Mechanics are More Important than Theme
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Some say theme might get them to try a game, but mechanics will be what keeps them coming back.
I recently posted a piece on the League of Gamemakers website entitled
Mechanics are More Important than Theme: http://bit.ly/1kGC4IZ
When talking non-RPG tabletop games, mechanics make the game. Mechanics ARE the game. Themes and components can enhance games and create more immersive experiences, but the core of a game is ultimately the mechanics. If you are a designer, that’s where you should channel the vast majority of your creative energy. In situations where you must choose between preserving your theme and using the most solid, fun mechanics, go with the mechanics.
My Nemesis, and fellow member of the League of Gamemakers, Peter Vaughan has posted an opposing Geeklist: Theme is More Important than Mechanics. He's also posting an opposing blog soon.
Of course thematic games are popular, and can be big sellers - but often the themes they use aren't even designed by the designers themselves - Star Wars, Cthulu, generic science fiction, generic fantasy, etc. I would further argue that the 'feel' of thematic games also originates primarily from the implementation of the game mechanics. When done poorly, there's no theme at all. When done well, the theme comes alive.
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- Edited Mon Jun 23, 2014 4:23 am
- Posted Sat Jun 21, 2014 6:47 pm
- [+] Dice rolls