Treasure Chest by Stonemaier games
Ryan Lorence Syfargo
Singapore
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I just love having pimped out components in my games, so with this geeklist i hope people will share where they believe these tokens will be most useful!




Note that the amounts you can get increases as more backers join

Day 1: 120 total tokens (20 each of gold, wood, ore, stone, clay, and gems)
Day 2: 131 total tokens (22 each of gold, wood, ore, stone, and clay; 21 gems)
Day 3: 133 total tokens (23 gold, and 22 each of wood, ore, stone, clay, and gems)
Day 4: 135 total tokens (23 each of gold, wood, and ore; 22 each of stone, clay, and gems)
Day 5: 136 total tokens (23 each of gold, wood, ore, and stone; 22 each of clay and gems)
Day 6-7: 137 total tokens (23 each of gold, wood, ore, stone, and clay; 22 gems)
Day 8: 138 total tokens (23 each of gold, wood, ore, stone, clay, and gems)
Day 9: 139 total tokens (24 gold; 23 each of wood, ore, stone, clay, and gems)
Day 10: 140 total tokens (24 each of gold and wood; 23 each of ore, stone, clay, and gems)
Day 11-12: 142 total tokens (24 each of gold, wood, ore, and stone; 23 each of clay and gems)
Day 13: 143 total tokens (24 each of gold, wood, ore, stone, and clay; 23 gems)
Day 14: 144 total tokens (24 each of gold, wood, ore, stone, clay, and gems)
Day 15: 145 total tokens (25 gold; 24 each of wood, ore, stone, clay, and gems)
Day 16: 147 total tokens (25 each of gold, wood, and ore; 24 each of stone, clay, and gems)
Day 17: 149 total tokens (25 each of gold, wood, ore, stone, and clay; 24 gems)
FINAL: 156 total tokens (26 each of gold, wood, ore, stone, clay, and gems)


Edit: With the news of the add-ons, lets expand this list to include the metal lira coins and pack of wooden stars!



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1. Board Game: Age of Mythology: The Boardgame [Average Rating:6.14 Overall Rank:2822]
Michelle Moore
United States
Arlington
Texas
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Age of Mythology uses up to 60 little cubes of each of several different colors (if you have a lot of people playing), so you'd need some extra add-ons, but I could see us replacing the wooden cubes with:

food - the clay brick
wood - the log
gold - the gold block
favor - the gem
victory points - the ore

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2. Board Game: Agricola [Average Rating:7.98 Overall Rank:27]
J. M. Lopez-Cepero "CP"
Spain
Seville
Andalucia
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Uses stone, wood and clay, and the colors are just right. Only lacks reed for a full resource upgrade.

Edit: The game comes with 33 wood, 27 clay and 18 stone (plus 15 reed).
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3. Board Game: Agricola: All Creatures Big and Small [Average Rating:7.42 Overall Rank:223]
J. M. Lopez-Cepero "CP"
Spain
Seville
Andalucia
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Again, just reed missing.

Edit: 17 wood and 16 stone. Plus 5 reed, and a 4x multiplier token for each resource.
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4. Board Game: Alien Frontiers [Average Rating:7.45 Overall Rank:192]
Randy Bieri
United States
Oconomowoc
Wisconsin
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Too bad the gems weren't orange for the 30 solar fuel tokens, but...
the ore for is perfect for the 20 moon ore tokens in this game!
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5. Board Game: Archon: Glory & Machination [Average Rating:7.03 Overall Rank:1921]
Evan Dunn
United States
Brooklyn
New York
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The board makes the resources hard to tell apart, so a more thematic representation of them physically should help a lot.

15 Cubes of each:
Silver
Iron
Stone
Papyrus
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6. Board Game: Belfort [Average Rating:7.27 Overall Rank:428]
Shawn George
United States
Toledo
Ohio
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Wood, Stone, Metal, and Gold. Perfect for this game, although I suspect there may not be enough gold in the pack to meet the needs for this game (could be rectified by saying a gem is equal to 5 gold).
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7. Board Game: Bruxelles 1893 [Average Rating:7.65 Overall Rank:271]
Eric Debois
Belgium
Auderghem
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I think Bruxelles 1893 could also be part of this list.
In this game, the resources are Wood (10), Stone (10) and Iron (10).
There are also 15 white cubes representing low quality materials (could be represented by the clay bricks which will go nicely with the game's theme).

The materials are only represented on the game board in the compass and I think it would be easy to replace the cardboard pieces (1 with all 3 high quality material, and 3 with 1 HQ material each), with actual resources on the board so that nobody is confused about which color represents which material.

With this approach, we need 12 of each HQ material (Wood, Stone and Iron) and 15 bricks.
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8. Board Game: A Castle for All Seasons [Average Rating:6.74 Overall Rank:1223]
Michael Schmitt
Germany
Rodgau
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18 wooden beams
15 clay slabs
15 stone blocks
15 silver bars
20 sand piles
 
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9. Board Game: The Castles of Burgundy [Average Rating:8.13 Overall Rank:15]
Stephen Miller
United Kingdom
Newport
Gwent
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While packing away this after our first game of it, me and my partner pretty much immediately agreed 'next time, we use the ore in Treasure Chest in place of the silverling tokens.'

...They even look pretty much identical to the illustration on the tokens...
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10. Board Game: Catan [Average Rating:7.18 Overall Rank:332] [Average Rating:7.18 Unranked]
Todd Jones
New Zealand
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I thought of a way to use these treasure chest resources instead of the cards. This isn't very relevant now but probably will be when the next treasure chest comes out so can get wheat and sheep (maybe as a wool cloth).

Every player has some sort of shield to hide what resources they have.
If someone uses the thief on them, instead of using a bag or something (which has been suggested in the kickstarter comments) I think it would be better to use an honesty system where the victim lines their resources up and the thief says "third from left" or "second from right" and the victim counts left or right to find which resource gets stolen. Then just pass it in a way others can't see.

The base game had 19 of each resource card, and if you have the 5-6 player expansion then the total is 24 of each resource (stone, clay, wood, sheep and wheat)
 
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11. Board Game: Caverna: The Cave Farmers [Average Rating:8.06 Overall Rank:24]
Dan Licata
United States
Nottingham
Maryland
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Wood, Stone, Ore. You could use the gems but the color would be off since they are referred to as rubies.
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12. Board Game: Caylus [Average Rating:7.81 Overall Rank:52]
Erik Postma
Canada
Puerto Rico
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Wood, stone, and gold; I might use the gem for cloth. The only questionable item is food. You could argue that in bad light, the brick could be viewed as a cut of meat... but that's really stretching it. So probably the original cubes for meat.
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13. Board Game: Champions of Midgard [Average Rating:7.78 Overall Rank:92]
United States
Sherman Oaks
California
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The games comes with 20 "wood" cubes. You can replace those with the logs from this treasure chest.

Also the game comes with 30 red "food" cubes. You can replace those with the meat from the food chest.
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14. Board Game: Citadels [Average Rating:7.10 Overall Rank:361]
Freelance Police
United States
Palo Alto
California
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Because gold looks more like metal than butterscotch! laugh
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15. Board Game: Clash of Cultures [Average Rating:7.64 Overall Rank:249]
Andrei Ivanesei
Romania
Bucuresti
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The game uses some cardboard tokens that can be replaced:
4 food
4 wood
4 ore
4 gold
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16. Board Game: The Convicted [Average Rating:7.39 Overall Rank:5150]
United States
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The wood, stone, iron, and gold resource chits can all be replaced with their counterparts in this set.
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17. Board Game: Descent: Journeys in the Dark (Second Edition) [Average Rating:7.72 Overall Rank:89]
Freelance Police
United States
Palo Alto
California
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...and other dungeoncrawl games:

* Replacements for search tokens and other generic tokens
* Obstacle tokens (ore)
* Treasure tokens (for other dungeoncrawls)

The pieces can also be used for miniature basing and dungeon dressing. Save time with prepainted bits!
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18. Board Game: Deus [Average Rating:7.35 Overall Rank:326]
Jamey Stegmaier
United States
St. Louis
Missouri
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20 clay
20 wood
20 stone
(20 gold also replace the yellow wheat tokens just fine)
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19. Board Game: Dixit [Average Rating:7.29 Overall Rank:233] [Average Rating:7.29 Unranked]
Will Moller
United States
Lincoln
Nebraska
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Scoring with rabbits is a little weird for me.
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20. Board Game: Escape: The Curse of the Temple [Average Rating:7.03 Overall Rank:472]
Will Moller
United States
Lincoln
Nebraska
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Gotta have blue gems SOMEtimes.
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21. Board Game: Euphoria: Build a Better Dystopia [Average Rating:7.28 Overall Rank:345]
Ryan Lorence Syfargo
Singapore
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Of course, for those who got the retail version, you can get the Wood, Gold and Clay realistic tokens to replace the wooden ones in the game

Edit: i checked the manual, and i believe you need 9 of each for this game
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22. Board Game: Executive Decision [Average Rating:6.04 Overall Rank:5868]
Jonathan Chaffer
United States
Grand Rapids
Michigan
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The game comes with many raw material certificates, but in practice more than 26 of them shouldn't be needed. Especially in the 6-month game, which seems a better length than 12.

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23. Board Game: Fantasy Frontier [Average Rating:6.41 Overall Rank:5748]
Brian K
United States
Cedar Park
Texas
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...and once more, Wood (12), Stone (12), Gold (12)
The Fish and Turkey Leg resources are used a bit differently, I think it will play well.
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24. Board Game: Fleet [Average Rating:6.95 Overall Rank:807]
Will Moller
United States
Lincoln
Nebraska
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I like surprises in my game:

Hey wow, I pulled a gold gem out of the bag and not stupid coal!

Cool, I went fishing and caught some gems instead, YEAH!
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25. Board Game: Forbidden Island [Average Rating:6.81 Overall Rank:652]
Dean Adam
New Zealand
Auckland
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Perhaps a little random, but I thought the gems would work well as sunken tile markers for forbidden island.when you're playing custom layouts its alkways a bit hard to remember where tiles have gone from.

Could work in incan gold too, those tokens are a little fiddly.
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