What Did You Play Last Week? 9/1/2014
Brandon Kempf
United States
Jefferson City
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The weekend is now over, and as we toil at our assorted labors, we should recount our past week in gaming.

So, all you gamers, bring your mini-session reports and stories of your week in gaming greatness, as you pop in here to answer the question:

What did you play over the last week?

The forum version can be found here:

http://boardgamegeek.com/article/16763364#16763364

Check out the subscription thread:

http://www.boardgamegeek.com/article/4115320

Also, don't forget to relive all your Video Game excitement over on VGG!

http://videogamegeek.com/geeklist/178195/1-september-2014-wh...

Subscribe so you don't miss a single moment of the fun!

Don't forget to thumb the geeklist so we can keep this one on the front page and talk all week about what we played!

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1. Board Game: Rhino Hero [Average Rating:7.02 Overall Rank:610] [Average Rating:7.02 Unranked]
Brandon Kempf
United States
Jefferson City
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We didn't do a lot of gaming over the weekend, but we did play a couple games.

Rhino Hero x5

We played quite a bit of Rhino Hero on Saturday, everyone in the family joined in on this wonderful little children's game from Haba. You use cards to build a building and you basically don't want to be the person who knocks the building over. The floors that you put on top of your walls have different abilities, ie skip the next person, place two floors, move the rhino hero, etc. Everyone enjoyed it.





Sanssouci x1

Played a quick game of Sanssoucci Saturday evening with Kerensa and Gabby and guess who came in last place! This guy. I started out good building a pretty decent lead but by the time we hit 50 points everyone was bunched up again and Kerensa won due to finishing a couple rows and columns. I like this game, but not sure how it will hold up for my daughter or wife.

Forgot to add that I've been playing a bit of Star Realms online, thanks for the games Punkin and Tatsu! Feel free to shoot me challenges, I'm still not very good, but I like to think I am getting better, although a lot of the game still bugs me with the randomness of the card flips, some games you get exactly what you want, other games your opponent gets first crack at everything you want. Vacabck is my ID.

Hoping to play some Dead of Winter: A Crossroads Game today, but we'll see!!
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2. Board Game: Fleet [Average Rating:6.97 Overall Rank:699]
Fernando Robert Yu
Philippines
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Wednesday

Carcassonne: Hunters and Gatherers = 1 Play (NEW)

Shawn and I got to try out this after our play of Carcassonne: The Castle version last week, using the 2 tile hand variant. This game is much closer to the base game albeit with a prehistoric theme and lots of lakes. Lots and lots of rivers and lakes. One of main weaknesses of the base game was the low scores from completing the roads, and this has been addressed in this version with lots of river and lakes tiles as well as the new mechanic of "claiming" a network using the huts. This leads to higher scores and you get to score often. Shawn still a bit bored midgame though since there are more tiles here than in THE CASTLE, so if there are only 2P I would prefer that.


Me (blue) 175 Shawn (green) 137

Thursday

Ticket to Ride Map Collection: Volume 2 – India & Switzerland = 1 Play

A visit to the FLGS and we get a game in of this favorite, using the India expansion map. Vangie's scoring using the longer routes plus her longest line bonus compensates for her being 1 train short of completing her loops, and this manages to overcome my 3 loops and also Jessa's good play (despite this being her first game) to edge out in front for the win!


Vangie (green, longest line) 99 Me (blue 3 loops) 90 Jessa (red) 87 Julie (yellow) 69

Friday

Friday had me visit the FLGS where I manage to sneak in a game, and was culminated in a McDonald's council in the evening.

Fleet = 3 Plays

My visit to the FLGS just had me time to teach the gals how to play this. My experience made me fight for the bulk of licenses including a King crab license which gave me a 10 point bonus
, and I thus pull away from the rest, whose scores were close to each other.


Me (left) 76 Julie (bottom right) 63 JR (bottom left) 62 Vangie (right) 60

The evening had Kent and Keith join me for the regular McDonald's council. Keith had work the next day so that meant the games for the evening were to be those that gave the best bang per minute, and most definitely FLEET qualifies for that category.

Jim was going to be late so we settle for a 3P game, this time using some of the licenses from the Fleet: Arctic Bounty expansion. We used the new Pacific Oyster, Swordfish and Marina licenses mixed with the Cod, Lobster, Tuna and King Crab licenses from the base game. It was a great game with Kent's Cod and Lobster licenses gives him a card drawing engine that enables him to build a large fleet with the resulting largest haul of fish. This overcomes my Swordfish engine which also nets me a lot of cards but at a cost of catching fish, and Keith launched the fewest boats and gets left behind.


Kent (top) 82 (Lic 28 Boats 17 Crates 32 Marina 5) Me (bottom left) 72 (1st Lic 31 Boats 9 Crates 23 Crab 7 Marina 2) Keith (bottom right) 60 (Lic 20 Boats 8 Crates 24 Marina 8)

Jim had arrived at the end of our game of Glen More and wanted to play this, so we get a 4P game going. The randomized licenses were Lobster, Shrimp, Tuna, Pacific Oyster, Swordfish, the Canadian DFO, and King Crab, giving us a larger starting hand of 7 cards. This game felt totally different as in this game the fish crates ran out quickly as more players launched Pacific Oyster ships. The game thus felt abbreviated and the scores ended up lower, with Kent the victor again!


Kent is the master of the seas again, with a score of 65 (Lic 28 Boats 10 Crates 16 DFO 6 Crab 5) versus Keith's 57 (1st Lic 22 Boats 9 Fishing 2 Crates 16 Crab 8), Jim's 45 (Lic 23 Boats 6 Crates 11 DFO 5), with Me last at 37 (Lic 20 Boats 5 Crates 12).

Glen More = 1 Play

Jim had still not arrived, so we bring out this quick playing tile laying euro. I briefly describe the rules to Keith (as it was his first play) which also acts a refresher for Kent. I manage to get an early lead in VP via the sheep slaughterhouse, but Kent and Keith were doing better in stockpiling whisky, locations, and chieftains and they both were soon outscoring me in between the Ages. I managed to get a end game bonus of 9 points due to the location which granted me 3 VP per village tile, and with my village just 1 tile ahead of Kent this meant I just had a -3 penalty, while Keith was forced to lose 12 points as his village was 4 tiles over Kent's. I also managed to save the most money and this meant I manage to earn a rare victory in this game!


Me (bottom left) 36 (-3 tax) Kent (top) 29 (1st) Keith (bottom right) 22 (-12 tax)

Guillotine = 1 Play

This light card game closed the evening. Kent was poised to get the valuable card by the end of the first round but Jim managed to screw him by forcing the line to be reshuffled, with Kent ending up getting a negative point card instead. This made him lose steam as I was focusing on collecting Guard cards, and this netted me a large score in the end since 4 Guards meant each card was worth 4 points each by game end. I thus easily win with a score of 31 to Keith's 18, Kent's 17, and Jim's 13.


Kent blames Jim for his meddling as I pull away for the win!

Saturday

Star Realms = 1 Play (NEW)

I decide to bring my son Sherwin to Burger Company since I knew the place had a copy of this game which you could use if you ate at the place. I had played the android version just the other day so I knew how the game went, but I still wanted to try the physical version. The game is basically a mix of Legendary: A Marvel Deck Building Game and Magic: The Gathering, and is easy to pickup and straightforward to play. The early game had me and Sherwin chipping at each other's authority, but Sherwin soon had a boost when he got an outpost out which I had difficulty attacking. My life was soon brought down to the 30's before I could muster enough attack to destroy that outpost. We soon had a few wide open turns where we brought each other's authority down to the teens, but my investment in getting several outposts proved decisive as I managed to put up 3 to halt Sherwin's attack, and managed a couple of strong turns to attack his defenseless position and bring his authority down to 0 for the win!


My last attack (bottom) overcome Sherwin's defenses and reduce him to 0 authority.

Sunday

The week was rounded off with some gaming with the kids.

Agricola: All Creatures Big and Small = 1 Play

I introduce the expansion buildings to Sharlene, with the Fodder Beet Field, Large Extension, Sawmill, and Wild Boar Pen as the randomized extra buidlings. I go for the Large Extension immediately and build buildings all around it, helped by the Sawmill. Sharlene uses the Wild Boar Pen to hold Pigs at the edge of the forest, but despite that both of us had a low animal count overall. Ultimately it was the large score I got with the buildings that propelled me for the win!


Me (red left) 47 Shari (blue right) 37

Splendor = 1 Play

A 3P game where Sharlene uses her engine to claim objectives and expensive cards in the end game, overcoming Shawn's early large card focus and my midgame achievements.


Shari (right) 17 Me (left) 14 Shawn (bottom) 12
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3. Board Game: Combat Commander: Europe [Average Rating:7.90 Overall Rank:104]
James
United Kingdom
Sheffield
South Yorkshire
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I took a walloping last night as the Italians against the Brits in Africa.
I am really warming to Vassal, though it is not as good as 'the real thing'.

I also played a load of Euros on Friday, including fun games of Space Cadets Dice Dual.
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4. Board Game: The Civil War [Average Rating:7.65 Overall Rank:922]
Doug Mann
United States
Corpus Christi
Texas
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Well, the weekend ain't over yet, but Friday night saw turns 9 through 11 of the ongoing multi-commander game. One Union commander had to leave within an hour due to family emergency, so I started with the CSA and jumped to the USA. The action shifted from Chattanooga to Memphis, where Lee is holed up in the fortress with the Army of the Tennessee. Other than getting some promotions (Sherman's now 4-stars), bashing into Memphis without cutting supply didn't accomplish much.

Position at start of turn 9


On Monday, Sheryl racked up her first win at Suburbia, beating me 104 to 100. I had a goal that conflicted with an open goal (most lakes) and so spotted her that one. Her goal was industry, which she made easily. Then she took me on money, as well, to seal her win.
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5. Board Game: Airlines Europe [Average Rating:7.35 Overall Rank:300]
Jon Enns
Canada
Herbert
Saskatchewan
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Well, a rather unexpected event happened this week. An old friend of Dar's and mine contacted us out of the blue and asked if she and her husband and one son could come and stay a couple of days. Of course we said yes. This in itself was unexpected but what was even more unexpected is that her husband, Mark, who had never heard of German games or even Ticket to Ride or any games other than the old Monopoly and Risk, etc., fell in love with games over the course of the 2 days and played 12 games here. He said more than once about more than one game "Wow, this game is freakin' awesome!" He also asked after numerous games, "do you want to play another?" And he made a good show on all games played. As you can guess this whole event was pretty darn wonderful for me.


Tuesday

THey came on Tuesday and I had to finish a job so I got here a little later than I would have liked. After supper I showed Mark and Lori my games and told them a bit about them. They were both impressed. While Dar cleaned up from supper (which Mark and I made) I taught them Pick Picknic. Of course they loved it. I have never taught anyone who did not.






Later, we got Darlene and Lori's 13 year old son Kaylen to join in a game of Ticket to Ride. Again, it was a hit.





Wednesday

So far Mark had expressed the fact that he liked games, and liked the games that I taught them but to what extent was still unclear to me. The night before when I showed them my game menus, Lori saw Duel in the Dark, asked about it and said, "I bet Mark would love this." SO in the morning when I asked if he would like to play a game, he picked this. Yes, he did like it. The second we were done he said, "Do you want to play again?" And that we did. The first time I was Germany and he was Britain. He won by 1 point. The second go around we reversed and I beat him pretty badly.





Next, I believe we played En Garde. Again, he was quite taken with it.





After that I brought out Airlines Europe, Vikings and Sun Sea and Sand for him to pick from. I think he noticed my extra enthusiasm for Airlines and picked it. This seemed to be his favourite game so far. Again, he wanted to play again immediately but I suggested that while I made supper on the BBQ it might be easier to play some short games.





Kaylen came and joined us and I taught them Coloretto. We played twice.





I had initially brought out Lemonade Stand but when Kaylen came we thought it would be better to try something easier. Supper was still not ready so we started in with it when Kaylen left. It went alright and MArk liked it ok but told me that it was his least favourite of the ones he had learned.






When supper was finished Mark and I went after another game of Airlines Europe. I kinda beat him badly on it again. This time we used Le Boomb to decide starting player.






After that we tried one more game with the 5 of us, Dixit. They enjoyed it as well.





Thursday

I went to Abe's and played 1 game of crib.





Saturday

On Saturday I played Level 4 of Friday for the first time and lost badly. Up till now my previous 24 plays have only progressed from level 1 to level 3. Now that I have finally won on level 3 more than once (only 2 times actually) I want to win on level 4 which the rules say is the 'real' game.





Sunday

On Sunday I played Level 4 again and just barely won with 50 points. I had only one life left and the next card would have been the white aging card "lose 2 life". My last card picked was a "double" card, my first, with which I was able to double a 4. I also could then use an unused "copy" card to double a previous 3. And all this against a 35 pirate! I finally won the "real" game after 27 plays!!

16 games played this week.
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6. Board Game: FITS [Average Rating:6.60 Overall Rank:1277]
Kirk Groeneweg
United States
Clear Lake
Iowa
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Fall is here, kids are busy with school activities, sports, etc. It puts a little damper on my gaming. I did fit a few in this week. My wife and I played a couple games of FITS this week. It's a fun game that she is way too good at. I don't think I ever beat her, just try to keep my scores above zero!


We also played a couple of games of Ticket to Ride. We hadn't played this is quite a while. I have better luck with this game. We should get this out with more players some time. With two it's good, but just not so hectic. I kinda like that aspect with more players. Add the unknown of what the other players are going to steal away from your master plan.


One game of Carcassonne: Wheel of Fortune. My wife's mantra: "I hate farmers". I have a tendency to beat her with the farmers. I know they score the most points, so I plan for that and try to get my farmers in a position to score a lot of points. We might have to start playing with the "no farmers" house rule. I'm sure I like this one way more than she does.


My wife is back in full, "Let's beat Pandemic" mode. We played 3 times yesterday and actually won the last two. The first game was crazy, we actually ran out of black cubes on my second turn. What? How in the heck did that happen so quick?? At least the pain didn't endure that long for us. The other two games felt like we were in control the whole time. It was good to save the world.


Last night, there were thunderstorms rolling through our area, so I took my two scared dogs into the basement where it was quieter (and cooler) and taught myself Ghost Stories. I watched Rahdo's run thru of it before heading down, so I had a good "base" of knowledge to start with. Always looking for another solo game to get to the table. I think my son would enjoy this as well. Like people say, it just keeps coming at you... all the time. With a little cheating (no on purpose!!) I was able to survive on the easiest level. I'll have to try it again, but this time, no cheating. I goofed up the tile that allows you to move your character again. I was then fighting. Well, you can't use a village tile AND fight. It was a learning experience, won't happen again, I still had fun, so no harm no foul.

Have a great week!
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7. Board Game: Amyitis [Average Rating:6.98 Overall Rank:802]
Andreas Hellwig
Germany
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Monday:
North American Rails

Tuesday:
Völuspá
Assyria

Wednesday:
Amyitis
Amyitis: The Palace
Dice Must Die x4

Thursday:
Völuspá
Amyitis
Amyitis: The Palace

Friday:
Kamisado x2
Limes x2

Saturday:
Mykerinos x2
Mykerinos: The Nile x2

Sunday:
Amyitis
Amyitis: The Palace
M
Lost Dice x2
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8. Board Game: VivaJava: The Coffee Game: The Dice Game [Average Rating:6.80 Overall Rank:1398]
Bill Kunes
United States
Cincinnati
Ohio
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Finished off a big month of plays...

Tuesday
1x - Tzolk'in
1x - LotR: The Card Game

Tzolk'in was the game of choice to play over coffee before work. This has become one of my favorite euros moving into my Top 10. Both of us tried some very different approaches in this one and I thought I was positioned for the win only to be beat down 50.25-71.25. My plans obviously did not pan our or produce as I had expected, but I believe there is something there that needs some minor adjustments that could work. My wife on the other hand really had a breakthrough game. Kudos to her.

In the evening the girls went to watch the varsity soccer game and I stayed home to solve this LotR:TCG game I've gotten myself into. I ironed out some of the rules, but embarrassingly misread and thus misplayed a hero the entire game spoiling some of the progress made. Next time...


Friday
2x - Abyss

My wife literally blew me out of the water with a 85-90 win in our first morning play over coffee. I came back and won big, 77-57, in the second game. Granted my wife was experimenting and trying some different things which is a positive step. I think she has been hesitant to experiment out of fear of losing but so much is gained in lessons learned that I think it will only enhance her play in the long run. We're having fun with this exciting title.


Saturday
5x - VivaJava: The Dice Game
It started out as a best of three games playing with the "House" Research Coaster and ended up being a five game set as I won the tiebreaker and the next two. The rating and impression of this game for me improved with the new research abilities. We are also seeing more opportunities to leverage one or more research abilities in our turns making the game more engaging. I hope the random mix of research tokens will continue to add to game play.


Sunday
1x - LotR: The Card Game

I successfully completed the first adventure, Passage Through Mirkwood, with the pre-built Leadership deck. I am continuing to learn the cards and flow of the game. I have a hefty learning curve in front of me as I move onto the next pre-built deck.


Ongoing
Diplomacy - 1908 Spring Movement

I am three Supply Centers from victory. I am in need of support from others to do it sooner rather than later as I either stab friendlies in the back or bounce on attack fronts. So I'm sending press in hopes to end the conflict via willingly yielded regions in the current season. I don't know that Italy will be agreeable. Germany is bent on retribution and Russia is willing but no longer positioned to assist.



meeple Keep playing...
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9. Board Game: Dead of Winter: A Crossroads Game [Average Rating:7.75 Overall Rank:64] [Average Rating:7.75 Unranked]
Daniel Thurot
United States
Salt Lake City
Utah
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It was a very good week of gaming overall here at Château de Thurot, more for the quality of the games played than the quantity, though I'm not complaining about that either.

First of all, we played quite a bit of Sellswords throughout the week. I played a few rounds with Somerset here and there, initially because I was interested in doing a review, but even once I'd wrapped that up, I found myself still gravitating towards it, so I took it to my parents' house and played with my younger sister, who absolutely creamed me. Turns out, I'm not very good at this game. A few days later at Friday game night, Somerset would teach it to whoever got left out of the main game that was going on at the time, and according to her many excellent battles were fought.

=======

Our Friday game night opener was Abyss, which I picked up at GenCon a couple weeks back. After just one play, I'm not sure how I feel about it. On the one hand, despite the gorgeous artwork, the theme is entirely irrelevant, and the design is doing a fairly classic set collection thing. On the other, we thought it was a rather good take on set collection, so maybe my hangups don't matter.

A large part of the problem (for me) is that even though it was a hard-fought game, I couldn't really tell you anything that happened during the course of the game. I won by... collecting octopoda and shellfish? Nabbing the right locations? Carefully selecting which lords to court? And that's about it. I like games that leave a lasting impression on me. The simplicity is to Abyss's credit, so perhaps it just doesn't jell with what my group looks for in a game.

=======

To wrap up Friday game night, we played possibly the most insane match of Dead of Winter: A Crossroads Game yet.

It began when I decided we'd try a short scenario, randomly selecting "Too Many Mouths," which loads up the colony with helpless kids and/or old people, and tasks you with feeding them for five rounds without dying. There were a full five of us, and after the first round it was clear that there was a traitor because we failed our crisis and had a starvation token added to the colony, which felt like an absolute disaster that early in the game. The perpetrator could only have been one of two people (there were two wrong cards in the pool, and only two people had contributed two cards), so I pushed hard to exile the one I thought was a traitor — except, whoops, I got it wrong and we exiled a loyal player, who promptly moved out of the colony and started trading food to us in exchange for survival items like fuel and medicine.

We finally got it right, exiling the truly evil player, and she moved out of town and started trading with us too. She was so pleasant about the experience that we were confused — wasn't she upset that we'd outed her? But life in the colony went on with fewer mouths to feed and fewer cards needed in each crisis, which was a huge boon and let use eke out a victory at the final round with one point of morale left.

There were three winners. I was a loyal junkie who just wanted the colony to survive with a bunch of medicine in my pockets, and so I won. Elliott was a loyal masochist, and his wounded characters let him win too. Geoff, who was loyal, had some weird requirement that he never could meet, so he lost. The traitor had drawn the Atonement card, which is why she was suddenly friendly towards us, but she never got the cards she needed, so she lost too. And lastly, the innocent exiled player had drawn Vengeance and we had lost enough survivors that she won too. All in all, one more excellent play of Dead of Winter!

=======

On Saturday we met up again to give our most recent acquisition from the COIN Series, Fire in the Lake, its first play. I took control of the USA and was semi-allied with Elliott as ARVN, versus Adam as North Vietnam and Geoff as Viet Cong.

An extremely lucky series of events allowed the US/ARVN to systematically exterminate the VC in the far south and mid-country highlands, wiping out four bases before the VC could rally enough troops to do anything about it, and bombing the crap out of the North and its Ho Chi Minh Trail. We managed to wage a semi-successful illegal war in Cambodia to slow down the influx of Northern troops along our border. But that was only during the first half of the game. In the second, the VC bounced back in the far south (but never really in the highlands) and the Northern buildup in Laos and Cambodia reached the point where we were truly terrified of a potential invasion.

Unfortunately, we ran out of time, so we took photos of the game and saved it for later. Early impressions are good: another success for the COIN Series, certainly, and while it lacks some of the diplomatic tension of the series' first three games, this new scenario feels like a worthy successor that we'll be playing for a long, long time.

=======

I keep meaning to play more Warhammer 40,000: Conquest, but life gets in the way. Until this week, that is! I somehow convinced Somerset to play a trio of games with me across Saturday and Sunday evening.

Our first fight was between me as the Eldar and her as the Orks, since the Orks were her favorite faction in Warhammer: Invasion. They're a bit less silly here, so she was disappointed, and doubly so when I somehow won. For our next fight, I encouraged her to give my current favorite faction (the Imperial Guard) a try, and she was able to get out so many guardsmen that she stomped my Chaos demons.

For our third and final game, I was left a bit frustrated. I played as Dark Eldar, who feel like the weakest of the base set's seven factions already, and had a ton of Khymera (or however you spell it) out, and then one attack from her Tau warrior with an area of effect attachment wiped out over ten units. Which, on the one hand, sure, is a valid strategy to pursue, but I never once felt like I could do anything about it. She had initiative, I had no choice but to enter that particular battle and win, and I would have if it weren't for that one ability dealing over 18 damage in one fell swoop, which just felt ridiculously overpowered. And not just to me, but to both of us!

So anyway, I'm still enjoying Conquest, but that left a bitter taste in my mouth because it didn't feel as balanced as I've come to hope for from a Fantasy Flight LCG.

=======

Speaking of imbalanced, Run, Fight, or Die! is full of balance problems. I suppose that's to be expected for a game of chance, but the location, character, and event cards have such wildly divergent outcomes that this felt even more arbitrary than the other nothing-but-dice games we've played. And it has some instances of really, really stupid effects, the sort of things that I thought board gaming had gotten over by the year 2014 — like giving a player another turn. In one case, Somerset got three turns in a row, which was just excruciatingly boring for everyone else at the table.

In short, I'll give it another try, but this feels like one of those games that will try to ride on its zombie theme alone.
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10. Board Game: Isaribi [Average Rating:6.38 Overall Rank:5752]
George Parker
United States
Aggieland
Texas
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Got some good ones to the table this past week . . .

Here's a handful of games I played at our local Meetup.


I also was able to squeeze in a few games this week with a buddy at work during our lunchbreak.


Friday night I had an opportunity to try out a couple of Japanese games a buddy of mine has been trying to track down (Isaribi and Eat Me If You Can!). I'm a sucker for Japanese artwork in games and really liked Isaribi. This was the hi-light of my gaming this week, mainly for the artwork and finally being able to play the game! We also snuck in a game of Cheeky Monkey because two of the others had never heard of it and we decided they needed to experience it!


Saturday and Sunday brought a trip to visit my daughter, son-in-law, granddaughters, son, and daughter-in-law. Considering we spent most of Saturday taking the granddaughters to the Houston Aquarium, we were able to get a bunch of games to the table. Such a diverse group of games, but fun was had by all!!!

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11. Board Game: Nexus Ops [Average Rating:7.24 Overall Rank:336]
Carthoris Pyramidos
United States
Centennial
Colorado
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After losing at Hive to my daughter consistently all month, I got in one win early this week, and it was a good one. My queen was way out and free with only one adjacent bug.

I played some Nexus Ops to finish off an item on my 10x10 Challenge. We played with standard units and King of the Hill rules. On reflection, I think first play is too advantageous with King of the Hill, and the starting player should be docked even more rubium: start with 6, perhaps (still 11 for the second player).

My second game of Trajan was a three-player session with my wife and daughter. We cut the game short, doing end-scoring at the conclusion of the third quarter. I think we had all the rules correct by then. A big rules correction this time was scoring the VP on all of the Trajan tiles (not just the 9-VP tiles). Another was correct use of the forum tiles for the senate. I'm liking it more as I go, but my wife found it grindy and uninteresting.

On Saturday I played a solo game of Space Hulk: Death Angel - The Card Game. It was a glorious, overwhelming victory by Deathwing marines against Tyranids. The squad made it through the Void Lock, Dark Catacombs, and Hibernation Cluster with no casualties. They're Everywhere triggered the travel to Hive Lord Mawloc, so the formation was sore beset. They lost Brother Raphean ... but he was rescued! On the second attempt against Mawloc the Hive Lord fell, with all six marines surviving.

I played some Tower War with my daughter on Sunday morning, and she collapsed the tower during the fifth battle. Her strategy was to build the tower fragile so that I would bust it, but she was hoisted on her own petard.

Later, we tried out GUBs for the first time. It lived up to expectations: not much depth, but fast-paced and engaging. I had dauntingly good luck, but the third letter was nearly at the bottom of the deck, so we got a good tour of the game in our first play.
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12. Board Game: Qwixx [Average Rating:6.91 Overall Rank:680]
James Garcia
United States
Harlingen
Texas
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Lots of gaming for me this week, and I love it. Wish I had weeks like this more often.

Monday


I'm trying to play every game that hasn't been played in my collection. I slashed another off the list by playing Biblios. I've had it going on 2 weeks now, but just barely got around to playing a 2 player game of it. I was surprised as to how easy the game was to learn, and how easy it is to start developing strategies despite being our first play. Early on I decided to concentrate on brown and blue while trying to get orange on the side. That didn't work out well as 2 cards I played in the public pile were level 4 brown cards. I also saw maybe 1 orange card. I saw more gold 1 then anything else. Then we went to the auction phase in which well I might have over spent early. Getting towards the end of the auction deck I realized I had little gold to spend so I had to pass on a few key cards. I ended up winning only one color and my wife demolished me. Good little game.



We decided to play Battle Line afterwards. This game was brutal to me. From the start and even midway I looked like the player to beat. The only problem with this is that it stopped at that midway point as I could not draw anything of value. My wife setup an awesome trap on me by almost getting 3 in a row at one of the corners while she was also getting strong in the other corner we were fighting for. This made me have to concentrate on the corner I had no interest in as I would lose if I didn't at least stall one flag till the end of the game. I managed to do so, but I still could not draw what I needed to win the flags that I needed. I needed specifically 2 cards for the win. My wife drew both of them. She ended up winning as my hand was horrible, she drew all my cards, and because she setup an awesome trap.



We were done playing games and decided to go upstairs to get ready for bed. While I was at my shelves putting away the games she asked if we could play Yahtzee. We sat on the floor near my shelves and played a quick game. The game was neck and neck all the way till the last 3 rounds. I rolled crap lol. She ended up winning (as always) giving her a sweep for the night.


Wednesday


We played Biblioson Wednesday as well. We played a 4 player game this time around, and I find that it scales well but feels different enough to where you have to invoke a different strategy. In the two player game it felt more controlled. I could control a good chunk of a player's game by giving them certain colors and what not. In a 4 player game that is pretty much gone. Yes you still have a few options, but you really cannot control 3 players there for making each card you take that much more crucial. This does not deter me from the game as I quite enjoyed it. I actually ended up winning the game by simply taking one die. I won with 4 points.



The game hasn't hit the table for awhile simply because the last time it was played it pissed a lot of people off. In all fairness it wasn't Code 777's fault. Basically one person messed up on a question which through the whole game off. I brought it out because I wanted to play it, and this time it went a whole lot smoother. We don't play the first to 3 correct guesses is the winner; we simply play a few rounds and if you win a round cool. We played 2. The first round had the first half of question simply not help most people. It was funny as the people who were reading the questions were the ones who could have benefited the most from them. We finally got the ball rolling and my sheet was getting marks all over. The very last clue had our friend Manny read a clue that helped almost everybody. Oddly enough he decided to make a guess at his answer even though that clue didn't help him, and he was right. What sucks is that I was debating whether or not to solve myself. Once he got it right I said "Is mine 5-6-7?". Everybody replied yes. Ugh I could have won this round so much sooner. The second round had people marking stuff off with every question. In just 2 questions I already had my numbers narrowed down to just 3. It all came down to 1 question my brother read. I had already narrowed down that my last number could be 2 or 4. I already figured out that I had 6-6-X. I just needed the last one. Then my brother read do you see more brown or more blue number? If brown was mentioned it was a 4. If it was a tie then it was the yellow 2. He said more brown. Yes 6-6-4.



Lords of Waterdeep with Lords of Waterdeep: Scoundrels of Skullport and Lords of Waterdeep: Rapid Expansion Promo Card hit the table next. I really do like the SoS expansion, but it to me lengthens the game significantly, so I don't play it as often as to when I just had the base game. This game was very brutal right from the start. Everybody was going for the same spaces every single turn. It's a good thing the expansion was put in because there would have been a lot of pointless placings. I was in last for a good 1/3 of the game until I completed a 40 point quest. This shot me up into the lead, and a lead I held for most of the game afterwards. The hot commodity of this game was the purple cubes (wizards). It seemed as if everybody's quests all needed 2-4 wizards. Luckily Manny and my brother went build crazy and we had 9 buildings out for a good chunk of the game which helped out tremendously. On the second to last round I acquired another 40 point quest. I took this one because at the time this card flipped over I was in second with 119 points and my brother who was right behind me and had everything needed to complete the quest. I took it to keep myself alive, and once I took it I decided to roll with it. I was going to live or die by that card. My brother and Manny somehow went pass me by a good 10 points, but on the 2nd to last placement on the final round I completed my 40 point quest, and shot way into first. Once final scoring happened I ended up winning the game with a final score of 159 with 2nd being 140something. My wife could never get anything going in this game which is odd because she is usually a strong powerhouse in this game.



I had originally planned to finish the night off with Mice and Mystics, but LoW ran way longer then expected. We ended up bringing out Survive: Escape from Atlantis! with the Survive: Escape from Atlantis! Dolphins & Dive Dice Mini Extension and Survive: Escape from Atlantis! The Giant Squid Mini Expansion. This was probably the most carnage filled game of Survive I have ever played. Right from the start everybody was just going for kills and almost every tile in the beginning was one of the animals. For other people this would have been to chaotic, but for my group this was pure fun. The worst hit I took was when I had a boat of 3 people get taken out by a serpent that moved by a lucky roll of the dive dice. This boat had my 5 and 6 point person on it which really hurt my chances of winning. My wife's people were funny as most were in the water just making a swim for it. Manny managed to save one person with the protection of the dolphin, and I managed to save one person after a squid wrecked hell on the boat he was on. My brother saved 1 person by also making a swim for it. My wife saved 2 people: 1 by swimming, and the other by a boat that got wrecked very close to safety. The game ended a little earlier then I would have liked as the first mountain tile flipped was the volcano. My brother and my wife tied for first with 4 points.


Saturday

4 Plays
Everybody in my group had Saturday off so we had another game day. Woohoo! I had gotten a few new small games so we started off with those. The first game of the day was Qwixx. Very simple to learn and it was a huge hit with my group. Everybody loved it including me. The premise is simple roll the dice and cross off numbers in an ascending or descending order. Lots of X's equals lots of points. Everybody figured out the strategies in the first few minutes. The first game was won by me. I was strong in crossing off half of everything. The second game had my wife take out the yellow die very early hurting the rest of us for points in that color. She ended up winning this game. The last 2 plays for this weren't back to back. They came at the end of the night. We wanted to play something quick and Qwixx was still right next to me so played it 2 more times. The 3rd game had my brother take out the red die very early causing the scores to be lower again. He ended up winning this game. The final game of the night had everybody scoring high. Our friend Manny was the winner and with the new high score of 97. If light games aren't your thing you will hate it, but if you love rolling dice and want something quick this is a game I highly recommend.



My other new light game I had was Sushi Go! or as I like to call it 7 Wonders lite. My group loves 7 Wonders so they were right at home with this game. It has the same idea of pick a card from your hand and pass the rest to the left. It is different though in that to score points you have to collect lots of sets. Yes a few cards give you points by themselves, but the big points come from the sets. After the three rounds Manny found himself as the winner by just a few points.



After Sushi Go we went for something heavy so out came out Dungeon Petz. Luckily the rules were still very fresh in my wife's and my mind so we were able to teach these rules to Manny and my brother fairly quickly and easily. This game feels way tighter with a full complement of 4 players. I found myself constantly having 2-3 imps left at the end of each round. I had a strong lead for the first half of the game, but started to lose it once I couldn't buy any monsters. People were bidding very high to go first and second, and I was was holding my himps in higher regard than I should have. If you read my previous sentence on me having extra imps you can clearly see I could have used those to bid harder. At least now I know for next time....don't be cheap! In the end Manny won this game scoring huge in the final scoring.



For the first time I finally got to play The Downfall of Pompeii with 4 players. This game saw lots of carnage. In phase 2 the tiles were being drawn brutal. The tiles drawn were closing out exits fast. I had no problems getting my people out, but that was a different story with everybody else. Tons of people were getting tossed int he volcano. I won the game by a landslide victory.



Bohnanza is a game we all love, but one we feel takes to long with the full 3 rounds so always play 2 rounds. Everybody was on fire in this game. Someone was always selling beans for the full amount on the card. Not much to say for the description of this as it's mostly trading. I ended up winning the game thanks to selling my beans at the full amount almost every time.


2 Plays
I had a hankering to play Dixit so I brought out my collection which also includes Dixit: Journey and a few promos. The first game had everybody laughing as we were all coming up with the funniest things. One of my turns had me laughing before I could even say anything. The first game I won by about 10 points. The second game opened up with me reciting that Geico Pinocchio lol. This game was close with my wife and I neck and neck, but in the end she just edged me out for the win.



The last game listed for this day, but not the last game of the night if you read early in the post, is Ticket to Ride: 10th Anniversary. I was doomed right from the start as my destination tickets were all over the place. I could not get a route that connected them that would get me more points in the future. I had a rough time this game. Manny looked like a strong opponent for the win, but ended up doing himself over when he miss read 3 of his cards costing him around 40 points. My wife scored an insane amount. She demolished us by over 50 points.


Sunday

2 Plays
I had some time to myself and decided to take a shot at Dungeon Roll so I could try out the new Dungeon Roll: Winter Heroes Pack. I'm indifferent with this pack; take it or leave it. It adds a few new treasure tokens and a few new characters themed for the Christmas Holidays, but nothing wowed me. If you want more of the same check this out. My two game scores were 16 and 18. The 18 in the second game was because I got a 0 in the 2nd round.



Feels good to get so much gaming in like this. Saturday was just absolutely full of games. This week will have the normal game night, but im not sure after that. Maybe some 2 player games will be played Monday. Game on everyone.
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13. Board Game: Trajan [Average Rating:7.79 Overall Rank:71]
James Moline
United States
Tampa
FL
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Trajan - We continue to fail to master Trajan. We're getting better, though. The last game we played, I felt like I did a good job of focusing on a couple of areas. This time, my strategy was seriously scattered and unfocused. I guess the only thing I could really say I focused on was Trajan tiles. I think I only successfully met my people's demands once (I only lost 4 points each of the other times, though). I did jump out to an early lead with a 9 point Trajan tile and a 5 point construction tile. That early lead didn't mean much, though, as we swapped first place several times. I did consistently win the Senate, though, which made a big difference in the end game. I won, but my score was in the mid-100s, and my wife was only 10 points behind or so.
Rating: 7.5/10

Formula D - We played a 6 player basic game of Formula D. It was a first time for 3 of the players, but it's really light, and everyone picked it up very quickly. I really like the shifting mechanism in this game, and when everyone is focused on what they are doing, it doesn't take forever to play. There is a lot of downtime, though. I was doing pretty well for most of the race, top 3 going into the last couple of turns with almost no damage to my car. It all fell apart at that point, though. A couple of bad rolls had me lagging, and I pushed my luck through the last two turns and ended up blowing up my car. If I had rolled a 9 instead of a 10, I would have been fine, but sometimes the dice just don't go your way.
Rating: 6.5/10

Alhambra - My wife played this for the first time last week and woke up the next day having dreamed about it and wanted to play it again. Sadly, our kickstarter of the big box isn't set to be delivered until December (if then). We were back at our friends house this week, though, so we jumped at the chance to play another game. I bided my time a little more on this one, and managed to get a majority in Towers and split the majority in Chambers. I was towards the back of the pack for most of the game, but the final scoring jumped me into the lead for good. It was close, though, no one was ever out of it. We really like this game, and I'm looking forward to adding in some of the expansions.
Rating: 7.5/10

Nauticus - This game is just gorgeous. The setup is a little fiddly, but a couple of plano style boxes have really streamlined that. I really like the action selection mechanism, and building the ships is a lot of fun. I am starting to feel like the little mini-ships are a little pointless. The point differential makes them almost not worth building, which doesn't seem right to me. I'm not sure what I might be missing. Even with that, though, this is a game that I really love to play. The ship building is fun and so pretty on the table when you finish. I won this outing, but my wife is rapidly shortening the learning curve.
Rating: 8/10

Glass Road - We haven't played this game in something like 8 months! I have no idea why it has sat on the shelf for so long, because we both really enjoy it. It's a really thinky game, surprisingly deep for the 30 minute play time. We played 2 in a row, the first one was a rehresher, not for the rules so much as for the different building effects and interactions. I won the first one by 2 points. We still felt a little rusty on the second game, but were able to put things together with a little more purpose. In our first game of the night, I focused just on the 1pt per clay scoring building. During the second game, I was able to do put together the same clay engine and get that same building, but I was also able to put together 2 more scoring buildings (2pts per set of landscape tiles, and 1pt per 3 charcoal). I thought I did a pretty good job, and my score increased by a whopping 2 points (I lost the second game). In the first game, I had had extra glass and brick that helped me out; in the second game, I had used it all up, so the extra buildings had to make up that deficit. This is a great game that we are no where close to mastering. Hopefully, it won't be another 8 months before we play it again.
Rating: 7.5/10

Lords of Vegas - I've been trying to get Lords of Vegas to the table for a few weeks now, and was finally able to get it played this weekend. The game is pretty simple once you start playing, but for some reason I can't seem to think of a way teach it that doesn't seem overly complicated. Still, we got up and running reasonably quickly. The early rounds were spent just building as much as we could, as close to the strip as possible. Things got more interesting later in the game, but we failed to use some of the other actions to their fullest extent. One player gambled early and lost a large chunk of change, which put everyone else at the table off of it for the game, which I think is a shame. Our only remodel was when I remodeled a 4 tile casino at about the half way point. I think it won me the game. No one else did that action at all, though. I think only one person sprawled. We only had a little bit of trading too. The late game was all reorgs, all the time. It was mostly fun, but I definitely had a few issues, many of which would probably be fixed by a more liberal use of the other available actions. One of the players got kind of screwed on their lot draws, and drew only one lot on the strip. That same player built most of their casinos in the most-likely-to-be-drawn color, and that color didn't hit until over half way through the game. Even their die rolls were all bad. Yes, there are things they could have done better, but lady luck was really out to get them in this game. Like I said, most of those issues would be mitigated by better play, but my biggest issue was game length. It says 60-90 minutes on the box, but our game took 2.5 hours. It's not like there's a steep learning curve either, so I'm worried about how much we'll be able to get future playtimes down. I definitely need to play it more, though.
Rating: 6.5/10

Rococo - Rococo is a sort-of deck building, area control game about making dresses for a big gala ball. I actually think the theme is pretty great even though, I have no desire to make clothes in real life. The game play is interesting, because each round you pick 3 cards from your deck that you will use that round. You can't pick any of the cards you used in the previous round, unless you have fewer than 3 remaining cards to pick from. We played two 2 player games this weekend and really enjoyed it. Our first game was close, and the scores seemed pretty high (80s). During the second game, we both started experimenting with different strategies and our scores were a good bit lower (60s). Both games were close, though, and we really had no idea who would win until the final tally. The interaction is limited to area majorities and market competition, but those two things provided quite a few tense moments. I'm really glad I picked this game up.
Rating: 7.5/10
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14. Board Game: Through the Ages: A Story of Civilization [Average Rating:8.03 Overall Rank:27]
Tiago Perretto
Brazil
Curitiba
Parana
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It was a nice friday of gaming! But nothing for saturday nor sunday.

FRIDAY

- Through the Ages: A Story of Civilization - a three players game. It was my first time playing with a physical copy of the game (though I played online). I started well, investing in military and knowledge. In the second era, I got Newton, and with a big production of knowledge, I discovered tech after tech. One of the players was really low on Military, so I kept throwing agressions and wars on him, and, of course, his civilization was a total wreck. After I took the Rock n' Roll Icon, built Movies and finished the First Space Flight, I thought I had the game in the bag, and I did, but the final impacts only helped me in one (Industry) of the four scored. With that, I could totally have losed the game, if other player, with a big military, attacked the player with basically nothing to defend himself. But he enjoys the game, and by pity (he said to me that was the reason), and not wanting that the beaten player passes up on future opportunities to play the game, he didn't do it. Therefore I won, but only because of some major metagame;

- Neptune - a three players game. It was a short play, only three rounds, since one player run away with the game, scoring high in all rounds and triggering the end by reaching 51 points. I ended in last;

- Ticket to Ride: Nordic Countries - a three players game. It was a close game (for another player and I). I took four nice objectives at the start, and was also able to do the 9 train route, for sweet 27 points. I tried to end the game as soon as possible, so I don't took new objectives, but failed in this attempt, since everyone else finished all their objectives (even the player that for two times took new ones). I was almost 30 points behind after the scoring of the objectives cards, but when scoring the routes (we only do this in the end, not during play), I stayed two points ahead 106 to 104!;




- Libertalia - a six players game. The play started really fun, with the Beggar and the Brute making the life of the Captain a living hell (the player usually, first, had to pay 3 money to the Beggar than the Brute took him out!). I was ahead after the first week. But in the second, the player to my left used the Monkey two times, and passed me 4 Curses, so I lost 12 points in the end of the second week, and also lost the first position, specially because another player scored several characters cards. In the third (and final) week, I couldn't score any special cards in the end of the week, but still did pretty well with the Mutineer killing left and right.

And that was it!

Regards,
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15. Board Game: The Pillars of the Earth [Average Rating:7.31 Overall Rank:230]
John Heynes
South Africa
Cape Town
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Played my first game of the worker placement classic Pillars of the Earth. It was a 4 player game and everybody seemed to really enjoy it.

My one friend Brandon actually requested that we play it again next session. That must mean it is was a great game experience because he has never asked to play the same game twice.

I have the expansion and I am hoping to incorporate it next time we play.
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16. Board Game: Hive [Average Rating:7.32 Overall Rank:205]
Adam
United States
Tempe
Arizona
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"We are plain quiet folk and have no use for adventures. Nasty disturbing uncomfortable things! Make you late for dinner! I can’t think what anybody sees in them!"
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Amy is in the middle of studying for a big licensing exam, but decided to take a bit of a study break yesterday. We decided to go out to lunch at a local pub, and brought a few games along. Hive hit the table first, and, as usual, Amy won. Though I'm happy to say I at least managed to give her a bit of a run for her money, this time! She by far has the stronger spacial reasoning skills of the two of us, which gives her a big advantage in this game!

Zombie Dice



We played this next, and the game went a little longer than it probably usually does, as we both got to 12 brains within one turn of each other. This resulted in a bit of a stand off as we each tried to exceed 13 by the largest amount possible, deliberately getting ourselves shotgunned if we didn't feel we'd done well enough. I finally gambled on going to 15 and standing, and Amy was able to greatly exceed that on her final turn!

Cthulhu Dice



This was the next game to hit the table, and we played a couple of games using the two-player 'Rival Cults' variant. Amy won both of them; the dice were really favoring her! Appropriately enough, both of my losses resulted from the Cthulhu face turning up to wipe out the last of my cultist's sanity.

Court of the Medici



We then played three rounds of this great little two player card game. Again, Amy was victorious, winning two out of the three games, though the last one was very close. Amy won on the tie breaker by having just one more noble at the Grand Duke's court than I did! As usual, we had a lot of fun making up stories about what the various alliances and conspiracies were doing.

Work is going to force us to live on somewhat opposite schedules (at least during the week) soon, so I'm really glad we got the chance to do this.
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17. Board Game: Darkest Night: Necromancer Bundle [Average Rating:7.73 Unranked] [Average Rating:7.73 Unranked]
Scott Carvalho
United States
Rhode Island
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I've had this game set up since Friday... I only managed four turns since then.

I also got to play IceDice against my sister. She loathes games, but for whatever reason she loved this.
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18. Board Game: Dead of Winter: A Crossroads Game [Average Rating:7.75 Overall Rank:64] [Average Rating:7.75 Unranked]
Thomas Leitner
United States
Madison
Wisconsin
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I had an excellent week of gaming. Lots of new stuff.

Starting with Dead of Winter. I had heard good things, but this is not exactly my kind of game. However it has one characteristic I do like, hidden identities. So, I agreed to give it a shot.

I have to admit, I really enjoyed the game. The crossroads cards were fun, though I'm not entirely sold on them yet. What really won me over was the psychological tension the game creates among the players. The interplay between possibly having a betrayer, the secret missions and the way crises are handled is very clever. A real winner.



More Panamax. Probably the best four player game yet, though I lost by one money. The guy who beat me looked like a train wreck, incurring huge cargo expenses and having to take a bailout after the second round. However, he managed to move a ton of cargo in round three, putting a lot of cash into his company and since his company looked so toxic, he had very few dividends to pay out. The final piece of the puzzle for him was he had the embezzler card, so all of his company's left over cash went to him. Well played.



New to me, we played with four. It's an interesting game, but I'll have to play it some more to form an opinion, especially since we played with two significant rules errors. It has promise, though.



One of the stranger games I've played in a long time. Very fiddly, very long, and an inelegant ruleset, I still think there is a really interesting game here. Despite the fact that players are producing goods to help them build things which produce other things, the game is strictly about building routes to deliver goods from one place to another.

The twist in this game is that none of the production buildings actually belong to anyone. If you build your transportation routes well, you can take goods from building built by other players. Ultimately, goods are used to contribute to building a wonder. The more you contribute, the more points you get. So, while building buildings is great, taking the the goods they produce is better.



Last but never least, a four player game of Troyes. Excellent as always.
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19. Board Game: Pathfinder Adventure Card Game: Rise of the Runelords – Adventure Deck 2: The Skinsaw Murders [Average Rating:7.68 Unranked] [Average Rating:7.68 Unranked]
Håkan König
Sweden
Linköping
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2 games last week. First we started the The Skinsaw Murders, which went quite OK. No major problems.

Then we played The Little Prince: Make Me a Planet. A nice filler which my wife won. This became the best new game of August by default (only new game )
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20. Board Game: Guild of Thieves [Average Rating:7.00 Unranked]
Jerry Wilkinson
United States
New Castle
Indiana
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Friday-

Las Vegas
Expedition: Famous Explorers
Starfarers of Catan
Guild of Thieves

Saturday-

Extra!
Unspeakable Words

Sunday-

nothing.
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21. Board Game: Blockade Runner [Average Rating:6.72 Overall Rank:4291]
Ronster Zero
United States
California
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Learned and played this with the developer at Stratigicon. I had owned this game for years but never had the opportunity to play it. I enjoyed my play and wish I had more people who would be into this theme and era. A bit complex, but not too bad. There is some great built in tension as you need faster ships and good card play to get ahead of the ever increasing union forces trying to slow you down.

Monster Derby
Won first place at this while at the tournament also. A nice quick monster racing game where each creature has it own ability plus special attack/defense it can use if the right dice come up. Light fun and I don't mind playing from time to time.

The Lord of the Rings: The Card Game
While walking around I saw a guy who had just bought this game and was tying to learn it from the rules. He looked a bit lost. I offered to help him and we embarked on a game in which the cards were just not going well. We lost without getting off the 1st scenario card. The deck just kept throwing us creature after creature... and it seemed the most powerful ones. I think, since the game was brand new, the cards were not shuffled together too well.

Concept
Joined in a game of this later in the night. An interesting game where you basically play charades on a board. The game was perfect for a convention atmosphere but there were times when I was frustrated by the game and the lack of ability to be more creative than what was on the board. I'd play again if asked, but won't be buying this one.

Unpublished Prototype
I like to try the small publishers or self published games if I can. This led me to a card/board/drafting game called Andromeda Fight League. I was taught this by the family whose young son (maybe 15) had developed it for a project. In short you had fighters with powers that you drafted and did combat on a board. You also had magic cards you could use to augment attacks. Fun and well done, I think this could have a chance to make it if picked up by a publisher.

Introduction to Advanced Dungeons & Dragons
OK. This entry is actually for the new 5th edition of Dungeons and Dragons. I got a chance to run through a short two our one off intro game. I liked what I saw and will probably be picking this up to give it a go. Right now, we still play Advanced DnD and I actually had two session this weekend of that also.

Takenoko
Played earlier this week with my daughter. I do like this game and enjoy the fairly basic mechanics but some depth that the game offers. It was a two player affair in which my daughter beat me handily. I can't wait for a re-match.
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22. Board Game: Revolver Expansion 1.1: Ambush on Gunshot Trail [Average Rating:7.34 Unranked] [Average Rating:7.34 Unranked]
Toms Leikums
Latvia
Jelgava
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After very active gaming previously last week was rather quiet with just 3 games played.

Revolver Expansion 1.1: Ambush on Gunshot Trail - 2 plays, 2 players

My girlfriend continues to dig in this expansion and try to defeat me. Unsuccessfully. But it is not her fault or signs of my masterhood. It seems to me that 1st expansion ruins balance a little bit and Revolver becomes easier for Colty Gang (also known as bad guys). Hopefully this week I will finally have a chance to play for Colonel McReady. Can't believe it is so hard for that side to win.

Dominion: Intrigue (with Dominion: Prosperity, Dominion: Guilds) - 1 play, 3 players

Some interesting setup this time. Almost no chance to get +Actions, but also not much +Cards, so very hard to develop a decent strategy. I used Journeyman from Guilds expansion a lot. He seems too expensive, but worked well for me more than 3 times in a game. Bridge also got me couple important buys in the end. But even with crappy setup scores got very high, as usual with Prosperity expansion, Platinum and Colonies. I still like old style Dominion or Dominion: Dark Ages much better.
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23. Board Game: Sentinel Tactics: The Flame of Freedom [Average Rating:6.85 Overall Rank:2150] [Average Rating:6.85 Unranked]
Keith Leonard
United States
North Canton
Ohio
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I got 2 plays of Sentinel Tactics: The Flame of Freedom in this weekend. The first game we play a few things wrong but the second game was played correctly. Normally thus is not my type of game, but I think the great theme makes it fun for me.

I also played:
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24. Board Game: Star Realms [Average Rating:7.63 Overall Rank:87] [Average Rating:7.63 Unranked]
Arden Nelson Jr.
United States
Ohio
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I played 3 games in a tourney. There were only 4 players so we played everyone once. All three of my games were close ... Two of them within 4 points. I won two in a row and sadly lost my last game because I needed one more damage on my last turn. I got second because the other 2-1 person had won by larger margins. However, he already had all of the prize support being offered. I actually beat him. He offered me my choice ... I decided on the cards since I have play mats for other games. I will probably try to track down the playmat at sometime. We left it at the store for anotehr tourney in case we get more players next time.

Oh, I also taught the game to a 10 year old from church before leaving for the tourney.
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25. Board Game: Splendor [Average Rating:7.50 Overall Rank:113]
Charles Hasegawa
United States
Chandler
Arizona
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Quiet weekend on the gaming front, but I taught my daughter to play Splendor and she likes it quite a bit. She also learned Sushi Go, though it isn't that great with just two players.

And though we didn't play, I helped the kids build their first mage decks in Mage Wars - hopefully we'll get to try them out soon.
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