What Did You Play Last Week? 9/15/2014
Brandon Kempf
United States
Jefferson City
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The weekend is now over, and as we toil at our assorted labors, we should recount our past week in gaming.

So, all you gamers, bring your mini-session reports and stories of your week in gaming greatness, as you pop in here to answer the question:

What did you play over the last week?

The forum version can be found here:

http://boardgamegeek.com/article/16894980#16894980

Check out the subscription thread:

http://www.boardgamegeek.com/article/4115320

Also, don't forget to relive all your Video Game excitement over on VGG!

http://videogamegeek.com/geeklist/178855/15-september-2014-w...

Subscribe so you don't miss a single moment of the fun!

Don't forget to thumb the geeklist so we can keep this one on the front page and talk all week about what we played!
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1. Board Game: Gravwell: Escape from the 9th Dimension [Average Rating:6.96 Overall Rank:858]
Brandon Kempf
United States
Jefferson City
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I am out of town the next couple days so I am posting this up a bit early, will try to type up some thoughts on what I played when I get a moment or two over the next couple days.

Gravwell: Escape from the 9th Dimension
Lords of Waterdeep w/Lords of Waterdeep: Scoundrels of Skullport
Diamonds
Doomtown: Reloaded
Elevenses
Dead of Winter: A Crossroads Game
Alright, here goes, let's do this.

We had an all day game day at our local library and after that my BiL and SiL came over for pizza and a game. I had to run to my brother's house to let their dog out and then go pick up chocolate shakes for everyone and when I got back to my surprise, they had set up Dead of Winter. Everything is ready to go, we sit down and decide on our followers, I end up going first and the very first thing I do is explore and die. First roll, first action, dead. Thankfully this wasn't an omen for how the rest of the game would go. We were playing the Too many Mouths to feed Scenario and the first crisis also calls for food, so I hustle up some food and everyone else does as well and we make it on both the crisis and feeding the colony the first time around, even have 2 extra to bump up morale 1 to get us back to even. The game flows pretty evenly, no one really hurting until we hit the 3rd to last round and we start doing the math a bit and decide some of the crisis stuff can be ignored. By the time the 2nd to last round is here, we have 1 starvation token and we are down to 2 on the morale tracker and we still have to get through another round. Well, things go bad and too many folks die that last round and we lose, we start talking about what went wrong and I tell everyone what my secret objective was, and everyone starts telling their own, except my Sister in Law who has started to giggle, quite hard, hard enough that we notice and think she's going to wake up the 2 month old she's been holding. She looks at us and says, "Well, not all of us lost" and reveals that she was a betrayer. Not once did I suspect it, after all, she was the person who game 3 extra food to the colony for the first crisis. No one saw it coming and she can't stop laughing about it.
Spoiler (click to reveal)
She was the Gluttonous betrayer, so giving away those three cards early just helped her since the food in her hand at the end couldn't be from starter cards, and she ended up with 7 cards of food at the end. I thought she was just hording extra survivors since we couldn't afford any other survivors food wise, wow, we were oblivious.


That Dead of Winter game needs a write up all it's own and I'll try to do it justice.

Have a great week everyone!!
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2. Board Game: Sentinels of the Multiverse: Shattered Timelines [Average Rating:8.20 Unranked] [Average Rating:8.20 Unranked]
Adam
United States
Tempe
Arizona
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I got in a solo play of this over the weekend, as usual, it was part of the Solo Player's guild monthly Sentinels challenge. So this was Omnitron X, Haka, and one hero of the player's choice (Visionary, in my case) v.s. La Capitan and her scurvy crew of pirates in the Time Cataclysm.

I pulled off a win, but it was a long, hard fight. Visionary was key, as she was able to feed cards to Haka that allowed him to pull off several really impressive Haka of Battle turns and was able to use Brain Burn to bury La Captian's Time Ship at the bottom of her deck! Omnitron X was also invaluable, especially for healing! He teamed well with Visionary, too, as she was able to manipulate the villain's deck to keep things that would have robbed him of gear from hitting the table.

This is now one of my most played games, and I continue to remain impressed with how much theme really shines through in every Hero, Villain, and Environment. If you're a fan of superhero comics at all, this really is a must play.
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3. Board Game: Last Will [Average Rating:7.24 Overall Rank:326] [Average Rating:7.24 Unranked]
James Garcia
United States
Harlingen
Texas
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Mostly lighter games this week. Didn't plan it that way, it's just how it happened. No complaints from me though as gaming is still gaming.

Wednesday:


While my wife and I were waiting for the group to get together we played a quick game of Coin Age. I had received this back when all the micro games from TMG came in, but just hadn't played it. The game lives up to in that it is quick to play, and really can be played just about anywhere. I think my wife was impressed with how portable it was. For both of us though the game was just ok, but this could have come from that we had a rule we weren't aware of. We didn't know you got points for left over coins which would have changed the game a lot for us. I need more plays to give you a better answer on this game.



Everybody finally showed up and we went straight into Last Will along with the promos of Last Will: Plan Order Board and Last Will: Messenger Promo Card. I could not get anything going with this game or at least so I thought. I had a hard time spending money or if I did, it was just a little at a time. It wasn't until half way that I finally got things going. My wife was killing it. She set it up perfectly to where her mansions were burning up lots of money each turn. In the end I was surprised to find out that I got second behind my wife by only 4 points. The game finished due to rounds but I really thought I was in last.



After Last Will we played Abandon Ship. I swear there was a conspiracy against me as all the other players kept moving my pieces back. I had 2 out of the 3 mice I needed always at the bottom, and the other mouse my wife was moving for me as she needed the blue mouse as well. I was basically playing catch up the majority of the game and finished in last place. Our friend Manny ended up winning due to his insane amount of bonus cheese points.



Forbidden Island made it's way out as we hadn't played it in awhile. Forbidden Desert rips us a new one every time we play so we thought it would be a nice change to the pace. WRONG!!! FI must have gotten tips on how to be mean as this game was kicking us around hard. We've played it on the hardest difficulty many times, but even then it has never been this mean. We spent most of the game with one person being the sole person to flip tiles. Half way through 2 people were in charge of that. We were able to get all the treasures, but lost when Fool's Landing went under. We got massacred, but still had lots of fun.



The games we were playing were short so we continued the trend with Jamaica. Manny was a douche this whole game. He spent many turns attacking people. He literally had about 11-12 total attacks, and won only 1 HAHAHA. Free loot for the rest of us THANKS MANNY. My wife was a master at getting the treasure chests. I forget how many were on the board, but I had 2 while she had every other. Half way we had a good race to see who made it to the end first between my wife and I. I was able to secure the victory. Once we tallied up the points my wife killed everyone with the ridiculous amount of points she got from the treasure chests. I really thought I had it won until she flipped over the bonuses lol.


3 Plays
Last game of the night went to No Thanks!. Three games to be exact. The first game had a win from me with 6 points. I was able to secure a low score before the tokens which was a good thing as I would have lost otherwise to my wife who scored 10. The second game saw Manny win with a rather high score, but everybody had high scores in this one. The last game my wife won as the rest of us had huge scores.


Saturday:

2 Plays
My wife's sister Megan was staying with us this night due to some severe whether in the area, and the fact that we live just down the street from where she works. Short drive in bad weather equal good idea. She doesn't really play games other than party games, but my wife wanted to try out a few with her. The first game we played with her was Qwixx. I've played this game so much since I got it 2 weeks ago. It is a huge hit with everyone and it seemed my wife's sister was no exception. The rules are very easy so she picked them up quickly. I couldn't get a good roll to save my life. Once the dice decided to like me it was to late. Megan closed out the 2nd die and actually won the first game very convincingly. The second game was better for me, but saw an early end as my wife rolled double 6s for both the red and yellow to get knocked out. I scored very low and somehow still pulled off a win.



Before we played Qwixx Megan was looking at my collection and asked what Hey, That's My Fish! was so we brought that out next. She grasped this game very easily as well and in fact I saw here starting to strategize in it. I felt so proud lol. Her and my wife almost immediately took out one of my penguins so I was stuck with two. I was able to cut off a huge chunk for just myself while the sisters duked it out in what I had left them. Final scores were very close. My wife had 30, Megan had 31, and I had 34.



I decided to test A la carte on her as she enjoys cooking, and this game has a just a fun overall theme with some dexterity. I think I found a hit with her. Megan was laughing and was actually pretty good at getting the spices out of the jars. I on the other hand got stuck with a crepe I couldn't flip. Megan actually won this game in both the ways you could win. She got the 3 stars, and she had the most points. I think I might get more requests to play this game in the future.



It was getting late (for Megan) as she had to get up at 6AM so we played one last game. I picked one of the fastest games I own in Escape: The Curse of the Temple. We played without the curse and treasures tiles to lighten up her first play. We all did pretty good, but I'm not sure how Megan took to it. It looked like she had fun, but I didn't get the vibe from her like I got from A La Carte. I might have to investigate to see what she thought. We won with the 30 seconds left to spare.




I know for a fact some heavier games are coming later this week. I also have a new game arriving later this week, and I hope to play it this weekend. This past Sunday I was able to laminate a bunch of score sheets for different games to avoid running out of sheets. My Qwixx sheets were already low. Until next week everyone!
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4. Board Game: Betrayal at House on the Hill [Average Rating:7.10 Overall Rank:423]
Walter Kolinski
United States
Chicago
IL
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Pandemicx2
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5. Board Game: Theseus: The Dark Orbit [Average Rating:7.18 Overall Rank:989]
Dustin
United States
Kentucky
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Teaching to 2 newbies, one liked it








Awesome board play, everything build around it is a lame point salad







First advance game, not good. Added unneeded fiddlyness to simple game. Promos also not very good.






Great bluffing game with a good production








Cakewalk of the Lost scenario. Hope it was a fluke






Couldn't touch Race! Formula 90

n/a






We got to open one of the big packets. That stuff is fun, gameplay sucks






One of the most underrated games I know







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6. Board Game: Hyperborea [Average Rating:7.29 Overall Rank:521]
Daniel Thurot
United States
Salt Lake City
Utah
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Two games earned sporadic plays throughout the week, in both cases because I wanted to do a review but didn't feel quite ready until we had a few more games under our belt.

First up was Age of War, the Fantasy Flight remake of Risk Express, which is exactly as brisk as it looks but still surprisingly fun once you get down to pushing your luck in an attempt to steal another player's castle in order to prevent them from winning the game. Still, there isn't much more to say about this: it's fun, but still remains just a decent filler game.

The next was more interesting: Ars Victor. I thought this was going to be another half-baked Kickstarter game, but it's actually surprisingly solid, and I even appreciate how the cartoony art is sort of whimsical rather than ULTRADARK. The way you muster your army uses a really clever points-allocation system where you only use a portion of your available points and the remainder become your pool of "glory," which when drained leads to defeat, so while it's possible to assemble a kill-all flashy army, you won't give yourself much margin for error.

Even Somerset, who doesn't usually enjoy hex wargames, was really digging this game. Mostly because we went 0-3 in her favor this week.

=======

We had a beast of a BBQ on Friday night, with 16 attendees plus grilled steak, asparagus, pineapple, and peaches, and the best homemade guacamole I've ever had. My mouth is watering just thinking about it. Food aside, while we were waiting for everyone to show up, a couple of us played a couple quick games of Summoner Wars. We actually weren't able to finish any of our battles because people started trickling in about halfway into the fight, but it was nice to play SW after such a long dry spell. I can hardly wait for the new Alliances set!


One of the evening's main courses was another title from Plaid Hat Games, Dead of Winter: A Crossroads Game. One of our friends was gone all summer (he works as a river rafting guide), so he hadn't received a chance to play this, though his wife (another of our regulars) had told him all about it, so he practically begged us to play it. Naturally, we relented without too much resistance.

We decided to play the basic scenario that sees you hunting down samples in order to cure the zombie plague. It went well early on, with no traitor in sight, easily handled crises, very little need for surplus food, etc... in fact, it went so well that we became overconfident and eventually attracted too many helpless survivors to the colony, which set us to starving. On the final round, it turned out there was a traitor and the colony collapsed when three people died in quick succession because of zombies pouring past our untended defenses, and in the end nobody won. Not even the traitor. I was worried that our newest player wouldn't like the game because of that, but he had a blast, so: success!


Once that was finished, we decided on a lighter game to round out the night. We had six players ready to go, so we played a full game of Android: Infiltration. The mission went very well early on. We broke into the corp building and made our way through most of the floor without triggering much in the way of alarms. But when we rounded the bend to the second floor, a rent-a-cop appeared and wounded half of us and made the alarm jump up. There we were, injured and with the cops on the way, so most of the thieves went scurrying back for the entrance, occasionally stopping to harass each other or steal data. A few of us continued upwards, and our gamble paid off when we discovered the executive elevator.

In the end, four of us made it out while two were gunned down by the cops for staying too long in the building. I barely had enough data to win. Very tense, very close game.


The evening didn't quite feel over, so we had very little choice but to play a couple more games...

First up was an overlong game of Imperial Settlers. Unfortunately, I played with two of our most Analysis Paralysis-prone players, who could not decide how to run their Barbarian and Roman empires. It was still pretty fun, though I ended up playing a second game in parallel just to keep myself from going crazy:

I'm not ashamed to say that I've been intimidated of learning Doomtown: Reloaded. It's completely unlike the other collectible-ish card games I've played. So while Imperial Settlers dragged on, I also played this, and I'm glad I did, because I really enjoyed myself.

For one thing, I absolutely ruled as the Law Dogs. My opponent was the Sloane Gang, and he was aggressive from the very first turn, crowding into the town square and then over to my earliest deeds. I was able to win a pair of key gunfights, acing some of his dudes (read: killing them) and wounding a few others, which gave me the breathing room I needed to buy a few more deeds and win the match after about four rounds. We both admitted that we were playing fairly poorly — we finished at two thirty in the morning, a little before Imperial Settlers wrapped up, so we were way too tired and we probably got some rules wrong. Even so, I'm excited to keep learning how this one works!

=======

Last, and perhaps least, we met up on Saturday to give Hyperborea a second and third chance. See, we weren't sure how we felt about this one last week, and our conclusion after a couple more plays is that we think it's definitely interesting, but there isn't really as much going on as we'd like, and some of the technology cards feel absurdly imbalanced. We sat around afterwards and chatted for an hour or so about how we would change the game to make it into something more compelling, which I suppose is proof that none of us were ultimately too entranced by it.

So. An interesting game, but probably not a very good one. Still, it was a great week of gaming!
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7. Board Game: Munchkin Zombies [Average Rating:6.29 Overall Rank:2201] [Average Rating:6.29 Unranked]
Scribes
England
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Last week was Games Club so multiplayer games were;

Munchkin Zombies: 3 regular Munchkin players but new(ish) to Zombie~, and myself never played before. Game ran on as I was learning the game, and others were studying the cards. Would try Munchkin again to see how it plays at (normal) speed.

Stak Bots: My game but only ever dummied & solo'ed - the other 3 were new. I tried to teach in-play explaining icon & effects as they occurred, game also ran on - lesson learnt. Group said they were willing to try again, also to get a feel for the game at (normal) speed.

Star Fluxx: All knew how to play. Game length was average, bordering on long for Fluxx. Not many creepers came out, which is a shame as I like Star Fluxx's Creepers (mostly) attach to Keepers, rather than be standalone.
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8. Board Game: Backpacker [Average Rating:5.59 Overall Rank:12834]
meepleonboard
United Kingdom
Somerset/London
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Two games of this during the week. It surprised me a little as not only was it not quite as grindingly bad as I had remembered, but I also won one of our games. Still, it is quick and fairly easy to play and my SO enjoys it quite a bit. She'd had a tough week, so this was for her, really, but it was good to see how playing the game took her mind off other things.

Finished off Sunday with a quick play of Friday, my second time through on Level 2. This was much better than my first attempt. Things were going pretty well, but I simply ran out of life tokens right at the end of my third run through the hazard deck. I was so close to having to deal with the pirates that I was sure I'd get there, so this was a brutal and unexpected ending. My score was positive, though, for only the second time in ten plays - 12 points.

Happy gaming!
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9. Board Game: Arkham Horror [Average Rating:7.32 Overall Rank:237] [Average Rating:7.32 Unranked]
Kārlis Jēriņš
Latvia
Riga
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I hope I'll find the time to expand these into full-text writeups, but for now a simple list will have to do:

Tuesday:
1x 2-player Dragon's Hoard - just me and my girlfriend. We're now seven plays in, and I think that's about all the game there is in this box. It doesn't seem to offer particularly many choices, and it isn't all that interactive either. Yes, there are various forms of attacks, but those cards seem to be better used to play your own treasures. Or maybe I'm wrong?
Anyway, even if I don't play it again, there is a good side to it - the card art is really pretty. I've heard comments about how dark it is, and they're not exactly wrong, but that doesn't bother me one bit. And it barely takes up any space on the shelf, so I'm still keeping if just for the art's sake.


Friday:
Approximately 6x 2-player Star Wars: The Card Game - the Regional tournament for the Baltic states is coming up, and I need to prepare. A friend who's lending me his cards to participate (I don't have my own yet, though that's not staying that way) came around, assembled our decks and then we tested them. First it was my mono-Navy deck versus his Smuggler/Rebel deck for 3 games (he won games 1 and 2, and I won game 3; the conclusion to draw from these 3 is that I really need to learn that even with a capital ship based Navy deck, there really are times when attacking is not the best plan), and then approximately 3 games of my mono-Jedi versus his mono-Sith. I don't recall the results for these games, but we did each win some and lose some. I think it was 1 to 2 in his favor again, but I could be mistaken.
The next thing to do is apparently start playing Star Wars on OCTGN, to prepare for that tournament some more.


Saturday:
A friend invited me to go over to his place for a game day.
1x 5-player Dungeons & Dragons: Wrath of Ashardalon Board Game (with Drizzt and Ravenloft mixed in, but the scenario was from Ashardalon) - the party consisted of an assassin (me), paladin, ranger, wizard and barbarian. The scenario required us to find a vault, defeat the treasure keepers and pick up that treasure. We initially got hit by some dazing events and a gibbering mouther (it was on the first explored tile, and hit everyone of us), and the wizard got hit pretty hard several more times, but that was about all the extent of the danger - most of the other monsters were pretty weak and we didn't even need to spend a single healing surge.
This was my first time playing one of the D&D adventure board games, and I have to say I wasn't all that impressed. It's not a bad game or anything, but it didn't wow me in any way. It is simple, though, which is good. I guess. Oh, and the leveling up mechanism is bad, bad bad. Entirely too random. The miniatures were really nice, though, and that's probably the best thing I can say about this system. I particularly loved the dragon, balor and blazing skeletons (not sure which set those come from).

1x 6-player Battlestar Galactica: The Board Game with all expansions. Adding in the expansions was probably a mean thing to do, given that two of the players had never played any kind of BSG, but that's what we did. We used Pegasus, the Cylon Fleet board, Mutiny, Daybreak treachery and Cylon Leaders and traveled to Earth. The team consisted of, in turn order, Dee (new player), original Helo, Starbuck (new player), new Lee, old man Bill Adama and Aaron Doral (me).
I started with two pro-human motives (pop at 6- and morale at 5-), and mostly played human for the first half of the game, except by spiking a check or two with treachery. The humans didn't really know what to make of me, but I kept telling them that brigging me would barely slow me down (because of Doral's miracle ability). We also didn't know what to make of old Bill and Dee, since a crisis let Bill look at Dee's loyalty card and he remained silent. When pressed for information, Bill said that he'd reveal what he saw at sleeper. And he did - after the new loyalty cards had been dealt out, Bill immediately declared that Dee was a cylon and that he'd remained silent to see if he'd end up a cylon as well. A plausible explanation, but I don't think anyone immediately cleared Bill. Dee did turn out to be a cylon, though, and so did Helo (both had been cylons right from the start).
My new motives were both cylon-aligned, and they were morale at 3+ and no centurions at 5+ distance. The morale one posed a big problem, because morale was already at 5 when sleeper came around. And this game made me realize I'm still not an experienced enough player for playing a Cylon Leader - I made the mistake of hitting my target resources before sleeper, and I wasn't good enough to preserve them after sleeper. In the end, the humans lost due to 0 population, and I lost with them since morale had been reduced to 2 and I couldn't reveal that cylon-aligned objective.


Sunday:
1x 2-player Ascension: Apprentice Edition
1x 3-player Tsuro
1x 3-player Love Letter
1x 3-player Dominion with Intrigue, Seaside and Alchemy
1x 3-player Ticket to Ride Map Collection: Volume 2 – India & Switzerland (Switzerland map)
1x 4-player Android: Infiltration
1x 4-player Arkham Horror with King in Yellow and Curse of the Dark Pharaoh
1x 4-player Seasons
1x 4-player Om Nom Nom
1x 4-player 7 Wonders with Cities and Leaders
1x 4-player Arkadia
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10. Board Game: Concordia [Average Rating:8.07 Overall Rank:23]
Bruno Valerio
Portugal
Aveiro
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Another great week that ended with a small monthly gathering we call EnTALO!

It started on Wednesday with Concordia



Then on Saturday a few cool games as well:

5 player game of Nations



After came Tribune a game i hadn't played in many years.



Next up was Thunder Alley session.



Late afternoon we took on Imperial.



And ended up with a quick Sail to India.



Great week of gaming!
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11. Board Game: Arkham Horror [Average Rating:7.32 Overall Rank:237] [Average Rating:7.32 Unranked]
Bifford the Youngest (Sam)
England
Melksham
Wiltshire
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First time posting to this list (I've never bothered writing up about my MtG Commander games that I've been playing the past two months);

Also, the first time playing my newly acquired Arkham Horror! Base set only currently, though I already have The Lurker at the Threshold waiting in the wings, I am also bnidding on the King In Yellow which will be mine within a few days if no one gazumps me.


Anyway, the game:

Three Investigators vs Yig (as I knew he was the fastest Ancient One to play against (I did my research using BGG!)

Our first turn naturally took a good 40 minutes to work through, then we speeded up and in total took about 4.5 hours.

We were lucky enough to be able to close AND seal three gates quite early on which helped us massively in the middle and late game stages when gates kept trying to open on sealed locations or caused Monster Surges due to gates being opened already. This stopped Yig's Doom Track advancing in the middle game quite nicely and we managed to close All gates when he needed just one more counter to awaken! And so Yig slumbers once more!


....but other Ancient Ones lurk in the shadows awaiting their turn......
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12. Board Game: Android: Netrunner [Average Rating:7.92 Overall Rank:39]
Lucas Smith
Germany
Munich
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Friday: Met a good friend to play some games:
1)Android: Netrunner (I played the corporation and lost, it was really close though! 1 round more and I'd have won.) I am getting more and more into this game, I didn't need the rulebook so often this time.

2)Metro: I had taken that one from our local library that day, so I thought I'd bring it, so that we can try it. Well, in the end, we didn't like it. It wasn't extremely bad, but we definitely missed something. Also the design of the cards drives you crazy if you look at them for too long. (I lost.)

3) Dominion: Seaside, we, or better I, screw up the card pool (only 9 cards, some other mistakes.) The game didn't work well, but we know we like Dominion, so next time it will work better. (I won.)

We played all the games 2p, with almost no break! (That might be the reason for my failure at Dominion.)

Saturday: Carcassonne with Carcassonne: Expansion 1 – Inns & Cathedrals, 2p again, I quite enjoyed it. (I won.)

Sunday: some rounds of Canasta with the family

More gaming than average for me this weekend. Have a good week.
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13. Board Game: La Boca [Average Rating:7.02 Overall Rank:1037]
Ludovic Roy
Canada
Gatineau
Québec
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Played 2 games with my wife over the weekend.

First was a 2p game of La Boca, we basically just went through 2/3 of the decks and tried to get a top score for each deck.

Second was Blueprints where after the game, it became clear that the 2p rule of having only the silver award card for best building available and worth 2 points was a flaw since the tie breaker was the most prizes, it was a better strategy to always go for 2 prizes and ignore the blueprint altogether.
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14. Board Game: Dead of Winter: A Crossroads Game [Average Rating:7.75 Overall Rank:64] [Average Rating:7.75 Unranked]
Bill Kunes
United States
Cincinnati
Ohio
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A crazy busy week yet managed a few games...

Monday
1x - Saint Petersburg


We started the week by dusting off Saint Petersburg during which my wife managed to keep a strong pace just out of my reach for a 210-195 win.


Tuesday
1x - LotR: TCG

I flew into Orlando for a three day conference on the Disney property. I had packed only the essential components to play the Passage Through Mirkwood scenario with my first attempt with the Tactics deck. I definitely was equiped to attack, unfortunately, my heroes were largely uncontested in battle as they were consumed with being over run by 11 threat strength worth of locations that accumulated round after round. I made 4 progress on 1B and 1 progress on my current local, but alas we went down lost in the wood.

I was too busy and tired to play on Wednesday and traveled back on Thursday so only squeezed in one play during my trip.


Friday
2x - Smash Up

I managed to lead my Zombie-Tricksters to a two game sweep of my wife's Pirate-Dinos to even up our head-to-head contest of this game at 3-3.


Saturday - Game Night
1x - Blueprints - New to us
1x - 7 Wonders
1x - Dead of Winter

My wife agreed to learn Blueprints over coffee in the morning after my long run and before the kids woke up. It appears they included a larger dice bag in the reprint be picked up at Gen Con--yeah! It was easy enough to pick up but since I handedly won my wife is less than enthused about this game as a 2p. I hope we can get it back to the table soon so she can get a few more roll and builds under her belt. Hoping her impression improves.

The opening game at Game Night was 7 Wonders with 3, no 5, no 7. Unfortunately the first person didn't show up until 20 mins after the start time and it took nearly 40 minutes before we had three. So we decided to try 7 Wonders for a quick play. Half way through the rules two more showed up and then two more. Everyone enjoyed it. We stopped about after Age II to eat as the crowd that was coming had all arrived and we had enough food to proceed. Then we finished our third age and yielded some new fans.


The game of the night for me was the 5p game of Dead of Winter. I introduced four new players with the "Too Many Mouths to Feed" scenario. We managed to feed everyone for the first four rounds and things were looking possible. We only needed to survive one more round. We had the food situation figured out and were planning our zombie over runs strategy to keep our frail morale fixed at 1. But Kodiak Colby (my character) had a regular and frostbite wound and died at the start of his turn catching us all unaware for a devistating demise. So close! IF we had pulled off the main objective only two of us were likely to win given nearly all of us required cards and they were scarce given the food demand and the brutal crisis we faced each round.


Ongoing
Diplomacy - 1909 Winter Adjustment

I lost two Supply Centers, on due to a blunder on my part. However ever I picked up two others to maintain 15--three shy of the win.

The challenge I face is that the remaining players seem to have finally rallied together to try and turn the tide. It doesn't help that the two SC's I picked up this past season were at the expense of my closest ally in the game who is likely to join the others. I'm trying to end the conflict as peacefully as possible, but it may drag out a bit longer.

meeple Keep playing...
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15. Board Game: Android: Netrunner [Average Rating:7.92 Overall Rank:39]
Sander Kouwenhoven
Netherlands
Utrecht
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On Monday I finished one game of this during lunch and completed another.
This is quickly becoming my favorite game! I won the first game, but terribly lost the second. I usually play the Runner side, but now we switched and I played the Corp. That made me feel like I was playing a completely different game (which I love!!) Great, great game! Can't wait to find some new opponents to see what kind of decks and strategies they've come up with.



Thursday I participated in the OP tournament of Marvel Dice Masters: Avengers vs. X-Men at the Subcultures Game Night in Utrecht. It was actually the first time I played this game, and I am not too sure if I like it that much. Seems there are some winning strategies that everybody plays and the game itself is a bit simple for my taste. Oh, well, I did have fun and the players were really nice guys!
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16. Board Game: Tzolk'in: The Mayan Calendar [Average Rating:7.93 Overall Rank:38]
Jerry Wilkinson
United States
New Castle
Indiana
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Saturday-

Stone Age
Tzolk'in: The Mayan Calendar

Sunday-

Phase 10 Dice
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Jonathan "Spartan Spawn, Sworn, Raised for Warring!"
United States
Sellersburg
Indiana
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Saturday:
Solo'ed the First Day scenario to get myself re-acquainted with the rules for an upcoming PBEM session. Russians won, the Finns take a great deal of finesse, finesse I dont have yet.

Sunday:

Gave our daughter a choice of games, she chose to play War with Christian and I. I wasnt super excited to play it but on the other hand was just waking up from a nap so probably a good choice over all. laugh


After War, my wife and I played The Drive on Metz, 1944. I came very close to winning but couldnt seal the deal. My US troops occupied Metz and Thionville for 26 points but Christian got 2 full Infantry Regiments off the map to my rear supply and killed another of my units for 30 points. So close yet so far.

Weekend
Continuing playing my PBEM games. We finished the first game of Battle for Moscow but switched sides and started again. Julius Caesar continues.

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18. Board Game: Pax Porfiriana [Average Rating:7.69 Overall Rank:377]
Clinton Sattler
United States
Knoxville
Tennessee
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A 2-player game where our win conditions didn't line up at all, so it was a mad grab for points (She focused on revolution and I was focused on loyalty). She had a much larger pool of victory points than I did, and there was never anything I could do to stop her accumulation other than control the regime so she couldn't get a chance at her topple. It was very tense trying to control the regime and still build points myself. This is still a great game... no two sessions have felt the same.

Also played a different abstract civ builder in Magnate.
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19. Board Game: Eclipse [Average Rating:7.98 Overall Rank:31]
Tiago Perretto
Brazil
Curitiba
Parana
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Hello!

It was a fine weekend of gaming! What I played was:

FRIDAY

- Biblios - a three players game. I was sure that I made the difference between the two types of cards clear, but, I even more sure wasn't. So the other two players discarded cards that they wouldn't and, because of this, the auctions phase was tepid, since everyone were collecting, for the most part, different colors of cards. Anyway, not a "real" play, but it served as a learning game;

- Yggdrasil - a four players game. We played with Vidar, Frey, Njord and Tyr and started pretty strong, specially when, for two times, the power of Frey, while in trance, was used, giving us some room to work, not only because we set back one of the threats to Asgard, but also because we were able to complete the gray rune (which gives three turns without revealing cards for the threats). We also have a good control of the deck, seeing the next six cards and adjusting them to best suit us. However, we don't paid the necessary attention to the board, since Nidhogg was on the border of the second limit and the farthest threat was in the border of the first limit - this is something you should always be careful, since it will make what happened: Nidhogg advanced and so do other threat, and thus we were in two losing conditions, and could only attack one of them. Therefore, the gods of Asgard lose!

The board in the end:



- Eclipse - a four players game. It was my first time playing with the aliens races. I got the Descendants of Draco, and the others where: Orion Hegemony, Eridani Empire and Plants. It was an open game, almost without battles among players - this only changed in the final round. In the earlier rounds, everyone were occupied with the Ancients ships, and were preparing to battle them. The Ancients, except a few of them, were my friends, so I could use the regions they were as if they were empty. This allowed me to enhance my resources gathering soon, specially when I developed Improved Minning. I was preparing to fight two strong Ancient ships (those that I wasn't friendly with), one of them in the center of the galaxy. Though I took a great while, I was finally able to move against those ships, and win both battles (and only lost a cruiser). Since I had the lead in "showed" points, in the final round, everyone attacked me - the Plants wanted to attack the center, but just couldn't, since they weren't able to develop the Wormhole tech, and the player made a mistake to block himself - he simply couldn't reach the center, but he was able to attack two of my regions. The Orion Hegemony player could attack me, but was afraid of my strong ships, and choose to attack other place, a region worth 3 points (plus one for the Ancient ship there). Finally, the Eridani player moved one single cruiser (he had already passed in the round) to also attack an Ancient ship.

Notice, bellow: the green (Plants) invading the yellow (Dracos; my race); near the center, the black (Orion) dreadnoughts attacking the Ancients; and near this, a red (Eridani) cruiser advancing against the Ancients and one interceptor of the Dracos.



I lost three battles (two for the Plants and one for the Orion), mostly because of the plasma missales that the Plants ships had. Knowing this would probably happen, I built two Monoliths, and one of them was protected by a single Interceptor - I just couldn't put more ships to do this job. But it was enough to keep them.

Then the game was over. The Plants hold 9 regions, and the Orion Hegemony had the same. The Eridani and the Draco (I) had 6 each. But with the monoliths, some fine reputation tokens and two monoliths, I was able to take the win, with 44 points. The Plants ended in second, with 41, followed by the Orion Hegemony, with 40, and the Eridani Empire was way behind, with only 23 points.

The board in the end:



- Zogar's Gaze - a four players game. It was really fun, since everyone, except one player, were with some really bad luck (but one of the players just won't ever quit until a monster beat him, and, to add to this, he usually found the Overconfident card!). I completed my race objective, but my class objective (Excalibur) I didn't even see. No matter, since, in the end, the seventh Zogar's Gaze card showed up and, because of this, everyone lost!


SATURDAY

- Sentinels of the Multiverse x2 - two plays, both with three players. In the first, we faced Anathema, in the Blackwood Forest, and the heroes were: Stranger, Knight and Gueisha. The heroes would probably lose, but were helped by a few cards: two cards of the Stranger allowed him and the Gueisha to pass damage to the Knight, that was well protected, and this was great, since we were fighting in the Overgrown Cathedral (the first time in the turn a damage was given, everyone else took 1 of damage, but this damage we could pass to the Knight, that reduced it to zero), and Anathema and his body parts suffered much more than the heroes by the Overgrown Cathedral effect. It wasn't a cakewalk, but in the end the heroes won. The next game was against Dendron, in the Wandering Island, and the heroes were: Necron, Lady of the Wood and Tango One. All the heroes had low HP (the highest had 24), and it was really useful to have Necron healing (a Talisman protected Tango One against the undead attacks, and she was the main target of them). It was way more close than I thought at a point, but Dendron gave some high damages, and we had to keep protecting Teryx. In a epic battle, Dendron was defeated - Necron had 2hp and Lady of the Wood hd 3hp (Tango One, protected by her cloaking device had 11);

- Haggis - a three players game. I started pretty well, opening a huge lead: in the third third round I had 149 points, and the second had 56. I stayed ahead until bet 30 points in other player that also bet 30 points on himself. But he were both wrong, and the other player finished his had, while one of us still had 13 cards in hand! So the player jumped from 159 to 271 points, passing me (I had 243 at this time). When the final round started, the leader had 305 (and bet 15 points on himself), I had 282 (no bet) and the third place had 188 (he bet 30 points on himself). I manage to empty my hand first, and got 45 points in failed bets, plus 35 from cards in the hand of the one with the most. This, plus 6 points in my taken cards, was enough for the win: 368 points for me, against 305 of the second place (he didn't score a single point in the final round!).

And that was it!

Regards,
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20. Board Game: Mascarade [Average Rating:6.69 Overall Rank:880]
Keith Rudolph
Canada
Langdon
Alberta
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We broke last week's Feld cycle by starting this week off with Suburbia on Monday evening. We were both doing fairly well as we both got the bonus and challenge objectives. My personal goal of most buildings helped offset the public goal of fewest buildings so I didn't bother to shoot for either one and complete forgot about the other public goal of most grey buildings. Thankfully that didn't come back to bite me as the PR Firm helped me keep my reputation high while hers slowly whittled away. I cheater her out of her personal goal by not bothering to place any of my doublers. Even if I had taken the time, the points she would have made from it would not have been quite enough to catch up to me. My higher wealth let me snatch up the reputation tiles I needed to pull away from her towards the end of the game and ultimately secure me a 20 point victory.

Tuesday night's first game was Seasons. Despite feeling like I was doing fairly well and managing to cash in my energy tokens for 40 crystals at one point thanks to being able to hold onto 10 and the potion to convert them all for 4 crystals each, I didn't realise that my wife had an extremely large number of high-value cards sitting in front of her. What I thought would be a decent lead ended up being a crushing defeat as I lost by 60 points.

4 games of Ticket to Ride followed which I hadn't expected since we haven't played it in ages, but she was looking for something to take her mind off things and I was happy to help with that. I won the first three games largely thanks to me pulling out some horseshoes and getting extremely lucky with drawing extra tickets that I had already completed or could complete very easily. All three wins, however, were only by a relatively small margin of about 20 points or so. The final game was hers though as my luck ran out and I draw a bunch of tickets for routes that were pretty disconnected from each other. Drawing extra extra tickets helped a little but I got burned by the last draw in a frantic attempt for points to catch up. She got both the longest rain and most completed tickets in this one and beat me by a solid 50 points or so. Happy with her win, she decided it was time to pack the game away for the night.

Imperial Settlers showed up on Tuesday as well so I decided to give the solo game a try that night to just get the hang of things. I think I botched the dummy player's attack rules as I didn't lose a single building, but it was enough to get a feel for the game's mechanics and how things can interact. While my first solo game wasn't terribly exciting since it was more of a feeling out process, I could tell that it's a pretty neat little game with some real potential. It'll be interesting to see how the 2-player game pans out.

We played one game of Ticket to Ride: Europe on Wednesday evening. It's only the second time that we've opened up the box since first getting it back in February of 2013. I felt like I struggled to get much of anything going and get my routes completed while she completed several long sections. I have no idea how I won the game; my tickets were worth a little more than hers. Much to my surprise, even her longest train bonus wasn't enough and she ended up falling 9 points short of me.

Another solo game of Imperial Settlers that night. This time I actually lost two buildings to the invaders and I think I'm playing them properly now. It was a bit of a race to the finish as I scrambled to get the last of my Barbarian's cards into play, using up the last of the resources I had available. After the invaders' last capture, I managed to come out ahead by one card. My score, however, was a paltry 25 as most of my civilization cards required a lot of resources that I just didn't have which lead to my slow start.

I played a third solo game of Imperial Settlers on Thursday while I waited for my wife to home from work, this time playing as the Romans. The invaders were not very troubling this time as I quickly converted common buildings to faction buildings and the attack symbols never lined up with the few that I had showing at any given time. I was able to quickly pump out some faction buildings in the last two turns that easily cemented my victory. I just hit the 30 point mark which is at least an improvement over the last time.

And right back to Feld with a game of Bruges. Things were pretty even the entire way through as we kept tying for majorities, or she'd get one on one turn and I'd turn around and get it on the next one. I even managed to keep pace with the point value of characters while feebily trying to get some traction with the canals. Try as I might, I just couldn't get that one card I needed to reach the 3 point space which ended up being my downfall as I lost by 2 points! If I'd have managed to get a single red card on that last turn, I'd have actually won!

On Friday night we played our first game of Pathfinder Adventure Card Game: Skull & Shackles - Base Set since it came in earlier in the week. The first game was more of a feeling out process as we wanted to get an idea as to who our selected characters are (I took the Magus while she took the Gunslinger) and see some of the changes introduced in the new base set. We didn't get too good of a look at them as the first scenario is pretty basic but it was a little refreshing to try some new characters. We'll have to see how we feel about it after we play through the basic adventure and start into the adventure path itself.

We've had Mascarade since last November and have never actually played it since we just can't imagine how poorly it would play. My parents came over on Sunday afternoon so we took the opportunity to finally give the game a try with the four of us. Pretty simple to learn and play but a neat challenge as you struggle to figure out who you are and who the others might be while trying to bluff your way to earn enough coins. I managed to win the first game quite soundly despite never being entirely sure who I was any more. My mom won the next two games though it was usually a battle between her and my dad as they traded coins back and forth and occasionally lost them to my wife. A neat and simple little bluffing game that plays pretty well with 4. Definitely something nice to have around for a group. I can only imagine how crazy the game could get with 8 or more players.

While we were waiting for things to cook, we brought out The Downfall of Pompeii which we hadn't played together since December. I barely managed to get anyone on the board before the eruption as I just couldn't get anyone with a relative bonus while it felt like everyone was putting out 3 people per turn. I struggled and limped along and was sure my mom was going to win the first game up until my dad sealed her fate by completely surrounding her last 3 people with a single tile. That little act won him the game and possibly a night on the couch. The second game was incredibly tight as everyone seemed like they were always right on the edge of losing everyone and were just barely keeping ahead of the lava. My dad managed to race his last survivor out through a gate before having it get completely blocked behind him, bringing his survivor count up to 7. I was close to being able to beat him but a bad draw ate up two of my guys and left me with a mere 6 survivors, along with my mom and wife. Dad lucked out on this one and managed to edge everyone else out by a single person.

After my parents left, we had a quick game of CV though neither of us were really wanting to play it (or anything) after we started thanks to just being plain ol' tired. We slogged through it and I managed to walk away with an empty win with 72 points over her 54.
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21. Board Game: Anyways [Average Rating:7.23 Unranked]
Joseph Peterson
United States
Round Rock
Texas
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This week's Game Night we started out with Race Through Space, a roll and move game where players are trying to reach space stations on the moon. The catch here though is after each player's turn, the board moves. One tile from the back moves to the front, thus pushing the players further from the moon. Players will need to move their ships as best they can to try and get all three to the move before the others. Oh, and if any player is stuck on a board tile when it moves, their ships get sucked into a black hole and are out of the game. We had a blast with this one. It's simple and quick. A really great way to get everyone into Game Night.







Next up, we played the tile placement/set collection game Birds on a Wire. In this game, players pass a bag filled with birds of different sizes and colors, choosing one tile from the bag and placing it on their power line board. As the game continues, players are trying to make sets of birds that match either by color or size or mixes and matches of those. In case a player chooses a bird they don't wish to keep, they can place it on the sky board. Once a row or column is filled on the sky board, the player who placed the last bird picks up all the birds from the row or column and birds then "migrate" around the table. This means that players can choose a bird they wish to have, or no bird at all, and then pass the remaining birds to the next player. This continues until either all of the birds have been picked up or when the birds come back to the original player, who must then place the birds on their power grid board. Players can also pick up a lightning tile. This forces all but one bird on a row to be removed however, the one who remains gets to stand on one foot and thus becomes worth an extra point. The game continues until one player has filled their board and whoever has the highest point count (most likely because of having the most sets of birds), they win. We enjoyed this one quite a bit. Another simple, quick game.







We then moved onto Anyways, a word games which has players making words one tile at a time in any direction. This includes horizontally, vertically, diagonally, forwards and even backwards. On their turn, a player will place one of their tiles on the board. If they're unable to make a real word, they'll get points based on the color of the letter on the tile. However, if they are able to make a word, they'll receive a score based on the point total of the tiles as well as how many letters are in the word. For instance, the word "CAKE" would be worth 28 points (7 points for the tiles multiplied by the four tiles played). As word games go, this one's up there as one of the greats, I believe. It's nice to be limited to only being able to play one tile at a time and not having to be required to make a real word. We really loved this one.







We ended the night with Give It To The King! which has players trying present their messages to the king and getting the most money over 5 days (rounds). Players do this by rolling a die and moving any one of the four messengers up towards the king's throne. Players must be able to leap over one of the other messengers in front of them thus, the messenger in the lead can never be moved. The first messenger to arrive on the red carpet receives 2 coins. The player rolling the die continues to roll and move until they either move their own messenger or they cannot move a messenger at all. If this happens, the captain (the player who had the most money at the end of the previous day) must pay one coin to the king. The die then moves to the next player and this continues until one player reaches the king. At this point, the player receives the total amount of coins listed on their messages. Players then line up in order that they ended the day. Whoever is in last receives one coin and the game continues until the fifth day. Throughout play, players can use their messages as special powers to help them add movement to their die roll, hang onto the die after moving their own messenger, force the player who has the die to stop rolling or to re-roll their die if they wish for a different outcome. This was another quick and simple, enjoyable game.







I guess the theme of this Game Night was "Quick, Easy and Fun" and you really can't ask too much more than from a night of games. Thanks for reading!
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22. Board Game: Montego Bay [Average Rating:6.28 Overall Rank:3433]
Jon Enns
Canada
Herbert
Saskatchewan
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I played 6 games of Crib through the week. A high point was the one game that I got two 24 point hands both of which were a 4, two 5's and a 6 and then another 6 came up.




Friday

On Friday Melissa, Stacey & Lindy came home from Regina for the weekend. Friday night Melissa and I played Nacho Incident. I still enjoy this game quite a bit with its quirky theme.





Saturday

On Saturday I playe a game of Galaxy Trucker with Stacey and Lindy. We played Level 2 and both sides of Level 3.





Lindy and I were looking for a short game to fill a small window of time and decided on my un-played Christmas present from last Christmas. I had decided I would not even let the chocolates get eaten until I had played. It wasn't much but I can tick it off as played now for my "Friendless" stats.





We ended the evening off with a game of Slang Teasers with Melissa, Stacey, Lindy and I. AS usual we had some uncontrolled laughter which is what this game is all about for us.





Sunday

On Sunday we all played 2 games of Scattergories.





I recently acquired a copy of from a friend and LIndy and I had a chance to give it a try. I had played before long ago and kind of liked it but it took reading the rules again to remember. We both liked it and want to try again soon.





13 games played this week.
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23. Board Game: Zombicide [Average Rating:7.26 Overall Rank:330] [Average Rating:7.26 Unranked]
James Moline
United States
Tampa
FL
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Zombicide - We opened up this week's meetup with a 6 player game of Zombicide. I've steered clear of this for a while. I love the theme and the idea, but the gun rule just really rubbed me the wrong way. Someone at my game group bought a copy, though, and I'm not going to refuse to play it just because of that rule. It turned out to be pretty fun, even if that rule was annoying. I played Amy and started out with a pistol, which brought me up against that rule very early. With some planning, though, I wasn't too limited, especially once I searched enough to find a melee weapon. I could see this game being a whole lot of fun in a campaign mode with a coherent Walking Deadish story. I'm not going to buy this, but I would play it again.
Rating: 7

Eminent Domain - We followed up Zombicide with a 4 player game of Eminent Domain. This was my second time playing, and I still really enjoy it. This play was very different from my first one. I stubbornly decided to try a Colonize/Research strategy despite the fact that 2 of the other players were going heavy into those as well. Consequently, those decks ran out quickly, before I had much of a chance to get anything going. I came in second with 14 points (the winner had 17). I should have gone Warfare, but that's what I did last time, and I wanted to try something different.
Rating: 7

Blue Moon Legends - My wife and I played a round of this as an opener, as much to solidify the rules in our minds as anything else. I played the Hoax again, while she played the Volca. I'm not sure if we should be getting bored with the starter decks already (3 plays in) or not, but I kind of feel like we might be. It was a tight game, we traded wins back and it came down to who would have to retreat first in the last battle. I was able to play my mutant and she had nothing to combat it, so I won. I like this game, and I'm guessing that the other decks will take longer to master, so I'm not too worried about it, but I expected to get another several plays out of the starter decks before feeling the need to move on.
Rating: 7.5

Rococo - We played another 2 player game of Rococo after finishing Blue Moon Legends. This game continues to impress. I decided to retry my strategy from the last game (focusing on area majorities and making dresses of one color to get a really high statue bonus), because, even though I lost the last tiome I tried it, I still felt good about it and I wanted to make it work. My wife, meanwhile, was focusing on her buy all the blue and make the high value outfits again, but this time with a twist. She didn't build any decorations other than fireworks spots and one statue bonus spot, which meant that her income every round was never more than 5, so she had to find other ways to make money. It was really interesting to see how it played out for her, especially because, even though I won, I only beat her by a few points. It just goes to reinforce the fact that this game has many different viable strategies. I've bumped m initial 7.5 up to an 8.
Rating: 8

Thebes - We backed the Thebes reprint a couple of months ago on kickstarter, so my buddy brought it out this weekend and taught it to my wife and I. It's a fun game, but I can understand why some people have a problem with it. Those dig bags can be really unforgiving. My wife and I actually really enjoyed that, though. It's frustrating, sure, but this isn't the kind of game that you et upset about losing. Of course, I say that having won this particular outing. I had some pretty good draws, and managed to collect several exhibition cards. Almost everyone had a good time with it, but one player did get particularly screwed by his draws.
Rating: 7

Isla Dorada - I've been tempted to pick up Isla Dorada several times; it's beautiful and I've seen it on sale a lot and it was designed by Bruno Faidutti. Still, I couldn't quite decide if it sounded like it would be fun. The bidding mechanism, where everyone is voting on which direction the whole party will go, trying to fulfill their own objectives. It was actually a lot of fun. The different secret objectives aren't terribly difficult to meet (some are more difficult than others), and the bulk of the points seemed to come from treasure cards, which correspond to different locations and score when you reach that location (even if it means having to revisit a place you've already been). I spent the first part of our game doing my best to force the group to travel in circles in one quadrant of the board until we had visited all of the places on my objective card, much to the frustration of others. I wasn't able to play many treasure cards, though, and ended up coming in last place. This one was a hit with everyone.
Rating: 7

The Adventurers: The Pyramid of Horus - The Adventurers: The Pyramid of Horus is a really pretty game. Beautiful board, cool minis of mummies and neat characters, awesome pyramid blocks that fall randomly around your ears... The game itself is sadly "meh", though. It's not a bad game, but it's not a very good one, either. As cool as the characters are, they only give you a one time use unique power, which doesn't do the unique sculpts justice. The luck element seems really high. I'm not so much talking about the falling debris, as that's the core element of the push your luck aspect of the game. But anytime you search for treasure there seemed to be a good chance of hurting yourself. Unless you risked the mummies and raided the sarcophagi, which was maybe a bit too powerful, as the mummies are easy to avoid. I won this one by sticking to the sarcophagi and high tailing it when the entrance was down to one path to exit. My only wound occurred when a rock fell on me, which actually helped me by sort of knocking me towards the door. All in all, this is just an okay game.
Rating: 6
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24. Board Game: Bomb Squad [Average Rating:6.61 Overall Rank:2396]
Jonathan Meltzer
United States
Dover
New Hampshire
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Last month, my wife and I finished a PnP of Bomb Squad, a fun co-op with a real-time clock and elements of Hanabi and RoboRally. Our first play of it did not go well, and we thought for a bit that it was just too tough to keep track of all of the hints with the timer counting down.

However, since this game is now on Kickstarter, it has gotten some more press and some reviews, and a Rahdo runthrough convinced us to give this another shot. We're glad we did! While still playing with the original PnP ruleset (it has been updated, but we did not update our PnP until after this session), we conquered Training Missions Alpha and Bravo (failing once at Bravo before succeeding) and failed at Charlie twice. The last time, we failed because my wife activated the robot and we both forgot that we needed MY ability on the activation! It was a lot of fun. We did misplay one rule - that a "Move 3" or "Move 2" needs to be a move in a straight line (i.e. not one forward and one to the right, but two (or three) in the same direction). I think this is now one that we will go back to, and I am hoping that they can make a full PnP (with the latest artwork and such) part of the Kickstarter. If they do, I will back it.

Friday night, we went with a friend to the FLGS after a supper out on the town, and picked two games from the demo shelf to learn and try. The first one was the quick filler Timeline: Music & Cinema. We played it twice, and I won both times, but we all agreed that the Inventions deck would have been more fun to play with. While I knew my basic eras for music/movies better than the other two, I would rather learn about when things were created/invented.

The second game of the night was a choice between Splendor and Castles of Burgundy. While I have been wondering about CoB for a while, I figured that Splendor would be easier for us to learn on the fly, and I was right. Splendor is a fun little game - not much in the way of theme, but it was interesting that my wife and I pursued very different strategies. She tried to gather as many gem bonuses as she could so that later purchases would be easier, and I concentrated on two of the gems that I knew would get me a visit from a Noble. I won, but only because my strategy paid off slightly faster. Our friend tried more of a middle-of-the-road strategy, and it did not work well for him.

Sunday my wife and I got to play two of the longer games in our collection. We started with Legend of Drizzt, playing for the first time with the Advanced Deck. I really like what the Advanced Deck and fissures and cavern edge tiles and such add to the game - it is like a built-in expansion. It did extend the play time (210 minutes), but we had a lot of fun, and barely won the scenario.

After that, we switched themes and became spies for the UN in Agents of SMERSH, playing with the Secret Mission cards again. This time, we started with one Mission Card each, but got to take another mission when the first one was completed. This was the first time that my wife played a male spy, which was a fun new experience for her. We had a blast, but lost badly due to some randomness that went against us at crucial times.

All in all, a fun week. Looking forward to a possible game night at the FLGS tomorrow night to kick things off again.

EDIT: Needed to close parentheses.
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25. Board Game: Race for the Galaxy: The Gathering Storm [Average Rating:8.08 Unranked] [Average Rating:8.08 Unranked]
Woody Taylor
United States
Durham
North Carolina
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First time playing Race for the Galaxy: The Gathering Storm. Watched a video (thanks Ricky Royal) and struggled through a game. Obviously a great game.



The galaxy is in good hands, indeed. We continue to fend off the invading alien creatures, and steal their weapons.



We had a nice session of Dungeons & Dragons (4th Edition). But after rescuing the Black Lizard Witch from the big ugly dude and his minions, the real fun began. DM Richard created this little meta-game with ships and dice. The dice represented archers and fireballs and movement points. Fortunately for the residents of Far Reach, we were able to defeat the big ugly dude from reaching the shores of this weary and besieged town.


Venegoor of Hesselink takes on 3 smaller ships in the armada.



Uh, what's with the large ship carrying the big ugly dude and the d20 flaming catapult?
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