Monster Deck 55 Games
Odd Hackwelder
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This is a list of games you can play with the Monster Deck 55 cards.
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Odd Hackwelder
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Players: 2-6
Time: 20 min
Age: 8+

Components: Monster Deck 55 (Green)
54 cards, no joker (Ice Cube)

Summary: A game that tests your immediate memory. You need to remember the names of the monsters of the player next to you as everyone else shouts out the names of their monsters..

Set up: One player shuffles the cards and places the cards in the center of the table. Each player draws 5 cards

Rules: The oldest player goes first by reading the names of their 5 monsters loudly and clearly, one time. The player to their left needs to remember those 5 names. Then that player reads their 5 names for the person their left to remember. This continues clockwise around the table. Once everyone has read their 5 monsters the player who is to the left of the first player to read takes a guess at the 5 monster names they needed to remember. If the player gets any wrong, they need to keep that card in front of them. There will be 3 rounds, increasing the number of cards to remember each round. If it is difficult for the majority of the players to remember all five, you may choose to keep the number of names to 5 for all 3 rounds. If you are playing with younger kids you can start with 3 cards and work your way up to five. The player with the least amount of cards at the end of the 3 rounds is the winner.
 
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Odd Hackwelder
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Players: 3-8
Time: 5 min
Age: 5+

Components: Monster Deck 55 (Green)
54 cards, no joker (Ice Cube)

Summary: A simple dexterity slapping game. Be the first payer to collect the most monsters that don't have two eyes.

Set up: Choose a dealer. The dealer will shuffle and hold the deck in one hand and flip each card face up in the center of the table.

Rules: When the dealer flips a card, the first person to slap a card with a monster that does not have 2 eyes wins the card. 10 cards are monsters without 2 eyes. The cards are placed on top of each other in one pile as they are flipped. If the slapper is correct they put the monster card they slapped in front of them and put the rest of the cards in a separate discard pile. The slapper then becomes the dealer. The dealer can't participate in slapping. This rule keeps the game balanced and somewhat fair. Incase of a tie, the players involved in the tie choose another player to be the dealer. The dealer selects three cards with monsters without 2 eyes and shuffles them in with the remaining cards form the discard pile. The first player to get two of those wins the tie breaker.

 
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Odd Hackwelder
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Players: 3-6
Time: 20-30 min
Age: 8+

Components: Monster Deck 55 (Green)
54 cards, no joker (Ice Cube)

Summary: This game is similar to the classic game Go Fish, but with much more strategy.
Be the first payer to collect 3 sets of 3 of the same exact color.

Set up: Choose a dealer. The dealer will deal 6 cards to each player. Then deal one round of cards face up in front of each player to see who goes first, the highest number wins. Those cards do not belong to the players, they are then put into a face up grid in the center of the table along with the remainder of the cards in the deck. You will be able to see all the remainder cards not in the player's hands.

Rules: The first player will ask the player of their choice if they have a color. If the player asks for (red), the player they ask must give that player one light or dark red card if they have it. This is a key element of the game. There are light and dark of each color except for black and white. You may not ask for a light or dark color, just the color. That means you might get the wrong color you are asking for. The player asking for a color must accept that color and show it face up to everyone.

If the player asking for (red) gets a NO answer, then they must draw a card from the face up grid in the center of table. Everyone will see the card selected. Play continues clockwise. A player can only lay down a set on their turn. First player to lay 3 down wins.

*You may not ask the same question to the same person on the following turn that gets a NO answer. You may not ask for a color that has entirely been played, example if you see all six green cards you may not ask anyone for green.


 
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Players: 2-5
Time: 15 min
Age: 6+

Components: Monster Deck 55 (Green)
54 cards, no joker (Ice Cube)

Summary: A simple sequence game about being the first player to get 8 consecutive numbers in a row.

Set up: Start flipping cards in front of people in a clockwise order. First person to get an 8 is the dealer and goes first. Deal 2 cards to each player. Place the remaining cards in a pile in the center of the table. Flip the number of the cards equal to the number of players face up next to the draw deck.

Rules: The dealer chooses the face up card they want. The person to the left of the dealer goes next and so on in a clockwise order. Once the face up cards are gone the person who was to the left of the dealer is now the dealer. Play continues in the same way, the dealer flips the amount of cards as players in the game and goes first.

The goal of the game is to be the first player to get 8 consecutive numbers in a row. As soon as someone gets 8 in a row they need to slap the 8 cards only on the table and say 8 monsters. The first player to slap it down correctly wins the round. First person to win 3 rounds wins the game.

Strategy: Keep an eye on the cards the other players are taking. You will get an idea of their range. You could select those cards first to hopefully disrupt their plans.


 
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Odd Hackwelder
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Players: 2-6
Time: 15 min
Age: 10+

Components: Monster Deck 55 (Green)
54 cards, no joker (Ice Cube)

Summary: A game about squeezing out the most points. Players take turns placing their colored cards next to other cards and crushing points out of their opponents You can also reward yourself my crushing your own cards.

Set up: Everyone helps separate all the cards into 18 piles according to color or number.
The strongest player goes first. The first player chooses one set of 3 cards of the same number. This continues in a clockwise order until everyone has 3 sets. The remainder of the cards are out of the game.

Rules: The starting player places a card on the table.The next player needs to place a card adjacent to any card on the table. In this case it is only one, but the board will grow. The first player has the opportunity to strike first, but most players will select a low numbered card for this reason. The first player may place their card and make a sandwich with the card they started the game with. Every card inside that sandwich now belongs to the first player. The player must move one of the cards to close the gap and rest next to their other card. The player can choose but if they move the card and cause the cards to float, they can't do it. Cards can't be more than one card away from the main board, If a score causes that move the floating card to the closest acceptable spot. Cards that are next to another card diagonally are acceptable too.

There is a lot of hidden strategies in crushing cards. You can set up yourself for yourself later. It is ok to crush your own cards. Also if you have 2 of the same number with a few opponent's cards, all in a row than you can add a third and crush all the cards except the outside two. This means you can crush your own card even if its the same number by the same number.

The players take their turns crushing their opponents and collecting point from the cards they take. Whoever has the highest point total at the end of the game wins. The game is over when the last person places their card. Incase of a tie whoever has the highest numbered cards wins.

Strategy: Selecting card sets in the beginning is crucial. You need a low set for sacrifice and the other sets depend on your strategy. if you choose a high number you might feed it to your opponents, That is not good, but you could find a way to feed it to yourself.

*Plays best with 5-6 players.
If you play with 2-4 players you can start with more than 3 sets if you choose to. It will also make the game last longer.



 
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Players: 3-6
Time: 20-30 min
Age: 8+

Components: Monster Deck 55 (Green)
54 cards, no joker (Ice Cube)

Summary: This game is similar to the game Dixit and it's only about food.
Collect the most food cards and after 2 rounds and you win the game.

Set up: Whoever last ate something is the dealer. The dealer will deal cards that equal the number of players plus one. The dealer will then put the remaining cards in a pile in the center of the table.

Rules: The dealer will go first. They choose a card and say something about the food using the word 'this". Example = This is usually served cold. The dealer collects one card from each of the players. They give the card they think best represents the phrase. The dealer shuffles the cards along with their card and lays them down in a row next to the card pile. The dealer will choose one card besides their own to discard and put face up in a pile next to the remainder cards.

Once all the cards are laid down minus the one the dealer discarded, the dealer does a countdown from 3. "Everyone ready, 3, 2, 1 choose!" All the players place their finger on the card they believe is the correct one. The dealer then reveals which card is theirs. Anyone who guessed correctly gets a card and places one card in front of them face up, it will act as a score tracker. The dealer also gets a card. If everyone guesses the correct card the dealer does not get one. If no one guesses it the dealer doesn't get one either. It is very simple.

When everybody has had a turn, there will be one card left. The next round will begin. Whoever has the least amount of points will be the new dealer and will go first. In round 2 the dealer will deal the same amount of cards as the number of players. For 5-6 players, the dealer will deal 4 cards to each player, then shuffle the face up used cards and deal one more. Play continues the same as round 1. The game last 2 rounds, 3 players could play 3 rounds. Whoever has the highest amount of points wins. There are no ties only multiple winners.

Phrase examples:
"this is often put in a sandwich."
"I eat this almost every morning."
"you can add this to a salad."
"this is often sold in a bag."
"children love this."
 
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Odd Hackwelder
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Players: 3-6
Time: 40 min
Age: 10+

Components: Monster Deck 55 (Green)
36 cards, 2 of each color/number - no joker (Ice Cube)
1 die (1-6)

Summary: A strategic elimination game with a slight pirate theme of walking the plank. You get 3 colors to start the game. If all your colors get knocked out, you are out of the game.

Set up: There is a die involved in this game, so players roll the die to see who goes first, highest number wins. The person to the right of the winner will be the dealer. The dealer will separate the cards by suits (1-18). One set is out of the game. One set is placed face down in the center of the table. The other set is shuffled and dealt out to the players, 3 cards to each player. The remaining cards are out of the game. The dealer then flips over the top 8 cards from the pile in the center and makes a line starting from the pile leading away from it horizontally.

Rules: The starting player rolls the die. The number on the die is the amount of spaces the player can move a card away from the pile. At the end of the round, the card in the 8th position (furthest from the pile) is out of the game. That is the whole strategy of the game, keep you secret cards away from the 8th spot but don't let people know what cards you have.

Example: Player A is the starting player, they have black, light blue and white in their hand. The first 8 cards flipped contain white and black, player A is a little nervous because 2 out of 3 of their cards are already on the chopping block. Player A rolls the die and gets a 5. They must now move a card from position 1, 2, 3, to position 6, 7, 8. If player A moves a card from position 3 to position 8, then position 8 will go to position 3. This is a very strategic game, moving cards away from position 8 might give the other players a clue to which cards you have and you will be targeting.

It is up to the last player in each round to decide on who gets the axe. After the final player rolls the die and makes their move the card in position 8 is out. Whoever has that card gives it up. The 2 cards are placed face up off to the side of playing area. If no one has it, the single card is placed off to the side. This will help you keep track of how many cards that don't belong to players are left.

Next, a new card is taken from the draw pile and placed into position 8. The next player to start is the person to the left of the person who started the previous round. This is a little hard to keep track of when learning to play. You could use the joker as a starting player marker.

Once a player loses all 3 of their cards they are out of the game. The last player with a card left wins. Once all the cards in the draw pile are played, the card in position 8 is flipped over and kept in play instead of throwing it out of the game. Play continues until there is one winner.
 
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