Your Game Group: The Boardgame
Joe Browes
United Kingdom
London
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Recently several boardgames about board games events have been announced. Many of you will probably already know about ESSEN and ESSEN The Game: SPIEL'13.

Then yesterday I saw another one on the GMT P500 list WBC: The Board Game.

Seeing these three got me thinking. Clearly we are entering a new moment in the hobby, one that is celebratory, self-referential and possibly a bit solipsistic, but why should we limit ourselves to these big events? Why shouldn't we create games based on our own, local game groups or conventions?

So over on Meetup I asked the good people of my group, London on Board (http://www.meetup.com/LondonOnBoard/), what they thought London on Board: The Game might be like. You can see their typically withering answers below.

Now it's your turn! What would the game of your regular group be like? What are the mechanisms that make it tick? What's the victory condition? Is it a co-op, or a festival of backstabbery?

It doesn't matter whether it's you and the kids sitting down to a quick game after dinner, a weekly meet in a bar with a few friends, or a con that attracts 100s of people, it deserves its own game! Tell us about it below!

Share a bit about the group or convention in question, then tell us about the game of it. Feel free to come up with taglines, card effects, and anything else that helps to capture the spirit of the event.

Who knows, perhaps they'll be good enough ideas to get published. Maybe together we can FILL the BGG Top 100 with a glorious new type of game. Or just have a good laugh at each other.
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1. Board Game: London [Average Rating:7.40 Overall Rank:262]
Joe Browes
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London on Board: The Boardgame
'The world's largest semi-organised group of boardgaming dicks - in a box!!'

What follows are the highlights from our Meetup Brainstorm.

Tom wrote:
This game will be the most screwy, backstabby trolling game in the history of games. I see a push your luck screwage element - the longer you wait to screw over everyone else the more points you get. But wait too long and you'll be shafted with nothing.


Outlier wrote:
Players accumulate "Ego" points for winning games, lording it over people for playing old and busted games, writing geeklists, etc. The object is for your Ego to reach 10.

It starts at -100.


Interociter wrote:
I'm thinking a hidden traitor mechanic, with a unique LoB twist. Only one player is not a traitor.


Jason wrote:
There would definitely need to be some bidding mechanic each round related to the waiting list, a number of players who are unable to make the cut don't get to participate in the rest of the round...Early-mid game space will be very limited by small venues until someone plays the Ronan card mid game and a large number of additional spacious venues immediately apppear.


2grve wrote:
and once larger venues are available, they become unavailable again because people are not willing to buy more than one drink...



Interociter wrote:
How about secret objectives, but Hanabi style, so everyone else knows what your goal is, but you don't. This reflects the clearsighted way in which LoBsters are often able to determine each other's flaws and foibles, but remain happily oblivious to their own.

I also foresee a random event deck, where 75% of the cards are "Someone asks you if you want to play Avalon."


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