GCL Mafia 197 - I'm So Fancy
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Recommend
9 
 Thumb up
8.00
 tip
 Hide
Welcome to GCL Mafia Division's weekly list! If you stumbled onto this list by accident (or on purpose!) and want to know more about the Game Chat League concept, please see the wiki. If you want to look at past GCL Mafia lists, go here: GameChat League: Mafia Division Subscription Thread.

Our current roster in order of preparation (next week's poster in bold):

Dolus
ecargo
McJarvis - hiatus
Beloch
Epsilon_Balls
Happymrdave
eapeas
captainraffi
fdubois
touchstonethefool
charlest
Thesp

Please add an item to represent your gaming life for the week of October 13-19, 2014. List any games played along with any other information that you deem appropriate. Also, feel free to give life updates, fun facts, or any other super exciting and utterly interesting thoughts you may have.

Rules for the list are:
1) A weekly game is spotlighted and discussed. The poster will choose which questions are asked about it (whether its merits, drawbacks, experiences, etc.).

2) Themed questions are optional. They can be gaming-related topics (current news, trends, etc.) or non-gaming-related topics (food, vacation, unicorns, cleaning the gutters, etc.).
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Power Grid Deluxe: Europe/North America [Average Rating:8.09 Overall Rank:152]
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Have you played Power Grid? If so, what is your opinion? Any favorite maps? If not, any interest in trying the game? Why or why not?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Clue: 50th Anniversary Edition [Average Rating:6.28 Overall Rank:4441]
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
mbmbmbmbmb
What do you think of deluxe/anniversary editions being separate entries on BGG?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Monopoly: Deluxe Edition [Average Rating:5.28 Overall Rank:15276]
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
mbmbmbmbmb
What do you think of companies releasing deluxe/anniversary editions of games? Do they make you want to buy a copy of a game you don't already own? Do they make you want to buy an additional copy of a game you already own? Or, do they make you want to rage at the publishers for just being a money grab?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Risk: 40th Anniversary Collector's Edition [Average Rating:6.33 Overall Rank:3598]
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Do you own any deluxe/anniversary editions of games?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Deluxe Pass the Pigs [Average Rating:5.49 Overall Rank:13662]
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
mbmbmbmbmb
What game would you like to see a deluxe/anniversary edition of?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Android [Average Rating:6.73 Overall Rank:1024]
Raf Cordero
United States
Bolingbrook
Illinois
flag msg tools
badge
Avatar
mbmbmbmbmb
Android: Netrunner x3
Small World x1
7 Wonders x2
Machi Koro x4
Love Letter x1
Coup x2
Labyrinth x1
Eldritch Horror x1
Android x1

Big big week for me!

Netrunner - Back in the saddle with Netrunner, and Quetzal served me much better this week. It was the last week of the league, and I managed to win 5/6 games and the other one went to time. A couple epic games. First game of the match went 52 minutes (I was corp). We all figured there was no way that we'd finish in time. As runner, I won in 6 minutes! Fastest win ever...until the last game. Me vs #2 guy for the league championship, I'm running against his NEH deck that I haven't beaten yet. He gets agenda flooded and I win on Turn 3. Also, now that league is over, I'm finally leaving Stronger Together even though there are good cards for it coming out. I'll be back, can't stay away from that ID.

Smallworld - Some friends from work came over, and we hadn't played Smallworld in forever so we decided to play that. I came in last as I made some poor race selections and play choices. The winner ended up being the only player who hadn't played before. I always get a kick out of that, especially since "Dudes on a Map" games aren't his forte. It was Tim, he's the one who hasn't won in Risk:Legacy yet.

7 Wonders - Played 2 rounds of this after that with 5 players. I'm really not a fan of 7 Wonders; I think it's biggest strength is that it plays 7 and that's the only time I would ever recommend it. I actually like the mechanic, and don't mind the scoring, but I don't feel like I'm doing anything. The theme is irrelevant and the amount of games I'd have to play to start to understand strategy is more games than I want to play. I'm looking forward to trying Among The Stars, as I'm hoping the theme carries through a little more.

Machi Koro - Finally got a chance to play this with 4 and 3, and I enjoyed it as a light end-of-the-night game. It also came out on Saturday with my normal gaming group and we played two games with 4 players. I won one on the back of 3 Cheese Factories, and lost the next one. I like it, and will probably pick up the expansion.

Love Letter - On Saturday the normal game group came over, and we opened with a round of Love Letter. Highlight of the round was when one of the guy's 5 year old daughter played the Guard while her mom was out of the room and said "Daddy has the Princess!". Boom.

Coup - 2 rounds of Coup followed that. There are two of us who enjoy it a lot, but most of the group doesn't like the interaction and player elimination. Shame, because it's one of my favorite social games.

Labyrinth - This was a really neat game we again played with the guy's daughter. There is a board with some fixed squares on it and you randomly fill the remaining spaces with dungeon tiles. Some of the tiles have symbols on them, and they all have paths that may or may not connect. On your turn, you take the 1 extra tile and push it onto the board shifting a row or a column, trying to connect paths so your wizard can move through the maze collecting symbols that match your cards. Cute and a lot of fun.

Eldritch Horror - The main event of the night, and it was my first time playing. This was tough to get in to, by no fault of the game. I was running around the house feeding people, managing the dog, getting the TV set up for the kids who were getting tired and antsy, we were rolling 20+ dice in a row before getting a single success, etc so it was very difficult to get into the flow. Once things settled towards the end, I started to enjoy it. We were a turn or two from winning when we lost despite having 5 investigators die. Close, but fun. Would play again.

Android - Capped the weekend off with a 3 player game of Android on Sunday. One of my favorite games. I played with Raymond Flint this time and did a pretty good job of avoiding Dark Cards. One thing I will say about this game is that I think the "Advice/Strategy" cards are pretty bad. The tips for Raymond aren't great, or at least aren't unique to him. I managed to win a close game. One of my opponents had put a visible alibi token on Thomas Haas, so I put a perjury token on him. I didn't realize she'd put a hidden one on him as well but lucky the other guy also put a perjury token on him. Great game

On My Mind - I caught myself whining during Android about feeling like I was behind. I was frustrated about the advice card and got a little too whiny I think, especially since I ended up winning. I apologize, no one seemed to care but I'm going to try to work on that as it isn't a trait I like in myself. Also, I noticed I haven't played any solid Euro games in a while so I think I'm going to try to seek some out. This weekly list is inspiring me to branch out
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Dungeon Petz [Average Rating:7.54 Overall Rank:136]
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Machi Koro 2 NEW!
Airships 1
Alhambra: The Card Game 1
The Castles of Burgundy 1
Coloretto 1
Dungeon Petz 1 NEW!
If Wishes Were Fishes! 1
Imperial Settlers 1
Sushi Go! 1
Ticket to Ride Map Collection: Volume 3 – The Heart of Africa 1

Machi Koro was awful. I am perplexed as to all the buzz it's getting. You get screwed out of so many turns just by bad rolls. Then, just as you start saving up and making progress, someone comes along and steals your coins. The game is only marginally interesting toward the end after you've built a bunch of establishments and your rolls are more likely to hit. This fell flat with everyone I played it with, so it's not just me and my normal curmudgeonliness talking. There are plenty of other light-weight fillers I'd rather play instead. This is in the trade pile.

On a more positive note, I finally received my copy of Dungeon Petz and enjoyed it. I was pretty tired when we were playing and trying to read through the rules, so I did horribly in the game. However, I think it stands out as a fairly unique worker placement / putting on a show game. I particularly find the way the needs cards work each round to be rather interesting (and, again, unique as I cannot think of another game that does anything similar to it). I look forward to more plays.

Question: For those who have played DP, this first game was with two and food was really hard to come by due to the dummy player blocking the spaces. Is food usually difficult to get?

Lastly, I tried Imperial Settlers with three. I don't think it was an improvement over two; in fact, it just slowed things down. Despite the potential for more buildings to choose for razing, I have no desire to try this with four. I think I'll stick to playing with two as the preferred count.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Psycho Raiders [Average Rating:7.96 Overall Rank:4129] [Average Rating:7.96 Unranked]
Charlie Theel
United States
St. Louis
Missouri
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Psycho Raiders x2
Among the Stars: The Ambassadors x2
Coup: Reformation x3
One Night Ultimate Werewolf x3
Ca$h 'n Guns (Second Edition) (new to me)
Gumshoe
Shadows over Camelot (new to me)
Sun Tzu x2


We had 6 people show up to our weekly group on Wednesday, I metup with Gumshoe group randomly on Friday night, and I also hit up a meetup group on Sunday.

Psycho Raiders
More plays, more thought. I jotted down notes for my review and pretty much know what I want to say. Need another play or two just to solidify. Spoiler is of course that I like it a lot. It's not nearly as good as Cave Evil mechanically but it has that Cave Evil focus on theme and it just generates great stories/moments over and over again. Game is completely not balanced and upfront about this in the rules, so you have to go in knowing you will die as the campers if you don't get the hell out of there and scrounge up some weapons.

It delivers on its premise though and I like it. Love the magazine format too. Should have the full review posted by next list.

Among The Stars - The Ambassadors
Still loving this expansion, think it kicks the game up a big notch. I don't think it will change your mind but it adds depth and spice. Really enjoy the more complicated effects. Wrote the review for this one, waiting for it to be posted.

Sun Tzu
I like this so much that I sold Neuroshima: Convoy, my other deep 30-40 minute 2 player game in my collection. I don't play 2 player often, but Sun Tzu hits every single button of mine for when I do.

Review, shedding light on various elements of the game via specific teachings in Sun Tzu's "Art of War".
http://www.2d6.org/2014/10/sun-tzu-through-the-eyes-of-sun-t...

Gumshoe
4 days down out of 9. This was one of our more uneventful days in terms of interesting things happening but it still kept our interest. We had one particular scene with some hilarious dialogue. One thing this game really gets write compared to Sherlock Holmes: Consulting Detective is the writing. It's witty, colorful, and constantly provides a smile.

We were frustrated when we decided to call it that we still had about 30 addresses we hadn't been (yes, 30). We didn't know why we were supposed to go to those locations and we're playing that if we don't have a reason to investigate a location we can't look up the clue associated. This seems to be the intent of the game but it's a bit fuzzy in those regards. Still, this was a bit jarring as we knocked off almost every clue in each of the previous 3 days.

Coup - Reformation
Feel like I finally really dug into the Reformation expansion. I had played with it before but it only seemed to make a minimal impact. This time we had a game with several interesting sequences of people switching allegiances or flipping someone else's with strategic merit. Enjoyed it and glad I have the expansion.

One Night Ultimate Werewolf
I've now played 66 games of this. Still love it. The game should have a sticker on the box which reads:
"The shine lasts far longer than the average marriage."

Cash 'n Guns 2nd Ed
I've owned this for a month or two and hadn't gotten to pull it out until this past Wednesday. Love the loot drafting mechanic, love the godfather, ambivalent about the loss of Bang!Bang!Bang!, hate the art. That about sums it up.

Shadows Over Camelot
When hitting up the meetup yesterday I was really hoping to introduce some people to Hyperborea. Itching to play it ever since my group's last play a couple of weeks ago. No dice as when I compared it to Eclipse, one player threw up in his mouth a little. So we played Shadows Over Camelot which I've never played before. It was enjoyable enough and the theme was there. It played a bit slower than I would have liked for simple the game was mechanically and it took far too long at around 2 hours. I'd play it again but didn't love it. Did enjoy how hard it felt (we barely lost).



On My Mind

Something special is arriving in the mail tomorrow. Stay tuned.

Asmodee media rep asked if I wanted a review copy of Deus and I thought about it for awhile before turning it down. If I had to guess I'd probably not be too fond of it, although I'd like to try it at some point. Think they may be sending the Archipelago expansion and Colt Express instead (Colt Express looks great!). I'm all about Westerns, all about 3D boards, and all about programmed actions.

I have Battle Of Five Armies heading my way. I'm excited and kind of sorry to admit that I've never played War of the Ring (I know!). War of the Ring could maybe be a top 10 game of mine if I ever get to play it. The length is a turnoff and it's 2 player which means it will be played about as often as Earth Reborn (once every half century). Battle of Five Armies though looks like it will clock in at 1.5-2 hours, which is more do-able for a 2 player. Excited.

Heading to a local designer meetup on Wednesday instead of my group. Using it as motivation to take the next step with the current design I'm working on.

I started to get a bit more organized and realize I have 7 games lined up that are in various stages of development. I wish I could quit my day job and become legit. Games I'm working on:

The Dragon Spine (Fantasy Climbing Game) - Playtesting 90% finished, seeking publisher

Discover (Lightweight Family Euro) - Playtesting 20%

Primal (Dinosaur Miniatures Game) - Concept Finished

Lifetime (Card Driven Influence) - Concept Finished

Sniper Team (Sniper Team Deduction) - Concept Finished

Concrete Brawl (2D Fighting Dice Game) - Concept in Progress

Last Stand (Coop 1920's Tower Defense) - Concept in Progress



Hoping to see Fury this weekend. I'm a bit of a movie buff (hence the Steve McQueen avatar), and love going to the movies. Unfortunately I only go about once a year.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Saint Petersburg [Average Rating:7.32 Overall Rank:232]
Dave K
United States
Austin
Texas
flag msg tools
Love 'em even if a few games get scuttled from time to time.
badge
Meow.
Avatar
mbmbmbmbmb
A good, solid week of gaming for me. Got several plays of games I had been wanting to get out in, so thumbsup


New:

Lost Legacy: The Starship
Witch's Brew


Replays:

Steam
Saint Petersburg
Flash Point: Fire Rescue
Pit
Battlestar Galactica: The Board Game with Battlestar Galactica: The Board Game – Pegasus Expansion

Videogames:

The Evil Within
Bayonetta 2

--------


Saint Petersburg has attracted my attention recently for some reason so I requested it again. Something about the simplicity of structure but the risk-reward tradeoff of the choices is appealing - a classic euro. It's been great and I look forward to more plays, but I do see why a couple cards needed nerfing in the expansion (Mistress of Ceremonies, as she's crazy good and somewhat game-breaking if she shows up 1st or 2nd turn, and the Observatory, which is good although not by quite as much). It's easy for first-time players to overlook how important the people card bonus is at the end.

Steam I wrote about some last week, so I'll just paraphrase here. I really like the game, I think Age of Steam is a little better (and tenser) but both are very enjoyable. I played with all new players so we did the basic (more forgiving) game and everyone enjoyed it. I won by a reasonable margin but this game really rewards experience so I'm not too surprised. The new people did pretty well overall though except for fighting over a few cities too much. They did express interest in playing again so yay!

Witch's Brew was a lot of fun even though I didn't do all that well. I would happily play again - it has a nice way of mixing some doublethink into role selection - and I might buy it if I can find a reasonably priced copy (although that's rather difficult, so it might remain out of my collection).

Lost Legacy: the Starship was quite interesting and I did enjoy it more than Love Letter. It's a bit meatier and has more actual deduction and less offhand guessing, although luck definitely still plays a role. I wish AEG would release the original game and expansions instead of their sci-fi retheme.

Flash Point was, as usual, a good time and we had a big scare mid-game but were able to clean things up at the end with some leeway despite getting all five (!) blank rescue tokens. I like the game quite a bit but it's close enough to Pandemic in weight and style that I don't need both.

Pit is... well, it's Pit. It's a good opener but there's not that much to it. It's more fun when you don't keep score and just play a few times to get everyone in a gaming mood.

The last game of the week was a long (even for this game) play of Battlestar Galactica. I was a Cylon from the get-go but I played it a bit too subtly and we lost - but barely. It came down to the last turn, so it was tense and fun. I think we might have missed a couple rules, so I might read up on them if we play again soon.

We used the Pegasus expansion, which I didn't like all that much. It felt like training wheels - the majority of the contents seem to be there just to help the humans. (I don't say this because I was a Cylon this time, really. ) I have heard that Exodus is the opposite and makes the game much harder for the humans, so maybe it's to balance that out? Fun game regardless but it does seem to take a very long time (we clocked in at a little over 4 hours of game) and it definitely plays better with 5 than 4 or 6 (as you don't need to deal with the very unexciting sympathizer card).
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Roll Through the Ages: The Iron Age [Average Rating:6.70 Overall Rank:1980]
James Keith
United States
Oakland
California
flag msg tools
"Watch, but do not govern; stop war, but do not wage it; protect, but do not control; and first, survive!" - Cordwainer Smith
badge
"So long, play actor!"
Avatar
mbmbmbmbmb
New Games

Roll Through the Ages: The Iron Age x2 (Solos)
Where Art Thou Romeo? x1

Old Games

Snowdonia x1 (Solo)
Sushizock im Gockelwok x1

With the starting of my new job I find myself with a deficit of free time, which unfortunately has cut into gaming. It hasn't cut into game buying, however (I'm eagerly awaiting the time I can break out my new copies of Keyflower, Johari, and the Mascarade Expansion). Until then, I got some solo games in and a few with my girlfriend.

My kickstarter copy of Roll Through the Ages: The Iron Age hit my doorstep on Friday, and I eagerly devoured the rules and ran through a few solo games over the weekend. It's very much more of the same, with Mr. Lehmann having deftly expanded the uber-light civ builder that was Roll Through the Ages: The Bronze Age. There are now appreciably more things to do, from building and using Armies to chase VPs, to building ships, to expanding trade. Some quick hits on what's different from the original...

- The goods system has been simplified down to two tracks, basic goods and "wealth" (which is accumulated via excess goods and can be kept for VPs in the endgame or spent on developments). Skull faces now give a single good and a single worker, rather than two goods, and the "good" face on the die now gives them according to the number of ports you have. What are ports, you ask? Well...

- Cities have been done away with, and replaced with two different tracks you can spend workers on, Ports and Provinces. The number of dice you roll is now determined by whichever of these two tracks you're farther along in, giving you some options in what sort of strategy you want to pursue. Building ports costs both workers and goods, but the more ports you have the more goods you collect when you roll the goods face on your dice. You also don't have to feed ports, meaning you can now actively avoid gaining food as you only start out with a single province. Provinces only cost workers (and need to be fed every round), but give you ever-increasing one time bonuses of armies and Tribute. What's Tribute, you ask? Well..

- Armies! You can now spend food + workers to manually add to your armies, or get them when you advance in the province track. There's a new Fate die that, along with a smattering of other effects, allows you to gain Tribute through the use of your armies. Tribute is extra VPs at game end, and can be gained through "Conquest" (i.e., fighting some random barbarian tribes that get stronger the more you fight them, but for higher risk/reward) or the slightly more peaceful "Tribute" (doing army size comparisons with each other player and earning Tribute from the differences). In this latter action, other players also have the option of giving you one of their goods instead of whatever Tribute you would have gotten, which is a nice bit of control.

There are some various and sundry other small differences and changes, but those are the big ones. While it does up the complexity by another level, the game still plays relatively quickly and the freedom in having a wider variety of strategic paths is really nifty. I was a fan of the original game before I played it out, and the one looks to breathe new life back into the formula.

And finally, I got a chance to try Where Art Thou Romeo? with 3p. I imagine it would be a lot more interesting with more, but it managed to fill the micro-game timeframe better than I expected, even with less than enthusiastic players. I want to give this another go before I pass final judgement, but I think I may like it better than Templar Intrigue (both for more flexible player count and for a less defined initial meta-game).


5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Steam [Average Rating:7.64 Overall Rank:109]
Matt C
United States
Ypsilanti
MI
flag msg tools
badge
Avatar
mbmbmbmbmb
As I mentioned on Dave's post, this week I got to play Steam.

We played the basic game, since it was a learning game for all five people. So, there was no auction for Action Tiles, and we could take Loans as needed. I like the idea of the full game, since it requires you to budget your money more.

My strategy here was to place into the middle of the board. I figured that since many people would connect through my areas, then I could get a piece of their action as they passed through. Unfortunately, they all decided to build around (and in retrospect said they should have just used mine), so I lost out on much of the money and points I expected.

I'm still not sure how Nick (who took first) managed to ship so many goods distance 5 consistently. A good shipment for me was 4, and that was the very rare exception.

Interesting game and I'd love to play again.



I also managed to play two other new games:
Dominant Species: The Card Game
Fealty
Both were forgettable experiences. Fealty had potential, but ran too long with 4 players. DS the card game is an interesting bidding game, but brings nothing new or exciting to the table.

EDIT: The postman just dropped off a shiny new package for me:



After thorough investigation, Sally (the cat) approves of my excellent choices in life. Also confirmed, is not food.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: The Downfall of Pompeii [Average Rating:7.13 Overall Rank:445]
Robin Levins
United States
Round Rock
TX
flag msg tools
Rolling dice and taking grains!
badge
Rolling dice and taking grains!
Avatar
mbmbmbmbmb
 10   6 nimmt! x3
 7   Unnamed Object x2
 8   The Downfall of Pompeii
 8.5   Saint Petersburg
 8   Witch's Brew
 7.5   Flash Point: Fire Rescue
 7   Eurorails

No new games this week, but plenty of fun to be had.

6 nimmt! - My tuesday night group has really been enjoying this game. They're relatively newer boardgamers and generally don't have a wide variety of games played...but they love just about everything they do play. Which has been awesome. We've had some larger crowds, and they've really taken to 6 Nimmt!. That's great, because there aren't a lot of good 9 player games! Lots of laughs and chaos to be had.

Unnamed Object - I coaxed them into trying a game of Incan Gold after several rounds of 6 Nimmt!, and the reception was overwhelmingly positive. Moreover, players made interesting and good choices - I don't think anyone ended the game with 0 gems. We had great moments (including one time there were two artifacts sitting there and nothing else!), and a lot of fun.

The Downfall of Pompeii - As the night wound down, there were only 4 of us left, which was a great player count for Pompeii. People were thrown into volcanoes, and there was much rejoicing.

Saint Petersburg - I got in some impromptu Friday night gaming, and St. Petersburg was first to come out. I had a first turn Observatory which gave me nothing but CRAP, and Dave played a stellar game to shoot ahead of Josh and I.

Witch's Brew - Cathy and Kristen both joined us for the next game, a lovely round of Witch's Brew. Dave looked at me before we started and said something to the effect of, "You know, I'm going to like this, and it's out of print, which will make it hard for me to get." He was right. We had a great time, as Kristen routinely stole Knowitall from Dave time and time again.

Flash Point: Fire Rescue - Josh and Kathy departed, and we sought a co-op game to cap off the evening. Flash Point fit the bill perfectly, and we played on the more difficult side of the map with a randomized setup on Intermediate level. Despite things getting hairy early on, we did quite well and managed to keep everything relatively contained. We never lost a person (though we did get 5 cubes away from the whole house a-'sploding).

Eurorails - Kristen and I did get another game crossed off our 10x10 challenge, as she sought to avenge her previous poor showing on this map. It was much closer this time, as she was 4 turns behind hitting $250 when I managed to finish my final delivery. We've got just a few plays of various games left to go (4 Concordia, 2 Crayon Rails, 2 Firefly) before Roll for the Galaxy/Castles of Mad King Ludwig hit and we furiously try to finish them off to complete the challenge.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Québec [Average Rating:7.15 Overall Rank:1034]
Fabrice Dubois
France
La Garenne Colombes
Hauts de Seine
flag msg tools
badge
Avatar
mbmbmbmbmb
 10  Android:Netrunner x4 (182 plays so far)
 9  Bruxelles 1893 x1 (7 plays so far)
 9  Troyes x1 (9 plays so far)
 8  Alexandros x1 (9 plays so far)
 8  Québec x1 New!
 5  Deus x1 New!

Great week of gaming although Twilight Struggle was cancelled (my buddy preferred to go for The Staufer Dynasty somewhere else…) and our planned Ystari evening (SHDC and Spyrium) have turned in a Pearl Games evening (Bruxelles 1893 and Troyes).

On Netrunner : i am still trying to beat the “Cambridge Jinteki” archetype and i was very close. My runner deck is a Quetzal with recursion (Déjà vu) of exposition cards (Inflitration). By careful play (draw, running early each turn, exposing cards before run) i was able to score 6 AP but i lost in the end.

The other plays were lost by flatline pretty quickly. For example, my opponent installed multiple naked servers with Mushin No Shin. Then, he advanced 2 cards once to reach 4 advancement tokens. At this point, i had to run because i know that there is some Ronins in his deck.

Run #1 : Cerebral Overwriter.soblue
Run #2 : Cerebral Overwriter.yuk
Game over.whistle

On Québec : Québec is very very German it is very pleasant to get back to simple and straightforward gameplay (I wonder if this is not the kind of games that suits me better). That said, there is meat around bones with a steep curve: it is clearly a game for my “enduring replayability” challenge. A very good thing indeed.

I appreciate that authors have tried to convey a theme in this game but it fades too quickly in favor of mechanics. For example, political bonus are rather thematic (place of influence) while those related to culture are not. Once built, we do not care about buildings purpose. Too bad because I found that the cascading order, at least in the first century, was rather well integrated into the theme: religion influences elites, which in turn influence the economy who patronize the culture in the end (yeah I know, it's a little far-fetched ...).

We played with events and I think it was a bit too much: there is enough information to integrate and follow without adding complexity and nasty/screwing effects.

I would rank Québec along games like Hansa Teutonica, Endeavor, Konig von Siam, San Marco. Like Endeavor (the threat of the slavery abolition), Konig von Siam (the threat of British intervention), San Marco (the threat of penalties), the cascading mechanism adds the little plus that makes all the tension and focus of the game. Brilliantly done.

As I have not had the opportunity to bring back any Essen games (retrospectively, this may not be a bad thing), I think I'll offer myself Québec.

On Bruxelles 1893: I tried a different strategy than building while the two others have chosen this strategy. Basically, my idea was to play with a lot of assistants to go for Brussels board and make the most possible actions without being too stuck. Also, i went for exhibition as the main source of money and for VP compensation for not going for building.

I built only three parts of my house : the idea was to keep materials in stock in order to tactically screw the other players on the construction, i.e. at least a compass needle on 3 FB. I even managed to increase the costs to 6 and 9 FB. This was very effective and has slowed them down for a while.
Before the final count, the scores were relatively tight: 72-70-60 (to my satisfaction, I was ahead).

Then, I have scored 30 points of assistants (I managed to put one card per turn in the corresponding line under my board) when others have scored 50 and 48 points of building.

Final score: 132-125-121. I ended second and the 5 points for Manneken Pis token, perhaps, have made the difference in the end (the winner owned it at the end of the game).

On Troyes : I focused myself on events with the archer and my buddy on the cathedral. I was convinced he had Hugues de Payens but he had Henry I. I managed to score the maximum on my Chretien de Troyes but it was not enough as he abused the construction of the cathedral: he had Urban and the glassblower/glass artist was there….Damn !

Final score : 57-42.

On Deus: Average and boring game. See my thoughts above.

----
New games are starting to come here in France and i am waiting a little bit (French release of Patchistory will come in November, hopefully) in order to purchase online One night ultimate werewolf, The Castles of Mad King Ludwig and Hansa Teutonica Britannia.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.