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This Lair Assault adventure, written in 2011 and published in 2012, is also linked to the Isle of Dread. This is an adventure for 6th-level characters, and used the Dungeons & Dragons (4th Edition) rules. In keeping with the edition of the rules, the island itself is still located in the Feywild.
Page 3 wrote:
A dryad druid named Hyacinth has recently learned of a ruined village called Tanaroa on the shores of the mysterious Isle of Dread. Now she hopes to land there and delve into the ruins of this long-ago society. She has chartered a ship to the island and hired adventurers to protect her. The job won't be easy, for a savage clan of orcs called the Tyrantclaw dwells on the island, along with great reptilian beasts.The structure of the Lair Assault is simple: gameplay stars in media res with the module consisting of a single combat encounter, and awards are listed in a form popularised by computer gaming achievements. So it's a bit of fun rather than something that expands the setting's background in any significant way.
Still, from the small amount of background given we can see that this is set long after the events of X1 and the Savage Tide: at this stage Tanaroa is a ruin and has been so for a long time.
Page 4 wrote:
Many legends surround the fabled Isle of Dread, and what information has returned to civilization is largely confounded with lies. The majority of those who have reached the island do so by no fault of their own. Ravaging storms and chaotic seas sunder any ship that nears a shifting ley line that bridges the natural world to the Feywild. Those who survive usually find themselves on the isle's sandy beaches, unaware that they have traveled between planes.That also gives us some reason why the Manual of Planes mentioned yuan-ti and not kopru: the latter have long since died out from the island.
Although the Isle of Dread is typically reached through the Feywild, the place serves as a nexus between multiple planes of existence. The island was once part of the kingdom of the kopru, an ancient race of heat-loving amphibians of great intelligence and power. The kopru kingdom eventually crumbled as the result of a native rebellion.
The natives have long since abandoned the village of Tanaroa, and the kopru, if legend can be believed, have disappeared. The secrets of these ancient societies are believed to be locked away in several obelisks around the island, one of which lies within ruined Tanaroa. Hyacinth hopes that by deciphering one of these obelisks, she can learn how the matriarchs of Tanaroa were able to alter their forms into - yes - dinosaurs.