The listings added today were played on friday. Big improvement was the starting time at 8. Nele and Stefaan were the hosts but Stefaan had work to do. Lien and Joeri were the other invitees.
So first game was Takenoko. i am allways amazed at how quickly the game ends. Scores were really close . But me completing the game suddenly left the others with too little time to react. 21 18 18 and 19 I think. This is a very light game and because the playing time is short it is one I'll enjoy with casual gamers.
Second game was stone age and Lien got of to a flying start. I had two rolls of a total of four with three workers early on and I couldn't make up for it. Nele was starting to play the inventions and I missed one she picked up. The previous round I blocked Lien out of ending the game. and the last round I was able to complete three buildings. Sadly no multipliers on my buildings.
nele won with 151 I came in second four points behind her. Joeri made a lot of point with the technologies he took all three huts in the last round. but was still far behind. Lien was surprsising far behind. So I probably didn't have to block her.
i like that the app shows you how many inventions each player has taken. playing face to face you have to keep track of it. The game moved along pretty fast.
Was the third game and the girls overbid on the houses. because it was me girl girl Joeri. Joeri could pick some good houses on later. The selling was also kind of strange. I endend with 57 joerie had in the eighties. The girls were both in the high fouties.
It is allways kind of strange to play this with people that are new to it. I played this for a two years every friday night with uncle and aunt and have probably played the most face to face games over here. Nele owned it and also has a fair number of games under her belt.
It involves luck but people who still think there is no strategy are very wrong. You have to react to the board positions and playing styles of your opponent. I won with 3,8 and 9. the 3 was heavily contested with Lien but she missed a trick were she could still keep a shot on the 3.
today my oldest niece turns ten. I was on her birthdayparty on sunday and she requested to play this again. She had a hard time remembering the rules and the rulebook is pretty big for someone so young. that is a lot of rules to read.
It is much bigger than it needs to be. even the short overview is. you could boil it down to a couple of phrases.
I explained it and Lorena did a wonderfull job of remembering all the rules. She corrected her grandma Julia a couple of times during play and even corrected me once. (you can't start with stealing and than start peddling)
I won very quick with four white diamonds. and we had a sunny day. everyone was afraid of falling down the waterfall. I said continue and a couple of rounds later Marieke ended the game with also four whites and three others (she fulfilled two winning conditions.
the game is perfect as a familygame and the visual touch is quite nice. 7/10 easy if you have a family group to play with.
I asked my youngest niece (4 tyears old) if she wanted to play a game with me. Normally I play games with the eldest nieces but that means that I don't know the younger ones so well.
she had a blast and all kids joined in (Meaning you had to wait your turn to play). But the game moves fast.
there is little skill in this game. There is such a thing as playing from the right distance giving the ring time to get high enough and drop again. But that's about it.
she won half the games she played in which was great for her and a little frustrating for my second eldest niece who rushed through dinner so she could practice. She understood it was luck heavy an had fun playing with her youngest sister and even losing to her when they were both having fun and trying their best.
the second youngest (5 years) allways wanted to make her on rules. While I am okay with that playing one on one. In a group of four she has to try to follow the simple rules. No throwing the risks or not shooting with more than one ring. Or taking or putting rings on the flamingos. I don't mind if these were the last games I have played this game. But it worked wonderfully well with 4 to 10 year old kids.
It is not as spectacular as Coconuts or Toc toc woodman. But this game is easier , quicker and everybody has a chance to win a game.
I have the nice version with plastic pieces. My nieces said that even those were hard to pick up. Ages were 9and 364 days. 7 and 4!!
the 4 year old also wants to play the games the bigger sisters play and she managed to do so. Not with blocking and stuff but she could play this according to the rules. Changed the rules a lot to make this a quick game half way through. Played it again two player with th eldest. And she had a tough time determining to play her weakest colours. I'm pretty sure she will do a better job next time.
Belgium and the Netherlands are in shock because of the recent announcement that this popular preteen band split. Well they are going to replace all three members. but to the game.
The almost ten year old could pick any game she wanted and she picked one of her own games.
It is a quick roll and move game that is heavily dependant on how high you roll. It also has no adjusted rule set for 2 or 3 players which it could need.
Allthough the rules are easy and explained okay they are confusing. My niece played this incorrect in two ways.
But playing correctly doesn't help at all.
There is a robber move in the game. That is you land exactly on the spot as a fellow player. What happens is that you pick blindly a tile from their shopping bag. If it is from a shop that you have no tiles from you keep it. If it is however from a shop that you have a tile from. You exchange it with that. even though if your tile is of a higher value... Anyway the game is completely random because of how the movement works. It would be better with a set of cards, different starting spots and a robber who doesn't have to trade.
I rate this a 1. It is one of the worst games I played. The branding is more important than the game itself.
Loony quest is the european verion of doodle quest with an arcade theme.
I believe it aims at a slightly different age group.
I' ve played LQ with a seven an eight a a ten year old.
We played world 2 and the scores from young to old were 1, 4, 34 and 32.
This is the "problem" with the game. That and the novelty only lasts three stages.
The game looks to be a kids game but certain aspects to do well in this game just aren't developed strongly enough with young kids. I am sure the younger ones will do better next time and the time after that and me and the ten year old will probably improve a little . So there is a bit of a learning curve that is different depending on the skills you need to do well in the game.
Having typed all this my sentiment towards the game in conclusion is exactly what I thought it would be before I acquired it. Doodle quest is probably more fitting to play with younger kids. this with older kids. And i absolutely don't see any reason to play this with adults.
The artwork is very arcady think sonic the hedgehog or mario bros world. Trying to think of something positive to say. Kids like drawing stuff.
I am going to give this a generous six out of ten. The reason is that it is moderately fun to play as a ten year old. And it practices a skill with the younger kids. The artwork is nice. the quality of the plastic drawing sheets could have been higher. One was scratched very badly and after one play the screens aren't exactly clean anymore.