Submission Thread for the 2015 Two-Player Print-and-Play Game Design Contest
Nate K
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Illinois
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This Geeklist is for submitting your game designs to the 2015 Two-Player PnP Game Design Contest.

Visit the contest thread for full rules.

Note that the games should be primarily geared towards being played by 2 players.

Please follow the example below when creating your submission.

Note that your submission MUST include the game files be the Submission Deadline (1 May 2015).

Minor corrections can be made up to the Corrections Deadline (7 May 2015).

Thank you, and good luck!
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1. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2529]
Nate K
United States
Illinois
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Duel: The Spacening

Designer

E. Nate Kurth

Overview

In Duel: The Spacening, two players square off in head-to-head tactical combat. You must take control of strategic galactic nodes to gain Energy, Minerals, Population, and Influence, then use those resources to CRUSH your enemy.
A player wins when:
--The opponent’s Influence has been reduced to 0.
OR
--The opponent’s Population has been reduced to 0.
OR
--You control all available nodes.

Suggested Play Time

30-45 minutes

Components

1 map board
30 node cards
2 player boards
8 resource tokens

Files

Rules
Components
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2. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2529]
C East
Australia
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Contest Ready

Working Title
Tower Defense

Designer
Chris East

Overview
Tower defense is a real time co-op board game. Win by surviving, loose by being overrun. The game really captures the feel of Tower Defense computer games offering fast game play with players sweating on their resources while the monsters are closing in. The game is a mash up of Tower Defense (computer games), Escape: The Curse of the Temple, Time 'n' Space and Space Alert.

Play Time
45 - 60 minutes

Number of Players
2 - 4 Players

Files
All Files
Rulebook
PnP Instructions

Components
Boards
E 2x 2 player Board (for choice, but you only need 1)
E 1x 3 player Board
E 2x 4 Player Board (for choice, but you only need 1)
E 4x Player Board
E 2x Reference Board
E 1x Round Board
E 1x Team Health, Threat and Day Board

Cards
E 42x No Spawn
E 28x White Monster
E 16x Blue Monster
E 14x Green Monster
E 14x Yellow Monster
(There are a couple extra cards so you can adjust the difficulty)

Tokens
E 32x White Monster Tokens
E 32x Blue Monster Tokens
E 32x Green Monster Tokens
E 36x Yellow Monster Tokens
E 4x Sally Tokens
E 20x Upgrade tokens
E 24x Towers (4 colours, 6 of each colour)

Sound Track
E 1x Sound Track (just over 6 mins long)

Extra Things Needed
E 10x Yellow Cubes (or tokens)
E 10x Green Cubes (or tokens)
E 10x Red Cubes (or tokens)
E 10x Orange Cubes (or tokens)
E 10x Purple Cubes (or tokens)
E 4x 60 Second Sand Timers
E 4x Stone Resource Markers
E 4x Mana Resource Markers
E 1x Team Health Marker
E 1x Day Marker
E 1x Round Marker
E 4x Threat Markers (1x Orange, 1 x Green, 1x Purple, 1x Grey)
E 2x Dice (1 of one colour, 1 of another colour)

Other Things
E 1x Something to play sound track
E 2-4x Good sets of nerves

Pretty sure that is 377 pieces.

Expansion Module 1 - Beacons
Components
E 24 Beacon tiles
E 1 D8

Files
E Beacons - The Rulz
E Beacons - Pieces


2015-02-26: Rules (Typos and Clarity, no rule changes atm) and Round Track updated.
2015-04-24: Rules again (small change to the Dice of Doom, which caused a reordering of things) and Towers updated to reflect that they can take two gems. PnP instruction updated to reflect changes to the dice.
2015-05-01: Rules updated. Central boards updated. First expansion module added.


Prize Categories that I am going for
E Most Intense Build
E Best New Designer
E Best Mechanic
E Best Cooperative Game
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3. Board Game: Castle Men 4X [Average Rating:8.00 Unranked]
Peter Gray
United Kingdom
Nottingham
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Castle Men 4X - Competition Ready

Designer:


Peter Gray

Overview:

Players are rival lords exploring lands on a new frontier of the Kingdom. They deploy settlers/workers to explore the lands and exploit the resources there, build towns and villages and grow the population. They can raise armed forces to attack their rival, but must also manage the resources they have to develop advances that benefit their people.

Actions are selected on a roundel, and seasons are tracked in a similar way.

Developments are presented on double ended cards, but be careful, only one of the developments on each card can be selected, do for each advance in learning, the world is deprived of another!

Suggested Play time:

60 - 120 mins

Components:

• 18 play cards - 9 Region cards and 9 Double ended development cards
• 2 Roundel cards (Action Selection and Season tracking)
• 1 Victory Point tracking card
• 6 player cards - 2 Resource tracking, 2 Reference and 2 castle cards
• 8 large double sided Settlement counters – 2 Town and 2 Village per player
• 6 small double sided Unit counters (3 per player)
• 1 Season counter
• 2 Roundel action counters (1 per player)
• 12 Resource tracking counters (6 per player)
• 2 Victory Point tracking counters (1 per player)
• 1 double sided Fishing token

Files:

Files uploaded to game's page, +++approved+++
Files for the first 2 expansions also available at this location

WIP Link:

WIP Link

Categories I wish this to be considered for...
Best Art/Graphic Design
Best Returning Designer
Best Competitive Game

plus anything else anyone thinks it should be entered for
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4. Board Game: Lines of Battle: Quatre Bras 1815 [Average Rating:5.00 Unranked]
David Kershaw
Ireland
Belfast
Northern Ireland
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Lines of Battle: Quatre Bras 1815. Brunswick hussar.
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Lines of Battle: Quatre Bras 1815

COMPETITION READY





Designer

Dave Kershaw

Overview

In Lines of Battle - Quatre Bras, two players control the historical forces of the 1815 Napoleonic battle of Quatre Bras. Players take in turns using command points to manoeuvre their forces, defeat the enemy, seize objectives.

Suggested Play Time

120 minutes

Components

Map (two A3 pages)
French counters: 8 infantry, 3 cavalry (Light, Heavy, Lancer), 4 artillery.
Dutch counters: 4 infantry, 1 cavalry (Light), 1 artillery.
Brunswick counters: 3 infantry, 1 cavalry (Light), 1 artillery.
British/Hannoverian counters: 8 infantry, 3 artillery.
Counters to indicate hits, units in square, rallied units, limbered artillery.
There are additional counters for optional rules, such as Leaders, and alternative historical reinforcements (such as D'Erlon)
2 dice (D6).

Files

RULES (PDF): http://www.kerpob.com/qb/qbv1.pdf
MAP (7 meg): http://www.kerpob.com/qb/qb-map.png (print A2 size)
UNITS (2 meg): http://www.kerpob.com/qb/qb-units.png (print unmodified)
OPTIONAL UNITS (1/2 meg): http://www.kerpob.com/qb/qb-units-optional.png

WIP Thread: [WIP] Lines of Battle - Quatre Bras 1815 (2015 2 player pnp contest entry)

Game in action (first turn):


It should be fairly obvious that my game is aiming for the Wargame prize category!
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5. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2529]
Kevin Jeffrey
Canada
Surrey
British Columbia
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Nummernfeld

Designer
Kevin Jeffrey

Overview
Nummernfeld is a two-player game played on a 3x3 grid of number cards. Players take turns playing an action card and claiming points. A player wins the game by reaching the highest point total for each number.

Suggested Play Time
30 minutes

Components
9 Nummernfeld cards
16 Action cards
2 score cards
12 wood cubes for scoring

Files
Rules
Cards

WIP Thread: [WIP] Nummernfeld - 2015 Two-Player PNP Game Design Contest (Playtest Phase)
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6. Board Game: Themisto [Average Rating:5.67 Unranked]
Rey Alicea
United States
New Jersey
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Contest Ready



Themisto

Designer

Rey Alicea

Overview

In Themisto the object is to move and flip or move, flip and capture pieces to get a five in a row in either color.

Suggested Play Time

15-20 minutes

Components

8x8 checkerboard
28 Reversi (Othello) disks

WIP Thread: https://boardgamegeek.com/article/18188563#18188563


Categories for consideration:

- Best Abstract
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7. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2529]
henry flower
Canada
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WIP link: https://boardgamegeek.com/article/18207796#18207796

Working Title:
Arena of Espionage

Designer
henry flower

Overview:
"Two sides locked in a tense battle for Supremacy face off in the Arena of Espionage. Each side deploys a team of Secret Agents tasked with infiltrating the Enemy’s Intelligence Offices and installing equipment capable of intercepting Valuable Communications. Agents may even be called on to smuggle the Intelligence out by hand. But this is only half the battle as these Agents are also responsible for the security of their own Intelligence Offices, and must take measures to counter Enemy Actions and prevent the release of Secret Information."

Play Time:
45 - 60 minutes

Number of Players:
2

Cards, Game board and Rules:
https://www.dropbox.com/sh/d2yzg745wxwxuqy/AACImEPUZiH7IXy0o...
10 decks x 18 cards each
1 game board
1 rule book

Other Components:
Players need to supply the following components:
2 dice
8 playing tokens

Comments :
Right now the cards and board include a small "bleed zone" required for printing at The Game Crafter. But when I get a chance I'll post a file with the proper sized images for those who prefer to print cards without the extra margin. I'll also try to come up with an alternative low-ink card design and some printable playing tokens.

Note: All card images adapted from icons available at flaticon.com (courtesy of creative commons).







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Daniel J Isom
United States
Clayton
Delaware
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*Withdrawn*

Herd the Flock

Across a hilly pasture, a flock of sheep are grazing the day away when two shepherds come across them. In this fishing style game for two, players compete to herd the highest overall value of sheep to their flocks. Some cooperation will be needed to keep the sheep alive because there are hungry wolves that are lurking on the edges of the pasture, looking for an easy meal.

This game can be played with a standard deck of cards by removing two 9's, two 10's, and Kings. The Queens should be used for the Black Sheep, they are worth 1 during the gameplay but subtract 2 points during scoring. The Jacks should be used for the Wolves.

Number of Players: 2 Players
Playing time: 20 - 30 Minutes
Components: 44 Cards And 1 Rules Sheet

Current Rules - Updated 2/10/2015
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9. Board Game: Sixteen Stone [Average Rating:7.38 Unranked]
Gary Boyd
United States
Evansville
Indiana
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COMPETITION READY
Sixteen Stone

Designer:
Gary Boyd

Overview:

Sixteen Stone is an abstract game played on a 5x5 grid. The objective of the game is to remove all of your opponents stones from the board by either pushing them off the board or by capturing them.

Suggested Play Time:
15-20 minutes

Components:
8 Red Stones
8 Blue Stones
5x5 Grid Board


Files:
Rules
Components

A link to the WIP thread.


A sample starting board layout.

Categories for which I'd like to be considered:
Easiest Construction
Best Competitive
Best Abstract
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10. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2529]
Bob Misenheimer
United States
Portville
New York
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Clash City: Heroes Vs. Villains

Clash City WIP

Designer

Bob Misenheimer

Game elements

Dice Rolling, Variable Powers, Secret Card Selection, Secret Role Selection.

Overview


In Clash City, 2 Players take on the Roles of Super heroes or Villains clashing over the fate of a city. Each turn players choose 3 secret Location Cards and Units to patrol them. If both sides meet at a Location, then there is a battle using custom dice rolls, variable powers and special abilities. Play continues until 4 Buildings are destroyed. Victory points are counted and the winner is determined.

Suggested Play Time

10-30 minutes

Components


6 Hero Cards
6 Villain Cards
14 Location Cards (2 Sets of 7 Cards)
4 Damage Tracker Cards (Combine to be 1 track)
(5 D6 dice in each of 2 colors (1 Set of 5 per player)
Damage Markers (Beads or Cubes 20 or so Color doesn't matter)
2 Reference Cards(to represent custom Dice)

Optional Custom Stickered Dice

Files

http://www.realmstudio.net/clashcity.pdf Cards
http://www.realmstudio.net/clashbox1.pdf Box
http://www.realmstudio.net/clashcitylowinkpnp.pdf Low ink cards
http://www.realmstudio.net/clashdice.pdf custom dice stickers
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11. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2529]
United States
California
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An arrow can only be shot by pulling it backward. So when life is dragging you back with difficulties, it means that it's going to launch you into something great.
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This. This is what I am. This is who I am. Come hell or high water. If I deny it, I deny everything I've ever done... Everything I've ever fought for.
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Powerstone

Overview

Powerstone

The dragon is dead! His dungeon is ripe for the picking. Many adventurers have been called to retrieve the dragons horde of treasures. Even though the dragon is long go, doesn't mean his treasure is unguarded, his allies remain vigilant in protecting their late masters possessions. Beyond that, the races of the lands want the treasure for themselves and will do whatever it takes to retrieve this wealth. Rumors of powerful gems called Powerstones are hidden in the depths of the caverns. These stones could be the last piece of the puzzle in gaining control of the land.

Two characters with unique powers battle against each other in an devious dungeon. The game is based on rolling lots of dice and allotting them to maximize your abilities. Players explore the dungeon that is generated from drawing cards from a deck. As they explore, they gain more dice (different skills) that they can use to gain added bonuses.

A player wins by bringing two legendary treasures back to the starting point. They must be cautious though, the other player can attack them and steal their treasure. The dungeon will fight back and try to keep its treasure. Grab some loot, seek out traveling merchants and level up to fight your way though the dungeon, and maybe you will find a mysterious Powerstone...

Number of Players: 2 Players
Playing time: 30 Minutes
Components:
Square room cards
poker-sized Cards
Minis
Dice
Rules

Files

In progress.
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Michael Cofer
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Title: Pocket Armada
A Micro-Wargame

Components: 8 cards (3 Ships Per Player, 2 Range-Finder Cards), 6 paper clips, 2d6 (or 2 coins)

Playtime: Approximately 15 minutes

Gameplay: Players take turns sailing their ships around the table top, trading cannon fire and maneuvering their way to victory.

A dice roll determines each ship's "movement" points per turn. Sailing is free-form; players may turn their ships at any angle, just like on the high-seas!

The distance between ships and their orientation toward one another (Chasing, Broadsiding, etc.) is the key to successful combat.

Players have 3 different types of ships in their armada, each varying in maneuverability and firepower.

Embrace your inner pirate... err... "privateer" and blow your friends out of the water with Pocket Armada!


Game in Progress

Pocket Armada Cards
Pocket Armada Rules

Categories for consideration:
Easiest construction
Child-Friendly
New Designer*
Wargame
Competitive Game

*I do have 3 games available for purchase on The Game Crafter... I wasn't sure if that counts as "published" or not...
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Not Jerry
United States
Soldotna
Alaska
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End of the Monster Age

Designer

Shea Nash. Hi guys, I just jotted this game down on note cards and my kids love it. I love it. Its my first attempt at a cooperative game, though maybe it could be played solo too...but I guess that is true of any coop game. I'm going to try my best at finishing this and I will have a playable version up soon, but I've got some grand art ideas that may make me end up with a few cards unfinished by the end of the contest. But it will still be playable (:

Overview

In EOTMA, two players join forces to usher in a new age! A monster-less age where there is peace for the Human race. 2 players choose their heroes to lead against monsters of all kinds; Living Castles, Necromancers, and Piranhas with legs! The End of the Monster Age will only come when you have wiped out every single monster.

Game Play

Players each select two heroes to lead.

Monsters are numbered 1-20,25,30. 4 monsters are played out of the deck in front of the players. Players decide which of the 4 monsters they will send their heroes to attack. Since heroes all roll dice differently according to their unique abilities, it will take strategy to place them right. Players place heroes in front of the chosen monsters. Players roll dice according to their abilities. If they roll a combined total above the number on the card of the monster that is attacked that monster is vanquished and removed from the game. All monsters that are not vanquished in the round are upgraded plus 5 to their number (This will be tracked by rotating the card), heroes take damage for an unsuccessful attack, and new monsters are added back to 4 monsters. Vanquished monsters drop treasure which give bonuses and can be used to modify dice rolls for the next round.

Monsters are upgraded to plus 10 and then they have your party surrounded. Any monster upgraded to plus 10 that survives the round will give every hero damage no matter if it was being attacked or not.

Win the game by defeating every monster.
Lose the game when one of your heroes dies.



Suggested Play Time

20-30

Components

8 Hero Cards
22 Monster Cards
22 Treasure Cards
9 dice
4 Health trackers (paper clips)
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14. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2529]
David Thompson
United States
Centerville
Ohio
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BGG Entry | Rules and Components | Tabletop Simulator Workshop | Geeklist Entry | WiP Thread | Contest Thread | Seeking Playtesters

By David Thompson

Inspired by E. Nate Kurth



Overview


In Duel: The Spacening, two players square off in head-to-head tactical combat. You must take control of strategic galactic nodes to gain Energy, Minerals, Population, and Influence, then use those resources to CRUSH your enemy.

A player wins when:

--The opponent’s Influence has been reduced to 0.

OR

--The opponent’s Population has been reduced to 0.

OR

--You control all available nodes.

Suggested Play Time

30-45 minutes

Components

1 map board
30 node cards
2 player boards
8 resource tokens

Game Board:



Player Board:



Sample Node Card



Green = Population
Grey = Influence
Blue = Defense
Brown = Minerals
Red = Energy

Node Programming Card:



Card Back (Kurth, tier 1 node):




Screenshots of initial solo playtests using Tabletop Simulator


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15. Board Game: Ganymede [Average Rating:7.50 Unranked]
Rey Alicea
United States
New Jersey
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Contest Ready

Ganymede and Europa

Designer

Rey Alicea

Overview

Ganymede and Europa are a pair of games that both use an 8x8 checkerboard and 64 Othello disks just like Taijitu (soon to be named Themisto) my other game here on this list.

Suggested Play Time

15-20 minutes

Components

8x8 checkerboard
64 Othello disks

WIP Thread: https://boardgamegeek.com/article/18303981#18303981

Categories for consideration:

- Best Abstract
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16. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2529]
todd sanders
United States
pittsburgh
Pennsylvania
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Diatomica

War across the multiverse orders



Advances in the future led to the creation of biomechanoid ships, capable of penetrating the barriers between the mutliverse orders. There, with the ability to command the vast energies available, biokind waged war with itself for control of the multiverse


A 2 player "batteline" style game lasting about 30 minutes

components: 54 cards, 1 set of D&D dice, 40 or so eurocubes


WIP thread - WIP - Diatomica - 2015 2-Player PnP Contest - Contest Ready

Components - http://pl123.pairlitesite.com/cards/diatomica/



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17. Board Game: Europa [Average Rating:7.00 Unranked]
Rey Alicea
United States
New Jersey
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Categories for consideration:

- Best Abstract
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18. Board Game: Cardville [Average Rating:5.33 Unranked]
Peter Gray
United Kingdom
Nottingham
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Cardville - Competition Ready

Designer:
Peter Gray

Overview:
Players take the role of mayor and chief planner of a new town. Each turn they must harvest resources from undeveloped plots, acquire new land and develop plots upon it. Different types of development like different types of neighbor (or not!) Landmarks periodically can be developed to raise your town's profile. But beware, calamity can strike! At the heart of the game is a dice rolling and card drawing and playing mechanism.

Play time:
Sub 60 mins

Components:
54 custom cards
6 dice
66 euro cubes:
14 red
14 blue
14 green
14 yellow
8 white
2 orange

WIP Thread:
WIP

Files Link
https://drive.google.com/folderview?id=0B-R4ltmn91a2flNKWk9z...

STATUS: Play testing (help appreciated)

UPDATE: Rules and basic card design complete:



UPDATE: Rules proof read and edited for clarity, card design completed, card backs in 2 flavours completed and available. Cards being uploaded to Printerstudio




UPDATE : Rules and cards for solo and 3 player play options are now in the submission queue Files section.

Categories I would like this to be considered for...

Best Returning Designer
Best Competitive Game
Best Mechanic
Best Graphical Design


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19. Board Game: Phobos [Average Rating:5.00 Unranked]
Rey Alicea
United States
New Jersey
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Contest Ready



Phobos

Designer

Rey Alicea

Overview

The object is to be the last player able to move.

Suggested Play Time

15-20 minutes

Components

25 square tiles that are dark on one side and light on the other
4 Othello disks, two of the disks are marked on their dark and light sides with a red dot at their centers.


WIP Thread: https://boardgamegeek.com/article/18347840#18347840


Categories for consideration:

- Best Abstract
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20. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2529]
Dave Hamrick
United States
Moore
OK
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Los Luchadores

Designer
Dave Hamrick

Overview
Los Luchadores is a card-driven action wrestling game where you and your opponent take on the roles of Mexican wrestlers. The first player that pins his opponent, submits his opponent, or has the least number of wounds when the time runs out is the winner.

Suggested Play Time
30-45 minutes

Components

30 basic action cards (15 per player)
20 tier 1 action cards (each player chooses 3)
20 tier 2 action cards (each player chooses 3)
10 tier 3 signature action (each player chooses 2)
10 finishing action (each player chooses 1)
18 skill cards
1 large mat with a ring
2 vulnerable tokens
36 wound cards
12 power tokens
2 wrestler tokens

Files

TBD

WIP Thread

Los Luchadores
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21. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2529]
Cap Diebel
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Game site with print and play files:
www.cluckbot.com





Designer

Cap Diebel

Overview

The is the result of a total overhaul of an entry in last year’s contest. Cluckbot is a head-to-head board game for 2 players. Each player controls a cluck, one of 10 models, each with its own set of attacks, utilities, and exploits.



You have 8 turns in the pit. Your goal is to either:
Win by Elimination - Damage all your opponent’s armor or force them off the platform before all turns are played
Win by Decision – Survive all 8 turns less-battered than your opponent

Suggested Play Time

30 Minutes

Components

-1 Game Board - letter paper size
-10 Cluck Figure Flats
-2 Command screens

Sheets
- 10 Cluck Sheets
- Reference and Primer Sheet

Tokens
- 18 Charge
- 6 gadgets
- 12 Armor/Slag
- 4 Hurt and 2 Edges
- 2 Move Commands and 2 Action Commands (1 each for each player)
- 1 Time tracker

Files

Rules
Game PnP Download




Demo videos are up:





Categories I ask consideration for
- Best Competitive Game
- Best Theme
- Best Art/Graphic Design
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Jeremy Peet
United States
Milford
Michigan
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WITHDRAWN



Designer

Jeremy Peet


Overview

A single cataclysmic event has occurred sending massive energy clusters outward through the universe. Players compete to shape the universe as it expands over the millennia and into the outer reaches of the void.

Micro Cosmic will be the third game in my Dex Trifecta series of games and to remain consistent with the series it will be designed with these particular perimeters:

1) No more than one page of components
2) No more than one page of rules
2) 15 - 20 minutes assembly maximum
4) Wood and plastic discs will be the only components used
5) Small enough to fit into a small felt bag
6) Flicking dexterity mechanic as the core mechanic

Design Information

Phase of development: Idea/Brainstorming
Number of Players: 2
Ages: 8+
Play Time: 5-10 minutes
Core Mechanic: Dexterity (flicking)
Components: Wood and Plastic Discs
Number of Pages Printed: 2 including rules
Approximate Assembly Time: 15 minutes (with appropriate circle cutters)

Files:

Rules and component sheets to be added when the game if further developed.
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23. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2529]
John A. White
United States
California
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Designer
John A. White

Overview

Trading goods in the Mediterranean is so fun! How could it get any better? I know I'll add the full game components of LCR as a design constraint.

Get your goods from the other player and Play them at city ports. Use the LCR Dice to pick actions! Win by placing the right good in the right port!

Suggested Play Time

30-45? minutes

Components
LCR (3 dice, 21 chips)
21 circle goods art glued to the bottom of the LCR chips
6 Location Port cards
28 Small Goods cards.
1 Rules

Files
[thread=https://boardgamegeek.com/article/18477110][/thread]

Rules Components https://drive.google.com/folderview?id=0Bz9vYMU-nBeKfm8yVEtm...
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24. Board Game: Unpublished Prototype [Average Rating:6.93 Overall Rank:2529]
Kalle Malmioja
Finland
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WIP Thread

TD: Orcs vs. Humans

Designer:
Kalle Malmioja

Overview:
Picture a Tower Defense game. This is it. Asymmetric two player game where the players are an Orc horde attacking and a brave Humans defending their castle. This game features a modular board, deck-building element but both players construc the same deck. Each player has 7 different cards to purchase but the game still fits in a 54 card deck. As the attacker get your creatures to the castle, as the defender builds walls to fend the creatures once and for all.

Components:
54 Cards
6 Modular Board pieces
41 Tiles
1 Momentum marker
10 Wooden cubes
30 Money chips, valued 1 & 5

Playing Time:
30 - 45 mins.

Files:
Rules
Cards
Tokens
Terrain
Player Aid

Price Categories:
Best New Designer
Best Mechanic
Best Competitive Game
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25. Board Game: Melee in the Mines [Average Rating:5.42 Unranked]
J. Alan Henning
United States
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Melee in the Mines

Designer
Jeffrey Henning

Overview
The Adventurers square off against the Monsters in a narrow mine shift, meaning that only two opponents can face off in hand-to-hand combat at the same time. Their allies can shoot ranged attacks or special attacks if they can see over the heads of everyone in front of them. Roll one or two dice and assign them to characters to use their combat ability. Clear the mine of your opponent and victory is yours!

Observed Play Time
5-16 minutes

Components
1 page of rules
36 minicards (each representing a unique character)
2 dice (not provided)

File

Work in Progress thread
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