Submission Thread for the 2015 Two-Player Print-and-Play Game Design Contest
Nate K
United States
Illinois
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This Geeklist is for submitting your game designs to the 2015 Two-Player PnP Game Design Contest.

Visit the contest thread for full rules.

Note that the games should be primarily geared towards being played by 2 players.

Please follow the example below when creating your submission.

Note that your submission MUST include the game files be the Submission Deadline (1 May 2015).

Minor corrections can be made up to the Corrections Deadline (7 May 2015).

Thank you, and good luck!
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26. Board Game: The Ring of the Nibelung [Average Rating:3.30 Unranked]
Board Game: The Ring of the Nibelung
Ian
United States
Satellite of Love
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The Ring of the Nibelung - Ready for playing and voting!

Board Game: The Ring of the Nibelung


Summary
The Ring of the Nibelung is a micro-game (18 cards) for 2-4 players. Each player starts with 4 cards that will be used to try to find and steal the cursed ring. That is unless you already have the ring - which then means you will have to work to try to play the ring as soon as you can. The player who successfully plays The Ring Card wins the game. The game is set in the world of Wagner's Ring Cycle - which is based on the Nibelungenlied and Norse myth.

2-Player Draw Variant
There is a 2-Player Variant that makes the location of the ring card a little more uncertain. The rules are posted on the Game Forum and here:
- Shuffle all 15 Player Cards + 1 Ring Card
- Deal 4 cards to each player. The remaining 8 cards become the Deck and are set face-down
- At the end of every round in which a card has been played/discarded, both players will draw a card from the Deck.
- Once the Deck is exhausted, the game plays the same as the standard game.

Contains:
15 Player Cards
1 Ring Card
1 Dice Card
1 Rules Card

You Also Need:
1 d6

Dice Card
From gallery of PuntSpeedchunk


At the start of each round, the d6 is rolled to determine the turn action. Players simultaneously perform that action. If there is a tie - which impacts the second condition of some of the actions - the d6 is rolled between the tying players to break the tie (high roll wins).

Players are essentially trying to strategically discard their Player Cards to either work to play The Ring card or try to steal it from the player who has it (and then work to play it). Since each player starts with 4 cards, there is the possibility that the game can be completed in as little as 4 rounds (even sooner if the player with the ring has the right cards).

Player Cards
From gallery of PuntSpeedchunk


In the standard game, players will start with at least 3 Player Cards like this one. I say "at least" in case you end up with The Ring card at the start of the game - otherwise all 4 cards will be Player Cards. The Ring Card is shuffled in with the Player Cards, so someone will start with it in his/her hand - it is then up to the other players to figure out who has it (better in a 3-4 player game).

What is on the card? The big number in the middle is the power of the card. Some of the Dice Card actions involve this number. Typically, the bigger the number, the better - but this is not always the case. The lower-right box indicates whether you can play The Ring card, if you have it. If you have any cards with an "X," you cannot play The Ring card. If you have all "O" cards, you can play The Ring card and win the game. As the player with The Ring, you are working to try to get as many "O" cards as you can OR try to hold on to the ring until the last round.

Here is an example of an "X" Player card:

From gallery of PuntSpeedchunk


In the upper-left corner, there are also small circles. These circles indicate the number of players - so for a two-player game, you would only use the cards with 2 circles. As the number of players increase, you would then add the corresponding Player cards with the circles.
Note: I am working on a little variant where you use all the cards for 2/3 player games - so players are actively drawing and looking for the ring from a draw stack in addition to the regular gameplay rules.

You can download the PnP file from the BGG database (just added)
The Ring of the Nibelung

More information: BGG entry page, geeklist entry #27, and Design Forum.


Categories I would love RotN to be considered for:
E Best Art/Graphic Design
E Best Mechanic
E Best New Designer
E Best Theme
E Best Competitive Game
E Easiest Construction
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27. Board Game: Coin Tower [Average Rating:6.00 Unranked]
Board Game: Coin Tower
Santiago Eximeno
Spain
Madrid
Madrid
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Coin Tower
WIP Thread

Designer
Santiago Eximeno

Overview
Coin Tower is a casual-abstract-minimalist game for two players

Observed Play Time
5 minutes

Components
1 page of rules
1 board
10 coins

Download rules and components
Spanish: http://eximeno.com/game_CoinTower.html
English: http://eximeno.com/game_CoinTower.html

Categories
Easiest Construction
Best Child-Friendly Game
Best Competitive Game
Best Abstract Game
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28. Board Game: Unpublished Prototype [Average Rating:6.88 Overall Rank:2840]
Board Game: Unpublished Prototype
Mango Sangria
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Essentia Tactics

Designer
Mark Simulacra

Overview
Essentia Tactics is a fantasy themed role taking/worker placement duel game where you play as your favorite mashup of a fantasy race and class; from Humans and Goblins to Warlocks and Paladins. Your goal is to reduce your opponents Life to 0 before they can do the same to you. To do this you choose a Tactic card, from 6 options determined by your race, from your hand in secret and then you and your opponent simultaneously reveal them to determine turn order and a small benefit. Then, in turn order, you each take one action to attack your opponent. Repeating this process until any character is killed with the survivor winning.

Suggested Play Time
10-20 Minutes

Components
30 cubes
30 Racial Tactic Cards
5 Class Sheets
Pen and Paper

Thread

Documents
Rules/Racial Tactics/Class Sheets
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29. Board Game: Rocketships to Eos [Average Rating:5.50 Unranked]
Board Game: Rocketships to Eos
Ian
United States
Satellite of Love
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Rocketships to Eos - Ready for playing and voting!
a.k.a. Rocketships TE

In Rocketships TE, players race to be the first to reach Planet Eos. Players will travel through 10 locations in the solar system, facing seen and unforeseen challenges that could jeopardize not only chance to be first to the planet - but their chances of making it in one piece!

Gameplay Summary:
Rocketships TE uses a combination of cards, dice, and stat tracking. Players choose between 1 of 3 actions each turn: move, repair/rest, and sabotage. For each action, the d6 is rolled to determine the condition for performing that action - sometimes preventing the action from happening, or at least making it very costly. Along the journey, Players encounter malfunctions, asteroid fields, and supply stations in the form of Event Cards.

For 2 Players (with 1-Player version!)
30 Minutes

*Note: Files can now be found on the BGG Entry Page

Contains
18 cards
- 10 Course Cards
- 2 Event Cards
- 3 Player Action Cards
- 2 Ship Cards
- 1 Solo Player Action Card (replaces "Sabotage" from 2-Player Game)

Needs:
- 1 d6
- 8 Euro Cubes (at least 2 need to be differing colors)

From gallery of PuntSpeedchunk

Card Back

From gallery of PuntSpeedchunk

Starting Planet, Rhea

Movement goes to the right. Players spend Engine points to move from one sector to the next - so to 'launch' from Rhea, you would have to expend 5 Engine points. Don't worry, these points recharge +2 at the start of every turn.

From gallery of PuntSpeedchunk

Perses with Event 'B' condition

Each location card is divided into 3 sectors that ships must pass through (with the exception of the first and last cards), giving a total of 28 spaces on the game board that must be successfully navigated through.

From gallery of PuntSpeedchunk

Event 'A' condition card

Along the journey, players will encounter various "events." These events are luck based and either present an unexpected malfunction (Radiation Leak) or a much needed Resupply (Orbital Station).

From gallery of PuntSpeedchunk

Solar Corporation's X-1

Ship cards provide the stats for each of the vessels. Right now, there are 2 possible ships - with the Solar Corp. X-1 being the standard/easy suggested way to play. For added challenge, these ships could have differing stats that require careful attention and planning as you make you journey.

WIP Page (but is "finished"), BGG Entry Page

Categories I would love Rocketships to EOS to be considered for:
E Best Art/Graphic Design
E Best New Designer
E Best Theme
E Best Competitive Game
E Easiest Construction
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Leo Dip
Italy
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Destiny Pairs is a two-player card game based on the Tarot cards where the players compete in making the strongest pairs with the strongest match-up, with effects. You'll need two decks of the Major Arcana to play the game (might post some printable ones, but I wouldn't bet on that) and the list of the effects of each Arcana.

The W.I.P thread also has the (pretty simple) rules for the game.
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31. Board Game: Unpublished Prototype [Average Rating:6.88 Overall Rank:2840]
Board Game: Unpublished Prototype
TESSA Paul Therry
Cameroon
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11 Echecs – Chess 11

Designer
Paul Thierry TESSA

Overview
A variant of chess which allows players to choose between 11 formations to enter the battle. From locking and blocking to sacrificing and empowering, there are a lot of new mechanics included in the game to make all the 10 new formations completely original and different from each other.
In addition to formation select, there are 2 new rules that gives more emphasis to the pawns and the kings, while fastening the overall flow of the gameplay :
- The Prime King rule which gives full movement power to the king under some conditions, forcing an automatic checkmate if the opposite side cannot threat that king ;
- The Fast Promotion rule which allows the pawn to promote one space earlier if the opposite side cannot threat that space.

Components
A standard chess set

Files
CHESS 11 Print-and-Play rulebook
11 ECHECS Print-and-Play rulebook (french version)

WIP Thread
[WIP][2p PnP 2015 Contest] 11 Echecs - Chess 11

Categories
Best Abstract Game
Best Competitive Game
Best New Designer
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32. Board Game: Unpublished Prototype [Average Rating:6.88 Overall Rank:2840]
From gallery of dummiesday
Javier Martin
United Kingdom
Maidenhead
Berkshire
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The Grimspark Societies

Designer
Javier Martin

Overview
The Grimspark Societies is a 2P, fast-paced, card-based microgame of deception with a steampunk aesthetic. It consists of 16 cards and it plays in 5-10 minutes.

Every player starts the game with an "Intel" card and three other random cards drawn from the deck. The goal of the game is to steal the Intel of the opponent.

Every turn, you...

-May attack your opponent if you have a card in the reserve and choose to discard it.
-Draw a card.
-Decide whether to play a card OR place a card face-down in the Reserve.
-End your turn.

The Reserve can only hold one card, and storing cards in the Reserve is one of the few ways you have to attack your opponent.

Marking cards is another interesting mechanic. Whenever you mark one of your opponent's cards, you turn it around so your opponent is holding it facing you. This gives you an advantage on subsequent attacks, since it improves your chances of nabbing your opponent's Intel. Marked cards are also rendered innocuous - they can't be played or placed in the reserve.

The game is currently in internal testing, but it's completely functional (and I find it pretty fun!). I'm still considering tweaking a few cards, and of course the graphic design is just a placeholder. I also still need to create and implement the art. That said, I should be able to upload really soon a first draft of the rules and the prototype cards.

Suggested Play Time
5-10 minutes

Components
16 cards

Game files

Cards:
https://drive.google.com/file/d/0B6QEJ0uMUUXRRUVOUW9HNHBURXc...

Rules:
https://drive.google.com/file/d/0B6QEJ0uMUUXRMW80Zldyc1VQWlk...

Edit: The game is now contest-ready! I've updated the download links.
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From gallery of schattentanz
Leo Dip
Italy
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Thread | Board and rules

Charzuns is a game played solely with a board and some dice, no cards to print and make sure they all look the same from the back in order to prevent cheating. A simple board you could draw or print and 5 dice per player will solve the question. "But, how can such a game be enjoyable? I mean, it being played with no other randomization, how much choice rolling 5 dice can give you?" if you are thinking this, you are slightly off road. Read the rules, give it a try and enjoy winning a round where you rolled one or two ones.


Credits to:
Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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For everything involving graphics and for the original game idea.
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34. Board Game: Unpublished Prototype [Average Rating:6.88 Overall Rank:2840]
From gallery of HunterFrank
Baby!

A cooperative game for 2 parents
Duration: ~30 mins (targeted)

What a joy and wonder! The baby is here! Everything is new and so exciting! Will the two parents enjoy the first days with their new family member? Or will they struggle to get through the daily routines? And - most importantly - how much will they sleep?

Baby! is a cooperative game in which the players need to take care of a newborn. While catering for the baby's needs is of course most important, they also need to organize their daily life and make sure that their happiness does not suffer. The players win the game if they are both happy after 1 week.

Links
WIP thread

Components
- 1 baby board (A4/letter)
- 1 player action board (A4/letter)
- 6 tokens per player
- 20-30 Euro-cubes or similar tokens
- 4 custom dice
- 1 6-sided dice
- ~10 event cards (tbd)
- ~5-10 purchase cards (tbd)
- ~10 special action cards (tbd)

Overview
Baby! is played over 7 days with 6 rounds each. In each round, dice determine which needs the baby has. Both players can then do one action to deal with the needs (e.g., feed, play, ...), to manage daily life (go shopping, do laundry, ...) or to relax (pursue hobbies, sleep). Every time a need is not fulfilled, the baby will cry which can lead to unhappiness with the parents if they are not able to calm down the baby. Daily events and special cards spice up the game and (hopefully) lead to tension and tough choices/risk taking.
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35. Board Game: Unpublished Prototype [Average Rating:6.88 Overall Rank:2840]
Board Game: Unpublished Prototype
Campaign! a tactical card game for two players

Designer: Michael C. Smith

Overview

In Campaign!, you and an opponent wage war back and forth across the field of battle until one player's castle falls. You'll need to carefully deploy your troops in each battle to take best advantage of the available terrain. Push your foe back until he has nowhere left to run.

Suggested Play Time: 45-60 minutes

Components

21 terrain cards
30 condition cards
57 campaign cards
1 progress tracker

WIP thread: [WIP] Campaign!, a tactical card game for two players [UPDATED]

Files

All files in Dropbox
Print and Play instructions
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36. Board Game: Unpublished Prototype [Average Rating:6.88 Overall Rank:2840]
Board Game: Unpublished Prototype
James Robertson
United States
New York
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Behemoths

Designer
James Robertson

Overview
Each player controls an army of giant monsters intent on destroying the other. The monsters use all their natural weapons in this epic clash between BEHEMOTHS.

External image


Components
12 blue behemoth tokens
12 red behemoth tokens
5 playable boards
A large amount of scrap paper to use as damage tokens

Required
6 six-sided dice

Suggested Play Time
15-30 min (maybe)

Files

Rules/Components

WIP Thread
Playtest Thread

Prize Categories
Easiest Construction
Child-Friendly Game*
New Designer
Wargame
Mechanic

*10-12 and up, if that counts
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37. Board Game: Seeds [Average Rating:6.08 Unranked]
Board Game: Seeds
Zack Hiwiller
United States
Winter Park
Florida
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Seeds

Designer

Zack Hiwiller

Overview

Two rival gardeners are competing to beautify the Baroness' gardens. Gardeners attempt to plant three of their own flowers in a row but are restricted on where they can plant by the what the opponent planted previously. It is a game of always planting one step ahead. The first to five points is the winner.

Suggested Play Time

5-15 minutes

Components

16 flower cards
16 plot cards
Assorted beads or other markers
Rules

Files

There's a playable digital prototype on my site: (http://www.hiwiller.com/seeds/).
Files also available on the Seeds BGG page.
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38. Board Game: Unpublished Prototype [Average Rating:6.88 Overall Rank:2840]
Board Game: Unpublished Prototype
fin coe
United States
Chicago
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Cowl and Mask

Designer

fin coe
United States
Chicago
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Overview

Cowl & Mask is a 2-player lane microgame of Chess positioning and Poker bluffing at Love Letter speed.
Players alternate playing cards face-down and positioning them to maximize adjacency bonuses and minimize penalties, but each player may only have three face-down cards at a time, forcing them to choose when to reveal their cards' true value. Differing cardbacks give a hint as to what each face-down card may be, and add an element of deduction to the game.
The game ends after all cards have been played and revealed, and the player who wins the majority of the lanes is the winner, with the tie going to the start player.

Suggested Play Time

5 minutes

Components

2 identical sets of 7 Court cards
1 set of 7 Floor Tile cards

Files

Rules
Components - Court Cards and Floor Tiles
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39. Board Game: Bountiful Booty [Average Rating:7.50 Unranked]
From gallery of fifisdead
Ryan Tharp
United States
Springfield
Missouri
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From gallery of fifisdead

Bountiful Booty is Contest Ready!


Overview
Bountiful Booty is a push-your-luck, pirate-themed network-building strategy game for 2 players that plays in about 20 minutes.


Components
(See picture for visual representation)
6 dice
20 player pieces (10 in 2 colors)
30 coins (or equivalent)
15 hexes and 4 hex ends
39 cards
18 tokens


Game Thread
[CONTEST READY] Bountiful Booty


Files
Low Ink
PnP Version 2
Rules


Prize Categories
Best Art/Graphic Design
Best Child-Friendly Game
Best Returning Designer
Best Competitive Game
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40. Board Game: Unpublished Prototype [Average Rating:6.88 Overall Rank:2840]
From gallery of Techstar
Peter Gray
United Kingdom
Nottingham
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Chocolate FactoryCompetition Ready

Designer: Peter Gray

Overview: Players are workers in a (famous?) chocolate factory filling bags with sweets (cards from their hand). The exact number of sweets is determined by a dice roll that changes at times during the game. Over filled bags are discarded - other workers will empty them and re-bag the sweets at a later shift. Under filled bags remain in play, and filled ones are removed and scored. Playing some cards causes the target dice to be re-rolled changing the target values for all the bags in play.

Suggested play time: 10+ minutes (depending upon the maths skills of the players)

Components:

48 Sweets cards
4 Sweet bag cards
1 Last turns card
1 Rules summary card
1 Target dice

WIP thread: Here

Files: https://drive.google.com/folderview?id=0B-R4ltmn91a2cExjc2lu...

Categories I would like this to be considered for...

Best Returning Designer
Best Competitive Game
Best Mechanic
Best Child Friendly Game
Best Theme
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41. Board Game: Unpublished Prototype [Average Rating:6.88 Overall Rank:2840]
From gallery of kingspud
Joseph Propati
United States
San Diego
California
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Roll for the Tournament

Designer: Joseph Propati

Overview
Roll for the Tournament is a quick Yatzee style DICE game about Knights competing in a Grand Tournament. Each Knight will compete in[3] "Events": Jousting, Melee with Swords, and Melee with clubs on horseback. The winner is the Knight with the most victory points and will be crowned Tournament Champion.

Each of the three events earns the Knights victory points which will be tallied at the end to decide the Champion.

Suggested Play Time: 10+ min for each event

Components:
[8] Green dice
[8] Blue dice
[8] Red dice
[8] Black dice
[12] White dice

[6] Yellow Cubes

NOTE: "you could use [6] of the other dice if you don't have any yellow wooden cubes to track the broken lances"

[3] Lists on 8.5"x11" PDF game boards - "Yeah, no cutting cards!"

Roll for the Tournament is a quick Yahtzee style DICE game about Knights competing in a Grand Tournament. Each Knight will compete in[3] "Events": Jousting, Melee with Swords, Melee with clubs on horseback. The winner is the Knight with the most victory points and will be crowned Tournament Champion.


WIP Thread:

Files:
Rules & game boards
https://www.dropbox.com/sh/flsby6omz6za144/AAAfIy7-RSUbqhfDA...

catagories:
easiest construction
best competitive
Best Art/Graphic Design
Best Returning Designer
Best Theme
Best Competitive Game
Best Mechanic

Uploaded the new game boards into Dropbox!

From gallery of kingspud

From gallery of kingspud

From gallery of kingspud
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42. Board Game: Mage Duel [Average Rating:4.50 Unranked]
Board Game: Mage Duel
Apollo God
Australia
Brisbane
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Mage Duel

Designer:
Aaron Reading

Artist:
Big thank you to Joe Propati for supplying this image!

Overview:
Slinging spells and out thinking your opponent, eventually dealing a total of 20 damage, proving you are the most powerful Mage!

Playtime:
10-15 mins

Components:
16 cards
2 reminder cards

WIP Thread

Files:
Rules Doc
Cards

catagories:
easiest construction
best new designer
best competitive
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From gallery of Harblnger
Christian Heckmann
Germany
Mainz
Rheinland Pfalz
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H Of Truce

Designer

Christian Heckmann

Overview

“H Of Truce” is a short, abstract game of tactical tile movement for two players. The object of the game is to capture the enemy's commander with one of your own soldiers. However your opponent is trying to achieve the same goal. And it seems like he's always one step ahead of you. Or is he?

Suggested Play Time

5-10 minutes

Components

12 soldier tiles (6 per side)
2 commander tiles (1 per side)
1 action point track
1 action point marker

Files

Rules
Components

Link to the WIP-Thread

And now there's also a page dedicated to the game. You can find it here.

Prize Categories
Easiest Construction
New Designer
Abstract Game
Mechanic
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From gallery of T hardy
Tom Hardy
India
Pune
Maharashtra
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Contest Ready

Powerlords: Arena Of The Mystics

Suggested Playing time:
30-60 minutes

Designer:
Tom Hardy

Overview:
Powerlords: Arena Of The Mystics is a 2 player fantasy themed game of massive combat inspired from games like Mage Wars and combat mechanics in Mage Knight. You are a powerlord of an element fighting against other 3 lords of their different elements for the supremacy of your elemental race. It is a heavily thematic fantasy battle simulation with lots of stategic options like learning attacks, performing attacks, defending, moving, gaining energy etc. It also adapts new mechanics like placing cubes on slots on cards, game time simulation and dice rolls for constantly changing stats. It's played with only 54 cards, 12-14 cubes of red, blue, white and green colors and 14 dice.

From gallery of T hardy


Files:
Powerlords: Arena Of The Mystics Rules
Powerlords: Arena Of The Mystics PnP

(Powerlord Stand-up miniatures are also available in the PnP although you can save printing by using your own minis.)

Categories:
Best Intense Build
Best art/graphic design
Best Returning Designer
Best Theme
Best Mechanic
Best Competitive Game
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45. Board Game: Shapes & Stuff [Average Rating:10.00 Unranked]
From gallery of BoardGameGeek
Canada
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Contest Ready

Working Title
Shapes & Stuff

Designer
Dan Nicholson

Overview
Shapes & Stuff is a tile laying game for two players. The goal is to connect your colour's lines and dots to create complete shapes in the effort to beat your opponent in a "tug-o-war" style for points.

Play Time
15 - 30 minutes

Number of Players
2 Players

Files & Components
Rule Book
PnP Tiles & Scoreboard
- 1x PnP Scoreboard
- 120x PnP Tiles
- 1x Marker (cube, token, die, etc.)

Work in Progress Thread
This Is The Link

Example Image
From gallery of lethalfunk
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46. Board Game: Elemental [Average Rating:0.00 Unranked]
Board Game: Elemental
Scot Eaton
United States
Minneapolis
Minnesota
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CONTEST READY

Title: Elemental

Designer: Scot Eaton
Genres: Grid Movement, Hidden Information
Number of Players: 2
Length: 20-40 Minutes

Board Game: Elemental


Overview
Elemental is a strategic board game of simultaneous action and hidden information. Players assume control of either the light mage or the dark mage and control 7 elementals in a duel. The elementals--water, fire, earth, wind, ice, lightning, and light/dark--interact in a 5-way rock-paper-scissors system. Each of them is equally strong, given the right circumstances. The goal of the game is simple: either defeat or isolate your opponent's light/dark elemental.

The trick is that you can only find out your opponent's elementals by battle or deduction. Each player will be trying to gather information while cutting losses and revealing as little as possible. Elementals can sustain 2 hits, allowing players to take calculated risks and control an area with a bluffed piece.

The arena itself plays into the deduction process with its fountains (which provide tantalizing bonuses for matching elementals) and its energy wells (which generate crystals for special one-time maneuvers). Once the player has deduced their opponent’s strengths and weaknesses, they can take command of the arena and lead their elementals to victory.

Components
1 Game Board
2 D8 Dice
2 Player Mats
2 Screens
28 Checkers or Poker Chips (14 in each color)
8 Crystals

Print and Play Files: Elemental Print and Play

Categories
Best Art/Graphic Design
Best Wargame
Best Competitive Game
Best Abstract Game
Best New Designer
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47. Board Game: Royal Ruin [Average Rating:0.00 Unranked]
Board Game: Royal Ruin
Board Game: Royal Ruin


Game: Royal Ruin

Overview: This game uses a standard deck of playing cards to pit two groups of heroes against one another in a battle involving melee, spells and thievery. If you are familiar with fantasy role-playing games then you will immediately recognize many of the game’s concepts. In this game the three court cards - the King, Queen, and Jack - become the Knight, the Witch, and the Thief. Each hero type has it’s own unique strengths and abilities.

Number of Players: 2

Playing Time: Approximately 30 minutes

Status of Game: Complete and playtested with family and friends. Could use some “outside” testing.

Components: A deck of 52 playing cards. Optional: The battle boards in the link below.

Files:
Royal Ruin rules
Battle Boards (Working Draft, text only.)
Battle Boards Instructions

New graphical Battle Board and Player Board design. Warning, very black ink intensive! (Lighter colored version forthcoming.)
RUIN Battle Board
RUIN Player Board

Links:
BGG thread wherein this name got it's final name!
Work-in-Progress thread

Videos
A training video is now on YouTube!
How to play the card game Royal Ruin
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From gallery of adularia25
Caroline Berg
United States
Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the steep cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Snow-White and Rose-Red
A game of faithful sisters, hidden treasures, enchanted animals, and evil curses for 1-2 players.

Designer:
Caroline Berg

Overview:
Snow-White and Rose-Red is a fairy tale adventure where you take control of Snow-White and/or her sister Rose-Red. The goal is to save the Enchanted Bear, who once was a prince but has fallen under a vile curse from the Ungrateful Dwarf. To defeat the Ungrateful Dwarf you need to steal back the treasure he stole from the prince or you need to remove his source of power - his luxuriant beard - with a pair of scissors. Explore the woods near Mother's Cottage, rescue trapped animals, and make sure you never have more than four curses upon you at a time! Will you be able to save the Enchanted Bear and defeat the Ungrateful Dwarf? Or will you become cursed too?

Suggested Play Time
Around 30 minutes.

Components
• 18 Event cards (3 Mother’s Cottage, 3 Fallen Log, 3 Babbling Brook, 3 Cave Clearing, 3 Wild Herb Patch, 3 Alpine Meadow)
• 10 Curse cards
• 9 Item cards (6 Animal Whistles, 1 Silver Scissors, 1 Copper Scissors, 1 Bear Brush)
• 8 Animal Companion cards (2 Giant Eagles, 2 Fish, 2 Rabbits, 2 Songbirds)
• 4 Ungrateful Dwarf cards
• 3 Tokens (1 White Rose, 1 Black (Red) Rose, 1 Enchanted Bear)
• 1 Map

Files:
For components, go here.
For rules, go here.

From gallery of adularia25


Aiming for:
• Best Art/Graphic Design
• Best Child-Friendly Game
• Best Cooperative Game
• Best Returning Designer
• Best Theme
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49. Board Game: Siberian Dice [Average Rating:6.86 Unranked]
Board Game: Siberian Dice
Eugene Panferov
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37.6 Basic

Designer:

Artem Borovkov
Eugene Panferov


Overview

An abstract strategy board game, using dice as moving pieces.
The core of the game mechanics is "dice-locking": a die is locked when the number of pips equals the number of the neighboring dice.
The goal is to lock 6 of your own dice before your opponent do so.
The conflict is that players, manipulating their own dice only, affect the locking status of opponent's dice as well.


Time for one round:

10-30 minutes (greatly depends on players' skill)


Components:

1 equilateral hexagonal board of 37 hexes
12 red and 12 blue dice (one color for each player)


Files:

http://376.su/pnp.pdf


WIP thread:

https://boardgamegeek.com/thread/1430550/wip-2015-two-player...
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