Solitaire Games On Your Table - February 2015
Kyle
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Another month has come and gone, and now it's February!



Welcome to
the Solitaire Games On Your Table list!
February 2015


If you've arrived here via the subscription thread, welcome back! You know what to do, and probably won't even bother reading the rest of this header.

If you've just discovered this list through the front page, through a subscription to a game that has been posted, from subscribing to another user, or through any other means, WELCOME! We're glad to have you here! Take a look around, make yourself at home, and join in on the fun! Feel free to post your own games, comment on the games posted by others, and even join the general discussion at the bottom of the page.





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Whether you're new or old, here are several links you may find useful:
1) 1 Player guild
Home Base for solitaire gaming.
Whether you join up or not, you won't find a better place to discuss solo gaming (aside from these monthly lists).

2) Solitaire Games on Your Table Monthly Geeklist SUBSCRIPTION THREAD
Subscribe to make sure you never miss a month.

3) 2015 SGOYT Challenges SUBSCRIPTION
Just because you're playing solo, doesn't mean you only have to play with yourself.

4) SGOYT made me buy this!
A "support group" for the "unfortunate" "victims" of these monthly lists.
If this list costs you money, go here to tell us all about it.

5) 1 Player Guild / SGOYT - 2015 Solitaire Goals
Do you have any plans for your solo gaming this year?
Here's a great place to tell us everyone about them, and see what others are doing too.

6) The Solo Games Chain of Generosity
An ongoing list where you can give and get games.

7) Solitaire Recommendations For Your Table
Got some money burning a hole in your pocket and need some good recommendations?

8) 2014 People's Choice Top 100 Solo Games
The best of the best in solo gaming.

9) Solitaire Games on Your Table Spreadsheet
An ongoing spreadsheet that tracks everyone and everything posted to the SGOYT lists.

------------------------------------------


Game Ratings:
Over the past several months, it has become somewhat of a custom to give a brief set of ratings for any game that gets posted here, to give others an idea of what to expect. It would be really great to see that continue!

Not sure what to do? Just give a quick set of comments, as little as a single sentence each, telling us one thing that you like thumbsup about the game and two things that you dislike thumbsdownthumbsdown.

Can't think of anything you dislike about the game? Try to to come up with at least something that others might not like about it.

Want to list more than just three things? Go nuts!



The Monthly "Challenge" - Origin Stories
There have been a lot of great threads in the 1-Player Guild and particularly in the past month or so about what first brought players into solo gaming, how they got their starts in gaming, and even the sorts of things people look for in their solo games. Building on that "getting to know you" theme, this time around...

Tell us about your first time with the Solitaire Games On Your Table (SGOYT) lists.
What brought you here? Was it from a subscription, or did you find it on the front page or on a specific game page?
What was the first game you posted? Do you still own it and/or play it?
Was there anything else notable about your first visit?
Anything else you'd like to share about your first visit?
What keeps bringing you back?
How much money have these lists cost you?
If you haven't been back since your first visit, how are you even reading this?

Make sure to label the item as "Origin Story" or something equally obvious so they don't get missed!










Future lists will be hosted by:
March 2015 - HRune
April 2015 - garyrbrooks
May 2015 - reverendunclebastard
June 2015 - koinskyz
July 2015 - joestin
August 2015 - Iz Nibz
September 2015 - lukather
October 2015 - SBGrad
November 2015 - rangerx
December 2015 - mikolajl
January 2016 and beyond... (Let's wait a few more months before taking more volunteers.)
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1. Board Game: Power Grid: The Robots [Average Rating:7.15 Unranked] [Average Rating:7.15 Unranked]
Kyle
United States
Up Nort' Der
Wisconsin
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ORIGIN STORY

This was the first item I ever posted to a SGOYT list, way back in 2013 on the very first SGOYT - before it was called SGOYT: Item for Geeklist "May is Solitaire Gaming month"

The Robots were the main item, but it was actually a whole list of gaming goals for the month, most of which I did complete. I still own and play every game listed there and several are still in heavy rotation, but of them Power Grid is the one that has seen the table the least since then. As great as the Robots are for solo play, Power Grid remains a game that's best with other players.

What keeps me coming back is the gaming, and getting to see what others are doing with games that I enjoy. I've never tried to keep up on every item on every list, especially as they've grown in size, but I still do keep an eye on certain games and certain other BGG users.

Speaking of certain other users, that's how I first found the list. Every year when I've done the big BGG Secret Santa, I've made it a point to subscribe to my target to see what kinds of things they're doing on the site. Honestly, some of them have been pretty boring and were barely active on the site at all, at least in areas that would set off subscription notices. However, one was different, and would frequently post all sorts of interesting things, including on that solitaire gaming list. Once there, the list itself looked pretty neat so I jumped in and have never left.

Just who was that mystery user? That will remain a mystery.


ADDED: So far these lists haven't cost me much money, aside from paper, printer ink, and time spent cutting and laminating. I've tried out quite a few great PNP games since starting here, but so far have somehow resisted purchasing any new games based off what gets posted here. However, quite a few games have been added to my wishlist...
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2. Board Game: Mice and Mystics [Average Rating:7.41 Overall Rank:220] [Average Rating:7.41 Unranked]
Kyle
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I recently acquired both Heart of Glorm and Downwood Tales, so I've been playing through those over the past few weeks. Here's my ongoing list item where I'll be recording the play-through of each chapter.


thumbsup Gorgeous artwork and exceptional components
thumbsup Great story-driven narrative that pulls you into the game and makes you really care about what happens to the characters.

thumbsdown Combat is fairly simplistic, with a lot of dice-rolling.
thumbsdown If you don't get into the story aspect of the game, it could quickly seem repetitive and unexciting. (Although honestly, if you weren't going to at least attempt to enjoy the great story this game provides, I don't know why you'd even bother with it in the first place.)




Below this point will be spoilers for both expansions, so read with caution if you haven't played through them but think you might.


-------------------------------------

Heart of Glorm - Solo Campaign

--------------------------------------
Previous chapters can be found here: Item for Geeklist "Solitaire Games on Your Table - January 2015"


Heart of Glorm - Solo Campaign

Chapter 3: Chock Full of Nuts

Mice (Starting Setup)
Collin - Encourage, First Aid
Nere - Bark Fur, Summon Pet Slug - Mystic Blade
Filch - Energy Rush, Tail Sweep - Bone Knife
Maginos - Mystic Bolt

(Not used this chapter)
Lily - Exploding Shot, Preemptive Shot - Badger Gloves


Maginos was required for this chapter, so Lily sat out.


A lurker grabbed Maginos moments after the mice began in the Sewers, but he was able to break free and with help from Nere picked it apart with magic. Filch quickly took out a pair of roaches while Collin worked on a third, but with some difficulty because it took a big bite out of him before he chopped it apart. Three more caustic roaches surged as they were crossing the water, but all were disposed of before they could cause any damage. Meeps even managed to get one of them.

They went to the (blocked) Tunnel Entrance and found it crawling with roaches, but they were no match for Filch who raced ahead and cut through them effortlessly, gaining himself the Roachmaster achievement in the process (that's 3 chapters in a row!) and buying the team some valuable time. Maginos found a nice bow that he tossed to Filch, then they were on to the Sewer Drain Pipe...

Another lurker attacked as soon as they entered the area, but Filch shrugged off the attack and sprinted over top of the drain pipe to pull the pack rat peddler out of the water before he was swept away. It bought the team even more time, but none of the items the peddler offered were worth buying.
Nere sliced off several of the lurker's legs with her Mystic Blade, then Collin put it out of its misery with his own sword. While waiting for the others to make their way around, Filch found a grape and Nere found a nice Needle Rapier, which she handed off to Collin as soon as he caught up.

Without a tinkerer in the group they couldn't head up into the Pipes, so they went through the Crystal Tunnels instead, and met up a whole pack of skulker rats. Maginos disintegrated one with a mystic bolt as it approached, then Nere charged and decapitated another with her blade. Collin and Filch moved in to go for the remaining two, but they managed to block the attacks and then struck back. Collin took a hit, then Filch blocked and tore one apart with his bone knife, but they'd made too much noise and attracted unwanted attention. Skorch! Filch ran out to head it off while Nere went for the last skulker. She missed, but while it was distracted Meeps(!) bit it in the neck to put it down. Rather than attempt to fight off Skorch in the tight confines of the tunnels, they all scrambled up the ladder to the Alchemist's Chamber.

They came face-to-face with a trio of skulkers, but the real danger was Skorch who had followed them up. The skulkers dropped quickly thanks to Filch and Collin, but Skorch set Maginos on fire so he had to fall back until the others could help out. They chipped away at Skorch, but it managed to set Collin on fire too before Nere swept in and hacked it to pieces (5 damage hit!) with her trusty blade once again.

Safe for the time being, they all took turns searching as Maginos and Meep climbed up on the table to find a window. A Lore Rune was found, which was used by Nere to gain Strangle Vines.

Meeps flew out the window, and another chapter ended in a success!


Ending Abilities and Kept Items: (Abilities/Items in Bold are new)
Collin - Encourage, First Aid - Needle Rapier
Nere - Bark Fur, Summon Pet Slug, Strangle Vines - Mystic Blade
Filch - Energy Rush, Tail Sweep - Bone Knife
Maginos - Mystic Bolt - Lucky Skullcap
(Lily - Exploding Shot, Preemptive Shot - Badger Gloves)

----------------------------------

Added 02-02-15


Chapter 4: The Silencing

Mice (Starting Setup)
Collin - Encourage, First Aid - Needle Rapier
Filch - Energy Rush, Tail Sweep - Bone Knife
Lily - Exploding Shot, Preemptive Shot - Badger Gloves
Nez - Thundersqueak

(Not used this chapter)
Nere - Bark Fur, Summon Pet Slug, Strangle Vines - Mystic Blade
Maginos - Mystic Bolt - Lucky Skullcap



Nez was required for this chapter and Nere was required to remain behind, so that was an easy swap. Lily hopped back into her spot that Maginos had occupied in the previous chapter. (Setup didn't specifically restrict him, but the story text had him staying behind too.)


The group was ambushed by skulkers and caustic roaches as soon as they began. The rats were cut down before they could cause any harm, but there wasn't enough to time stop all of the roaches and three of the mice ended up wounded before the area was cleared. Then they headed down into the Crystal Tunnels...

Grape Trap! What a cool thematic twist to the game, and a pretty nasty obstacle too! Stuff like this is what really makes the game shine.

Lily fired off a pair of shots the moment she hit the ground. The preemptive shot sailed wide, but she followed it up with an exploding arrow that took out the pair of roaches waiting on the far side of the room. The third tried to take a bite out of her leg, but Collin chopped it in half. Then they had to deal with the trap. Filch was completely unconcerned and raced ahead, while Lily and Collin could take their time and wait for the right moment, but big ol' lumbering Nez was in for a world of hurt unless they could find another way through. Filch found a leather breastplate that he handed to Nez, but then Lily found a Mystic Tome that would have been an amazing treasure if Maginos or Nere was along for the ride - they could have pulled a teleport scroll and jumped straight to the other end. Instead, Collin used it for a Heal All scroll that was going to come in handy after Nez took a pounding from the grapes. Collin and Nez continued searching while waiting for a gap between the grapes, but instead of finding something useful Collin found a Mind Worm. Fortunately Nez was on him immediately to give a gentle tap on the head with his hammer.

When they found a gap, Filch ran ahead and took out a roach, while Lily quickly followed and killed a second one. Collin was right behind her and stabbed the lurker spider that had scurried after Filch but couldn't quite reach him. Collin and Lily prepared for the imminent attack, but it never came as a timely grape rolled through and crushed it into a gooey mess right before their eyes. They didn't have time to relax, though, as a pair of skulkers arrived. Lily blocked the first's attack and then tore it apart with her badger gloves. The second took a swing at Filch and missed, then Collin and Filch used the trick of linking their tails to trip it up. The immediate dangers passed, they spent some time searching before they found enough of a gap between the grapes to make it to the stairs to escape. Even Nez managed to slip through without getting hit.

Nez finds a nail for his hammer.
Into the Kitchen and another cool thematic area, sneak-attacking zombies! Nez and Filch teamed up to take out one that was right next to the exit tile. Lily took a shot at one and missed, so instead of knocking one of the others over Collin did a quick search instead. They held their breaths as the zombies wandered some more, then Nez smacked another to knock it down while Filch dropped another single-handedly with a tail sweep followed up immediately by his dagger. Lily put an arrow through the one Nez had knocked over, but in its dying moments it let out a screech that raised the alarm, alerting the three on the table. Collin scrambled up the broom handle to head them off and knocked down one that stayed down. The other two started swinging, but neither could find their target. Nez and Filch climbed up the broom handle to help and knocked down one each, which Collin followed up with a swing to make sure another stayed down. Nez smashed the remaining one with his hammer and Collin again finished it off, then they took a breather for a turn to patch up their wounds before heading into the Queen's Chamber. Filch found a Ring of Cat Strength that he hoped would serve him well in the battles ahead.

Fighting against the blaring music, Lily sent and explosive arrow into the swarm of roaches and blasted three at once, then Filch sprinted to the mortar and dropped its operator before it had the chance to fire. Nez and Collin headed toward the vanity to destroy the music box, as Lily picked off another roach to claim the Roachmaster achievement. Filch joined the other two to hammer away at the music box, while Lily did a great job picking off any new roaches that appeared. A few turns later it was over, the room fell silent, and another chapter had been completed successfully.


Ending Abilities and Kept Items: (Abilities/Items in Bold are new)
Collin - Encourage, First Aid, Backslash - Needle Rapier
Filch - Energy Rush, Tail Sweep - Bone Knife (dropped), Ring of Cat Strength
Lily - Exploding Shot, Preemptive Shot - Badger Gloves
Nez - Thundersqueak - Leather Breastplate
(Nere - Bark Fur, Summon Pet Slug, Strangle Vines - Mystic Blade)
(Maginos - Mystic Bolt - Lucky Skullcap)

----------------------------------------------

ADDED 02-04-15


Chapter 5: Chemical Attraction

Mice (Starting Setup)
Collin - Encourage, First Aid, Backslash - Needle Rapier
Filch - Energy Rush, Tail Sweep - Ring of Cat Strength
Lily - Exploding Shot, Preemptive Shot - Badger Gloves
Nez - Thundersqueak - Leather Breastplate
Nere - Bark Fur, Summon Pet Slug, Strangle Vines - Mystic Blade
Maginos - Mystic Bolt - Lucky Skullcap

All six got to take part in this chapter. Nere and Maginos began in the Alchemist's Chamber where they spent the previous chapter, while Collin, Filch, Lily, and Nez had to work their way back from the Queen's Chamber.

Skulkers attacked both groups right away. One managed to badly wound Nere, but she used the pain to her advantage and disintegrated it with her ginger root wand. Then the two got to work gathering the ingredients needed for the Heartworm potion. The other four had a much larger pack of skulkers to deal with, and Lily took a big hit, but it didn't take them long to clear out the room. Lily did a quick search and found some throwing daggers that she gave to Collin in exchange for patching up her wounds, while Nez used the tinkerer's treasure he found in the clock to construct her a powerful new enchanted bow.

Their next stop was the Kitchen, where they met an old friend... Brodie. Necro-Brodie. Collin and Nez went out ahead to attack, but Brodie was quicker and swallowed Nez. Lily to the rescue! On her very first shot with her brand new bow she rolled three hits, earning the Marksman achievement and freeing Nez. In the blink of an eye she followed that up with a second shot (using the token she'd just acquired) to knock out the beast. They didn't know how much time they'd have before it got back up again, so they quickly swept the room and headed down into the Dining Tunnels.

Meanwhile, back in the Alchemist's Chamber, Nere and Maginos had collected the last of the ingredients and Nere started mixing. Some of Lily's luck on the other end of the board found its way to Nere, as the attempt was successful on the first try!

A trio of mindless rats were waiting in the Dining Tunnels, but they never stood a chance. Nez dropped two in one mighty thundersqueak, then Collin swept in right behind him and made sure they stayed down with a quick swing and a backslash. Lily double-tapped the third with her enchanted bow, then they all took a moment to make a search (Collin found a grape) before entering the Kitchen Tunnels, which they cleared just as quickly.

Yet another skulker went after Nere and Maginos, but they were able to fend it off from a distance. Nere missed with her first attack, but finally rolled their first cheese which she handed that off to Maginos. He sent out a mystic bolt that took out the Skulker and turned it into an explosion of cheese, making him the Cheesemaster and leaving them well-prepared for whatever came next.

The Kitchen was swarming with roaches, but each did their part and cut through mess. Collin, Nez, and Lily picked off the roaches, while Filch scurried up onto the table and effortlessly dispatched the mindless rat operating the mortar with his trademark tail sweep and dagger combo. They burst back into the Alchemit's Chamber just in time to see Maginos disintegrate another skulker with a mystic bolt. Reunited, and another chapter successful!


Ending Abilities and Kept Items: (Abilities/Items in Bold are new)
Collin - Encourage, First Aid, Backslash - Needle Rapier
Filch - Energy Rush, Tail Sweep, Dodge - Ring of Cat Strength
Lily - Exploding Shot, Preemptive Shot - Badger Gloves (Dropped), Enchanted Bow
Nez - Thundersqueak - Leather Breastplate
Nere - Bark Fur, Summon Pet Slug, Strangle Vines - Mystic Blade
Maginos - Mystic Bolt, Chain Lightning, Fly - Lucky Skullcap

-------------------------------------------------------

02-07-15


Chapter 6: Glorm's Glow

Mice (Starting Setup)
Collin - Encourage, First Aid, Backslash - Needle Rapier
Filch - Energy Rush, Tail Sweep, Dodge - Ring of Cat Strength
Lily - Exploding Shot, Preemptive Shot - Enchanted Bow
Nere - Bark Fur, Summon Pet Slug, Strangle Vines - Mystic Blade
Maginos - Mystic Bolt, Chain Lightning, Fly - Lucky Skullcap

(Not used this chapter)
Nez - Thundersqueak - Leather Breastplate



Only five could go along in this chapter, so Nez sat out.


Full setup, early on.
They cleared the Crystal Tunnels quickly and without incident, although a few lucky rolls by the last few rats to be defeated filled up most of the cheese wheel. It was early and there was no immediate threat, so they all took a little time to search; Nere pulled a Determination card, which gave everyone a nice cheese boost moments later when the empty surge was triggered at the end of the round.

They moved on to the Kitchen Tunnels, where Lily immediately picked off a roach at long range. The others ran out to take care of the rest and cut through the mindless rats quickly, although Filch got a face full of poison from a caustic roach. Nere tried out her new Voodoo Doll, and used one roach to take out another, while Collin found the Fickle Amulet he'd lost several chapters earlier.

They then climbed up into the Kitchen where they found themselves surrounded with greedy roaches that grabbed a few pieces of cheese, but then they started striking back. Lily sent out an explosive arrow took out two at once, but that drew the attention of a centipede so instead of taking out the rest of the roaches they turned their focus to that. Maginos and Filch each took a chunk out of it, then Collin charged out and sliced it in half with a mighty swing, plus he caught a nearby roach with the backswing. Lily shot a fourth roach to claim Roachmaster (making the remaining roaches less greedy), then Filch cleared out the last survivor.

They checked out the Dining room next where they were ambushed by Skulkers. Lily fired off preemptive shot, but instead of scoring a hit she gained the Cheesemaster achievement. Lily and Nere both took big hits from the Skulkers, but they all struck back in turn to get rid of them.

On the way through the Dining tunnels, after facing a swarm of roaches, a frenzied crawler appeared but Lily almost single-handedly took it out with her enchanted bow (three hits in two shots). Collin took a swing to finish it off, then they were on to the King's Tunnels.

Another swarm of roaches appeared, but they posed little threat, and then they entered the King's Chamber for the final showdown. Skulkers were waiting for them as soon as they entered the room, and Lily took another hit. Lily fired back to take out one of them, then Filch cut his way through to take out two more.

The final showdown.
It was time to deal with Glorm. Collin ran to meet him head on, while the others started lobbing shots at him. Lily scored a hit, but then Glorm summoned Skorch. Lily fired a few shots to chip away at Skorch, then Collin moved in to finish it off and even took a swing at Glorm but missed. The group had Glorm pinned down and took turns wearing down his defenses while Nere called upon her slug buddies who moved into position.

Lily nocked the Arrow of Truth, let it fly, and it was over...


Heart of Glorm completed!



Ending Abilities and Kept Items: (Abilities/Items in Bold are new)
Collin - Encourage, First Aid, Backslash - Needle Rapier (Dropped), Mystic Blade
Filch - Energy Rush, Tail Sweep, Dodge - Ring of Cat Strength
Lily - Exploding Shot, Preemptive Shot, Accurate Shot - Enchanted Bow
Nere - Bark Fur, Summon Pet Slug, Strangle Vines - Mystic Blade (Given to Collin), Voodoo Doll
Maginos - Mystic Bolt, Chain Lightning, Fly - Lucky Skullcap
Nez - Thundersqueak - Leather Breastplate
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3. Board Game: Legion of Honor [Average Rating:7.35 Overall Rank:3938]
Bob Hansen
United States
Menomonee Falls
Wisconsin
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Just setting Cuba Libre up on my table and will be playing it past midnight, so this will be for February. After playing a face to face game today of Fire in the Lake I am really anxious to pull out another COIN game and play it solo tonight. I plan on trying out the Syndicate and botting the other players and seeing how it goes.

EDIT: I did win as Syndicate. The designer claimed to me, in person, that he thought all of the bots were pretty well balanced and that technically the game could be played by itself with all sides being botted (the rules specify solo games for just 26 July or Government). Solo games, however, allow the Syndicate to last in a game, which is key to them winning.

Anyways, back to the IMPORTANT STUFF:

I have a feeling, however, that COIN will take a back seat by Wednesday when Legion of Honor is due to arrive by Fed Ex from Coolstuffinc. This game, following the life of a simple grognard in the French Army during the Napoleonic years has some intriguing possibilities as a solo game. It seems like a little part RPG, a little part of a narrative game like The Hunters: German U-Boats at War, 1939-43 as far as some random elements to it, and some room for decision making as well. I will be updating my entry after playing it with some more thoughts on it.
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4. Board Game: BattleCON: Devastation of Indines [Average Rating:8.04 Overall Rank:211] [Average Rating:8.04 Unranked]
Ava Jarvis
United States
Bainbridge Island
Washington
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ORIGIN STORY

It was February, 2014... I wasn't happy at work or at home, and I was still amazed by my most recent BGG.CON, years after my previous one back when it was still hosted at the Westin.

I picked this game up at BGG.CON, had it signed by the designer, and loved it, even though after BGG.CON I could find zero people who wanted to play it.

So I started digging into the BattleQuest logs, and have loved it ever since. I still have warm fuzzies from that BGG.CON whenever I play this game.

Continued because I left out the rest of this story goodness

I had lurked before, I think, I don't remember when I found out about SGOYT. It was probably because the GeekList showed up on the front page and I just watched it, wondering.

And then I just quietly delurked and that seemed to be the end of it.

I hang out here because it's such a nice community. And I am content.
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5. Board Game: Commands & Colors: Napoleonics Expansion #3 – The Austrian Army [Average Rating:8.40 Unranked] [Average Rating:8.40 Unranked]
Matt Crawford
United States
San Francisco
California
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Playing through the scenarios in this expansion, which I just recently got.

Just finished Sacile, which the French won (which apparently is very uncommon, according to ccnapoleonics.net's statistics), and Teugen-Hausen, which was a complete blowout by the Austrians. The Grenzers just stood in the woods and rifled down the helpless French right wing.
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6. Board Game: Baseball Highlights: 2045 [Average Rating:7.63 Overall Rank:366]
chris leko
United States
Brooksville
Florida
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So it's Feb here in Florida, so I'm posting this here.

Decided to try this game tonight, finally (well, I got it in the mail on Friday, so it's not really that long). Set it up and played one best of 7 and got creamed by the "AI" (it's in quotes, because it's not really an AI at all). Learned I was doing some things wrong (batters only hit what their card says regardless of what speed they are, so I was giving a one base advantage to the fast batters, and the AI deck had lots of those), so I decided to set it up again.

The game solos quite fast (a best of 3 took me about 25-30 minutes), and is actually pretty cool. But I think it's the game mechanics that I think are really cool more than anything.

It's a baseball game in theme, but mechanically it's quite a bit abstracted. You don't go through innings, but there are ways to play "double play" cards and your batters will hit singles, doubles, triples, or homers.

It's actually a bit of hand management coupled with trying to trump what your opponent is playing, a bit of bluffing with your "on deck" card (a card that gets set aside at the start of a contest that you can pinch hit in, or try to use to save the game at the end... and the more I think about that rule, the more thematic it is.....).

The solo game is played in a best of series against an AI deck. This game is unlike other "deckbuilders" in a way. On one hand, you're not trying to cycle through your deck really quickly, but on the other, you are trying to recruit new players between matches to improve your team (players are cards, that are displayed in a 6 card offer). At the start of the game, you deal the AI 15 random cards from the buy deck (so it starts with a stacked team compared to yours), but this advantage is offset because the AI player plays every card randomly, so there's not a lot of strategy to its plays. Sometimes it will play a card that's useless to its current situation, and other times it will play the card it needs to FOIL your plans. Interestingly enough, the AI deck never changes, so you can sort of build yours to counter it.

During a round, one player plays a card and resolves its "immediate" effect. This might be to remove 2 of your opponents base runners, or get an extra hit if you're behind (or have runners on second), or cancel hits your opponent is threatening. Then your opponent resolves his/her threatened hits. Then you place yours.

The pacing is a bit odd, but I think it'd be quicker and less awkward if I wasn't resolving 2 boards at a time.

Each mini-game (think individual game in the best of series) is 6 rounds, with the home team getting the last card played (the visitor can attempt to "save" by either playing their on deck card, or blindly drawing from the top of their deck in an attempt to cancel whatever hits are played on the home team's last card played... this was NOT CLEAR in the rules at all), and the player with more runs scored than his/her opponent wins the game.

The player then gets to buy new players using the money icons on the 6 cards they played), which go on top of the deck (so they're used the next game). They then have to send a number of cards to the "minors" (read: remove from the game) equal to the number of cards they bought, so their deck is always 15 cards (card scrapping built in? cool!). Then you draw 6 more cards and are ready to go again for a second game in your best of series.

The rulebook is short, and some of it isn't all that clear, but I found answers to my questions in various places on the game's page here (need to start an errata/clarification thread I think), so my second game went a lot smoother.

First game, BO/7, and I lost horribly. 4 games to 1. But I was playing some runners wrong, so it gave an advantage to the AI (they had a lot of fast runners, and I was giving them free bases when I didn't need to).

Second game, BO/3, and I got lucky enough to take it in 3 (won 2/1).

The game plays fast, is decently light, but is fun.

As a solo deckbuilder, I think I like it more than Star Realms (which is a fantastic multiplayer game, but the solo game got a bit boring for me). There's a ton of variability between games in what cards the AI has, what's available for me to buy (there's a 60 card buy deck, but in both of my games, I only saw like 12 cards of it). Each of the four starting decks also has a bit of asynchronous abilities in the deck (didn't look at them too closely, but there are differences), which I think is pretty darn cool in any deck builder, and it'll keep the multiplayer game from getting stale during the early rounds.

Based on these two quick plays here are my thoughts:
thumbsup Solo game seems to offer some cool choices, and the game is light enough for me to want to play two in a row
thumbsup The baseball theme is a winner for me (it's the reason I backed it on Kickstarter... well that and a promised solo variant in the rules).
thumbsdown Rulebook is kind of meh.
thumbsdown The box is about 50% bigger than it needed to be. I know there will be some expansions for the game (got 2 with the kickstarter, and I ordered the 3 that I didn't buy, for whatever reason), but those are kind of small. It could have done with a box the size of Run, Fight, or Die, or Lagoon, but it's in something that has about the same area as a slightly skinnier COIN box! Way too big for 120 cards, some pawns, and 3 smallish boards.
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7. Board Game: Friday [Average Rating:7.22 Overall Rank:308]
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United States
De Forest
Wisconsin
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Well I started the month the same way I ended the last... Lost in yellow phase.

thumbsdown I keep losing in the yellow phase
thumbsup I keep having fun and it is quick to setup and play
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8. Board Game: Freedom: The Underground Railroad [Average Rating:7.61 Overall Rank:309]
Justin
United States
Plano
Texas
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I literally checked for victory, turned and looked at the clock and it was 12:00, so I suppose this game happened in February.

I feel like it's been forever since I played this, though it was just November I think. I did pull of a win on the easier 1-player card which I think means I've won it 2 or 3 times so I may go ahead and bump it up.

The win did not come easy. Had I not been able to purchase the last support token by grabbing a card in the abolitionist offer on the last turn, I was probably doomed. I played as the conductor, gaining an extra couple movement most of the game which is invaluable. For some reason, tonight's play really showed me that this game is all about the maneuvering of your slaves through the ever pressing gauntlet of slave catchers. Some of you are probably thinking, "no duh moron... it's the Underground Railroad," and you're right to do so. I knew this before, but something about tonight's game just really sucked me in and showed me just how difficult the job was and how clever the UG participants had to be to dodge the potential captors. Awesome game. If you've never experienced it, you need to try.

thumbsup Theme. As I said above, the more I play, the more the feeling of tension moving your slaves south to north is palpable.

thumbsdown Some randomness might frustrate people. Whether it's the slave catcher dice, the abolition card draw, or the slave market draw. Sometimes, if all three of those things unite against you, there really is no hope.

thumbsdown A couple of my cards have a small dot of some glue-like substance on them. It doesn't affect anything, but it's annoying. I think I have this in my copy of 1775, too. Maybe Academy needs to explore a different card printer. Otherwise...

thumbsup The production is stellar.
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9. Board Game: Barbarian Prince [Average Rating:6.50 Overall Rank:3659]
The One
United Kingdom
Bristol
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After spending most of last year preparing for an exam in November I've fallen behind on my reading. Just last week I got back to Bernard Cornwell's Saxon Tales/ Warrior Chronicles. They follow the story of Uhtred of Bebbanburg as he attempts to recapture his family's ancestral Castle and lands from his uncle who userped him as a young child.

Which loosely reminds me of the plot behind Barbarian Prince, meaning I've been looking to get this to the table for the last couple of days.

Starting at 1901 I'm able to cross the river on my first attempt meaning I avoid the Royal Guards (that's never happened, I'm already into uncharted territory here) and discover a town that doesn't appear on any of the regions maps. A chance encounter with the Mayor's daughter leads no where, but the next day I manage to get an audience with the Mayor who, moved by my plight, writes me a letter of recommendation to the Lord of the nearest Castle.

Crossing the mountains I find a road which I follow south to the Temple of Zhur where a riddle is revealed to me that I believe refers to the location of hidden treasures. Following the coded instructions leads me back north to the same region of the mountains I had previously crossed where I quickly discover a locked and trapped chest. Keeping my wits I'm able to disarm the trap and am rewarded with 48 gold pieces.

Following the mountains round the Kabir Desert I bypass a Portal of Darkness and come to Donat's Temple where I fall in love with the Priestess. I convince her to elope with me and she goes one further, stealing 100 gold pieces worth of temple treasures before we make good our escape. Needless to say, we am no longer welcome at the Temple.

From here we follow the road south; the hunting and the weather are good and we're very much enjoying each others company. It's been a little over 4 weeks since loyal Ogab smuggled me out of the castle following my fathers assassination, and for the first time since those days I feel that the fates are smiling upon me. The great wheel of fortune that bears us all, and sometimes drags us down, is now starting to raise me up again.

The road leads to Huldra Castle where I attempt to see an audience with the Baron. He's a busy man and time and time again we get refused. Feeling that he could be important to my quest I persevere, paying bribes were necessary to ensure I will be received before the Baron. The I get a luck break and bribe the Seneschal who arranges an audience with the Baron.

Now I hit a slight rules snag. The Seneschal entry (E148) says 'If you pay this bribe, add ten (+10) and roll for seeking an audience(R211) once more. Do I add 10 gold to the bribe, or add 10 the dice roll? If it's the dice roll then why doesn't it instruct you to do this after you roll the dice? Does anyone know what I should have done here?

As it is, I roll 11. A good roll, but only enough to let me pay my respects. Then I remember, the letter of recommendation! I look back through my notes, yes there it is; +2 to your roll when seeking an audience, and that's exactly what I'm doing! My 11 becomes a 13 meaning the Baron becomes my Noble ally and he gives the order to prepare his army to march north and help me regain my throne.

With my future Queen by my side I vow that, if any harm has come to loyal Ogab, I will seek those responsible and hold them to justice. Then treaties will be drawn between my Kingdom and the lands of Baron Huldra and reparations made to Donat's Temple. I will honour my fathers memory by honouring my debts and owning my actions.

But first, I'm coming home!


thumbsup It's refreshingly different from modern games. If you've enjoyed Fighting Fantasy etc. then you should give this a try.
thumbsup It gives a really sense of adventure, crafting a different story everytime you play it.

thumbsup/thumbsdown When you combine the unforgiving enviroment with the randomness of rolling dice it can seem very unfair at times. I like this, but I understand that others might not.

thumbsdown I seem to get lost, a lot.
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10. Board Game: B-17: Queen of the Skies [Average Rating:7.01 Overall Rank:1223]
jonathan schleyer
United States
Manhattan Beach
California
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Just finished my first report:

Pilot: 1st Lt. St Exupery
B-17: "Provence" (B-17F-70-B0 42-29754)
Squadron: 153rd Bombardment Squadron, 281st Bombardment Group (Heavy)
Mission: 151 (First mission)
Date: February 3, 1944
Target: Wilhelmshaven (Port Area/U-Boats)
Position: Middle Squadron

Crew Status:
Pilot 1st Lt. St Exupery (1)
Copilot 2nd Lt. Charles (1)
Bombardier 2nd Lt. Beaufort (1)
Navigator 2nd Lt. Nicholas (1)* SW lead to invalidity – recovered but unable to fly again. Need a new Navigator to be assigned to the crew.
Engineer MSgt. Eli (1)**
Radio Operator Sgt. Roger (1)
Ball Gunner Sgt. Bordeaux (1)
Port Waist Sgt. Pascal (1)
Starboard Waist Sgt. St Pierre (1)
Tail Gunner Sgt. Talon (1)
(#) = Missions
* = 1 Kill
# = 5 Kills

Bomb Drop: On Target
Accuracy: 30%

Enemy Fighters: Encountered-23 (KIA-3 FBOA-2 FCA-4)

Awards and Promotions:
How does this work?

B-17 Status:
-Landed on emergency air strip in England
-Fuel Tank leakage
-#2 engine oil tank leakage caused #2 engine to shut down
-Will be ready for next mission assuming the aircraft can be repaired and flown to 8th Air Force Base on time for next mission


Debrief:

After taking off from the 8th Air Force Base, on B-17 Provence’s maiden journey, we headed east towards Germany. As soon as we left the coast of England we encountered three 190s coming straight at US. After trading fire with them, we were fortunate enough that they missed us and allowed us to continue on our way.

The journey to the objective continued relatively easily until we got over the objective. That’s when things got really hairy! Right before the objective we hit two waves of German fighters. We fought back valiantly but couldn't prevent being hit. There were just too many of them! The fuel tank on the port wing got hit and started leaking. The holes looked pretty small and we were losing fuel slowly. Will we make it home? We also got hit on the wing flap but to no negative effect.

Over the target we encountered light flak that did not hit us. 2nd Lieutenant Beaufort, our Bombardier, dropped our bombs on the objective. It looks like we hit our target!

Unfortunately, as we turned around, we hit another two waves of German planes. Our bombardier suffered light wounds and our Navigator, 2nd Lieutenant Nicholas, suffered serious wounds and our plane suffered some more superficial damage. Our engine #2’s oil tank was also hit forcing us to shut that engine down. Thank goodness that we had just dropped our bombs as this allowed us to keep up with the rest of our B-17 friends. We would never have made it home otherwise!

It took us a while and a lot of ammunition to finally shoot down and escape the German fighters over the objective. Our Engineer in the top turret had a deadly aim today as he shot down two enemy planes while the rest of the crew did a good job damaging some planes and scaring them away.

Leaking fuel over the Atlantic we continued our westward journey. We encountered ten more enemy planes on our return trip. Our radio operator replaced our seriously wounded navigator in order to man the guns near the front of the plane. For some reason most of the Germans were coming straight at us. And just when we thought we might get overwhelmed and never reach England, air cover rescued us by chasing away the last enemy planes in sight of the English coast.

Just as we saw England, fuel was running really low. An emergency airfield was identified and we successfully landed on friendly territory!

Inspecting the crew and the plane, it feels like the plane can be relatively easily repaired. However, we’ll have to say goodbye to our Navigator who survived his serious wounds but will unfortunately remain an invalid for the rest of his life. He was sad to leave us but proud he had played his role on B-17 Provence’s first mission!

Pilot: 1st Lieutenant St Exupery
B-17: “Provence” (B-17F-70-B0 42-29754)
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11. Board Game: Dawn of the Zeds (Second edition) [Average Rating:7.95 Overall Rank:1227]
Koinsky
France
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ORIGIN STORY

This was
Albert Hernandez
United States
Greenville
SC
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hosting month and he was celebrating "Firsts", for the first anniversary.

I was reading SGOYT monthly geeklist for a long time but never posted anything. However, it was the first geeklist, I ever subscribed to.

Just can't remember how I found it, though. But the day I found it, I knew :
I would never be alone in solo gaming anymore
I would have to suffer temptation and resist the more I could. Sometimes, it's unsuccessful

About my first post, I do remember, accurately, this very moment : I was on holiday, seated on the sunny terrace of the Alps family's house, my favorite place on earth.
It was such a perfect moment!
I felt it was the perfect time to jump in and post my first contribution ever.

I chose DotZ as I was reading the rules and it was also my first Zombies game.
It still own it, I still play it (more than ever, I've so much fun with that game).

Since that first post, I have met - virtually - some wonderful people.

This and the first player guild are THE PLACES where I feel at ease and the only places I'm acting in on the Internet.
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12. Board Game: Origins: The Age of Reason [Average Rating:7.48 Unranked] [Average Rating:7.48 Unranked]
Stig Morten
Norway
Kvernaland
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Play your Origin game again challenge.

In addition to Kyle's Origin story challenge, I think this one is needed.

Still feel the same about the game now?

One person wins d28(since it's February) in GG.

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  • 1d8 =
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  • Mon Jun 1, 2015 10:57 am
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13. Board Game: Roll Through the Ages: The Bronze Age [Average Rating:6.90 Overall Rank:578]
Suzy Vitale
United States
Silver Spring
Maryland
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ORIGIN STORY

I can't remember how I got to SGoYT (maybe I found the 1P Guild first?), but I also can't remember why I just came upstairs so yeah. I'm just glad I'm here!

The first game I posted was Roll Through the Ages. I had just gotten it and was excited to see that there were official solo rules. I remember Reverend Uncle Bastard asking me about it, and I was like "aawww, people are talking to me, how nice!" Because that's what really impressed me about SGoYT and the 1P Guild - the people are really great and that's what keeps me coming back. I read comments more than I post/interact, but there are good people with posts worth reading and that's valuable. And the interactions are pleasant and often hilarious.

Yeah, so the lists hadn't cost me much (I had only bought Friday, $12) up until a few weeks ago when I bought the core set of Lord of the Rings The Card Game....and I instantly became very addicted to playing this game and collecting ALL the cards. So, now I am poor here in the real world, but oh so rich in Middle-Earth.
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14. Board Game: The Lord of the Rings: The Card Game [Average Rating:7.63 Overall Rank:105]
Suzy Vitale
United States
Silver Spring
Maryland
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I picked the core set up a few weeks ago and was immediately hooked. Man, this is a great game! I've bought most of the expansions and have been having a blast with deck building. I read through some articles at Hall of Beorn and Tales of the Cards to get some tips on deck building - both blogs are tremendously helpful and full of SO much information.

thumbsup I can play for hours and literally have no idea where the time went. So fantastically engrossing. Epic in every way.

thumbsdown As a living card game, this game can get expensive fast.
thumbsdown Deck building with all those cards can be overwhelming.
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15. Board Game: A Week In Hell: The Battle of Hue [Average Rating:7.04 Overall Rank:4823]
Norway
Stavanger
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My first game this month was going to be Last Frontier: The Vesuvius Incident but I had some problems with the counters. New ones are on the way (thanks Andrew). Next in line was A Week In Hell: The Battle of Hue. I have the most recent (2014) printing (not the magazine edition).


Conducting my operations with surgical precision


First off, In order to be able to start moving in forces you need to take control of three zones: A, B, C. After trying to take the C objective several times I got the feeling something wasn't right. And sure enough. The new map has an errata where the order of the zone values has chaged from 4 3 2 1 to 1 2 3 4. Very low chances To snuff the NVA in the 1 valued C Zone with a MACV platoon sporting a combat value of 1. Rolling sixes was pretty difficult to say the least.


New US CRT



Old US CRT



The game has a great narrative and I love the whole urban combat theme. It has great components and the counters are some of the best quality ones I've seen. The rules are ok, but some areas was a bit unclear and I had to read them a couple of times before I got them right. Once you've learned the rules scrub's excellent A Week in Hell - Player Aid Card comes in handy. This is probably not a game you would play fifty times, but it should hold up to quite a few plays.

thumbsup Great quality components.
thumbsup I think this is a better game than Phantom Fury (also from Nuts! Publishing)
thumbsdown Errata on the new map. You guys had it correct the first time.

The Bottom line: I'm enjoying this game so far.
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16. Board Game: Monopoly [Average Rating:4.39 Overall Rank:15658]
Phil McDonald
England
Staffordshire
UK
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Don't panic ! I haven't just played this ! It's my Genesis of solo gaming.

Come with me, if you will, to 1964 (whoosh). I'm 9 and have asked for Monopoly as a Christmas present for a couple of years but haven't received it.

My Father was stores manager for a bus company and has brought home some advertising posters that were pasted on the side of buses for me to draw on the reverse blank side.

I borrowed the monopoly set belonging to the kids next door and proceed to make a full sized replica, including colouring and all the text on board and cards. OK it's fairly flimsy, but those posters were quite thick so it was perfectly usable. I played the heck out of it during the school summer holiday of 1964, with the Beatles dominating the air waves of the kitchen radio. Solo gaming was born for me.

I first found the SGOYT list about 4 months ago... I think I found it via the BGG main page summary.

The thing that keeps me coming back is undoubtedly the friendly nature of the list and the absence of angst and hissy-fits.

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17. Board Game: Friday [Average Rating:7.22 Overall Rank:308]
The One
United Kingdom
Bristol
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Origin Story

My firsy post was on the June 2014 SGOYT geeklist, on the same day I had picked up a second hand copy of this little gem. I still own it, but I've not taken it off the shelf since (checks)... early December! Right, that will need addressing.

The group I had at the time prefered 'lighter' games while I wanted something a bit more involved. What impressed me was the number of solitaire games available, what kept bringing me back was how friendly and helpful everyone is. I mean seriously Helpful (with a capital H), with you guys I never need to worry about having nothing to spend my hard earned on, or piles of money making the place look untidy and/or attractive to thieves.

I've lost track of what was impulse buying and what was directly related to these lists, but as they haven't cost me my home or marriage I'll go ahead and say they have cost me a 'reasonable' sum of money. It's been worth every penny though, except for Sentinels of the Multiverse (but that was my own fault).
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18. Board Game: Aether Captains: Pirates and Traders [Average Rating:7.13 Overall Rank:9343]
Reverend Uncle Bastard
Canada
Toronto
Ontario
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Origin Story

Way back in the ancient times (also known as May 2014), I was on a spree of solitaire PnP games. I believe it was a comment on one of the entries for the Solitaire PnP Competition that led me to SGOYT and I have never looked back. I posted my first post to SGOYT and it was this fun/thematic but tough to win PnP game.

Henneth Annun
United States
Muncy
Pennsylvania
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...the grey rain-curtain turned all to silver glass and was rolled back, and he beheld white shores and beyond them a far green country under a swift sunrise.
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jumped right in with advice on making the game a little more balanced.

Later that month I posted about Maquis and
chris leko
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generously gave me enough GG to finally get an avatar!

Since that fateful time I rarely miss a day on SGOYT, it has become my favourite part of the interwebs. I have even made a friend and gaming partner in real life from this list, the one and only (or one of two actually)
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============================================

Origin Story Part Two

My very first introduction to solitaire hobby gaming was at the age of 11. As a smart, wise-ass kid (nothing's changed), my teachers would try to find ways to keep me busy when I finished my work early to keep me from disrupting other kids in the class. One day my grade 5 science teacher, who also ran the schools gaming club, sat me down in the back of the class room and handed me an Ares magazine, told me to read it. It contained Ragnarok, a two-player game about battles of the Norse gods. I set it up on the table in the back and proceeded to learn the game, playing both sides. Since that day I have loved gaming. In the heady social days of school there was much D&D, Car Wars, Battletech and Stratomatic Baseball. Lots of folks around to play games with then.

I fell out of the hobby for most of my adult life. I began to get the itch to return in the last few years, but I didn't have a group of gamers to play with. However, exploring at my FLGS I noticed some co-op and solitaire suitable games. Picked up Legend of Drizzt and Zombie Survival. The games turned out to be just ok, but I was hooked on gaming again.

In an effort to buy better games, I found (and joined) BGG. This led me to a vast array of fantastic solo and co-op games, starting with Arkham Horror and a bunch of great PnPs. Then on to SGOYT which has cost me easily in the range of $800 in the last 9 months.

Right now is a renaissance of solitaire gaming, and I am happy to be in the midst of it. Having this place to come and discuss solitaire games, celebrate wins and commiserate over losses, and lure each other into spending all of our money, has been an amazing addition to my life.

Thanks to everyone here for the motivation and support! Game on!
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19. Board Game: Robinson Crusoe: Adventures on the Cursed Island [Average Rating:7.95 Overall Rank:36]
They call me Mister...
Ireland
Donegal
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ORIGIN STORY

This was my first posting to the SGoYT Geeklist back in April 2014. I can't strictly remember how I stumbled across SGoYT. I got Zombicide for my birthday the previous November and that re-lit my gaming hobby fire, as did the discovery of the whole world of BGG making gaming seem mainstream and helping with all those pre-internet "I don't understand this bit but no-one else I know has heard of let alone owns the game" questions.

Anyway, I do recall I got addicted to Ricky Royal playthroughs and in particular Robinson Crusoe stood out as a type of euro adventure game with narrative I was keen on - I was sold! It was expensive but a 'local' (well, Dublin - 4 hours drive away) OGS eventually got it in stock and once it arrived and I had played my first game I was so pumped I just had to tell someone about it and the first and only people I thought may be interested were you lot.

This list and associated Guild have made solitaire gaming that much more fun for me. Gaming is great but chatting to someone about your gaming just adds chrome to the whole experience so thank you all for that. Of course this means you shall be regularly hearing occasionally from me for many moons to come!

Sorry about that! yuk
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20. Board Game: Dominion [Average Rating:7.66 Overall Rank:72] [Average Rating:7.66 Unranked]
Ian Davies
Wales
Cardiff
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ORIGIN STORY

I had seen a few posts mentioning SGoYT but had no idea what it stood for so assumed that it was some geek thing that people just pick up on after being on BGG for long enough (like FLGS). Late last year I found the 1 Player Guild and saw the Solitaire Games on Your Table geeklists but still didn't put two and two together. Until I saw the microbadge, the name with the mouse over text made it clear what the acronym stood for.

So, I decided to look through Decembers list and remember thinking that this was something I could do with my plays. Part of my new years resolution was to be more active on the site so starting in January of this year I began logging all my plays and adding my solitaire plays to the January list. The first thing that stood out for me was the variety of solitaire games being played (the first 31 items in December were unique and there were 327 different games played over the course of the month). I also noticed how supportive every one was of other peoples plays.

My first game was Dominion (it was a Christmas present for myself). As it has only been 1 month I still own it and do not see me selling it off anytime soon.

I keep coming back (if you can say "keep" after 1 month) as the lists are a great way to get an idea of how a game plays and if I will like it. I've already bought Robinson Crusoe: Adventures on the Cursed Island as a result of Januarys list. So far I have only spent £55 (~$85) on games because of the list but I also Kickstarted 5 games last month so I have deliberately held off buying more games (other than Greenland which I had to buy before it goes out of stock everywhere again).
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21. Board Game: Questor [Average Rating:7.02 Unranked]
Arne Hoffmann
Germany
Essenbach
Germany
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ORIGIN STORY

My first appearance was back in June 2013 with trying to get Thunderbolt Apache Leader to the table as well as actually playing Questor a couple of times.

If I remember correctly, I discovered the list through BGG's front page and was probably made curious by Ryan's sympathetic Avatar.
Ryan
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I still own Questor but have not played it since. Maybe time to get it back to the table.

I did not return to the list until February 2014 as an active poster. Mainly because I did not find time to post and/or play solitaire games in the 2nd half of 2013 (moving house and all such stuff).

However, the seed was planted and since discovering this super friendly community of solitaire gamers, my focus on solitaire gaming has been sharpened quite a bit and I did discover (and buy - yes, buy) more solitaire games than I would have thought about back in 2013. Did not count how much money this list did cost me and probably do not want to tell anyone, anyway. cool

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22. Board Game: Arkham Horror [Average Rating:7.31 Overall Rank:239] [Average Rating:7.31 Unranked]
Andreas Kaiser
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ORIGIN STORY

Where to start? I have always played board games, all the way back to my childhood. Always had good to awesome groups and always played solo but only for the learining process.

The first solitaire board game I played for the fun of it and not just for getting into it faster was Arkham Horror. So this is some kind of gateway game to solitaire board games for me. And it spread the virus to look for more.

I was lurking on BGG for months until I finally signed up. Too many bad experiences on other boards made me go this way. I signed up in march last year. And it's like an addiction. You click one game and end up in 10 others. Which is a good thing!

When I found out about Guilds, I subscribed to a few and one of them was the 1 Player Guild. I found it the most active and inspiring Guilds of them all. So much information and such a good motivator! It's like an engine that keeps my solitaire gaming running.

I just started posting in the SGOYT list in january. Again... lurking first, posting later. First I wasn't sure what to post, what can I write etc. I came here because I wanted to find out more about the most active community within the BGG community. Sounds like a secret agency within an agency.

Got myself the member badge, and started posting in january. Magic Realm that was. And I posted it a few times during my journey of learning. And I am still over it.

My first visit here was a marathon of clicking through threads of interesting games. My wishlist grew bigger and bigger. I like that! The cult of the new is not a bad thing! I actually play my games, not only store them...
Anyway the amount of good, friendly and helpful people and the mass of information here in this guild is why I am coming back, every day! It is an addiction.

I don't know how much money I spent because of this list but my wantlist is a big monster now. I can for sure say that my focus on games has changed since my first visit here. I have an awesome group with a weekly meeting but we have tons of games already for it. Board games and RPGs. So my focus is more on solitaire games now than on a 2-5 player game. I play more solo than with my group.

Keep this engine running guys. Maybe I am part of it and can inspire someone else like you did with me. thumbsup
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23. Board Game: Star Wars: Imperial Assault [Average Rating:8.13 Overall Rank:26]
Michele Esmanech
Italy
Milano
Milano
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This month, I am continuing the Campaign with Garkhaan and Fenn.
You can follow my progress on my blog: Star Wars: AGE OF REBELLION and, more specifically, the mission phase by phase, using Redjack's automated Imperial player cards:
Spoiler (click to reveal)
ROUND 3

Time for the rebels to activate.

Garkhaan's 1st ACTIVATION strikes the Elite Nexu, and kills it.

The probe droid closest to Fenn activates: it is going to attack, inflicting 3 more wounds on the rebel, bringing him at 13 wounds (of the 22 of his current state).

then, for its second action, it engages Fenn and moves in front of him, blocking his way.

Fenn's 1st ACTIVATION
Fenn doesn't bother with the probe droid, and moves close to the terminal, and interacts with it (its color is BLUE) so he has to take am INSIGHT attribute tests, and he makes it!!!!
1 down, 2 to go.



The second Probe Droid activates, and engages Fenn, and then attacks him and inflicts him 5 more WOUNDS!!!!

Garkhaan's 2nd ACTIVATION: the Wookie attacks twice the blocked door, and BLASTS it!

this initiates the DEFENSE protocols sequence, and he finds another NEXU inside the bunker.

The Nexu, then activates, and he pounces on the Wookie, and deals him 4 wounds!

Fenns's 2nd activation: he attacks the closest probe droid, using 1 strain to perform a BLAST attack: inflicting 2 damage to one, and 1 damage to the other.
Then Fenn attacks again, and inflicts more wounds to the droids… things are note looking good…




END of the third ACTIVATION PHASE.


STATUS PHASE
1) Threat increases to 6 !!!!!
2) everyone readies (garkhaan has 13 wounds, and 4 strain; Fenn has 18 wounds and no strain)
3) will the Imperial deploy? YES! An ELITE NEXU appears, and it appears right behind GARKHAAN!!!

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24. Board Game: Castle Panic [Average Rating:6.69 Overall Rank:816]
Ian Davies
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Cardiff
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This was my first ever play of this game. I have played Dead Panic a few times on my lunch break with colleagues but that plays completely differently to this.

I played with the Wizard's Tower expansion.

The game lasted about 2 hours (mainly because I had to keep referring to the rules) and came down to the final possible move of the game. All the walls were destroyed and 5 of the six towers were destroyed. The only one left was the wizard's tower. There was one enemy left on the board and he was in the castle and one space away from the tower.

I drew my cards and had nothing useful so discarded one of them and picked up a wizard card. This card allowed me to deal one damage to one enemy even inside the castle. So with my last attack I killed the enemy and won the game. I'm not sure in real life it would be classed as a victory if you only have a 6th (or 12th if you include the walls) of your castle left standing.

The three additional mega boss monsters didn't really pose too many problems. The Dragon was killed off with one card. The Chimera moved into an area that I had plenty of cards for so only lasted 2 turns. The Necromancer was also killed on 1 turn with the use of a couple of cards. The biggest problem actually came from the original boss monsters. I hadn't seen any of them for the first three quarters of the game so when I drew the Goblin King I knew something bad was about to happen. The first additional card drawn was Orc Warlord, the second was a general monster, and the third was the Healer. Having these on the board at the same time made things much harder and caused most of the damage to my castle.

thumbsup - It is a challenging game and with different combinations of cards in my hand with monsters drawn it could have been a different result.
thumbsdown - I prefer the mechanics of Dead Panic. I like that the players only get cards when they are in the middle but that they can go out to attack zombies that are too far away to hit otherwise. The only thing that game is missing are bosses.
thumbsdown - Archers and knights should be able to attack in all rings leading out to their ring. What kind of knight runs past a monster that poses an immediate threat to the castle just to hit one that cannot do any damage to the castle.
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25. Board Game: The Captain Is Dead [Average Rating:7.34 Overall Rank:955]
Judy Krauss
United States
Pittsburgh
Pennsylvania
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The Captain is Dead is a co-op game, but it can be played solo if using 3 or more characters. The theme is that the ship is surrounded by hostile aliens, is badly damaged, and only a few of the crew members have survived (not the captain). They must try to repair the jump drive and escape before the ship is destroyed. Unfortunately, the ship continues to take damage...

There are a lot of options in this game: having many different characters with different skills and abilities to choose from (or randomly select); deciding which ship systems to use with the limited actions available; deciding which repairs are more imperative; and whether to spend skills and actions on gaining tools, more skills, and/or upgrades or to try to make do with what you have and concentrate on fixing the jump drive and shields. With the randomness of the Alert cards causing more problems for the ship and crew, I suspect that this game will have a lot of replayability!


February 1, 2015

d10-1 I played The Captain Is Dead for the first time, using three characters (Chief Engineer, Tactical Officer, Scholar) while playing solo. I lost horribly, losing my shields and then taking another hit to them. Boom.

It didn't help that the 5 initial Alert cards (not defendable) disabled my teleporter, computer, and external sensors, injured two of my crew members, plus damaged the shields. Shortly afterwards, my torpedo tubes were disabled plus aliens were crawling all over my ship!

Planning to try again soon.


d10-2 For my second solo game of The Captain Is Dead, I decided to play with 4 crew members. I chose the Chief Engineer and Tactical Officer again, plus the Soldier and the Janitor. I found that the Soldier was surprisingly useful for many things, like getting Battle Plan cards, launching torpedos, and also using the security station, while the Janitor came in handy for fixing systems, especially after I got him a tool so that he got an extra action.

I think I got lucky this game because the 5 initial Alerts didn't damage the Comm, Teleporter, or Computer (that came later ). Life on a spaceship is so much easier when those systems are functioning! I never did manage to get any upgrades, but the Battle Plan cards really came in handy.

I managed to win, barely fixing the Jump Core with my shields completely down. One more shield hit and that would have been the destruction of my ship.



========

thumbsup I like the theme. The game is hard to win, but it is suspenseful rather than frustrating.

thumbsup There are many strategies to consider and try. Also, there are many different characters to try so it should have a lot of replayability.

thumbsdown The rules, especially for the Kickstarter edition I got needed some clarification. But there is an errata sheet on the company website, and a PDF of the updated rules. And the designer is very quick to answer all questions here on BGG. thumbsup

thumbsdown This is a minor quibble, but the small cards are just a bit too wide. They almost didn't fit in the FFG mini-sleeves.
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