GCL Mafia 210: Castle Crashers
Matt C
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Ypsilanti
MI
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Welcome to GCL Mafia Division's weekly list! If you stumbled onto this list by accident (or on purpose!) and want to know more about the Game Chat League concept, please see the GCL wiki and/or the Mafia wiki. If you want to look at past GCL Mafia lists, go here: GameChat League: Mafia Division Subscription Thread.

Our current roster in order of preparation (next week's poster in bold):

Happymrdave
eapeas
captainraffi
fdubois
touchstonethefool
bobcatpoet
charlest
Thesp
Dolus
ecargo
Epsilon_Balls
Beloch

Please add an item to represent your gaming life for the week of January 26-31, 2072. List any games played along with your thoughts/opinions. Also, feel free to share gaming news, life updates, random thoughts, or anything else you deem appropriate.

Rules for the list are:
1) A weekly game is spotlighted and discussed. The poster will pose questions about it to encourage conversation.

2) Themed questions are optional. They can be gaming-related topics or non-gaming-related topics.

3) A top five question is posed by the previous poster and answered by the current poster. These top fives are usually game-related, but can include other topics as well.
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1. Board Game: Castles of Mad King Ludwig [Average Rating:7.67 Overall Rank:82]
Matt C
United States
Ypsilanti
MI
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The theme for this week is all things castles. So, we'll start with the newest hottest castle game:

Have you played Castles of Mad King Ludwig? If you have, what do you think the game does well, and what could be improved upon in the game? Do you feel that the game length is too short, or castle sizes are too small? Do you find the public and/or private goals frustrating or obtuse? Are certain types of rooms more valuable than others?
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2. Board Game: The Castles of Burgundy [Average Rating:8.12 Overall Rank:12]
Matt C
United States
Ypsilanti
MI
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Arguably Feld's more successful/popular game. Why do you think this game is more popular than, say, Bora Bora? Do you like the dice placement that the game incorporates? How many players work best with it? Have you played with any of the expansion boards, and if so, do they change the game substantially?
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3. Board Game: Stronghold [Average Rating:7.23 Overall Rank:555]
Matt C
United States
Ypsilanti
MI
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One of the most thematic Ameritrash games I've ever had the opportunity to play. Have you played this game? Do you feel that the game is fairly balanced between the invading forces and those humans within the stronghold/castle? If there are balance issues, does the thematic component outweigh them?
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4. Board Game: Castle Panic [Average Rating:6.69 Overall Rank:808]
Matt C
United States
Ypsilanti
MI
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Completely opposite from Stronghold is Castle Panic. Do you like the idea of a Tower Defense board game? Do you feel that the expansion improves or fixes issues with the original?
 
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5. Board Game: Dungeons & Dragons: Castle Ravenloft Board Game [Average Rating:6.98 Overall Rank:614] [Average Rating:6.98 Unranked]
Matt C
United States
Ypsilanti
MI
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Have you played the Ravenloft (or any other D&D) board game? If so, do they either capture the proper feel of a board game or a D&D experience?
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6. Board Game: Win, Lose or Draw [Average Rating:5.25 Overall Rank:14616]
Matt C
United States
Ypsilanti
MI
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I was asked to provide my Top 5 games I used to love, but no longer do (for whatever reason). I should preface this list with a disclaimer that while I no longer love them, I do not think these are bad games -- just not for me.

1. Catan -- Tops the list, for me. I played an incredible amount of Settlers in college, but these days I'm hard pressed to play it. specifically, I think the rolling for resources can be incredibly frustrating, and there are often times when you know you're out of the running, but have to shadow-play for an hour, which is just no fun.

2. Hanabi -- I was hyped about this game when it first came out. I played it with everyone I could find because I found watching people learn the game an interesting and fun experience. However, once people know how to play, there's little clever logic about the game itself, and it plays just slightly longer than I want it to, usually.

3. Galaxy Trucker -- This applies to just the base game. Between playing the physical game a few dozen times, and then playing the app for hours upon hours, it's just not fun to sit down and build a Class I ship anymore. The meteors and pirates are a non-threat, and there just aren't enough components to make any meaningful decisions for your ship. I don't even bother look at the event cards 90% of the time. The expansions do fix these issues for me though.

4. Ticket to Ride -- Used to be a thrilling and somewhat cutthroat game. Now it's been relegated to the land of "amusing set collection I can turn my brain off for an hour to play." I actually still enjoy playing TtR, but it's fallen out of the "Top 10 Games" category it used to be in.

5. Hansa Teutonica -- after playing a few hundred times, it get to bit a bit monotonous. I'm just kidding, this game is perfect. My real #5 is Roborally. I loved the idea of racing around a track, snagging upgrades and pushing your opponents to their doom. It fit perfectly with my love of BattleBots type TV shows. However, the card system is tedious, and requires constant shuffling. My opinion was already waning when I heard about Pirate Dice, so I bought that instead and I'm much happier with that. It turns out that my group is just not a fan of racing games though, so even that does not see much table time.
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7. Board Game: Kanban: Driver's Edition [Average Rating:7.77 Overall Rank:221]
Jeffrey Drozek-Fitzwater
United States
Houston
Texas
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Kanban: Literally the first thing I said when I walked into Cafe Express: "Oooh, Kanban!" Sat down right away. Of course, I had mostly forgotten how to play. What am I doing again? Why do I want certifications? How do I score points? One of us hadn't played before, and he had total Kanban Face during the rules explanation. He stopped at one point and asked if the game is actually fun. We all assured him it is and we were in his place the first time.

After re-learning how to play, I had to try and remember what to do. That part didn't go so well... for any of us. After the first week, nobody had any cars. Whoops. We went really heavy into certifications. I struggled to get seats for the second meeting; two players were hoarding them all. Managed to finish second and have a much better idea of how I want to strategize for the next time. This is a good game. But I hate the Feldian mechanic for scoring certifications.

Twilight Struggle: Got to play this with Abbie for a couple hours. Problem is, I'm way past her as a player. It didn't help I got great draws (as much as the US can for Early War) and won on Turn 4.
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8. Board Game: Ciúb [Average Rating:6.15 Overall Rank:4641]
James Keith
United States
Oakland
California
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New Games

Kobayakawa x2
Ciúb x1
Ca$h 'n Gun$: Yakuzas x1
Machi Koro: Harbor x1

Old Games

Mascarade (with Mascarade Expansion) x1
Pairs x1
Ca$h 'n Gun$ x1
Android: Netrunner x4
Sushi Go! x1
Zombie Dice (with Zombie Dice 2: Double Feature and Zombie Dice 3: School Bus) x2
Machi Koro x1
Escape from the Aliens in Outer Space x1
Packet Row x1

A merciful break in the Workpocalypse this past week, with lots of good plays!

I was a little leery of Kobayakawa; it had rocketed up the Hotness list a few weeks back and I ended up getting it as an impulse buy at one of my FLGS's. After two games under my belt, I think it's a decent piece of filler. Choices are quick and difficult and it doesn't outstay it's welcome, but I can't shake the feeling that it's more random than it lets on. For a filler there's obviously an amount of randomness that's acceptable given it's length, but unlike something like Pairs (where whatever bad thing happens to you is your fault and no-one else's), beyond the narrow decision spaces that you have how well you do feels more up to the shuffle of the deck than any particularly good individual play.

Again, this isn't necessarily a problem given the games design space (and it certainly doesn't lack in drama, there are many opportunities for groans and cheers as players reveal their hands), but there are so many other good fillers out there that are both dramatic AND that give you some modicum of control over your destiny that I find it hard to recommend. It's certainly not a bad filler, just not one I want to play over all the other filler games out there.

As a fan of To Court the King, I was interested in the medium-weight dice management of Ciúb pretty much from the get-go. After waffling a bit on it given some of the negative comments on BGG, I went in for it after GameSurplus got it in stock and I didn't have to pay out the nose for it (well, not as much out the nose in any case ). It's a light-medium weight game of managing your dice pool to take advantage of scoring opportunities, and there's a nice balance of going for quantities of dice that are more likely to help (based on what's available) or going for dice that can manipulate results (which are more directly useful but also likely to backfire). It's different enough from TCtK that it's worth checking out if you like these kind of games. But if you're not a fan of dice-randomness, despite the emphasis on managing that aspect that the game has, I'd recommend you steer clear. As for me, I enjoy it enough that I want to see what sort of legs it has over a few more plays.

I got a chance to try the first edition of Ca$h 'n Gun$ with the Yakuzas expansion, and it adds some slightly different flavor. The fact that the cowardice tokens taken for backing out can become wounds for Yakuza players changes their dynamic, along with their attacks always landing on someone (skipping over those who've backed out). The throwing stars felt a bit gimmicky, but overall it was an interesting variant. I'm now more keen to try the second edition as the changes look a lot more interesting now that I've played the first a few times.

And finally, one of my regular gaming group brought Machi Koro with The Harbor expansion, and it was a bit of a mixed bag. On the one hand, having all the extra buildings added some welcome variety to the game, and I can see how that would be a nice change for someone who'd played the base game to death. And the way that all the building cards are dealt with kinda-sorta-works, in that it's a simple solution that more or less keeps things available: All building cards are shuffled into a giant deck, and cards are dealt out until 10 unique buildings are available. Whenever a building is bought and the number of unique buildings is reduced, you draw from the top of the deck until you have 10 again, with copies of buildings already in the market stacking on top of each other.

From a setup perspective, this is nice and simple: you don't need to worry about keeping different sets of buildings separate from each other and it guarantees a nice random assortment every game. However, it does dramatically impact the pace of the game, as you're never guaranteed access to an even mix of cheap and expensive buildings. The first quarter of our game crawled horribly, with multitudinous dead turns (helped marginally by the new starting building that gives you a coin when you have no money) and no way to reliably expand your little engine unless the right cards came out at the right time. What was already a pretty random experience became even more so, and for the first 15 minutes I hated how slow and uneven the game had become.

And yet, for all that, the game did eventually pick up as cheap buildings became available and we all started to cobble together horrible, Frankenstein-like constructs that eventually started turning profits as as they became more robust. As it finished out it was finally feeling like the base game (in that it was pretty pacy and, had it been about 20 minutes shorter, didn't outstay it's welcome), and I'd softened a bit from my initial dislike. Ultimately, however, it's still not a game that I can say I like, though I think that those that do like the game will find some interesting things to appreciate in the expansion.

Edit: speeling and gram-mar
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9. Board Game: Moonbase Alpha [Average Rating:6.89 Overall Rank:6184]
Raf Cordero
United States
Bolingbrook
Illinois
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Netrunner
Infection: Humanity's Last Gasp New!
Moonbase Alpha New!

Netrunner
New expansion! A new big box came out and I'm really excited about a lot of the cards. Definitely looking forward to playing with them soon.

Infection
It's exactly what I was hoping it would be. The game is fun and I enjoyed my first play (helps that I won). I got pretty lucky with one of the items; I think it would have been much tougher otherwise. I like the idea of solo games, but I often can't get past the activation energy needed to set one up just to play solo. Luckily this sets up quick. I think Katie will like it and it may even be something we can leave set up and play tag team in the future.

Moonbase Alpha
Didn't think Katie would like it, but we tried it out anyway. She didn't, but I did! It's a light wargame that is a good intro to the genre and has some fun mechanics. Action selection works similarly to Starcraft which is neat, and I get a kick out of the idea that at the end of the day you're trying to raise your stock price and not necessarily eliminate your opponent. Winning battles where there is media present is much more important than taking good territory.

On my Mind
Very rough week at work, and unfortunately the weekend wasn't too relaxing. I got into the playtest for Jon Gilmour's (Dead of Winter) next game and was all set to play my first game on Sunday when the snow hit. My little snowblower died 10 minutes into the first round of clearing the driveway which sucked. It was super heavy/damp snow and we didn't want Katie dealing with it right now so I was on my own. It snowed faster than I could shovel, so as of this morning I'm at 4 full driveway clears. I could see my lawn on Saturday. Also, Bear could only take a few minutes out in the cold and I thought we'd make it to his walk this morning but he woke me up at 3 AM with two separate "presents" in different rooms. yuk

Thinking positive though, my gaming buddy Tim told us he is also expecting his first shortly after our baby will arrive so I'll have a gaming dad partner. It's his birthday this weekend and we're getting together for a party so hopefully will get some good gaming in as well.
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10. Board Game: Cthulhu Wars [Average Rating:8.03 Overall Rank:222] [Average Rating:8.03 Unranked]
Charlie Theel
United States
St. Louis
Missouri
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Safe Breaker x6
Catch Phrase! x4
Coconuts x2
Red7 x2 (new to me)
Cthulhu Wars x1 (new to me)
Cyclades: Titans x1


SafeBreaker review: http://www.2d6.org/2015/02/safebreaker-a-written-review/



Red7
Fine, but not spectacular. It's like a solid version of Fluxx. I wish it moved a bit faster though and it encourages players to kind of thoughtfully reflect during their turn, slowing things down. Pre-planning before your turn is worthwhile but the game state changes so often it will cause you to re-evaluate. Not bad but nothing I need to own.

Cthulhu Wars
Friend brought his copy and I played wrecked shit with Cthulhu. I ended up winning pretty handily as I expanded to three total gates on the first turn and summoned Cthulhu turn 2. I held 3+ gates most of the game.

So, I'm having a hard time really objectively evaluating this game. It's Chaos in the Old World 2.0. It's so similar that I'd kind of be a little annoyed if I was Eric Lang/FFG. There are certainly some differences which are kind of a mixed bag. The miniatures are closer to statues and insanely large. They're responsible for the game having a $200 MSRP and just look ridiculous on the table (in a good way). The system is solid but I think I favor the card play in Chaos over the spell books in CW. I also like the dual victory conditions in Chaos a bit better (dial ticking or points). It's a great game, one that's tempting me, but I'm better served playing Chaos some more (one of my favorites).

Cyclades: Titans
First game of this was a letdown, my second play was outstanding. We played Cthulhu Wars right after this which was also an excellent play, but at the end of the night we were saying we wanted to play Cyclades again. Such a great game.


On My Mind

Geekway just announced they're having a microgame design competition with some nifty prizes and the winner having the ability to their pitch their game to BGG's Chaddyboy on site. I've never had the desire to design a microgame but for some reason when this was announced on Friday I started putting pen to paper. Of course, I didn't want to design another abstract filler to occupy 5 minutes and be forgotten, so I came up with a 30 minute-ish (upper boundary of limit in competition) thematic game I'm calling Shiv.

It's a three player game where each player has a unique deck of 7 cards, each detailing a different member of their prison gang. The limit is 24 cards max so I have 3 location cards ("The Yard", "The Cafeteria", and "The Boiler Room") and you place characters from your hand face down and the goal is to identify key targets of your opponent's and take them out. Cards possess actions you can perform but they must be flipped face up to allow you to perform them (leaving them exposed). There's some bluffing/trickery and you kind of build up before triggering a "Shiv" action. It feels pretty different than any other game I've played and the design was 90% finished in around 2 hours. Excited.

I'm meeting with the owner of Miniature Market and his Marketing team tomorrow to discuss how they want to fit reviews into their site. So that's moving forward.
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11. Board Game: Viticulture [Average Rating:7.70 Overall Rank:120]
Dave K
United States
Austin
Texas
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Unfortunately this week both of my regular gaming days got disrupted, so I only got one game night in and it was a short one.

But at least the game was fun?

Viticulture - new

Despite having read the rules an eternity ago, I haven't played Viticulture until now. I'm glad I waited to play it until the 2nd edition was ready, as the changes between 1st and 2nd edition are all for the better. We played with 6, which is the max, and no expansions (as we had several first-time players). I think 6 might be too many - the game feels like it would be best with 4. It worked alright with 6 but that made the game a bit too long for the level of depth it offered.

Overall I enjoyed it. It's a lighter game - I'd probably peg it as medium-light - and the fact that it's rather thematic probably means it would be easy to introduce and teach to people who are new to gaming as well.

Some of the cards feel really powerful but it was mostly situational - I don't think anyone got a single card that "gave them the game" or anything. The buildings you can choose to add to your winery are mostly useful with the exception of the windmill - I see no valid strategic way to use that in the base game. Maybe an expansion makes it more useful? At any rate, that was the only thing that even after pondering doesn't seem worthwhile.

The game was close in the end and everyone had a good time. I would likely add some of the Tuscany stuff next time I play with other gamers but for more casual players this is probably plenty.
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12. Board Game: Orléans [Average Rating:8.08 Overall Rank:27]
Grace P.
United States
Turlock
California
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Martian Dice 2
Splendor 2
Botswana 1
Carcassonne: Gold Rush 1 NEW!
Dungeon Petz 1
Orléans 1 NEW!
Patchwork 1
Ticket to Ride Map Collection: Volume 2 – India & Switzerland (played Switzerland) 1
Ticket to Ride Map Collection: Volume 4 – Nederland 1
Tigris & Euphrates 1

Carcassonne: Gold Rush was okay. The gold tokens/scoring was kind of swingy, but I thought the theme was cute (and also rather thematic, relatively speaking). I won't be running out to buy this as my base set and few expansions will suffice, but I might try it again. Also, I am in awe of how many iterations they can keep coming out with. We were discussing this during our play and mentioning how the next theme should be space. Then, I see this tweet:



Orléans was enjoyable. It lasted a little longer than I'd have liked, but I think it may have been to three of the four players (including myself) being a little new and taking a bit longer than their turns than need be. I am glad I did not Kickstart this as it did not wow me, but I definitely would like to play it again and see if it's got some legs on it. I think the bag building mechanic in this was done very well and it was interesting in how you assign your workers each turn.

And although not new to me, it was my first play of Tigris & Euphrates with four, which was very enjoyable. (BGG actually says it's best with four.) I was probably the most experienced player in that I've played a bunch on the app; however, I certainly did not have the advantage. In fact, it was nice playing with others that were on a relatively equal level as that game definitely one where more experiences players can crush the noobs. So, I'd like to get some more plays of this, face-to-face, soon. The app is great, but it's far more compelling in person (as are most games).

---

Math Trade news: I'm dumping Omen: A Reign of War, Sail to India, Pay Dirt, and Spike (yay!). I'm getting Fiasco + Fiasco Companion, Click Clack Lumberjack, and $45 in gift certificates in return. I figured having the actual physical copy of Fiasco would be useful, especially since Raf, Paul, and I are planning on doing a Google Hangouts session this Saturday (which I'm pretty excited about).
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13. Board Game: Dominion: Alchemy [Average Rating:6.95 Unranked] [Average Rating:6.95 Unranked]
Travis Dean
United States
Escondido
CA
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Belfort
Carcassonne
Dominion: Intrigue + Alchemy

Dominion Alchemy was as fun as I always remember it being. I just again emphasize not combining it with too many expansions, diluting the number of Alchemy cards.

Carcassonne was fun to play again, since I never play it anymore.

This was my second play of Belfort. I'm still underwhelmed by it. It doesn't do enough for me, and it's one I find myself unable to plan ahead for whatever reason.
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14. Board Game: Merchant of Venus (second edition) [Average Rating:7.20 Overall Rank:585]
Robin Levins
United States
Round Rock
Texas
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Board Games
 10   Catan
 10   Catan: Cities & Knights
 10   Roll for the Galaxy x2
 9   Castles of Mad King Ludwig
 9   Shadows over Camelot
 8   Merchant of Venus (second edition)*
 8   Pandemic: The Cure x2
 7   Martian Rails
 2   Munchkin Adventure Time*

Video Games
 10   Dragon Age: Inquisition

It's been a busy past couple of weeks. January is apparently the busy season: I went to Houston for a nephew's birthday party one weekend, Kristen was out of town for several days the following week, then the next weekend we had family in town for AnnaMarie's birthday party, then the next weekend we went back to Houston to San Antonio to Houston for PAX South, and this past weekend was Kristen's birthday. I'm ready to rest for a bit now!

That said, Kristen and I will be starting up a regular game night at our house on Thursday nights. She's been wanting to have people over again, so I'm going to shift from the Tuesday group I've been going to and trying to have people over on Thursday nights. If we can get at least a couple of people over, it's going to be awesome, and I'm looking forward to it. Of course, that means we have to keep the downstairs relatively clean, but that's a good thing.

Let's hit the major points:

PAX South: Kristen and I decided to make a day of PAX South to see what it was all about. It's a gaming convention run by the Penny Arcade folks, and while it's primarily aimed at the video game crows, there was a substantial tabletop presence as well, with plenty of game tables available. There was a halfway decent library of games (though the checkout process was awful and way too slow at peak hours), and Kristen and I took advantage of the copy of Martian Rails to mark it off for our 10x10 challenge. There were way too many things we wanted to buy, but we did pick up some dice, a Dragon Age animated movie, a Doge shirt, some d20 earrings, and quite a few buttons. It was all quite a spectacle, and we enjoyed going around and seeing what was going on in gaming generally. When our 14 year old niece found out what we were going to, she asked her mom if she could go too, so we're thinking of surprising her with it as a Christmas present next year. Worth the trip.

Munchkin Adventure Time: I appreciate the theme of Munchkin. I appreciate its place in the hobby. I'm probably never playing it again.

Mind you, this incarnation of the game is a pretty good one, as far as Munchkin goes. The theme is excellently incorporated, and delightfully silly. I usually don't play Munchkin, but everyone had been so kind and played the games I'd suggested that evening (Pandemic: The Cure, Roll for the Galaxy twice), that it felt like I ought to assent to this suggestion. I have learned my mistake.

In the second round of the game, many of us had gotten to level 3 or 4, and someone encountered a significant baddie that was going to be a bit of a headache to overcome, but would result in some significant treasure and level gains, so another player teamed up with them. I decided to play a curse on one, which made them lose a nice piece of equipment and put them under the required level to take on the monsters. Bam! The two involved played three successive curses on me, which took my levels away, took my cards away, and made my next encounter be at -10 levels. I was effectively out of the game from that point, with no cards in hand, several levels (and treasures) behind everyone, and my next encounter (when/if I managed to ever draw a monster when kicking in the door) would effectively be an auto-loss. Awful experience. I'm done with the game. I did manage to grit my teeth and not make the rest of the game miserable for everyone else, which I consider a win in its own right.

Merchant of Venus (second edition): I had acquired this a few months ago, largely because I thought Kristen would love it, as it's the pre-eminent pickup-and-deliver game (which is a favorite genre of hers), with a modicum of exploration (which she also loves). The setup is a bit of a bear, and we had agreed to play it on a Saturday night after AnnaMarie went to sleep. It was a rough night getting her down, so when Kristen finally had her down at about 9:15 and I started to go through rules explanations, she said we might just be doing rules that night, and playing the next day, especially as the rules looked unwieldy at first.

We didn't stop playing that evening, finishing the whole game despite how tired we are. We can't wait to play it again. (We played the Standard version, not the Classic, in case that matters.) It's definitely swingy, but it's incredibly charming, and our game was stupidly close (3,640 to 3,620!). It's not for everyone, but it's definitely for Kristen and I.
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15. Board Game: Core Worlds [Average Rating:7.22 Overall Rank:519]
Matt C
United States
Ypsilanti
MI
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Last week, my group only played two games:

Spyrium -- We had about an hour before the fourth person in our group showed up, so I broke out my copy of Spyrium to show a friend who'd never played before. I positioned myself well the first two rounds, picking off a nice development each time, and managing to snag a mine while i was at it. However, the third round the large production plant hit. I knew Adam wanted it, but he had tons of meeples left to place, so I mistakingly dropped an extra meeple down onto the board rather than snatching the plant as soon as I could. Adam took the loss on his meeples so he could grab the plant. That effectively ended the game for me.

Core Worlds -- The big game of the night was Core Worlds (with both expansions). We all thought that because we were familiar with the game it would go faster. We were wrong. The expansions really bloat the time for this game, and we ended up calling off the game after over 3 hours of play. I really like the game, but I am really hesitant of game length now. zombie


On my mind: My algebraic topology class is kicking my ass. A lot. It was not the class I expected to have trouble with this semester.
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16. Board Game: Kansas Pacific [Average Rating:6.66 Overall Rank:4144]
Grace P.
United States
Turlock
California
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FYI: https://www.kickstarter.com/projects/1016374822/kansas-pacif...

Apparently this went up today. I didn't expect this to happen as it had been talked about being published by Queen awhile ago (check the forums), but never with a definitive timeframe. I guess that time is now.

I have the Winsome version and am very tempted to pick this up. What to do, what to do... (edit) just backed it because the early bird level is $15 cheaper. I am such a sucker. Someone comfort me and tell me I made the right decision.
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17. Board Game: Forbidden Desert [Average Rating:7.24 Overall Rank:263]
Fabrice Dubois
France
La Garenne Colombes
Hauts de Seine
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10 Android:Netrunner x3 (212 plays so far)
7 Forbidden Desert x4 (8 plays so far)
7 6 nimmt! x1 (3 plays so far)

On my H-index : after about 5 years of gaming, it is equal to 17.

It has room to go upwards since i am in a MMMOOOAAARRR games phase and since a bunch of plays are near the H-index value :

The Little Prince : 16 plays
Ticket to Ride : 15 plays
Hansa Teutonica : 13 plays
Survive! Escape from Atlantis : 13 plays
Tikal : 11 plays
Alexandros : 11 plays

All the following games in the H-index will have to be played a little bit more too :

Puerto Rico : 21 plays
Carolus Magnus : 21 plays
Pocket Rockets : 19 plays
Spyrium : 19 plays
Caylus : 18 plays
Metropolys : 18 plays

And all of those games could be brought to the table very easily.
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18. RPG: Fiasco [Average Rating:8.16 Overall Rank:5]
Raf Cordero
United States
Bolingbrook
Illinois
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I'm not going to say that the rest of you are missing the best time ever, but only because I don't want you to feel bad.
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