Will post more this morning sometime, but until then I should apologise for that poorly put together podcast, should have recorded it before the Super Bowl and I should have put it together better with notes, but I was so swamped last week. Next week will be better, I promise!
Well, even though I still feel a bit scatter brained, let's see what the heck I can manage to babble about here.
No games Monday - Thursday and I think I was suffering from withdrawals, but we got through it with a bit of therapy and some insane puppies.
Friday saw the arrival of Fidelitas on our doorstep and we got a quick 2 player game in Friday night. I was surprised by how light it is, not that I expected a heavy card game, but it still kind of shocked me(also no fault of the publisher either, I just didn't pay attention apparently or had forgotten everything I knew about the game). Kerensa ended up winning 10-8 and the game pretty much played as quick as advertised so it's going to be fighting for that 20-30 minute filler/before bed game spot in our house, which is pretty competitive. But I did like the game and the artwork is fantastic in it.
Saturday and Sunday saw three plays of Cockroach Poker, and a play of Ca$h 'n Guns (Second Edition) and Sheriff of Nottingham. Fun games that don't always agree with me, but they can be fun. Well, to be fair that was our first play of Sheriff of Nottingham but I kind of lump it in with those kinds of social bluffing games. The funny thing about this was that my daughter had an overnight guest this weekend and she played all these with us, she hadn't played board games before like this, just the typical ones that kids play, but she had a fantastic time, I do wonder though what she is going to tell her mom about them, that we taught her games that included lying, backstabbing and pointing foam guns at each other?
Sunday before the Super Bowl, Gabby and I also played a game of Machi Koro and we threw in the Machi Koro: Harbor for the first time. We played using the 10 card variant, which apparently is in the rules for The Harbor so we shouldn't call it a variant any longer. It changed the game a little bit, it will add a bit more variability from game to game, but ultimately, you can still win this one just rolling one die, as Gabby did. The Harbor brings some new things but ultimately just adds a bit more time to a game that imo should be played pretty quickly.
And that's it! I'm heading up to Columbia on Tuesday for a new game group meetup, going to try to talk to the shop owner about Double Exposure and setting up demos and maybe recruit a gamer or two.
Have a great week!!
EDIT: I can't believe I forgot to link this video that I submitted some footage for. Trust me, the editing makes me sound a bit smarter and more in control than I really am, haha. Love the stuff that Rhiannon is going to try to do with the Spooning Meeples, Kyle and Robin were fantastic additions to the group, sad to see Tiffany go though.
I haven't gotten to play with the gals at the FLGS so I grabbed the window I had Thursday afternoon to visit the store. I was pleasantly surprised to find that Kent had also passed by to pick up some of his orders, so he joins Julie, Jenny Rose, and I for some light gaming.
We start the afternoon with some Gamer Bingo. Kent makes some great objective selection as he jumps to an early lead by completing a card which rewarded him by auto-completing another objective (which was a nice 16 pointer). He then manages to collar the gold and wheat bonus, the 3 color province and 3 senator bonus, plus the 6 tile bonus for a runaway victory! Kent 75 (7 tiles Bonus 28 VP 32 Variable 15) Me 44 (6 tiles Bonus 10 VP 22 Variable 12) JR 39 (6 tiles Bonus 4 VP 28 Variable 7) Julie 29 (3 tiles VP 29)
Kent (bottom) "Bingos" his way to an easy victory!
Jenny Rose selects this game next, and soon chips were taken and hoarded, cards were reserved, and engines started to be built. I spread an engine for most colors and then build up the necessary colors for the personality tiles which enabled me to end the game as was the first to 15, with no one else able to respond.
My focus on the personality tiles guarantees me the win as I get to collar 3 of them! Me 15, Kent 10, Jenny Rose 9, Julie 8
This was the last game played in the afternoon. It was an interesting game as people took different strategies in order to score points. In the end Kent's gardener focused approach netted him high scoring objectives as he overcame Julie's panda eating strategy as well as her ending the game and my tile based scoring approach to win the game. Kent 41 (8 objectives) Me 30 (7 objectives) Julie 29 (7 objectives + emperor's bonus) JR 19 (5 objectives)
This game always guarantees a good looking board afterwards!
Sherwin and I get another game in as we wait for Sharlene to finish her class. This time I ramp up the difficulty as we face Advanced mode Citizen Dawn in the Ruins of Atlantis. For this Sherwin enlists Tempest as he comes from that Realm, and he is joined by Tachyon Team Leader, Legacy, and Wraith Price of Freedom (the latter 2 controlled by me). The start of the game had us think things were in control as we were whittling away at Citizen Dawn and while trying to manage the her Citizen minions slowly so that Citizen Dawn would not flip to her invulnerable side, and we had managed to bring her down to around 30 HPs from her starting 80. Unfortunately the environment did not help us as cards like the Kraken caused the 5th Citizen to hit the trash, and thus Citizen Dawn flipped to her invulnerable side and we were forced to suck up the attacks of her Citizens as we needed 6 to be in play so that Dawn could be vulnerable again. This proved to be too much as this meant the Citzens could now combo off each other, and Tempest was the first to go down. He did have an ability to have the heroes be invulnerable to a certain type of damage, and this kept the rest alive until Dawn flipped over and could again be hit. Unfortunately the rest could not cope anyway since different damage types were being caused, and the rest of the heroes soon succumbed to Citizen Dawn's flood of powerful minions, with her ending up with 24 hit points remaining!
Citizen Dawn's citizens prove too much for the 4 heroes as they all fall in The Ruins of Atlantis!
Saturday evening is McDonald's council time, and it was good one as the regular 4 (myself, Kent, Keith, Jim) are joined by Karl and Paulo (at least for a while) for 5-6P gaming goodness!
Pau had mentioned that he would be catching up, so we play this light racing game and try to maneuver our "bets" to finish among the top 3 in the race.
Game 1: The wolf ends up first, the fox and hare are tied for 2nd place, and the map layout where you have a stream at the first and last tile of the track makes the sheep end up last together with the tortoise. Keith and Jim are tied with 8, but Keith wins the tiebreak as the Wolf was his primary bet. Kent (7), Karl (6), and me (5) bring up the rear.
Game 2: The winning animals on the podium. Jim and Karl are tied at 5 but Jim's sheep is first place. I get 2 points while Kent and Keith both have 0 points!
Pau still had not arrived so we started a game of Age of Empires III: The Age of Discovery. We get a round in, then Pau shows up. He could only stay for a short game so we pack up and start a 6P game of this pirate racing title instead. The replacement card for the missing card from the red deck still had not arrived so we simply removed its equivalent from the other decks, and a full 6P game was on! The previous plays were all at 4P, and the addition of 2 more players meant that there was a lot more combat happening, and these provided a lot of hilarity. Jim was at his full "harass a Karl" mode, and Keith jump out early and grabbed several treasures, which I then found out in subsequent combats to be all cursed as Keith gave them to me in his initial victories against me. I did get my revenge though as I won succeeding combats versus him and returned a couple back to him! Despite this Keith manages to scoot past Port royal first to signal the last round, but his negative treasure cards weigh down on his final score. Conversely, me and Jim had positive treasure cards, but Jim had the more valuable ones which was enough for him to earn the victory!
Jim 24 (green Coins 9 Finish 5 Treasure 10) Me 22 (yellow Coins 8 Finish 8 Treasure 6) Keith 14 (blue Coins 6 Finish 15 Treasure -7) Kent 4 (red Coins 9 Finish -5) Pau -1 (purple Coins 4 Finish -5) Karl -5 (black Coins 0 Finish -5)
Pau had to leave, so the rest of us restart another game of this. This time we use the National powers. I used Spain to get +1 soldier a turn, Karl's Holland and Jim's Portugal had +1 Captain/turn, Keith's France had +1 Missionary/turn, while Kent's Great Britain had +2 colonists/turn. There was a lot of jostling for the choice of trade goods, and Keith also used his missionaries to help him collect a lot of goods by colonizing open areas. There area control battle was fierce, especially as I had managed to collar the 2 buildings which gave me extra colonists in the X and Y spots on the track. Kent and I also had a lot of soldiers and we colluded in order to rein in Keith's attempts to bolster his area scoring by killing off his builders. I managed to get the early lead in area scoring and never relinquished it, but Kent and Keith managed to buy end game scoring buildings and the end had us 3 in a very close lead for first place, while Karl and Jim were neck and neck for last place. The game ended in a tie for me and Kent, and he may have regretted our earlier collusion as I win the tiebreak due to my superior area control scoring for the win!
Kent rues our "alliance" as I win the tiebreak! Me (yellow) 82 Kent (red) 82 Keith (blue) 79 Jim (green) 55 Karl (orange) 55
So another good week of gaming with a couple of new games. I had arranged for two of my friends to come see the local boardgaming café Tuesday last week. They were a bit shy so preferred playing a game on our own. I hadn't played
for a long time and they had never tried so I wanted to introduce them to that too as it's one of my favourite mid-weight games. I prefer interactive euros and this is definitely one. Both of them enjoyed it a lot so next time I hope they'll agree to playing it with 1 or 2 more to get even more cutthroat.
I was at the café a couple of hours before them, however, so I broke out my new game of
and played two 4-player games of it. I had played it before and really liked it so I decided to buy it. I'm glad I did.
Saturday morning our local library had a shortish boardgaming session where I had agreed to meet up with a three others from the local gaming community to play
Castles was cool. Definitely better than Suburbia in my opinion but I wasn't too happy about the many way of scoring. A bit too opaque and with that many options. Not fond of point saladness which this leans towards. The Sheriff of Nottingham was a blast and I have already ordered it so here's to hoping it will be back in stock soon.
Over the weekend I also played these twice each:
Shephy obviously on my own. Got beaten heavily in one of them and scored 2900 in the other. This is a cool little thing. The two games of Splendor was with my girlfriend. Won one and lost one.
This game was neck and neck the whole way. I started to pull away a bit in the last round but had minimal bonuses, so my wife cashed in on her bonus tiles to pull off the win 172/#10f - 171/#10g. That is calling it close folks.
I tried a very different approach for me than my normal based on the board and the roll of the dice early on. I went with a strong Knowledge strategy that kept me in the lead until the end game bonuses where I got demolished, 206/#10g - 186/#10f. I had lots of Knowledge that let me take certain advantages but only one was an end game bonus for which I only had one tile count.
My copy of Fidelitas arrived in the mail late Saturday. I made multiple cold walks to the mailbox after lunch checking to see if it arrived. My youngest daughter and I had the evening together as my wife and oldest were at a book signing. Given it was a card game I was able to persuade my daughter to play a learning game with me. She was tired and not feeling good, but agreed.
After one play it is really too soon to give it a fair assessment. Basically, you have 10 locations and 9 guilds. Players have hidden mission cards in their hand that they can score on their turn if the conditions are met by yours or any other players actions. I suspect once you gain a better grasp of the cards and various missions, the manipulate element of the game becomes a greater factor in placement of character cards .
Zombicide - Attendance was light at this week's meetup, and one of the guys was anxious to get Zombicide back to the table. We all enjoyed our only other play, and he had picked out a scenario that took very little time to set up, so it was a pretty easy choice. I don't know the name of the scenario, but it was from the Toxic City Mall expansion, and the goal was to collect some sausages and kill a toxic abomination. Most of us had a good time with it (one of the players was not enjoying himself at all). The goals were pretty straightforward and didn't take a ton of strategic thinking or clever tactics, but it was still fun just ripping through zombies. I still dislike starting with a frying pan, but it's not too difficult to find better equipment. We won the scenario, mostly because a couple of us got the "slippery" ability that allowed us to rush in an take out the zombie with a flame thrower before we all got overrun by the horde. I'm still surprised by how much I enjoy playing this game. Rating: 7
Till Dawn - We celebrated a friend's 33rd birthday this weekend by meeting up to play a few games. We kicked off with a couple of games of Till Dawn. This group has played once before and they really enjoyed it. This time was no different. The first game saw some pretty high scores; I don't think a single player pushed their luck too far. Everyone was over 30 points, which was a first for me. The second game was a bit more typical with several players staying out too late, including 3 of the 4 on the last night. Till Dawn is pretty much pure luck, but it's always a lot of fun anyway. Rating: 7
It Happens.. - While we were playing Till Dawn, someone noticed It Happens.. sitting on the shelf and asked about it. We pulled it down and I taught them how to play in just a few minutes. I was pretty sure that this group would like it, as it is just about the right mix of simplicity, luck, and meaningful decisions. Everyone seemed to enjoy it, even requesting a second play of it. I was a little worried whenever someone played a round in such a way that left them holding their last die with no where to put it, but everyone took that in stride and realized that not only was it because of the decisions they made, but it also didn't necessarily hurt them. I think this one will see more table time with this group. Rating: 7
Linko! - After It Happens.., I brought out Linko! for the first time. I bought it blind, just because it was designed by Kramer and Kiesling. After reading the rules, I knew it would be right for this group. Before I really dug into the boardgaming hobby, we used to meet every week and play Uno and Phase 10, so this simple card game seemed like exactly the kind of game they would like. (Don't get me wrong, this is much, much better than Uno or Phase 10.) We ended up playing 6 times, and I think every one won at least once. It was really interesting to see how our play changed over the course of the game. With our first couple of plays, cards were getting snatched all the time, and the scores were all over the place (anywhere from -5 to over 20). As we played more and learned what worked, though, snatches happened less often and our scores tightened up a but, with everyone between 3 and 15. I really liked this, and I think we'll end up playing it quite a bit. Rating: 7
We played another game of Clash of Cultures on Monday evening. I got off to a fairly strong start while my wife accidentally backed herself into a corner and got frustrated with the limited options it left her but eventually recovered. I had managed to build the Great Wall on the last turn of a round, only to pick up an Objective card that could only be scored immediately after building the first wonder of the game, or during the status phase of a round in which I was the only one to build a wonder. So I was pretty bitter about that since you check for Objectives being completed BEFORE drawing new Objective cards. That one never got scored. My wife countered by building the Great Gardens at a reduced price thanks to her leader. Her Cultural Influence kept hounding me the entire game, so I captured one of her cities only to have her almost take the thing back in one turn by influencing right back to her colour. I had set myself up to capture one of her undefended cities and kill of her leader when she played a card that prevented me from attacking her on my next (and last) turn. The game ended with both of us being pretty frustrated by everything; her from being badly handcuffed by pirates, barbarians, bad events, and limited resources for most of the game, and me from constantly losing most of my city pieces to cultural influence and being unable to take action because of a single *@#%(^ card. She was pretty sure she was going to lose and didn't feel like she should win because of her performance while I thought I was going to win until I started looking at how much she had converted. We tied at 38 points with her winning on the tie breaker because of the number of city pieces in her colour. We were both just glad to put the thing away after the entire experience which is strange... we both really like the game from a mechanics perspective but feel like there's something not quite right with the game at times.
Tuesday evening saw two games of Hanabi before my wife had to head our for her run. The first game was almost painful as most of the 1s seemed to be buried in the middle of the deck meaning that we could only get 3 colours going. We managed to eventually catch a break and find the 1s that we needed but by then we had thrown out most of the other necessary cards. We ended up doing fairly well though as we completed the first 3 colours that came out, managed to wrack up 19 points. The second game went a little better as we got things rolling rather quickly, only to run into a problem with some missing numbers - if we had white 2s, we'd instead have white 3s and red twos, but we really needed red 3s - and so on. Me having a hand of nothing but 4s when all we really needed were 2s probably didn't help matters either. After a few discards, we finally got what we needed to get the ball rolling again for a while, stalled a bit, then really got some momentum only to have the deck run out on us. Still, we managed to string together enough cards to earn 21 points in the second game.
Castles of Mad King Ludwig hit the table on Thursday evening. There was some debate about whose castle looked better by the end - my wife saying hers was better because it was sprawling while I argued that mine fit together nicer. I had locked up all of the favours which netted me a fair number of points but it was a drop in the bucket by that point. It turns out that her sprawling castle was better as she creamed me with a score of 205 to 166 (we play with enough rooms for 4 players since we find the 2-player setup ends right as the game gets really interesting). About half way through the game I had completely neglected to consider the point value of the tiles themselves, instead focusing on how they affected my bonus cards which weren't worth as much as the high-valued rooms. She took advantage of it and grabbed them all for herself which helped her secure that nice big lead. I really need to start paying attention to the room points more.
We picked up Machi Koro and the Harbor Expansion on Friday and tried the game out on Saturday, initially with two plays. It didn't take any time to learn the game as the rules themselves are pretty simple. A really neat little dice rolling/engine building game that's fairly quick to play. I won the first game though it was fairly close. She ended up winning the second game to tie the series, again being fairly close as it was a race to be the first to get enough money to build the airport.
Despite wanting to tie breaker game, we decided to change things up and have a game of Alchemists. Both of us felt that the game move much quicker than either of us were expecting and the end seemed to come way too fast. My wife managed to figure out absolutely everything on the last turn while I really only knew a single ingredient after the entire game. Still, that didn't keep me from publishing a number of correct educated guesses and accumulating 9 points of artifacts. I managed to weasel my way to a 46 - 36 academic victory.
We decided to play our tiebreaker game of Machi Koro before taking a break to watch something and ended up actually playing two games. There was a fair amount of back-and-forth with money in these ones as we kept taking money from each other through our purple and red buildings. I seemed to get exactly what I needed on the last few turns and managed to build the remaining cards to win the tie-breaking game. The second game started off in my wife's favour as I focused on getting cards for every number, then eventually stormed ahead as every die roll started to generate money for me. I managed to get everything built while she still had 2 attractions left.
After our break, we played one more game of Machi Koro for the night. This time we both had a lot of high-numbered cards but neither of us could roll a 10 or higher to take advantage of them. Every time I'd get some money, she'd be able to activate her Tax Office to take half of it, then I'd steal most of it back on the next turn, keeping us locked in a race to be the first to build our final attraction - the airport. The trading of money came to an end when I finally managed to roll an 11 and collect a ton of cash thanks to everything I had, finally landing me enough money to be the first to build the airport and claim the victory.
Sunday started off with our new copy of Orleans. It was a bit of a slow start since you don't start out with much of anything and we weren't too sure what to focus on, but managed to get things moving along rather quickly. I managed to get myself up to being able to pull 8 chits rather quickly which seemed to help out a little though I'd often pull out the ones that I wanted the least and could never get a farmer when I needed them. Some automation eventually relieved that pain though. She focused heavily on the university and getting her development points that way while I instead got a building and threw my ample money at the problem. It was a pretty close race right down to the end of this one, though I just managed to come out ahead with a score of 162 to 151. A really interesting game that we're both wanting to play again very soon. She just needs to make some pouches for this as the ones the game comes with are ridiculously oversized and make it easy to lose pieces in.
Two more games of Machi Koro. The first game was completely one-sided as my wife made fistfuls of cash from her factories and tuna boats, then took all of my money on my rolls thanks to her red cards. I only managed to build the first 3 attractions before she finished them all and still had a mountain of money left over. The second game looked like it was going to go the same way as she started making a bunch of money and I couldn't get anything going. My luck finally turned around when I stole a couple of her buildings and finally started hitting the numbers for them, earning me enough to build the airport and then start working backwards on the attractions list since I could just earn money off of the airport. I managed to claw my way back and won this one just before she could build her last attraction.
Sunday ended with two quick games of Splendor. I managed to win the first game by building up an engine of the level 1 cards, then easily scooped up a bunch of point cards and a noble a couple of turns before my wife could reach 15 points. The second game went much the same way though in her favour, as I was about 3 to 5 turns away from being able to finally get everything I needed to wrack up enough points.
A good week of games, mostly due to a birthday on saturday that made the day be full of games.
Our normal wednesday meeting was changed to tuesday due to some conflicting schedual. Also, the owner of Mice and Mystics forgot to take the game with him, so we couldn't continue with our campaign. But we still had plenty games to choose from:
- For Sale x2 - two plays, both with four players. One player was keen to learn this game, and so I taught it and we played two games.
- Notre Dame - four players. I was the only one with experience with the game, and thus I had a good advantage, which I used to win by a big margin. Only of the other players did showed me a new move, one that I copied soon after.
- Formula Motor Racing - four players. It was the second race in our 18 races championship. The final positions were (poins in parenthesis): 1st - Marcelo 1 (25) 2nd - Éder 1 (18) 3rd - Tiago 2 (15) 4th - Tiago 1 (12) 5th - André 1 (10) 6th - Red 2 (8) 7th - Orange 1 (6) 8th - Marcelo 2 (4) 9th - Orange 2 (2) 10th - Red 1 (1) 11th - André 2 12th - Éder 2
- Lone Wolf Multiplayer Game Book - five players. We continued with our campaign. This time the Kai were back at the camp were the flying ship was being fixed. They brought the chest to the capitain, after explaining what happened to them. The capitain started to analyse the keystone around the time Christopher, the Knight of the Realm, was also coming back. The Knight tried to stop the Capitain from meddling with the keystone, but was too late. The keystone was a dangerous weapon, used long ago in the war issued by the Darklords. The weapon started to suck and disintegrating everything around it. The Knight and his squire, Arguile (a PC), tried to flee from the area of the weapon, but couldn't do it alone. They were helped by the crew of the ship, specially by Tiffon (a PC), who tossed a rope to them. They manage to escape, with some griveous wounds. Next, the chief officer (now capitain) commanded the ship to be far away as possible, since he knew what was going to happen next. But the flying ship, beign damaged, couldn't go fast enough, and the weapon, once it accumulated enough energy, exploded. The ship was caught by the by the blast and was turned upside down, and only the magical stone that keeps the ship flying stopped it from hitting the ground. Some crew members and PCs were hurt, but not too badly. It was decided to sent some Kai to the Monastery, while the crew and some other Kai would await there, protecting the wounded. Four Kai (one PC), a wizard of the Guild (PC) and a Knight of the Realm went to the Monastery, but the Knight could be a Helghast, so everyone was afraid of him, and, when the night came, one Kai was sent ahead, to reach the Monastery before the group and warn Swift Wind, the leader of the order, that the Knight could be trouble. The session ended here.
- The Lord of the Rings: The Card Game - two players. We played the Descent of the River Anduin scenario, with the heroes: Theodred, Denethor and Beravor (one deck) and Legolas, Éowyn and Eleanor (the other deck, which I used). We had some major difficulties to advance past the first area of the scenario, since two goblin archers stayed in the staging area, hitting us, without us being able to call them to fight. Denethor was brought down by an attack, but I used Test of Will to bring him back. My friends deck were pretty good in healing and allowed us to take more cards, which was great since we could use them to boost Éowyn. Once we finally passed the first area (after Gandalf helped me to defeat the Troll), it was a breeze to go to the end, since with Faramir we got a value of 20 of travel, to beat the required 16 to move on. Now we had to kill all the monster to win, which we did using Gandalf two times - one from my friends, then I used a card that allowed me to take any ally from any discard pile by paying its cost. I called for Gandalf and used his 4 damage to kill the last monster.
- Eight-Minute Empire: Legends - three players. It was a fun game, and solidified my position that this is indeed a superior version of the game.
- Strasbourg - five players. After only 16 months, I got to play this great game again. I was the only one that knew the game, but almost everyone understood the actions and the rules pretty well (one player didn't, but I can't say it was my fault). It was a pretty close game between other player and I, and the move that made me win was made when I blocked my friend from selling some goods. This made him unable to build in the next phase, and, with this, he failed in two of his objectives (costing a total of 14 points)! In the end, I won with 48 points, against 44 of this player.
- King of Tokyo - five players. I was on a (several) roll. I, with Gigazaur, was always rolling 3 or more fame points each turn, and had a chance of winning, needing only 1 fame point to win, but the dice didn't want this to happen. After this, The King had also a chance to win (after gaining 7 fame points in one turn!), and also failed. One player used a card to lower the fame points of everyone else by 5 points. This made me stay in Tokyo, even with a big chance of dying, in order to reach 19 points again, but with only 3 of life. Luckly, the next player only gave Gigazaur 1 of damage, so he fled from Tokyo. Now I was in the same position, needing 1 fame point to win. But, this time, I rolled enough to get 2 fame points. Thus, Gigazaur was the most famous monster in the world!
and he made a full saturday of games to celebrate!
- Blueprints - new to me. Four players. This a neat little game of building with dice. It is fast, with a good deal of luck built in (but not only luck), and the visual is pretty in the end of the rounds, with the dice stacked up. Going mainly for white and orange dice, I won all three rounds, and finished with 116 points.
- A Study in Emerald - four players. It was three loyalist against one restorationist (I). I tried to used Cthulhu to destroy a city, but couldn't win the card. I took a long time assassinated one royalty, and this was good, since everyone wanted to kill my agents, but couldn't since I was still with zero points. I wanted to jump ahead, by killing a royalty and taking a city (Berlin), but I failed to take the city. In the end, all the loyalist were too kind with each other, and the only one that was stepping on toes (by killing the agent and taking a city from one) was the one who took the win, once he took Washington and revealed as a loyalist, taking 6 more points due to the track, and reaching 27 points with this. And these 6 points were more than enough to put me in last place. I is really hard to win 3 against 1, mainly due to the track, since it is way easier for the bigger side to push it ahead. But I still see some opportunities that I let pass, so it is possible to win, for sure.
- Strasbourg - four players. This time everyone knew the game (but all, except one that played friday, had to be remainded of the rules). Up until the third round, things were undefined for me, and I had to win an auction for the shoes guild, which I did and, with this, I made no less than 21 points (1 by itself, 6 by puting beside a prestige building, and two objectives completed)! I bet I was on the lead from this point on, and just need to score some more points, which I did. But the last round was bad for me, specially one auction, which I had to be at least second, and I put aside a 13 value for the auction (a high sum), and was third in the turn order: the first player showed a value of 13 for his cards. Oh. The second showed his cards: also 13! Damn! My 13 only allowed me a single point, since I lost both of the best spots I wanted to build. Because of this, things were closer than I wanted, but I still finished in first place: 65 points to 61 of the second place.
- Yggdrasil - four players. We played with Freyja, Frey, Thor and Sif. The Ragnarok came early, and it was the one that advances all the six threats to Asgard. We were in deep trouble, but once we completed the red rune (moving back three threats) I thought we would have some breathing space. I was wrong. Surt went on a sprint, and reached the final space, and Thor just didn't have the power to defeat the fiery giant. So we losted with still 14 cards on the deck.
- Boomtown - five players. It wasn't the best of the plays, since one player was soured after I stole a mine from her and other player destroyed a mine of her. She take this things personally (it isn't wise to play competitive games with high interaction with her). It was a two horses race, and the end was really near: 255 to 236.
- Troyes - three players. It was an awesome game, with the menaces beating hard on the church. I took some fine points throughout the rounds, and in the final one, I beat two of the menaces. However, I knew I was going to lose ground once the objectives were counted and also I would lose 6 points since I had no cubes in the church. This proved to be my downfall, by a measly point: 40 for the winner and 39 for me! Doh, so close!
- Roll for the Galaxy - new to me. Three players. Learning a new game after 10hs of games, at 2am, might not have been the wisest move. This game was more different from Race for the Galaxy than I thought it would be. It also takes longer, but is a simpler game (there is no windfall nor military worlds, no military value (well, you do get dice to represent military power), and the interaction between some of the cards seemed easier to understand). In the end, I'm not in love, but his might be because I have over 5000 plays of Race for the Galaxy and now everything by heart.
This week started off with a lovely game of Summoner Wars! I played Jexik against my daughter's Mugglug (her favorite). I made some pretty serious blunders in the early game, but I was able to recover from them -- even though both of my deck's walls were at the bottom. Just as we were running out of cards Mugglug finally succumbed to repeated sallies from Cloak commons, while Jexik sat in the rear without a scratch (and Doc struggled in a vine wall far from the action).
Over the course of the week, I played a couple of games of Onirim solitaire, using the combined expansions of The Book of Lost Steps and The Glyphs. I lost the first with a humiliating 7 out of 12 doors. In the second, I got wise to the synergy between Paradoxical Prophecies and Glyph Incantations. That and a little luck got me to 11.
Wednesday we had the final plays of our January decks for Call of Cthulhu: The Card Game, still using Tom Capor's story deck. In the closest contest, Br. Goat's deck What Fears May Come took the lead by winning the story The Festival, and held that lead through the mid-game. But then my Ways of the Khabs used Opening the Limbo Gate to bring Yog-Sothoth out of the discard, played Umr At-Tawil shortly thereafter, and sealed the deal with two High Wizards and H.O.S.T.! Liberal use of Lost Oracle left me with only six cards left to draw at the game's end when I won.
Thursday I played a quick game of Batt'l Kha'os with my daughter. She just refuses to use power tokens, and suffers for it. She did make some clever moves with special tiles, though. She held off collecting the two-point tower that was hers for the taking until too late.
On Friday, we tried out Citadels for the first time. (It had been her holiday gift to me.) It was a lot of fun, even with two players. She was savvy about counting character cards, and she assassinated with some efficiency! We played to 7 districts, but I got to 8 on my final turn anyhow.
Saturday's lunch game was IceSickle, and I started sowing on the first round, contrary to our previous custom. It gave my daughter a little boost, but she still got edged out even in the first round.
That afternoon, we had another go at Cyclades, using all four Hades modules. My daughter was pleased to play the new purple set (from Titans), and she did pretty well for income, but failed to take any new territory, so that she ended up boxed into a central island that could only have a single building on it. Philosophers made that building a metropolis, but couldn't do much to keep me from building my second metropolis on one of the many islands I controlled -- to say nothing of my Necropolis, which never amounted to anything, since I'd done all my fighting before it appeared.
On the final turn, I bought and used all of the available mythological creatures, including Cerberus, just because I could:
Sunday we were snowed in, and I started the day's gaming with a play of Space Hulk: Death Angel – The Card Game. With options selected randomly, I ended up with no expansion elements except for one of the three marine teams. (It was the orange team from Marine Pack 1.) A solid win achieved in the Launch Control Room, with only a single casualty!
Then in the afternoon my daughter accepted my challenge to a little Chaos Marauders. This game swung back and forth a couple of times, and ended with a reasonably competitive position. She probably would have won if it weren't for my Sneaky Gits.
The final game of the weekend was a family play of Survive: Escape from Atlantis!. We played with all expansions, including evil squid. My wife won, but because my daughter and I were done dying and escaping earlier, my wife was ready to concede! Two of her Atlanteans were caught in the final eruption, but she still rescued more than either of us. Tied with my daughter on points, I edged her out in head-count.
Hosted a game night and once word got out I had to remind people it played up to 5 and not however many I could fit into my house. I lost as the Imperial player but lessons were learned so I think get better and have a solid chance next time. Scenarios are currently going long as the Rebel players tend to discuss what's going on quite a bit. Hopefully that gets cut down so it picks up the pace of the campaign.
Thursday night I went to my daughter Ashley's and we played a game of Wasabi.
Saturday was my monthly game group in Morse. We started off with me teaching them Bruges.
Next up was 7 Wonders. I think this is now my most played game that I do not own.
Leah was not feeling well so she had a nap. During this time Rob and I learned his copy of Submarine. This was a game I long ago held an interest in. It is actually a really good game. I was not surprised since it was Leo Colovini.
Rob then taught me Race for the Galaxy. Yes, I had never actually played this yet. I was not near as impressed as I was supposed to be. I think the iconography is what made it bad for me. I never knew what anything meant, and Rob, who has played it a lot, still had to look up many of the individual icons in the rulebook. I think I will stick with San Juan.
Leah was ready to join back in by now and wanted to learn Pergamon which I had brought. I thought I knew it well but had a little bit of trouble getting us up to speed. Once again my memory failed me when I was teaching rules. We were able to get back on our feet after a short glitch and then play the game normally. Leah really liked it.
Lastly we played Parade. I had only played mine once yet and they had never played. We all agreed a second game was in order. I also will bring this one back next month.
This past week was terribly unexciting until the weekend. Can you even image I didn't, I repeat DIDN'T, play ANY games from Sunday until Thursday night.
Monday night gaming I didn't get to because New England had that blizzard or something. I ran home to get caved in.
Ron since he is so sweet- left me on a plane Monday afternoon for a business trip and didn't return to me until Saturday. So, I, in fact was left with 3 feet of snow to deal with. Thanks Ron.
Not only did I have no gaming partner but I had to go shovel a bunch. great fun- woo.
I had all day Tuesday off from work due to the storm so I decided to re -organize all the games since we had just put up a new shelf (cause I have too many games). Now I have some space for more! I organized mostly by size. Now I can't find anything!
Here is a pic!
So that brings me to Thursday night fun group. Joe just got Mysterium and I brought Roll. I was basically teaching 2 games at once!
I ended up teaching 2- 5 player games of Roll for the Galaxy that night. The first game I wasn't lining up with anyone for the actions I needed they wouldn't hand them out. In the second game with all new players I actually lined up with some others and got a good system going. I managed to win that game with 43.
For the most part everyone really liked it. A few die hard race fans thought it wouldn't hold up and they weren't interested in ever owning it. They would be happy to play again. Joe loved it and wants to own it.
The game still holds up for me. I love it. I am going to have to try some 2 player variants with Ron. There is a big discussion going on with lots of variant options. Seems good!
There was also a 6 player game of Tajemnicze Domostwo. I got to be the ghost! We were doing so well. 1 player just couldn't get the weapon. He thought correctly but everyone steered him wrong to guess other things. Sometimes you should just go with your gut feeling. I really thought we had it cause the first few rounds went SO well. Sometimes you just get the cards for certain players and sometimes you don't. Bah! I really enjoy this game.
Saturday was game day and Ron came home! Yay! As per usual we started the day with Roll for the Galaxy. I got in 2 - 4 player games of this that day. I was so happy because both games all players had played before! woohoo! I did really well the first game. Everything was just coming together for me. I ended by winning with I think mid 40's.
The second game no one was following my lead so I was left alone to drown. I got a measly 32 points. I am loving this game more and more!
We had 7 players for a fast game. I suggested Rolling Japan. That is what I always suggest when Riley is there. He made up 8 cards for permanent Rolling Japan awesomeness. The more I play the more I suck at it! Whhhhy? I jsut wnat to play more cause I love it. I know I can play better.
I think the winner had the lowest score of 14 which isn't that low. i think I ended with 17. ugh that's baddd.
We split into smaller groups and played then a 5 player player game of Deep Sea Adventure. I ended up teaching it and everone was much more of a coward than in my first game. By the end everyone had points. My first game everyone drowned every round... it was much more enjoyable. This game people went out and turned around in a snap. Only a few people ended up drowning.
I didn't win because I only had like 18 points the winner had 40 something. A wide range of points.
I like when people drown more
I convinced a 4 player game of Pecunia. Pat had played before but I taught Pete and Riley. I think they were a bit confused at first but caught on by the end. Riley said I had terrible player aids. I do
I need to colorize them. Once you have played a few times you kind don't need the aid any more. There is a lot to refer to in the first couple games but it is alright.
I think they enjoyed it. I don't know if they will ever play with me again but I know I will try. It is a 30 minute game so it is not like it takes a lot of time or anything.
I think Pete won with 50 something points. I thought i was doing great but the last few turns killed away all my cards so I failed a lot in the last couple scoring rounds.
After that we had a rematch of The Staufer Dynasty. We didn't have Drew but it was a 4 player game. with the same people from 2 weeks ago. This was my best game of Staufer to date.
Finally played with 4 players and I think this is probably the best player count but 2-5 are all good. I am just happy to play! I think this game is just awesome. I had the damn end bonus card that gives 18 points if you have that figure with guys on the board. It is so hard but I made it a mission to do. I ended up getting soemthing like 48 points in end card bonuses. I got 128 points by the end of the game. Wow that's awesome. I really honed in on what I wanted to do and made it happen.
Poor Riley killed us allin the first game but lost BADDDDDDLY (sorry) this game. Pete was second with over 110.
I am happy to play this whenever!
We found ourselves with 6 players so we played a game of Cockroach Poker. This time was my time to finally lose this game. I always manage to pass by squeaky clean. Not this time. It was gang up on Steph time. I was also in the middle. I think the middle is the firing squad. whoops.
Always a good time playing this. I should pick it up sometime.
Pat and Pete were looking to play a game after and I suggested Snow Tails. Pete suggested this a few weeks ago so I was happy to teach them. It is a fun racing game. Pat flew way ahead in the first few rounds. The second set of trees held him up. He should have just plowed through them and kept going. He took it slow and pete and I caught up to him. I plowed through the trees giving me 2 crash cards
It was OK since we just had a major turn left and then the finish was in our sights. While I had only 3 cards to choose from they worked in my favor and I zoomed right past him for the 1st place finish! He was 1 short from the finish line. I ended with a 7 speed straight shot. It was pretty epic I think everyone loved it. We should try it with 5 players to see how it holds up.
I like the crazy chaos of Panic and the bluffing of Cash and Guns but this didn't really have a niche I liked very much. I played a gentleman and ron was my teammate and he was the lady. He wanted me to buy him all the pretty things in the shops. He had to be the belle of the ball.
as the guy I had to make the $ by making contracts fill and planning for the future rounds by saving $ or tokens to help get more $$. The ladies had to go shopping and manage their personal store. If no one visited their store the guy could choose to pay half price for the window item.
The ladies have secret bonus goals which guys don't know. The ladies are essentially collecting all the points and the guys haven't a clue but to buy them things. HA
Sounds like an interesting idea but the game play wasn't so fun. we played 6 players and it was all around meh-ish. I think there are better social/party type games I would rather play.
I would play again- but I wouldn't want it to be a regular game or something I would ever suggest. Happy to have tried it.
Sunday Ron and I got to playing some games before the Super Bowl... I suppose being from Boston I SHOULD care, but honestly, I couldn't care less.
Ron and I played 2 games of Roll for the Galaxy. Shocking, I know. It is just a fast fun filler. We tried it with a variant. The one where each player chooses 2 actions but one of the actions has to have a correct sided die face. Of course you don't have to have 2 selections but if you wanted a second one it would have to have been rolled.
I liked this way of playing. To me, I like both ways. This way allows for more planning which may not be what they were hoping to do- but I don't know. I think both ways are good and fair. Oh I also gave us each 2 starting long tiles and 2 starting regular tiles to choose from instead of the 1 and 1. I think that helps a lot as to not screw yourself over. I think those tiles saw everything and a bad mix of them will cause you to lose before you even start. This way you have a choice before you die.
Ron ended up winning the first game and I killed him in the second. I had SO MANY dice in the second one since I got the development that got me a discount on all ALL settlements.
Awesome. I don't see this getting worn out any time soon.
My friend Drew let me borrow his copy of La Granja. I had played many times before with 4 players I wanted to see how 2 players held up.
The game is very good. I think it definitely holds up with 2 players. I will have to get it.
This time I played and went for a totally different strategy. Ron would get points for each time I bumped him from teh center board so I said hells to that. I am not going to ship in there EVER! I did a great job and got all other outside markets filled (execpt the crates) and had lots of pigs all game. I was playing totally opposite what I normally would. I had $6 income by the end! holy moly! HUGE advantage. Ron still kicked my butt cause I never bumped him from the center.
He had a better round about way for balancing everything. I thought I totally had him that game. I didn't ship to the market fast enough for me to secure the win. I should have done it sooner to get the last one I needed on the outside ring. I think i could have a better balance next time.
I can't wait till it gets published for US. I will be picking it up for sure.
For some weird reason I wanted to play Suburbia. I don't know why. Ron always kills me by like 50 points and this game was no different. maybe I just like the challenge of trying to do everything. I never seem to succeed in it though.
I value them higher than any other tile and in a 2 player game it is rare to see 2 or all 3 of them show up. I did get the first 2 but the 3rd one didn't make an appearance. I just love them and I HAVE TO HAVE THEM. So yeah I lost badly. I always forget with the Inc. expansion you can use the border tiles for oceans... I would have done that so much sooner had I remembered. I really have to remember important things like that.
I do like what they did with the expansions and I am looking forward to the new Suburbia expansion when that comes out. It is not a game I will ever get rid of ('cause ron loves it so much) because its still different enough and provides for a few plays a year if not more.
That was all for Sunday's adventures. I look forward to a lot more gaming this week. Today I actually have a snow day! Ron and I are already +1 game for the week! WOOP!
Thanks to everyone who voted for my picture of the year. I won Best Photo of 2014! With my Riff Raff Picture!
I had several games of WoA with my eldest son this week. He is 9 and really likes this game I find it hard to sit and play something with him as he prefers the Wii but this one seems to fit. In one of the games we were playing Adv 8, we won but very close game, only 2 villagers survived and my son seemed somewhat upset that the boy and the man that looked like his granddad were taken out. My son had one 1 hp left and I had 4 hp, with no surges. I was less effective due to being pulled back by a hypnotic spirit each turn. I would have to run up and shoot and then be pulled away on my soms turn. This is the first time I have been in a situation were the hypnotic spirit was a pain in the behind. Usually that monster comes up and your thankful that it was not something else. I think we left it because the area it was in was full of traps and no one was risking going back to take it out. A very fun game we did adv 5 for the second game.
I managed to get in some kids games with my daughter, we played Take the Cake, Loopin Louie, and UNO MOO.
Just my normal game night on Wednesday. I tried to get a session going on Saturday, but I ended up spending 8 hours building a new shelf for my games, lining said shelves, and then reorganizing my games. I was so tired afterwards that I didn't want to game.
The first game of the night was Red7, which is the new hotness when it comes to small card games. The rules somehow managed to confuse all 4 of us in my group. We are all smart individuals so it was funny to see all of us trying to figure out the scoring section. Once we did the game moved along very quickly. It's very interesting how you have to be winning at the end of each of your turns. It is that winning thing that makes the game. For a small filler you are constantly working your mind in figuring out how to stay in the game. That is cool for something of this size to do. The advanced game with scoring makes the game last significantly longer, but it is nothing bad. It's just simply not a 10 minute game anymore. The game saw everybody winning rounds except me. In fact I didn't win anything until the absolute last round. The deck ran out of cards so this initiated the end game. I obviously came in last, and it was my brother who stole the win with one good round in which he had the most in a row at 5 cards. Those cards had high value. Solid card game, and one I would recommend.
Next we played Rise of Augustus. I think my downfall in this game started from the cards I chose to keep in the beginning. Almost everything had the same icons so I was always scrambling as to what to complete first. I actually had a solid run of knocking off cards, but not as fast as I would have liked. My brother and I were the only two in the running. My wife made a small push, but nothing that quite caught her up. Manny was essentially out of the game in about 10 minutes. I don't know how he dug himself into a hole so early. I felt very confident going into the end of the game. When it was all said and done I took the win easily.
The game I was waiting to play this night. Five Tribes has been at the top of my to play list, and this game was fantastic. Production quality is great, game play is great, art is great, and it is fun. The game is not hard at all in fact you spend more time looking up Djinn powers than you do reading the rules. The game's mancala like mechanic is beautifully handled, and it really gets you thinking about your turn. The bidding for turn order with your points is a really cool way to add pressure to your opponents while also trying to not screw yourself. The game is a puzzle in motion. That is the best way I can describe it. My group didn't run into the AP problem I see commonly referred to about this game, so I can't comment on that. Everybody seemed to go different routes on how to get points. Other than claiming of the tiles my game was more concentrated on yellow meeples, and villages. I had one tile with 5 of the little village pieces on it. The end game scoring. I felt good going into it. I had tons of points coming from all direction, but my brother stole victory with a huge amount of coins/vp he had stashed. This game is so good. Definitely one of my favorites of 2014.
The last game of the night was Clubs. This is one of my favorite trick taking games, and we usually play the crazy Clubs variant. The group never stood a chance against my wife. The very first round she was the first one out, and finished by playing 1-6 with 4 clubs in there. Low clubs are worth high points so she cored huge. She did it again the second round. It was just a game of catch for the rest of us. We actually caught up a little bit as my brother and I cracked 35, but my wife got 50 and it was over. If you like trick taking games you should try this out.
I was going to take a picture of my collection, since now I have games on my third shelf as opposed to on the floor, but I have 2 games coming in on Wednesday. I found the Adventurers: The Pyramid of Horus for $18, and a copy of the way out of print Ra for just under standard retail price. I got really lucky with that find. I will add them to my collection and then take the pic. I was going to add it to my play 100 different games challenge post, but I want my currently owned and ordered games on the shelf. My normal game night is coming Wednesday, and I'm not sure how my weekend will roll as Saturday is my father-in-law's birthday. I really wanted to game, but for my F-I-L's birthday my wife's siblings are coming into town so I'm sure we will be with them.
Had a really terrific week of good games and game opponents.
We played a 3 player game of Caylus on Wednesday night where my building strategy went more or less uncontested and I ran away with the game. It was kind of a learning game for everyone as we had not played for far too long. I had fun, though
I joined the rest of the First Minnesota on Friday night for games and started off with a repeat session of Maria. I played the Austrians again, but with a much different outcome than last time. The Prussians pushed hard in the opening turns but I was able to hold my own. The French hung back and started to build up huge stockpiles of cards. While the Prussians were running roughshod through Bohemia, I couldn't seem to convince the Prags to at least try to push the French around (I had won as the French before by hanging back and then sweeping the board). As the tide turned in favor of the Austrians for card draws, I was able to wipe the Prussians off the board. We had to call the game, but it would have been a tight race between the unopposed Austrians and the French with their massive war chest. Terrific game.
After Maria, I hopped over to another table to play Liberté which I've only played once before. My first game ended in a second or third round Radical Landslide and honestly didn't make a ton of sense to me. This was six player game and it was very chaotic, but I enjoyed it. I'd like to try again with fewer people. I'm really glad to have a copy of this one.
I wrapped up the evening with a game of Atlantic Storm that I kind of ran away with. I'd played the Pacific version and I'm afraid I like AS even more. Of course, it's OOP and spendy.
On Saturday afternoon, we played another game of Caylus with four players. I wasn't nearly as successful this time around and finished third. The last place player started making meaningless moves in the last round (taking first player and the inn and stuff like that) because he was so out of the running. I found this to be really irritating, kind of like quitting the game. What do others think? Should you play your best to the end even in a hopeless situation or is it okay to just dick around and try not to get in anybody's way?
Ticket to Ride Map Collection: Volume 1 – Team Asia & Legendary Asia Saturday, I had some friends over for some gaming. There were two couples and myself, so I asked my daughter if she wanted to play Ticket to Ride with us (always a yes), which allowed me the chance to get Team Asia to the table with 3 teams. Ticket to Ride remains a favorite with my family and I love the team variant. One couple had never seen TtR before and they were hooked after we were done. My daughter and I managed to complete a fair number of tickets, only missing one route (because I waited too long to grab a seriously needed connection and my daughter didn't realize where we needed to be. Despite that small setback, we won by a fair amount.
Dream Factory After some dinner, I pulled out Traumfabrik (not dream factory or some other crappy edition ) for the five of us to give a go at. Its been a while since I've played this, but I love me some early Kniza auction games. My friend Mike and I had a good time battling for worst movie (only to have that award stolen from us near the end of the game by a total crapfest). I did complete a fair number of films and had the best film for the first couple of award years, which helped push me to SECOND. I lost by a couple points when Mike finished a giant film in the last round. Still, I love this game and the old (real) actors and classic movies.
AquaSphere Mike and his wife left, so we pulled out this new game that the other couple brought over. Though a little late, I asked if they thought my (brilliant 9 year old) daughter could handle. They said sure and so she joined us at the table (and nearly fell asleep - not from boredom, but she just doesn't stay up late well). She continues to amaze me, not only because she can get the rules through one description (often better than me), but because she can play decently. She did end up in last place, but not so far behind that she wasn't a factor. This was probably the most complex game we've taught her, and I think we were still amazed at how well she does.
Gushing over my daughter aside, Aquasphere is your normal Feld point salad, but it felt cleaner and had less mechanics than some of his other recent games (Amerigo, Bora Bora, Macao came to mind). Overall, not a bad little game.
Isla Dorada A long while back, my friends had brought this over, so i asked if we could borrow it so I could try it out with my daughter. My son had played it with us when we played a while back, so I figured it should be good for her as well at this point. Surprisingly, my son recognized the box right away and mentioned he had liked it (it was the most complex game we had taught him at the time). On Sunday, I pulled this out for the kids and I and we went about controlling the expedition about the island. My son got very very lucky and had three treasure cards for the same location (which happened to be at a spot I needed for my destiny card, so I handed him a load of points). Luckily I was able to avoid the cursed spots I had and snuck out the win over my son.
Lost Cities: The Board Game I did a list of my kids favorite games (top 10 each) a couple weeks ago and this game was on both kids lists, so we played this Sunday night. I had a huge lead after the first round, but both kids caught up in the second and each kid managed a round where they collected a lot of idols so that they would be ok in the final bonus scoring on them. I had managed a crazy number of idols though and it was the difference in the end of the game. We always play this with the up or down variant (play the cards in ascending or descending order, which makes the game faster and more interesting) and I'm not sure why they even bothered changing this from the original rules of Keltis (seriously, American gamers don't need it dumbed down).
Hamsterbacke is an interesting card game by Francesco Berardi and published by Amigo Spiel in 2014. You're basically trying to play sets of cards onto your blocking pile; the blocking pile, as you might have guessed, blocks other players from playing the same set. You can then later turn over your blocking pile onto a face down score pile; the number of cards in this pile subtracted by the number of cards in your hand is your score at the end of the game. Additionally, and this is where it gets pretty interesting, you get to steal cards from the player with the most cards in hand and those stolen cards go directly into your points pile; you steal a number of cards equal to the top card on your blocking pile when you flipped it.
So, the game becomes this balance of knowing when to play your cards and knowing when to flip your blocking pile to your score pile.
The table near the end game. That circle of cards is where you draw cards from, btw. I apologize for the poor picture quality...I ain't no punkin
Another loss to this game, this time with 4p solo. This loss inspired me to go crunch the math on the dice distribution. Tha major learning of that exercise is you really need 4 samples to have a ~50% chance of finding a cure.
My first loss in this game. I moved up to a more difficult scenario and I didn't even get close. I suspect this game will see less playtime as Pandemic:The Cure is more enjoyable for me with similar playtime and mechanisms.
Medium-heavy complexity economic euro. Each person starts as a rail company starting from a state capitol and build businesses across New England while attempting to copnnect them to the market cities of Montreal, Boston and New York. If was our first time and it took us ~5 hours. Even at the length, it never felt bogged down or slow I jumped out to an early lead as Connecticutt, but was crippled mid-game by the Bankruptcy Card (which in retrospect, we don't think we played correctly). I ended up in last.
After Rails, we played a game of Roll for the Galaxy, which was only new to me of the four of us. I've played Race for the Galaxy ~dozen times, so the basic structure was familiar, but figuring out how to correctly use the dice was a struggle for me and I lost badly. I like more interaction in my games, so I while I think it's a better game than Race due to less reliance on iconography, I won't be adding it to my collection.
We actually ended the evening with 4 hands of Trendy, but that started after midnight. My first game of this as well, but I liked it and actually bought my own copy the next day. It's a light Knizia card game about the fashion industry, but the theme works well and I can see if as a good family game or light game to introduce to non-gamers.
Finally won this beast playing 4p solo. Incredibly large number of crosses enabled lots of card use which offset my poor rolling for cures. The tactics I used work best with 4p, I'm not sure I could duplicate this success with fewer players.
Captain America, Hulk, Spider-man, Storm and Wolverine kept Loki from activating the Cosmic Cube. All the wounds got played, so Hulk and Wolverines abiilty to leverage the wounds for player benefit gave the Heroes the edge the needed to pull out a late victory.
I got Netrunner in a math trade a few weeks ago. The boy (age 9) has been bugging me almost daily to play. I told him, "as soon as I can figure out what the hell is going on in the game, we can play." I had to make two passes through the rule book and watch a handful of videos to start to understand what was going on. We broke the game out on Sunday afternoon. I played the runner and he played the corp, but the game was taking forever and was too passive for him. We decided to start over and switch sides. He had a lot more fun as the runner, scoring four points in the third turn with a run on my R&D. I battled back and led 5 - 4 in the mid-game. I was one turn away from completing a two point agenda when he made a desperation run on my R&D and turned over a three point agenda to win. He likes shorter games than this in general (the game took us about 70 minutes), but I think he'll want to play again soon. I'll have to devise a few more tricks before then.
The pen is mightier than a really small, blunt, and foam covered sword.
Tons of Sushi Go! at lunch this past week. One of my coworkers is a savant at this game, so I was very happy when I managed to beat her 3 games in a row last Wednesday by a grand total of 2.5 points across all three games. This game is still dominating the lunch table but im hoping to sneak Machi Koro in soon.
The one non work game I played this week was Imperial Settlers. I played the Romans against my wife's barbarians. She completely dominated me by building a nasty raze engine to supplement production buildings. She was drawing extra swords and and gold each turn which she used to raze cards and build more barbarian buildings. The only thing that made the game remotely close was that I was able to slap down three roman buildings righty at the end that synergized together well for points, sadly she still won by almost 10. Neither of us have ever won with the Romans, so I'm determined to be the first. I have a feeling she's hooked on the barbarians right now because they let her Attack and have a ton of flexibility. This is definitely one of our favorites from last year.