A Couple of Gamers Recommend...
Kathryn Harmon
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The A Couple of Gamers guild was created by and for people who predominantly game with their significant other. This Geeklist exists to suggest games that we would recommend specifically for two. We recognize that couple's gamers are a diverse bunch, so not all of these games will work for every couple.

When adding items, please share the specific metrics below that will help other's judge whether a game would be a great fit for them.
PI (Player Interaction): How much player interaction is required on a scale of 1-10? 1 is no player interaction, it is essentially side-by-side play. 10 is direct combat, all out war, there can be only one!
Weight: You can use the BGG weight for the game or assign it with a light, medium, heavy scale of your own.
Luck: How luck based is the game on a scale of 1 - 10? 1 means absolutely no luck is required when playing the game. 10 is all luck and no skill.
Co-op (Co-operation - Co-opetition): Are there opportunities in the game to work together for a common goal? Scale of 1-10. 1 is no co-operation, every gamer for themselves. 10 is completely cooperative, with no individual winners of the game. All players win, or all players lose.
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1. Board Game: Peloponnes [Average Rating:7.16 Overall Rank:676]
Kathryn Harmon
United States
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I love this game for two. The tile auctioning is spot on, the theme is excellent, and replayability is solid. It has a nice amount of luck that means you never know who will win, but great preparation and thoughtful choices will see you through most of the disasters.
PI: 3 - the only player interaction is purchasing tiles, and you could purchase a tile that the other person wanted, and potentially prevent them from being able to purchase a tile if you really went out of your way...
Weight: 2.4 - fairly light for it's theme.
Luck: 5, the order of tiles and feeding your people and disasters are fairly random, you can prepare, but you have little control over the outcome.
Co-op: 1 Other than simultaneous prayer that feedings and disasters don't strike when you are unprepared, there is no way to work together in this game.
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2. Board Game: Patchwork [Average Rating:7.76 Overall Rank:57]
Kathryn Harmon
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This game is a dedicated two-player game. Abstracts are not generally high on our list of favorite games, but this one has a lovely theme, and is a really satisfying puzzle.

PI: 4 -Every player for themselves. Jockeying for great tiles and preventing the other person from getting lucrative tiles is the name of the game, but there is no war, no direct combat, all the player interaction is simply in choosing a better strategy that the other person.
Weight: 1.8 - light game in terms of components and complexity of play, but a challenging puzzle.
Luck: 2 - This is pretty much a perfect information game, but getting the right tiles at the right time can be tricky.
Co-op: 1 -Not likely, though there is a great catch-up mechanism if the other person leaps ahead.
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3. Board Game: Mage Knight Board Game [Average Rating:8.12 Overall Rank:18]
Kathryn Harmon
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We finished ten plays of this in the first two months of 2015 for our 10X10. Both of us came out of those ten plays with great respect for game and designer. This is a rich experience for two players, and while game maintenance can feel like a lot of work, it is highly rewarding to play!
PI: 4-9 -It depends on the scenario that you play, the game can be highly interactive with player versus player battles, or race games where both players are trying to accomplish a goal simultaneously or cooperatively. Regardless, you can monopolize spaces that the other person is trying to get to, take lucrative enemies out, and steal each others sacked keeps.
Weight: 4.1 - seriously heavy game.
Luck: 4 - Mana rolling, deck building, and random chance with the tiles that create the world mean that luck plays a role in this game, but skill is even more important.
Co-op: 1-8 Depends on the scenario. Even with the co-operative scenarios, there are ways to calculate a winner based on number of shields played and wounds collected.
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4. Board Game: Suburbia [Average Rating:7.60 Overall Rank:95]
Alex Treacher
United Kingdom
Moorlinch
Somerset
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A favourite game for pretty much everyone we know. While it plays up to four, it works very well as a two player game. The expansion Suburbia Inc is that rarity - an expansion that doesn't change the feel or balance of the game, is wholly positive, yet not required to 'complete' the game.

Player interaction: 3/10
The interaction is mainly concentrated on denying your opponent a building they would particularly want. Each player has a secret goal (as well as there being communal goals for all players), so trying to work out what secret goal your opponent holds is useful. Some tiles receive a bonus from buildings of a given type, regardless of the owning player, so it is possible to make opponent's buildings give you some form of benefit.

Weight: 2.7/5
A reasonable score I'd say. While you may have an overall desire for a grand strategy, you have to be reactive to take advantage of the available buildings and be flexible.

Luck: 5/10
Each game has a randomly shuffled subset of all the tiles available. There's no guarantee the tiles you 'need' are there, or when they will come out. You can, of course, stack the deck with specific buildings if the players wish - although I've never actually bothered doing this, and just played the random deck. However, there are plenty of buildings available at any given time, as well as a core of 'basic' buildings.

Cooperation: 1/10
Actually, zero. It's all about getting the most population (i.e. VPs) and there's no incentive to cooperate at all.

A very good balance between skill and luck, and it plays quite quickly - often under an hour. Definitely a favourite (and recently reprinted if I recall correctly).
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5. Board Game: Legendary Encounters: An Alien Deck Building Game [Average Rating:7.82 Overall Rank:88] [Average Rating:7.82 Unranked]
Jonas Vanschooren
Belgium
Beringen
Limburg
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This is a game my gf and I totally love. We used to play Ascension alot, but legendary encounters fulfills al our deckbuilding needs these days.
It has a beatifully done theme, even if you are not a fan of the movies (my gf hates horror movies, she does like horror themed games, this being no exception). The mechanics really work well, it plays full coop (big plus for us).
If deckbuilders and coop games are your thing, definitely worth checking out.

PI (Player Interaction): This game has some player interaction, you can coordinate cards during the other players turn, help them out with occasionel facehuggers jumping around stuff like that. Would say for me it's a 5, I feel involved during my partners turn, but it remains a coop.
Weight: Its medium/light to medium, people who never played deckbuilders may find it medium, people familiar to the mechanics of something like Ascension will find this game very easy to play.
Luck: I would rate this a 4, luck does come into play, and some games you can lose because of bad luck. But always thematic, never bothers me. You don't lose the feeling of being in control.
Co-op (Co-operation - Co-opetition): With the normal rules (not using the traitor mechanics) it's a 9.5, I deducted a half point cause you can get turned into an alien (you can play without this rule).
I've never played with the hidden agendas (traitor mechanic).
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6. Board Game: Orléans [Average Rating:8.08 Overall Rank:27]
 
Kathryn Harmon
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This game was played obsessively last year, and will be again this year. I love the multiple advantages conferred with each choice made. Not only building the bag, but also providing opportunities for victory points every which way. This game is so fun, it is a puzzle, but whatever you choose adds to your game so you constantly feel like you made good choices. It's the antithesis of Agricola's miseryfarmesque nature. I love Agricola, but feel like I constantly make bad choices, even good choices feel like bad choices. Beware, in Orleans, bad choices feel like good choices, which can screw you up if you don't look ahead.
PI:2 - Someone can guildenhaus you out of a good position on the board, or monopolize the Rathaus, or capture some citizen tokens before you, but basically it is side-by-side play.
Weight: 3.1 - in my eyes just about perfect weight. Tzolkin, Terra Mystica level complexity...
Luck: 3 - it is a bag builder, you can get hit if a certain character will not come out of the bag, but other than that a perfect information game.
Co-op: 1 - nope, not at all cooperative...
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7. Board Game: Akrotiri [Average Rating:7.34 Overall Rank:600]
Kathryn Harmon
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Like Patchwork, another only for two players, so it had better play well for two!
This is a beautiful little game, you start with the central isle of Thera and move out placing tiles strategically and collecting resources in the Mediterranean, sound familiar? There are so many great mechanics, each player is building islands of certain sizes, and sites of interest in certain configurations, and shipping routes that can make a trip short or excessively long depending on your goal cards and attempts to thwart your opponent.
PI (Player Interaction): 3 - players can mess up your plans or accidentally help you. If you really wanted to screw someone up, you could try to figure out their end goal is and prevent it from happening, but that takes action points away from your own goals. So not necessarily a winning strategy. Some end goals are easier to thwart than others.
Weight: 2.9 - pretty perfect!
Luck: 3 - Some of the end goals seem unbalanced, so if you get a couple bad draws of end goals that don't work together, you could be at a disadvantage, but this is minimal. The opponent could place tiles that help you, since building the world will inevitably add more possibilities to the board. Fundamentally this is a strategy game...
Co-op (Co-operation - Co-opetition): 2 - Accidentally I have found my partner helping me, and I have certainly helped him...
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8. Board Game: Baseball Highlights: 2045 – Deluxe Edition [Average Rating:8.00 Unranked] [Average Rating:8.00 Unranked]
Kathryn Harmon
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This game imagines how the game of baseball will have changed by 2045. Robots and Cyborgs are now allowed to play alongside Naturals, and these three types of players have different abilities when lined up to bat against each other. You are simultaneously playing innings, defending against the other players offense and trying to set up runs of your own. Between each game you are hiring new players and sending a player or two down to the minors, so your deck that you are drawing from consistently improves which is good because after you play three mini-games to decide advantage in the World Series you will play a best of seven games to determine a winner.
PI (Player Interaction): 8 - in this game you will be constantly canceling the other player's hits, turning their well earned home runs into walks. However, each game is like a round, quickly over and the next game pops up and a fresh start is available to all. so it doesn't feel like all out war.
Weight: 2.6 - this game is extremely easy to pick up and teach, but the decisions are interesting and the deluxe edition has amazing replayability.
Luck: 6 - luck plays a significant role in this game, both luck of the draw from your deck, and luck related to how much money you will have to spend on player upgrades versus your partner and the available players out on the board. This is ameliorated by all the factors you can control. You can put someone on deck and draw another card to replace it, you can see who is available to purchase next round and analyze whether you will have enough money to buy what you want. You can have an idea of who the other player's power character is and hold back a defensive card to play against that character. If all else fails you can pinch hit and draw a random card off the top of your deck.
Co-op (Co-operation - Co-opetition): 1 - none.
I can't believe how much I enjoy this game. We were really lucky to find a good deal on the deluxe edition, because it is an expensive card game with expensive expansion decks.
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9. Board Game: Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases [Average Rating:7.82 Overall Rank:66] [Average Rating:7.82 Unranked]
Mark Wilson
United States
Columbus
Ohio
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This game recently vaulted into the BGG top 100 games (#83 and climbing as of this entry) due to a second printing that allowed more people to experience it. And it's been, by a fair margin, my favorite game with my SO.

PI (Player Interaction)
I give this a 10 on interaction, because the entire premise requires constant communication with other players.

Weight
BGG rates this 2.77, which feels about right. The mechanics are simple to learn, and would not justify such a rating. But the depth of the cases themselves requires a lot of in-depth - often abstract - thinking. So, light mechanics + heavy depth = medium weight game.

This requires a lot of reading and note-taking (you should each have your own notebook, for example), so take that into account before playing/purchasing.

Luck
I give this a 2 on luck. Sometimes you'll stumble upon the best (or worst) sequence of destinations regardless of your deductions. Otherwise, you are entirely in control.

Co-op (Co-operation - Co-opetition)
With base rules, this is a 10 because it's entirely cooperative. You make decisions together, compare notes and insights, and are scored together.

There is an official competitive variant that turns this into a 3 or 4. In this variant, you're solving the case separately. I'd recommend this with larger groups (4-6P), but it can be done as a 2P as well. You can both still solve the case, but there will be a definite winner. So it introduces competition without being entirely zero-sum.

....

If you enjoy complex deduction and the Sherlock Holmes, Victorian London theme, this will scratch every itch imaginable. At 10 cases, this game won't last you forever, but each case is its own epic, so there's a lot of play time to enjoy. I've heard that occasional typos can be jarring, but I haven't noticed any significant ones. And I've only heard gripes about 1 of the 10 cases in terms of omitting crucial information needed to solve the case properly. I can't corroborate that yet, except to say that my experience so far left me feeling like I was Sherlock Holmes, which is a rare treat.
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10. Board Game: Jaipur [Average Rating:7.53 Overall Rank:106]
Mark Wilson
United States
Columbus
Ohio
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Currently at #90 on the BGG game list, this is one of the higher-rated exclusively 2P games in the gaming community. For a filler, that's no small feat.

PI (Player Interaction)
There's a lot of indirect stuff you can do to affect your opponent (blocking them from goods, taking camels, etc.), but no direct conflict or moves that affect their hand. So I give it a 4.

Weight
Simple to learn and teach, there's a bit more to this than the simplest games out there, but not so much that it will be tough for anyone after their first 5-10 minutes with the game. BGG's weight rating for it is 1.6, which I'd rate out to a 2 or 3 on a 10-point scale.

Luck
I give this a 5 on luck. There's enough strategy to make you feel like you're affecting the outcome. But you can also start with an awesome (or terrible) starting hand, and have the right/wrong cards come out for you at key times.

Co-op (Co-operation - Co-opetition)
I'll give this a 3 because it's a competitive game, but it's hardly cutthroat.

....

Jaipur feels like a game that's lurking just off of this list for several people, so I broke down and added it. The only knock I could give it is that it doesn't do any one thing amazingly. But it's such a light, tight, enjoyable 2P game with the right mix of ease, luck, and strategy, that it's almost impossible to be turned off by it as a filler.

Others in this niche include Lost Cities and Morels, among others, but Jaipur seems to be the most universally well-regarded.

If you'd like to try Jaipur for free online, you can play it on Board Game Arena:
http://en.boardgamearena.com/

And one of my favorite Geeklists has some suggested background music for the game:
http://www.boardgamegeek.com/geeklist/176028/item/3425501#it...
I made a playlist for it and we regularly play this music as we play.
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11. Board Game: Ticket to Ride: Nordic Countries [Average Rating:7.66 Overall Rank:110] [Average Rating:7.66 Unranked]
Tony Thorsvik
United States
Nebraska
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A great version of the original Ticket to Ride for 2 to 3 players. My wife and I love this version of the game.

Enjoy the decision making of what to do in a turn. Whether to pick-up cards, play cards, or take tickets. How to plan our routes to complete our tickets. Has the ferry and tunnel routes that similar are similar to Ticket to Ride Europe. Which adds more complexity to the original.

We compete for highest score and always enjoy playing regardless of who wins since there is no attack on the other player. Although, it can get tense when people lay track you need or indirectly cut you off since they need it to.

A rather enjoyable game that we can always agree on playing.

PI (Player Interaction): Not much player interaction. We usually interact when cards we want are picked up before our turn, when someone plays track we want, or if someone continually takes tickets turn over turn.
Weight: Light. I think it is rated as a 2.
Luck: I'd say about a 4 or 5. Sometimes you get unlucky tickets or draws but they can be overcome with some strategy. And you can also get really lucky draws as well.
Co-op: 1
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12. Board Game: Pandemic Legacy: Season 1 [Average Rating:8.66 Overall Rank:2]
Kathryn Harmon
United States
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I am going to put my top games of 2015 on here, because they really caught my fancy, and I hope that they would capture you as well!
Pandemic Legacy is my top game of 2015. I think it makes a superlatively great game for two because you don't have to wait for your game group to have time to play. My husband and I played Season 1 in 5 days and I know a number of couples who played the Season in 3 days! It is a fun experience to immerse yourself and play in it's entirety.
Wonderful game, scales well for two, so many fantastic experiences wrapped up in this box. Can't wait for Season 2.
PI (Player Interaction): 5 due to the following: Warning! Potential for alpha-gaming. Players will interact to choose end of game upgrades together, choose strategies and work together to face the next hurdle. However, you could play this game independently, it probably wouldn't be a successful strategy!
Weight: 2.8 Very similar to regular Pandemic.
Luck: 3, some luck will direct which cities will get hit, and whether you survive. You mitigate that luck by making good choices.
Co-op (Co-operation - Co-opetition): 10 total co-op!
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13. Board Game: Agricola: All Creatures Big and Small [Average Rating:7.46 Overall Rank:179]
Jonas Vanschooren
Belgium
Beringen
Limburg
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This is really a fun fast game. My gf and me like it alot.
It's a quick 30 min fix.
We didn't like regular Agricola at al, it was to heavy and tense for us. This is a very light streamlined very quick farm game.
If you are looking for something quick for your collection check it out.

PI (Player Interaction): there is some since it's a worker placement, but there are more the enough possibilities on the board so way less aggressive the regular Agricola

Weight: Medium/light or even light I would say. Not a hard game at al.

Luck: Non really, everything is open info, everything is there, no dice, no drawing.

Co-op (Co-operation - Co-opetition): competitive al the way.
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14. Board Game: The Gallerist [Average Rating:8.02 Overall Rank:68]
Kathryn Harmon
United States
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The Gallerist is my second favorite game of 2015. This is a heavy game where every mechanism makes sense. I was so impressed (much like Kanban: Driver's Edition) with how beautifully all the pieces worked together. Vital is so talented. I was a little hesitant about the theme of this game. It hits a little too close to home. My husband is a painter, and has avoided participating in this rat race to the furthest extent possible, so I wondered would this game put us in a bad mood? The answer is an emphatic No! The game is so thematic, but it is such a celebration of artists and art first, and the unique and diverse art itself is so lovely, that the theme is in no way off putting for us.
This game scales well for two. In fact with all the AP, and the learning curve, I don't know that I would like this game with a bigger group. I know that the kicked-out actions would be very dynamic in a 4 player game, but with players placing gallery staff in locations as you move around the board, these happen plenty frequently in a two player game.
This game is a pleasure to set up and play. The quality of the insert and thick components and wonderful tiny meeples make this game a work of art as well as a fascinating intellectual pursuit.
Serious wow factor! I am so pleased with this game.
PI (Player Interaction): 5 - Average, the game does allow you to move patrons out of other player's lobbies, kicking a player off a worker placement space actually gives them a minor/major additional action. You can increase the value of their works of art, or avoid supporting their artists at all costs. Very thematic! The interactions in The Gallerist does not feel punitive or meanspirited.
Weight: 4.2 - Heavy, but not overwhelming in terms of number of rules/exceptions to rules. Iconography and rules are consistent and meaningful with few exceptions.
Luck: 1 - Very little luck is involved. The order of the paintings and the draw of patrons out of the bag are the only luck based part of the game, and that is minimal and avoidable with strong play.
Co-op (Co-operation - Co-opetition): 2 - You can choose to build up specific artists together to get them to superstar status, that is the only way that you really work together in this game.
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15. Board Game: Grand Austria Hotel [Average Rating:7.79 Overall Rank:103]
Kathryn Harmon
United States
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Grand Austria Hotel is my fourth favorite game of 2015 (The Grizzled is my third but I can't unequivocally recommend it for two, so it is not for this list...) Grand Austria has become an obsession at our house. We have played it 11 times since October. The first several plays we played completely wrong, and loved this game. Once we instituted the correct play (only two turns per player in Catan style turn order, not play until you are out of dice...) we still loved this game and continued to get it to table all Fall. This is one of those "there is too much to do and not enough turns to complete everything" games. There is a healthy dice pool that becomes miserly as turns each remove a dice to take an action. Your goal is to make sure that all your hotel guests are wined and dined and provided a room that meets their color coordinated needs. For serving customers you receive benefits in the form of money, prestige, more guests, employees with special abilities, or ways to accumulate more victory points. The puzzles are many, there are goals to accomplish by the end of the game and massive amounts of points to accumulate for getting to them first. There are mid-game scoring rounds at 3, 5, and 7 that can be devastating or delightful and nigh-impossible to meet. Everything gives you points at the end of the game, and the employees you hire over the course of the game can make or break your hotel. I know it sounds like work, but it is a delightful puzzle and really draws you in. By the end of the game you have built a hotel, hired a bunch of employees, and served a stack of customers that you can return to and look through at the end of the game. It gives you a wonderful sense of accomplishment when you put together a decent game.
PI (Player Interaction): 2 - other than someone swiping the customer or die you desperately needed, there is no player interaction.
Weight: 3.2 - might be my happy place when it comes to weight. A nice mid-weight Euro with lots of challenging choices, but not a huge learning curve or lots of rules overload. Though we did have a long argument in the car about a rule for this game that I cannot for the life of me remember now.
Luck: 3 - There are twice as many ways to mitigate luck in this game as there is actual luck in this game. That being said, the B-sides of the game boards when combined with specific dice pool combinations occasionally seem to support one player over another.
Co-op (Co-operation - Co-opetition): 1 - No cooperation every person for themselves.
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16. Board Game: Forge War [Average Rating:7.39 Overall Rank:917]
Kathryn Harmon
United States
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Forge War is my 5th favorite game of 2015. It is a wonderful sprawling game with some fiddliness and mid-game rules analysis.
There is a lot of game to love here. The resources are fantastic, the art on the cards and quest titles are really fun. A lot of thought went into the content of this game and it shows.
The game play is also puzzly and challenging. I love the way that you use the Overseer board to collect resources, and that process also determines turn order with a nice way for player 1 to give up first player for another resource collection action.
The richness of the experience makes up for random small quibbles that we all probably experience with this game. The tininess of quest cubes and endless flipping and switching of character levels are two aspects that make the game more fiddly than it could otherwise be, but all of the annoying parts of this game are also my favorite aspects of the game. I love the 4th level Champion abilities, and the fact that you can only have one champion of each type. It can be hard to remember all the various rules for different variants, but with so many different variants you can tailor the game to the amount of time that you have which is great! Speaking of time, I wouldn't want to play this game with more than two, (though I suspect the overseer actions get really interesting with more players) I can imagine that this already long game could get ridiculously long with more players. Sam and I nearly always play the fast forward variant because we want the full game experience without 3+ hours of play.
PI (Player Interaction): 7 - The combative overseer board plays like a abstract mini-game within the larger quest based adventure. That is the predominate place that you will go head-to-head with your opponent.
Weight: 3.7 - heavy mid-weight Euro.
Luck: 1 - The order of the cards and the drawing of initial start cards is the only luck in this game, and that is mitigated by drafting in the fast forward variant and the fact that quests come out in droves.
Co-op (Co-operation - Co-opetition): 1 - Nope, you are on your own in this one...

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17. Board Game: Dilluvia Project [Average Rating:7.33 Overall Rank:2021]
Kathryn Harmon
United States
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Dilluvia Project is my 6th favorite Game of 2015. The game theme envisions a future waterworld where people have taken to the air in massive airships to escape the deluge. You are an entrepreneur trying to purchase space and build buildings to attract population. This is important because the winner is the person with the greatest population, not the person with the most prestige. You use prestige to get population, but if you don't build places for people to live on your airship, or at least a controlling interest in a significant number of the propellers keeping the airship afloat, then you have no hope of success in this game. For every ten prestige you get you will get to score a number of population equal to half the number of buildings/propellers you own. Getting this number high, and then upping your prestige is the key to the game.
The Market is the first phase of the game where you will position your airship to purchase one to four tiles in whichever row you choose. The tiles will change over the course of the game getting more lucrative and creating opportunities for players to create a specific strategy for their game. After this there is a worker placement phase where purchasing "land" and building happens, you can also add lovely gardens to the airship, take first player, earn more money etc.
There are a few small issues with the game that are annoying but minimal.
1. Not enough player cubes in the two and three player game. - You will need more, luckily these are the standard risk size colored cubes, so it is easy to swipe them from other games as needed. Still annoying.
2. Two of the market tiles let you purchase 2&3 and 4&5 level buildings for 2 less resources. This was supposed to read one less resource not two, but was changed by Spielworxx at some point during the development process. These two market tiles are way too dominant as written. We have played many games with these two tiles the way they are written and in particular the 4&5 tile always seems to be owned by the winning player.
3. Income is fiddly. Everytime you buy a building you have to up your housing level as well as the chosen abilities of the building. You are keeping track of prestige, resources, money and housing and it is too easy to forget and have to go back and recount. The fiddliness of Urban Panic comes to mind.
4. Knowing what gives you income each round and what gives you an immediate one time benefit can be confusing. Especially with prestige. I think this can be overly confusing, but I would hesitate to add more iconography to what is already a game full of symbols.
You would think that with the caveats above that I don't love this game, but that is simply not true. It is a fascinating puzzle. I love Spielworxx games, La Granja is an all time favorite of mine. I just think they needed to edit and playtest Dilluvia Project a bit more thoroughly.
Still such an amazing puzzle, fanciful, beautiful. Definitely a keeper for me!
PI (Player Interaction): 4 - Competition for space on the airship is significant, worker placement spots are limited, and picking market tiles in player order are several ways that you interact. Once you own a spot there is no way for another player to take that spot from you...
Weight: 3.5 - Mid-weight Euro.
Luck: 2 - Randomness in the tile draw for the market, but little luck other than that.
Co-op (Co-operation - Co-opetition): 1 - 100% Competition...
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18. Board Game: Targi [Average Rating:7.60 Overall Rank:151]
Themistoklis Dakanalis
Greece
Heraklion
Crete
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It is a great two players, worker placament game with a lot of strategy but without being a brain burner.

In one of his interviews the designer said that he designed a 2-player game so that he could have a good game to play with his wife.

Finnaly, Targi was nominated for the Kennerspiel 2012 award.

PI (Player Interaction): 8
Weight: medium
Luck:2
Co-op (Co-operation - Co-opetition): 1
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19. Board Game: Hive [Average Rating:7.32 Overall Rank:204]
Themistoklis Dakanalis
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Hive is a strategic abstract game for 2 players where you try to totally surround the opponent queen bee by moving a variety of creatures, each with a unique way of moving.

PI (Player Interaction): 10
Weight: medium
Luck: 1
Co-op (Co-operation - Co-opetition): 1
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20. Board Game: Onitama [Average Rating:7.59 Overall Rank:178]
Themistoklis Dakanalis
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Onitam is another chess like abstract game for 2 players. It was nominee for the "2014 Golden Geek Best Abstract Board Game" award and also part of the "Dice Tower Essential" games.

PI (Player Interaction): 10
Weight: medium
Luck: 1
Co-op (Co-operation - Co-opetition): 1
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21. Board Game: Lost Cities [Average Rating:7.15 Overall Rank:292]
Themistoklis Dakanalis
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Another classic two players game !!!

PI (Player Interaction): 10
Weight: medium
Luck: 5
Co-op (Co-operation - Co-opetition): 1
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22. Board Game: Rivals for Catan [Average Rating:7.04 Overall Rank:647]
Themistoklis Dakanalis
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A strategic game for 2 with a lot of replayability.

PI (Player Interaction): 5
Weight: medium
Luck: 6
Co-op (Co-operation - Co-opetition): 1
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23. Board Game: Oklahoma Boomers [Average Rating:6.66 Overall Rank:7918]
Themistoklis Dakanalis
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An abstract strategic game for 2 with a lot of planning.

PI (Player Interaction): 10
Weight: medium
Luck: 1
Co-op (Co-operation - Co-opetition): 1
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24. Board Game: 7 Wonders Duel [Average Rating:8.15 Overall Rank:11]
Themistoklis Dakanalis
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PI (Player Interaction): 8
Weight: medium
Luck: 6
Co-op (Co-operation - Co-opetition): 1
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25. Board Game: For the Crown (Second edition) [Average Rating:7.41 Overall Rank:3046]
Themistoklis Dakanalis
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A combination of dominion and chess.
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