Sorry for the late start this morning, seems no one in the house wanted to get moving, least of all me or Gabby.
Seems to be a blank space in the audio that lasts about a minute toward the end of the show, I'm not really sure what I did there to cause that, but hopefully I don't do it again.
Alright, was mostly light fare this week, but to start the week Kerensa and I did get in a game of Panamax and I got smoked again, and I also realized that I help her a bit at the end of games, I tend to want whomever is playing to max out their points. I must just enjoy helping beat myself even worse than I would have been anyway. Played Sarah and Will Reed's Project Dreamscape three times this week, twice with 2 player and once with 3. Realized that Kerensa is really pretty good at these games that involve chaining card powers, holy cow I got spanked. Then Saturday night we had a few games over at my Brother's house and played some Ca$h 'n Guns (Second Edition) and some hysterical games of One Night Ultimate Werewolf. Quite surprised how well the later went over, but it really was tons of fun.
Targi - On Monday evening, I taught my wife how to play Targi. I was pretty sure she would like this 2 player only worker placement game. It has a unique spin on the mechanism, with the intersection actions. I did get one rule wrong (I'd only played on yucata in the past, and didn't remember some of the automatic stuff). Instead of skipping actions on the rounds when raids occur, we were treating them like normal turns. This didn't hurt the game too much, but it made it a little longer, and lost some of the tension by giving us both more turns to complete our tableaus. We figured it out, though, and both still enjoyed the game. I got tribe cards that made collecting salt and pepper really efficient, which in turn made it easy for me to trade for gold and buy points. Despite that, my wife ended up beating me by 2 points. Rating: 7
Mystery Rummy: Jack the Ripper - After Targi, we played a quick game of Mystery Rummy: Jack the Ripper. We traded the first two rounds pretty evenly, but I pulled ahead for the second 2, and ended up winning. I'm noticing that, after 3 rounds, the score is frequently 70-something to 90-something, which makes that last round (to get to 100) seem a little pointless. I don't know if the scores will start evening out more or not. It doesn't really matter, as the game is still fun, but I find it a little curious, and I wonder if first to 90 might be a better threshold. Rating: 7.5
BANG! The Dice Game - At this week's meetup, we kicked things off with an 8 player game of Bang! The Dice Game. I was an outlaw, and I had the ability to use the gatling gun with only 2 of the required dice symbols, instead of the normal 3. Because of this, I spent the first few rounds just rolling for those, which helped me hide my affiliation by hurting everyone and not targeting any individuals. The sheriff and the deputy had a nice combo of abilities to keep the sheriff healthy. He got rid of arrows when he took damage, and she could heal one health for any player on her turn. He stayed healthy for a long time. It didn't help that none of the outlaws seemed to be able to roll the right range. Eventually, I got outed, just through pure process of elimination, and then I started to go just for the sheriff. When it was down to 3 players (me, the deputy, and the sheriff) it only took one turn to roll enough 1s and 2s to take him out. Rating: 6.5
Machi Koro - After Bang! The Dice Game, we broke up into smaller groups and I played a 4 player game of Machi Koro with the Harbor expansion. I really dig the rotating market and all of the new cards that the Harbor adds. It really ups the replayability a lot. One thing that doesn't get mentioned very often, though, is just how much the expansion prolongs the game. Our 4 player game took 2 hours. Yes, we had new players, but this is a simple game, and I don't think that added over an hour to the play time. It's that 30 dollar card. If we had played without it, it would have shortened our game by at least a half hour. We all still had fun, but I was definitely ready for the game to end. I think I would remove that card from future plays. Rating: 7
Tzolk'in: The Mayan Calendar - I finished up a game of Tzolk'in that I was playing with bkunes on boardgamearena.com this week. After the last trouncing, I put up a much more respectable score this time. It took me a few plays, but this finally started to click for me. I'm still getting most of my in-game points from crystal skulls, and using a couple of buildings when I can. I'm seriously neglecting technology and temples, and I'd like to explore monuments a bit more, too. I tried to do that in this game, but I didn't realize that buildings and monuments required different building spots, and I didn't time it right. To be honest, I'm not even sure I could have timed it right if I'd known. I'm really liking this game. I'm hoping to get it to the table soon. Rating: 8
Deus - I also finished a game of Deus that I was playing with Vacabck this week. I was sure I'd like it, but I thought it might be one of those games that I would play once and wouldn't feel the need to play again anytime soon. Sadly, I think that's not the case. I'm going to add this to my wish list and I'll probably end up picking it up. It's a really clever design. The different card abilities, both from the text and from discarding them really make for some interesting decisions. I didn't have a coherent strategy or anything, and I'm actually not even sure yet if that kind of planning is possible. You definitely have to adapt to the cards you draw. This si a good game, definitely worth checking out. Rating: 7
Last week was a rather light one when it comes to gaming. A lot of new people turned up at my work group on Tuesday – 7 out of the 10 attending – so we had to leave Keyflower for another time. Instead I played
We started out with a game of The Resistance before splitting up in two groups where one played Five Tribes and I ghosted a game of Mysterium. For some, The Resistance was pretty difficult and two of the players never quite understood it so I made sure they joined my group of players for Mysterium. Not that it helped much as they found it difficult. Initially at least. In the end (but too late to win the game) they started understanding what they were supposed to do. I’m not sure I’ll ever play a 6-player game of Mysterium again and this is a note to others: it’s not a very cross-culturally sensitive game. The 6 players were from 6 different countries on 4 different continents: Japan, China, Chile, Egypt, Italy and Denmark. When trying to give other people clues through associations we quickly realised that coming from different cultures makes it much harder because we do not have the same cultural references to draw from. Fortunately, this was a group of psychologists and when one of them realised it was more about finding out what my associations would be than finding stuff they found similar it all went more easily.
The other group playing Five Tribes had a much easier time and at least one of them has now also bought the game. As it took them much longer to finish than us 4 of us continued with a game of Splendor. One of the two who had problems understanding games continued to have problems with Splendor too but the other found out what to do and came in as a respectable 2nd.
The only other game I played last week was a three-player game of
This week should see me playing some of the heavier games that I prefer. Starting tomorrow with my first game of CO2.
BGG user jmoline and I finished our second game of online Tzolk'in. He is a quick study and made for a competitive dual. I managed to squeeze out the win in the end. But next time will be very interesting.
The girls chose Killer Bunnies for our family game Saturday morning. Not one I was overly excited about, but I play it at least once a year with them. My oldest was going to play a massive weapon to kill all of our bunnies and would likely have won if that had happened. But fortunately for me I pulled out the win prior to that cataclysmic event occurred. We played with 10 carrots with alternative scoring. I pulled off a 14-12-11-5 win.
After that my wife and I pulled out Guildhall after a stint on the shelf unplayed. I came back late and pulled off a 21-18 win with just the base cards.
Our Pathfinder event got rescheduled due to the weather and some of the players not feeling up to traveling with the questionable weather. But Game Night still happened with whoever opted to show up. My table started with a 4p game of Concordia. We had one newbie and two AP prone players so I limited us to 10 buildings and we played with the I, II, and half the III cards to keep it time bound a bit. My friend won his first game that he can remember at Game Night after coming for since we started it about 3 years or more ago. He caught us all sleeping.
I pulled out Keyflower next and wanted to create more awareness for this game as I like it the more I play it. Unfortunately, two of the players tonight ended up not liking it as they played the whole game and still didn't get it. My wife already doesn't like it either. So this one is going to be hard to get to the table. Regarding this play itself, once again I blew the end game. I outbid the ultimate winner for a tile he was really going for, only to have him move this workers to the endgame tile I was targeting. I ended up being one worker short of being able to outbid him for it... leaving 30 pts on the table. That is two times in a row that I've blown it. I had to settle for second. I think the lesson learned for me with this one after playing my first non-2p game is that it can be overwhelming to comprehend what is going on with too many tiles all over the table. Best to teach it and learn it with 2, maybe 3p, and then try a larger format game.
I developed an adventure for our group, my first, that should hold us over for 2-3 sessions. I was a bit disappointed after all the time I put into it on top of a brutal work load to have it ready to have it get cancelled yesterday so I managed to corral the group into coming over Sunday afternoon rather than waiting a few more weeks. It was well received and the gang is excited to see how things go next time we get together. I have a little bit more to write to complete the adventure. In the meantime, I'm going to order Rise of the Runelords and the Core Rulebook to get started on planning that as our next commitment. Right now we are scheduled to get together for another two hour session right before our next monthly Game Night... weather permitting.
Not much. I taught a friend Jaipur. and then his family said they wanted to play Yahtzee because he had never played it. I don't even own a Yahtzee set. So we just grabbed some d6s and wrote down a score sheet.
The good thing was i made a dice tray a couple years ago and i've only used it once or twice. I find yahtzee relaxing. Nothing wrong with a mindless dice game every now and then.
- Hanabi - four players. We did pretty well, even if two of the colours eluded us for a while. 22 points in the end.
- Citadels - four players. I don't have too much opportunities to play Citadels, a game I like. So I jumped at the opportunity. I started well, but once I was robbed, things looked grim. However, in the next round, I stole the money stolen from me and 2 coins more! Urray! Due to one inexperiente player, in the next round he let me take the Architect, and with 8 money and 6 buildings, it was easy to trigger the end of the game, and win.
- 7 Wonders - six players. I tried to go for a military strategy, using two leaders for this. But my neighbours were better than me, so I gathered 0 point in battles. It was still a pretty close game, with the winner staying only one point ahead of the second!
- Village - four players. I got to know the Village Port expansion, and what a fun expansion this is! It makes the game richer, giving more ways to score. Without it, it is usually not worth to go for the trip route once a couple of players already went travelling. Now all the players always can do something pretty good, even if others already sailed. It was very nice to choose a captain and sail between the islands, since everyone of them has a different way to be used (selling stuff, taking coconuts or cocoa, finding treasure, and/or leaving a missionary for some juice points). I liked everything of Village Port and, if possible, will always want to play with it. Also, the play was very close in points, even with players doing different things (one went for the Bar route, other go for the council and church and I tried sailing a lot), and still the first from the third there were only four points apart!
- Blueprints - four players. I did better than the last time I played. I fulfilled more the blueprints I received, while also trying for one or other achievement. It worked partially, since in the three rounds I only got one achievement, but I did make the best building twice. So I won with 10 points, while everyone else had 5.
- Five Tribes - four players. This time I tried not to spend as much with the turn order bid as I did in my first play. I did do better, I don't know if it was because of this, or because it was the first time for two of the players. If I played differently with the turn order, I still follow the same route: take several cards from the market and hope for the best. Again, due to the inexperience of others, some high scoring moves dropped in my lap, and I took them, specially one that allowed me to be second in vizirs. In the end, I won with 158 points.
- Mice and Mystics - four players. We played The Silencing scenario, in which the mice had to destroy the music box used by Glorm. We started taking some hits, even though Collin managed to kill four enemies in two rounds. So we got two captured mice (Lily and Collin), but the scenario was still easy, due to basically everyone being awesome in their attack rolls, specially Filch in the last area. In the final area, Lily took care of the rats and roaches, while Filch alone destroyed the music box.
The final area:
- Formula Motor Racing x3 - three races, all with four players. It was the 4th, 5th and 6th race of our 18 races championship. The results were:
- Doom: The Boardgame - four players. It was really RPG night, but one of the players couldn't make it, so we went for the board game route. We played The Shores of Hell scenario. I was on the marines side, and we started well, killing every monster without taking much damge. But in the second area was dark (LOS only up to 4 spaces), and it was indeed hell to pass through it. Once we did, the Trites made a huge attack, and we saw we were using them wrong, since they only use the passages marked by the tokens, not the ones printed on the tiles. What an awful design choice! Without the MVP Trites giving us the usual amount of trouble, there was still hope for us. Or so we thought. Two Archviles and a Hell Knight were enough to gather two frags for the invaders leader. So the marines lost with still two areas hidden.
- Eldritch Horror - four players. We played against Yog-Sothoth, using Trish, Lola, Charlie and Akachi. We had some serious problems with the first mistery, and the doom track was halfway through when we solved it. It seemed we wouldn't have time to deal with the other two, but luck was on our side then, since we had the resources to deal with the second mistery. Still, were reach the brink of defeat when the Wind Walker was only one activation way from ending its plans, and this would kill every investigator, ending the game in defeat. But a Mythos took care of it when Lola made a Dark Pact. The final mistery was one that we dealt almost easily, having two items that worked pretty well in this matter. Therefore, the investigators won! The doom track was at 3.
- Dead of Winter: A Crossroads Game x2 - NEW TO ME. Two plays, both with four players. I wanted to play this game for months, but the opportunity eluded me many times. But no more! Both plays were fun, as the game allows for several excellent moments: one time I had all figure out, as I would move one survivor to the Grocery Store, then she would use her shotgun to kill two zombies and then I would be able to search for more food. But, when I moved her I rolled a tooth in the exposition die, and thus she was bitten and died. Not only this, but she also killed other survivor of mine that was in the Grocery Store! I will be dammed! In the first play the scenario was Home Sweet Home, in which the survivors have to build 6 barricades in the Colony and one barricade in each outside location. We don't even got close to do this - and it sure seemed a really tough job to do. Since we rolled several tooths, we lost due to Moral reaching zero. Well, not everyone, since one of the survivors was a Betrayer, and he fulfilled his objective: having 5 survivors killed. I thought this was something almost out of his control, and he only won by cheer luck of the die without the tooths, he would never won. Also, in the final turn, there were 4 killed, but no one would die wasn't for a Crossroads card, in the last player turn, that moved two survivors to the Hospital, filling up the spaces there and making sure one would be killed there. Anyway, was still fun.
In the second play we used the Stockpile scenario, which we considered easier than the other one, since we only had to gather some items - the difficult part was feed everyone (another requirement of the scenario). I did some horrible decisions, like not killing a horse, and instead keeping it at the cost of one food token every round. And I only used the horse once. And food was our downfall, since in the five turns we had, there were no less than 3 crisis involving food and a fourth one demanding food or medice to be solved. With so many food being required, we just couldn't keep Moral up, and this time we all lost to hunger. There wasn't a Betrayer.
I really liked Dead of Winter: A Crossroads Game, it is fun and thematic. But the objectives (even the secret ones) can be swingy: sometimes is pretty easy to do, other, really tough. So be warned: play for the experience, not the end result!
At the beginning of the week, we broke in Sushi Go, which I had given my daughter for a birthday gift, confident that she would enjoy a card game featuring kawaii sushi. Not only does she like it, she's really good at it, and she has beaten me at most of our plays so far, including the first two!
All week long, we continued our exploration of Summoner Wars: Alliances Master Set. In Tuesday's game we had an awesomely fun session with my Immortal Elien against her Moyra Skylark: a good mix of commons and champs, cool event combos, wounds to both summoners, and game over before either player decked. Here's the end:
Saturday saw our last game of introducing new Alliances decks. My daughter pulled out a win with Cave Filth against my Tundra Guild. The Warden had taken six wounds before Hogar got hurt at all. But Hogar decked early as a result of Scribe draws, and the Cave Filth's slow cycle of resources through their prison pile made them much stronger in the end game. Eventually, the Soul Eater caught up to a Hogar weakened by two Taskmaster attacks, and the Cave Filth champion rolled three hits to seal the deal.
On Sunday, she took up Endrich's Deep Benders (with whom I had won in our first Alliances play) and I took the Cave Filth. It was an incredibly close game that went into bitter overtime. Both players were thoroughly decked, and both summoners deeply wounded. Each had one additional unit -- a Taskmaster for the Warden, and Keodel for Endrich. When Keodel finally killed the Warden, Endrich had only one life remaining, and was due for an attack from the Taskmaster on the next turn!
I got in a few hands of Call of Cthulhu: The Card Game at our So Hideous a Chain meetup, which was banished to the freezing basement of the FLGS. In my first play I made several unforced errors with my Octopus Ink deck. In particular, my early Sleeper-Below Cthulhu was rendered inert except for skill by a Song of the Spheres, and I never thought to let the big guy go insane to rehabilitate him ... until I had well lost my lead and effectively the game. In an amazingly fast shutout, my pulp action Cranstonian deck (Agency and Silver Twilight) trounced the opposition. And my Ancient-One-rich Shub/Hastur concoction Old Infestation executed according to plan, with four or five Ancient Ones in play, plus a couple of The Marked to emphasize their preeminence. Another shutout, although my opponent was on the verge of winning his first story, based pretty much on investigation resolutions alone.
Friday, my daughter beat me three-to-zero in a regular match of Kamisado. Either she's getting better, or I'm getting worse!
Saturday we continued our lunchtime Looney Pyramids custom. In a game of IceSickle I realized for the first time how useful it is not only to make captures difficult as the first sower, but to make them easy as the second sower. The result was a decisive win for me with a score of 30 to 22.
In the evening, I introduced a friend to Six. She's a fairly adept gamer, but lost to me in the placement phase twice, once with each color.
My daughter is now officially a Concordia convert, and this game has pretty much taken the place occupied by The Castles of Burgundy in our gaming about a year ago. Today we played our first session with the Britannia expansion board. It went great! I tried out a Big Mercury strategy, which, by its diversifying nature, is not as focused as either the Saturn or Mars strategies I've already attempted. I did get both of the Mercatores for sale, so I could max out Mercurius. My supporting strategies were Mars, Saturn, and Minerva: Smith. I ended the game by buying the final personality card, and the final score was 98 to 76 in my favor. A picture of the final board state:
I finally try out Volkare's rules, using the Volkare Return's Epic Variant. Basically Volkare acts like a mobile city where his actions are determined by a card draw from his deck (I used Norowas' deck), and your Mage Knight (I used Krang) must defeat all of Volkare's minions before he reaches the lone city or before 3 whole days run out. I follow the lowest recommended settings for Volkare, and he was level 5 with the max number of wound cards in his deck (Wound cards cause him to rest when drawn, buying you time).
End of Day 1: I get off to a great start as Krang manages to explore the map ahead of Volkare, who spends several turns resting. Krang is at level 4 with 21 XP, and he manages to conquer several wizard towers and gain a few spells.
End of Day 2: The day ends disastrously as Krang underestimates Volkare's army and attacks him when Krang is at level 6. Krang ends up exhausted and knocked out with 8 wounds in his hand, and he is forced to retreat and rest. This is compounded when Volkare's random movement makes his to chase Krang several times, which causes me to take more wounds and spend more time resting and healing.
End of Day 3: Krang could not recover from that debacle and could only make it to level 7. Volkare gains more recruits late in the game and finally gets frenzied (his deck ran out) and easily enters the red city without any resistance for the win!
My flight from Bangladesh to Bangkok had an empty seat beside me, so I take advantage to get a game of this in. Aggressive deck thinning in the first phase leaves with with 3 life, and this was not enough as I lose eveything in the middle of phase 2!
Wild animals bring finish off Robinson Crusoe in the 2nd phase!
I wasn't sure it would happen but I actually got some games played this last week.
Some friends came over and I coerced them to play my recently acquired copy of the 1990 SdJ winner, Hoity Toity. I had never played before and I had a great time. This is one of those family games that you wish your family had played instead of whatever it was we did play. I'll probably schlep this around for filler.
Someone requested a train game so I pulled Chicago Express off the shelf. I had not played in a long time, but it's a game I think about from time to time. Anyway, really interesting how it all played out. We had one smart investor who won by a large margin and I felt the sting of not risking more capital early on to have a better paying portfolio. This is one that I might add to my ever expanding 10x10 list.
We wrapped up with Pacific Typhoon. I think PT and Atlantic Storm are great end of the night games, but our CE winner did not agree. Lots of complaining that it was a terrible game or not even a game. He can go fart in a puddle, the rest of us had a good time
This seems to be a favorite for one of the new people in the group. I've grown use to it in it's decentness. I also taught it to new people so that's the second week in a row I taught something I don't actually own.
It was funny to have somebody ask me if I needed help on picking out cards and me ending up winning. I'm rather positive I did screw something up on some level, but I'm not sure it was enough to change my victory. Cleaned house on military and a couple purple cards.
Had fun with it, but the spies have been on a winning streak as of late although there was a mix up in looking at one of the mission cards that sunk one game.
The battle for most played continues on as No Thanks! comes back and strengthens its lead over Coup.
At work this week we played TEK again, another win for the goblins. I underestimated these little guys.
This weekend I played a few games with the kids.
Had a solo game of Eldritch Horror, and finally used the adventure cards from Mountains. I think for the most part I prefer these cards were not part of the expansion. I guess it is OK, if you want to add an alternative to helping complete the mysteries you are trying to solve but isn't needed and just additional time for set up, I think I would have liked more of the cards we already have instead. Still an excellent expansion.
Monday night group finally reunited! (* And it feels so good... *)
I managed to get in a bunch of my current favorites. We started the night with nothing other than Roll for the Galaxy.
We played a 4 player game. Teaching 1 we just jumped into the game. I had good synergy with the tiles I was drawing and ended up getting 3 blue worlds out. I was shipping for Vps a whole lot. I ended up with shipping for 32 points by the end. I think my total winning score was 44. I had a pretty great game.
Second place didn't even break 30. It is still proving to be a huge hit for the month crowd. I think it was played 5+ times that night between all gamers.
Brett left and we were at a 3 player game of Deus.
I was rocking the game. I came to a point where I could not find an orange building card and really needed one in order to play another temple. Ron and Geoff were eating all of them up. They had their tableaus going strong by the time I was about done with everything.
The only thing I could do was give up 3 vps to finish off the barbarians and end the game. No only did I give up VPS but I gave Ron 3 vps.
It was my only shot while I was still in the clear lead. That was a big swing in points though. I was a really close game. Ron ended up winning 47 to my 46 to Geoffs 44or 45 I forget. It was super close. Had I not ended it they would have both been raking in the points while my tableau was about over. So I think I made the right choice in ending it when I was pretty sure I was going to win. I would have done it a few turns sooner but I didn't have the card. Ugh.
I like close games like that. Really fun!
To kill time we played a round of Abluxxen. That is about all I have to say about that.
Haha I am just kidding. But I DID SO SO BAD! Unforgivably bad.
Ron was a little punk and got abluxxed and drew from the deck a matching card so he played a pair on his last turn to go out.
I still had like 14 cards in my hand. I ended with -7. Ron had 15 and Geoff was -3 I think.
Ugh I am just awful at that game. I really like it though. I need to get a copy of the game.
I managed to convince a 6 player game of Tajemnicze Domostwo for my final game of the night. I got to be the ghost. I really enjoy being the ghost. I find it very challenging in a good way.
People just allow me to be the ghost just to see me be quiet for 30-45 minutes. I must say it is hard for me to not talk for that long but I am so concentrated that it just flies by.
I got 2 people to figure theirs out no problem. 3 others were just stuck on location by the end.
I am progressing as the ghost but sometimes you just don't get the cards you need.
Ron enjoys Dixit more than Mysterium. I enjoy Mysterium.
Ron gave me the idea about using Concept cards for Dixit- that might make for an interesting game.
You know, on your turn you draw a concept card and choose a level phrase that you use for your turn in dixit. I might suggest this next time we play dixit. It could be interesting.
Tuesday night Ron and I got to playing Letters from Whitechapel. We wanted to listen to Jekyll and Hyde the musical and it is only right if we are playing Whitechapel with it. I decided to play jack.
As a 2 player game playing Jack is a basic guarantee loss. It is a matter of how long can you last.
Oh man I thought I was hosed night 1. He got a clue on the first go. He managed to tick himself into thinking I back tracked. I got away. Night 2 I was killing it. He could not get a clue. I was 2 spots away from my home (122) and he finally found a clue at (140) which is right there. I was SO MAD! I was doing SO WELL. He managed to pin point my hide out marked it with blue.
I did get through night 2 alive but we ended it because he knew where I was. I am a terrible bluffer he just knew I was there. I was doing so well!!!!! Not fair!
Side note: my game calendar that I made features Whitechapel this month-could be why I wanted to play it...
After that I wanted a few short games of Cities. This is my favorite filler and sometime I just have to inflict it on Ron so he will play it with me.
I play mostly online but I still love it in person too.
Ron and I played 2 games and I won them both with flying colors. The game is 10 minutes tops and its okay that I win all the time. Its so fast it doesn't matter!
The second game I had 1 guy remaining on the final turn but it was more beneficial to move a guy than to place my last one. I still won it.
Ron decided I deserve a 1 guy less handicap when I play this game in the future...
Rejected by BGG:
Thurs 2/19- Sunday 2/22 Yay TotalCon! Yearly con in MA right by home. Not close enough where I would want to drive daily so we stayed at the hotel.
We woke up to more snow on the ground which we had to shovel and headed 90 minutes south to the Holiday Inn Mansfield MA.
First day we get there about 11am. We started the day with nothing other than Roll for the Galaxy. This was a 4 player game and I was pretty much rocking it. I was producing while Ron was shipping and everything was OK. I kicked butt by the end with a decent score of 42 I believe and no one was close. It was the case where if there was no final ship action I wouldn't have won. Since there was I got a 7 point addition to my score and won the game.
I am much better at this game than I think I am because later in the day we played a 3 player game all the same people from the first game and I somehow won that game with a disappointing 33 points. I could not believe I won that. That game nothing was working and I don't even know how the game ended it was just like okay I think we are done. Joe might have built 12 tiles, I think. I just so happened shipped for an additional 7 or 8 points and well somehow won with only 33. It was a bit sad for all of us haha
Next up Ron and I taught Jared how to play Deus. I think I like it best with 3 players. 4 can be dragged on a bit and 2 is a bit too head on (while still great) I think it is just best with 3.
Still a favorite new game for me especially with the awesome bits we are using as resources.
Ron and I trounced poor Jared- He got a feel for the game and it is likely anyone's first game is going to end in a loss.
Ron and I were really close for the end points. I beat ron by 2 points ending with 66 to 64 and Jared had 39. He enjoyed it and would play again.
A few fast games were up next. We taught Faux Ron Qwixx. Just played teh regular boards... so boring!
Both Riley and I got owed by Ron. He kicked us in the balls by like 20-30 points. Awesome filler dice game.
Since we were in dice mode and Riley was there I insisted we play Rolling Japan. This is my favorite dice game at the moment and Riley got new dice and dice bag and WOW SO AWESOME!
Love love love it.
Loved it so much I got the winning score of 10 x's and the other scores were close highest being 14 so pretty tight game.
Favorite filler at the moment (besides cities)
Faux Ron left and we picked up a straggler gamer named Matt... This guys had a phenomenal memory. I recalled after he mentioned it but I taught him Coal Baron last year at TotalCon. Crazy memory. I can't rememeber Tuesday but he can recall last year. Awesome.
So we pulled him into a 4 player game of Deep Sea Adventure cause who doesn't want to play that...? No one.
We taught the game. And we all drowned in the first round. So typical.
Matt actually made it back to the sub in the second round socring 13 points by the end of the game. I was the only other player to make it back to the sub in the final round and I got 18 points.
Winner of the push your luck game yet again! Woop!
I am liking this game more and more. I am glad Riley and Joe H have it so I can play it on occasion and not have to spend 50 to import it hahah
I think I taught him too well because he beat me only by a few points. Neesless to say we both crushed Ron and Riley so it was awesome.
I just needed 1 more 100 building to pop out so I could have scored 10+ points for empty stack. I had about all of them in my castles.
Ugh I was killing it! Matt just killed it a little better...
still enjoying this one.
Next up was Tash-Kalar: Arena of Legends. New to me! This was exciting. I met up with these guys from BGG so they could teach me. We had a 4 player team game.
I really wanted to see if I should get the new edition. Tally Says! Yes!
It is am awesome game. I am sure it plays well with 2 since most people play it 2 anyways.
The game is really an abstract puzzle. For me it was what can I easily do without too much thought- being my first game and all.
As a team game a few things are different. We do actually share the same color and Legend cards but at anytime you can end the rest of your turn and give the actions and abilities to your partner to maybe plan better for their next move. This is really helpful since you might not need any extra actions and he might. These actions are only for placing tokens.
As a team we do individually get our OWN deck of cards. Each deck (I think the game provides 4) is a different faction and provides different possibilities. The red and blue decks are easiest and starter decks essentially and are the same. Me and Todd were new and I have to be Red so we got the starting decks.
The game is actually really simple. It is more complex in the tile placement and actually seeing a pattern possibility.
Each turn a player has 2 actions. He can either place a 1 sword token on the board or play a card from his hand. That's it! The cards have pattern requirements they must meet. Some require double swords which is just an upgrade single sword. These cards give pretty awesome abilities like attack other players and move your tokens around. They all give an improved unit too.
Legend cards are way more complex and harder to accomplish and it will be a few round before those can happen. A standard hand is 3 cards from your personal deck and 2 Legend cards. So you can be planning all along- best you can.
To play a card is to take one action. Some cards give you more actions though.
If you are really falling behind you might be able to activate a free "flare" card saying something like if your opponent has 6 or more units out then you can get a free turn or something. You always have that card and if you use it than you get a new one.
That is the game in a nut shell. There are VP cards where you can acquire 1 per round and first player to 9 points wins. In out game we ended with 12 points! Other side I think had 10. It was cool!
I have been itching to play it again so I will have to go buy it now. Really fun game- only if you like abstract.
Went back to the normal crowd and played a 5 player game of The Staufer Dynasty. I taught a few players and we were off.
I got my favorite bonus card +2 points whenever scoring during that stage of the round. It is an easy 10+ points and is just the best!
Joe C had a lot in end scoring and nearly caught up to me for a really close second place finish.
I won by only 4 points just passing the 100 mark. I think Riley is liking this game because he played this game then I think the next day played it again. So that's cool. I am really liking it too.
I have tried it with all player counts and I think it works for all. it is very fun! Kinda wish I got to play it again at the con before it ended.
Next up was a 4 player game of Harbour. New to me!
We did play it incorrectly so I suppose I can not fully judge the game. All in all I pretty much hated it. I would try again with the correct rules but I would definitely NOT play with 4 players again. The game was way too long for what it is. The whole time I was thinking why aren't we just playing Le havre or LH: Inland port.
I enjoyed the art of this game, however.
It is supposed to be a fast filler type game- I think. Our game was not fast. I think it took the better part of an hour for 4 players and it was just not working out. We even played wrong in our benefit.
You have to collect good and only when you have the right amount of that type of good can you sell it for the going rate. If you have 4 fish the price you can trade 4 fish for could be $2-5 or something. We played you could sell them EACH for the amount listed but you really are turning in the goods for the set price only. We played so the game ended FASTER than it was supposed to...
You have to sell these goods to get buildings. First person to build 4 buildings wins the game.
The rate in which you collect goods is very very slow. You might get 1 or 2 a turn depending. It could, I suppose, also depend on the buildings that randomly selected for purchase since you can use those during your turn as well. We had pretty much no cards that produced goods so it was just not working out.
The market changes depending on how people are spending the goods and it is really hard to plan ahead.
I won't be looking to play that one again. It left me feeling the same as when I played Istanbul. Run away leaders if they have a chain and no hope for any other players. Both games fall in the same category- for me.
We wanted to play a Dex game after that so Riley pulled out his Hearts of AttrAction game. We played five players picking up Randy for the game.
I got this awesome pick of Riley putting the magnet necklace on Randy but he won't let me post it
We played on the long table and it was much easier that my HUGE square table. I basically owned it. I had double the amount of all the other players. It was a good change to loosen up from the Harbour game.
Randy and his love for the game. Wearing the magnetic necklace in fact.
Next we played a 4 player game of Mamma Mia! Plus. Technically- this was new to me. It was a bit different than the basic game.
I really enjoy the basic game and this Plus addition had some screwy differences that I hated.
The game is a memory card game. You place any number of an ingredient type on the stack and if you feel like you have completed a pizza type from your hand (of 9 cards mixed of ingredients and recipes) you can also place a pizza recipe. Next player does the same onto the same pile. While you are watching everyone place their ingredients you have to try and recall all this information. Once the draw stack is empty we pause and reveal the pizzas. the deck flips over and gets revealed in the order in which the cards were played. If your recipe is fulfilled than you score that card.
This new edition has an additional ingredient and allows players to "ask for help". you can always complete a pizza you have placed in the pile with extra cards from your hand. this new additions allows you to ask other players to finish your pizza recipe for you and then you both get to score a pizza card.
I am just not a fan of this newer edition.
The game is still great and I continue to suck at it.
there were also a few new pizza cards (or at least I don't recall them in the first edition) where you can not have a certain ingredient type on your pizza and you might also need 4 peppers or something. This is IMPOSSIBLE to complete if there were a bunch of that type and no other pizza was using that type. So, that made me mad.
Glad I own the first edition!
The final game of the night I played with one of the guys (Paul I think) that was running the game library.
I had played once before and that was a team game.
I was ready to lose since Paul plays a lot and challenges a lot of newbs.
I managed to get I think 5 20 pointers so that is a small success. I didn't manage to get an actual point against him though. He got to the 150 points or whatever the final ending score that wins before I got any points.
I was expecting that but the game is so fun! I have to get it. HAVE TO.
Maybe my birthday coming up
I didn't get enough of Crokinole so I made Ron play it with me the next morning first thing.
I love it. Our game I was kicking butt- then he had a really great round scoring 50 points. It was neck and neck until the end and He ended up winning by 10 points. grrr...
I really need to get a good board. Any suggestions or great vendors for quality tournament size boards? I would like to invest in a nicer one.
Next we played a 5 and a 6 player game of Tajemnicze Domostwo. We played with Geki and his wife and Chris I believe.
I played the ghost right off and then Ana Gekis wife played the second game as the ghost.
I have been getting better being the ghost but we still ultimately failed. I believe I got everyone to their person and Ana got everyone to the room. It is really hard being a ghost.
So much fun!!!!!!
I found Ron and we joined a 5 player game of Santiago. New to me!
This game hits all the right spots! It is so great! I loved it. It is a game from 2003 but I don't think it is dated or anything- granted it wouldn't hurt to have a re-theme by FFG...
The paper money was a joke that's for sure. We had some laughs over that.
The game is a tile- laying farming auction game. You have to bribe other players and then work with them to keep common field alive and thriving.
It is very fun. I would happily play that game whenever! If I find a cheapish copy or see it in a math trade I would be all over it! Right up my alley.
They had a "play to win" area so we picked up a fast dice game called SUTAKKU. New to me!
It was about rolling these fancy dice and stacking them #1 at the bottom low to high using as many dice as you can. You get points based on the # of dice used times by the # at the top of the stack. With some bonus opportunities.
I was amazing at this game. I destroyed both Ron and Pat at this game.
There are challenging cards that other players can play on you like only roll after the player has said they were going to stop- kind of cards.
I got roughly 150 points in the 6 rounds to Pats 70 to Ron's 30 or something sad.
HAHAH I killed it. I don't think I won the play to win it though. I would certainly play again.
Still on the play to win kick Ron disappeared and I found some others to play a 4 player game of Diamonds since it was on the table and I knew the game already- for the most part.
I wanted to give it a fair chance since I disliked it my first game of it. This was no different. Pat and I both had played it and we were basically destroying the whole game.
By the end I am pretty sure I had won and it just didn't do it for me.
I have concluded I don't have to play that one again. I am not saying it's a bad game but that it just isn't for me. I would prefer to play other trick-taking games.
The 4 of us stuck together for a bit heavier game of Glass Road. I taught to 1 player and we started.
I didn't really have a plan but I got one of my favorite building tiles. Discard 2 personal buildings for any 1 land tile. So, naturally I went for the per contiguous forest tiles you get a point each. I went crazy insane with the red forests and got basically all of them. we most certainly ran out and had to use substitute orange buildings to represent.
It was a bit hilarious. I did manage to get 21 points so there was a small victory for me since I had no end game plans really. I think winning score was 23 so I wasn't too far off.
Here is my crazy board!
Next we lost one and found Riley showed up. He brought Sunrise City with him. New to me!
He had bought this the day before in the Flea market time and I definitely wanted to give it a go.
It has bidding and tile laying city building. Basically my favorites.
The game is played in 3 rounds and there are a few phases.
Zoning for new land would be first. Each player draws 4 zone tiles and 4 building tiles each round.
These Zone tiles are land tiles and you score points based on if it is next to same type of land- You know red next to red scores points.
The phase after that is bidding for space. You have 6 discs to place but anyone can place a disc on yours and they would be winning the spot. If a player has 2 discs in a row then that tile is locked in for that player and no one can out bid it.
The next phase is placing the building tiles for points. They might be a mix of colors or all the same. You can drop a building on the first level without crossing the rivers or you could place higher provided it still matched the colors (purple is wild). If you can place a tile you must place a tile.
The game is truly interesting. I love how they work the point system. Basically every 10 points you get = a star. However, If you land directly on the 10/star space on the score track you get a bonus star. So you do everything in your power to land directly on the star space for the bonus star. You might score only 40 points in the game but if you land directly on the star 4 times you will essentially double your score to have 8 stars.
The scoring is really interesting and keeps you thinking.
The only thing I really hated about this game was the individual advisor cards that you draft at the very beginning of the game and select 1 for each round.
I found them to be extremely unbalanced and If I were to own this game I would certainly figure out a variant to eliminate the powers and advisor cards.
Other than those cards I loved this game. It is right up my alley and I look forward to playing again.
Since Riley, Joe C, and Pat were all current backers of the AOE KS going on now they all wanted to play and see if they really needed to spend the $100.
After that brutal game. I know Riley changed his mind and they other 2 are still debating it.
The game was just long I suppose and people were hungry. Joe was beating on me the whole time cause he said I stole his gold. Riley and Joe were going for my strategy and I was failing at collecting sets and boats.
I did manage to get a sweet combo of each round start with a captain and soldier in the discovery box. It was pretty much what I did each round.
Pat basically ran away with the game. He was missionary to the extreme. No one was stopping him. He had full control over the board. he was nearing or past the 100 points on the board by the end of the game and just destroyed us minions.
I think I past 50 points. I was just hungry where I can't recall any scores. I think Ron ended up cleaning up for me cause I didn't want to look at it anymore. (Ron wasn't even playing)
It is a game I own with the expansion and we hardly play so I wouldn't see why they would back the KS.
I guess we will find out.
I personally think the KS is a joke. It is one thing if you don't own the game. However, the Upgrade pack is just dumb. I am not going to get into it but to each his own.
After dinner found us wanting some lighter games.
Me, Ron, Joe R and Riley played a 4 player game of Rileys new game called Castro. I had played this game once back at Lobster Trap in November with Joe R in fact.
This game is a mix of Yahtzee and Connect Four and Building blocks . While that might not seem like the most fun to you it is fast and pretty fun. You have 5 rolls to make a match and then you can claim a spot on the board. You can build over other players if you roll that particular spots challenge in 5 minus the number of blocks already there.
I am basically amazing at this game and I killed it like I killed it in my first game.
It is fun and I would certainly play again. Could be a good family game. The English edition I think has a silly name like Castro... or something.
I insisted on playing Rolling Japan immediately after that since Joe R seemed to have never gotten a chance to play it. WHAT?!
Such the best dice game ever!
We got to playing and I am pretty sure I tied for the win with 14 points - not the best but not terrible.
I then insisted on playing the Tokyo game. This was a pretty damn impressive game. We ALL managed to get 7 for our score.
I took a picture of the boards. Ron is the only dufus that doesn't cross his 7s
We were all neck and neck in drowning. Riley was being a wuss and rolled once and jumped out into the sea and turned around. I think he got a 0 and 3 tile after round one.... I suppose he doesn't like to push his luck so much.
The rest of us were busy wasting air and exploring the depths.
I did manage to make it back to the sub in the final round but I only had 18 worth in treasure and I think the winner had 30's I don't recall who won
The final game of the night was a 5 player teaching game of Roll for the Galaxy. I thought I could get away without playing Roll one day- but I didn't get that chance.
I love the game but there are so many other games I like some variety.
I am also very good at this game for some reason. I guess I have to be good at something!
This was the game where I had 6 green worlds and I was getting $ for consuming and shipping and having green dice on worlds. It was just all synced up best it could be. I owned it.
Got 51 I believe. One of my best scores until Sunday
Saturday morning we knew it would be the most crazy day at the con. We needed to claim table space and hold down the fort (table) for as long as possible.
First game was with Randy, Craig, and Ron. I wanted to learn Randy's game Scoville. New to me! The game immediately jumps out at me because of all the amazing colors and cool Pepper meeples. Beautiful game.
What is actually crazy is that Randy LOVES this game and both he and Craig are color blind....
Considering this it is quite remarkable how well they were telling the peppers apart. The love of the actual game play beats over the actual colors for the colorblind players. There is so much to this game that actually requires knowledge of colors- so it amazes me! They did make the peppers different heights which definitely helps but the cards to score just have pictures of peppers needed and the colors on them. It must be really hard.
I wonder if putting letters or #'s on the peppers would help with that.
The actual game play is very simple.
Bid for turn order (after round 1)- you might choose to go 1st or last or somewhere in between.
There are reasons to go first and last. First player gets first choice at the bonus pepper cards that are splayed out the round before. Might have 2 peppers or 1. Some are clearly better than others. They also plant the peppers in the fields first. After everyone plants then the last player gets to walk 3 spaces in the fields and collect the special peppers before any other player. that goes in reverse order.
Finally the first player then gets to spend peppers to score 2 different types of cards. One type just gets VPs. The other type might provide harder to get peppers and some $$ with a few points attached. During that same phase they can also sell 1 type of pepper to the market and collect $ = 1/2 of that color planted to the fields.
That is essentially the game. A red pepper next to a blue pepper makes a secondary purple pepper. Purple and blue make 3rd level brown. Purple and purple make a legandy black pepper. purple and green make a white pepper. Black and white make a SUPER SPECIAL AWESOME GHOST SPARKLY PEPPER!
You get the idea.
The harder to get peppers are the more valuable ones. I can't wait to play again. I must own this game. I hope it becomes more readily available. I really enjoyed it! Very cool. I lost miserably. Ron creamed us. I think he had 30 points more than any of us. I was one point under Randy and Craig was a few below that. Ron just knows. He also had the good part of the field all game and everyone followed me to the opposite corner. I am just a leader I suppose.
It was definitely a top favorite of the Con besides Tash Kalar. Ron even really loved it.
So of course we played a game of Roll for the Galaxy since both Randy and Craig wanted to learn it. We had an hour before I had to hit up the math trade area. So Ron taught them but I, as I always do, held hands with Craig for the whole game saying my opinion. I don't know why I do this because he stomps on me every game ever. I just like to make sure people know what they are doing.
Anyways, I was too busy helping Craig so Ron ran away with it. I still got a reasonable score of like 35 or something. Nothing too shiny. I did get the doubling up on productions though- that is a sweet ability. They all liked it a bunch and played again when I went off.
So Saturday was the day of Tajemnicze Domostwo. To save time I will lump all of the plays for this game now. I Played this game 5 times on Saturday. I loved every second of it too. For me- it is not getting old. I love it!
I ended up playing 2 7 player games mid day.
I found a group of enthusiastic gamers who all really wanted to learn the game including Jillian 7 (?) year old. She was very clever and picked up on a lot of my clues. They did incredibly well for most of their first game play of it.
We got EVERYONE through guessing their person and were 1 person short of winning. They had it narrowed down to 2 and they went with the wrong one.
We continued to play it out and see if they could get the correct one by imaginary Day 8.
I gave them the ballerina/soldier picture and they outright discarded the soldier combo. So they turned out not to get it by day 8 but they all really loved the game and wanted to play again immediately.
Jillian was so excited and wanted to try being the ghost. She did really well considering I kept reminding her to draw up to 7 cards. Sometimes I would look over and she was trying to give a clue from the chose of only 2 cards!
So considering she wasn't playing to her benefit for a lot of the game I think she did a pretty amazing job.
She got everyone off of the weapon and 3 or 4 into the person guessing before we lost.
Its a pretty amazing game.
Later that night I found a group of late night gamers who were looking for some games. We played 3- 7 player games. I was teaching most of them. They were all loving it. Even after losing 3 games.
The first game I was the ghost. I could not get one of them to guess the correct weapon. At this point I don't even recall the weapon he was trying to guess but everyone was steering him in the wrong direction. I think he eventually did but 3 completely finished and 3 were all stuck on rooms by the final round.
They were all pumped to play again and again. I let 2 others play the role as the ghost to whomever was most interested. The second game went about as good as the first game. Thom played the ghost and had a great time. He was discarding each round though.
The final game was played by a partially colorblind player and that went really poorly. I am not sure everyone got off the weapon. No one made it to the person.
Everyone had amazing fun though- so it was a success! Yay late night gaming!
After the 2 games Mysterium we played a 4 player game of Castles of Mad King Ludwig. Ron was teaching the other 2 and we played. I wasn't helping so much but I wasn't winning all game either. I was actually in last all game. I was going strictly for end game scoring. I had 6 end cards by the final scoring took place and I killed it. Not to mention the empty stacks.
Shawn was doing well and killing it with the green tiles and he was in the lead the whole game because he scored BIG for a purple room. 2(1 + 4x4) = 34 for 1 room is a good work if you can get it. No one was stopping him so he ran away with it all game until I score my end cards which gave me over 150 points! I needed more score track!! It was certainly the best Castles game I have played yet.
After that I went off to find my friends Drew, Star and Mike. They were off in the open breakfast area of the hotel. Less crowded that is for sure. They were finishing up Mythotopia- a game I really wanted to play. Oh well.
While they finished a I got to talking with Mat and how he enjoyed this blog. he tuned in to the blog because of Cribbage.
That's pretty cool. We had some time and a score app so we actually played a game!
We were neck and neck the whole game. Nothing amazing with the hands we were getting but we always seemed to be within a point from one another!
Finally he got some decent hands and I got crapola so he ended it mid round. I was at that point about 10 or more behind him. He totally owned it!
I did manage to snap 1 pic before it was complete. nothing impressive about that hand but they were cool cards
The guys were finished and Nate and Star left so Mat, Drew, Mike, and I played Deus. I got a starting hand with awesome military cards. It was hard not to push that strategy when it was just HANDED to me. I had a very strong lead. I kept it up as long as I could stealing 2 vps from every village I could.
I also got the yellow card that activated a red card. It was like a dream hand.
I couldn't get a decent temple to save myself so the best I could do was end it as soon as possible! Everyone was building up their tableaus and getting lots of points that way. I was just stealing 2 vps. I didn't really have anything else going for me.
It turned out to be MUCH closer than I would have thought. Had I been able to end it 4 rounds earlier I would have destroyed them all. As it turned out Drew caught up to me and it was 49 to his 47. Really close.
Fun game! I hope they didn't hate me too much.
Ron was going to order us pizza so we had some time. We taught a few of the guys Qwixx gemixxt. We played with the side with crazy #'s I feel like it is the easier side to start with since the crazy colors are just crazy! The lighting we had was also very poor.
Ron killed us all with 90 something and I was somewhere in the middle with 73. I was just not rolling well.
They all designated me to play the 1st player because that's what they do. I still believe there is a big disadvantage to going first. This is one game that I am just amazing at. I can't explain it. Maybe I just understand the game better than the others - I don't know.
I tend to always win though. (fine by me )
So I got a quick first turn building and this game was all about sets of the same tokens. So I tried to max my types I was collecting best I could. I went hard for the yellow city and built the most there. I needed the $$ and boy did I have the $$. I was good to go. I was buying the tokens and buying all sorts of bricks. We needed at least 20 worth of building points too.
I ended it as soon as I could. As 1st player your 1 goal is to end it ASAP. You have to make sure you finish the game so you don't get screwed out of an additional scoring round. As 4th player you do everything you can to end it before 1st player. 2nd and 3rd players are just along for the ride.
It was closer than I thought it would be. Dan was just behind me by maybe 10 points. I did end up winning though. That was certainly one of Dan's best games- he is getting better- finally
Joe C had about an hour before his tourney so we opted to play and teach him a few rounds of Tichu. I was not sure he was going to like it but we tried. We played a few hands and he was slowly picking it up.
Ron and I were partners and I might have been bidding a bit reckless. It is what I do and all. I did manage to pull out a grand tichu for 290 points. It was awesome.
Joe C was bold and decided to try calling a Tichu I don't remember if it was Grand or not. He learned fast that a 10 card straight is not all it is crackec up to be if you can NEVER get the lead. He will learn in time.
Hopefully get in a game this weekend with him so he can try and play a full game.
Joe left us and Dan taught Ron and I Egizia. New to me! It has been on my radar for a while now. I had heard good things. As we were learning the rules like 3 people had walked by separately and said how much they enjoyed that game.
That bodes well...
We got to playing and about mid game we figured out we were playing all wrong. I had the ability to feed my workers with rocks- cause I was a robot.
We were not issuing the payment for rocks correctly all game. When you activate workers you must pay in stone how much you are paying in strength of the worker. We were just paying stones equal to the amount we were placing on the board. According to Dan it was not clear in the rules. I saw it in an example but other than that I don't read so I don't know.
It is a cool game. Who wants to rush the round to get prime building spaces or who wants to play ease and eat up all the cards and bonus spots. I had a bunch of tough choices. I got entirely owned this game. Dan and Ron were 30 points ahead of me by the end. I guess I could not live on rocks for food. I will have to remember that for next game. I would like to play again with the correct rules before I make any final decisions about it.
As of right now I enjoyed the play and would certainly play again. I don't think I have to dish out the high asking pricing for a copy of my own.
Sunday was the final day of the con. It was really sad. I was getting totally beat though- so it was OK.
I started the day with Thom and Todd the guys I played Tash Kalar with. We played 2 - 3 player games of Roll for the Galaxy.
The first game I showed them who was boss.
I played my BEST game yet. I got all the right stuff at all the right times. I got out 2 6+ developments for shipping bonuses. I had another development that game +1 vp each time ship was called.
Everything was just working out. It was amazing. I ended the game with collecting all the points. I had 61 points by the end and Wow was it awesome.
I will never top that game I don't think. The other guys decided they were going to add their final scores together and beat me by 4 points.
It was awesome.
The second game I was still on the first game high that I wasn't getting any good combos and I was not playing too well that time. They ended it both with getting tiles out. They had scores in the 40's and I had like 38. I wasn't too far behind but I still came in 3rd.
They were fun guys to game with!
Thom was talking up how much fun Mysterium had been the night before and so I suggested we play. Thom brought over his wife Colleen and she played in his place. I also got Joe R and his son Jared to play. We played a 5 player game.
I played the ghost and we nearly lost since Jared was not collecting my weapon clues correctly.
That is not entirely true. HE WAS- everyone else convinced him otherwise. Everyone right out deducted that it was not the ninja star. It was all about the Ninja star. Every card I gave him had metal or stars in them. No one was getting it. Finally I just gave him Blue cards and he guessed it on the last day possible.
From there 3/4 were on the rooms and we managed to move everyone to guessing their person Both Jared and Joe got their person but Todd was in debates over 2. He went with the wrong one. We decided to play the rest of the game out and on imaginary day 8 we won the game. Apparently, I just need an extra day to win like 30% of the games. One day we will win for realz.
The final game of the con was a teaching game of Qwixx. We played just the regular version while Joe R and Jared ate lunch.
I have no idea of the scores. Joe R probably won. I was helping the other guy a bunch.
It was okay to end the con that way.
Nothing too brain powered.
It only took like 3 days to write all of this - no problem. hahah
It's hard to remember everything!
I am still so tired. Con's make me tired
TotalCon was fun times. I got to play with lots of old friends and lots of new friends. I can't say it is my favorite con as I think it is not the best run in terms of events and space.
It has clear bonus points for being so damn close, however. I still rate Lobster Trap #1 and DTC #2 in terms of favorites.
I will continue to go, of course, as I can't turn down 4 days of gaming. I just wish it were more Board game oriented and less Tourneys/events. Maybe they need a different venue. It is starting to feel a bit crowded.
I am happy more of my gaming friends/group decided to come. They make it better
I don't think I will have a lot to post next week in comparison...
Thanks for reading! I hope you enjoyed the photos.
This is a game where you buy cards that represent a location you are allowed to place a tile on, or an animal that lets you place one of your animal tokens. Points are awarded for having animals and buildings around water, and for touching the different markets that are on the board. It was fast playing, and very enjoyable, despite the illustration on the board being a bit dull and the player pieces a bit garish. I enjoyed it quite a bit, and I'd be happy to play it more. I will say people in the group didn't like it as much as Seeland, and the mechanisms here do have a similar feel. For the moment I don't mind having both on my shelf.
I traded away my copy of this game awhile ago, but one of my friends picked it up on a trip to France and wanted to give it a go. I taught it to people, and we did one game following the normal rules, and then for our second play we did the advanced rules plus we decided to houserule the game so that we had a hand of three cards instead of two. Neither of the games went particularly well, because once again, the game is just too automated. You can sort of nudge your way near a goal or strategy, but ultimately it's about what tiles come up where and when and how that relates to your tiny hand of random cards.
This time we did a 2 player game. I pressed my house building into my opponent's movements to put pressure on him, and although he wound up with more houses than I did, I was able to max out the multiplier track and came away with more points as a result. One of these days I really want to try a strategy of just buying the buildings that produce goods and just flogging them every turn. I wonder if it can keep up.
I played this three player, and was last in turn order, which is a rough place to be, as usually the array of grove tiles is nearly empty at that point. The upside was I got to be the one to place the houses which meant I could prevent other players from putting them in the spots that would benefit them the most, but the downside was that since the tiles reset after my turn, the first player in turn order once again had a full array of tiles to choose from. Since it had been awhile since I had placed this game, it took me a few rounds to remember how to get back out from under that situation. (Hint: stockpile money and wait for the other players to have to harvest, then take advantage of the house areas you placed away from them) but I did eventually and wound up with a reasonable score. I love this game and I was glad to get it back to the table.
Speaking of games I'm glad to have gotten back to the table, we played this, my #1 game, this week as well! Very happy to play this again. We had new people, who pretty much were the reason I won, as their mistakes scored me a lot of points I didn't deserve as I was making bad placements all game. Once again, despite this being the "big box" version of the game, we didn't even consider using any expansions. At some point I really do want to try them, but the game is just so perfect in it's basic form, it's so hard to make expansions happen.
After many years of having this sit around on my shelf, we finally played Descent first edition. We set aside 6 hours on Sunday, and did level 1 of the base game. Since I have a full set of descent with all the expansions, I did my best to sort out all the stuff meant only for the advanced campaign, but I missed a chunk of skill cards. We also got a few rules wrong here and there, but overall everyone had a good time with it. We've played Descent 2 a lot. I'm still processing this game in my head. There was a lot I like about it that I think Descent 2 gets wrong. It works well as a longer form fantasy themed Doom: The Boardgame. The question is, with Star Wars: Imperial Assault on the way, does Descent: Journeys in the Dark (Second Edition) have a role in my collection anymore? I've invested so much in Descent 2 that I might be afraid of the answer. Descent 2 does have that wonderful co-op mode, but other than that I think I like Descent 1 more. Nothing is forcing me to make a call one way or the other of course. I'll take my time with it and see how I feel after a few more plays of each.
The family came in Friday night, but late enough that all we had time to do before they were falling asleep was setup the game, and explain the rules. They (especially my brother/dad, who love Crokinole and sci-fi) seemed really enthusiastic to play. Saturday we finally got to it, and after a quick grab to upgrade to max my grey planets, I felt bad upgrading the last step to basically take two turns for each of theirs (since it was all their first games), so I showed them what was up and they collectively stopped me. Of course, I was then on a downward spiral and after about an hour, was completely out of it. We had to stop to eat lunch, and when we got back to it our 3-year-old informed us that she had helped us by "killing all the game naughty guys", which meant we had to stop because everything was a mess! But hey, that just gives us more time for other things.
On Sunday, we pulled out a prototype I've been making called Luna Mare (not in the bgg database yet), which is a bit of a spin-off from Glen More. It's still pre-real-artist, so the art is just in prototype stages, but it tests really well! Likely kickstarter 2016. Anyway, I only mustered 34 points, so I succeeded in "letting" them win to make them like it more!
The rest of the weekend included the games below, which got my mom involved as well:
The pen is mightier than a really small, blunt, and foam covered sword.
Sadly I only managed one game this week due to sick kids and general busyness. Fortunately I had scheduled a game night with some work guys for Friday to play Terra Mystica. After a late dinner we didn't start until around 9:30. All 3 of them were new players and we used the beginner setup, much to my chagrin since I just picked up the expansion but I'm hopeful for next time. The two non DDs ended up getting incredibly drunk making it incredibly hard to teach and caused it to drag the game out until 12:30. The bright spot was the DD got into it. He was using the nomads and built up three towns and also dominated 2 of the cult tracks, unfortunately he didn't build his stronghold. I was the mermaids and started slow because I was focussed on teaching and showing everyone what they could do but picked up steam when one of the drunk players started getting obnoxious. I ended up bumping up shipping allowing me to build an indirectly adjacent empire the went from the bottom left to the top right of the board. I ended up squeezing out a 1 point win because one of the drunks jumped the nomads on a cult track with his last move giving the nomads third to my first (I was second in all the other tracks). The game ran long and the two drunks were annoying, but the nomad's enthusiasm gives me hope we can play it again soon (hopefully at Nomad's house so the other guys can't drink as much).
I've always been a little down on this game, but for some reason it's starting to wriggle it's way into my subconscious so I keep thinking about it. I hope to play it again soon!
I've been meaning to join in here, better late than never, eh?
Last week was light game playing due to being very busy with our Project Dreamscape Kickstarter.
Monday: Last Will with Last Will: Getting Sacked and Last Will: Messenger Promo Card This is our second time playing with the Getting Sacked expansion. I still really like the expansion, but I just couldn't get the cards to work right for me. Plus Will took some huge risks and they paid off. I ended with 5 points while Will had -7. I just wasn't able to compete in this game, but that's okay. I still enjoy the game, even if I lose at it more than win - which is a rarity for me to be able to say that. So yay, it's a winner! especially since Will loves it so much.
Friday: The Pillars of the Earth Second time playing. This game definitely does not grab me and I don't quite get the strategies. I think it's because I'm not good at shifting quickly and this game does have a lot of random elements that greatly impact what you can do so you can't start a strategy and expect to be able to keep going on it. I do feel good in that there was one point in the game where I was ahead of Will, if only by 1 point. Otherwise, in this game and the last, I never was ahead of Will and never had any hope of winning, which really makes the game fall flat for me. Will won with 64 points while I had 55. So it'll go on our shelves with a bunch of other games we don't play, but won't get rid of yet.
A big Saturday of game playing even with the snow. I got in these six games: The Magnates: A Game of Power- First time playing, it was a little rough. I will try it again but the first play did not resonate with me.
Sword of Rome-I played E/S and got a first turn win as Rome was totally eliminated through just everything going wrong for them.
Glen More-Played a four player game of this with three newbies who seemed to enjoy it.
Deus-First time playing this one for me. It was a four player game. Not sure how I feel about this one, I will need to play it a couple more times I think before passing judgement.
Pandemic- I hadn't played this one in quite a long time. We played a five player game of this and just ran out of time even though we had three epidemics cured, two eradicated and were close to curing the last.
On Saturday, my wife & I stopped by the recently-opened Mox Boarding House board game cafe for the first time. We picked up Suburbia from their games library and played it while partaking in some food & drink. Neither of us had played the game before, but we own Castles of Mad King Ludwig so learning how to play from the instruction manual wasn't difficult.
Based on the fact that we really enjoy Castles of Mad King Ludwig, I assumed we'd like Suburbia a lot as well. And we did! As others have noted, there's more of an "engine-building" feeling to Suburbia since one has to focus on keeping their income & reputation high. On the other hand, the market in Suburbia is without the price-setting master builder in Castles of Mad King Ludwig. But overall, the two games didn't feel too different.
Which is good, because we liked it... but bad, because ultimately we decided that we don't need to own both games. It's too bad, since Suburbia was part of the 40% off sale at Mox Boarding House, so we could've had it for ~$32 + tax. Oh well!
In the game itself, I purchased the Mint very early on, so that pushed me down the path of purchasing many gray buildings. That turned out to be a very successful strategy, as it allowed me to build a very easy income engine -- I won the game, 147 - 95.