Ticket to Ride Product Guide
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Everything you need to know about Ticket to Ride in one place. Included the BGG descriptions since they covered the games well.





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1. Board Game: Ticket to Ride [Average Rating:7.42 Overall Rank:181] [Average Rating:7.42 Unranked]
Board Game: Ticket to Ride
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Board Game: Ticket to Ride


With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."

Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.

Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.

Part of the Ticket to Ride series.
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2. Board Game: Ticket to Ride: USA 1910 [Average Rating:8.01 Unranked] [Average Rating:8.01 Unranked]
Board Game: Ticket to Ride: USA 1910
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Ticket to Ride: USA 1910 is a card expansion for the original Ticket to Ride boardgame, winner of the 2004 Spiel des Jahres. It contains 181 large format cards (the same size as Ticket to Ride: Europe and Ticket to Ride: Märklin). This includes 35 new 1910 Destination Tickets, a GlobeTrotter Bonus card for completing the most tickets, 4 Mystery Train Destination Tickets originally provided in the Ticket to Ride: Mystery Train Expansion expansion, and a complete replacement deck of the 141 cards from the original game deck (30 Destination Tickets (4 cards have a reduced value from Ticket to Ride), 110 Train Cards, and 1 Longest Route Bonus Card (Trans America Express)).

The rulebook is from the original game designer Alan R. Moon that gives you three additional different ways to play the game:
The 1910 Rules: Played as the standard Ticket to Ride, but using only the 1910 Destination Tickets, and GlobeTrotter Bonus card.
The Big Cities Rules: Played with only the newly identified 35 "Big City" Destination Tickets (15 Standard Tickets, 19 1910 Tickets, and 1 Mystery Train Ticket).
The Mega Game: featuring all of the game's Destination Tickets and Bonus Cards (30 Standard Tickets, 35 1910 Tickets, 4 Mystery Train Tickets, and both Bonus cards).
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3. Board Game: Ticket to Ride: Europe [Average Rating:7.55 Overall Rank:128] [Average Rating:7.55 Unranked]
Board Game: Ticket to Ride: Europe
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Board Game: Ticket to Ride: Europe


Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.

More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponents route to connect yours. The game also includes larger format cards and Train Station game pieces.

The overall goal remains the same, collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.
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4. Board Game: Ticket to Ride: Europa 1912 [Average Rating:7.65 Unranked] [Average Rating:7.65 Unranked]
Board Game: Ticket to Ride: Europa 1912
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The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets.

This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy!
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5. Board Game: Ticket to Ride: Märklin [Average Rating:7.41 Overall Rank:322] [Average Rating:7.41 Unranked]
Board Game: Ticket to Ride: Märklin
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From gallery of Hockey Mask


Ticket to Ride: Märklin is the third installment in Days of Wonder's best-selling Ticket to Ride series. The board for Märklin is based on a map of Germany and each individual card in the deck depicts a different Märklin Trains model. A DVD introducing players to the Märklin line of model trains is included.

Märklin is a heavier version in the TTR series, allowing players to not only travel from city to city but also from cities to countries. A new mechanic is also introduced in the form of passengers and merchandise tokens. When the game is set-up a series of merchandise values worth victory points are placed on nominated cities. The values of these tokens diminish when multiple tokens are present within a single city, requiring players to move quickly to capture the higher valued tokens.

These tokens can be collected by the players by placing their Passengers (3 per player), which can be achieved at the end of a turn in which a player lays trains to enter the city in question. Once a passenger is in play a player can forfeit their regular turn to move a passenger. Moving along a player's own train network comes at no cost and allows a player to take the top merchandise token from each city that is passed through. A passenger can also move along sections of track featuring other players trains but a passenger card must be paid each time this occurs to do so.

The player who completes the most destination tickets receives a 10 point bonus (instead of the base game's longest route bonus).
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6. Board Game: Ticket to Ride: Nordic Countries [Average Rating:7.64 Overall Rank:164] [Average Rating:7.64 Unranked]
Board Game: Ticket to Ride: Nordic Countries
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Board Game: Ticket to Ride: Nordic Countries


Ticket to Ride: Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway, and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki, and Stockholm. This version was initially available only in the Nordic Countries of Denmark, Norway, Sweden, and Finland; a worldwide limited-edition release occurred in August 2008 and it has since been kept in print again by Days of Wonder.

The goal in "Nordic" remains the same as base Ticket to Ride: collect and play cards to place your trains on the board, attempting to connect the different cities on your ticket cards. The map incorporates tunnels from Europe and also has routes containing ferries. Ferries will require a certain number of Locomotives to be played, as well as other cards, in order to be claimed. Locomotives are handled a bit differently as well. On your turn you may take 2 Locomotives if you want, but you can only use them on ferries, tunnels, or the special 9 length route.

Unlike the USA or Europe maps, Nordic is designed for 2-3 players only and has a heavier focus on blocking your opponent and more aggressive play.
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7. Board Game: Ticket to Ride: Switzerland [Average Rating:7.51 Unranked] [Average Rating:7.51 Unranked] [Average Rating:7.51 Unranked]
Board Game: Ticket to Ride: Switzerland
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Board Game: Ticket to Ride: Switzerland


Description Edit | History
Officially an expansion that works with either Ticket to Ride or Ticket to Ride: Europe, Ticket to Ride: Switzerland requires the train pieces and train cards from the above mentioned original games to work. It comes with a new board, 46 new destination cards and a set of rules (in several languages) to create a new game. The Ticket to Ride: Switzerland map and rules first appeared as an exclusive map for the Ticket to Ride computer game. In addition to being specifically designed for a smaller numbers of players the map has several new features. Locomotive cards are used exclusively for tunnels (which work as they do in Ticket to Ride: Europe). Some destination cards have an end point inside Switzerland and other possible ends in adjacent countries (the value of the completed card is based on the farthest possible connection completed). There are also destination cards for connections between adjacent countries.

Although not officially sanctioned, it works fine with Ticket to Ride: Nordic Countries also. Due to Ticket to Ride: Märklin's different distribution of train cards, Ticket to Ride: Switzerland is not considered to be compatible.

Re-implemented / Re-printed in:
Ticket to Ride Map Collection: Volume 2 – India & Switzerland
 
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8. Board Game: Ticket to Ride Map Collection: Volume 1 – Team Asia & Legendary Asia [Average Rating:7.68 Unranked] [Average Rating:7.68 Unranked] [Average Rating:7.68 Unranked]
Board Game: Ticket to Ride Map Collection: Volume 1 – Team Asia & Legendary Asia
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Board Game: Ticket to Ride Map Collection: Volume 1 – Team Asia & Legendary Asia

Board Game: Ticket to Ride Map Collection: Volume 1 – Team Asia & Legendary Asia


Days of Wonder's Ticket to Ride Map Collection is a series of expansions for Alan R. Moon's Ticket to Ride, with each expansion including a double-sided game board and destination tickets and rules for those locations.

Ticket to Ride Map Collection: Volume 1 - Team Asia & Legendary Asia presents players with two set-ups on Earth's largest continent:

• Team Asia from Alan R. Moon – Four or six players compete as two-player teams, with teammates sitting next to one another at the table. Each player has her own secret hand of cards and tickets, in addition to some cards and tickets being placed in a shared cardholder that either player on the team can access.

When a player draws cards, she must place one card in the cardholder and the other in her hand (unless she takes a face-up locomotive, in which case it must be shared); when a player draws tickets, the first ticket kept must be placed in the cardholder and any additional tickets kept added to her hand. A player can spend her turn to add two tickets from her hand to the cardholder. A team's points are tracked collectively, and the team with the highest score wins.

• Legendary Asia from François Valentyne – The main change in this set-up is that some of the routes through Asia are labeled mountain routes, with one or more spaces on the route bearing an X. Whenever a player claims one of these routes, she must place a train from her reserve in the Mountain Crossing area of the game board, earning two points for each such train but losing access to them for the rest of the game. The player who connects to the most cities in a single network earns a ten point "Asian Explorer" bonus.

Ticket to Ride or Ticket to Ride: Europe is required to use the maps in this expansion.
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9. Board Game: Ticket to Ride Map Collection: Volume 2 – India & Switzerland [Average Rating:7.79 Unranked] [Average Rating:7.79 Unranked] [Average Rating:7.79 Unranked] [Average Rating:7.79 Unranked]
Board Game: Ticket to Ride Map Collection: Volume 2 – India & Switzerland
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Board Game: Ticket to Ride Map Collection: Volume 2 – India & Switzerland

Board Game: Ticket to Ride Map Collection: Volume 2 – India & Switzerland


Days of Wonder's Ticket to Ride Map Collection is a series of expansions for Alan R. Moon's Ticket to Ride, with each expansion including a double-sided game board and destination tickets and rules for those locations.

Ticket to Ride Map Collection: Volume 2 - India & Switzerland presents players with two scenarios:

• India from Ian Vincent – On this game board for 2-4 players, in addition to scoring points for claiming routes and completing tickets, a player can also score points in two other ways. First, the player with the longest continuous path of trains receives a ten point bonus. Second, each player scores bonus points for connecting the cities on one or more tickets with two distinct routes. The first two such tickets earn five additional points each, and the next three earn ten points each for a maximum bonus of 40 points.

• Switzerland from Alan R. Moon – This is a reprint of Ticket to Ride: Switzerland, first published in 2007. This game board is for 2-3 players only. Instead of connecting only cities, some destination tickets connect a city to a country or one country to any of those surrounding Switzerland; a player who completes such a ticket scores the highest point value for which she qualifies. Unlike most other TtR games, discarded tickets are removed from the game instead of being returned to the ticket deck. Also, Locomotives can be used only to build tunnels.
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10. Board Game: Ticket to Ride Map Collection: Volume 3 – The Heart of Africa [Average Rating:7.41 Unranked] [Average Rating:7.41 Unranked] [Average Rating:7.41 Unranked]
Board Game: Ticket to Ride Map Collection: Volume 3 – The Heart of Africa
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Board Game: Ticket to Ride Map Collection: Volume 3 – The Heart of Africa


Set in the vast wilderness of Africa at the height of its exploration by intrepid explorers, missionaries and adventurers, Ticket to Ride Map Collection: Volume 3 - The Heart of Africa, a single-sided expansion map for Ticket to Ride or Ticket to Ride: Europe, focuses on the central and southern "heart" of the continent displayed in a vertical format.

This expansion introduces 45 new terrain cards, divided into three different terrain types. Each type is associated with different route colors: Desert/Savanna cards for yellow, orange and red routes; Jungle/Forest cards for green, blue and purple routes; and Mountain/Cliff cards for black, white and grey routes. Players can draw terrain cards just like train cards and they may use these to double the value of the routes they claim, under certain conditions.
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11. Board Game: Ticket to Ride Map Collection: Volume 4 – Nederland [Average Rating:7.39 Unranked] [Average Rating:7.39 Unranked] [Average Rating:7.39 Unranked]
Board Game: Ticket to Ride Map Collection: Volume 4 – Nederland
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Board Game: Ticket to Ride Map Collection: Volume 4 – Nederland


Ticket to Ride Map Collection: Volume 4 - Nederland contains a new game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with player now creating train lines in the Netherlands.

The basics of TtR gameplay remain the same as always — players collect train cards in order to claim routes between pairs of cities with the overall goal of completing tickets they hold in hand — but Ticket to Ride: Nederland twists this gameplay in two ways. First, nearly every route on the game board is a double-route, with two tracks connecting cities. Both of these routes are in play no matter how many players are in the game.

Second, every route — whether double or single — has a bridge toll that a player must pay when building on that route. On a single route or the first track of a double route, the player pays this toll — which costs 1-4 coins — to the bank; on the second track of a double route, the player pays this toll to the player who built the first track. Players start the game with 30 coins, and if you can't pay a toll, you must take a loan card to cover the fare, with each loan costing you 5 points at the end of the game.

In addition to helping you avoid loans, coins matter because at game's end, players receive a bonus based on how many coins they hold relative to everyone else. In a five-player game, for example, the player with the most coins scores a 55 point bonus; the 2nd place player scores 35 points, and the other players 20, 10 and 0 points. If you've taken a loan, however, you're ineligible for this bonus scoring, so players have an incentive to build early and often.

These coin bonuses are balanced by the multitude of destination tickets with large point values: six of them are worth 29+ points while another seventeen are worth 17-26 points.
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12. Board Game: Ticket to Ride: 10th Anniversary [Average Rating:8.27 Unranked] [Average Rating:8.27 Unranked]
Board Game: Ticket to Ride: 10th Anniversary
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Board Game: Ticket to Ride: 10th Anniversary


Ticket to Ride: 10th Anniversary contains material from the Ticket to Ride base game and the USA 1910 expansion:

30 Classic Destination Tickets
35 Destination Tickets from USA 1910
4 Destination Tickets from Mystery Train
1 Longest Route/Globetrotter Bonus card

In Ticket to Ride, players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
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13. Board Game: Ticket to Ride: Mystery Train Expansion [Average Rating:6.63 Unranked] [Average Rating:6.63 Unranked]
Board Game: Ticket to Ride: Mystery Train Expansion
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The Ticket to Ride: Mystery Train Expansion adds some cards to the Ticket deck. These additions aren't actual tickets, though. Instead, they are special cards that allow you to get bonus points at the end of the game, with the exception of one card that allows you to, in lieu of a turn, look through the entire deck of tickets and take any card you want.

One card lets you double the value of any ticket that you make (only for cards worth 10 or less), one gives you bonus points for making a cross-country route, one gives you bonus points for a west coast route and one gives you bonus points for connecting to the most cities.

This expansion is available as a free giveaway at Essen in October '04, and in the December '04 Game Trade Magazine. It should also be available to distributors, retailers, and through the daysofwonder web site when it's in print.

8 to 10 cards.
 
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14. Board Game: Ticket to Ride: The Dice Expansion [Average Rating:5.68 Unranked] [Average Rating:5.68 Unranked]
Board Game: Ticket to Ride: The Dice Expansion
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In this expansion for the Ticket to Ride series, players still attempt to complete their Destination Tickets and claim routes and block each other on the map. But rather than draw and collect Train cards, they roll five custom Train dice each turn.

Depending on the outcome they can re-roll some or all, then use the dice to claim routes on the board; grab Route Tokens for future use; or draw more Destination Tickets.

For board maps that feature Tunnel routes, such as Ticket to Ride: Europe, 3 Tunnel dice are also included.

This expansion requires trains, Destination Tickets and a board map from any of the Ticket to Ride series.
 
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15. Board Game: Ticket to Ride: Alvin & Dexter [Average Rating:6.53 Unranked] [Average Rating:6.53 Unranked]
Board Game: Ticket to Ride: Alvin & Dexter
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Alvin & Dexter – A Ticket to Ride Monster Expansion can be added to any of the various standalone Ticket to Ride games that designer Alan R. Moon and publisher Days of Wonder have released since 2004.

These monsters stymie players both during the game and once it ends. During play, no routes can be built into or out of a city where Alvin or Dexter are currently nesting, and during the final score tallying, any destination ticket showing a city where either monster stands is worth only half its normal value.

Desperately need to build a route to Seattle, Paris, or wherever else a roaming monster has set up shop? Discard one (or two) wild locomotive cards, and you can move the monster up to three (or six) cities away from its current location. Move a monster more than any other player, and you'll pick up an endgame bonus for your role as monster minder.
 
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Board Game Accessory: Ticket to Ride: Halloween Freighter
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Pumpkin Power... Halloween Freighter Ticket to Ride Train & Station Set

Frightful pumpkin trains and spooky stations are scheduled to arrive just in time for Halloween with an add-on for the Ticket to Ride Series – the Halloween Freighter.

This set of custom-sculpted trains and stations includes 45 new orange-colored Pumpkin Trains and 3 spooky Halloween Stations. It's a Halloween treat for Ticket to Ride fans worldwide that can be used as a replacement train set for any of Ticket to Ride game or map collection.
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Board Game Accessory: Ticket to Ride: Character Score Markers
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Consists of eight wooden markers shaped to match items related to characters on the Ticket to Ride box or other characters in the TtR series of games. Players can use these markers to track their score during play.
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18. Board Game Accessory: Ticket to Ride: Translucent Trains
Board Game Accessory: Ticket to Ride: Translucent Trains
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Translucent plastic trains in the regular player colors for Ticket to Ride. Given away as promo items by Days of Wonder.
The 5 colors are given away separately, although sometimes tournament winners receive all five colors.
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