Got to test my co-op deckbuilder out again. It's been playing better than it did before and is definitely going in the right direction, but still needs tweaking to get the right level of difficulty. People didn't hate it, so it could be worse I guess.
I really liked this, despite making a silly mistake early on that cost me everything later. I'm pretty sure I tested a scorpion, and then marked it down as a feather...which you'd think would be hard to do, but oh well. At least my mistake helped everyone else figure things out.