Games Played at Epsom Games Club 05/03/15
Gordon Watson
United Kingdom
Banstead
Surrey - United Kingdom
flag msg tools
ASL - other tactical wargames call it Sir.
badge
Beneath this mask there is an idea.....and ideas are bulletproof.
Avatar
mbmbmbmbmb
Recommend
4 
 Thumb up
 tip
 Hide
Despite two poker tables running this week we still held the numerical advantage, and good to see most of our new faces back for more. In attendance were - Andrew B2, T101 James, Jo, Graham, Ash, Leanne, Kim, Another Adam, Jon, Garteh, Elly, Ian, Callum, Roy, Nameless Steve, Gordon, Richard, Russell and Paul.




The game of Mage Wars between Roy and Steve was an epic and was still going strong when we left.

Still missing a report from last week regarding Discworld and another Vimes win.
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Homeland: The Game [Average Rating:6.75 Overall Rank:2056]
Gordon Watson
United Kingdom
Banstead
Surrey - United Kingdom
flag msg tools
ASL - other tactical wargames call it Sir.
badge
Beneath this mask there is an idea.....and ideas are bulletproof.
Avatar
mbmbmbmbmb
Played by: Gordon, Russell, Paul and Richard

For Paul and I another spin for Homebaseland - new to Russell and Richard - not that hard mechanically to explain but the pace of the game is hard to gauge on a first play which is what we found last time.

4-player seemed more manageable than the 6-player game we played last time in terms of being able to assess the info being thrown at you by the actions of the players and to form some kind of strategy. However, with only four players, it is possibly easier for the terrorist to overwhelm the terror track and win outright, that is if there is a terrorist, which there was this evening (Richard).

I really like what this game is trying to do and it's mechanically simple enough for that not to get in the way of the deduction/bluff/strategy element. There remains possible balance issues in the sense that, as found above with fewer players, it is hard to counter the terrorist - on the other hand if there is a full compliment it might be too hard for the terrorist. The difficulty for the Loyalists is considerably ramped up if the early threats are severe or 'imminent' (meaning they resolve quickly) as they were yesterday evening.

It feels the game needs to be 'seeded' correctly for the different player counts, but there is no attempt to do this in the rule book - of course this could still just be inexperience with the game.

Last night's play saw a win for terrorist Richard who did a good job of masking his identity - I suspected him for most of the game but decided that it was probably Paul just before the end. The Loyalists were scuppered when a threat that they successfully countered turned out to be a diversion so scored zero points for them. They were probably doomed anyway as Richard had an army of Assets (Agents) in front of him - one of who was Brody who could swing just about any threat in the direction his owner wishes.

Despite the reservations I enjoyed playing and want to play again.

Terror 12 v Agency 7

Richard - terrorist - won
Russell - political opportunist - lost
Gordon - Loyalist - lost
Paul - Loyalist - lost
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Pandemic [Average Rating:7.65 Overall Rank:73]
Gareth H
United Kingdom
flag msg tools
badge
Avatar
mbmbmbmbmb
Played by: Callum, Jon W, Ian, Gareth, Elly.

Callum: Operations Expert
Jon W: Field Operative
Ian: Archivist
Gareth: Local Liaison, later retrained as a Scientist
Elly: Contingency Planner

A run through of the base game (with expansion events and roles) as Jon had only played once and Ian hadn't played in a while. We played with 5 Epidemic Cards and the entire game we were on the brink of being wiped out. Asia was going nuts with red outbreaks all over the place and North America was rapidly filling with blue cubes. Callum spent his time running around the world building research centres but ate something a bit dodgy on his visit to Kinshasa and caused the first Epidemic. It was an edge of the seat game with red cubes constantly on the brink of running out, however a series of good event cards and Elly's Contingency Planner's ability to reuse each of them proved to keep us alive until we were able to cure each of the 4 diseases with a few cards left in the draw deck and no leeway for further outbreaks to occur. By the time the game ended most of the population of Earth was dead but rest assured the cures would be distributed to the wealthy people who remained alive.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Alchemists [Average Rating:7.72 Overall Rank:81]
Ash Grant
United Kingdom
Leatherhead
Surrey
flag msg tools
Avatar
mbmb
A new experience for Adam, Leanne and Kim, who were all slightly concerned that the game would be more complicated than those they're used to playing, which was probably a sensible concern but everyone seemed to enjoy themselves regardless.

After a spin through the rules we got started, I picked up the magic mortar which i've had in about half the games i've played and i'm starting to wonder if it's really all it's cracked up to be.

Kim started out with three tests in the first round which put her in a strong position out of the gate, a position she continued to build on throughout the game with the most theories published at virtually all times, ending up with three or four points scoring scrolls which was enough to handily beat the rest of us.

Adam came in second with a solid game without ever really threatening Kim, Leanne and I trailed in as the last two. Despite doing about 6 or 7 tests I couldn't seem to pin down the exact formula for any ingredients, until one final piece of information revealed about 6 formulae, however by that point it was too late to get enough theories published to capitalise. I'm not sure if this was pure bad luck on my behalf or that I missed a deduction somewhere.

Still an enjoyable game and I hope the other three didn't find it too overwhelming as it was a bit of a jump in complexity compared to their previous games.

Scores were something like

Kim 38
Adam 29
Ash 22
Leanne 18
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Pandemic: In the Lab [Average Rating:7.95 Unranked] [Average Rating:7.95 Unranked]
Gareth H
United Kingdom
flag msg tools
badge
Avatar
mbmbmbmbmb
Played by: Elly, Callum, Jon W, Ian, Gareth

Callum: Local Liason
Jon W: Containment Specialist
Ian: Epidemiologist
Gareth: Researcher
Elly: Quarantine Specialist

A first outing for the 'In The Lab' scenario which allows alternative methods of erradicating diseases and proved to be quite interesting, though the distraction of the labwork may have distracted us for too long and despite not looking to be in too much trouble throughout the game we lost by running out of cards, not without the drama of there being a single chance close to the end for us to win though. We did not, the red cards eluded us at the bottom of the deck and Asia was overrun leaving the rest of the world to our fates; billions dead because of a dirty wok.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Expedition: Northwest Passage [Average Rating:7.06 Overall Rank:1100]
Gordon Watson
United Kingdom
Banstead
Surrey - United Kingdom
flag msg tools
ASL - other tactical wargames call it Sir.
badge
Beneath this mask there is an idea.....and ideas are bulletproof.
Avatar
mbmbmbmbmb
Played by: Russell, Richard, Paul and Gordon

Paul went North, I went South and Richard and Russell went through the middle. It was fairly evident from early on that Paul and I had given up on actually finding the NW-Passage which left the two R's to cat & mouse that aspect of the game. The northern lands provided better exploration than my southern climes and I ended up an Inuit short of worrying the lead as I failed to complete a set.

Paul's exploration just edged Richards balanced Passage and explore approach.

Paul - 56
Richard - 53 ??
Gordon - 43
Russell - 42
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Mage Wars Arena [Average Rating:7.73 Overall Rank:146] [Average Rating:7.73 Unranked]
Roy B
msg tools
Avatar
mb
Epic game. The durable priestess against the slow but sure curses meant a long game, made longer by the fact we were both turtle'ing.

Steve’s plan seemed to be save up enough mana to bring on the expensive but tough angels, my plan stay out of trouble and have my curses inflict small but consistent damage every turn.

My Warlock cast long range curses at the Priestess and the Deathlock Alter to stop the her healing and then set about defending the Altar until the curses killed her. The Priestess dominated the board with a temple of light and sat back gathering her forces to send them against my Altar.

When it became clear they would need her help to get to the Alter she came out cast Divine Intervention to send me as far from my Altar as possible, destroyed my Altar and healed herself from all my curses.

Unfortunately 'as far as possible' from my Altar was in the middle of her temples so I razed them to the ground and 3 hours into the game we were back to square one but with our decks severely depleted.

The Priestesses big creatures were gone by now but I was out of curses, The game got a bit ragged as it was late. We lost track a bit of my curses automatic killing, and as the game degenerated into my Warlock plodding after her trying his luck with what spells I had left the game actions sequences seemed to merge into one. Eventually the Priestess armour was Dissolved and she was Fireballed to death. However I think by now Steve was playing to go home rather than to win and I was simply chucking out what I had left. A fair result I think was a draw and we should have stopped at 11pm.

A rematch required since we had a few bits wrong, nullify, armour ward, sleep conditions and something I was too frazzled to remember. The nullify meant I had to use double actions to get my curses in safely which meant a much slower build of damage inflicting curses. The sleep had a big effect on the game structure, if we had had it right the Priestess would probably have stopped praying behind her temples and helped her troops earlier, and I would have had to try and take the opportunity to deal her a hefty dose of hellfire rather than defend the Altar.

Very different to our last encounter when we played 2 games plus a C&C game in the evening. Tournament rules next I think which means a time limit with Mage damage as a tie break. Still a fun evening I was totally absorbed and quite surprised when I looked at and everyone else had gone home.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Concordia [Average Rating:8.08 Overall Rank:21]
James Faulkner
United Kingdom
Banstead
Surrey
flag msg tools
Avatar
mbmbmbmbmb
Several Mars cards + all 6 colonists in play grabbed a victory for Jim.

Jo came in 2nd just ahead of Andrew who amassed a great deal of wealth through producing cloth but couldn't quite turn it into enough VPs.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Pickomino [Average Rating:6.55 Overall Rank:1084]
James Faulkner
United Kingdom
Banstead
Surrey
flag msg tools
Avatar
mbmbmbmbmb
Andrew started well grabbing a couple of good worm tiles. Jo and I kept nicking tiles off each other. Graham kept busting. Jo's rolling got hot and she soon had a pile of worms overtaking Andrew. Alas, her hot run came to an end and she started losing tiles as the game time ran out, and Andrew was able to pass her for the victory. I managed to grab a couple of worms but Graham ended up empty handed.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.