24h Board Game Marathon 3! Now with coverage!
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
Recommend
3 
 Thumb up
 tip
 Hide
Yet again, the title is full of lies.

This is not, in fact, our third marathon. This is marathon number seven. Moreover, again we will likely not have enough games to last the full 24 hours. You should already know all of this, because who hasn’t followed our marathons closely? Right?

In case you somehow have missed our two previous recorded marathons, you can find them here and here.

The basics are again very similar. Everyone brings two games, and we play them all without taking any unnecessary breaks. However, there will only be four players this time around, because we wanted to play a different set of games this time. The players are me, Ezzi91, Hanska and Zufo. That means our photographer Zathraz isn’t going to be around, so this time we might not have any gameplay photos.
The marathon will start tomorrow (7.3.) at 10:00, and will last approximately 20 hours. During that time we should be able to play all the games on this geeklist. That means we will be finished early on the Sunday morning, which in turn most likely means that I won’t be able to write the coverage until Monday. So stay tuned until then! I will try to record each and every game with at least an acceptable amount of details.

In the first part of this geeklist, I will list in order the games we will be playing, including which (if any) expansions we will be using. I will also share some of my own thoughts, expectations and so forth concerning each game. In the second and final part of this geeklist, I will cover each game in order, including as detailed report as I can stitch together from my notes and my memory.

And now what you all have been waiting for: our official event picture made by Ezzi91:

Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Eldritch Horror [Average Rating:7.91 Overall Rank:46]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
We will kick off our marathon with Eldritch Horror and its first expansion, Forsaken Lore. So no Arkham Horror this time around! The end of a long tradition in a sense, but I'm sure we will manage.

Adding the expansion seemed to make the game quite a bit tougher, so emerging victorious might be difficult, even though we’re playing with an even number of players. I am expecting a loss here, but hopefully we can get a close game. Just losing the game in the early turns but still having to play it out for a few hours is not really not a start I would hope for our marathon. Still, I am happy to be playing Eldritch Horror, and it is a great game to start off our marathon.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Mage Knight Board Game [Average Rating:8.12 Overall Rank:18]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
After a long game such as Eldritch Horror, we follow up with a filler in the form of Mage Knight Board Game with the Lost Legion expansion. Most likely we will be trying to thwart Volkare’s schemes, but we will definitely not play anything else than co-op. Mage Knight is an excellent, excellent game. The only downside it has is that it can take ages to complete and sometimes the downtime is enormous. It is a good thing we have this massive beast so early on in the marathon that we won’t fall asleep when it is not our turn. I am really excited to play this one, but I fear that this will be very taxing and tiring; a mini-marathon in itself in the middle of our marathon. Nevertheless, I’m really stoked about playing this masterpiece. Hopefully Volkare won’t win!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Glass Road [Average Rating:7.48 Overall Rank:208]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
Now it’s really time for a lighter game. Glass Road is an excellent game, although I think I prefer it with just two players. It does work with four players but it’s not quite as good as it is when played one on one. Still, this will be a good follow-up after our heavy start. I haven’t played this for a short while, so I’m pretty excited to give this one a whirl. I will most likely not play a single Feudal Lord during my turn, and just keep him in my hand until someone bites the bullet and leads with it. Obviously everyone is copying this strategy, so I expect zero Feudal Lords being played. That’s just the metagame we have here, and one of the things I like this game: strong cards weaken significantly if they’re on everyone’s radar, while weaker cards tend to overperform. All in all, this should be a quick and fun game at this point on the marathon.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Antiquity [Average Rating:7.90 Overall Rank:207]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
Well then. Back to heavy games, it seems. I like this game, and was surprised at how unforgiving it was when playing my first game; I nearly got wiped out but managed to survive and eventually win; it wasn’t easy on the other side of the table either! The only thing I do not like is the amount of small components this game has; that and the awkward box size. (I do not own this game but the box size is so odd it irritates me nevertheless.) Now we have two players who haven’t played this one before, so the two of us who have played are (kind of) betting on if they survive the game or not. I’m expecting at least one game ending before someone wins, but I guess we’ll see.

I am debating whether or not I should try to win the game with Santa Maria. It does seem like a massive trap, but I really want to try it out. I mean, REALLY want to try it out. I might not win, but I think the early game should be really fun with Santa Maria.

Excited to see this one hit the table; the gameplay is good and I'm hoping the expressions of the two new players will be as good.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Deus [Average Rating:7.36 Overall Rank:303]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
The second lighter game of the marathon, and one that I’m not that keen on playing. At first I thought I’d really like this game, as it seemed to be my type. However, just after first play I realized that this might not be the game for me. It suffers from the fact that each player has his own tableau, and without knowing the cards or reading every single card as they’re played it is difficult to know what every player is doing. The same happens in Race for the Galaxy, in which the other players play some cards and you do your own thing, and then you see who won. This does feature a board, so it might be easier to follow your opponents, but with four players that’s three opponents you’re keeping track of while simultaneously trying to work out your own strategy. That will not happen unless we slow the game down significantly, as at least I have to read every single card. And since I consider this a quick, lighter game I really don't want to do that.

This game might work the best with two players, but I can’t really tell at this point. Still, not a bad game; I’m just not that excited to play it. At least this one shouldn’t drag out for too long, since no one of us is terribly AP-prone.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Ora et Labora [Average Rating:7.75 Overall Rank:89]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
Again a bit on the heavier side, although not as heavy as some of the earlier games. I like this game, although I have no idea on how to play it well. My plans are always really short term, as somehow I can’t figure out any long-term plans. There seem to be a lot moving parts, and the other players try their best to muddle the game up, so making long-term plans might not be that viable, but still I really don’t know what I’m supposed to be doing in each part of the game.

I’m really not sure at this point if we’re Irish or French, but I don’t think it matters at all because I can’t really remember any of the buildings of either. I might not even remember all the rules, because it has been quite a while since I last played this game. So, there are a lot of hazy things in this game at least for me, and I suspect that starting this a bit past midnight does not help one bit. Still, I do enjoy this game and I'm really not unhappy to play it.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Dead of Winter: A Crossroads Game [Average Rating:7.75 Overall Rank:64] [Average Rating:7.75 Unranked]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
For me, this might be the highlight of our marathon. I have played this now a few times, and I liked it based on those plays. There isn’t as much paranoia as I would like, but somehow I think at least one of us will get exiled this time around. I would really like to have a traitor around, so I might suggest making a traitor appearing more likely. That way there would be more paranoia as well. And paranoia is what it is all about! Let’s get the exile train rolling! I feel like the traitor has a huge edge in normal games, because it is less likely that a traitor is around in the first place, and exiling a player without proof can be really detrimental for the team. So far the games I have played have only ended with morale dropping to zero with a traitor still among the loyal survivors; and the traitor really didn’t need to do anything all that suspicious to just have the game go downhill quick. Therefore, if the traitor is more likely to be around he is also more easily rooted out when all the players are aware of the likelihood of a betrayer being around. Or at least, that is how my thought process reasoned it out.

Nevertheless, I enjoy the game and I really hope that I'm the traitor. Or if I'm not the traitor, I would really like to see someone get exiled; hopefully the traitor!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Keyflower [Average Rating:7.89 Overall Rank:43]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
And we round our marathon up with Keyflower with both the Farmers and the Merchants mixed in. I really liked Keyflower without any expansions, but both the expansions are very good and only make an excellent game better. There are just so many good additions in both of them I don’t think I’ll play without the expansions ever again. Yes, they’re that good. If you don’t have them, get them. That being said, I think this is a great way to end our marathon. Last few times I have felt like our marathon fell a bit short, so to say, when we have ended with our worst game. This time it is definitely not the case, as Keyflower is an excellent, excellent game. I really like some things from the Merchants expansions, and I really hope that at least Sea Bastion II ship along with some contract-generating tiles are around. I’m not going to force them to be in the game, as I really like the unpredictable tiles of Keyflower.

I'm really happy to end the marathon with Keyflower. It is just a great game.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Eldritch Horror [Average Rating:7.91 Overall Rank:46]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
We actually had a fifth player join us for the duration of this game. I will call that player “M” during this report. The addition of a player meant that we had an odd number of players, meaning that the game was a bit more difficult for us.

This time it was Yog-Sothoth trying to devour the world and all the usual shenanigans, so it was a pretty basic day at work for our investigator team consisting of Trish Scarborough (me), Norman Withers (Ezzi91), Silas Marsh (Zufo), Akachi Onyele (Hanska) and Diana Stanley (M).

The first mystery we needed to solve was “Where the Old Ones broke through”. It required us to have spells to sling them at gates. We fortunately had a few nifty tricks up our sleeve to begin with. Therefore our masters of the arcane arts were off to learn a trick or two while the rest of us attended the janitorial duties, cleaning excess gates and monsters off the board as quickly as possible.
The early game went all according to plan. New spells were quickly learned, and many hideous monsters met the darkness of the monster cup, while a few rifts to the other worlds were also shut down. In the quiet times in between waves of monsters and gates, the team toughened up by shopping and training their skills.

Then the troubles begun. A few gates were placed on the mystery card, but Akachi just couldn’t pass a single check she was required to make. It was as if she was rolling with three-sided dice instead of the normal ones. That made her stumble for insanity to injury and back again. The other investigators didn’t have any spells left to solve the mystery, and a rumor threatened to devour all the asset cards from the game. Around this time, Silas Marsh’s Dark Pact needed him to choose another investigator to devour. Seeing as everyone but Akachi was useful for the team, she was sacrificed for the team. Jim Culver showed up as a replacement for her, and couldn’t possibly do much worse. This all was too much for Silas Marsh’s sanity, however, as he went insane soon after. Lola Hayes stepped in to keep the team rolling in the place of the now-mad sailor. The doom track plummeted quickly.

Fortunately for the home team, Norman Withers had acquired the Silver Key and wielded some serious power when clues were considered. Trish Scarborough’s blessing also proved vital in clearing monster-infested London to gain access to a gate buried beneath a pile of monsters. The rumor was quickly dispatched and the team, despite Akachi’s worst efforts, managed to gain the required spells to solve the first mystery. However, the doom track was already at 7, meaning we needed to pick up the pace or Yog-Sothoth would surely awaken.

The second mystery was “The Stone Circles”: cultists up to no good all around the world! We had to ruin their rituals to prevent all sorts of nasty things from happening. We couldn’t reach any cultist ritual areas right off the bat, and were forced to gain clues and get in shape to thwart the cultist menace. However, within a few turns we crashed a couple cultist parties and left their stone circles in shambles. Another rumor wanted to enter play, but before it could even hit the table Norman Withers snapped his fingers and into the box it went. No one couldn’t even read the card, it was gone that quick.

With most of the team cleaning the monsters and gates off the board, the last cultist ritual was stopped in the north, meaning that the second mystery was solved. The third mystery rolled up, and it was “The Beyond One”. The world was full of clues just waiting to be picked up, so we felt quite confident heading into this one even though the doom track was down to five.

The team hurled themselves at the clue tokens on the board, with the sole exception of Trish who lost her way at the Pyramids. The others managed to gain a few clues, and although the mythos deck was nearly depleted we still had a few turns to try and gain the remaining clues; we had five investigators allocated on the task and abandoned everything else. The strategy proved to be a success, as we barely gained enough clues to solve the final mystery. The last mystery wasn’t the annoying “you lose the game” –card, and so Yog-Sothoth had been warded off!

The game was surprisingly easy. We managed to power up several investigators early on and I think Ezzi91 failed only a single roll the entire game, and I wasn’t far away from that either. We did have multiple difficult mythos cards show up in the early game, but luckily the rumor cards we got were easy to dispose of, thanks to our great early game. We managed to dodge all catastrophic events that could’ve ruined our game, and instead managed to control the board fairly well. We were pretty far from losing the game at all points, but a few unlucky events could definitely have changed that.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Mage Knight Board Game [Average Rating:8.12 Overall Rank:18]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
We played Volkare’s Return, and faced a level 32 (4x8) Volkare. His deck had 18 wounds and the city was set at level 10. We also had 5 indecisive units, so this was the most difficult Volkare’s Return that I have played so far.

I played Tovak, Ezzi91 was Goldyx, Zufo played Arythea and Hanska took Norowas. Tovak is likely my favorite mage knight to play; his special block card is so good and I like his skills a lot.

The map wasn’t exactly kind for us. Volkare was looking menacing on the left, while on the right we had a mountain range blocking our way there, and the only pass through it was blocked by a mage tower. Up ahead there was a single village but nothing really that useful to gain experience from. The units on the offer weren’t particularly exciting either, but at least some of them could be recruited to keep them away from Volkare.

Ezzi91, Hanska and Zufo headed up towards the village and started exploring out further. I moved next to the mage tower to see what was defending it. The guardian wasn’t too difficult, so next round I assaulted the tower, gaining three wounds and Flame Wave spell in the process. I managed to capture a keep before the end of the day to round out a fairly successful day one, although I still had the three wounds clogging up my deck. The other players didn’t fare out quite as well; Zufo fought a random brown monster and drew the only one he couldn’t defeat; he had to block the Medusa to not get paralyzed. Ezzi91 and Hanska were contending for the same resources in a fairly narrow area, as our few first explorations just extended the mountain range on the right with another mage tower blocking the path past the mountains. Hanska took a few wounds gaining experience, and Zufo couldn’t gain experience at all during the first day. Volkare didn’t rest at all, but moved a few times without attacking anyone.

On the second round I spent the first turns healing my wounds and preparing to attack another keep near my position. After capturing the keep, my reputation was at -3 (beating up heroes does that to you), which hindered my effort on recruiting new units; meanwhile the others didn’t have such problems and managed to grab some good units to help them along the way. Zufo finally gained some experience, trying to catch up with the rest of us. More and more of the landscape got explored, and finally we had some room to maneuver. I still had a few wounds in my deck, some old and some new, which slowed me down considerably. Volkare didn’t rest much on the first night either, and didn’t gain any additional troops to his army when he did.

During the second day, we explored further and further away from Volkare, trying to avoid him as much as possible. Me, Hanska and Ezzi91 were gaining experience at a decent pace, with Hanska somewhat taking the lead. Unfortunately Zufo’s rough early start hurt his advance and he couldn’t progress as quickly as the rest of us. I managed to take a short rest at a magical glade to finally get rid of all the wounds in my deck. Volkare finally decided to rest, and gained a few indecisive units into his army. My reputation had hit the X space, which I haven’t been able to do before. I couldn’t gain any more units, so I plundered every village I set my foot into. Meanwhile, Hanska’s reputation had hit +5 so he could just gain any unit or advanced action he wished.
The following night Volkare’s strength grew even further. We gained our first few artifacts and I conquered a mage tower to gain a spell which allowed me to gain units. The following turn I promptly used it and grabbed Altem Mages from the unit offer. We were nearing the city, and prepared to take it on.

On the third day, we captured the white city. I had conquered the keep next to it so my hand limit was three higher, and all four of us went into the city. Ezzi91 was given two enemies to battle with while the others fought only one. Hanska failed to defeat his opponent, but the rest of us vanquished the defenders. On his following turn, Zufo attacked the city again and finished the final defender off. The city was ours, with Zufo being its leader. Volkare was still a good distance away, and rested for multiple turns in a row. He had now six additional grey enemies on his army, and we had to wait for him to reach the city as there wasn’t anything worth taking nearby.

The final night saw us sitting in the city, patiently waiting for Volkare to assault us while sculpting a perfect hand to take him on. Volkare’s assault wasn’t exactly fast and we had to wait a good while. When he finally did attack, our hands were the best they were going to get.

I faced sixteen monster tokens, with all of them being either green or grey tokens. The elite units and the remaining three green and grey units were distributed evenly among the rest of our team, with five (4 elites and 1 regular) for each.

I had limitless black and red mana thanks to an artifact, and used Altem Mages to turn all my attacks into siege attacks. I then cast my Flame Wave and all the attack cards on my hand, totaling a siege attack of strength 81. That wiped out all the attacking enemies before I even had to block them, and even had a block card to stop Volkare’s attack, taking only a single wound from my cards in the process. The experience I gained skyrocketed me all the way to the maximum value.

The others didn’t have such an easy time. Thinking about their fights took a long time, and in the end each of them managed to kill a few of the enemies they were facing, taking multiple wounds and depleting their hands in the process. Volkare was driven off, but I had only five cards left in my deck, and the others didn’t have many more left either. Volkare assaulted again, and we barely defeated the required four enemies to drive him back again, but this time with the cost of all our cards and a multiple wounds into our hands. Volkare still had three units in his army, and we didn’t have the power to stop them. When Volkare assaulted for the third time, all we could do was watch him capture the city. Defeat!

The tougher Volkare definitely was tougher. Had we played at the usual level, we would surely have defeated him; now we were just a little bit short. The early game was very difficult for us, and that may have played a part for our lacking offensive abilities during the final fight. We also spent nearly the whole third night just waiting for Volkare to get to us, effectively wasting time and cards doing so. Not exactly optimal, but we put up a good fight nevertheless.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Glass Road [Average Rating:7.48 Overall Rank:208]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
I was the first round’s starting player, with Ezzi91 second, Zufo third and Hanska fourth. I opened with the builder, because I figured that nobody would want to pick it on the first round, and if they did, they would effectively waste the card because only two buildings (or so) could be bought right off the bat. No one had chosen the builder, so I got two buildings (1 water -> 2 clay and 2x2 ponds = 4 vp) on the first turn. Those two work really well together, so I was happy with my start. Later in the round, I also had the pond builder and cultivator to settle me on a heavy ponds strategy.

Meanwhile, Ezzi91 built pits and forests, Zufo had all sorts of terrains floating around and Hanska acquired resources. I can’t exactly remember what was built by the other players, but everyone had at least one building in play. Nobody except Hanska had chosen the Feudal Lord (the others had read my pre-marathon plans), so he got the full benefit.
During the next few rounds I leveraged my ample clay production and built as much as I could. I aimed for the 1vp per clay building, but during a refresh phase a building came up that gave 1vp per pond, so I went quickly for that instead. I still wanted the clay vp building, but an untimely carpenter drawn from my hand forced me to get the 1vp per used brick building instead.

Ezzi had focused on pits heavily, and managed to grab the 2vp per adjacent pit building with four pits directly adjacent to it. Zufo aimed to build the 2vp per a set of a pond, a pit and a grove, while Hanska purchased the 3vp per brick building. Besides that, everyone just built buildings that gave points in the late game. I didn’t manage to get the clay building and ended the game with the supplier in my hand.

In the end, I had 25,5 points securing the victory. Ezzi91 was second with only a point behind, at 24,5. Hanska was third (21,5) and Zufo last (18).

The game was over very quickly, and was a nice break after the brain-burning of Mage Knight. I don’t think the others enjoy this game as much as I do, but at least I had a good time playing.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Antiquity [Average Rating:7.90 Overall Rank:207]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
Zufo and Ezzi91 hadn’t played this one before, so we spent a good bit of time on the rules. When the game started, Hanska and I aided the others with some basic strategy tips (for example: “you need to build a second city ASAP so you gain more room for your graves” and “the more pollution the better”), so the game was slow at getting off the ground. On the second round I built a cathedral for Santa Maria, with Ezzi91 choosing Christofori and Hanska picking Giorgio. Zufo didn’t choose his patron saint until much later in the game.

The early game with Santa Maria was great. All the benefits with essentially no cost at all. Ezzi91 and Zufo struggled a bit to get used to the game, and Hanska messed up a bit placing his buildings down into his first city. That meant that my early game was easily the best of the bunch, and I built the second city fairly quickly. No one else had invented alchemy yet so pollution was a problem for the others. Zufo finally built a cathedral choosing Santa Barbara. Hanska started moving towards me with his inns, but I could fairly easily expand out of his reach.

The others built their second cities around the time I completed my third. I had the middle of the map pretty much under my control, and expanded my zone of control towards Ezzi91 trying to set up for the Giorgio win condition later in the game. Hanska razed his cathedral and built a new one for Santa Barbara. Ezzi91 was struggling to stay afloat, and with my advance towards his areas was forced to build inns to keep me from engulfing him. Zufo was far behind Hanska and Hanska didn’t have his third city to fit all of his buildings, so I wasn’t in a hurry to end the game.

I completed the Santa Barbara win condition and figured my best bet was to try for the Giorgio win condition. I therefore started producing food as much as I could and manned my stable and harbor. I first expanded in between Ezzi91 and Zufo, but Ezzi91 evaded me retreating further, so I chose to expand towards Zufo instead. I had Zufo’s starting position soon in my zone of control, but unfortunately he had already expanded towards Hanska’s areas. I had to follow him and only had two inns left when I finally caught him; Zufo could’ve extended the game for at least a turn by building an inn but chose not to. A victory for Santa Maria!

The Santa Maria plan seemed and was a trap. While achieving the Santa Barbara win condition was fairly easy to do with my additional bonus abilities, the second win condition took ages to complete and I feel choosing another saint on the early game would easily outpaced my rather slow victory. It was neat to try out, but I’m quite certain I won’t be doing it again. Now closing out the game took just too many turns, and it was quite irritating. The new players didn’t get overrun by graves, and I think Zufo had the least of us all. Despite that, a good game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Deus [Average Rating:7.36 Overall Rank:303]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
Early game, I built a clay-producing engine gaining 6+ clay every time I built a production building. I then went on to sell 6 clay for 1 vp each, and clay+stone for 3 vp each. I tried to activate these loops as much as possible. Meanwhile, Zufo was building in a small area sometimes building a building but not managing to activate all of his on-color cards. Ezzi91 had some early military and stole points from barbarian camps while Hanska had all sorts of building to set him up for late-game temples.

I managed to activate gain nearly 40 vp from my ships, selling clay heavily. Ezzi91, Hanska and I built temples on back-to-back turns each gaining 12 vp from each of them. I attacked a few barbarian villages while others did the same. Finally, only one barbarian village remained, with Hanska surrounding it with buildings but no military units. The game then stalled a bit as everyone was focusing to build temples to end the game; in the end Zufo had one, me and Ezzi91 two and Hanska three. The score was tallied, and I emerged victorious with 76. Ezzi91 was second with 59 and Hanska third with 55, leaving Zufo last with 29.

I was surprised at how much points I had. I figured that the game would be a lot closer, and I wasn’t certain I could even finish second. My cards worked great together, gaining and selling lots of clay in two actions. I tried to read the cards the others played, and this time the game felt a little bit less like Race for the Galaxy multiplayer solitaire. The game improved a little in my books, which was a pleasant surprise.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Ora et Labora [Average Rating:7.75 Overall Rank:89]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
We played with the France cards. Hanska was the starting player, with me second, Ezzi91 third and Zufo fourth.

At this point, everyone was pretty tired. At least I was, so my strategy was building buildings I could afford and activating them when I could. I bought a coast as my first turn action after grabbing coins. I then somehow ended up with many buildings producing wonder components, so in the midgame I decided to go that route, forgoing a good food producing engine. Meanwhile, Ezzi91 focused heavily on food while Zufo’s strategy was somewhat similar to mine: build all things that looked nice. Hanska had managed to construct a fishing village in the middle of a forest, right next to a windmill on fields. When we caught the error, we had already played so long after the mistake we couldn’t backtrack, so we chose to just play on with the misplaced buildings staying where they were.

I struggled on building my better settlements on time, and instead build anything I could afford at the time. Hanska had similar problems, while Zufo and especially Ezzi91 having an easier time with it. I tried to gather resources to build the wonder-generating building and couldn’t really afford to do much else. The others expanded their areas and constructed buildings. No one built a quarry, so the only reliable source of stone was on my board, and it cost energy and food to use so it was really expensive. No one had brought Grapes into the game until Hanska chose to do so gaining 10 grapes in the process.

I grabbed the wonder-building and immediately made a wonder. Meanwhile, other high-scoring buildings were constructed left and right, and I couldn’t really afford to do anything. I just built what I could to score at least something from my settlements. In the end I managed to get two wonders, Ezzi91 built six or seven settlements, and Hanska missed one opportunity to play a settlement. Then the game was over, and scores were counted. I won with 235, Ezzi91 was second (199) with Zufo third (147) and Hanska last (129).

I actually managed to gain a decent score from my settlements, so my point tiles could carry me back up from that deposit. Again I didn’t feel like I was doing great, but somehow managed to gain a substantial gap to the second place. I didn’t really know what I was doing, but apparently it worked.

The sheer amount of buildings in the game and figuring out what to do with each of them and how to combo them off each other is difficult, and something I can’t wrap my head around. There are so many neat things I could do but there’s never enough time to do anything I want to. I built a few buildings fairly early on that I only used once, which doesn’t seem like an optimal strategy. I like this game, but getting a grasp on its strategies surely needs more plays.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Dead of Winter: A Crossroads Game [Average Rating:7.75 Overall Rank:64] [Average Rating:7.75 Unranked]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
The scenario we played was “Eight weeks of darkness”, so we just had to survive for some time. My team included Thomas Heart and Daniel Smith, Ezzi91’s team was Brandon Kane and Jenny Clark, Zufo had Sophie Robinson and Ashley Ross, while Hanska’s squad was Maria Lopez and Rod Miller. We had five objective cards, with one of them being a betrayer, shuffled up and dealt to us, so it was fairly likely a traitor was among us. Unfortunately, I was loyal and needed to have three characters removed from the game; not too difficult an objective, I thought.

Our first crisis card required us to pitch in junk or medicine. We easily passed it with our starting cards, netting a morale in the process. Ezzi’s party was expanded with Bev Russell and we managed to feed the colony.

The second round we needed food to pass the crisis. Hanska was making quite a bit noise searching, but didn’t seem to find the food we needed. Ezzi91 was forced to place eight zombies into the colony by a crossroads card. Graybeard joined Zufo’s party, and the rest of us managed to contribute enough into the crisis to pass it. We even had enough food to feed the colony. We were doing great on morale, and our exposure rolls were all blank except for my rolls, which had damaged both of my party members.

Third crisis needed fuel. Ezzi91 got hit again by a crossroads card which removed Bev Russell from the game; meanwhile Hanska gained Mike Cho, and Zufo contributed four cards into the crisis. That cleared my suspicions from him, and Ezzi91 seemed to be the traitor. I considered calling a vote to exile him and vote against it, just to see how Hanska and Zufo reacted. I didn’t dare to do that, however, as that would seem like a really, really suspicious move. We passed the crisis, but didn’t have enough food to feed the colony. Morale dropped back to 7.
On the third round we also encountered a most bizarre crossroads card. It was about four in the morning at this point, by the way. Ezzi91 drew the card and read the card in disbelief. We had no idea what it said, so we just played on. Then I yawned. That was the trigger condition for the crossroads card. Umm, what? It was really fitting for the time, as we were really tired (as the card, “sleep”, said). It was pretty hilarious at the time.

On the fourth round the crisis required medicine. I sent Daniel Smith to scavenge some, but he was bit and killed along the way. No one was on his destination, so he was the only casualty. Harman Brooks joined Ezzi91’s party. Hanska again made quite a bit of noise while searching, and I grew suspicious. I still thought that Ezzi91 was the traitor, but it could’ve been either of them. We still managed to pass the crisis, even though a traitor was most likely in the game.

Our morale was still high during the fifth round. The crisis called for junk, and I was out of cards. I used my two actions and tried to find some, but settled for food. I was again tempted to call an exile vote, but didn’t know for sure who to call it on. Graybeard was bit, and the bite effect spread in his location, killing Brandon Kane but not extending further; our morale took a sizable hit. We weren’t really able to play cards into the crisis, and left the last two cards for Hanska to contribute. Hanska promptly went to search. This time, he made as much noise as he could. Then he started eating our food to increase his die rolls. Huh. So I guess he’s the traitor, right? Hanska found two survivors to add to his party, and made a huge amount of noise to practically ensure three locations to be overrun by zombies. Surely enough, we failed the crisis, couldn’t feed the colony and lost several survivors to the zombie hordes, plummeting our morale to zero from a total I thought was pretty safe.

So obviously all the loyal players lost, but did Hanska win? Turns out that he did not. He needed to have six food cards in his hand, and only had four non-starter food cards. His last round of searching served multiple purposes: it depleted morale and could have found him the food cards. So all players lose!

I still think the betrayer has a huge edge. It is really easy to screw the whole game up in a one single turn, as demonstrated here. Granted, we could’ve tried to exile him before the big turn, but he hadn’t done anything too suspicious beforehand, so that’s a huge gamble. I also didn’t realize how devastating the discarding a food to make a die better thing is, as it can be done essentially unlimited times. Deplete the whole food supply for nothing? Yes please, says the betrayer. I suppose the strategy is to be more trigger-happy with the exiling, going after someone after a single suspicious move. This is quite different to, say, Battlestar Galactica. I need more plays to see if the problem persists. Nevertheless, this is still a fun game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Keyflower [Average Rating:7.89 Overall Rank:43]
Eetu Laukka
Finland
flag msg tools
...then discard a card.
badge
I think he's bluffing.
Avatar
mbmbmbmbmb
The last game of the marathon! Zufo was the starting player during spring, with Hanska second, me third and Ezzi91 fourth. We had the Keyflower II and Sea Bastion II ships while the rest were base game ones.

I had the Merchants winter tile giving three points per extension, and some other very situational tiles, so I planned to build as many extensions as possible. Other than that, I didn’t have a plan.
The game was very heavy on blocking. There were many tiles that were contested and as a result, no one had an abundance of workers to throw around. Everyone got two tiles in spring, and I was happy with mine: a transport tile and a resource generating tile. Neither was really what I wanted in the beginning of the season, but not that bad either.
Summer was another season with heavy bidding. I tried to get most of my village upgraded, but lacked wood which was nowhere to be found in the game. Gold was available but it was at a steep price of having to gift an opponent a worker; in a game like this I didn’t think I could afford that. Again I couldn’t get a single tile I wanted, but had to be content what was left for me; I did however manage to gain resources from the turn order tiles and the Keyflower II which allowed me to upgrade in the autumn.

Autumn was the first season where I got tiles which I wanted; more transport capacity and a tile which needed upgraded into a 10 point one. Unfortunately for me, I couldn’t win the bid for Sea Bastion II, which I would’ve used to bring the original Keyflower into the game. It would have been worth 14 points for me, and only 2-5 to everyone else. I was running short on workers, while the others had a few worker generating ones, so I had to choose where to spend my workers a little bit more carefully. I had only managed to place an extension onto a single tile, while at least two players had two of them on their home. Therefore I chose to place a worthless tile onto auction instead, as I couldn’t score off of any of the tiles I had.

In the winter it was mostly just upgrading and building extensions for me. None of the winter tiles was really good for me, and I didn’t have too many workers to throw around bidding. I did try to get a few boats and turn order tiles, and did, but they weren’t worth that many points. I don’t think anyone scored that well off the winter tiles themselves, just a few points here and there to round the game up. Mostly everyone just tried to get their village as upgraded and extended as possible.
In the end, Ezzi91 won with 82 points. I was second (68), Zufo third (60) and Hanska last (50). I don’t think anyone had the game go according to the plan in any given season, as the game was quite heavily focused on blocking. Still, a fine ending to our marathon.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.