Your Favorite Drums.... or dead horses to beat
Kurt
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I know I have em. There are topics that will come up that I can't help but respond to with the same responses.

Some of them are old complaints (dead horses) but it's not all negative. There are some things I'm just so enthusiastic about that I can't help but talk about them... all the time. I can't resist either, despite knowing that it's going to end up making me look like a dweeby fanboy or a jerk for raining on their parade.

If Google's autocomplete has taught me anything about 'being unique', then there must be others out there that do similar.

So, what drums (or dead horses) do you beat when ever given the opportunity?
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1. RPG: Advanced Dungeons & Dragons (1st Edition) [Average Rating:7.15 Overall Rank:80]
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Drum

I love me some 1e D&D. A lot. I'm constantly bringing it up in the QOTD threads, forums, and general conversation. Part nostalgia and part really awesome game I can't help it!
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2. RPG: Pathfinder Roleplaying Game [Average Rating:7.44 Overall Rank:48]
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Deadhorse

I have a Pathfinder group and generally find it fun. But I have an intense dislike of min maxing (ex. choosing skills for numbers over play experience) but in particular the role skills play in encouraging some groups not to role play.

Whenever the topic comes up, I trot out this favorite story:

Quote:
I was at a game store one day, browsing games I knew I wouldn't buy, when I overheard a Pathfinder game going on. Always fascinated to hear how other people run their games I tried to be inconspicuous as I listened in. The GM told the players that they had approached what appeared to be a painter in the abandoned castle. And rather than telling them what they saw, he conveyed it through a nice little bit of acting.

He wouldn't have been nominated for an Oscar or even an Emmy, but for role playing, it was a lot of fun and better than average. There was a nice non-Australian/Pirate accent (which is about all I can manage); it was obvious the NPC was slightly mad and perhaps a touch dangerous. And this was all apparent from his acting out the part and not some ham-fisted reading of boxed text. In other words, he put real effort into it.

One of the other players was obviously there to have a good time. He was decked out in some nice steam punk garb, including a giant felt top hat. This was no slouch and someone not afraid to look a little goofy for the sake of having a good time. Bravo.

Well this paragon of geekdom, looked at the GM who had given a worthy performance and simply said, "I role a diplomacy check."

That was it. I stuck around to see if they were answering the "role or roll first" question. And hey, rolling for Diplomacy is a part of the understood rules of Pathfinder. But shouldn't there have been more to it? It is an RPG. Nope. No role playing, which I can forgive that given the public place, but not even a lick of intent or description of action. It was a simple matter of boiling the experience down to a number. That was it. That was the summation of the encounter from the Player's perspective.

Honesty, I'm not sure if I was more insulted that the player took the effort his GM gave him and mentally said, "meh, it's all about the numbers", or that the GM actually let him, not leading him with a question or two, like "What is your character saying to him?"

I've seen this before to various degrees and I think a lot of skills can easily fall into this category, like blindly searching for any/everything by simply rolling a perception roll.
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3. Board Game: Apples to Apples [Average Rating:5.88 Overall Rank:3354] [Average Rating:5.88 Unranked]
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Deadhorse

Wow do I dislike this game. It just feels like such arbitrary nonsense. "You have to judge the people". Blah.

One reviewer put it very well:
The word is "Miniscule"
You choose "Flea"
Someone else chooses "Batman"
"Batman" wins because the judge just really likes Batman

Anecdotally, I was playing with my brother and our wives. He was getting frustrated too and decided to try picking randomly from his hand. He won.

Man I do not like this game.
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4. Board Game: Flagship: Prometheus Unchained [Average Rating:6.01 Overall Rank:7127]
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Deadhorse

Not the game but the movie Prometheus. I have a hard time fathoming why people like this movie at all and I feel strongly enough about its lack of coherence that I can't resist weighing in on it whenever the topic comes up.

Arguing about it with people takes me back to my film student days when I was pretty obnoxious about these things. And even though I know I look like a jerk while doing it I can't resist.

Even here....

Virtually everyone I've talked to who liked it can only make suppositions based on extrapolating based on their imagination or some 3rd party blog someplace. I haven't found anyone that actually likes it for what was actually on the screen.

This was a nonsensical mess about the most incompetent scientific team ever assembled.

But ultimately, I'm not sure what disappointed me most: the incredibly awful and flawed script, or the tremendous amount of potential that was wasted as a result.

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5. Video Game: Big Trouble in Little China [Average Rating:5.50 Unranked]
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Favorite Drum

Hey have you seen big trouble in Little China recently? Have you seen it before at all? You really should. Sure it's dated, but it's one of the best one-liner filled flicks from the '80's and very rewatchable.

At the time, I didn't realize as a kid just how incompetent Jack Burton was. He's very relate-able despite his puffed chest bravado. Very funny stuff.

Seriously, you should go watch it again.
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6. Board Game: Blue Moon [Average Rating:6.72 Overall Rank:908]
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Drum

This one I haven't really talked about as much recently, but at one time, I would recommend it to anyone who was looking for a game... or talking about games... or talking... or just walking by on the street.

This was one of the first games that I really got to know and enjoy the depth that comes from experience.

Really, though, it is a good game you should try out.
 
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7. RPG Item: I3: Pharaoh [Average Rating:7.72 Overall Rank:221]
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Drum

Have you read this recently? You really should. This is a great module. Sure there's a touch of 'railroading' here, but in the hands of a good DM it should still feel pretty natural.

Honestly, I think this is some of Tracy Hickman's best work and far ahead of its time for story, dungeon/encounter design, and organization.

Since you asked, I wrote a review of it here: I3-Pharoah - Railroad in a Sandybox
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