GMT Reprint P500: March 2015 Edition
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Recommend
105 
 Thumb up
3.00
 tip
 Hide
Sorry for the delay, everybody. A good deal of news in the past month.
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1 , 2  Next »   | 
1. Board Game Publisher: GMT Games
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Massacre! The list shrinks in a huge way this month, thanks not only to a bunch of games charging but also to the deletion of several titles by GMT.

-For the People, Washington's War, and Paths of Glory all shipped last month, and are in stock right now. Happy gaming!
-At long last, The Great Battles of Alexander is in the process of charging right now. Diadochoi is supposed to be charging along with it, though it hasn't made the jump from the P500 to the charging queue just yet. For whatever reason, Phalanx wasn't mentioned in the last charging update, though it'd certainly be strange if it was left out. I've taken the liberty of graduating from the list on the assumption both will charge soon.
-Infidel, Successors, and The Spanish Civil War have all been removed from the list. According to GMT the removals were due to either designer requests or lack of orders. I've seen murmurs that Successors may have been yanked because a 4th edition is in the works, but I cannot confirm whether they're true.
-Normandy '44 and Ukraine '43 will charge this week, so this is your last chance to get aboard!
-Wilderness War was added to the P500 so that people can get a discount on its scheduled May print run.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Wilderness War [Average Rating:7.76 Overall Rank:582]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: March 2015

Status: Not there yet, scheduled for a May 2015 reprint

Last Month: New!

This Month: 22

Change: +22

Wilderness War takes two players into the French & Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America. It uses strategy cards and a point-to-point map similar to GMT's award winning For the People and Paths of Glory. As the leader of French or British forces in North America, you will need to defend your frontier, raid your enemy's frontier, build fortification networks through the harsh wilderness, recruit Indian allies, besiege forts and fortresses, and deal with events occurring in Europe that are above and beyond your control.

SCALE:
TIME 6 months per turn
MAP Point-to-point system
UNIT Battalions, Regiments, and war parties
NUMBER OF PLAYERS One or two

COMPONENTS:
271 full-color, die-cut counters, including stand-up leader counters and circular Irregulars
One 22x34" full-color mapsheet Note that 2010 Reprint version includes a MOUNTED mapboard
70 Strategy Cards:
16-page Rulebook
24-page Playbook (including a 6-page Example of Play)
2 Player Aid sheets
One 6-sided die

Comments: The planned reprint was announced months ago, so it's a little odd that this only popped up on the P500 just now. Get in while you can!
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Unhappy King Charles! [Average Rating:7.64 Overall Rank:1341]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: July 2014

Status: Not there yet

Last Month: 38

This Month: 40

Change: +2

Unhappy King Charles! allows two players to decide whether Commons or Cavalier shall rule in England. Both seek to establish control over the country and of its economic structures. They seek not only to defeat their opponents in battle but also to seize control of the local government of England and Wales.


The game is based on We the People, Mark Herman's ingenious game on a later rebellion. As the organisation of armies and states was often desultory, the cards do not provide a wide range of choices (as in Paths of Glory). The players in Unhappy King Charles! must make do with what they have. The three decks of cards-Red (1642-1643), Blue (1644) and Black (1645)- have been developed to give the correct feel for the early, middle and late war, based on storyboarding techniques. As befits a Civil War, there is treachery, bravery and stupidity in the events on the cards.

For those of you who like some counter-factuals a pack of would-be events is provided. Now you can use Dutch squadrons to blockade the King, summon the Duke of Lorraine, or cause a rising in London. As an Optional Rule, four events are drawn each game and shuffled into the middle and late decks.

The reprint will include a mounted map. The game's designer, Charles Vasey, has indicated that he currently does not plan to make any significant modifications to the game.

Comments: A glance over at this month's main P500 geeklist suggests that order totals were low this month, and UKC! is certainly no exception to that wider trend.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: The Napoleonic Wars (Second Edition) [Average Rating:7.45 Overall Rank:1290]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: April 2014

Status: Not there yet

Last Month: 51

This Month: 53

Change: +2

The Napoleonic Wars, 1805 - 1815, brings you a fast-paced, tension-filled, card-driven wargame using a point-to-point movement system that pushes the envelope in a new direction for this pivotal period of history. Having a simple-to-learn strategic system and short rulebook, The Napoleonic Wars, can be played in an evening as the cards and Diplomatic Track make for tough decision-making in the face of everchanging enemy threats.

Set in 1805 Europe, you must weigh the strategic dilemmas facing the two alliances in mortal conflict. Napoleon's France enjoys a superb army, central position, superior leadership, and a useful, if not powerful, ally in Spain. However, she faces three foes.

Napoleon must beware of Britain's seapower and wealth, Austria's threatening position, and Russia's reinforcing hordes. In the wings, Prussia, Turkey, and Sweden teeter on the brink of war, begging inducements to join either side. Even lowly Denmark's fleet can upset the balance of power.

When fleets or armies collide, battle-related cards may be played and then dice are rolled to resolve the battle and inflict casualties. Even the most brilliant maneuver faces the chance of floundering. So play The Napoleonic Wars now, and put the strategist in you to the test. Your options are only limited by your vision, a meddlesome enemy's cards, and the hand of fate.

Comments: Napoleonic Wars may be feeling a little uneasy, having watched Infidel get unceremoniously cut from the list while having only 10 fewer orders than it. The two joined the list at the same time a year ago.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: April 2014

Status: Not there yet

Last Month: 64

This Month: 69

Change: +5

Red Winter is a two player historical game which simulates the unusual battle at Tolvajärvi at a rarely gamed scale: company sized combat units and 90 minute game turns. Players assume the roles of the Russian and Finnish commanders, controlling the actions of Finnish ski infantry, Russian heavy machine gun companies, mortars, tanks, anti-tank guns, and other combat units. A desperate battle for territory and survival is about to be waged across a bleak and snowy landscape of forests, swamps, and frozen lakes.

The game utilizes many tried-and-true "classic" wargame mechanics in combination with novel and well-integrated systems for ranged attacks, unit recovery, Finnish night raids, attrition losses from sub-zero weather conditions, and more. The design focuses foremost on playability, with low counter density, concise rules, and sleek, simple mechanics that combine to allow each player the luxury of completing his turn in about five minutes. This means the full 40 turn campaign game is playable in a single afternoon. The large 5/8 inch counters and oversized hexes further increase playability. And the illustrated examples make it easy to jump right into the action.

TIME SCALE: 90 Minute Game Turns
MAP SCALE: 425 yards per hex
UNIT SCALE: mostly companies; some sections and platoons
PLAYERS: 1-2
COMPLEXITY: Moderate
Playing Time: 20 minutes to 12 hours, depending on scenario

A game employing a similar scale, Operation Dauntless, is on the regular P500.

Comments: Slightly better than last month for Red Winter.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Combat Commander: Pacific [Average Rating:8.08 Overall Rank:444]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: April 2014

Status: Not there yet

Last Month: 70

This Month: 77

Change: +7

Combat Commander: Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC: P's main theme is the addition of three new factions to the Combat Commander family:
Imperial Japan
the Pacific US - with a strong emphasis on the US Marine Corps
the Pacific Commonwealth - focusing on Indian and ANZAC forces

CC: P is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe's basic rules, CC: P includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This slightly ramps up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include:

Banzai attacks;
BARs and Thompson SMGs;
Beach landings & river crossings;
Hidden movement;
Caves;
Scouts;
Aircraft;
Bayonets;
Mortar spotting;
Treetop snipers;
Reconnoitering

CC: P's playbook includes twelve scenarios, a Pacific version of the Random Scenario Generator utilizing the new maps and nationalities, and a section detailing the differences between CC: P and Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading.

Comments: CCP sticks exactly to its 7 orders per month average.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: The Battle for Normandy [Average Rating:7.85 Overall Rank:2333]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: April 2014

Status: Not there yet

Last Month: 72

This Month: 78

Change: +6

The Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for two players or player teams.

The game uses a unique sequence of play and a system of fire combat throughout the airdrop and beach assault phases with company-level breakdown units, then a more traditional odds-type combat approach throughout the rest of the game. Initial beach defense deployments at start and daily air support and defense allocations, hidden to the opposing player; create a level of uncertainty that makes for a tense, challenging duel.

The game combines a detailed, extensively researched order of battle with relatively fast-playing game mechanics to make it not only the largest representation of the Normandy campaign available to date, but a manageable one that is meant to be played, not shelved. Scenarios include ‘Bloody Omaha’, ‘Operation Epsom’, ‘Cobra’, ‘The Fight for Cherbourg’ and more.

An expansion, fittingly titled The Battle for Normandy Expansion, extends the play area south, to include the Mortain and Falaise scenarios, and extends the campaign to late August and the 3rd Army breakout.

Comments: Normandy comes back strong after losing an order last month.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: 1914: Twilight in the East [Average Rating:7.92 Overall Rank:3354]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: May 2013

Status: Not there yet

Last Month: 84

This Month: 88

Change: +4

Marching Orders:

1914, Twilight in the East models the battles that took place in Prussia, Poland and Galicia during the first year of World War One. Beginning with the Russian invasions of Prussia and Galicia in August and ending after the Battle of Lodz in December, it recreates the ebb and flow of the huge forces sent marching across the Eastern Front in 1914.

Designed by Michael Resch, and developed by Dick Vohlers, the game has been comprehensively researched using a great array of resources, including the military archives in Vienna, Austria. The game's Order of Battle has been thoroughly researched and is by far the best used by any game on the subject. Mike has written streamlined rules so that not only is it playable, but it's focused on those aspects of warfare that made the opening stages of WWI so unique.

Comment: This lumbering behemoth continues to slowly add orders, but it's only just now approaching 100 and it's been on the list nearly 2 years.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Here I Stand [Average Rating:7.94 Overall Rank:171]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: August 2014

Status: Not there yet

Last Month: 76

This Month: 95

Change: +19

Here I Stand: Wars of the Reformation 1517-1555 is the first game in over 25 years to cover the political and religious conflicts of early 16th Century Europe. Few realize that the greatest feats of Martin Luther, John Calvin, Ignatius Loyola, Henry VIII, Charles V, Francis I, Suleiman the Magnificent, Ferdinand Magellan, Hernando Cortes, and Nicolaus Copernicus all fall within this narrow 40-year period of history. This game covers all the action of the period using a unique card-driven game system that models both the political and religious conflicts of the period on a single point-to-point map.

There are six main powers in the game, each with a unique path to victory:

The Ottomans
The Habsburgs
The English
The Valois Dynasty of France
The Papacy
The Protestants

The game places a heavy emphasis on successful alliance-building through negotiations that occur away from the table during the pre-turn Diplomacy Phase. Set during the period in which Niccolò Machiavelli published his masterpiece "The Prince," backstabbing is always possible, especially because the card deck is loaded with event and response cards that can be played by any power to disrupt the plans of the powers in the lead.

Here I Stand integrates religion, politics, economics, and diplomacy in a card-driven design. Games vary in length from 3–4 hours for a tournament scenario up to full campaign games that run about twice the time. Rules to play games with 3, 4, or 5 players are also included. The 3-player game is just as well balanced as the standard 6-player configuration, taking advantage of the natural alliances of the period.

This is a straight reprint of the 2010 edition, with a mounted map and the 2-player Diplomacy deck included.

Comments: Here I Stand continues to surge up the list. It will almost certainly clear 100 this month.
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Sekigahara: The Unification of Japan [Average Rating:8.05 Overall Rank:144]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: July 2014

Status: Not there yet

Last Month: 84

This Month: 118

Change: +34

Sekigahara is a 3-hour block game based on the Japanese campaign waged in 1600. The 7-week war, fought along Japan's two major highways and in scattered sieges and backcountry skirmishes, elevated Tokugawa Ieyasu to Shogun and unified Japan for 265 years.
Sekigahara is designed to offer an historically authentic experience within an intuitive game mechanic that can be played in one sitting. Great effort has been taken to preserve a clean game mechanism. (Despite a healthy amount of historical detail, the ruleset is a brief 6 pages.) Chance takes the form of uncertainty and not luck.

No dice are used; combat is decided with cards. Blocks = armies and cards = motivation. Armies without matching cards don't fight. Battles resolve quickly, but with suspense, tactical participation, and a wide range of possible outcomes.

Comments: A big surge for Sekigahara, which is on pace for about 250 orders by the one-year mark. A good showing for a reprint.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Panzer (second edition) [Average Rating:7.86 Overall Rank:2105]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: May 2013

Status: Not there yet

Last Month: 114

This Month: 124

Change: +10

Achtung! Panzer!

Panzer Major Points

Game system designed for small unit actions from platoon to battalion-sized formations
Vehicles, towed guns and aircraft are scaled at 1:1 with each 7/8” double-sided counter representing a single unit
The 5/8” double-sided leg unit counters are scaled at squads, half-squads and sections, including their attached weapons
Ground scale is 100 meters per hex
Comprehensive yet quick to play
Basic set includes a 22” x 34” mapboard
Expansion sets include multiple double-sided geomorphic mapboards
Modular rules system with Basic, Advanced and Optional rules section. Players may keep it simple or as complex as desired.
All of the unit data is included on the full-color data cards.
The streamlined chit-based command system moves the action along at a brisk pace.

Comments: This one took a while to get going after landing on the P500, but now it's humming along at a good pace. A reprint is still probably a long way off, though.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Ardennes '44 [Average Rating:7.92 Overall Rank:1467]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: May 2013

Status: Not there yet

Last Month: 176

This Month: 180

Change: +4

Info:

Ardennes '44 explores the Bulge campaign with a detailed order of battle and an extremely accurate Ardennes game map which covers the area from the Our River to the Meuse. Ardennes '44 covers the period from December 16th to the 26th. Two shorter one-map scenarios are included which cover the initial stages of the German attack. The Ardennes '44 game system is designed by Mark Simonitch, winner of the CSR James F. Dunnigan Award for Design Elegance and Best WWII Board Game of 2000 for Ukraine '43.

The result is Ardennes '44, a game that both the "Bulge enthusiast" and the casual player will enjoy.

Comments: Ardennes slows down a bit, getting only 4 orders. With its fellow Simonitch games departing this week, who knows how long this will take to follow them?
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: SPQR (Deluxe Edition) [Average Rating:7.93 Overall Rank:1316]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: May 2013

Status: Not there yet

Last Month: 201

This Month: 207

Change +6

SPQR (Deluxe Edition) is a re-working of the classic GMT game of warfare in the age of the Roman Republic. The deluxe edition contains the five scenarios, maps and counters from the original SPQR, plus nine additional scenarios (and the requisite maps and counters) taken from various expansion modules. This major revision makes available again a key part of the brilliant Great Battles of History Series.

Battles: (and the modules they appeared in originally)
Heraclea - 280 BC (Pyrrhic Victory)
Ausculum - 279 BC (Pyrrhic Victory)
Beneventum - 275 BC (SPQR)
Bagradas Plains - 255 BC (SPQR)
Trebbia - 218 BC (Consul for Rome)
Cannae - 216 BC (SPQR)
Baecula - 208 BC (Africanus)
The Metaurus - 207 BC (Consul for Rome)
Ilipa - 206 BC (Africanus)
The Great Plains - 204 BC (C3i No.4)
Zama - 202 BC (SPQR)
Cynoscephalae - 197 BC (SPQR)
Magnesia - 190 BC (War Elephant)
The Muthul River - 109 BC (Jugurtha)

Comments: Now that Alexander is finally out of the way, SPQR can finally start anticipating its own reprint slot. However, the calendar is pretty full, so I doubt it'll get a chance before 2016.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: No Retreat! The Russian Front [Average Rating:7.86 Overall Rank:657]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: May 2013

Status: Not there yet

Last Month: 227

This Month: 235

Change: +7

Deluxe info:

No Retreat: The Russian Front is new deluxe edition of the two-player Victory Point Games 2008 CSR Award Nominee wargame that retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level of scope and difficulty. This edition combines both the original game and its two extensions (Na Berlin ! and No Surrender!) using deluxe components of “Twillight Struggle Deluxe Edition” quality. With only 50 Army/Front sized counters for the Tournament game, and 70 for the whole campaign, and with very low stacking, it’s a quick-playing yet realistic affair that favours the strategic and offensive-minded player.

The game comes with 6 scenarios and a tournament game along with the full campaign game. There are also dedicated solo rules.

This is currently listed as a simple reprint, but designer Carl Paradis says there should be several new features, including the separately-published solitaire module, two mini-games, and new Event cards.

Comments: NR! keeps humming along, print slot or not print slot. Interestingly, these days it's outperforming both of the new No Retreat games on the P500. Funny that.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Cuba Libre [Average Rating:7.76 Overall Rank:490]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: June 2014

Status: Not there yet, scheduled for Q3-4 2015 reprint

Last Month: 204

This Month: 238

Change: +34

Following up on GMT Games’ Andean Abyss, the COIN Series next volume, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and ex-patriots try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.

New twists match the COIN system to the situation in 1950s Cuba:

• It’s the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum.
• The Syndicate’s bases are Casinos—expensive to build, but so important to Cuba no army will destroy them.
• Syndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets.
• Stacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s.
• The Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits.
• The eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate.
• Even if Batista flees, the struggle may not end—the counterrevolutionary government may even become stronger!

Cuba Libre provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.

Comments: COIN keeps humming along at a steady pace. This could hit 400 by the time it reprints.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Conquest of Paradise [Average Rating:6.88 Overall Rank:1493]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: May 2013

Status: Not there yet, scheduled for reprint in Q3/Q4 of 2015

Last Month: 237

This Month: 241

Change: +4

Aloha information:

NOTE: The reprint edition of Conquest of Paradise will include a MOUNTED MAPBOARD.

The Time: Circa 500 A.D.
The Place: The first islands of a new culture, later to be known as Polynesia.
The Situation: You lead a tribe looking to expand its influence throughout the South Pacific.
Conquest of Paradise is a game of empire building in the "Polynesian Triangle" of the central Pacific Ocean for two, three, or four players. Players explore the unknown ocean around them, hoping to discover the most lucrative island groups, and colonize them.

Conquest of Paradise is a well-tested, fast-playing design geared to appeal to players who enjoy games like New World, Civilization, and Conquistador. You can learn the game in 10-15 minutes and finish a complete game in 60-90 minutes.

Mounted map can be pre-ordered separately:

http://www.gmtgames.com/p-449-conquest-of-paradise-mounted-m...

Fixes:

1. Make changes to Rules and Designer Notes from the Living Rules. Also, make changes generated by items 7 and 8 below.
2. Change "Open Ocean" markers to match ocean hex color (not ocean box color).
3. Change background color for tan, yellow, and green pieces for better contrast with other colors.
4. Provide better contrast for symbols on backs of tan, yellow, and white pieces.
5. Fix three misspellings on map: Kiritimati, Rarotonga, and Kermadec.

Improvements:

6. Provide mounted map.
7. Provide full-color rules and Player Charts
8. Provide 10mm wood cubes for villages (50 of them!).
9. Provide 27 Random Event cards
10. Provide one additional Arts & Culture "apita Pottery" card to fill out full 55-card deck.
11. Change fourteen 1/2"counters from Villages (no longer needed) to special markers to go with the Random Event markers.
12. Change twenty 1/2" counters from Villages to Control markers. New artwork needed.
13. Fourteen remaining Village counters to have Improved Agriculture on both sides (not just the back, as now).

Comments: Conquest has been moving a little more slowly compared to other titles in the last few months, which is odd as this is one of the better reprint packages.
11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: Brandywine [Average Rating:7.27 Overall Rank:3557]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Status: Not there yet.

Orders last month: 285

Orders to date: 287

Change: +2

The Declaration:

The second game of the Battles of the American Revolution.

Game Features
Four scenarios: Knyphausen's Feint, Howe's Flank Attack, The Battle of Brandywine Creek, and a special Tournament Scenario
Playing time 2-1/2 to 5 hours.
Marginal, substantial, and decisive levels of victory.
Random player order assures variability of play.
Army Morale Track measures tenacity and will to fight of opposing forces.
50 or more cannon per side.
8 tactics chits with use restrictions to gain close combat modifiers.
Combat results which include pinned, capture, and step reduction.
10 rifle armed units, including Ferguson's breech loaders and the German Jaegers, both with special capabilities.
British 2nd and 3rd Brigade variable entry options.
American Intelligence Gathering
Leaders -- Washington, Greene, Sullivan, (Lord) Stirling, Wayne, Maxwell, LaFayette, Pulaski, Howe, Cornwallis, Grey, Grant, Knyphausen, Stirn.
Basic and Advanced rules.

Comments: Another month, another miniscule gain for Brandywine.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Board Game: A Distant Plain [Average Rating:7.97 Overall Rank:666]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: April 2014

Status: Not there yet, scheduled for Q3/Q4 2015 reprint

Last Month: 314

This Month: 351

Change: +37

The third volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines.

A Distant Plain features the same accessible game system as GMT's recent Andean Abyss and Cuba Libre but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency.

A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for GMT COIN Series players to learn, A Distant Plain will transport them to a different place and time. New features include:

Coalition-Government joint operations.
Volatile Pakistani posture toward the conflict.
Evolution of both COIN and insurgent tactics and technology.
Government graft and desertion.
Coalition casualties.
Returning Afghan refugees.
Pashtun ethnic terrain.
Multiple scenarios.
A deck of 72 fresh events.
... and more.

Comments: ADP keeps pace in its race to clear 500 before hitting the printers.
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Board Game: This Accursed Civil War [Average Rating:7.53 Overall Rank:2739]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Status: Not there yet.

Orders last month: 319

Orders to date: 317

Change: -2

Ye Olde Info:

This Accursed Civil War is a tactical battle game featuring five battles from the First English Civil War: 1642-1646. It is the first in the GMT Musket & Pike Battle System covering warfare in the 17th Century. The system emphasizes Command and Control and the unique style of combat in that era. Armies are divided into three of four wings. Each wing has an order that limits the types of actions that units of that wing may perform. Wings may change their order, but it is not an easy task to accomplish. Victory goes to the commander who can coordinate the actions of these wings in the heat of battle.

The battles included in this game are:

Edgehill, 23 October 1642
First Newbury, 20 September 1643
Marston Moor, 2 July 1644
Second Newbury, 27 October 1644
Naseby, 14 June 1645

Comments: The slow retreat continues for the first Musket and Pike game, which has fallen into a bit of a 2015 funk.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Board Game: Normandy '44 [Average Rating:7.88 Overall Rank:1220]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: February 2012

Staus: Not there yet, scheduled for a March 2015 reprint

Orders last month: 321

Orders to date: 354

Change: +33

The 411:

Normandy '44 is a 2, 3, or 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days.

Each turn represents 1 day. Each hex represents 3.8 kilometers (or 2.3 miles). Most units are regiments or brigades though most of the armor units are represented as battalions.

The game uses a simplified Ardennes '44 system: Move, Fight and Reserve Movement. The game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg. In addition, there are rules for allowing 3 or even 4 players to play the game.

Comment: This should charge within days. Last chance to hop on!
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Board Game: Barbarossa: Army Group South, 1941 [Average Rating:7.94 Overall Rank:3257]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: January 2011

Status: Not there yet.

Orders last month: 330

Orders to date: 339

Change: +9

Notes:

Part of GMT's far-reaching Barbarossa series, this one covers the battles in the Ukraine. 8 different scenarios are included, along with extensive historical notes and a detailed order of battle.

For the Reprint edition, all internal components will receive the same full color treatment used in Barbarossa: Crimea. It will also be adding naval rules, two new 11x17 scenario cards, and new player aid cards.

UPDATE: Combined Vassal Module for B:AGS, B:KtR, and B:Crimea here:

url= http://www.vassalengine.org/wiki/Module:Barbarossa_Army_Group_South,_1941#Files

Comment: AGS continues with its renewed momentum with its best month in some time.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
22. Board Game: Cataphract [Average Rating:7.26 Overall Rank:3585]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Status: Not there yet.

Orders last month: 353

Orders to date : 360

Change: +7

The company info:

The eighth game in Great Battles of History, Cataphract portrays the development of the art of war wrought by the early Byzantine Empire, during the reign of Emperor Justinian, under his great Generals, Belisarius and Narses. During this period the Byzantine Empire, also known as the Eastern Roman Empire, for a brief period of time, re-captured a large portion of what was formerly the Western Roman Empire.

Cataphract covers all the major battles that defined this era. To place these battles in their proper historical context, the Campaign Game, Justinian, is enclosed, which covers the quest to reconquer the Roman Empire under one ruler.

Comments: 7 orders is a great month for Cataphract, and brings it that much closer to 400. Why not pair this with SPQR next year, GMT?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
23. Board Game: Barbarossa: Army Group North, 1941 [Average Rating:7.99 Overall Rank:3373]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Status: Not there yet.

Orders last month: 478

Orders to date: 492

Change: +14

The 411:

Another game in GMT's big Barbarossa series, this one focused on the drive through the former Baltic states towards Leningrad. Includes:

-Five 22x34 inch color mapsheets (with a reprint of Map C from Army Group Center), plus Maps A, B, L, and a full sheet devoted to the Leningrad inset map.
-Two 17x22 inch color mapsheets (front and back printed). Half sheet Map W with the Learning Scenario backprinted on it and a half mapsheet with Scenario One map area, set-up card, and rules on one side, and Scenario Two map area, set-up card, and rules on the other.
-Eight scenarios (plus the learning scenario) allow players to vary their level of involvement, complexity, and starting point; from introductory to full campaign.
-An assymetrical sequence of play which highlights Axis armored breakthroughs and Soviet difficulties in combined arms warfare, detailed air rules which integrate with land combat, and weather rules.
-Incredibly detailed Order of Battle, including artillery, rocket artillery, engineers, bridge units, armored trains, and much more.
-Modifications to the proven Typhoon system include revised overrun and Soviet surrender procedures, as well as a new non-op Soviet HQ system to simulate the rigid, yet fragile, Soviet Command structure.
-Extensive bibliography and design/historical notes

Comments: Both of the Barbarossa games have experienced a sudden surge, which is making me wonder if there's some announcement regarding the series that I missed. In any case, after a long slog, AGN is at the threshold of 500. It could make the cut this month.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
24. Board Game: Pax Romana [Average Rating:7.34 Overall Rank:1711]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Status: Made the cut, scheduled for a Q3/4 2015 reprint

Orders last month: 628

Orders to date: 636

Change: +8

Info:

PAX ROMANA covers the Europe from 300 BC through the end of the 1st century BC, when control of the Mediterranean was in a state of flux with four empires possible. And it does so with a scale and system that is filled with decision-making tension but also highly accessible and easy to play. The emphasis is on strategic operations, from raising armies to colonizing outlying areas, to fighting barbarian incursions, to maintaining political stability at home.

Each turn represents 25 years, with the movement of forces and the shifting of power occurring at a proportionately very large scale.

The Second Edition of Pax Romana both updates and upgrades the game. The map is now a fully MOUNTED map (as in Twilight Struggle Deluxe, Labyrinth, etc). Any errata from the original game has been corrected and included, with the Rulebook, Playbook, and Charts and Tables having undergone a thorough edit and revision to produce their second Living Rules versions. The counters and scenarios that appeared in C3i magazine #19 are part of the package as well, along with two additional new scenarios (including an additional 3-player scenario and a shorter 4-player campaign scenario), and a separate sheet of round money markers have replaced the square markers used for Talents in the original. Finally, the cards will be given new artwork to give them more visual appeal. Also included are new "named" counters for the most significant elite leaders of the period, including Hannibal, Scipio, and Seleucus.

The single most frequent request from players has been the addition of player "mats". Pax Second Edition has four of these, one for each power, each one customized to reflect the different needs and interests of that power.

For those who want to upgrade from the 1st Edition, spares willl be available for purchase of all the new components (set of five countersheets, new card deck, player mats, and the set of new rulebook, playbook, and player-aid cards). The 2nd Edition mounted map is available for P500 purchase now.

Comment: Pax gets bumped another quarter, but keeps padding orders anyway.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
25. Board Game: Fields of Fire [Average Rating:7.73 Overall Rank:1138]
Blake Neff
United States
Arlington
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Date Added: September 2010

Status: Made the cut, scheduled for Q3/Q4 2015 reprint

Orders last month: 708

Orders to date: 733

Change: +25

Info:

GMT indicates this will be a Second Edition, not merely a straight reprint.

Fields of Fire is a solitaire game of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters. A single playing is a mission and several missions from an historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 3-4 hours.

Good Video demo of game here:

[url]
http://www.youtube.com/watch?v=q4Z7CoHD82M
[/url]

and a series BGG video demos here:

http://www.boardgamegeek.com/video/9355/fields-of-fire/missi

Comment: FoF turns in a big month, but like all the other games without a set date, it got bumped back another quarter in the last GMT update. I also slightly altered the game description in response to comments last month; evidently, the game plays a little longer than described.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2  Next »   | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.