New to you a year ago Mar 15 => Has it stood the test of time?
Martin G
United Kingdom
Bristol
flag msg tools
badge
Don't fall in love with me yet, we only recently met
Avatar
mbmbmbmbmb
Recommend
81 
 Thumb up
 tip
 Hide
Grimwold's new-to-you geeklists are the highlight of my month on the 'geek. They motivate me to review the new games I've played (and recycle my entries as comments), and they allow me to read the thoughts of some of the most insightful BGGers on new and classic games.

But the new-to-me list is inevitably full of first impressions. I'm interested in hearing how those games that seemed so great at the time stood up to multiple plays. Did you actually play them that much after the first month? Did a game you dismissed at the time turn out to be better in retrospect?

Add an entry with the same game you chose for the New To You Mar 14 geeklist. Link to your entry in that geeklist, then write down your thoughts on the game you chose a year on. If your impression of some of the other games you wrote up that month have changed, let us know about that too.

The hot game that month was Russian Railroads. Has it stood the test of time?

I'll be starting these lists mid-month, so we don't have to keep up with this list and Grimwold's (and several other monthly ones) all at the same time. You can subscribe to the announcement thread for reminders.
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1 , 2  Next »   | 
1. Board Game: Quantum [Average Rating:7.32 Overall Rank:373]
Martin G
United Kingdom
Bristol
flag msg tools
badge
Don't fall in love with me yet, we only recently met
Avatar
mbmbmbmbmb
Item for Geeklist "New to you March 2014 => Best new boardgame"

Why yes, Quantum did stand the test of time, thank you very much. After my March play, I played 11 times more last year and it's still in regular rotation with my group. I really like how strongly it rewards aggression, forcing even the timidest of Eurogamers out of their shell

I have had a couple of duff sessions though, one with a player who really didn't get into it and made it very obvious, and one that dragged on too long with no one quite being able to claim victory before being bashed back down. The one card I really don't like is Sabotage (everyone removes a technology), because it inhibits the game's forward progression and makes a situation like that one more likely.

But in retrospect, Elements might be even better. There was a few months' pause after my first plays, but it's had 15 more plays since I got my hands on my own copy. It's such a subtle little thing that it seems there's nothing there at all at first. But with a regular opponent it develops into a fascinating battle of wits and bluff.

No plays for the rest, besides one more go at Russian Railroads shortly after. Hopefully, it will be the last

26 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: One Night Ultimate Werewolf [Average Rating:7.27 Overall Rank:266] [Average Rating:7.27 Unranked]
Brandon Kempf
United States
Jefferson City
MO
flag msg tools
Avatar
mbmbmbmbmb
My March 2014 Geeklist item

One Night Ultimate Werewolf-We just reached our 30th recorded play of this a week or so ago, that's probably not a very accurate count of just how much we have really played it since it usually gets played a handful of times each time it is brought out. Now, I just need to figure out if there are sleeves for the tiles that have opaque backs so I don't have to play 4 bucks a tile to replace the ones you can figure out from all the wear.

Puerto Rico-I've played the classic Puerto Rico 3 more times since that initial play last year and I keep feeling that I get a bit closer to really knowing what I am doing, just to wait 3 months between plays and forget again. Need to play this more often, but it's hard to find people to play with that are on the same beginner level as me.

CV-Love this little Yahtzee style "story telling" game where you build your life's resume by rolling dice and buying cards. It does seem to last a bit longer than it maybe should, but it's still a fun little game especially if you get into the story-telling aspect.

Coal Baron-Need to play more, I know we've played it more than the 2 recorded plays here on BGG, but I should be playing it more often. Really like this game.

Tapple-It broke, that's how much my daughter played it.
20 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Baldrick's Tomb [Average Rating:6.36 Overall Rank:7247]
Judy Krauss
United States
Pittsburgh
Pennsylvania
flag msg tools
but I'm not the only one
badge
My hands are small, I know, but they're not yours, they are my own
Avatar
mbmbmbmbmb
Yes, Baldrick's Tomb has stood the test of time pretty well. I play it solo, using some of the official and user-made variants that have been uploaded here:
http://www.boardgamegeek.com/filepage/110304/baldricks-tomb-...




As I posted in the New to Me list:
Quote:
I liked it as a filler game, and I think I would like it multi-player, too. It's not one of my favorite games, but it is pretty good. I rated it a 7.


Since then, I have gotten the stretch goal expansion (Baldrick's Tomb: Open for Business) and the add-on card packs from the Kickstarter campaign (although I am missing a card! ). These have added more variety into the with new items, monsters, curses, spell scrolls, etc. -- to keep the game more interesting, even after many plays.

thumbsup

11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Concordia [Average Rating:8.07 Overall Rank:22]
Albatros
Canada
Victoria
British Columbia
flag msg tools
Avatar
mbmbmbmbmb
Concordia was the only new to me game for last March. It got a healthy six plays in March 2014, so one might have thought it might have soldiered on into the following months. Nope.

I liked it a bit less than a few other new games that I'd played around the same time Madeira and Russian Railroads, though it got more plays than either of these - probably because it was lighter and more accessible. I'd still play Concordia if requested, but it has not stood the test.

In March, I also played the third scenario of the The Lord of the Rings: The Card Game "Dwarrowdelf" cycle: The Watcher in the Water. Although it was a good one, I haven't had a chance to go back and replay it.
18 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Blueprints [Average Rating:6.90 Overall Rank:721]
Murray Fish
Australia
Canberra
flag msg tools
badge
They explained everything in detail and at great length. After they finished I sat, despondent, contemplating a bleak and empty future. "I’m glad you’re depressed" said one. "It means you’ve understood the situation.”
Avatar
mbmbmbmbmb
That was then:

Quote:
Blueprints



What a fun little game. Such a great idea and very simple to learn but with some real depth of gameplay and meaningful decision to make every turn. As it’s a dice game there is some luck, but it’s much more about managing your luck, and mitigating for poor luck than blindly trusting to Dame Fortuna.

The game plays over three rounds and each round every player is given a secret blueprint to complete by arranging the dice they pick up in a certain fashion. Completing the blueprint (which a player is not obliged to do -they can build a skyscraper if the wish) scores points but so do other things like placing different coloured dice in different patterns and proximity to each other, at different heights or just having a lot of the one colour - each colour die will score differently so there can be competition for ever diminishing resources as the game progresses.

Once scores are totalled points are awarded for first second and third most points as well as achieving other objectives that are not points-related. More than one scoring card can be awarded in each turn so players have to decide where to concentrate their efforts. As each edifice is constructed in secret and is only revealed at the end of a round you also don’t know what your rivals are working on so decision making is not straightforward at all.

All-in-all Blueprints is a terrific little game with great depth and replayability. This is one I’ll not refuse to play again and will consider for purchase should I see it at the ‘right price’.


Terror in Meeple City



What’s not to like about a game where you can smash, flick and even blow you opponents over all while smashing a city to pieces? Basically, each player is a monster who has decided to smash a section of the city apart. Points are scored for destroying buildings, consuming meeples (in a set of six colours) and meeting your secret objective. Each turn you have two actions that can be used to move, smash a building or attack other monsters.

You can also attack the other monsters (this game plays up to four) by picking up wooden vehicles and flicking them at your opponents or even blowing them over. You’ll also have a special ability (from a set of cards) that may give you unique offensive or defensive abilities. As the effectiveness of your actions is determined by the player’s ability to flick, blow or drop the canny player will usually triumph over the one who relies on brute strength.

This is a loud and active physical game and can (and probably should) be noisy as the players cause mayhem as their monsters tear the heart out of Meeple City. It’s terrific fun! Recommended to any gamer who likes a bit of lighthearted fun, just make sure you have a stable playing surface and a bit of room to move about around the board.


Piratissimo



This is a rather fun childrens game takes up to four players, each in a different colour (no other differentiation for the colourblind as far as I can see) and plays quite well and has an engaging theme. The basic idea is that each player sails their ship out from their home port and collects treasure along the way and brings it back to base with the objective being to fill up all the treasure slots in the base. The first to fill all their slots wins, but there are hazards such as tornadoes which can blow your treasure to other players and the need to balance how much treasure you pick up - too much and you lose it all.

The gameplay is about right for children about four to eight years old and there are some meaningful decision to be made about taking on treasure or moving the tornado so it’s not just a simple roll-and-move luckfest. The components are also of very good quality; children (and adults too) seem to enjoy putting the treasure on the ships

This is one we’ll definitely look out for to play again; Little Fish the Elder (nearly four now) could play this with minimal adult assistance and enjoyed the game greatly. Recommended as good fun for little buccaneers.


Space Hulk: Death Angel – The Card Game



I received this as a birthday present and was most grateful that my chums knew me well enough to think that this game would suit me down to the ground. The premise is the same as Space Hulk (third edition) in that you’re a member of a small squad of space marines in ‘terminator’ armour (extra-super-duper heavy armour) making your way through a derelict spaceship to find and clear the objective room. The catch is that the spaceship is infested with angry, angry aliens (Genesteelers in Games Workshop Ltd. lexicon) who want to stop you. And there are a lot of them. They are pretty dangerous with claws that cut through terminator armour very easily, but at least they don’t have acid for blood, so there’s that.

The game proceeds as your team clears each area and then advances. It’s a co-op and you all play against the game with a choice of around five or six from the eight or so marines each with various abilities. Then into the hulk you go, the game will control your surroundings and move the genesteelers about the place. From what I have seen it there is a fair bit of randomness in the movement so things don’t get predictable. This also adds a bit of tension to the gameplay.

I played with Mrs Fish and we tried to learn the game as we went, alas, the rulebook is not as well organised as it could be and several times we found ourselves confused and made a couple of mistakes which turned out to be pretty serious in game terms.

At the end of our game, in which we were slaughtered, Mrs Fish indicated that one play was enough for her for now. I kind of like the idea and want to play a bit more to see how it goes with another try, but I can’t see this displacing our other two go-to options for co-ops so when I get the chance I’ll try it solo and decide about it from there.

Overall, it is a good looking little game, the components are all of excellent quality and the artwork very much fits into the whole 40k dark future sort of universe, but I’m just not sure how engaging the actual gameplay is. I’ll give hang on to it and try to play a bit more on my own to really get across the system before I see if I can tempt Mrs Fish into another foray into the grim dark future...


This is now:

I played Blueprints a month or two after my initial play and did not enjoy it anywhere near as much as I did the first time. I think a lot of this was due to playing with a guy who seemed to be a living case study of Analysis Paralysis combined with a chronic inability to either understand or remember the rules. Made for a l-o-n-g and, sadly, tedious game. I do not think this is the fault of Blueprints; he'd probably manage to do this to anything he played. Equally sadly, I have not yet had the chance to play Blueprints again since then. I would be up for another game at some stage in the future but haven't considered purchasing it.

No additional plays of Terror in Meeple City more through lack of opportunity rather than any lack of interest. I would definitely be up for another game at some stage in the future.

Delightfully, Little Fish the Elder has really taken to Piratissimo, he knows the game really well and is confident in playing it and even asks if it will be coming along to one of the local open gaming meets. This is one that I think is a great fun game for kids and I have no doubt that in a year or two Little Fish the Younger will also be a keen little corsair.

I have had less success in attempting to persuade Mrs Fish to re-enter the dark future where there is only war, can't imagine why. I have suggested Space Hulk: Death Angel – The Card Game a few times but she'd always rather play something else so it has slowly been moved to the back of the gaming shelves which is a little sad. I may try to see if some-one I know is a keen player and can show us the ropes and get us excited about what has been, for the last 12 months or so, a neglected game.

13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Snowdonia [Average Rating:7.47 Overall Rank:346]
Bryan Maxwell
United States
Burtchville
Michigan
flag msg tools
badge
Avatar
mbmbmbmbmb
Last March was pretty good for new games! Snowdonia and Palaces are both holding up well and I don't anticipate getting rid of them anytime in the foreseeable future.

Snowdonia (6 plays last March, 10 plays since): This was my choice last March and it is still my choice today (just by a nose though). There's a lot to like here; scarcity of actions, competition over those actions (and the order matters greatly) and it's not just a "get more workers to win" game. Players can get a 3rd worker, but that worker requires upkeep. The way the cards serve double duty as scoring opportunities and action cards is neat as well. The various scenarios change the game up in pleasant ways.

Snowdonia is just a really solid eurogame and we're pleased with it.

Palaces of Carrara (10 plays last March, 10 plays since): Another very solid euro, this one is all about tempo and timing, and it feels unique despite sounding very bland and by-the-numbers on paper. Each game sees 4 cards dealt out at the beginning; these cards determine

1) How VP are scored this game
2) How the game will end

The game length is in the hands of the players, so this isn't a multiplayer solitaire game where you can ignore your opponent's board. I've had games where I was building a grand VP engine only to have my wife end the game before I was ready. Likewise, I've had games where I see her building something and I rush the game to its conclusion before she is ready. Carrara is also something of a rarity among euros in this day and age because games can end in blowouts.

Carrara is absolutely a keeper, it's a shame that it didn't get better US distribution.

Legacy: The Testimony of Duke de Crecy (3 plays last March, 12 plays since): We got some good plays of this one, but burned out on it a bit. This game is in desperate need of an expansion (it needs more patron cards). This is one that might be reacquired one day when more cards are available.

Takenoko (3 plays last March, 3 plays since): This is good as a light family game that I can still enjoy. I expect this to get played more as the kids get older. I have finished last each andvery time I've played this game.

I haven't played Bruxelles 1893, One Night Ultimate Werewolf, or Monarch again since last March. I'd play any of them again, but probably won't seek them out.
23 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: DC Comics Deck-Building Game: Heroes Unite [Average Rating:7.38 Overall Rank:915] [Average Rating:7.38 Unranked]
Netherlands
Enschede
flag msg tools
Avatar
mbmbmbmbmb
None of the games that were new to me last year got another play.

DC Comics Deck-Building Game: Heroes Unite - I'd play this again, though I wouldn't ask for it.
Darkest Night (First edition) - I've been told that the expansion(s) improve(s) things, I don't really want to play the base game again, but may try again with (one of the) expansion(s).
Felicity: The Cat in the Sack - Could be talked into playing this again.
Ginkgopolis - I'd play this again, though I wouldn't ask for it.
Hawken: Real-Time Card Game - No thanks, not my kind of game.

11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Dominant Species [Average Rating:7.84 Overall Rank:53]
Matt Clark
United States
Minneapolis
Minnesota
flag msg tools
badge
Avatar
mbmbmbmbmb
I played Dominant Species for the first time last March and absolutely loved it. I've had the chance to play it a couple of times since and still love it. It's a game I wouldn't mind getting some focused plays out of at some time. Maybe next year for a 10x10 or something.

I picked up a copy of Russian Railroads after hearing so many great things about it. Cool art, slick game, ultimately not for me. I played it 5-6 times and was starting to find it pretty dull. Someone was willing to trade me a copy of Reef Encounter for it so I took the trade. I have a harder time getting RE played, but at least I know that I like the game.

Some other notable games that I played for the first time last March and haven't played since are Commands & Colors: Ancients and Twilight Struggle. I had a lot of fun with C&C Ancients and wouldn't refuse it if someone wanted to play. I didn't really enjoy TS all that much. I could see it being a really interesting game if you were willing to put in the effort to learn the cards, but I'm not willing to do that.
24 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Municipium [Average Rating:6.72 Overall Rank:2104]
Maarten D. de Jong
Netherlands
Zaandam
flag msg tools
badge
Avatar
Legend
= passed the test of time;
= status remains unclear, can go either way;
= no further hands planned, failed the test of time.




Municipium / — This game proved to be a fun, and at times rather mean majorities game, especially when playing with 4: the game rewards only first and second place and if you're third or fourth you need to get moving, the sooner the better! This is all fine and dandy, but unfortunately the game is also fairly tactical, and such games need a lot of variety to keep up replayability. Not so in Municipium, where there isn't a lot to fight over; and neither is there a lot of variety between games. So the long-term potential of this title is definitely limited. However, the game always has gone over well to anyone I've introduced it to, so it's not like that the road to the point where I eventually decide that Municipium has shown all it's got, will have been unpleasant or unfun. And with that in mind I'm still looking forward to duking it out in ancient Rome.

I just wish that Valley Games hadn't screwed up as much as they did with the production of this title. The meeples feel like they've been made from cork; the cards have a weird lining; and the surface of my board resembles that of an orange peel. This and the fact that the long-term prospect of Municipium is weak force me to keep a .

Olympus / — With a player aid listing all the developments in a player's deck the game can actually be played rather quickly, turning it into a pleasant experience even. I and my fellow players soon learned that these cards are not really the heart of the game: that spot is reserved for the shared temple cards. These cause nasty asymetries which are far more disruptive than the rather meek standard warfare (meek because noone lets arise a too large delta-warfare points, thus limiting the effect of raids), and the somewhat annoying pestilence action. At the same time their number is limited, and the regular buildings you need to maximise their damaging effect require quite a bit of playing. In other words, I haven't quite yet seen the rich game variety the amount of buildings seems to suggest. Perhaps it will still show itself once players realise how they want to play the game, i.e., which temples they want to erect, move straight for them and the matching synergies, and then have the opposition work out defensive measures. Right now I'm at the point where the 'obvious combos' are picked.

I have but few worker placement games in my collection, as I'm not really that fond of the mechanism in its vanilla incarnation. The system in Olympus is a nice variation: it keeps matters tight and somewhat tricky because a β-spot may not be what you want, yet a different α-spot might already have been taken or is under threat of being taken... but the entire system is also very straightforward. Once people begin to use their 5th worker matters do become a little less engaging because the pressure is off, but by then the game is moving into its final 1/3rd anyway.

It's the still somewhat lacking building synergy that keeps me from awarding a full .

The Palaces of Carrara — I did play the game a few more times, and on each and every occasion I got somewhat frustrated with the busy artwork hindring a quick and effective overview of the game. Perhaps it's not intended that players keep tabs on each other, but I doubt that. Timing is everything in this game, to the point where I don't even think the game is the friendly whole of resource gathering and converting them quickly into buildings and thus money and VP. It's too bad that the artwork gets in the way of my enjoyment of the system as I'd like to explore it further. But everytime after finishing a game I walked away with a vague sense of disappointment that it still hadn't become easier to look around the table. therefore. I also learned that the game ought to be played with the advanced rules (the timing is more finely grained here thus giving me a sense of greater control), but that didn't really influence the half star rate.

Coal Baron — I was not in a position to play the game anew, but as I had no inerest in doing so I wasn't particularly saddened by the thought. Although I will join in a game if someone asks, there is little to make me ask for the game myself, hence the .

CO₂, Madeira, Intrigue, Inkognito, Isis & Osiris — Apart from CO2 these games left such a bad first impression that I really had no incentive whatsoever to try them anew in the first place, so all . Madeira is still a plodding mess which confuses complexity for interesting gameplay. Intrigue's artificial conflict doesn't work for me or my groups, so no go. Inkognito feels awkward with Clans in the closet; although for people who like roleplaying matters would probably be reversed. And Isis & Osiris is such blatant min-maxing that I couldn't find the actual game in the box. CO2... seemed managable, but ultimately felt more like a simulation rather than a game. For a game taking as long as it does I think there are far better titles to put out on the table. I could play again, I think, but I'd really rather not. So .
20 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Alhambra [Average Rating:7.03 Overall Rank:397]
Will Plante
United States
Greenville
Rhode Island
flag msg tools
badge
Avatar
mbmbmbmbmb
This was my geeklist from a year ago - New to Me March 2014



Ticket to Ride, 9 -> 10 (still in my collection)

3 plays in March 2014, 16 plays since then.

Thoughts a year later...

This is now my favorite game played a year ago.

My family and I love this game, it is definitely a classic and in my opinion a must buy. We have recently begun to explore the expansions (right now we just have the Ticket to Ride Map Collection: Volume 1 – Team Asia & Legendary Asia) which adds even more variety to the game. This has also been a huge hit with extended family, my in-laws now have a copy and my dad really likes it.

TTR has actually gotten more play as the months have rolled on. Everyone in my house loves this game and adding a new map was really fun. We love the team play found in the Ticket to Ride Map Collection: Volume 1 – Team Asia & Legendary Asia expansion.

If I had to recommend one game to recommend to anyone, especially as a gateway game for family game nights, Ticket to Ride would be that game.



The Magic Labyrinth, 9 -> 10 (still in my collection)

2 plays in March 2014, 17 plays since then.

Thoughts a year later...

Another excellent children's game published by Drei Magier Spiele (they also published my favorite children's game - The Enchanted Tower). This game has amazing components, it has held up quite well. Everything is chunky and easy to manipulate for children. My youngest daughter loves this game and my older kids always want to play whenever I take it out. That, for me, is the sign of a truly great children's game. I would actually play this with my gaming group if I could get them to sit down and play (hmmm... next meet up I think).

This is a game I still love playing with my family. I would highly recommend to anyone with children, even as a gift to people who may not play a lot of games.



Alhambra, 9 -> 8 (traded)

2 plays in March 2014, 3 plays since then.

Thoughts a year later...

This was a game my wife and I enjoyed, but our kids never got into it. The much prefer the tile laying found in Carcassonne or the route building in Ticket to Ride (both are different games, but fill a similar niche in our collection).

I ended up trading this away because my wife and I did not enjoy the 2 player variant. In the end I was sad to see this go, but I knew it would just sit on our shelves (plus I traded this and Thebes for a copy of El Grande... sweet!).

I would happily play this again at a game night and still think it is an excellent game.




Coal Baron, 8 -> 8 (would like to play again)

1 play in March 2014, 0 plays since then.

Thoughts a year later...

I would love to play this again, but I haven't because I don't know anyone with a copy. There are a couple of reasons I have decided not to add this to our collection. First we have a lot of really good worker placement games and second the component quality is awful. I am not going to buy/trade for a game that has the known issues of this game (board and tile warping). It is really unfortunate that this game is marred by sub-standard production values.



Mission: Red Planet, 8 -> 8 (on my wishlist/waiting for the elusive reprint)

1 play in March 2014, 0 plays since then.

Thoughts a year later...

I had a lot of fun playing this game, but once again haven't had the opportunity since then. I have refrained from buying/trading for a second hand copy since word of the elusive reprint came out. I getting closer to pulling the trigger on this one though, I love role selection and area control and this game has both!

I can't wait to play this with my family, I think they'll definitely get into it.



Trains, 8 -> 8 (on my wishlist)

1 play in March 2014, 1 play since then.

Thoughts a year later...

This is one of the few deck builders I enjoyed, although I am curious if it is just because I have only played it a few times (I really dislike the upkeep of playing deck builders). I don't think so though because I really like how the board (track and station placement) is integrated into the game.

I'm really looking forward to trying out Trains: Rising Sun since it is supposed to play well with two.



Caverna: The Cave Farmers, 8 -> 6 (traded)

3 plays in March 2014, 4 plays since then.

Thoughts a year later...

Wow was I excited to get this game. I actually played it before Agricola and thought it was pretty good. Then I played Agricola and realized how much more I enjoyed the card play and difficulty found in Agricola. In the end I did not like the fact that at the beginning of the game every building is available, you are never forced to try a different strategy based on you having limited access to buildings (which is the case with the occupation and minor improvement cards in Agricola).

I'll mention this again later, but I definitely prefer worker placement games that are more punishing and force you to make difficult choices (which has really prevented me from just buying The Fields of Arle, I want to play it first). I don't think Caverna is a bad game by any stretch, but it is my least favorite Rosenberg game.

I agree with many that you probably don't need both games in your collection, but Agricola is the game for me. I would play Caverna again, but I won't seek it out.



Las Vegas + Las Vegas Boulevard, 8 -> 6 (traded)

1 play in March 2014, 5 plays since then.

Thoughts a year later...

I ended up playing a friends copy with more players and had fun. I ended up acquiring both the base game and expansion, but ended up trading it away after playing a few games with my family. It was not the hit I thought it would be and I have a lot of other dice games I would much rather play.

I also found that the game kind of dragged after a while, this is not a game I need to play again (I think Liars Dice is the much better family/gateway dice game).



Russian Railroads, 6 -> 6 (would like to play again)

1 play in March 2014, 0 plays since then.

Thoughts a year later...

This is a tough one, I only got to play this once and remember enjoying my play. In the end I guess I have played too many worker placement games and this one didn't stand out in any way. Coupled with the fact that it is a point salad game, I won't be seeking out a copy (I much prefer worker placement games that are tight and focused, i.e. Agricola and Targi). Another knock against RR is that the theme doesn't come through at all.

All that said, I would definitely like to play it again if someone else in my group picks up a copy.



Jamaica, 7 -> 4 (traded)

3 plays in March 2014, 0 plays since then.

Thoughts a year later...

Wow, what a bummer this game was, I really don't get the hype that surrounded this game. Note to self... don't believe the hype surrounding OOP games! (I find it quite interesting that now that the game has been reprinted all the hype has dissipated and I don't hear anyone talking about this game). My family and I were bored playing this game, the decisions are very basic and straight forward.

While this should be a great gateway game, it plays way to long for the amount of depth it has and is not a game I want to play again.



Machi Koro + Machi Koro: Harbor, 6 -> 2

1 play in March 2014, 1 play since then.

Thoughts a year later...

Wow, I really dislike this game. Yes it is supposed to be a light filler but there is too much downtime between turns. Maybe it was the people I played with, but this game dragged. It is also extremely luck dependent and while I don't mind that in a quick filler like Qwixx, Machi Koro is long and in my opinion quite boring.

This is another game that rode the hype train into town and I just don't get it.



Thanks for reading and feel free to ask specific questions about any of these games!

Cheers,
Will
23 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Firenze [Average Rating:7.27 Overall Rank:745]
Tiago Perretto
Brazil
Curitiba
Parana
flag msg tools
Thinking about my next move.
badge
So, if my only options are these, then I shall...
Avatar
mbmbmbmbmb
Item for Geeklist "New to you March 2014 => Best new boardgame"






I wouldn't have imagined that a year later Firenze would be the winner for standing the test of time. But it did. I got to 49 plays, and only stopped playing because, well, other games also call for attention.

Firenze is a fun, balanced, somewhat mean (I have some plays in which I or someone else was detroyed do to some ill events coming at the wrong time), and with high replay value. At first is seemed that luck could be a big player, but after I got to know all the cards and the ins and outs of the gameplay, I noticed that skill would always be more important, even if luck sometimes would help or hinder.

The only really bad part is that is perpetually out of stock, and even when a few copies show up, the price is always high. So, sadly, I surely want to own it, but so far it hasn't happened.

Rate then: 7 /10
Rate now: 8 / 10







Brass: Lancashire stood the test of time only in my heart. My first and only play was awesome. I now the game is sensational, but I just failed in playing it again. And it isn't that I passed opportunities to play, but the owners of it simply don't bring it to the game nights.

Still, I won't lower its rating, as I still think it tottaly deserves it.

Rate then: 8 /10
Rate now: 8 / 10







I played Automobile just once more. It was still a pretty good play, with some nice interactions and decisions to be made. But the feel of the game was a little too similar for my tastes. Usually a good decision you made in a game will probably also be good in your next. The game state doesn't change all that much, and the variation in the demand didn't make up for a whole lot of difference between plays. Overall, I still think highly of Automobile.

Rate then: 8 /10
Rate now: 7.5 / 10







I got up to 11 plays of Eight-Minute Empire and required only 3 of EME: Legends to notice that this one replaces Eight-Minute Empire completely. This isn't to say that Eight-Minute Empire is a bad game - it isn't. I still like it fine, but Legends is much better. So I sold Eight-Minute Empire. Therefore, it didn't stood the test of time as well in more senses than the ones it did.

Rate then: 8 /10
Rate now: 7 / 10







No more plays for Infidel even though I asked for it. So it didn't stood the test of time (but I didn't think it would, to be honest) play-wise. I'm still willing to play it, but, if I had to consider a long scenario, I would probably rather play The Battle of Five Armies.

Rate then: 8 /10
Rate now: 7 / 10







I played the whole campaign of the base game of Galaxy Defenders. I have a total of 13 plays for it. The game for a while was higher in my tastes, but I just don't like the way damage is absorbed (I die rolled for each wound given) and some other gripes about it (like that there is a several things for alien weapons, but in the whole campaign we only got one of them; or that the extra last scenario is basically unplayable) made I lower the rating of the game.

I would play other scenarios, though, since I'm a sucker for cooperative games.

Rate then: 7.5 /10
Rate now: 6.5 / 10







One other play for Pacific Typhoon and it wasn't a very good one. The game state is fragil and depending on the group of players, Pacific Typhoon can provide a bad experience, not only being way longer than it should last, but also failing to be much fun. For the time it takes, the only advantage it has over Cosmic Encounter is its smaller box and the theme, for some.

Rate then: 7 /10
Rate now: 6 / 10





And that is it!

Regards,
15 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Quantum [Average Rating:7.32 Overall Rank:373]
James Moline
United States
Tampa
FL
flag msg tools
badge
Avatar
mbmbmbmbmb
Here's a link to the original item.

Quantum -
Quote:
It's almost abstract in its mechanics and theme, but the dice and the special ability cards add a really nice tactical element. I've played a 4 player game so far and had a lot of fun with it. It was easy to teach and played fast, and everyone was in it right up until the end.


I've played Quantum 7 times in the last year, which is remarkable for the type of game it is, especially since most of those plays came with my weekly group. That play group does revisit games (especially fillers), but it doesn't nickel too many games. I was excited to learn that boardgamearena has it now, too, so I expect it will see many more plays in the future.
Rating Then: 7.5
Rating Now: 7.5

No Thanks! -
Quote:
It's a really great, light filler, though. It has bluffing and push your luck and screw your neighbor, and it takes all of 10 minutes to play!


This is such a great filler, it should have seen more than even the 14 plays I've had with it in the past year. It took me a while to get others on board with it, though, in part because it is so plain looking. People are catching on, though, and there are several copies floating around my group now. I expect this will continue to see plays for a long time.
Rating Then: 7
Rating Now: 7

Saboteur -
Quote:
We played a 6 player game of this at a game night, an everyone seemed to like it okay. Unlike many traitor games, this one is definitely skewed towards the good guys (which explains why the bad guys get a better reward for winning). We had a couple of near misses, but for the most part the outcome of our game was never in doubt, which meant that the people who randomly drew a traitor card more than once were never really in it.


Poor Saboteur. It hasn't seen the table since that first play. I think it's a decent game, but we just have so many hidden role games we'd rather play. I've read that the expansion really takes it up a notch, but I don't know if I'll bother picking it up.
Rating Then: 6
Rating Now: 6
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: BattleCON: Devastation of Indines [Average Rating:8.05 Overall Rank:199] [Average Rating:8.05 Unranked]
Marc Hawkins
Canada
Edmonton
Alberta
flag msg tools
badge
Avatar
mbmbmbmbmb
Initial item here

Passed the test of time

BattleCON: Devastation of Indines

What I said then:
Quote:
My initial impression of this game began to take shape well before the first play. Simply put, I began to realize just how much content there is within this particular box especially when you include all of the additional content (i.e., Extended edition, Striker).

As someone whose played their fair share of fighting games in the 90's and 2000's (are we calling those the noughts?), this game is the first to really pay homage to the elements that make competitive play competitive -- the deep need for positional play, pokes, a bit of gut predictive play, knowledge of what your character, and more importantly, your opponent can do. Throw in a few special powers who thematically and mechanically seem to work, and you've got yourself a winner in terms of theme!

Mechanically, this game is a prime example of card play which stands up to the moniker simple but deep. While the framework for this game is robust, it is also relatively straight forward and seems like it won't get "in the way" of the action (once gotten used to). That action is much about deduction, intuition, guessing, and double-guessing what your opponent might do, reacting accordingly.

In terms of aesthetics, this game looks great. Beautiful art work partnered with functional design make this an easy-to-read beauty.


What I say now:
I'm finally starting to intuit action-reactions, not in a rich predictive sense (since you can never fully get there), but I'm definitely feeling as though my decisions are much more meaningful (i.e., I'm beginning to make sense of the better action-reaction possibilities and making choices accordingly). Furthermore, I've finally dipped beyond the First Flight -- while it was only one fight, fighting as Voco, I'm definitely getting excited about playing the less straight forward characters (note: my favorite decks in Blue Moon are Aqua, Pillar, and Flit if that tells you anything).

This game has gone from a cool concept, to a rich, well-implemented and robust system that is easily expandable (or reducible, if that's your preference). I'm now 21 plays in and I'm hungry for more. This is a system that feels like the type that you go all-in for as its deep, sustains multiple plays (due to its multiple matchups). This, unfortunately, may act as a barrier to engagement. However, as I understand, War or Fates might be a more approachable entry point due to not being so voluminous in its contents.

Rating 8 -> 9 so it definitely stood the test of time for me.


GIPF


What I said then:

Quote:
What's really lovely about the GIPF project as a whole is that each game has a distinct feel, flavour, and flow to it. I say this because GIPF, is like rolling waves. Perhaps, more specifically, trying to build a sand castle as rolling waves sway in and out.

The titular GIPF game is a heavily modified version of connect four (similar to YINSH in some regards) but this connection of four is one in which you are encouraged for your line of four to also have your opponents pieces in it as they will be captured and removed off the board as you remove your line of four or more back to your reserve. Rushing in, rushing out... but with less and less pieces as you go on. The way in which you add a piece at the edge and push it (and any other piece along the line) inwards really anchors the wave for me (and the crumbling sand castle). As the game progresses and you have less and less to work with, you are faced with difficult choices (i.e., which part of the sand castle do I uphold, I can't build up the rampart fast enough and the next wave is coming!). It is quite a different experience from DVONN, ZERTZ, and TZAAR which escalate towards an inescaple climax incrementally.

It is worth noting that there is a "pièce touchée, pièce jouée" (i.e., you touch it, you move it) rule in the rule book. For me, this was a throwback to days playing chess.


What I say now:
After I've played all of the Gipf games, I think it's fair to say that it is my least favorite. However, this is still a good sign, as I think the game is very good. While I haven't played Gipf that much more (i.e., total of 5 plays now), one of those plays was MEGA-GIPF. My earlier comments still stand.
Rating 7 -> 7


Did not stand the test of time

Asante

What I said then:

Quote:
This, in short, is more Jambo goodness from Rudiger Dorn (in a format that could also be standalone should there be a need to). From initial plays, the cards in this game seem to favour cycling between resource types (e.g., converting cards, plural, into wares, plural), and accordingly, providing more opportunities to draw additional cards. While none of this entirely novel tot he game as within Jambo, there were certainly cards (or more precisely artifacts) which allowed you to do so, this seems to really invigorate the role of both cards and wares such that they are not simply accessories to the central economy but rather have become resources of their own with variable exchange rates.

However, this is not to say that there isn't anything wholly new either. The "Holy Places" are a small novel twist on the game which grant you a free action to be taken later (e.g., take a gold, take an additional action, trade a ware for another) every time you place an artifact. While this was never a major problem, this certainly provides productive possibilities to a player who finds themselves with 3 artifacts in play and more in their hand.

Overall, more gaming goodness (and gold tokens in an increased size!).


What I say now:

How does a game that I rate so highly not stand the test of time? By not getting played, that's how. Jambo is my go-to game with my partner when we travel, and I simply did not find a way to include this compactly within the travel bags. However, I hope to rectify this as I've built an insert for Asante so that it becomes Jambo+exps.

Rating 8 -> 8


14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: 2038: Tycoons of the Asteroid Belt [Average Rating:7.08 Overall Rank:2637]
Dave Peters
United States
Belmont
California
flag msg tools
Powers:Coleridge:Milton: Faith...must be, if anything, a clear-eyed recognition of the patterns and tendencies, to be found in every piece of the world's fabric, which are the lineaments of God.
badge
That's Tim Powers' fictional Samuel Coleridge "quoting" John Milton in _The Anubis Gates_.
Avatar
mbmbmbmbmb
A year ago this month, I was fortunate enough to play a dozen new games and a few expansions. Some of them were mine; some friends'; I enjoyed the majority of them then: let's see how my views have changed over the past year. I rank things in decreasing order of my current enthusiasm, noting any deltas from the historic record.


2038: Tycoons of the Asteroid Belt -- (1 play last March; none since) _8_ (no change.)
(images by Aldaron & Original_CorPse)

I really enjoyed this last year, and am a bit sad that I've not yet managed to get it back to the table. We've played a few other 18xx, so it's not infeasible; but this is a bit longer than we usually prefer.

While the lack of play argues against it, I've got to claim that my enthusiasm for the title remains undimmed (or, weirdly, is if anything increased.) I thought the game was intriguing, and moreover found it the sort of thing that could easily have vaulted in to my top handful of games if I'd played it first as a younger person (when I had more time for Really Long games like this.)


1849: The Game of Sicilian Railways -- (1 play last March; none since) _8_ (no change)
(images by Werbaer & montsegur)

I loved this one too. And most of the things I'd said about 2038 apply here as well - except for the ahistoric favouriting thing. This is a game that I'd admire; a game I'd look forward enthusiastically to play: but it won't be a favourite. It's just too nasty - and I have a limited ability to survive such things.

I do find myself tempted by the (only) $300 copy visible in the marketplace - which might give one an idea of my residual enthusiasm.


トロルマスター (Tororumasutā 'Trollmaster') -- (6 plays last March; four since) _7.7_ (no change)
(both images by Zimeon)

This is a weird cool little thing. And one I'm enthusiastically happy to see in play. It's not been quite as successful for my usual opponents - for a variety of reasons. The cards have a fair amount of Japanese text - and the game is very much easier if one can read them (like my first few opponents) or remember what the translation says (me) than if one needed always to look things up in a companion translation sheet. I need pastups, I think, to make it tractable.

Still, it's a very cool little design: fast; a bit volatile; variable; amusing. Very happy to be able to play it occasionally.


Paperback -- (3 plays last March; three since) _7.7_ (no change; but up a place.)
(images by Fubeca & vandemonium)

Still something that my whole* family will play: this is quite charming.

If one was truly competitive, I think it could drag a bit: but we tend to help one another out with our words, and so the game tends toward a fluffy pleasant activity. If it got there, I'd need to rate things lower - but we still manage to pretend (to ourselves) that the game is hard-fought and competitive regardless of the truth.

*: or, at least, all of us still living at home. Son #1 is off at college and hadn't had this one inflicted on him at all.


タマゴリッチ! (Tamagoritchi! 'Eggs of Ostrich') -- (7 plays last March; four since) _7.3_ (no change; but up a place)
(both images by W Eric Martin)

This is still charming; quirky; delightful. Every bit as good as I'd thought last year. Very happy to have picked it up in Tokyo.


Wildcatters -- (1 play last March; none since) _7.3_ (up one place, but no change)
(images by andrespil & ghosthack)

I loved this play historically - but I wasn't sure (then - or now, for that matter) whether it was the company or the game. I think I'm leaning more toward "company" than "game" at this point; but it's something I might well pick up if I could make room on my shelves.


王宮の歩き方 (Ōkyū no arukkata 'Road to the Palace') -- (3 plays last March; one since) _7.3_ (no change, but up one place.)
(both images by sea_anemone)

This is a cool design. But it still seems like something we (collectively) are very much better at losing than at winning. We're tolerably good at poisoning something for the left opponent - but the offer is still available for the other players, too; and that balance isn't something we've done well at yet.

I still hold out hope that we'll figure this out: it has potential.


よくばりキングダム (Yokubari kingudamu 'Greedy Kingdoms') -- (3 plays last March; four since) _7_ (not nearly as enthusiastic as at first. Down four places.)
(both images by matador)

I'd initially overrated this because of the enthusiasm of son #2: he liked the dynamics, even if I was underwhelmed by the rock-paper-scissors-esque bluff & counter-bluff. Given that he's not argued for it to return to play recently, I'm perhaps down closer to where it belongs - which isn't at all terrible. But also isn't nearly as enthusiastic as last year.


Chairs -- (3 plays last March; none since) _7_ (no change.)
(images by Boomer & anevening)

Really a fun (if quite silly) thing. The lack of play is more evidence that I do not own a copy than anything else. I might well have pulled it out on occasion if I had one available.


マイス (Maisu 'Mythe') -- (3 plays last March; none since) _5_ (decreased in rating; no change in placement.)
(both images by DoubleOnad)

It's a lovely thing. And my kids would have loved this when they were younger - but it's not something that captured their interest. I expect I'll sell the copy, rather than have it continue to taunt me.


Koi Pond: A Coy Card Game -- (1 play last March; none since) _4_ (down in rating; no change in placement.)
(images by gobi & kilroy_locke)

It's pretty. But, in retrospect, I think that's all I can say in its favour. I don't think the game really works mechanically - or, at least, not in any way meaningfully different than a random activity. I've not looked to replay it.


すすめ!! 海賊さん (Susume!! Kaizoku-san) -- (4 plays last March; none since) _4_ (down a bit in rating; no change in placement.)
(images by sugorokuya & merc007)

Much like マイス, this is one that amused my youngsters momentarily, but didn't capture your interest. It's cute; minimal; very very random. And not really something that I need to play.


And a couple or four expansions - depending on how one counts. I lean toward the former...

Eminent Domain: Escalation -- (2 plays last March; none since) _6.7_ (no change)
(images by Starch & FezAZ)

I think I liked this expansion in principle, but didn't like the pace of the 5p game at all. I'd be totally content to reprise it (should the opportunity arise), but I expect I'd avoid it with the full complement of players.


Sentinels of the Multiverse: Rook City (with Ra, Horus of Two Horizons and The Eternal Haka) -- (1 play last March; none since) _5_ (no change)
(two images by Skjoldulfr & the third by logan_mann)

I've avoided a couple opportunities to play the base Sentinels game over the past year, so I expect it's completely unlikely that these will ever see play again for me. Which is fine.


Thanks again to my youngsters, my colleagues, the BAP attenders, the FridayMonday Lunch folk, and the Wednesday Night gang for some great game experiences.
21 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Battle Line [Average Rating:7.42 Overall Rank:180]
Fernando Robert Yu
Philippines
flag msg tools
badge
Avatar
mbmbmbmbmb
Item for Geeklist "New to you March 2014 => Best new boardgame"

Battle Line

This game has definitely stood the test of time, being played 11 more times since last year. The fact that it is "combat rummy" in 9 locations makes it easy to teach, and is one which I managed to teach my boss Peter and is thus the game of choice when we travel together. A great Knizia!



Original rating: 7.5/10
Current rating: 7.5/10

Warhammer: Diskwars

While I find this game to be good, it unfortunately has not gotten another play since. This is because there are simply much more accessible 2 player games out there, and I keep this game due to my previous history of playing GW games. In any case, I will try to get this to the table in the future.

Original rating: 8.0/10
Current rating: 8.0/10
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Wiz-War: Malefic Curses [Average Rating:7.84 Unranked] [Average Rating:7.84 Unranked]
Nick B
United States
Charlottesville
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Last March I played a lot of great games, and they all pretty much stood the test of time!

Here's my entry from 2014 if anyone is curious. I tend to rank my games in the "New to You" lists based on EXCITEMENT levels, while my ratings a year later are more in line with the BGG scale. As a result, my ratings are usually lower, even if I still really like the game!

Wiz-War: Malefic Curses - THEN: 10/10, NOW: 9.5/10



Wiz War is one of my favorite games of all time. Malefic Curses added more to the game, and it was awesome. Since I made my post last year, I have also acquired the Bestial Forces expansion.

Since I made my post last year, I have also not played Wiz War.

THIS IS APPALLING AND UNACCEPTABLE! I need to rectify this situation as soon as possible. My biggest issue is that while I have friends who love this game, my main gaming group really hates it (because they are whiny weenies), and my wife has flat-out stated that she will never play this game again (because she is Queen Whiny Weenie). You redirect a boosted fireball back at someone's face one time, and they get all bent out of shape. Or perhaps it was the time someone backed themselves into a corner and blocked the exit with a boulder, only to then swap positions with another player, and they spent the rest of the game meekly trying to break their way out. Or perhaps it was the time someone almost made it home with a treasure chest, and the entire board they were on got rotated and they died the next turn. Such a fun and funny game.


Sleuth - THEN: 9/10, NOW: 7/10



We love deduction games in my group, and this one boils down the genre to its most pure. I've only lowered my rating because it's not exactly a game you get super excited to play, but we always really enjoy ourselves when we do. It may not have the appeal of something like Nuns on the Run, Mystery of the Abbey, or Letters from Whitechapel, but it's still a really good game.


Legacy: The Testament of Duke de Crecy - THEN: 8/10, NOW: 7.5/10



Really fun worker placement game. I love the theme of creating your family tree, and how much fun it is to create little stories about the relationships as they form. My only real complaints about the game are that it fills a very similar role to Last Will in my collection (which is not really a complaint), and that the game is kind of fiddly. There are a ton of little cards to deal with (which annoyingly include money cards that always seem to run out) and the game takes up a HUGE amount of space on the table. Overall though, this one's a keeper.


Letters from Whitechapel - THEN: 8/10, NOW: 7/10



Speaking of Letters from Whitechapel, it has definitely stood the test of time, although I'd like to get it to the table more. I've never played as anyone besides Jack so far, and man can that be a stressful experience. My wife and her brother hounded me across the map the most recent time we played, although they could never quite pinpoint where exactly my hideout was. This game really creates a lot of fun tension, although it seems like it can be kind of easy for the cops to start getting frustrated, and frustration is one of the worst types of feelings for a board game to bring out. I think a lot of it had to do with how close the cops got to catching me during the first few rounds of the game, and spent the rest of the time chasing their tails.


Spartacus: A Game of Blood & Treachery - THEN: 7/10, NOW: 7/10



Fun, thematic game, and despite how long it can take to play, it never feels like it overstays its welcome. I always look forward to playing this one, mostly because it's the type of game I only end up playing a few times per year. Any more than that and I could see it getting a little stale.


Steam Park - THEN: 7/10, NOW: 7.5/10



I really like this game. A lot. I like the funny theme, of robots who just ride on rides for ever and ever. I like the real-time dice-rolling aspect of it. I like the little puzzley challenge of fitting your rides on your boards in the right configuration. I'd definitely own it if someone in my game group didn't already. Highly recommended!


Terror in Meeple City - THEN: 6.5/10, NOW: 6/10



A fun game, but I think I'd rather watch other people play it than play it myself. Great components, and great fun, but not the type of thing I really want to play all that often. I'm happy that someone in my game group owns it, and equally happy that it doesn't take up space on my own shelves!


Pathfinder Adventure Card Game: Rise of the Runelords – Base Set - THEN: 2/10, NOW: GOOD RIDDANCE



One of the biggest flops EVER for me. The game just did nothing for us at all; the gameplay was boring (flip card, make skill check), provided no fun opportunities for storytelling, and just kind of dragged on.

The people I played it with all agreed that if we only had a couple of hours to play a game, we would be much better served with Descent or an actual D&D session. Happily sold this one off.
15 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: Galaxy Defenders [Average Rating:7.48 Overall Rank:874]
Jim Hansen
United States
Seattle
Washington
flag msg tools
Avatar
mbmbmbmbmb
Item for Geeklist "New to you March 2014 => Best new boardgame"

Of all the games that were new to me in March 2014, I only have 1 additional recorded play of any of them.

PLAYED IN THE LAST YEAR

Dungeon Fighter I was very enamored with it last year, but the novelty kind of wore off and it's nearly impossible to beat. 8 -> 7

UNPLAYED, BUT HAPPY TO PLAY AGAIN

Galaxy Defenders This is the tactical portion of the XCOM computer game. After getting the XCOM board game that omits tactics, I've been itching to try this again. 7.5 -> 8

Cosmic Encounter I'd love to give this another spin, but the only person I know who owns it doesn't like it much. 8

Core Worlds I had really high hopes for Core Worlds, but the game just didn't quite click. I have since played Eminent Domain, which I like more than Core Worlds. 7.5 -> 7

Evo I enjoyed my one play of this, but I have Evolution now that fills the theme niche for me. 7

Nexus Ops As a guy that generally dislikes area control, I was pleasantly surprised by Nexus Ops. I'd be happy to play it again. 7

UNPLAYED AND NO DESIRE TO PLAY AGAIN

A la carte There are other dexterity games I would rather play. 6

BANG! My one game of this was an hour in and we weren't any closer to ending. Serious balance issues here. 6 -> 5

Biblios Very bland. 5

Loaded Questions I'm not into party games much, and this didn't do anything special. 5
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Board Game: Pathfinder Adventure Card Game: Rise of the Runelords – Adventure Deck 4: Fortress of the Stone Giants [Average Rating:7.70 Unranked] [Average Rating:7.70 Unranked]
Keith Rudolph
Canada
Langdon
Alberta
flag msg tools
GIR, quickly, ride the pig!
badge
Yaaaaaay! I don't know what you just said!
Avatar
mbmbmbmbmb
March 2014's List

Pathfinder Adventure Card Game - Fortress of the Stone Giants Adventure Deck

We haven't touched this one since finishing it off last year as the whole Pathfinder Adventure Card Game system has become rather dull and repetitive to us. Skull & Shackles was just more of the same and didn't do enough to help reinvigorate things, so we canceled our Pathfinder subscription. The boxes are pretty much just sitting on the shelf collecting dust now.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Board Game: A Study in Emerald [Average Rating:7.24 Overall Rank:600]
Jeff Wolfe
United States
Columbus
Ohio
flag msg tools
Zendo fan, Columbus Blue Jackets fan, Dominion Fan.
badge
Avatar
mbmbmbmbmb
Item for Geeklist "New to you March 2014 => Best new boardgame"

Only one new-to-me game a year ago, and I haven't played it since. It won by default, and I've had neither the interest nor the opportunity to play again.

9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Board Game: Cuba Libre [Average Rating:7.76 Overall Rank:485]
Scott Daniel
United States
San Diego
California
flag msg tools
badge
Avatar
mbmbmbmbmb
http://boardgamegeek.com/geeklist/171302/item/3158039#item31...

Cuba Libre - Then- 8, 3 plays Now - 8, 9 more plays

This has become my go-to solitaire long game. I enjoy the story it tells and have found any one of 3 sides (two recommended sides plus the Directorio) works well solo. Each faction presents it own challenge and the while fall of the cards can impact your chances at success, I do enjoy trying to figure out how to increase my chances of success as the history re-unfolds. Never played it anything but solo, so I can't opine on it's quality with multiple players. I like it enough that I bought Andean Abyss and have Falling Sky: The Gallic Revolt Against Caesar on pre-order as well.
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Board Game: Kingdom Builder: Crossroads [Average Rating:7.63 Unranked] [Average Rating:7.63 Unranked]
Nathan Clegg
United States
Escondido
California
flag msg tools
badge
Avatar
mbmbmbmbmb
I don't usually expect expansions to top these lists, but March 2014 was a dog for new plays and Kingdom Builder: Crossroads is the best expansion for a really great game. Kingdom Builder is a game that gets better with variety and this delivers. I mix everything together, so the base and expansion boards and cards get equal plays, but those from this box lead to more inventive play (and I really don't care for the nomad tiles at all). Then and now a solid 8.

Targi - One of the best 2p only games I've played since delving into the hobby. I really enjoy the high level of interaction here, the option of risk-taking, combo abilities and tableau building bonuses. There is just a lot going on in a small space and it can be played simply or at a high level. Excellent and happy to break this out.

Twin Tin Bots - I had very high hopes for this game. I like the designer and was hoping something could "fix" RoboRally for me. I do like it better, and enjoy the game. I was a bit put off by one of the special tiles but I've just removed it. My main problem with this game is getting it to the table. The box is a turn-off and most players don't seem interested in a second go. My rating of 6.5 has held steady and I'd like to play this a few more times.

Templar: The Secret Treasures - This unfortunately has never received a second play. I liked it well enough but just haven't been able to get it back to the table. I rated it a 6.5 and it will stay there until I can convince a couple more people to give it a try.

Jarnac - A twist on word games that works for me. I find Scrabble a dull exercise and I'm not as good at Boggle now as I was when I was young. This one allows you to employ a little longer term strategy and cleverness, plus jumping on your opponent's mistakes. I don't play it often but it's worth a play now and then--preferably online.

The Dogs

Timbuktu - Dirk Henn does deduction? Yes, please! Except it's so boring and the deduction aspect not really there and oh I just never need to play this again.

Aton - Just an abstract mess. It's functional but there is no draw.

Ys - Functional but Not For Me.

Masons - Had to play this a second time to confirm my hatred for it. The luck of the dice, the luck of the cards, the ignorance of your opponents' goals all result in a pointless exercise. Accidental disruption is one of my least favorite aspects in a game.

Antike Duellum - Incredibly repetitive even for a rondel game. As is common with so many symmetrical 2p games, it felt like a very slow seesaw.

Skyline - Started me on my backlash against games based on "creative" D6s. The decisions here just aren't interesting.

11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
22. Board Game: YINSH [Average Rating:7.70 Overall Rank:133] [Average Rating:7.70 Unranked]
David P
Canada
Vancouver
BC
flag msg tools
Avatar
mbmbmbmbmb
Item for Geeklist "New to you March 2014 => Best new boardgame"

YINSH was my pick of the month last March and it's certainly stood the test of time with 14 plays. Along with DVONN, it's my favourite of the GIPF series. YINSH is also probably the game I'm best at. My record is 12-2.

I still enjoy GIPF, but it's only seen 5 plays, 2 since last March. It's the longest of the series to play, and I think it's fallen slightly below TZAAR in my personal GIPF rankings. They're pretty close, anyway. I haven't purchased a copy of either, though I've been tempted. Mega GIPF is still pretty neat.

My opinions of the other games from last year haven't changed much. None of them have seen any more plays, except for BattleCON: Devastation of Indines, which I've played 14 times! Pretty good for a game I don't own. We've still only begun to delve into everything Level 99 included in the box.
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
23. Board Game: Freedom: The Underground Railroad [Average Rating:7.61 Overall Rank:308]
Moe45673
Canada
Toronto
Ontario
flag msg tools
Avatar
mbmbmbmb
Item for Geeklist "New to you March 2014 => Best new boardgame"


Last Year: Plays - 2
Since: Plays - 15
I still think Freedom is an incredible game. It's one that I thought I wanted to share with others but now am not so sure; perhaps playing with 2+ roles might fulfill my exploration need. I've only won once in my 17 plays so there's still a puzzle to solve. Game loses a point for the setup which takes much longer than a game of ~45m (solitaire, 1 role) should take. Aside from this, still a delicious experience and a high recommendation from me.














Last Year: Plays - 6
Since: Plays - ~18
Online plays not counted.
SR is still a great deckbuilder with a good amount of replayability. I just feel that the game itself distills all the deckbuilding down to its core and, despite real decisions to make throughout, the game can feel repetitive. However, I don't think that's the game's fault, the game succeeds mightily at what it does.















Last Year: Plays - 1
Since: Plays - 0
My rating is still based off how good I think the game is as a design, not per my enjoyability. It's probably the best SoS game designed out there but, like I said last year, DotZ still gives me a more interesting experience (and I'm a bigger fan of history over zombies). I'm also still not a fan of the battle board for CN where absolutely no interesting decisions are made.
















Last Year: Plays - 1
Since: Plays - 0
No Change. Still remember as a set collection game with absolutely nothing to make it unique.


















Last Year: Plays - 1
Since: Plays - 0
Still think it was a clever take on Monopoly that takes an hour, whose best quality was the Monopoly-like really quick turns and completely unpredictable mutation of all the players' powers as the game goes on.

















Last Year: Plays - 1
Since: Plays - 0
Still remember as a good filler with some good bluffing. Nothing great but a decent enough game.






13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
24. Board Game: Splendor [Average Rating:7.50 Overall Rank:113]
...sure...
Netherlands
Rijen
Noord Brabant
flag msg tools
badge
Avatar
mbmbmbmbmb
Quote:

Great light-but-not-so-easy game! Surprise hit for me on Zuiderspel.

Keyflower is great as well. Loved it!

Ticket to Ride: Nederland has some great ideas, but doesn't work that well with 2. Hope to play with more someday.

Splendor and Keyflower all got more plays and are still great! Played TtR again with 4 and is indeed better.
11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
25. Board Game: Brass: Lancashire [Average Rating:8.01 Overall Rank:35]
David B
United States
Chesapeake
Virginia
flag msg tools
Avatar
mbmbmbmbmb
Brass: Lancashire
Definitely stood the test of time. Not a weekly game, mind you, and it is difficult to get it to the table in one of my regular groups because they prefer quicker, lighter games. But everyone in my smaller group loves it and we play it once every few months. I do not log plays, but I have probably played it 7 or 8 times in the past year. It will stay in my top 3.








Lord of the Rings: The Confrontation

I still consider this an excellent game, but I haven't played it in a long while. I keep meaning to play it, but when I want to play a 2 player Knizia, I keep reaching for Battleline which I do prefer.



Lancaster

I said back then that this would probably end up being my favorite worker placement game (though it is really an auction game). Well, I ended up selling it. For some reason, the game just ended up feeling flat after a few more plays. I think what bothers me is that the spaces in England that award stuff needed more variety. The voting mechanic was interesting at first, but ended up feeling a bit clunky to me. It is not a bad game at all and I would play it again, but I have since discovered Spyrium and would much rather play that instead. Spyrium also has an interesting mix of auction and worker placement and I think it does a better job of it.


15 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2  Next »   | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.