Just a geeklist I was throwing together of the games that I acquired in 2015. Will update as I play the games with thoughts.
Hopefully this list doesn't grow too large as I am trying to limit how much I purchase this year, but I am going to keep track regardless. I will add Kickstarter games as they fund, not when they deliver.
Now, if I can just remember the first 2 1/2 months of this year.
I will be using a 6 point scale to "rate" the games that get played, I'll give credit for that to Heavy Cardboard and Dukes of Dice. I liked the idea of no middle ground, it's either above average or below. This of course is all subjective and ratings can change at a moment's notice
6-Best game ever, imo of course 5-Really really good game that will never leave the collection 4-Good game that I enjoy playing and would have to think about before selling off 3-Game I would play probably a couple times, but owning it may not last long, if at all, usually has potential though 2-Not my cup of tea, but has merits that I can see and appreciate, just don't enjoy 1-Nope, no, not gonna do it
Three plays and each play has had an increased player count and this definitely is infinitely more fun the more players you have, moving this from a 3 to a 4. I do still feel kind of irritated with the lack of components, you can easily run out of peppers of certain types and then end up having to proxy for them.
Acquired from Miniature Market for $41.
Played this once with Kerensa and while I think it has the potential to be a good game, two player wise though maybe a little less so though. It kind of led to a bit of analysis paralysis. I think this may be one of the rare games where that will be helped with more options on the board.
Not sure this really "fixes" my issues with Machi Koro, I do like the 10 card variant, which is now a rule in the book, but adding the two new Monuments just seems to add more bloat to the game and extend it out. But we'll play it some more before giving up on Machi Koro
Acquired in trade for Cosmic Encounter plus expansions.
Got it played with 6 players on 3/17/15. I really enjoyed our play, even though it lasted a bit long, but that's to be expected from a group learning it as we went. Man, I got hosed the last lap, had to pit one car, unluckily the event was a green flag so no Yellow to bunch us back up. Everyone was lined up in one big long train and my car that pitted could have came out right in line with my other two cars, but I was too late in the turn order and the train left him behind. Once that train got going there was no way the back of the pack was going to be able to catch up so I talked Brad into following along on the outside but we had no way to get back to the pack and we finished last and second to last. Mike ended up winning, I think he had all three cars in the Top 6 and ended with 120 points. Everyone else was right in the 101-109 range. Really enjoyed it and I think that now that we have the rules down it really shouldn't take to long to run a 3 lap race.
Played it again on 4/20, this time with 7 players. Still plays just as fun, but I can see why folks want to narrow it down to a 4-5 player game. Still absolutely love it. Although I have some new found issues with the Yellow Flag restarts. We were racing on the tri-oval and I was in first and second and had lapped 4 or 5 cars, but the Yellow gets thrown and they all got to come back around to the pack. Now, this wouldn't have been such a big deal if I had gotten some good cards to play while out in front but I ended up with a couple solo moves and Pursuit cards. Both my cars start out side by side and I am first to go, and in a hasty decision I pushed my no. 1 car out in front 8 spots with a solo movement, but no one would help, they all just went around me. I should have just used a pursuit move with my car that was towards the back of the line and pushed forward, but I always manage to make a horrible tactical decision in these games. Not next time! I've learned my lesson!!!!!
Acquired as part of the Cosmic Encounter with Expansions trade.
We've played this one a few times and enjoy it, but it is very group dependent, you need to have a group that's ready to play along and have fun. You can win this one being completely honest, but the game kind of loses a bit of tension knowing that someone isn't lying every turn.
Funded February 3, 2015. Tentative Delivery Date-October 2015
Backed with Hands in the Sea to help get the Forged in Steel campaign moving on Kickstarter, but the more I look at it, the more I am looking forward to trying out this CDG with lots of Colorado history.
Funded February 3, 2015 Estimated delivery November 2015
Happily backed the Forged in Steel Kickstarter double bill to get this as well. Been hearing such glowing things about this CDG, AFAoS inspired game that I had to back it. It's a bit of a departure from my regular gaming repertoire but, sometimes you just gotta try new things.
Funded March 18, 2015 $30 level Estimated Delivery October 2015
I've played a PnP version of this a few times and it's a fantastic card game that uses chaining really well. Kerensa is a bit better at that than I am, but I'll keep practicing. Can't wait to get the finished project in my hands to see the artwork on those cards, I might even be tempted to sleeve something for once in my life.
3/22/15-Acquired this one via BGG auction for $38.
Regardless of what our current GotW Rhiannon thinks of this one I have been wanting to try it for awhile now and had been bidding on a copy and finally won one for the under $40 barrier I had set for it. Looking forward to trying it out soon!
This one was a dud, after those first run throughs I haven't even felt the need to open and explore it again sadly.
Acquired 3/30/15 via Amazon Order for $27.21
Saw the Iello coverage at GAMA and this one stood out, then low and behold during that moment of weakness, I ordered this along with Doodle Quest.
2 player game and it looks interesting, if a bit confusing from the rules, we'll see!
4/4/15-Played this with my Brother in Law and wow, for such a small game, the rules are confusing. We got through it though and ultimately I conceded once I lost the entire aft of my Sub. Need to do some investigating on a couple rules to make sure we really were playing it correctly.
4/1/15: Played with three players and we had fun, but I can kind of see how three would be the weakest player count. I learned to hate the lowest health is eliminated at the end of the game rule, ala High Society, as I had double the gold of everyone else, but was eliminated due to lowest health. BAH!
4/5/15: Played with four players and that definitely ups the fun factor a bit. Although the end not so much, although it was fun for me to be the jerk for once even though I didn't win, but I didn't come in last, haha.
Ok, so this one has been the darling of the Twitter-sphere for the past month, and I was intrigued enough to take a flyer on it and try it out, looks fantastic, lots of cardboard and wood bits just like any good Rosenberg, will probably get to play this one solo a lot more than I will as a two player, but still worth it if it plays half as well as advertised, and it sure looks like it will.
4/10/15- Played this solo, so much going on, so many paths, so many things!!!
Played on 5/7/2015 with Gabby. We just played a quick best of 5 series that I ended up winning 3 games to 2. I knew this was a game I was going to be picking up ever since the Kickstarter, but it took me a bit to pull the trigger. Baseball season being in full swing probably helped push me in that direction. Such a fantastic game, looking forward to more plays!