[b]Travis Crockett[/b] (Core)
Ian Hopkins
United Kingdom
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Travis Crockett
Male human ranger 3
CG Medium humanoid (human)
PFS 135557-10
Faction Grand Lodge


Init +9; Senses Perception +7
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 31 (3d10+9)
Fort +6, Ref +7, Will +4
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4+2/19-20) or
. . mwk heavy flail +6 (1d10+3/19-20)
Ranged mwk composite longbow +9 (1d8+3/×3)
Special Attacks combat style (archery), favored enemy (goblinoids +2)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 10, Wis 13, Cha 12
Base Atk +3; CMB +5; CMD 18
Feats Endurance, Improved Initiative, Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Traits indomitable faith, reactionary
Skills Acrobatics +0 (-4 to jump), Climb +3, Handle Animal +6, Heal +6, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (geography) +4, Knowledge (nature) +4, Perception +7, Profession (herbalist) +6, Ride +4, Stealth +5, Survival +6, Swim +3
Languages Common
SQ favored terrain (underground +2), track +1, wild empathy +4
Combat Gear cold iron arrows (50), wand of cure light wounds, wand of speak with animals (50 charges), alchemist's fire (2); Other Gear +1 studded leather, arrows (25), dagger, mwk composite longbow (+2 Str), mwk heavy flail, cloak of resistance +1, backpack, candle (20), flint and steel, signal whistle, silk rope (50 ft.), sunrod (2), trail rations, waterskin, 4 gp, 4 sp, 7 cp
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. Favored Enemy (Goblinoids) foes.
Favored Terrain (Underground +2) (Ex) +2 to rolls when in Favored Terrain (Underground).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
Bullied as a child Travis the son of a trapper and a herbalist was always small for his age which made him a target for the bullies. Things got worse for him as he started to worship Erastil. Kicked, punched and generally abused by his peers this just seemed to strengthen his resole. He gravitated further and further from the village living in the wilds and studying the beasts.
Then the goblins came Taking up the weapon of his god he helped drive them away but the evil they committed stayed with him he laboured to track hunt and kill them.
He meet on one such mission a group of Pathfinders who advised him to go to Absalom.

Token


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,



Travis Crockett
Male human ranger 2
CG Medium humanoid (human)
Init +5; Senses Perception +6
PFS 135557-10
Faction Grand Lodge

--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armour, +3 Dex)
hp 22 (2d10+6)
Fort +5, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+2/19-20) or
. . mwk heavy flail +5 (1d10+3/19-20)
Ranged mwk composite longbow +7 (1d8+2/×3)
Special Attacks combat style (archery), favoured enemy (goblinoids +2)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 10, Wis 13, Cha 12
Base Atk +2; CMB +4; CMD 17
Feats Point-blank Shot, Precise Shot, Weapon Focus (longbow)
Traits indomitable faith, reactionary
Skills Climb +6, Handle Animal +5, Heal +5, Intimidate +5, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +4, Perception +6, Profession (herbalist) +5, Ride +7, Stealth +7, Survival +5, Swim +6
Languages Common
SQ track +1, wild empathy +3
Combat Gear wand of cure light wounds, alchemist's fire (2); Other Gear mwk studded leather, arrows (40), dagger, mwk composite longbow (+2 Str), mwk heavy flail, backpack, candle (20), flint and steel, signal whistle, silk rope (50 ft.), sunrod (3), trail rations, waterskin, 588 gp, 4 sp, 7 cp
--------------------
Special Abilities
--------------------
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. Favored Enemy (Goblinoids) foes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
Bullied as a child Travis the son of a trapper and a herbalist was always small for his age which made him a target for the bullies. Things got worse for him as he started to worship Erastil. Kicked, punched and generally abused by his peers this just seemed to strengthen his resole. He gravitated further and further from the village living in the wilds and studying the beasts.
Then the goblins came Taking up the weapon of his god he helped drive them away but the evil they committed stayed with him he laboured to track hunt and kill them.
He meet on one such mission a group of Pathfinders who advised him to go to Absalom.

Token





Travis Crockett
Male human ranger 1
CG Medium humanoid (human)
Init +5; Senses Perception +5
PFS 135557-10
Faction Grand Lodge

--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 13 (1d10+3)
Fort +4, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d4+2/19-20) or
. . heavy flail +3 (1d10+3/19-20)
Ranged longbow +4 (1d8/×3)
Special Attacks favored enemy (goblinoids +2)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 10, Wis 13, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Point-blank Shot, Precise Shot
Traits indomitable faith, reactionary

Skills Climb +5, Heal +5, Knowledge (dungeoneering) +4, Knowledge (nature) +4, Perception +5, Profession (herbalist) +5, Survival +5

Mod Ranks Name of Skill
+2 0 Acrobatics
+0 0 Appraise
+1 0 Bluff
+5 1 Climb *
n/a 0 Craft *
+1 0 Diplomacy
n/a 0 Disable Device
+1 0 Disguise
+2 0 Escape Artist
+2 0 Fly
n/a 0 Handle Animal *
+5 1 Heal *
+1 0 Intimidate *
n/a 0 Knowledge (Arcana)
+4 1 Knowledge (Dungeoneering) *
n/a 0 Knowledge (Engineering)
n/a 0 Knowledge (Geography)*
n/a 0 Knowledge (History)
n/a 0 Knowledge (Local)
+4 0 Knowledge (Nature) *
n/a 0 Knowledge (Nobility)
n/a 0 Knowledge (Planes)
n/a 0 Knowledge (Religion)
n/a 1 Linguistics
+5 1 Perception *
-1 0 Perform
+5 1 Profession (Herbalist)*
+2 0 Ride *
+1 0 Sense Motive
+6 1 Sleight of Hand *
n/a 0 Spellcraft
+2 0 Stealth *
+5 1 Survival *
+1 0 Swim *
n/a 0 Use Magic Device



Languages Common
SQ track +1, wild empathy +2
Other Gear studded leather, arrows (40), dagger, heavy flail, longbow, backpack, flint and steel, signal whistle, silk rope (50 ft.), sunrod, torch (3), trail rations (3), waterskin, 12 gp, 6 sp, 7 cp
--------------------
Special Abilities
--------------------
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. Favored Enemy (Goblinoids) foes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
Bullied as a child Travis the son of a trapper and a herbalist was always small for his age which made him a target for the bullies. Things got worse for him as he started to worship Erastil. Kicked, punched and generally abused by his peers this just seemed to strengthen his resolve. He gravitated further and further from the village living in the wilds and studying the beasts.
Then the goblins came! Taking up the weapon of his god he helped drive them away but the evil they committed stayed with him he laboured to track hunt and kill them.
He meet on one such mission a group of Pathfinders who advised him to go to Absalom.

Token



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