GCL Amoeba 214 -- Trade, Trade, Trade, Trade ... (2015-03-29)
Eric Brosius
United States
Needham Heights
Massachusetts
flag msg tools
badge
My favorite 18xx game for six players is two games of 1846 with three players each.
Avatar
mbmbmbmbmb
Recommend
12 
 Thumb up
6.00
 tip
 Hide
GameChat League - Amoeba Division 214
ABOUT | AMOEBA DIVISION | SUBSCRIBE

Welcome to this week's discussion list!

If you stumbled into this geeklist by accident, take a look at the links provided at the top. Constructive on-topic comments from visitors are welcome and we're happy about new regular contributors, but please refrain from adding items if you are not a member of this GCL.

The hosting rotation:

Jevon (cadavaca) mb
Joshua (Joshuaaaaaa)
Mikko (msaari)
Doug Faust (phrim)
Toms Leikums (painkiller)
Carlos Moreno Serrano (Sprocket314) Garry Rice (garry_rice)
Larry (larryjrice)
Jeroen Doumen (jmdsplotter)
Eric Brosius (Eric Brosius)

Sitting out of the hosting rotation, but not forgotten:

Max DuBoff (MD1616)

[Other Amoeba alumni are welcome to ask to be on this part of the list, or to return to the hosting rotation!]


This week's question is about trading (and in particular, trading games, though if you want to talk about trading other things, please don't let me stop you!)
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Savannah Tails [Average Rating:6.29 Overall Rank:3675]
Eric Brosius
United States
Needham Heights
Massachusetts
flag msg tools
badge
My favorite 18xx game for six players is two games of 1846 with three players each.
Avatar
mbmbmbmbmb
I've participated in quite a few trades, some arranged via the BGG Trade Manager and some arranged in other ways. Just today I completed a trade with another user in which I gave him my copy of Koalition (the original Salagames version) and he gave me his copy of Savannah Tails. I had played Koalition a number of times in the past, most recently in 2003, but it's been a dozen years and I didn't envision a circumstance in which I'd play it again in the future.

Savannah Tails, on the other hand, is a game by the Fragor Brothers, designers I've had mixed success with but who designed one of my favorite race games, Snow Tails. I believe it was in some sense an offshoot of the design process for Snow Tails, so I wanted to try it. Besides, who doesn't want a game with "meep meep meeples"?!

Sometimes I trade a game I don't want any more for a game I know I want, but other times I trade for a game I want to try. In this case, the other trader lives near me, so there was no shipping cost. Although we agreed to make the trade in January, with all the snow this winter, it took us more than two months to actually exchange games!

Have you ever taken part in a trade? Were you happy with the result?

(I know some people trade a lot more than I do, while others never trade at all. My friend Joe Rushanan is what we call a "game sink", but even he trades sometimes!)
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Hamsterrolle [Average Rating:6.83 Overall Rank:1201]
Eric Brosius
United States
Needham Heights
Massachusetts
flag msg tools
badge
My favorite 18xx game for six players is two games of 1846 with three players each.
Avatar
mbmbmbmbmb
Another way to trade games is in a "math trade". This sounds intimidating, but it's basically just a multiplayer trade in which you trade a game to someone who doesn't trade a game to you (usually,) but instead trades one to a third person, who trades a game to someone else, and so forth, until eventually one gets back to you. This allows you to make trades even though the person who wants your game doesn't have anything for trade that you want, and the person who has the game you want doesn't want anything you have for trade. It creates a bigger trading economy.

The "math" part refers to the fact that the matching up of the games is done via a mathematical process. But you only need as much math to take part in a "math trade" as you need physics to play baseball. Someone else does all the work to set up the math.

One notable game I have gotten in a math trade is Hamsterrolle, a clever dexterity game that looks great on the table. I don't recall what I traded for it, but I know it must have been something I no longer expected to play.

In past years I've taken part in math trades at the Gathering of Friends, but I've been so busy this year that I don't think I'm going to have time to put items into it. Maybe I'll put one item in just to be part of it.

Have you ever participated in a "math trade"? How did it go? Were you pleased with the result?
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: This Hallowed Ground [Average Rating:7.95 Overall Rank:4095]
Eric Brosius
United States
Needham Heights
Massachusetts
flag msg tools
badge
My favorite 18xx game for six players is two games of 1846 with three players each.
Avatar
mbmbmbmbmb
When you think about trading, you usually think about trading one game you own for one game someone else owns (or participating in a one game chain, as in a math trade.) But it's possible to trade several games for one, or vice versa.

The most extreme example I've been part of is a trade for This Hallowed Ground, a regimental level game about the battle of Gettysburg. Someone had it for trade and I saw that I had many games he wanted in trade, none of them nearly of equal value. We discussed our options and I wound up sending him 13 games in exchange for this one. But the games I gave up were games I didn't want, and the approximate market values were equal.

A bonus for me is that I gave up a lot more volume than I received, so I made extra room by making this trade (though I did pay more for shipping.)

Have you ever been on either side of a many-for-one trade?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: On to Richmond! [Average Rating:7.94 Overall Rank:3024]
Eric Brosius
United States
Needham Heights
Massachusetts
flag msg tools
badge
My favorite 18xx game for six players is two games of 1846 with three players each.
Avatar
mbmbmbmbmb
Sometimes you can find a multi-player trade that is arranged manually, rather than via a "math trade". I took part in one of these, though I didn't do the arranging. Instead, another player contacted me and a third party to set up a three-way trade. I had a copy of Objective Moscow: The Death of Soviet Communism, a game that is so old it still shows the Shah as head of stat in Iran. The player who took the initiative wanted to trade for it, but had nothing I wanted. So he tracked down someone who had On to Richmond!, which I wanted, and found something to send to that other person that made us all satisfied with the trade.

What unusual trades have you taken part in?
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Roll for the Galaxy [Average Rating:7.77 Overall Rank:60]
Eric Brosius
United States
Needham Heights
Massachusetts
flag msg tools
badge
My favorite 18xx game for six players is two games of 1846 with three players each.
Avatar
mbmbmbmbmb
I have just three plays to report on this week, all of Roll for the Galaxy. I was away at a square dancing weekend in the Los Angeles area over the weekend, and I had a lot to do at home, so I didn't make it to any gaming events. I did play three games of Roll for the Galaxy with Claire.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Train Heist [Average Rating:6.78 Overall Rank:4887]
Garry Rice
United States
Perkasie
Pennsylvania
flag msg tools
badge
Avatar
mbmbmbmbmb
 6   Train Heist

Just one game this week, and it was a play of this Kickstarter game using a B/W pnp version of it with my son. It had a unique theme and some different mechanics for a co-op game, but it didn't scratch either mine or my son's itch when it comes to co-op games, so it won't be one that I'll be supporting.

Described a bit as a Western, Robin Hoodesque, set collection & pick up and deliver, co-op game, it does all that, but we found the set collection and the control of the train a bit too random for our tastes I think, and along with the way the game happened to play out, our turns seemed wasted at times...and you cannot afford to waste actions in this one!
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Orcs Orcs Orcs [Average Rating:6.47 Overall Rank:3372]
Larry Rice
United States
Irvine
California
flag msg tools
badge
Avatar
mbmbmbmbmb
New to Me:

d10-6 Orcs Orcs Orcs

Return Visits:

d10-7 Age of Assassins
d10-3 Labyrinth
d10-7 Saint Petersburg
d10-5 Cloud 9
d10-8 Small World
d10-0 Race for the Galaxy
d10-8 Patchwork
d10-4 Greed
d10-8 Castles of Mad King Ludwig
d10-6 Catan
d10-7 Hanabi

Musings:

Played some less than stellar games this week. Won't talk much about them. Catan wasn't much fun this time around since the three students teamed up against me to help each other and block me...even though I was never in the lead.

Orcs Orcs Orcs was more fun than I expected. It is pretty light fun, but there are some fun aspects to the game that I wasn't really expecting.

Played games with quite a few different students this last week on three different occasions including a fun game of Small World. Hanabi I played with my student staff and I enjoyed watching them agonize over which card to play/discard when they didn't have all the information they needed to know.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Concept [Average Rating:6.92 Overall Rank:581]
Mikko Saari
Finland
flag msg tools
http://www.lautapeliopas.fi/ - the best Finnish board game resource!
badge
Avatar
mbmbmbmbmb
2 x _9_The City
1 x _9_Suburbia
1 x _8_Stich-Meister
1 x _8_Machi Koro
1 x _8_Takenoko
1 x _8_Kyoto Protocol
1 x _8_Concept (new!)
2 x _8_Animal Upon Animal: Crest Climbers
1 x _7_Ghost Blitz
1 x _7_The Resistance: Avalon
1 x _7_North Wind
1 x _7_Le Havre: The Inland Port
2 x _6_Battle Sheep
1 x _5_Phantom Rallye
1 x _2_Rock Paper Scissors Game

Not a bad week, no. The highlight was clearly trying Concept for the first time. It was one of my bigger translation jobs last year, as it not only requires translation, but also localisation, as some of the words make no sense in Finnish context, and it would be boring if the game had no Finnish content in it.

It's a fun game. Well, activity, more likely. I don't know why they so prominently suggest co-op play - the whole idea seemed repulsive to me and it didn't take much convincing to get our group to play this solo. After the first couple of rounds, people were generally eager to attempt more difficult words and phrases, even though there were no point bonus for doing so. Just for the fun of it...

Concept is a great party game, and one I know I'm keeping in my collection.

The rest is tried and tested favourites, and the circus school rotation.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Spanish Main [Average Rating:6.51 Overall Rank:7585]
Jeroen Doumen
Netherlands
Eindhoven
flag msg tools
designer
publisher
Click to see this player's page
badge
Avatar
mbmbmbmbmb
1x _9.00_ Unpublished Prototype
1x _7.00_ Fluxx
1x _6.75_ Mice and Mystics
1x _6.50_ Holiday Fluxx
1x _6.50_ XCOM: The Board Game
1x _6.00_ Oltre Mare
1x _5.25_ Can the Sardines
1x _5.00_ König Artus Tafelrunde
1x _5.00_ Spanish Main
1x _4.50_ All Hands!
1x _4.00_ Red Baron
1x _3.00_ Survival
1x _3.00_ Dino-Duell
1x _2.00_ Dobbeljoker

A nice week of gaming, with some venerable classics, some new hotness, but also some awful games (for me).

Spanish Main is an interesting game system, and is almost an experience game. You outfit a ship at the start secretly, and decide by buying cannons how aggressive you want to be (you have outfitting chances every time you return to your home port). Then there's a weird (but well-done) ocean-traversing board, and the random tiles of the Spanish Main where treasure lurks... Still fun to play, even though I made a bad mistake at the start and essentially ran my pirateer aground...

XCOM: The Board Game was surprisingly good. I had my misgivings about the game requiring the companion app, and I must say I missed a good rulebook (learning by playing through the tutorial was not ideal, and also made us lose the first game - for example, as we had no clue what and how much we should be paying maintenance for at the end of the turn). But the four roles that the players have to take on are clear enough, and essentially all that the app does is bookkeeping, randomizing the action order and providing time pressure in the decision-making part of the turn. The resolution then is at your own leisure later on.

We enjoyed ourselves with Mice and Mystics, playing through the first chapter of the Glorm expansion. Nearly won as well, but we ran out of time when dealing with the last of Glorm's minions. And I couldn't roll dice if my life depended on it - I think I got about 4-5 hits with my bow on quite a big number of rolls...

Oltre Mare is still a fun trading and hand management card game. I'll probably pull out Hermagor (its reimplementation) this week somewhere .

König Artus Tafelrunde is a quite nice trick-taking game, where during the game trumps are established and changed.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Family: Dominion
Toms Leikums
Latvia
Jelgava
flag msg tools
Avatar
mbmbmbmbmb
3 x Dominion + Dominion: Intrigue
1 x Kingsburg
1 x Legacy: The Testament of Duke de Crecy

Last weeks highlight was local Dominion tournament, and of course this weeks musings are not so random as usual.
17 people played 3 preliminary rounds, then semifinals and final. Except one table there always were 3 players in each game. Tournament was organized well, and everyone had good time. Unfortunately I was the best of the rest, who didn't qualify for semi-finals (one win, one 2nd and one 3rd place for me). My girlfriend though qualified with 2 wins in 3 games, but lost in semifinal to the next champion.

But enough about the format - more interesting part is people and their attitude. Now when a boardgame becomes real challenge, and people prepare for such tournaments? There are lots of Dominion strategy pages in web and those, who want it, can spend days reading about best combos, opening cards and so on. I saw so many different player levels and attitudes in this tournament. There was a guy, who learned the game just day before tournament. And then there was winner, who won all games, and played literally as cyborg - quick and as I heard from other players without one mistake made. It was really interesting experience for me to meet and play against people, who know your number of points, number of gold, silver cards all the game long. For example for me remembering it would be quite a burden, because I feel boardgames need to be relaxing. Yes, also challenging, but relaxing is the most important part.

How about you - are there any boardgames you master so good that you could play in tournament and be successful?
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Fleet: Arctic Bounty [Average Rating:7.67 Unranked] [Average Rating:7.67 Unranked]
Doug Faust
United States
Malverne
New York
flag msg tools
badge
Avatar
mbmbmbmbmb
On Friday, I went to a monthly rotating game night, this time held at Marc's house. Anni was out of town this weekend, so it was just me.

_6_ Splendor - This was with me, John C., John L., and Saleena; I think everyone had played before. I try and fail to come up with any sort of coherent plan, once again. Several times I got sniped when I was aiming for something in particular. Maybe I should try the whole reserve/gold thing. I made some effort to match up to the goal placards, but it just didn't work out--I've never actually gotten one in the handful of times I've played this. In any case, I don't think I finished last, but John C. blew us all away.

_7_ Legacy: The Testament of Duke de Crecy - Same group here, the Johns were new. I had a goal that gave me extra points at the end for ventures and mansions, and started with an orange token. So, I got I a venture early on, and then loaded up on mansions, and really focused on the shield track. I didn't really focus on making a ton of babies (apparently that was John L.'s job). I picked up another goal card that gave me points if I had two Russians, which was pretty easy for me. I picked up some titles along the way, and while I had built up my income a little over the course of the game, I decreased it again with the titles. I ended up doing decently enough (2nd?), but John C. had built up some sort of in-game point engine (I forget what) and won by a pretty good amount.

_6_ Dragon Slayer (new!) - John C.'s son Michael wanted to play this with the adults, so I ended up playing this little filler with John and Saleena, who was also new. It's a push-your-luck yahtzee-style game. Saleena's early luck was exceedingly poor, and she stayed on zero points while everyone else rocketed ahead. John and I were approaching the game-end condition, when Saleena decided to keep on pushing her luck and went from zero to game-end in one turn. Unfortunately for her, I exceeded her point total on the "equal turns" last turn, and then John exceeded my point total for the win.

_7_ 7 Wonders - This was with me, Dan, Debbie, John C., John L., Gregory, and Ariella. I think everyone had played before. My wonder was Alexandria, so I started with a Glass and got a free resource at phase 2. I picked up a few gray cards early, so I decided to go for science if the opportunity presented itself. John C. (not next to me) was the only player at the table who had a science-specific wonder (and he ended up not pursuing it). This ended up working really well, as I turned out to be the only player who cared about science. I ended up with 4/3/2 symbols from green cards, for 43 points just in that category. That was enough to win.

_7_ Eye To Eye x2 (new!) - We finished out the night with this party game that's a little like backwards Scattergories--you're trying to match the other players' answers. This was with me, Marc, Debbie, John L., Dan, and Michael. Marc tried to play to the "geek" crowd a little, but it didn't really pan out. We tried to keep it fairly clean with Michael at the table, but Marc may have been a little too close to the line once or twice. My answers were fairly boring (which I guess the game encourages); the few times I got a little creative ("Northern" as a type of light, for example) didn't work. I was surprised that no one though of a Pistachio as a type of nut though. John L. ended up winning both rounds.

On Saturday, I went to a monthly game day at Mike's house.

_9_ Vegas Showdown - This was with me, Brian, Micah, Mike and Andrew (who were the only people to show up this day). Everyone had played before, but Andrew (and to some extent, Mike) needed a refresher. We started out by flipping a $7 slots for everyone card, which I like because that means I get to ignore slots for the rest of the game. There was a Sports Book on the initial pull, which often gets my interest, but when I was Micah bidding on a Table Games with a High-Rollers Room swiftly falling in price, I decided to outbid him and steal that strategy instead of the Sports Book. As a result, I had more early income than I often do. From there, I mostly concentrated on Fancy Lounges, and let Mike have a Night Club so that I could do that. I ended up with 3 Fancy Lounges pretty early, and I was actually able to put them all next to each other for the diamond bonus (this is really hard). That set me up for the Theater in the late game, as it flipped before the last Fancy Lounge. That was enough for the win, though it was only by a few points and I didn't do as well with the in-game points as I often do.

_9_ Amun-Re - Same group here, again Mike and Andrew needed a refresher. I played very conservatively in the old kingdom, but I began to get worried as I couldn't draw any bonus cards. There weren't any big-income provinces available on turn one, so I didn't have as much time to run away with income as I would have liked. I had gotten one temple, however, so on turn 3 I got Damanhur (for fairly cheap) and offered enough to bump the offering to two. That put me at 12 points in the old kingdom, but Micah and Brian played well together to share the 5 point bonus on a side, putting them both ahead of me in points. Micah in particular was a concern, as he had 18 points to me 12, and I only earned 29 money in round 3 compared to his 20. 3-pyramid Memphis came up in round 4, and Micah led the bidding with 10 with a bid blockade--a bid of 21 would be needed to outbid him. I play the income game to capitalize on the big pyramid provinces in the new kingdom, but 21 was a little steep, especially without a huge money imbalance. Of course, before my turn comes around Mike comes in at 21. So I go around the other provinces, trying to avoid the 0-pyramid Mendes. It doesn't work, and in the end I'm forced to decide between bidding nothing on empty Mendes, or bidding 28 on 3-pyramid (not counting the bonus bricks) Memphis. I chose the latter, even saying at the time that spending 28 would probably put me out of the game. I wasn't wrong, but I didn't do horribly. I worked hard and got two sets of pyramids, but I still couldn't draw a single bonus card until round 6 when I was already ineligible for it (and that probably hurt me more than spending 28 did). Micah won pretty easily.

_8_ Fleet: Arctic Bounty - Andrew left, so it was just the four of us. This game featured Char (which Brian mentioned were overpowered before the game started) and Shrimp. Well, it turns out that that's a spectacular combo. I bid on the char contract in round one (paying 6), and then the shrimp contract in round 2. Well, Shrimp boats are more plentiful than other boats, and they only cost 1 (0 with the shrimp discount), and the char contract gave them free captains and let them launch 2 per turn. Well, I found a few ways to get some cards around the edges (mainly Swordfish contracts), had great luck drawing Shrimp boats, and basically spend the rest of the game playing 2 captained Shrimp boats for free every turn. It also helped that I only passed on contracts once. I won pretty easily.

_7_ Dungeon Lords: Happy Anniversary (new!) - We had all played the base Dungeon Lords before, but everyone but Brian was pretty rusty and wasn't familiar with the expansions included in this set. I didn't want to focus on the details of how battles worked, so I just tried to get as much beefy stuff as I could and then work out the battles later. At the end of the first round, I ended up with an Ogre, a Witch, and 3 trap cards, which I thought was a pretty good haul. Everyone avoided the Paladin. I did pretty well against the adventurers, only using one of my trap cards to defeat them all and only losing one dungeon tile. Micah did even better, defeating all of the adventurers without losing a dungeon tile. Unfortunately, Mike was feeling really sick at that point, so we decided to call the game there and headed home.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.