Microgame Design Contest Geeklist 2015
Odd Hackwelder
Taiwan
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https://www.boardgamegeek.com/thread/1338297/microgame-print...

Micro games are very popular at the moment.
I find them quite interesting from a design perspective.
I love the challenge of using limited components and cards.

What is a micro game?
That is a tough question.
It seems to be different for everyone.
I would say a game that fits inside a standard deck of playing cards.
But I think a full deck is too much.
I say 30 cards is a good limit. (number could vary)
Maybe not more than 10 other components?
You decide.

I would like to challenge you to make a micro game.
There are not many restrictions.
Read rules below.

Deadline
Contest ends - July 3rd, 2015
Voting ends - July 30th, 2015

Rules
1. Design a game based on your definition of a micro game.
2. The game needs to be a "Print and Play" file
3. Each game needs a logo (this will also be your game title pic)
4. You can include components such as dice, meeples, and chips.
5. Rules are recommended to fit on Cards (2.5x3.5, 64x89mm). No Max.
6. You may get an artist to help with the artwork if needed.
7. You must have permission to use all artwork.
8. You will retain all rights to your game.
9. You may enter more than one game.

Prizes
There will be two judges, me and everyone else. {Hack laughs}

I will offer 100gg in prizes
1st - 30gg
2nd - 20gg
3rd - 10gg
Best art - 5gg
Best theme - 5gg
Best 1 Player - 5gg
Best 2 Player - 5gg
Funniest - 5gg

Everyone else will vote on their favorite overall game.
1st - People's Choice
2nd - People's Choice
3rd - People's choice
4th - People's Choice
5th - People's choice
All the money donated will be equally divided between the top 5.
I suggest everyone who enters throws money in the pot.
It will help the contest grow.
If you believe in your game, you will get it back.

Current People's Choice Prize Pot: 0.00 gg
If you have a few extra bucks, throw them in the pot!

Files
I will create a geeklist with the entries.
Post your entries in the WIP thread.
I suggest using dropbox
Also upload a logo pic into your gallery and post a link.

Help
I will be here to answer questions and I will make rule modifications if needed.

I have been working on micro games and I want to make some box sets.
8 micro games by 8 different designers in one box is one idea.
I want to find 7 other micro game designers to join me in a project.
I am also working with Taiwanese designers to make another box set.

After
I am not sure what will happen during this contest.
If I get over 7 great games I will try to create a kickstarter.
I am not making any promises, it is just a possibility.
Lets hope it becomes a reality in the future.
If I do decide to make one I will make sure I am prepared for it.
When I know what the details of this idea might be.
I will let you know.

*I have made a few rule changes.
I originally stated I would try to publish winners.
That would be something to talk about later down the road.
I do listen to your suggestions if you read the comments.
I want this contest to be good.

Experience
If you want to know about my background:
https://www.facebook.com/Hackogames
https://www.flickr.com/photos/hackwelder/sets

All your opinions are welcome.

Mail Your Game
If you want to do me a huge favor, you can mail me your game.
I will send you one in return (it's only fair).
As long as you postmark it by June 3rd it should be fine.
The earlier the better.
You still need to post a digital file.
And let me know if you are maling one.
There might be a lot of entries.
I don't know if I will have the time to print and cut 30 games.
Sending it to me will pretty much guarantee I will play it.
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1. Board Game: Unpublished Prototype [Average Rating:6.96 Overall Rank:2245]
Ben G
United States
Massachusetts
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Meeplevania is a game of vampires and meeples. Taking place in the land of Meeplevania, several vampire hunters have joined forces in an attempt to track down Count Meepula, the infamous meeple vampire! Played over a series of rounds, where each player takes a turn at being Count Meepula, Meeplevania is a deduction and bluffing game that can be played with 2-4 players, ages 8+ in under 30 minutes.

I've been toying with this idea on and off for over a year now, after I set a personal challenge to try to create a game that would work on a 4" x 4" board, with minimal components but still be fun, replayable and not just a solvable puzzle.

WIP thread can be found here:
https://boardgamegeek.com/article/17975350

You can grab the 7 page PDF to print and play right here.

What you’ll need to play:

* The PDF so you can print out the 10 cards and the 4″ x 4″ map of Meeplevania.

* 10 Red cubes (or 10 pennies or 10 things of the same color). These represent potential Count Meepulas in your game.

* 3 different colored Meeples – the hunters!

* 5 white Victory cubes (again, anything may serve, as long as they are identical).
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2. Board Game: Seeds [Average Rating:6.08 Unranked]
Zack Hiwiller
United States
Winter Park
Florida
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Just released this one. Minimum of 16 cards. 2-pages of rules and examples. Seems to fit. There's a digital prototype on my site (linked on the BGG page). I hope you enjoy it!
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dennis bennett
Germany
back in Frankfurt!
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POND, a WIP about frog meeples you place on lily pads...

an idea for a game i've been working on for a while. It was inspired by
Gary Boyd
United States
Evansville
Indiana
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s game "botanik" from last years 18 card contest.

It's a "push your luck/chicken" are control game. Players take turn drawing and playing a card or placing one of their tokens to score an area of lily pads.


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dennis bennett
Germany
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Goblin Rush! A bluffing/push-your-luck/deduction game for treasure goblins!

This is another push your luck game.
Players take the roles of Goblin Kings who are having a fun little contest where they magically create dungeons and whoever feels the most boastful then throws in their goblins to try and get hold of a treasure. The goblins mostly fall into traps though and die a miserable death. Fun!

Eahc player has a set of card depicting dungeon corridors, traps and treasures. I'm not quite sure yet about the core mechanics, i think there are a couple of options how things could play out.

current gameplay idea: Players take turns either playing a card face down to the dungeon (building up the dungeon in the process) or starting a round of challenges by naming a number of dungeon tiles they believe they can flip (enter with their goblin) without flipping a trap. Other players can then in turn raise the bid or pass until all players but one have passed.

Each player has a set number of tokens (lives; probably 2 or 3, so if they run into a trap that many times they're out of the game).

The last player to be in the game or to have collected a set number of trasures wins the game. (whenever you flip a treasure tile you receive a treasure token).

After each round the dunegon is completely reset, all players take back any of their cards into their hands and a new round of dungeon building/bidding starts.


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5. Board Game: Rocketships to Eos [Average Rating:5.88 Unranked]
Ian
United States
Michigan
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Rocketships to Eos
a.k.a. Rocketships TE

In Rocketships TE, players race to be the first to reach Planet Eos. Players will travel through 10 locations in the solar system, facing seen and unforeseen challenges that could jeopardize not only chance to be first to the planet - but their chances of making it in one piece!

Gameplay Summary:
Rocketships TE uses a combination of cards, dice, and stat tracking. Players choose between 1 of 3 actions each turn: move, repair/rest, and sabotage. For each action, the d6 is rolled to determine the condition for performing that action - sometimes preventing the action from happening, or at least making it very costly. Along the journey, Players encounter malfunctions, asteroid fields, and supply stations in the form of Event Cards.

For 2 Players (with 1-Player version and A.I. Variant!)
30 Minutes

Files can now be found on the BGG Entry Page

Contains
18 cards
- 10 Course Cards
- 2 Event Cards
- 3 Player Action Cards
- 2 Ship Cards
- 1 Solo Player Action Card (replaces "Sabotage" from 2-Player Game)

Needs:
- 1 d6
- 8 Euro Cubes (at least 2 need to be differing colors)


Card Back


Starting Planet, Rhea

Movement goes to the right. Players spend Engine points to move from one sector to the next - so to 'launch' from Rhea, you would have to expend 5 Engine points. Don't worry, these points recharge +2 at the start of every turn.


Perses with Event 'B' condition

Each location card is divided into 3 sectors that ships must pass through (with the exception of the first and last cards), giving a total of 28 spaces on the game board that must be successfully navigated through.


Event 'A' condition card

Along the journey, players will encounter various "events." These events are luck based and either present an unexpected malfunction (Radiation Leak) or a much needed Resupply (Orbital Station).


Solar Corporation's X-1

Ship cards provide the stats for each of the vessels. Right now, there are 2 possible ships - with the Solar Corp. X-1 being the standard/easy suggested way to play. For added challenge, these ships could have differing stats that require careful attention and planning as you make you journey.

WIP Page, BGG Entry Page
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6. Board Game: The Ring of the Nibelung [Average Rating:3.30 Unranked]
Ian
United States
Michigan
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The Ring of the Nibelung



Summary
The Ring of the Nibelung is a micro-game (18 cards) for 2-4 players. Each player starts with 4 cards that will be used to try to find and steal the cursed ring. That is unless you already have the ring - which then means you will have to work to try to play the ring as soon as you can. The player who successfully plays The Ring Card wins the game. The game is set in the world of Wagner's Ring Cycle - which is based on the Nibelungenlied and Norse myth.

2-Player Draw Variant
There is a 2-Player Variant that makes the location of the ring card a little more uncertain. The rules are posted on the Game Forum and here:
- Shuffle all 15 Player Cards + 1 Ring Card
- Deal 4 cards to each player. The remaining 8 cards become the Deck and are set face-down
- At the end of every round in which a card has been played/discarded, both players will draw a card from the Deck.
- Once the Deck is exhausted, the game plays the same as the standard game.

Contains:
15 Player Cards
1 Ring Card
1 Dice Card
1 Rules Card

You Also Need:
1 d6

Dice Card


At the start of each round, the d6 is rolled to determine the turn action. Players simultaneously perform that action. If there is a tie - which impacts the second condition of some of the actions - the d6 is rolled between the tying players to break the tie (high roll wins).

Players are essentially trying to strategically discard their Player Cards to either work to play The Ring card or try to steal it from the player who has it (and then work to play it). Since each player starts with 4 cards, there is the possibility that the game can be completed in as little as 4 rounds (even sooner if the player with the ring has the right cards).

Player Cards


In the standard game, players will start with at least 3 Player Cards like this one. I say "at least" in case you end up with The Ring card at the start of the game - otherwise all 4 cards will be Player Cards. The Ring Card is shuffled in with the Player Cards, so someone will start with it in his/her hand - it is then up to the other players to figure out who has it (better in a 3-4 player game).

What is on the card? The big number in the middle is the power of the card. Some of the Dice Card actions involve this number. Typically, the bigger the number, the better - but this is not always the case. The lower-right box indicates whether you can play The Ring card, if you have it. If you have any cards with an "X," you cannot play The Ring card. If you have all "O" cards, you can play The Ring card and win the game. As the player with The Ring, you are working to try to get as many "O" cards as you can OR try to hold on to the ring until the last round.

Here is an example of an "X" Player card:



In the upper-left corner, there are also small circles. These circles indicate the number of players - so for a two-player game, you would only use the cards with 2 circles. As the number of players increase, you would then add the corresponding Player cards with the circles.
Note: I am working on a little variant where you use all the cards for 2/3 player games - so players are actively drawing and looking for the ring from a draw stack in addition to the regular gameplay rules.

You can download the PnP file from the BGG database
The Ring of the Nibelung

More information: BGG entry page and Design Forum.
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7. Board Game: Pointy Hats [Average Rating:6.00 Unranked]
Ian
United States
Michigan
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Pointy Hats
Sister-game to Ring of the Nibelung and Rocketships TE (they were all born together over a weekend)

Pointy Hats is a trick-taking micro-game (18 cards) in which players try to outperform their rivals with great feats of wizardry. Try to perform your most powerful spell to impress your foes - winning the round and maybe the game. But be careful, playing too cautious or too reckless can cost you.

Gameplay Summary
Cards are sorted into the Trick Card stack and Trump Card stack - and then shuffled. Each player is dealt 3 Trick Cards. Reveal the top card from the Trump Card stack. The player who dealt plays first each turn. The turn then moves to the right. The player with the highest numbered card takes the trick. The next Trump Card is turned over and the round continues until all three cards have been played.

Contents
12 Trick Taking Cards
5 Trump Cards (4 Color Trump Cards + 1 Power Invert Card)
1 Rules Summary Card



Pointy Hats BGG Entry Page
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8. Board Game: Unpublished Prototype [Average Rating:6.96 Overall Rank:2245]
Tony Miller
United States
Oregon
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The Unnamed Baby Game is a 2 player game about putting a pair of twins to sleep. The one that gets their twin to sleep first wins.

This game plays a bit like like competitive Mastermind in that you have a secret set of things that you need to get in place for your twin to go to sleep, but you have to use guessing and logic to determine if what you are trying is working or not. You opponent knows what you need and will tell you how close you are each turn as you narrow it down.

This still needs a ton of playtesting and a name, but it already makes me happy to be working on it.

Get the PNP HERE
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Tony Ynot
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This game is about writing sentences in ALL CAPS and then getting your friends to guess how many !?$&@ punctuation symbols should go at the end.

I'll add printable rules and score sheets somewhere, somehow, if this game is even appropriate for this contest
 
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Dallas Tucker
Indonesia
Jakarta
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The Most Brilliant Mage

This game is played with 9 cards per player. However, I have a full deck of cards to allow for customization. The goal was to produce a sort of mini-Hearthstone, which is kind of a mini-Magic. I wanted to allow for customization of decks, with a variety of play styles and ways to win, while keeping things simple.

The PDF is here. You could also just use MtG lands, or a regular pack of playing cards (face cards for one element, and then each suit is a different element).

The rules are on 4 cards, and you will need the Spell List cards. Here are the element cards:



(all images are from game-icons.net, by Lorc and Delapouite)

I have added a printer friendly version here.

I have also put the rules into a document here.
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Rob G
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A Few Dozen Choice - A (hopefully) straightforward game for 2-6 players, with at most around 30 moves.

Overview
Set out a dozen of each of three common resources (cards, dice, tokens), then take turns allocating them between players. Once one resource is exhausted, the player with the highest score wins.

Components
- 20 resource cards (5 cards in each of 4 colors/suits)
- 6 scoring cards
- 12 dice (player provided)
- 12 coins (player provided)

Full rules and b&w card PDFs - https://www.dropbox.com/sh/0oi59lg9936gxzt/AADl47rQ-J7T2kuL8...

Only lightly play tested so far, with ongoing improvements made to images as family time permits.
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Seh Hui "Felix" Leong
Malaysia
Petaling Jaya
Selangor
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ABSTRACT

Besiege take place in medieval times where one player is making a siege in conquering the castle of an opposing player. Players will have identical decks of 15 cards filled with troops and battle events and the duel takes place over a 10-card triangular pyramid.

The common objective of the game is to capture the opponent's general, with a twist that both players would have an alternative win condition in which the attacking player would win by capturing the defender's throne, while the defending player could possibly win by taking total control over the battleground.

It's a game of cunning deception, strategy, timing and a little bit of luck.

The game also comes in a 4-player team-vs-team variant (see rulebook for details).



PnP FILES

Current version: 0.9.1, 15 May 2015

Rulebook (A4) - http://1drv.ms/1FxWlkw
PnP files - zip format (A4) - http://1drv.ms/1AjpQEu
PnP files - zip format (Letter) - http://1drv.ms/1AjpWvU

Feel free to send feedback to the WIP thread on BGG .
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13. Board Game: FLIP MMCG [Average Rating:4.50 Unranked]
Charles Ward
Japan
Matsumoto
Nagano
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Please enjoy my submission to the 2015 Microgame Design Contest.

Straight from minimalist Japan, FLIP MMCG is the ultimate resolution system. Flipping a coin... without the coin. Rock, paper, scissors... without the scissors. FLIP MMCG is a draw-less system with immediate results. No table space required, plays completely in your hand. It also is a massive multi-player card game, that only takes 1 minute… or a few days. Awesome ice breaker at conventions, classrooms, parties, game nights, road trips, and picnics.

SUMMARY
FLIP MMCG is a quick and simple competitive game for 2 or more players, by Charles Ward. The goal of the game is to gain as many FLIP cards as possible or be the last player in the game. Ignoring turn order, 2 players face off against each other. One player holds out a card, the other flips it over. The person on the blue side of the card wins, and takes a card from the loser.

RULES


DOWNLOADS
http://ex1st.com/games/#flipmmcg

VIDEO


RULE EDIT: Elimination occurs when a player loses their last card to another player, game con or otherwise.
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Charles Ward
Japan
Matsumoto
Nagano
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Please enjoy my submission to the 2015 Microgame Design Contest.



I posted Friends and Influence on the 24 hour game design contest May 2015, along with FLIP MMCG, made a video run through, and posted the PNP files on my website, and opened up my first WIP thread here on BGG.

SUMMARY
Friends and Influence is a competitive card game, in which players are trying to gain influence. Players will offer influence in order to gain influence while trying to deduce who is winning and avoid helping them further. Gaining too much influence too early, or withholding influence too long, might cost you the game. Optional hidden roles definitely spice up the game with a take that flavor.

DOWNLOADS
http://ex1st.com/games/#friendsandinfluence

VIDEO

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Drew Edwards
United States
Jersey City
New Jersey
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Overview:
Six Depressed Poodles is a dice game for couples. It is designed to scratch the same itch as playing a mindless solitaire game on your phone, but it also allows a second player to jump in and out of the game. I made the game for my wife.

Approximate playing time: 5 minutes



Components:
8 dice -- 6 dice of 2 different colors (3 of each color), plus 2 dice (1 of each color) for your husband or other partner.
The dice are poodles. The darker dice are standard poodles and the lighter dice are toy poodles.

Here is the WIP thread:
https://boardgamegeek.com/thread/1377919/six-depressed-poodl...

And here are links to the files:
Rules:
https://dl.dropboxusercontent.com/u/21213147/6%20Depressed%2...
3x5 Quick Reference:
https://dl.dropboxusercontent.com/u/21213147/6%20Depressed%2...
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16. Board Game: Unpublished Prototype [Average Rating:6.96 Overall Rank:2245]
Andrew Baker
United States
Poway
California
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Two Step, a micro card game about... line dancing?!

My apologies in advance about the rough state of this entry. I just got the idea a few days ago, and I've eked out just a little bit of time to make sure that it has hit a certain threshold for prototype polish.

I did make sure to playtest it, but the "fun" is largely theoretical, because my son Bryan wasn't interested in playing it. So, I know the mechanisms work, but I don't know if they are entertaining.

Additionally, I know that the Dance Moves need reworking (and renaming so they all start with different letters) to be more useful and easy to understand. Much like Infiniski (my entry into the single player PnP), it's more about trying to express a game idea I haven't run across before.

Two Step PnP Cards and Rules
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gaid whitenan
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Hi all,

Sumo Sweat n' Slide is a micro cards game for 2 Players.

just 20 cards

2 minutes to learn it and 5 minutes to play it

link to rules and pnp cards

link to the WIP

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George Jaros
United States
DeKalb
Illinois
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More information can be found at: http://georgejaros.com/LPP

Les Petits Pirates is a micro game played on a single, postcard sized board. The rest of the components are standard household items (for gamers at least). In addition to the board, players will need 4 dice and a set of 3 coins or small tokens per player (each player gets a set of three of the same coins or tokens, but different from other players' sets), a handful of change (pennies, nickels, dimes), and a Starting Player token (a meeple, pawn, bottle cap, peanut, etc.).

In Les Petits Pirates players are pirates, trying to gather resources and gold while trying to prevent their opponents from doing the same. Through action selection and dice manipulation, players will plunder, attack, and sail the seas in their quest to bury enough treasure and enjoy a decadent pirate retirement! The game is for 2-3 players, but can support more players by combining more game boards or a solitaire game with special rules and map.

Features:
Les Petits Pirates will be an easy game to expand for more players or larger games. A single 3.5” x 5” game board can support 2-3 players with 3 ships each. Additional game boards can be added to easily expand the game for 4+ players or for games with more ships per player and special rules and map allow for solo play. More variety can be easily introduced by simply printing new maps in either postcard size or even larger maps that can be used alone or combined with other maps. The game can easily be re-themed for a variety of genres, like Vikings, Space, High Fantasy, etc. The game can easily be played with just the game board and typical household items, but the game lends itself to having a ‘deluxe’ edition that includes nicer components, player mats, screens, etc.

Components:
Game Board – a map of island ports and ocean spaces
25+ pennies – each represents 1 Gold.
10+ nickels – each represents 5 Gold.
Dimes can be used to represent 10 Gold if needed.
First Player marker (a pawn, meeple, bottle cap, peanut, etc.)
Per Player:
- Set of 3 coins of the same type (pennies, nickels, or dimes)
- 4 D6 dice

Overview:
Each round is played in three phases, Action Selection, Action Assignment, and Resolution. Play goes until one player has collected and buried 20 Gold (12 Gold in a 3 player game). Alternately, play until each player has been the starting player 5 times and the winner is the player that has buried the most gold.

Print & Play:
Rules - http://georgejaros.com/Files/Les-Petits-Pirates-Rules.pdf - Full rules as well as instructions for the Solo and Les Grands Pirates variants.
Quick Reference - http://georgejaros.com/Files/Les-Petits-Pirates-Quick-Refere... - A single page version of the rules for quick reference.
All Game Maps - http://georgejaros.com/Files/Les-Petits-Pirates-Just-Maps.pd... - This has the basic map, plus four other standard maps: Basic Map, Vikings Map, Ocean Voyage Map, Treacherous Waters, and Space Map. It also includes the Solo Map and Big Map for 1 or 4-6 players.

Playing Les Petits Pirates:
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H C
United States
Philadelphia
Pennsylvania
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Icon:



Board:



Hi all, I'm really excited to be entering my first ever contest with my first ever game. (Most of this is copied from my WIP thread) Here's some quick facts about my first attempt at designing a serious game.

Title: Red Rook Blue Bishop

Designer: Hua Chen

WIP Thread: https://boardgamegeek.com/article/19508236#19508236

Number of Players: 1-4 players, more possible but not recommended

Playing Time: 5 minutes for a single round (players may play to more points if they like)

Youtube How To Play: https://www.youtube.com/watch?v=HjU1nbckzqA

About:

After countless battles, the king and queen have grown worried of the strength of their army and thus have issued a decree for their soldiers to train more! Together, a rook and bishop practice their combat skills in Red Rook Blue Bishop.

Red Rook Blue Bishop is a micro abstract game that can fit 1 or more players, though 1-4P is recommended as the board is relatively small. The components are minimal, the gameplay is simple, and players may jump in and out at their leisure.

Components:

1. The 6 by 6 grid in the print and play file
2. One standard 6-sided die
3. 1 red cube, 1 blue cube, 1 white cube (though any 3 different counters would work). These pieces will be referred to as the red rook, blue bishop, and target, respectively.
4. Two sleeves and two spare playing cards (to be used for sturdiness when sleeving)
5. Optional:
a. Paper and pencil or phone to keep score
b. An extra 6-sided die to minimize rolling

The full print and play file is here (mostly done in Paint, even the icon, so please excuse the quality if it is poor):

https://www.dropbox.com/sh/5ydk099ag7lhx0y/AACais2lzRqT7uO_q...

About the process:

This is my first ever true game I have tried to design. I've tried on and off to make things, and I eventually decided to start small, with this. I took some inspiration from Chess, which was a game I loved as a child and still enjoy sporadically today. I also took some inspiration from Ricochet Robots, as I greatly respect its design.

This actually took a bit of playtesting (solo) to get down as it was too easy before, but I think I like the end result. Some rounds can be obvious or short, but they aren't too often, and I actually like that somewhat. Also, some other rounds can actually end up surprisingly hard, at least for me.

I designed this with minimality in mind, so please give it a try if you are interested and/or have the time I would greatly appreciate any feedback, thoughts, and any other questions or comments. Thank you!

P.S. If I missed anything about the contest or if you need anything else for this entry, please let me know!
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dennis bennett
Germany
back in Frankfurt!
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Love Letter style card game. Play monsters to take control of a city. brawl!

+++++++++++ PnP-file: ++++++++++++

https://www.dropbox.com/s/91a5kt6vq41sy3l/Catzilla.pdf?dl=0



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21. Board Game: Metal Quest [Average Rating:8.50 Unranked]
Robertson Sondoh Jr
Malaysia
Kota Kinabalu
Sabah
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Metal Quest is set in unknown number of years after the end of modern civilization. The survivors clustered into villages and began to live among the ruins, and those who fought the monsters and robots outside became known as hunters.

You are one of them. Your job is to complete quest, trade and upgrade your vehicle in order to defeat monsters and outlaws and collect bounties on them.

ALL YOU NEED
6 or more six sided dice (6 for each player would run the game faster), a cutting tool, pencil and paper to keep score.

OBJECTIVE
Your objective is to collect as many Bounty Point before the game ends.




Download it here (make sure to download the latest one Metal Quest v1.4) http://experimentalplayground.blogspot.com/2015/06/metal-que...
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romuald chapeau
France
Flers en Escrebieux
NORD
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Link to the WIP thread

Get the most beautiful collection of Russian dolls in order to get the gratitude of your opponents!


28 cards
2 two-sided rules cards
3-4 players
less than 30 minutes

Download the PNP
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Scot Eaton
United States
Minneapolis
Minnesota
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Overview
The goal of ⇩This Side Down⇩ is to get 4-in-a-row. Sound simple? Not so much. You see, one player is trying to line up their pieces by shape, and the other is trying to line them up by color. Each piece is a double-edged sword, and players must take care to place the pieces that help them while limiting options for their opponent. Also, each turn, gravity will shift, causing all of the pieces to slide as far “down” as they are able. Can you solve this mind-bending puzzle and get 4-in-a-row before your opponent?

Gameplay
Each turn will consist of 2 steps: placing a piece and rotating the board.

Placing a Piece: The active player will choose any one of the unplayed color/shape pieces and place it on the board. When placing a piece, it must be placed according to the current orientation of down. Stated another way, a piece may not float in the air with nothing supporting it.

Rotating the Board: after placing a piece, the active player will point to one of the 8 open circles on the edge of the gameboard and declare, “This side down.” The player will rotate the board so that the down edge is facing them. Then, they will slide all of the pieces down as far as they can go in their columns.

Game End
The game will end when, at the end of their turn, a player has gotten 4 in a row.

Print and Play File: Click to Download

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24. Board Game: Hydras in Hats [Average Rating:5.83 Unranked]
August Brown
United States
St. Paul
Minnesota
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Hydras in Hats is a light and fun game of match-making and deduction for 2-5 players.

The game consists of 26 square 2.5" x 2.5" cards.

To begin, players are dealt a secret goal card defining what heads and hats they want growing on the hydra. On their turn, a player draws two hydra cards, selects one, and uses it to cover an existing head, showing two new heads in its place. Once a player matches six heads on the hydra to their goal, they win!

Photo of the game in action:


Files for the game can be found here: https://www.dropbox.com/sh/1nlu9il98w1pwnd/AAA3ie79LUjkktNeg...

This includes PnP files for versions with and without bleeds (if you're trying to save paper), as well as card backs for the version with bleeds. It also includes the rules and a file to create a tuckbox for the game (which works fine with normal card stock).
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25. Board Game: Byte Run [Average Rating:0.00 Unranked]
Damjan Miladinovic
Serbia
Belgrade
Serbia
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Byte run is hacking racing game, where hackers are trying to gather data faster then the others. Every time hackers byte steps on the space, he uses the space power, or rerouts the protocol to his pool or any other space.
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