BGA Meeting april 4 2015
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Next meeting April 18 2015

Good templar Hall
1A Hamilton Road
Bangor

Group Boardgamersanon Norn Iru

As always comments and corrections welcomed

Hopefully we will have two comments
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1. Board Game: One Night Ultimate Werewolf [Average Rating:7.27 Overall Rank:266] [Average Rating:7.27 Unranked]
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Bill won by only being shot by the evil Peter
First game we played by app, it was different


"No moderator, no elimination, ten-minute games.

One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!

Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.

This game can be combined with One Night Ultimate Werewolf Daybreak."

Would play again but with bigger numbers



Does Colin want to eat someone
 
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2. Board Game: Deus [Average Rating:7.36 Overall Rank:302]
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Bill 27 Tim 40 Godfrey 21



"In Deus, players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, green for resource production, blue for trade, brown for scoring, purple for temples, and yellow for a variety of effects.

When you construct a building, you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape "circles" — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau, starting with the card at the bottom of the stack.

When you make an offering, you discard cards, then receive the help of a god associated with one of the cards that you discarded, with the number of cards determining the strength of the associated action. You then refill your hand to five cards.

The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins."

Tim raced off to a lead and was never in doubt. Little player interaction. I had my usually trouble with a game that had a colour misprint , would make a good solitaire game

Would play again



Helps if you can work out best card combo's




 
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3. Board Game: Mythotopia [Average Rating:6.95 Overall Rank:1248]
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Swami 54 Colin 47 Peter 44


"Mythotopia is a deck-building game set in a medieval fantasy world that draws on the mechanisms found in A Few Acres of Snow with players customizing their personal card decks by drafting cards and expanding into provinces.

The game board is composed of forty provinces, each with its own card. At the start of play, you receive a number of Province cards at random, then mark your initial positions with town pieces. Shuffle these Province cards with a set of five Initial cards to form your starting deck, then draw a hand of five cards. The game includes 27 Improvement cards, 16 of which are drawn and placed on display; these cards will be drafted during the game.

Mythotopia has nine variable victory point (VP) cards, four of which are drawn at random for a game; place these cards on display with three fixed VP cards, then place a number of VP counters on each card. The fixed VP cards give points for building cities, roads and castles, while the variable ones may change the board situation by adding dragons, runestones and citadels. Alternatively they may grant VPs for controlling a certain number of sea areas, for successfully attacking other players, and for building cities/roads. As these VP cards vary from game to game, they alter the balance between developmental and aggressive play.

On your turn, perform two actions, then refill your hand to five cards. Nine actions are possible, such as buying armies or ships (after starting with six armies and two ships), placing these armies or ships, drafting Improvement cards (for a cost of one gold), placing cards in reserve (to use them on a future turn), permanently removing cards from your deck, using a card for its specific action, and invading a neighboring province. To invade, you must play the Province card from which you attack as well as military cards and food; invading must be the first of your two actions, so if you're placing armies to prepare for an attack, opponents have the chance to prepare defenses.

Three resources are used in Mythotopia: food to feed invading armies, stone to build cities, roads and castles, and gold to buy armies, ships and Improvement cards. Most provinces contain one resource type, and gaining that province gives you that resource. You can turn towns into cities, which increases the number of cards you can keep in your reserve. You can connect provinces with roads, which allows you to substitute one card for another on the same network in addition to moving armies freely between those provinces. Castles increase the defensive value of a province.

All of these constructions (cities, roads, castles) give you victory points, as does taking control of a province. Additional points are available via the VP cards, with you taking VP counters when you meet the condition on a card. For example, building a road gives you two VPs, but if the "Roadside Inns" VP card is in play, then you can expend an extra gold to gain an additional VP. You can lose VPs if you lose control of a province, but you never lose VP counters. The game ends after four of "



I think that this is another game that has to be played often



Over to Peter
 
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4. Board Game: AquaSphere [Average Rating:7.33 Overall Rank:355]
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Bill 80 Godfrey 86 Tim 64


"News from the depths! The AquaSphere is a research facility stationed deep below the ocean's surface, and your skilled team — consisting of an engineer, a scientist, reprogrammable bots and exploratory submarines — is trying to gather as much data as possible.

The game board in AquaSphere has two main areas: A research station comprised of six sectors in which your scientist conducts experiments and a headquarters where your engineer supervises preparation of the bots. During each of the four game rounds, you take several turns, and on each turn you either:

Use your engineer in the headquarters to program a bot; each round you can choose from three of the seven actions.
Have your scientist bring a bot to a sector to perform an action.

Through actions such as improving your lab, sending out submarines, collecting crystals, and examining octopuses, you expand the abilities of your team or gather knowledge points, which are necessary to win. Additional challenges result from the limited size of your lab, which is your personal stock; you can increase the size of your lab, which makes life easier, but this costs valuable time.

AquaSphere is a challenging game of strategy and tactics with different paths to victory that requires planning in advance as well as skillful use of short-term opportunities."

Time tokens seem to be very important as they can give you an extra turn.

One of these games that you can work out what to do but can't

Would play again

 
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5. Board Game: Dolce Vita [Average Rating:6.16 Overall Rank:6254]
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Swami 47 Colin 35 Peter 32

"Try to collect the most flirt chips in 20 rounds.
On your turn, you roll the die and move across the board; every space you land on has an event connected where you have to pay expenses, gamble in casinos, have a car crash, and other things - good and bad. On most spaces you have the opportunity to collect flirt chips. If you end your move on a 'marriage' space, you immediately lose the game. The same thing happens when you run out of money."




There appears to be two games with same name see product code 6341

Hopefully this is the right game if not I am sure that Peter will inform us


 
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6. Board Game: Faces in the Crowd [Average Rating:4.83 Unranked]
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It has been a while since I included the Hall shots




 
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7. Board Game: Fast Food [Average Rating:6.04 Overall Rank:8878]
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Food by Peter and home maded brownies by Godfrey
 
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8. Board Game: From Start to Finish [Average Rating:0.00 Unranked]
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A good day out and more unplayed games from Peter
 
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