We had a pretty fantastic TableTop Day at our local public library. The only local shop we have here in Jefferson City is basically a shop owned by a couple guys who were looking for a place to play Magic, so that's really all that's supported there. We've been there and gamed a couple times, but the library has been more than accommodating to us, so that's where I scheduled it. I wish we did have an FLGS here in town though, would love to support them.
Friday evening saw my first play of Fields of Arle. I played it solo and I beat my head on the table trying to get to my 72.5 points scored. There are so many ways to go in this game, can't wait to dig in a bit more.
Then Saturday was the full day (9-5) gaming at the library, lots of games played and I got to close the day out with a game of Deus with a couple younger attendees who gave me a run for my money and made me work for every little point. Was a lot of fun!
I get to try the new cards from both WORLDS COLLIDE and NUMENERA in a sologame while waiting for my son Sherwin to finish some school requirements. The Stealthy (Numenera) and Stoneguard, Woodfolk, and Divine (Worlds Collide) with a lot of Village cards from Numenera engages the Convergence Master and his Beasts, Giants, and Chromatic Dragons. I decide to try out the Standard rules where you do not refill the hall if you defeat a monster, and this proved to make the game much easier (and less challenging!) as I get enough respite in order to level up a lot of my heroes. While the weapons from Numenera were OK, I found the Ambrosia item from WC to be quite powerful, and the Village Jack and Trader personalities were also very useful in getting rid of curses/diseases, and my party cruises to an easy victory!
Me 66 Convergence Master 40. I think I will stick to the advance rules in order to make solo play to be challenging.
Thursday was a holiday, so this gave the gang (Kent, Keith, Jim) an opportunity to have a mid week council Wednesday evening!
We were not sure if Paulo would join us so I make sure to have this played first since it can only accommodate 4 players. One thing I like about this game is that you can always try something different in every game, and this was no exception since I went for the Viziers early as well as some Elders in order to get a couple of Djinn. Jim went heavily into card collection, Kent heavily into area control, while Keith did a bit of everything. I was quite conservative with the bidding and also managed to do well in area control after Kent, and this supported by points from the Viziers as I break out of the pack for the win!
Me 143 (VP 39 Viziers 37 Elders 10 Djinn 14 Tiles 36 Trees 6 Cards 1) Keith 125 (VP 51 Viziers 12 Elders 8 Djinn 6 Tiles 19 Trees 6 Castles 10 Cards 13) Jim 125 (VP 41 Tiles 21 Castles 10 Cards 53) Kent 125 (VP 30 Viziers 24 Elders 4 Tiles 52 Castles 15).
I rejoice in my victory with 143 points as the other 3 end up triple tied with 125!
Gamer Bingo was up next, and Keith has excellent draws which made him complete a couple of objectives early on and thus get the initial lead. I manage to complete a card which forced everyone else to destroy one of their completed objectives, but this did not delayed the inevitable Keith victory, as he gets 69 points to Kent's 47, my 35 and Jim's 21.
Keith's draws uncannily and he pulls away for the win!
We receive word that Pau could not join us, so I didn't hesitate and bring this out so we can get another crack at the game. The flow was much smoother and the pace much faster the second time around, as play time was cut down by half. Kent triggers the end of the game by hiring the last 2 personality cards (thus grabbing the 7 points from the Concordia card) and the scores were quite close even though Kent manages to grab the victory again!
Kent "concordias" his way to first place again!
End game map. Kent (red) 116 Me (yellow) 106 Jim (green) 105 Keith (blue) 90.
The final game of the evening was this light pirate themed racing game. Ships clashed, treasure taken (and given!), as Kent ends up the first to dash to Port Royal. This did not grant him victory though, as Keith ends up with the most coins for the win.
Keith wins in this very closely fought game! Keith (blue) 23 Kent (red) 22 Me (yellow) 21 Jim (green) 13
It was International Tabletop day, and while I did not join any organized event (and there were quite a few around which is a testament to the growing popularity of boardgaming!) I wasn't left behind in the action!
Sherwin and I get another chance to stop Iron Legacy. We were totally destroyed in the last game so we had to hit hard and quick to have a chance of victory. Ongoing card control was key so with this in mind I chose Fanatic and Haka as my heroes while Sherwin had Wraith and Tachyon, with the Tomb of Anubis as the environment. Legacy's 4 initial Ongoing cards gave him -2 damage resistance and +1 to his attacks, but luckily Wraith and Fanatic had initial ongoing removal and we used those to get rid of his damage resistance. His offense was still horrendous though and with the Tomb of Anubis also dealing damage the entire team was taking a battering, although Haka and Tachyon got their licks in and Legacy's HP was also being reduced (despite some healing ongoing ability). Wraith and Tachyon were soon knocked out, but this actually helped since Wraith could then put Legacy's ongoing back to its deck. Fanatic was down to 2 HP and this meant her Wrathful Retribution card would cause 28 points of damage (starting HP - current HP) and this was enough to overcome Iron Legacy's 24 HP for the victory!
Another quick game versus Iron Legacy, with Fanatic's Wrathful Retribution turning the damage dealt by Iron Legacy versus himself!
The evening had another McDonald's council, except that we manage to reach 6 Players since Karl and Pau joined Kent, Keith, Jim and I.
The highlight of the evening was this excellent Alan R. Moon title. We played with the official 6P variant, and things were tight (as usual) as players grappled trying to balance which airline companies to own stock in and whether to focus on a few colors or in trying to spread out. Keith and Kent really focused on green and red respectively, while Jim started going heavily into Air Abacus stocks from the 2nd period onwards. I went for diversification and so did Pau, but the difference was that he knew when to push and increase the value of his airlines wherein I focused too much on owning more shares and relying on the efforts of others to increase the value. This meant I really did not own stocks from a high value company, and while Kent and Keith and Jim were the highest in their respective focus, Pau was the best in the 3 middle valued companies and this was just enough to be 1 point ahead of runner up Kent for the win!
End game map of a VERY closely fought game. Divergence defeats specialization as Pau's end game push was just enough to barely make him win! Pau 66 Kent 65 Keith 62 Me 59 Jim 59 Karl 51
This light game provided the perfect break after. Karl ended up having the most crosshairs painted on him (as he does not join us often) and I surprisingly did not get shot a lot, and in cases where I had more than 1 gun pointed at me I did not duck since my power was that I ignore rounds where I take more than 1 wound and can still partake in the loot. I focused a lot on diamonds and I had thought that the game was in my bag, but Keith had a LOT of paintings which ended up giving him 200K, while Kent had also a few to boost his cash value. The final scores had Keith at 251K, Kent with 146K, Me 138K, Pau 110K, Jim 90K and Karl at 50K.
Pau could not join us for this finale. Karl got eliminated first, but the highlight of the evening was Jim rolling 6 claws which was perfect in eliminating my Pandekai's 6HP from Manhattan. Kent managed to get the Superstar card and this helped get him to 17 Stars, and the game was finished when Kent bought a card which gave him an additional 4 stars, making his Gigazaur the victor!
Kent's Gigazaur gets the victory with 20 stars over Jim's Rob and Keith's Captain Fish, while my Pandekai and Karl's Draconis watch from the sidelines as we were eliminated earlier.
A gathering in my brother's house was the opportunity to bring out this family favorite. The randomized cards were the Conductor's Station, Dump Site, Maintenance Factory, Pulling, Station Crew, Stationmaster Office, Tourist Train, and Wagon Factory. The game itself was a blur to me since I had to admit I played this after a few drinks (my brother's fault!). I did know that I had a lot of points due to the Tourist Train as well as VP cards, but Ethan really dominated the southern locations (using the Germany expansion map) for the win!
Ethan gets the win versus his (slightly) intoxicated uncles!
End game map showing Ethan's dominance of the Southern VP locations. Ethan (yellow) 35 Me (red) 31 Sunny (blue) 30 Maki (green) 22
Seeland - I finally got Seeland to the table! I've been lugging this game to my weekly meetup for several months now. Every time I tried to enlist players, I'd tell them that the game was about terraforming the Netherlands and planting tulips, and they asked what else was available. They're a good group, though, and will pretty much always give a game at least one chance. This week was that chance. We played a 4 player game, just the basic game. For whatever reason, I started off kind of slow, and everyone else, well, didn't. By the time I scored any points at all, we had a player over 50 points, and by the time I hit 50, everyone else was either over 100, or about to get there. I ended up getting destroyed, but I still enjoyed the game. Happily, everyone else enjoyed it, too. I'm hoping to play the advanced game soon, as I think the governors will bring a nice cutthroat element to the game. Rating: 7
Star Wars: Empire vs. Rebellion - After we wrapped up Seeland, 2 of the 4 players were done for the evening, and everyone else was mid-game, so another guy and I sat down to learn this game. I hadn't even read the rules, yet, but it's a pretty simple game. We played through the tutorial really quick, and then dove into a full on game. This was surprisingly fun! It plays fast, and once we had the mechanics down, we were really into it. Groaning when the other guy foiled our plans, and laughing when we were able to work around it. Think Blackjack, but with special abilities at every turn. I really had fun with this, and I'm looking forward to playing it again. Rating: 7.5
It Happens.. - On Wednesday, a few friends came over after work to hang out and play some games. I was pretty tired for some reason, and wasn't too interested in teaching anything too complicated. I picked It Happens.., which this group has played once before. We played it 3 times that night, and everyone enjoyed it. It's a fun game, and the decisions can be pretty tough, but it's also light enough that we were able to visit while we played. I won the first 2 games, and came in second on the last one. Rating: 7
Dungeon Fighter - I didn't intentionally plan anything for International Tabletop Day, but as it happened, I had a few friends come over for a game day on Saturday. While people were straggling in, we kicked things off with a game of Dungeon Fighter, which has been sitting unplayed on my shelf for about 6 months. It wouldn't really work in the bar where we usually meet up every week, so I had to wait for the right opportunity. This game is a blast to play. The rules are pretty simple (although there are a lot of icons you'll have to look up), and it plays pretty quickly. The game is just silly fun, though, and the learning curve matched the different levels of the game pretty much perfectly. We were pretty terrible early on against the weaker monsters, but improved as the game went on, and the monster became more difficult. I was pretty sure I would enjoy this game when I picked it up, and now I'm glad I did. Rating: 7.5
Power Grid - It's a miracle! Power Grid has been sitting on my shelf for 2? 3 years now? Sitting there, unplayed, taunting me. It's too long for our Tuesday night meetups, so it's probably going to be another game that only gets to the table occasionally, but I was thrilled to finally get to play it. It went over really well, too! For the first couple of rounds, everyone was playing by the seat of their pants, but it didn't take long for everyone to start budgeting every penny each round. It was a very tight game until the last few rounds when a couple of players started to pull away. I built my first city all the way down in München, and stayed in last place for the whole game. I thought I was cleverly building up to take the lead in the endgame, but it turns out I was just not playing very well. The two guys who spent most of the game switching between first and second place came in first and second with 19 and 18 cities (the player who won was in the lead less often earlier in the game). The third player powered 16 cities, and I powered 14. There are many things I would do differently in the future, but I still had a lot of fun. The only reason this is a 7 for me is because of the game length and the need to have players who don't mind a lot of math. Rating: 7
Escape: The Curse of the Temple - After Power Grid, we decided to play a couple of rounds of Escape. No one else had played before, so I did a quick rules breakdown, and while I was looking something up, I discovered that I have never played this correctly. 've always played that you start in the start tile and explore from there, but the rules say you start with 2 random tiles already out. I thought it wasn't a huge deal, but it turns out to be kind of game changing. I have both of the expansions, but I've never thrown anything into the game (not even the modules in the base game), because it always felt really tough, all by itself. With this change, though, we won (with 3 new players no less) without too much difficulty. Don't get me wrong, it wasn't easy, and there were some pretty tense moments, but I could easily see throwing in some of the expansions now. It's nice to discover that a game I already liked is actually even better than I thought. Rating: 7
Dead of Winter: A Crossroads Game - We finished the evening out with a game of Dead of Winter. We played the "Raiding Party" objective, in which you have to deplete the search decks of 2 locations. The first couple of rounds started out okay, we dealt without crisis pretty well, and everyone went out and searched locations, presumably focusing a little more on their own objectives. As it turns out, we needed to be a little more disciplined about our approach, because we had 6 rounds to empty 2 decks and, while we did come close, we dallied about too much early on and it cost us. There was a traitor in our midst, and I think most of us saw it in his behavior, but he was never a factor because he was finding it impossible to meet his own objective. In the second to last round, we failed a crisis that killed our 2 lowest influence survivors (who also happened to be the best searchers). We still clung to a thread of hope, but ended up losing half way through the final round when an ill timed bite on an exposure roll brought our morale to 0. Rating: 8
Blue Moon Legends - On Sunday, my wife and I wanted to knock off a few more 10x10 plays. We decided to refresh on the rules for Blue Moon Legends and give it another shot. Our first game was a little rough. My wife easily swept it, in part because when I retreated in the first fight, we thought she got to start the next fight, which put me at a serious disadvantage. The second game went more smoothly. I swept the dragons, but it was much more of a contest, and I think we actually both started to enjoy it a little more. I'm not even close to saying that we'll end up keeping it, but I feel a little more confident that we'll finish our ten plays. We're going to dive into the more advanced decks next time we play, I think. Hopefully, they will make things a little more interesting. I'm particularly interested in the bluff cards. We'll see how it goes. Rating: 6.5
Technically, an off weekend, but four of us from the gaming group restarted the Guadalcanal scenario to help get the naval rules to sink in. I had to leave at 9:00 but it looked like advantage IJN when I left.
Late in the morning Melissa, Lindy and I played Dominion: Intrigue one last time and added cards from Dominion, Hinterland and a couple of promo cards.
My niece, Allison, her husband, John and their 2 young kids showed up for a few hours in the afternoon. The entire Enns clan was amassing for my mother's 90th birthday celebration. While we waited for the event to begin John and I played a game of Finca.
I brought my copy of Tumblin-Dice to the birthday party and it was a huge success. Over 6 games I played with 9 people representing daughters, brother, brother-in-law, nephews and nieces. My brother-in-law wants me to make him one as well. Big job, but I think I have his name fro our Christmas draw so there you go.
Melissa and Stacey went back to Regina after the birthday party at 8:00. Lindy, Ashley, Dar and I went back to our place. Darlene graced the other 3 of us with a game of Bohnanza. It had been awhile.
Lindy and I started Sunday morning with a game of Innovation over coffee.
After lunch Dar shocked LIndy and I with joining us for a couple of games of Tumblin-Dice. Lindy and I played one more time alone.
Ashley had brought her copy of elder Sign along to play with Lindy and me. I think this may be my favourite co-op. At least it is one of my favourites.
After supper Ashley went home and Lindy and I played another game of Innovation. I swear this game is still getting better with each play.
35 games played this week, 4 of which were expansions.
I'd been pretty eager to try out The Ancient World and ended up pretty disappointed. Sadly, the game is emblematic of many Kickstarted games from very small companies. It's pretty to look at, has some nice ideas, but is woefully underdeveloped.
The Ancient World is a hybrid worker placement/action selection game where players control city-states each trying to either rid the world of Titans or build up your city-state with lots of powerful buildings, or a little of both.
What you're really trying to do is collect sets of like colored banners which appear on both Titans you've defeated and buildings you've built. After six rounds you get VPs based on the number of each banner color you have in your play area.
There is a central board where you place workers with numbers on them. Others can take that action too, but only if they can place a worker with a higher number. There are also a couple of action spaces that require subsequent workers to be placed with a matching number.
The game lasts six rounds and plays fairly quickly. Unfortunately, the game ceased to be interesting in round four. Each round plays exactly like the one before it, and actions seem increasingly meaningless as the game goes on.
I'll play it again before I write it off completely, but I suspect this is headed to the trade pile.
I played this excellent game twice during the week and won both narrowly. One of my favorite games from 2014.
One of my two favorite Kramer and Kiesling games (Nauticus being the other). We played this after The Ancient World, which really highlighted the contrast between excellence and mediocrity. I was one or two turns from earning lots of VPs, but as happens so often, someone ended the game and took the victory for themselves.
Another 2014 favorite, I won easily as my friend/opponent played unusually poorly (he's beaten me at this more often than I've beaten him). Not sure what went wrong, but I tried a strategy of setting myself up to build lots of buildings which worked nicely.
Finally, got in my first game of Patchhistory as a 4P. This is a long, meaty civ building game that uses a lot of interesting mechanisms and one very bad one.
For those unfamiliar, each round players bid on cards which display either various bonuses for their civilizations (more food production, ore production, military strength, etc.) or Wonders and heroes. After the auction, you patch those cards into your civilization and they become active.
Players then take actions which essentially be either constructive or military, collect resources, and do it again.
The patching mechanism is unique and often forces you to make tough choices. Trade and warfare are handled elegantly. The glaring problem is the auction. It's one of the worst systems I've seen in a game. Each player places whatever they want to bid on whatever card on offer they want. If you get outbid, you have to either increase your bid, or move your money to another card.
I have no idea what the designers were trying to achieve here, but since you can never decrease your bid someone will always badly overpay for a card they can't use. As another player remarked, it would have been easier to calculate the economic might of each civilization and just draft cards in that order. It would have saved a lot of time.
Still, it's a terrific game and one I would happily play again.
I got in some gaming this week, but there wasn't a huge amount of variety to it.
My first play of the "Quest for Power" scenario of Rune Age was a win with the Dwarves of Dunwarr against Waiqar the Undying. The undead got the first landmark, but I built influence to a point of insuperable dominance. Later in the week, I played a bunch of Rune Age solitaire games, with both Cataclysm and Resurgence of the Dragonlords scenarios.
In a single game of Kingdom Builder, the boards were Farms, Gardens, Barns, and Town Hall/Outpost, with Caves. Kingdom Builder cards were Families, Shepherds, and Hermits, with Place of Refuge. Nobody got Place of Refuge. Nobody played a Town Hall. I had a neat trick going for Hermit points with Caves and a Farm that kept them supplied. My biggest achievement of the game was 8 Shepherd points in a single turn. I was the first to go out, leaving my daughter with ten unbuilt settlements.
Finally, I had a play of Survive: Escape from Atlantis! where my daughter insisted on a preposterously symmetrical island. I then beat her with it very thoroughly. She was enthusiastic about "slurping" meeples with the Giant Squid.
I had an awesome week of gaming. I managed to learn 6 new games- that is always a good time. If only I was at the Gathering of Friends right now with many of my Gaming buddies. I'll be thinking of them a bunch this week!! I want to enjoy 10 days of gaming...
Monday night was as normal last week- these are the guys that all pick up and head to the gathering so no gaming tonight.
I was allocated to play Outpost right when I walked in.
This game is one of my favorites. It is in my top 20. I don't really know why. It is a challenge. I don't like a lot of things about it like the runaway leader problem and if you are far behind you only get more far behind. I think that could be why many don't like it. It might also be ALL the math. There is quite a bit of math in random increments.
For me, I played a lot of outpost in a very short time of like 5 months. Since then it stuck with me as a challenge that I like to face. I think the game is quite good and a bit risky. Should I save my hand and try to get the next best card or buy what I can now and might be screwed over next turn.
This game I bought 2 outposts $100 each. The first one was awesome. I had the perfect hand that I was sitting on for a few turns and it was just so happy for me. I think I made the mistake of buying the second outpost- when I didn't really need it. I should have fought harder for the Labs when they came out but I had spent my $ on the outposts.
I was sort of in the game, but no, I didn't really have a chance. Eric was killing it. He bought all the right things at all the right times. I ended with a sad score of ~60 so I wasn't so far behind but, for me, it was sad.
I really love that game. I think it is #19 or #20 in my top games list- so that's not too shabby!
I would play pretty much whenever!
Joe H said we should play Big City next. New to me!
So this is an older game but city building so everyone said I should play it. It has a bit of luck to get certain cards. I wasn't getting very lucky- or so it seemed. I felt I wasn't doing anything productive.
I somehow managed to win by 10 points! Whoop! I did a pretty good job I suppose!
You have to place buildings on the board and make it work to your benefit. Each spot has a card assigned to it and there is one of each. You can kind of do some deducting. For me the game was so-so.
I suppose I would play again but it is not on my radar to play again. The game is butt ugly, even if it does have cool pieces. They should have made it better colors.
After we 3 played another game by the same designer called Zahltag. New to me!
A simple contract bidding game. I don't think I have played a game with "contract bidding" as the main mechanism. Low bid wins essentially. You have a hand of workers in potentially 4 colors. You can discard one or pick up one or do both when it is your turn. A card is revealed and all players can place a bid. You have to be able to fulfill the card using the colored workers in your hand. If you don't think the other players have the bid you could ask for a higher amount for more $.
The game is fun. I thought more fun than Big City. I seemed to get screwed in this one more though. I kept pulling the pay day cards from the deck. On pay day all players have to add their worker cards in their hand and lowest doesn't have to pay all, while other players have to pay $1 for each additional worker they have on hand. I kept getting hit big time with this.
Definitely a cute game that I would play again if asked.
I lost miserably! haha I was about 15 points below winner. It was a close match between Dan and Joe as far as I recall.
The final game of the night was Rolling Japan. I always suggest this, especially when we are all about to leave but want one final game.
This game we played and I was rolling awesome. I made the mistake to pass the dice bag to Dan for round 2. He can't roll for anything!
But, I think dan won that game. I had a respectable score of 14.
All I know is that there is a Rolling Middle earth map that I really want to print out and make copies of- just cause.
Tuesday night Ron destroyed me in a game of Crokinole.
I didn't have a chance in hell to win. He got like 80 points in the final round. I blame the fact that I wasn't feeling well
I am really loving that game.
After that we decided to play a game of Rokoko. We hadn't played it in a while and Mina made me want to bring it out again with her recent blog.
We just played the two of us. I think this game works well with 2 players. With 3 or 5 players the boards could be a bit tight on spaces. I really enjoy this game though.
Ron totally made the prettier dresses and found the win. I think he had in the 80s and I had 60s for final scores. Doh!
The fabrics and dresses just didn't align this time and we were hurting for yellow fabrics because all the dresses were yellow. It just never happened for me and my strategy that time.
I really enjoy that game. I should play it more
Wednesday night Ron and I got to playing another game of Crokinole. This game lasted a VERY long time.
We were very evenly matched for the majority of the first part of our game. I think the whole game lasted an hour! We would be even or scoring like 5 points at a time!
Finally, I focused in and scored a good 40 points. That put me in a really good lead - I was 5 points from winning!!
Yeah the next turn Ron got just enough to win the game. GRRRRRRRRRRRR- he makes me so mad!!!
The game is just so damn beautiful. The art the colors everything about this games art is just freaking amazing. I have to say I was more interestedin game play in my initial play. This second game Ron queued in to what I was trying to do. Instead of trying to kill my colors he was I guess working with me and just trying to do it better.
In the final round I managed to get a yellow seed and kill a tile gaining me the win 19 to 18 points. This was a really boring game that we played. We had all 5 guys on the board since we had the tile that allowed us to revive 4 in stead of 3 and we had a tile that revived the big guy each round. We would, essentially, get all of our guys with very few actions to do. It was not so great.
I had high hopes for this game but after that- I will be surprised if it gets played again. I want to keep it because it is probably the most beautiful game I own. I do want to love it because of that. I just am falling off the fence on it.
I did submit my photo to the monthly contest of the box. (posted below if you want to vote) Just trying to bring awareness of the contest since so few BGG members participate.
The final game we played that night was The Ravens of Thri Sahashri. It was my turn to play the boy, Feth. He is so much harder to play than Ren. How many cards to draw and how to place them. Trying to figure out what I need to.
We lost our game- but we did make it to the final round, at least! Barely, I should say. I got down to the final card draw in round 2. I was not pulling the cards I needed to make 7's and Ron had only 2 colors in the first and second rounds. It was near impossible! The Ravens ate a bunch of cards in the second round. Oh man, I really mucked it up.
I am really loving this game!!!!!!!!!!!!!! It seems so easy but it is not so easy at all. There is a bunch of luck of the draws. I think once we start getting to know the cards better we can plan better. Its super fun and the art is awesome.
Thursday night I got to Fun group and they were already done playing Monster Trap. New to me!
I managed to get in a few rounds and Eric and I did a super job and did pretty well with collecting 6 monsters in the given timer.
It is a easy team game of trying to move the monsters into the pit to capture him. You have until the time runs out to catch as many as you can. Definitely a cute game. I would play again - but may not request it.
I convinced the guys to play a round of Rolling Japan. All I can say is I am an excellent roller but everyone else was awful!
Nah- We were playing alright but when it came to Adam he just royally screwed us up!
I managed a score of 14 but the winner managed to get 10. I didn't check closely enough to see if he cheated or not
I love that game!
Everyone wanted to play Deep Sea Adventure. We had 6 players and we went diving for treasures!!
we had a few that found lots of treasure. I was not one of them. I managed to find value 10 worth but the winner had gone deeper and collected in the 30s worth of treasure.
The best part about this game is other players drowning. It is just so hilarious! This game is very entertaining for the short length.
The final game of the night for me was a 3 player game of Super Motherload. Joe R wanted to learn so I got to teaching him and Eric this game.
This time the game was falling into my lap. I was planning by drawing cards as both of my turns for a few rounds. I collected a bunch of minor cards.
Eric said to Joe at the end if they worked as a co-op team they would have beat me!
I ended with a big 50 points. They had mid 20s each. I kinda owned them.
They both really enjoyed the game and kept saying it was cute. I don't think it was meant to be a long game- just something you can easily take out and play for an hour. I think it is good at what it does. After a bunch of plays the boards might feel tired. Maybe there will be a boards expansion. I think it is pretty and nice quality. Funky art.
This game was new to Ron but I had played a long time ago with Joe R.
Ron still had to read the rules cause I couldn't recall how to play after so long.
It is a Rondel game. I haven't really played many of them so I don't know how they compare. Ron said it wasn't his favorite after playing the game. He didn't hate it though.
Ron played Carthage and I was Rome. Which, I think how it played out in my first game.
The first person to get to 9 points wins. You can get points by taking over other players temples. Every 5 buildings gets you a point- so area majority helps. Stuff like that.
I like the Rondel mechanic because you don't want to miss a beat but you also want to do things before the other player so it can be tough choices at times. Cool idea.
I think the game is perfectly fine. I thought it was a bit long since our game was about 2 hours a bit less- I think that is long for a 2 player game. I enjoyed it and will definitely go back and play again with Ron, at least the other side of the map.
He lost by a couple points - so I am not sure if that qualifies as a runaway leader problem...
TableTop Day was Saturday! These are the games I brought hoping to get played.
I only got to play 3 from the pile. But, I did manage to get in a lot of great games!!!
Riley and I were trying to kill time waiting for some folks to show up. It is a 2 player dice flicking game. You set up your side of the board with these dice. Block in your king really well because the goal is to try and flick the king off the board.
Anyways, Riley didn't put any defenses behind the king so I flicked him off in 1 try. I OWNED IT. Since Riley had a poor set up we decided to reset and start again. It took me 2 flicks that time. I pretty much owned at this game. I don't quite get it. Seems interesting in concept, but in game play it was a pass for me.
I did snap a shot but then my memory card busted and I lost the images.
I was sad. But, at least it happened early in the day.
Drew came in and we decided on playing a 3 player game of AquaSphere.
This is a pretty great game. It hasn't hit the table as much as I would like it to.
I was happy to play it again. Riley didn't really like it. Well he said it was standard Feld and said meh.
I like it more with each play. Maybe because I am getting better and better with each play. I can "see" the game more clearly and have a bigger focus with each play. I think the game is really interesting and has cool choices.
I am really happy to have gotten in a game of this.
It helps that I totally creamed them. I think I got around 90 points I think Drew was 70s and Riley was 60s I don't really remember. Awesome game though!
We had 5 players for a game of Boom: Runaway. We had learned this game last week and I was happy to play it again.
I really like the guess-work and deducting going on in this game. It is a silly filler but quite enjoyable
Riley destroyed us that game. I think I got a respectable score of 72. Cool game!
We had 8 players after that join in for 3 games of Spyfall.
Ali taught us last time and we had a great time. This time Pete played with us and for the spy card two times in a row. We caught the spy 2 times. Pete got away with it in the final round.
The game is a riot. Really funny. It is so fast that it is really enjoyable you play many times. I will have to get it when it is readily available!
I rounded up Alex, Chris, and Pete to play ZhanGuo. I got to play a bunch of games with Alex and Chris on Saturday. We had a bunch of fun! I hope to game with them again soon
Both Alex and Chris had learned this game earlier in the week. I taught Pete and we started. Pete was going for all the white cards and wall strategy.
I was going for the set collections. I had a limited tableau while everyone else was ending with 13-15 cards played! That is half of the actions.
Pete did amazingly well for his first game. He manage to be getting 16 points for ever wall he was building thanks to a couple awesome wall cards. I was getting 6 points per wall. I managed to get a LOT of points in the final scoring for the set collections. It was still enough to win. I had around 175 and Pete came in second with 150. the other guys were further back.
I think everyone enjoyed the game. I hope so! It sort fo has a learning curve. I think you really need to play a few times to fully get the hang of the game and have a plan.
I am really loving this game!
Joe C showed up and we played his recent acquired game called Antidote. New to me!
This is a deduction / bluffing game.
I really did not enjoy this game. While the game is deduction - there is a very good possibility of not ever getting information to deduct to the correct answer.
I thought this was all pretty much luck of the draw. You can try to deduct by what people are playing but you don't want to give away that much information so it is more likely you are just going to play a colored card you have multiples of.
I think each round we are dealt 9 cards and once everyone has one card remaining the round has ended and you either have the correct antidote or not.
We are so cut-throat that the deducting never actually happened and it was more guessing than anything else. No one in either round of the game had guessed correctly based on knowledge. Sure, some guessed correctly by semi-deduction but it was still a 33% or 50% chance of being wrong. It is also what card you end up having in the end. You don't have control over that. Or, at least, not much.
This game was just not for me. I don't think I have to play that one again.
I convinced the crowd to play Rolling Japan. It is so fast and complicated. I love it.
I think everyone is getting tired of it. Well it was fun while it lasted.
I still love it!
After lunch Chris was awesome and brought Luna. I was so happy to play. I taught Alex and we played a 3 player game.
It was awesome. I was so excited to get to play it since no one ever wants to play with me!
I love this game. You have to fully plan out everything. I think we played in 90 minutes which is really not bad!
It was a really close game too!I think I won by 4 or 5 points over Alex. Chris was within 10 of him too. I think we all did really well!
This is hands down my favorite Feld game. It's awesome!!
Right after Luna we had a 4 player game of Deus. Patrick had somehow not played before so I explained it.
This game all players started pretty close together. I had some moving military cards so I got to spread out fairly quickly. I had a pretty strong lead. I wasn't able to end it as quick as I might have liked.
I was busy trying to help the other players, too. In the end I still managed to win by a slim margin. I think Pat did a good job and Tiger were both right on my tail in that game. Chris kind of got enclosed and couldn't get out. He still didn't do all that bad. Tiger skirted the board and managed to come in second. I think I was around the 52 point mark and he was 48 and Pat was 44. All in all it was a pretty close game.
I really love Deus. I think it is in my top 20- just not sure where, yet.
We played with 6 players and it was a learning game for I think all of us. Riley may have played before but there still needed to be a rules refresher.
The game is great. Right up my alley. Simultaneous card selection to try and get the eggs in the middle of the table. with 6 players 4 egg cards are revealed might go as high as 15 points for a card or as low as -10 points for a card.
All players have the same hand 1-10 and all the cards activate the same way. For example the 9 card cancels if there is another 9 card in play.
All numbers have a different benefit or penalty depending on what happens. At the start of the round players shuffle the 10 cards and draw 3. From there players play a card and then draw a card. The round ends once everyone is down to just 1 card remaining. You do that 3 times.
I really enjoy games like this. Once you know the cards the rounds get faster and players have a strategy, perhaps.
Chris was destroying us after round two by over 20 points. In the final round everyone sort of ganged up on him and he got destroyed. No one was watching Tiger and he ended up taking the crown by getting over 50 points in the final round alone! I got 44 and thought that was awesome. Nope, not as awesome as Tiger!
This game was super fun- and I will definitely be buying it. I love that it plays 6 players really well too. Always looking for games like this.
Our friends were having an open house so I stopped by. They are gamer friends and have this Awesome game room. They will be hosting some AWESOME game parties for sure.
I was fortunate and got in a couple games when I was there. I played 3 player PitchCar. we set it up. Justin has a bunch of the expansions including the tunnel and jump with the skinny paths. SO HARD. After playing with them I don't really think I need to play with them again...
The tunnel was an interesting feature but the skinny lanes were really hard to work through.
I lost by just a few flicks. I was not prepared for how hard the expansions would make it.
Always a fun time playing Pitchcar!!!
Finally, when I was there a bunch of other gamers had shown up so we played a 4 player game of Splendor.
This is a game I am pretty much over, at the moment. I don't really care for it all that much. I don't mind playing but I don't suggest it ever.
There was a pre-game question I asked the guys: Do you reserve cards? They answered all the time. We got to talking about it becuase I feel like the reserve a card action is fairly terrible. Okay, it prevents others from buying your card, however, there are going to be more cards. You should be planning for more than one card at a time. Someone who builds your card first shouldn't be ruining your game. Roll with the punches.
They continued to reserve cards left and right. Among the 3 other players I think a total of 8 or 9 cards had been reserved - and I was sitting there shocked and amused. It is wasteful, in my eyes, to reserve the cards. I basically smashed them all in the game. I ended with 13 and I think the next best was 7 points. I mean, I demolished them.
All in all, I think I convinced at least one of them that reserving might not be the best option. I haven't seen it win a game- but I know it has based on some stories I have heard. I just don't believe it.
I am done with Splendor for a while I think. Family gatherings would be fine- but in general I think there are better games to play.
I think the more I play this game- the more I like the challenge of this game. Figuring out the best way to patch the tiles in is a fun challenge.
This game I was having a tough time with the patching. I was a complete square and that makes it very difficult to patch smoothly. I was still doing alright. I was pushing the military to make Ron actually have to try and beat me when declaring war.
I was collecting lots of culture and lots of $$
In the 2 player game I think the bidding mechanic is awesome. I generally don't bid all that much since you can choose a side of a tile when you win. Sometimes it is worth it but generally $1 will suffice. It allows you to save up your $ to trade away for food or rocks. I always need more food to get more workers out and on trade routes.
At the moment it is my favorite civ game. We have been playing it a bunch and I can win a lot.
This game I had collected 100 points in game and I had Wall Street which gave me 2 points for every $3 I had. Ron calculated that I got 34 points and so I ended with 134. Ron was JUST behind me with 130 points. It was super close and I somehow managed to win. It was pretty crazy. I love close finishes like that!
This is going higher and higher up my rating list.
I am not sure I like it as much with 3 or 4 players. Maybe if we can incorporate bidding for a card but being able to choose the side of the card once you acquire it. I think that will make the bidding more enjoyable, if you are able to choose the side you want. I might have to try that.
Ron and I got to playing another favorite of mine:Glass Road. This was a hit from my first play. No surprise it still stands in the top 20 for me.
I feel like I have gotten worse and worse with each play, however. This game was a mess for me. I was all over the place. I was trying to pick cards I thought Ron would play and it came back to bite me in the final round.
Ron creamed me 24 to 17.5, I am taking my half point!!!
I still love it and I think it plays surprisingly well for 2 players. I think I still like it with more, but 2 is just fine!
The game just live on the table begging to be played. It is hard to walk by and not want to get in a few rounds.
We played a game. Ron was killing me all game but I did manage to get a few awesome shots in. I took a pic below. He was still kicking by butt, but I still feel good every time I sink in the middle. It is probably why the game is so addicting.
I did manage a respectable score of 120 and I had pulled ahead but then Ron came back and won 125 to my sad 120. I consider that a win for me
Aside from that- a lot of my friends are at the gathering and I am left behind.
At least Game of Thrones premiered Sunday- so that was, of course, awesome as always.
I have been playing a lot of Star Realms on the app and getting crushed. I am in 2 BGG leagues. I somehow got asked to be in the expert league and I was (probably) stupid and accepted this. Yeah, so I have been playing with the big fish and they are eating me alive. I am just happy to play!
It has been fun! I really enjoy Star Realms I will play anytime! UN: punkin if you want to get your game on
Hopefully Ron and I will still get in a bunch of games this week, even if we aren't at the Gathering... One day... One day.
- Numenera - five players. the group went to the City of Bones. There, everything seemed fine, until my Nano, Nicka, stepped on a rotten part of the street and fall into a hole in ground. She wounded her leg pretty bad, and, to make matters worst, the place is a nest of some mechanical spiders. Not good, not good at all.
- Sentinels of the Multiverse x2 - four players. We started a campaign, which I found right here on BGG. In the first scenario, it was Baron Blade, in Megalopolis, against Legacy, Tachyon, Absolute Zero and Wraith (I). Though Absolute Zero and Legacy fell, Tachyon and Wraith manage to defeat the villain. In the second scenario, it was Spite, in Rook City, against Nightmist, Absolute Zero, Expatriette and Mr. Fixer (I). I really thought the heroes wouldn't be able to defeat Spite, especially because they basically had to wait until Spite had all his drugs on the table to start to fight. But the heroes were able to put four victims in the Safe House, so, once Spite flipped, he took 20 damage. Also, AZ and Expatriette dealt some fine damage, and Mr. Fixer also, as he could do irreducible damage. Near the end, AZ and Expatriette fell, but Nightmist finished the battle, marking another win for the heroes.
- High Society - four players. I usually don't do very well in this game, but this time I had to bet on the game went on until the last tiles, and it did. So I manage to take a x2 tile and a 9 points one to win with 18 points, as I wasn't eliminated with the least amount of money, but for 90% of the game I was losing and if it ended sooner (and it could) I would do as poorly as usual. But not this time!
- The Lord of the Rings: The Card Game x3 - two players. We went on with our campaing in Moria. Bombur, Nori and Ori, and Thálin, Glóin and Gimli (I) faced the Seventh Level scenario. It was really difficult for the dwarves, as lots of enemies they couldn't engage, nor kill, stayed in the central area. Threat rised fast, and things looked grim, but the dwarves manage to travel really well two times (in the last one, with an all time record with 51 points of travel!), and went on to win the scenario. We scored 194 points.
The difficulty of the scenario is only 3, but we had so much trouble I asked to play it again, with other decks, and so we did, now with Éowyn, Dunhére and Théodred, and Bard, Brand and Legolas (I). It was a breeze. Dunhére took care of every enemy that stayed in the central area, and the bowmen dealt with the others. Éowyn, Faramir and other allies did the travel. We won the scenario with only one hickup, as Brand would have been killed by an attack, but the shadow effect was canceled. We scored 134 points.
The final scenario was Flight from Moria, and we went back to the dwarves. This is a hard, really hard scenario, made for killing. I don't even know who we manage to win, but we did. However, it wasn't pretty: Ori and Nori fell, we had no less than 23 allies killed (I had none more left in my deck, for instance). I want to play this scenario again, with the rohirrim and bowmen decks, as I think that, by lacking the level of toughness the dwarves have, they won't fare well here. We scored 278 points.
Tabletop Day! It was also the day of the 23rd Curitiba Ludica.
- Lords of Scotland - three players. It was really nice to play this again after a couple of years of dust.
- Love Letter - three players. Started well, leading with 4 wins, against 2 and 1. But, after some Guards and Barons, I was defeated for the love of the Princess.
- Eldritch Horror - four players. It was against Yog-Sothoth. We had this in the bag, even with two of my characters dying along the way. But in the end, a die roll made Yog awake (the doom track was at one, with the last mistery solved, so we only had to survive the Mythos, which activated a Star Spawn, and in a roll of 1 or 2, the doom track would advance, and the player rolled 2). We still could win, as the final portal opened in Rome, where we put three investigators, and needed that two of them to "win" encounters. But two of three failed, and Yog won.
- Witch of Salem - four players. We were trounced. The Necron track went ahead too fast, and we had to reveal the last shadow - which was Cthulhu. One investigator went mad, and we lost the blue seal we needed to seal a gate. With Dagon on Miskatonic, we basically had no chance to see that seal again. Defeat.
- Pit - five players. It was fun, but way too long (we don't even reached 500 points). One player dominated the whole thing from the start, and you can see this in the final score: 1st - 465 points 2nd - 110 3rd - -20 (I) 4th - -25 5th - -180
And my -20 was misleading, as I ringed the bell three times. So I basically also scored around -180 in negative points.
- Roll for the Galaxy - five players. I didn't started well, but two 6 developments gather me a lot of points, and I won with 51.
Our Pathfinder group had to cancel last minute before last Game Night so I scheduled an extra hour for this session to make up some lost time. We continued playing an adventure that I created called Brinestump Hideout.
The four adventurers (who still do not have a name) pressed further into the Brinestump marshland in search of the green hag whose gang of boggards have disrupted the flow of commerce between the seafarers and the people of the Sandpoint hinterlands.
To avoid being detected after taking out the night watch, the party opted to take a more obscure path towards and along the coastline. There they discovered a hidden tunnel half way down the coastal cliff's rocky face which led them to a boat and direct passage to the Brinestump Hideout.
Thankfully the party had in its possession an elemental gem that they used to summon an earth elemental for some much needed help in subduing the terrifying shape shifting crone who rules this swampy roost.
With their objective completed, they bed down for the night and study their new found Level 2 powers. In the morning they will have to navigate other dangers as they venture out of the Brinestump and return to the Rusty Dragon. This adventuring has been fun but has only just begun.
Immediately after our Pathfinder session the house started to fill up as we hosted our monthly Game Night with a special celebration for International Tabletop Day.
We had a packed house with 5 tables 22+ adults and 12 kids for Game Night. Lots of newbies so I volunteered to teach all of them 7 Wonders. Originally I thought I'd get to play with them but then two more folks showed up right as we were started and I was relegated to teacher, facilitator, coffee maker, photographer, and general all around gofer (e.g. take the garbage out, get more ice, etc.). All in all it may have been one of the funnest Game Nights yet as everyone had a great time and genuinely surprised how much fun modern board games could be, and in some cases with a diverse group of strangers.
As the night was winding down I managed to teach my oldest daughter Jaipur for which she went on to beat me in the third round. An all around great night.
I pushed around some Fading Glory counters last week, but I'd hesitate to call it an actual play. I'm hoping to solo an entire game this week and then play with another human person on Friday. It looks great so far.
This past Friday, I had the chance to play Wars of the Roses: Lancaster vs. York. The Heavy Cardboard guys had discussed this one on a recent episode and my buddy Gene has been anxious to play it for a while. I flubbed rules and stumbled around, but managed to come in a very close second place. I like this kind of chaotic game as long as the group doesn't agonize over the planning too much. Good crew and a fun game.
Those guys went to play Onward to Venus which didn't interest me much, so Wendell was willing to teach me Warriors of God. He was very patient and let me make decisions while pointing out when I was being smart (or smart-like). Luckily, as the French, it was easy for me to kind of turtle up into Europe while expanding my influence. I managed to have an EXTREMELY lucky northern campaign and Scottish nobles loyal to France sacked Scotland and England. The English had some decisive victories on the continent, but it was too late. The game ended in a 9th round auto victory for me.
I understand that MMP is going to reprint Warriors of God and I sure hope they do it soon. This should be on everyone's short list of fun, entry level wargames.
For the entry item I used the game I was most looking forward to, and enjoyed the most. Lost miserably, but so it goes.
I have a difficult time with auction games, assigning a value to me, guessing it's value to someone else, it's too much for me. Did I overpay, did I let them under pay? Now I won't have any cash for the next auction. Spend your money, it's not worth anything at the end. Save your money it's worth something at the end. And so it goes around in my brain like the hamster and the wheel.
The auctions are pretty simple, I don't feel like I should have had as much anxiety about them, but I did feel like more often that not I ended up with what ever was the cheapest, and in this game that meant military, I was super strong, but did nothing with it.
My first chance at war was with a player who at the time was equally as strong at that point, so we allied. The next chance I had was with a weak player who was already being attacked on the other side, it was the first play for both of us, I felt attacking would just make them more miserable, so I allied again.
I see where I undervalued leaders and wonders, and definitely didn't make use of my maxed out military that I built one coin at a time from auction leftovers. There's always next time, and there will be a next time for this one.
We managed to squeeze in one quick game of Jaipur on Tuesday evening. I won the first round quite soundly by a 20 point margin. The second round didn't go so well as I seemed to keep dumping off cards right before more would come out which would have earned me the 5-card bonus tiles. I lost that round by about 15 or so. The last round was much closer than either of us thought it would be; I was forced to keep a silver card away from my wife with one of my last plays but she ended up cashing in something else instead to compensate. I lost the final round and the game by a single point!
Thursday night saw Five Tribes return the table. My wife was fairly convinced that she was going to lose when she realised that she was almost out of money and I had snatched up some of the higher-valued tiles with my djinn, though I was pretty worried as she was collecting quite a few goods cards - something I completely neglected until the very end of the game after realising that I really should have bought a few since the point trade-off is completely worthwhile. We both ended the game with no camels left. I earned far more than her in coins and from yellow meeples and lagged very far behind, as expected, on the goods cards. The game was much closer than either of us expected it to be. She managed to steal the game with the very last market card she picked up, ending things with a score of 189 to 183 in her favour.
Pretty fun week, to my surprise, my wife has been asking me to play a game at lunch when we are both home. I hope that doesn't sound like complaining!
My wife has been trying to help me with the 100X1 challenge, so at lunch on Tuesday, she suggested we play something new. I've had Quoridor on the shelf for a while, so I thought we should give it a try. Interesting little game. Trying to get your pawn to the other side of the board quickly while messing with the other person's path across the board. Of course she got mad at me, but she did beat me 2 out of 3 times. She's good at picturing the outcome... well, much better than me. It was fun and quick and I can see it coming out from time to time.
My Bro-in-law ditched me for our Wednesday night game of Battle Cry, so I called up a buddy and asked if we was interested in playing a game. We picked 1775: Rebellion. A game that's been unplayed for too long in my book. I really like the ebb and flow of this game. It really doesn't feel like a war game to me. It feels like strategy/area control. How can I keep control of this area to stay ahead of him? As usual, I was the British forces (seems I'm that side more than any other). The game lasted until the 7th round and he ended up winning 6-5.
Thursday at lunch my wife again asked to play a game we haven't played yet this year. I decided to grab Ta Yü... why not make sure she's mad at me the rest of the day, right? And I did. I was interrupting everything she tried. I ended up winning fairly easily.
That night, my son was looking for something to do, so I suggested we play some Magic: The Gathering. We ended up playing 3 games. He's been on a LONG winning streak against me and the first game started off as more of the same. He destroyed me. BUT!!! the second and third games I actually pulled off victories! Whoot! On Friday it was off to Wisconsin for a weekend of Boy Scout Camping. My son and I were the only ones that did tent camping, everyone else stayed in the lodge. We've found that he and I both sleep better in the tent (away from the distractions) and have a much better time. He and I brought some games along. We played a game of Magic on Friday night to show a couple other scouts how to play. I didn't get to touch a deck the rest of the weekend (it was always in the hands of a scout).
I brought along my Hive Pocket as well. I played a game with one of our Eagle Scouts and again, that was the last time I got to play that game. The other scouts loved it. They were coming up to me all weekend asking where Hive is. It was great seeing them play. Watching how they each come up with a strategy that worked and then next game the opponent figuring out how to break up that stragety.
On Saturday morning, one of the scouts challenged me to a game of Backgammon. He was able to keep me penned in for a little while and that was enough to secure his victory.
On Saturday night after supper, I was able to play a couple games of 500 with a couple of the other adults. It's been a long time since I played and was feeling a little rusty. Memories always flood back playing this. It was THE game in college for me. I was able to pull off a couple of victories, so that made it even sweeter.
I am enjoying my gaming at the moment. The self-imposed embargo on buying new games has meant that I am having time to explore my collection and discover what really tickles my gaming fancy. Although there are still several games in my collection that I have yet to play, the avoidance of new-rules-overload is making my SO much more happy to get to the table.
On Monday we got San Juan back into play for the first time in nearly a year. Although I admire Race for the Galaxy much more in this field and find it more involving, I still think that there is space for San Juan in our collection, although I am on the fence about whether to upgrade to the second edition. We played out three rounds - I lost the first 47-25 but then came back to win the second and third games 40-35 and 42-37. This was particularly sweet as my other half is undoubtedly better at this game than I am. Of our 35 games she has won 22, so I felt I had played pretty well.
On Thursday, after having watched it sit on the shelf for over a year, we played Targi for the first time. The first round or two didn't really seem like much to get excited about, but after a few minutes things began to click and we both started (but only just) to get our heads around what was going on. At its core it is another "gain goods to buy cards to let you do stuff" kind of game, but the spatial element of the worker placement is particularly engrossing, and once you get the hang of what your opponent might be aiming for, it can get nasty every now and again. The rules feel tight and lean, and half way through the game my SO uttered her "I really like this" seal of approval, even talking about the game the next day.
I get the feeling that this will really hit the sweet spot for us. It comes in a small box, yet will probably still feel fresh after many plays. For a first design it is pretty solid, and I think that it will get many more plays.
A light, quick and cute drafting game. There's not a ton of re-playability here. Across one session of this game (3 rounds) you pretty much see every trick possible. It's still a short and very enjoyable game. This might replace 7 wonders for me, because it does essentially the same thing, but with less time and less complication.
This time we finished the game. My euro friends found it to be too random to enjoy, even though there are a lot of really good ideas in this game. It's a pity, but now both my ameritrash friends and my euro friends both think the game isn't a good fit for them. I still like it, so I hope at some point to see some of these good ideas reused in a future Wallace game.
My beautiful carthaginian-designed PNP set's cards are starting to warp after three years... (Yay Artscow). Still playable, and we still enjoyed ourselves. For two of my friends, this was the first time they had played this game. Sometimes we ignore the classics too much in favor of the new shiney games.
This time we did a 3 player game, and it worked really well. We had a decent amount of player blocking and military interaction, and we all were able to pursue different strategies and do well. There was a little bit of card luck trouble, in that the player who managed to draw cards that gave him points for playing them won because he just had more scoring opportunities than anyone else did. For my part, I wasted no actions, and scored the most I could for three temples plus two barbarian villages I got entirely to myself, but that wasn't enough to keep pace with the player who drew the cards that just generated points for activating their stacks. I'm excited to play more, as the experience was great, but I am still a little worried about balance.
This game is a wonderful, colorful and light rondel game where you move in a circle X spaces were X= the number of meeples in your starting spot and then collect Y fruits where Y= the number of meeples in your ending spot. We had a little rules confusion from a player who hadn't played before where when the game calculates who has the most delivery tiles of a specific fruit, he thought the game was going to calculate who had the most fruit pieces of that type. It was my bad for not explaining it clearly enough.
I really like this game, but I have zero talent for it. I manage to come in last place pretty much every time. This game I went last, so my role selection was very limited, and I wasn't blessed with getting any high production cards early. I spent most of the early turns floundering around while other players out produced me and out card combo-ed me.
We played base game level 2, the brothers Durst. I as the overlord murdered them and won in the first room. The players were mad that the giant seemed too strong for them. In fact the level had this very specific way they had to play, where they needed to keep me from spawning new things, run in and grab a key, then run to a different room to find the giant's heart, so that they could kill it. Instead they blundered into my range, lost line of sight to everywhere so I was able to spawn a ton of monsters, and they just fell beneath the giant's club. All the players seemed to agree, it was bad level design that did them in. Next time we just play level 3 I guess? I almost wonder if we are better off switching to an expansion book's levels.
This is the game where you run around a building hiding treasures and trying to score those treasures. The game has a lot of action blocking, and in general I like it. The whole table seemed to agree the game is good and not great. I haven't tried any of the mini-expansions for the game, so they might help give the game that small kick in the pants it needs (if we get back around to giving this another play).
My brother and niece came by for dinner. My wife and I played Trendy and I pulled ahead of my niece in the final round. Easy game to teach and learn, but there were some a-ha moments as the rounds went by for the new players. Wonderful family game.
Almost forgot to mention that I played a solo game of Loyang this week.
I think I am getting the hang of how to manipulate the card matrix. Timing is key in the solo game, and I really think it's about spending the least money you can on the cards themselves. I managed to score 17 points with 8 cash coins remaining. I think I could have possibly gotten 18 points had I made a second big casual customer delivery. I will definitely play this again.
Saturday - ITD ------------------ Antidote - 2x - I played two games/hands with my wife. We both drank the wrong thing on the first hand, and she got the right one on the second. So she won for a third time.
A good game. I think its safe to say that deduction games (non-social) are among my wife's likes.
2/3 of the way through the game, she was holding a large 46-14 lead via 21 points in Chichen Itza, an 8-VP building, and winning 2 of the temple bonuses at the midpoint of the game. I then mounted a furious comeback by going hard in Chichen Itza and taking advantage of the 2nd-level theology technology (where Chichen Itza actions allowed me to also move up one spot on a temple). It wasn't quite enough though -- I lost 63-61.
We both enjoyed the game and agreed it didn't quite feel like any other game we own. It made me think a little of Caylus in that it's a perfect-information game with a very large decision space. My wife said it reminded her a little of Macao because the game is really about planning so that everything comes together on a certain turn in the future.
Later we gave Innovation one more shot. I think the game is fine, but my wife's never been a fan. So every 6-12 months she decides to give it a shot to see if she likes it anymore.
Nope -- again, she wasn't a fan -- too chaotic for her. After 7 or 8 plays over 3 years, I think she's given it enough of a chance. On to the trade pile it goes!