Games playable with Rage deck (not the CCG) - please add!
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If you haven't played Rage before, feel free to look it up.
Plays like Wizard, or Oh Hell.

For this list, however, it is probably more the use of the 6 colour suits, though, numbered from 0 to 15, that'll lend itself to re-use for other games.

I saw somebody start one of these, briefly, but then he/she must've made it private.
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101. Board Game: Qwinto: Das Kartenspiel [Average Rating:6.84 Overall Rank:7512]
Board Game: Qwinto: Das Kartenspiel
G Mc
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32 Cards:
0-6, -2 in 4 colors

(just use a different number, like '12' to represent '-2')
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102. Board Game: Simon [Average Rating:4.29 Overall Rank:20335]
Board Game: Simon
can also play super simon. 1 deck minimum. Add extra decks the better you get. For simon play with red, yellow, blie, green suits. Super simon play all suits.

To play:
Flip first card over to show color.
Flip card back over.
Say color and flip the card back over
If correct show second card.
Flip both cards back.
Repeat both colors in order as reveal.
If correct repeat process until you mess up or go through whole deck.

Example:
Lets say we are at least 5 cards in already
You reveal the following 6 cards:
Red, red, green, blue, red, yellow
Turn them back over now so you cannot see them.
Say 1st color red
flip top card, red
say second card color, red.
flip,second card
its red
say third card, green
flip 3rd card
its green
say forth card color, green
flip card
its blue. you restart back at 1. if you had said blue, just keep going on to 5th, and 6th. At which point then show 7th, amd then start back over with naming the 7 colors in order.

Just like the electronic game only no beeping noise or batteries required.

Also, if want to play multiplayer, just assign each person a color. The correpsonding person would then say their color and flip card. keep going until someome says their color out of order of the cards.
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103. Board Game: Okey Dokey [Average Rating:6.52 Overall Rank:3447]
Board Game: Okey Dokey
Dave D
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Uses 1-8 in each of 5 colours, plus 3 "equals" cards (jokers) plus 10 "reset" cards (just use backs of unused cards, since they're not part of the main deck).

(Found this in Games playable with a 6 nimmt! deck - please add)
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104. Board Game: Songbirds [Average Rating:6.88 Overall Rank:2355]
Board Game: Songbirds
Dave D
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I'm not 100% sure of the rules of this game, but it looks like it uses 1-7 in each of 4 species, plus an owl (joker). Can use one of the other suits for the score markers 5-15.
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105. Board Game: Game of Thrones: Westeros Intrigue [Average Rating:5.27 Overall Rank:20096]
Board Game: Game of Thrones: Westeros Intrigue
Michael Boggs
United States
Louisville
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4 colors, 9 cards from each color..
doesn't even matter what number the cards are.
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106. Board Game: Robot Master [Average Rating:6.39 Overall Rank:6304]
Board Game: Robot Master
Dave D
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6 x (0-5)

(Found this in [geeklist=24313][/geeklist])
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107. Board Game: Paletto [Average Rating:6.85 Overall Rank:10433]
Board Game: Paletto
Dave D
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6 cards in each of 6 colours.

(Someone mentioned it could be played using cards from Robot Master.)

Perhaps also Keks from which this is derived ?
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108. Board Game: Animal Express [Average Rating:5.48 Overall Rank:16853]
Board Game: Animal Express
Sweden
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You need a total of 66 cards in 6 suits: 10 each of red and orange, 11 each of yellow and green, 12 each of blue and violet. Tiebreak order is ROYGBV. Instead of moving plastic bikes, lay out investment cards in lines by colour and tie break order, just as you should be doing instead of using the board even if you actually own the game. Use facedown leftover cards for keeping score.
 
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109. Board Game: Pagoda [Average Rating:6.66 Overall Rank:2213]
Board Game: Pagoda
Dave D
United Kingdom
Buckinghamshire
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I think it might be possible to play this - haven't tried yet. Uses 5 colours. Probably need to draw a playing board on a piece of paper, and use some counters or dice in addition.

Needs 11 cards of each colour, so that's easy, eg 0-10.

Also needs some building tiles. Each tile has a main colour depicting the colour of columns it goes on top of, with spots of another colour to show what goes on top. I think each combination of colours is used once each. So I suggest eg all the 11's represent the green tiles, the 12's the blue tiles, etc. And the colour of these cards is the colour of the next row of the building. Assuming you're drawing some sort of playing board on a piece of paper, you can just put them in piles labelled green, blue, etc.

Then you need a way to represent the columns on each row of the pagoda. You only need to track the number used or free on the current row. Could use dice for these, one per building starting at 4 at counting down as cards are played. Or you could use the unused cards face-down to track the columns played - up to four on each of the six building sites.

EDIT: or I think you could just infer the count from the state of the discard pile. But the discarded cards do need to be collected from time to time, so need a backup. I guess when you gather up the discards, you can seed the discard area with 1-4 face-down cards, until the next row is completed.

In general, you'd be placing the tile cards onto the building area, which will tell you what colour the columns need to be. However, the first row of columns can be any colour. Most of the time, you can tell from the discarded cards what colour of columns is required. But I think once the draw deck is empty, you collect up the discards, and if there are first-row buildings still in progress at this point, you'll need some other way to remember what colours were being used.

Finally, you need some way to remember what special powers you have earned. I guess you'll just have to draw something onto the playing board and use some counters to keep track of them.

(Sorry, I don't think I've explained this terribly well. It was a lot simpler in my head !)
 
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110. Board Game: Hanamikoji [Average Rating:7.54 Overall Rank:206] [Average Rating:7.54 Unranked]
Board Game: Hanamikoji
Subaru Brem
Indonesia
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6 Purple, 5 Green, 4 Orange, 4 Blue, 3 Yellow, 3 Rage X. Pick number from 0-3/4/5/6 so we can use highest number as marker, it useful when count Charm Point later.

use 4 Different Special Rage card as Action Card, Joker as Secret, -5 for Discard 2 card, +5 for Choose 3, ! for 2 Pair. Flip when Used.

And you can play it. Instead using victory chip, i just take card, tapped to winner, i find it become more easy to determined winner.
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111. Board Game: Cornucopia [Average Rating:5.84 Overall Rank:10102]
Board Game: Cornucopia
Dave D
United Kingdom
Buckinghamshire
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I think there's just enough cards to do the goods cards (11 in each of 6 colours) and the bidding cards (four 1's and 2's, five 3's and 4's, six 5's and 6's). (Pull out all the 1-6, then put back two 1's and 2's, one 3 and 4, each of a different colour.)

Lots of other bits and pieces you'll need to mock up, though.
 
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112. Board Game: Voodoo Prince [Average Rating:7.01 Overall Rank:2865]
Board Game: Voodoo Prince
Dave D
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Looks like this should be playable : 0-15 in 5 colours, plus trump card indicators.

For 4p or less, a subset of cards are used for the game, leaving some for the trump indicators.

For 5p, all cards are used, so you'll have to make do without trump indicators (reminders).
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113. Board Game: Eternity [Average Rating:6.67 Overall Rank:5386]
Board Game: Eternity
Dave D
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Looks like this should work
1-14 in each of 3 suits
trump cards in those same suits (the 0 cards)
tree tokens (remaining cards, face-down).
 
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114. Board Game: Cursed Court [Average Rating:7.20 Overall Rank:3093]
Board Game: Cursed Court
G Mc
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1-9 in 5 suits (9 cards for the board, 36 for the deck)
+ Each player needs: 20 Chips + 4 Pawns

(Could use leftover cards as chips if necessary)
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115. Board Game: Win, Lose, or Banana [Average Rating:5.42 Overall Rank:19770]
Board Game: Win, Lose, or Banana
Chris
United Kingdom
Birmingham
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Blue 2
Yellow 1
Red 0

GO!
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116. Board Game: Auf falscher Fährte [Average Rating:6.47 Overall Rank:8931]
Board Game: Auf falscher Fährte
Dave D
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Looks like this is 0-12 in each of 4 suits, plus 4 jokers. The 15's could be used as the trump markers if you don't have any plastic chips in the same colours.
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117. Board Game: Book of Dragons [Average Rating:6.14 Overall Rank:14291]
Board Game: Book of Dragons
Brian Cable
United States
Bolingbrook
Illinois
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The game system is just 4 copies of 10 different dragon cards. These can be represented with the numbers 1-10 in 4 different suits.

This game system has rules at least 20 different games designed by some well-known designers (Martin Wallace, Mike Fitzgerald, Jonathan Gilmour, Sen-Foong Lim, Daniel Solis, Gil Hova, etc) on its BGG page and website, so you're getting a bunch of games for the price of one here.
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118. Board Game: Tong [Average Rating:6.08 Overall Rank:14464]
Board Game: Tong
Sileno Rocco
Brazil
Campinas
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Can easily be done using 5 sets of 5 cards, plus a marker for the chameleon.
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119. Board Game: The Bark Side [Average Rating:6.83 Overall Rank:11305]
Board Game: The Bark Side
Dave D
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Looks like it needs 1-10 in 5 suits.

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120. Board Game: Dragon Master [Average Rating:6.32 Overall Rank:7565]
Board Game: Dragon Master
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20 cards: 5 x (0,1,2,3).
Don't pay attention to the colors.
 
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121. Board Game: Cartagena [Average Rating:6.68 Overall Rank:1086]
Board Game: Cartagena
Michael Boggs
United States
Louisville
KY
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A single deck would only have 16 of the 6 types instead of the official 17... but with a few pawns and some paper... off you go.
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122. Board Game: Okiya [Average Rating:6.57 Overall Rank:2229]
Board Game: Okiya
Dave D
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If I understand correctly, you could play this with 1-4 in 4 colours, where you have to match either colour or number.

Need some sort of player markers - could possibly use cards from the other two suits, but that might confusing.

I found the rules at http://www.blueorangegames.eu

Perhaps also Kamon, using 1-6 in 6 colours (though a hex grid makes it a little more awkward).
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123. Board Game: L.L.A.M.A. [Average Rating:6.50 Overall Rank:1733]
Board Game: L.L.A.M.A.
Sweden
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6x 1 + 2x 11
6x 2 + 2x 12
6x 3 + 2x 13
6x 4 + 2x 14
6x 5 + 2x 15
6x 6 + 2x 9
8x rainbow

Use remaining cards for points if not using pen and paper or tokens.
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124. Board Game: Hats [Average Rating:6.96 Overall Rank:3313]
Board Game: Hats
CabbageKing
United States
Clarkston
Georgia
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125. Board Game: Mandala [Average Rating:7.71 Overall Rank:565]
Board Game: Mandala
Anthony C
United States
Sterling Heights
Michigan
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This is a really wonderful 2 player game. You need 2 Rage decks as there are 18 cards in each suit and 6 suits in the game. Ignore the numbers on the cards.

You should be familiar with where cards go as there is a board that acts as a placeholder and you need to put cards in specific spots but it’s pretty easy to remember.

If you wanted to, you could just do it with one Rage deck to try it out (16 instead of 18 cards per suit).
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