Possible Games to Play at BGG-FAM
Michael Kravetz
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This is similar to a list I generally make for the main con in November. The purpose of the list is to organize my thoughts and help create a general idea of games I might want to play at the con.

In November this list would normally contain primarily new games straight from Essen. While some might see the lack of new Essen games a flaw in the idea of BGG-FAM, I see it as an opportunity. An opportunity to play games I've missed out on of the years. A chance to play some favorites with a new crowd.

That is what the list is primarily about. It is also to be a guide to my wife who doesn't spend as much time as I do reading game reviews. So some of these games are games I'm interested and others are ones I think my wife would be interested in.
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1. Board Game: King of New York [Average Rating:7.08 Overall Rank:434]
Michael Kravetz
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Players: 2-6
Length: 40 minutes
# of Copies: 1
Interest Lvl: Highest

Description: Monster fun

Thoughts: Wife and I really like King of Tokyo. We are highly interested in this game especially since I think my 8 yr old would like it as well.

Rules:
 
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2. Board Game: Terra Mystica: Fire & Ice [Average Rating:8.51 Unranked] [Average Rating:8.51 Unranked]
Michael Kravetz
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Players: 2-5
Length: 100 Minutes
# of Copies: 2
Interest Lvl: Highest

Thoughts: Terra Mystica is one of my favorite games. I have yet to play the expansion however.
 
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3. Board Game: Glen More [Average Rating:7.34 Overall Rank:257]
Michael Kravetz
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Players: 2-5
Length: 60 minutes
# of Copies: 1
Interest Lvl: Highest

Description: Glen More offers a unique turn mechanism. Players take territory tiles from a rondell. Picking a tile has not only influence on the actions you get by the surrounding tiles in your territory, it also determines when you'll have your next turn (and how many turns you will have in the game). But having a lot of turns is not always the best strategy for a successful chieftain.

Thoughts: I really liked this game the one time I was able to play it. A shame it is OOP

Rules: http://boardgamegeek.com/thread/525427/unofficial-english-ru...
 
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4. Board Game: Drum Roll [Average Rating:6.97 Overall Rank:1126]
Michael Kravetz
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Players: 2-4
Length: 90 minutes
# of Copies: 1
Interest Lvl: High

Description: circus worker placement

Thoughts: Wife and i liked this when we played it a few years ago at a con. Can never get our act together to buy a copy when it is in print though.

Rules: http://boardgamegeek.com/file/download/njmx137w5u/drumroll_e...
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5. Board Game: Troyes: The Ladies of Troyes [Average Rating:7.95 Unranked] [Average Rating:7.95 Unranked]
Michael Kravetz
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Players: 2-4
Length: 90 minutes
# of Copies: 1
Interest Lvl: High

Description: expansion to Troyes

Thoughts: I have and love Troyes. I delayed purchasing the expansion to my regret. Never even got a chance to play it.

Rules:
 
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6. Board Game: Dungeon Petz [Average Rating:7.54 Overall Rank:141]
Michael Kravetz
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Players: 2-4
Length: 90 minutes
# of Copies: 1(expansion)
Interest Lvl: High

Description: Dungeon Lords with Petz!

Thoughts: Kit and I played this before at a BGG-Con a couple years ago. We really liked it but never got around to buying it. Now there's an expansion we can play .

Rules:
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7. Board Game: Orléans [Average Rating:8.08 Overall Rank:25]
 
Michael Kravetz
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Kennerspiel des Jahres Nominee

Players: 2-4
Length: 90 minutes
# of Copies: 0
Interest Lvl: High

Description: In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.

Thoughts: Another game I am very interested in. However the library is showing 0 copies. Which I find odd since I thought I had heard that people had played this at the last con

Rules: http://boardgamegeek.com/file/download/q6tw2tjm80/Orleans_EN...
 
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8. Board Game: Hyperborea [Average Rating:7.29 Overall Rank:524]
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Players: 2-6
Length: 90 minutes
# of Copies: 2
Interest Lvl: High

Description: Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. Her kingdom has limited knowledge of housing, trade, movement, warfare, research, and growth, but new and exciting powers are hidden in Hyperborea. During the game, this kingdom will grow in numbers and raise armies, extend its territory, explore and conquer, learn new technologies, etc...

The game's main mechanism, which can be described as "bag-building", involves you building a pool of "civilicubes". Each cube represents specializations for your kingdom: war, trade, movement, building, knowledge, growth. Grey cubes represent corruption and waste, and players will acquire them by developing new technologies. (Power corrupts by its own definition, and the more complex a society becomes, the more waste it generates.) Each turn, players draw three random cubes from their bags, then use them to activate knowledge (technologies) they own.

Thoughts: This is one I definitely want to play. Very nearly purchased this when it came out. Just couldn't talk myself due to the price tag.

Rules: http://boardgamegeek.com/file/download/pw975e1wis/HYPERBOREA...
 
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9. Board Game: Macao [Average Rating:7.44 Overall Rank:243]
Michael Kravetz
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Players: 2-4
Length: 90 minutes
# of Copies: 2
Interest Lvl: High

Description:Macao lasts twelve rounds, and in each round players select one new card from a display specific to that round, two of which were revealed at the start of the game and others that were revealed only at the start of the round. The deck of 96 cards includes all sorts of special abilities, with the more powerful actions costing more resources to put into play.

One player rolls six different-colored dice, then each player selects two of those dice (possibly the same ones chosen by opponents), then places cubes equal to the number and color of the two dice on a personalized "ship's wheel." For example, if a player chooses the blue die that shows a 5, he places five blue cubes on the ship's wheel position five spots away from the current round. (A player can never claim more cubes than the number of remaining rounds).

Players rotate their ship's wheels each round, then use the cubes available to them in that round to perform various actions: activating cards selected in that round or earlier rounds, buying city quarters and collecting the goods located there, moving that player's ship around Europe to deliver those goods, acquiring gold coins, taking special actions with card previously activated, and advancing on a turn order track.

Players score points by delivering goods, paying gold coins, using the powers on their cards, and building in Macao. Whoever has the most points at the end of twelve rounds wins.

Thoughts: One of my Stefan Feld games on this list. I've liked most of his games and am keen to try out the ones I have not played.

Rules: http://boardgamegeek.com/file/download/5w5ufaj3yt/Macao_Engl...
 
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10. Board Game: Amerigo [Average Rating:7.50 Overall Rank:267]
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Players: 2-4
Length: 90 minutes
# of Copies: 3
Interest Lvl: High

Description: The actions available to players are determined through the use of a specialized cube tower, which has appeared in the Queen titles Im Zeichen des Kreuzes and Wallenstein. At the start of the game, this tower is seeded with action cubes, which come in seven colors, with each color matching a particular type of action. During the game players will drop additional action cubes into the tower – but some of these cubes might get stuck in the floors of the tower while other cubes already in the tower are knocked free. Thus, players need to play both tactically – taking advantage of the actions currently available in the best way possible – and strategically – using their knowledge of which actions do what to play well over the course of the game.

Thoughts: Only got to play this once before it was out of circulation in my gaming meetup. Personally I liked it.

Rules: http://boardgamegeek.com/file/download/nzr4e4jnim/QG_Amerigo...
 
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11. Board Game: Dead of Winter: A Crossroads Game [Average Rating:7.74 Overall Rank:65] [Average Rating:7.74 Unranked]
Michael Kravetz
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Players: 2-5
Length: 100 minutes
# of Copies: 2
Interest Lvl: High

Description: Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!

Thoughts: My wife have had fun playing this type of story driven game. This one is so highly rated I feel obligated to try it out.

Rules: http://www.plaidhatgames.com/images/games/dead-of-winter/rul...
 
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12. Board Game: Concordia [Average Rating:8.08 Overall Rank:21]
Michael Kravetz
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Players: 2-5
Length: 100 minutes
# of Copies: 3
Interest Lvl: High

Description: Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities which produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:

They allow a player to choose actions during the game.
They are worth victory points (VPs) at the end of the game.

Thoughts: Game looks very interesting and different from a lot of the games I own.

Rules: http://boardgamegeek.com/file/download/o64ryefc77/Concordia_...
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13. Board Game: Glass Road [Average Rating:7.48 Overall Rank:207]
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Players: 1-4
Length: 75 minutes
# of Copies: 2
Interest Lvl: High

Description: The game consists of four building periods. Each player has an identical set of fifteen specialist cards, and each specialist comes with two abilities. At the beginning of each building period, each player needs to choose a hand of five specialists. If he then plays a specialist that no other player has remaining in his hand, he may use both abilities of that card; if two or more players play the same specialist, each of them may use only one of the two abilities. Exploiting the abilities of the specialists lets you collect resources, lay out new landscape tiles (e.g., ponds and pits), and build a variety of buildings. There are three types of buildings:

Processing buildings
Immediate buildings with a one-time effect
Buildings that provide bonus points at the end of the game for various accomplishments

Thoughts: A newer release that i missed. Looks intriguing and hope to play it sometime.

Rules: http://boardgamegeek.com/file/download/ndroju50bd/glass_road...
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14. Board Game: The Voyages of Marco Polo [Average Rating:7.97 Overall Rank:41]
Michael Kravetz
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Players: 2-4
Length: 40- 100 minutes
# of Copies: 0
Interest Lvl: High

Description:In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and can perform one action each turn with them. The five main actions are shown on the bottom part of the board:

Get resources with 1-3 dice, depending on the value of the resource (camels, pepper, silk, gold). The first player for each resource gets them for free; the later ones have to pay according to the value shown on the dice.
Take one resource of your choice and two camels. Each player sets the minimum value for the future dice.
Earn money, with any one die netting you five money.
Purchase orders: The value of one die unlocks the orders up to that number (shown on the spaces) and allows to buy one or two of those orders. Orders are refreshed and placed at the beginning of each round. To fulfill an order, players have to spend resources for victory points, other resources, camels, and more.
Travel: Two dice are placed to unlock the distance that can be traveled on the upper part of the board, that is, the map. Here, the traveler piece of each player starts at Venice and can decide between several routes eastward, all the way to Beijing. When a traveler stops at a city, they can place a marker there, giving them access to a different additional action for the rest of the game.

Thoughts: A new game that looks interesting. Not sure that the library will have a game.

Rules: http://boardgamegeek.com/file/download/qmpwataqsx/Voyages_Of...
 
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15. Board Game: Fresco [Average Rating:7.32 Overall Rank:249] [Average Rating:7.32 Unranked]
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Players: 2-4
Length: 60 minutes
# of Copies: 1
Interest Lvl: High

Description: Each round begins with players deciding what time they would like to wake up for the day. The earlier you wake up, the earlier you will be in turn order, and the better options you will be guaranteed to have. Wake up early too often, however, and your apprentices will become unhappy and stop working as efficiently. They would much rather sleep in!

Then, players decide their actions for the turn, deploying their apprentice work force to various tasks. You'll need to buy paint, mix paint, work on painting the fresco, raise money (which you'll need to buy the aforementioned paint!) by painting portraits, and perhaps even send your apprentices to the opera in order to increase their happiness. Points are scored mostly by painting the fresco, which requires specific combinations of paints, so you'll need to buy and mix your paints wisely, in addition to beating other players to the paints and fresco segments you would like to paint.

Thoughts: I've been interested in trying this game out for a while. I also think it will be a game my wife would be very interested in.

Rules: http://boardgamegeek.com/file/download/6242etgwk6/Fresco_Rul...
 
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16. Board Game: Legacy: The Testament of Duke de Crecy [Average Rating:7.24 Overall Rank:542]
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Players: 1-4
Length: 60 minutes
# of Copies: 2
Interest Lvl: high

Description: This card game offers endless possibilities. Each time you build a family, you write a unique story, bringing to life the diverse relationships between parents and their children, between cousins, uncles, aunts, nephews and nieces. Whether you are looking for the best husband for your only daughter or a suitable wife for one of your two sons, whether you are looking to add new blood to your family by marrying into foreign nobility – you will be working to make your family rise in status through prestige and wealth, new skills and abilities.

Thoughts: Interesting concept though I've heard lukewarm reactions to the gameplay. Another game for 8 year olds? hmm...

Rules: http://boardgamegeek.com/file/download/nenz61i6d3/legacy_lig...
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17. Board Game: Keythedral [Average Rating:7.08 Overall Rank:703]
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Players: 2-5
Length: 90 minutes
# of Copies: 1
Interest Lvl: High

Description: The Keythedral will be built in five stages and each stage will require different building materials. In the early stages simple materials will be needed, as the building nears completion, more specialized materials will be needed. Throughout the development period the builders will require food and water and, if they are lucky, the builders will also receive some wine.

In the game, each player starts with five cottages. Each cottage houses a worker. Each turn every worker will try to move into one of the fields adjacent to their cottage in order to gather resources from the land. These resources are required for building the Keythedral.

Problems however are at hand. Firstly, no one is ever quite sure what the building requirements for the next stage of the Keythedral will be until the previous stage is completed. Secondly, once more workers arrive, the fields will become crowded and some of the workers will be idle. Players may choose to fence off some of the fields in order to keep out their opponents' workers. However, the workers are quite partial to the odd tipple and for a couple of barrels of wine they can be persuaded to remove any one of the fences that a player has taken offense to!

Thoughts: More for my wife than me though I do have interest in this game. Very surprised to see it says it plays 8 yrs and up.

Rules: http://boardgamegeek.com/file/download/vr6yr79ro/Keythedral_...
 
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18. Board Game: Castle Panic [Average Rating:6.69 Overall Rank:814]
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Players: 1-6
Length: 60 minutes
# of Copies: 1
Interest Lvl: High

Description: Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest, at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.

Thoughts: My interest in playing this game is to see if it is a good one to play with my kids.

Rules: http://boardgamegeek.com/file/download/4x3bl8l3bl/CP_Ruleswe...
 
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19. Board Game: Forge War [Average Rating:7.38 Overall Rank:932]
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Players: 1-4
Length: 60-180 minutes
# of Copies: 0
Interest Lvl: High

Description: In Forge War, players will take on the role of blacksmiths in a kingdom rife with marauding harpies, cursed dungeons and fire-breathing dragons. They are charged with gathering ore from the mines, purchasing weapon designs from the market and then using these resources to forge weapons for adventurers who will go on quests to fight back the ever-deepening darkness. If the adventurers are successful, they will return with more ore, money and other rewards with which players can invest back into their burgeoning weaponsmithing empire.

Thoughts: A very new game that looks very interesting. i hope the library gets a copy.

Rules: http://boardgamegeek.com/file/download/qbcm12cx8o/Forge_War_...
 
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20. Board Game: Clash of Cultures [Average Rating:7.66 Overall Rank:214]
Michael Kravetz
United States
Katy
Texas
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Players: 2-4
Length: 120 minutes
# of Copies: 1
Interest Lvl: High

Description: civilization game

Thoughts: Similar story to Eclipse. Due to length never got around to playing it. Doesn't help that it has too much of what my wife doesn't like in civilization games.

Rules: http://www.zmangames.com/boardgames/clashofcultures.htm
 
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21. Board Game: Merchants & Marauders: Seas of Glory [Average Rating:8.38 Unranked] [Average Rating:8.38 Unranked]
Michael Kravetz
United States
Katy
Texas
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Players: 2-4
Length: 180 minutes
# of Copies: 0
Interest Lvl: High

Description: This hefty expansion offers a modular experience with eleven new challenges you can mix and match to constantly renew your search for glory at sea. With many new mechanisms such as changing winds, smuggling, and crew satisfaction as well as five variants, Merchants & Marauders will never be the same. Will your captain still gain eternal glory and immense wealth – or will he find his wet grave under the stormy surface of the Caribbean Sea? Only time will tell...

Thoughts: Library doesn't list any copies for the base game, which I find odd, or the expansion, which I'm not surprised with. My only interest in this is to play the expansion. If the library has the base but not the expansion then I will skip it. I have a friend who has the base game.

Rules: http://boardgamegeek.com/file/download/r1wwndgg60/Merchants_...
 
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22. Board Game: Antiquity [Average Rating:7.90 Overall Rank:202]
Michael Kravetz
United States
Katy
Texas
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Players: 2-4
Length: 120-180 minutes
# of Copies: 1
Interest Lvl: Medium

Description: Antiquity is a strategy game for 2-4 players. It is set in an environment loosely modeled on Italy in the late Middle Ages. Players choose their own victory condition: they can focus on population growth, trade, conquest, or city building by choosing their patron saint.

Each strategy requires a completely different style of play. Or you can choose to adore Santa Maria, the most powerful saint of all -- but you'll be expected to build a civilization twice as impressive as any other player.

While your economy is constantly improving, with more and more advanced cities bringing new options each turn, the land around your cities is slowly being depleted, forcing you to travel further and further to gather your raw materials -- until finally, there is no more land left to farm. Let's hope one of you has won the game before that time!

Thoughts: I don't really know much about Antiquity. I just know a con is going to be my only chance to play it.

Rules: http://boardgamegeek.com/file/download/cyi96do27/Antiquity_R...
 
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23. Board Game: Last Will: Getting Sacked [Average Rating:7.54 Unranked] [Average Rating:7.54 Unranked]
Michael Kravetz
United States
Katy
Texas
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Players: 2-5
Length: 60 minutes
# of Copies: 1
Interest Lvl: Medium

Description: In his last will, your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most. How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir. Visit the most exclusive theatres or eat in the most expensive restaurants. Buy old properties for the price of new ones and sell them as ruins. Host a huge party in your mansion or on your private boat. Spend like your life would depend on it. Spend to become rich! If you're the first to run through the money on hand, you'll receive the rest of his inheritance – oh, and win the game.

Thoughts: I played the base game once before. I thought it was cute but not exactly my style of game. Wife really liked it though and has already expressed interest in playing the expansion at the con.

Rules: http://boardgamegeek.com/file/download/7hlgspkzjx/LastWillRu...
 
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24. Board Game: Keyflower [Average Rating:7.89 Overall Rank:44]
Michael Kravetz
United States
Katy
Texas
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Players: 2-6
Length: 90-120 minutes
# of Copies: 4
Interest Lvl: Medium

Description: Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.

In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.

Thoughts: This game is more for my wife, but I am still rpetty interested in playing this game.

Rules: http://boardgamegeek.com/file/download/96qhvy3qqj/120903_Wor...
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25. Board Game: Suburbia [Average Rating:7.59 Overall Rank:94]
Michael Kravetz
United States
Katy
Texas
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Players: 1-4
Length: 90 minutes
# of Copies: 2
Interest Lvl: Medium

Description: Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you'll modify both your income and your reputation. As your income increases, you'll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high rise office building. As your reputation increases, you'll gain more and more population (and the winner at the end of the game is the player with the largest population).

Thoughts: I've played this before and thought it was ok, but not really my thing. However I do not believe my wife has played this and there is a good chance she would love it.

Rules: http://www.boardgamegeek.com/filepage/81149/suburbia-english...
 
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