Games with dice that are NOT rolled for combat resolution or movement.
Boss Beau Blasterfire
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Berrien Springs
Michigan
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As the title suggests: Games with dice that are NOT used directly for combat or movement.

If you are going to contribute, please make mention of how the dice are used.

I've purposely left out any dice games. I want the list to be more about non-dice games that use dice for things other than combat resolution or movement.
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1. Board Game: Abaddon [Average Rating:6.72 Overall Rank:4343]
Read the rulebook, plan for all contingencies, and…read the rulebook again.
United States
Austin
Texas
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A battle game set in the future by Richard Borg, Abaddon is a break from his Commands and Colors series of battle games.

In Abaddon, players use stickered d6's to order the various units they control on the board. Movement is based on unit ability. Combat is resolved with cards. The board uses squares instead of hexes.
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2. Board Game: Aeroplanes: Aviation Ascendant [Average Rating:6.63 Overall Rank:2450]
Henry Williams
United States
Lake Mary
Florida
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A dice roll determines player order each round, provoking some controversy among gamers.
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3. Board Game: Age of Steam [Average Rating:7.69 Overall Rank:120]
David Gibbs
Canada
Ottawa
Ontario
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Dice are rolled for production: to determine which resource/supply cubes appear on the board.
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4. Board Game: Alien Frontiers [Average Rating:7.47 Overall Rank:162]
Kent Reuber
United States
San Mateo
California
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The dice rolls determine what actions are available to a player.
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5. Board Game: Android: Infiltration [Average Rating:6.60 Overall Rank:1268]
Pete Martyn
United States
Guilford
VT
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Came across this list as I was logging a play for this game, so why not?

The die in Infiltration is used to advance the proximity dial at the end of every turn, with the alarm level providing a modifier to the roll. When the proximity dial hits 99, everyone who didn't make it out of the facility is eliminated -- big rolls or unexpected modifiers can be quite nerve-wracking in the last turns of the game.
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6. Board Game: Armymals [Average Rating:6.62 Overall Rank:6301]
Ruud
Netherlands
Amsterdam
Noord - Holland
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This game features dice to select actions. Amongst others shoot and turn your tank, but not so much roll for movement or roll for damage.
 
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7. Board Game: Battle Arena [Average Rating:7.00 Unranked]
Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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Your dice are your units. The face of a die determines the unit the die represents.

(shameless self promotion)
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8. Board Game: Battle For Souls [Average Rating:7.17 Overall Rank:2154]
Henry Williams
United States
Lake Mary
Florida
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Dice are used to indicate level of corruption/purity.

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9. Board Game: Battlefleet Gothic [Average Rating:6.97 Overall Rank:1796]
Gabriele Stecchi
Italy
Milano
Milano
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Dice are used as markers, to give orders to the ships.
 
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10. Board Game: Biblios [Average Rating:7.22 Overall Rank:293]
Jeff Binning
United States
Rollinsville
Colorado
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The dice are used to show the values of 5 different categories.
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11. Board Game: Blueprints [Average Rating:6.90 Overall Rank:726]
Boss Beau Blasterfire
United States
Berrien Springs
Michigan
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In Blueprints, players are architects who must use different colored dice to build three different structures from blueprints, with the dice providing different advantages.
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12. Board Game: Bootleggers [Average Rating:6.69 Overall Rank:1145]
Jeff
United States
Marion
Iowa
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Dice are rolled to determine the production of whiskey and the presence of the copper.
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13. Board Game: Bora Bora [Average Rating:7.58 Overall Rank:156]
The Dave
United States
Ogden
Utah
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Dice are rolled and used by each player as an action selection mechanic. Clever placement of your dice can lock other players out of selecting the same action as you...

Very nice use of dice
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14. Board Game: Bruges [Average Rating:7.46 Overall Rank:199]
Memoir Fan
United States
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In Bruges there are 5 dice, each in a different color, and they are rolled once per round. The dice result is then used for 3 different things:

1. Advance in the Reputation Track
The total sum o every dice showing a 1 or a 2 determine how many coins s player need to pay to advance in the Reputation Track.

2. Distribute Threat markers
For each dice with a 5 or a 6 each player receives one threat marker on the color of these dice.

3. Determines how much a card is worth in coins
When a player plays a card to take coins, the value of the dice of the same color of the played card detemines how many coins thay card is worth.

Great game, by the way!!
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15. Board Game: Castle Dice [Average Rating:6.74 Overall Rank:1984]
Dennis McCarthy
United States
Idelwylde
Maryland
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Dice are rolled into a resource drafting pool for all players to choose from.
 
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16. Board Game: The Castles of Burgundy [Average Rating:8.12 Overall Rank:12]
Boss Beau Blasterfire
United States
Berrien Springs
Michigan
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Tactical dice placement game.

http://www.boardgamegeek.com/thread/1362371/nice-surprise-di...
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17. Board Game: Catan [Average Rating:7.22 Overall Rank:284] [Average Rating:7.22 Unranked]
Boss Beau Blasterfire
United States
Berrien Springs
Michigan
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Dice are used to figure out who collects what.
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18. Board Game: Catan Dice Game [Average Rating:5.69 Overall Rank:5449]
Jeff
United States
Marion
Iowa
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Dice are rolled to collect resources and build.
 
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19. Board Game: Cephalopod [Average Rating:5.66 Overall Rank:12097]
Carthoris Pyramidos
United States
Centennial
Colorado
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An abstract combinatorial game with dice used as pieces.
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20. Board Game: Chase [Average Rating:6.82 Overall Rank:3631]
Klaus Gunther Herzog
United States
Torrance
California
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An abstract strategy game with dice as pieces. Number on the TOP of each "piece" dictates amount of movement allowed for that piece, but they're never rolled.
 
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21. Board Game: Chocolatl [Average Rating:6.39 Overall Rank:4160]
Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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At one station in this game, dice give direct victorypoints.
 
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22. Board Game: Cinque Terre [Average Rating:7.06 Overall Rank:1312]
Joe H
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A pickup and deliver game where various coloured dice are used to set the market prices for the fruits and vegetables in each the five villages at the start of the game.
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23. Board Game: Classic Warlord [Average Rating:7.09 Overall Rank:4495]
Chris Flux
United Kingdom
Cropwell Bishop
Nottinghamshire
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Also known as Apocalypse: The Game of Nuclear Devastation used to resolve attacks but not rolled, the attacker picks a number no greater than the tokens committed on the die then hides it, the defender has to guess the number chosen. An excellent use IMHO with a lot of tension and bluffing but no randomness.

 
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24. Board Game: Claustrophobia [Average Rating:7.58 Overall Rank:196]
Guido Gloor
Switzerland
Ostermundigen
Bern
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The statement above is correct.
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Dice are used differently by the two players:


Image by Hex_Enduction_Hour
The demon player rolls his dice and then allocates them to an action panel, where he can choose different effects depending on the number and total pips of the dice he assigns to each space.


Image by Gamethyme
The human player on the other hand assigns one die to each of their miniatures in each round (out of a pool of as many rolled dice as miniatures), giving it different stats for the current round.


Image by koinskyz
And finally, the second expansion adds a new faction with a unique miniature that also gets a panel similar to the demon player one.
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25. Board Game: Cleopatra and the Society of Architects [Average Rating:6.81 Overall Rank:772]
The Dave
United States
Ogden
Utah
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The dice are rolled as a timer mechanism to determine when an offering must be made.
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