The Nine Phases of Game Design
As of this writing, I am still an aspiring game designer with my first major project approaching completion (I'm currently on phase 6 of this continuum). In a few days, a group of people like myself will be meeting at Game Night Games in Salt Lake City, Utah to begin the innaugural meeting of the "Board Game Designers Club of Utah" ( http://www.gamenightgames.com ).Recommend
In anticipation of this meeting, and as a fun project, I've been doing some thinking about the general process board game designers go through to arrive at a finished product. So, I humbly submit this geeklist as my perception (at present) regarding the actual process a designer goes through with a game project. Please feel free to comment - especially those who are already recognized game designers.
Note: I also believe that there is an obvious "pre-phase" an aspiring designer should go through in that one should play a lot of games that are already out there on the market to get a feel for which mechanics have already been presented, how well they have been developed, and which themes are already out there (ex. if I'm working on a train game design or a game with an Egyptian theme it had better be one awesome game cause there's already a bazillion of those kinds of games out there).
Update: Well, in this introduction I stated how I was on stage 6 with my game. That was incorrect. I only thought I was on stage 6. I have since had to go back several stages and completely redo the theme and overhaul a lot of the economic mechanics. I'm learning more and more how, just when a person thinks a game is about to be "done", they hit a snag that sends them all the way back down the ladder. What's more, often minor problems are merely the tips of icebergs and it's only through major overhauling that minor problems can be eliminated. Sigh...oh well...that's just the way it goes.
- [+] Dice rolls