Boardgames To Go - Season 9 (2013)
Mark Johnson
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Mark Johnson's occasional & opinionated podcast about family strategy boardgames
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Episodes
BGTG 132 - GameNight! (with Scott Alden & Lincoln Damerst)
BGTG 133 - 100 Great Games, part 2 (with Stephen Glenn & Mark Jackson)
BGTG 134 - A Look Back at 2012
BGTG 135 - Boardgaming Road Trip (with Dave Arnott)
BGTG 136 - 100 Great Games, part 3 (with Stephen Glenn & Mark Jackson)
BGTG 137 - SR & Feedback (Vinci II, TransAmerica/Vexation, Eclipse on iOS)
BGTG 138 - Experience Games (with Greg Pettit)
BGTG 139 - Essen Anticipation 2013 (with Dave Gullett)
BGTG 140 - SR and Feedback (Clubs, Augustus, Via Appia, more)
BGTG 141 - 100 Great Games, part 4 (with Stephen Glenn and Mark Jackson)
BGTG 142 - Post BGG.con 2013, part 1 (with Greg Pettit)
BGTG 143 - Post BGG.con 2013, part 2 (with Greg Pettit)
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1. Board Game: King of Tokyo [Average Rating:7.28 Overall Rank:197]
Mark Johnson
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Jan 3, 2013

Have you seen the latest video project on BGG? It's called GameNight!, literally hosted (i.e. in their home) by Lincoln Damerst & Nikki Pontius, as well digitally hosted by Scott Alden on BoardgameGeek's YouTube channel. On this podcast I got to talk with both Scott and Lincoln about GameNight!. At the time of recording they'd put out one show, but by now there are three episodes up.thumbsup



But first, I couldn't pass up the opportunity to ask them about BGG.con. In one of my previous episodes you heard glowing praise from Greg Pettit about the entire event and the new venue (as well as his impressions about the games he played there). It was nice to hear that Scott was very pleased with the way BGG.con is developing, too, particularly this year's enhancements. It really sounds like a fantastic time, and I dearly hope I'll make it back there. I'm pretty sure I will at some point.

Then it's time to talk about GameNight! in detail. To be honest, it kind of slipped my mind that BGG already had its own webshow, All Things Geek. The guys explain how that project has been sidetracked while its host Jess got the chance to live & work overseas for a while. She's young, and everyone should be able to understand you've got to take those opportunities while you can! (I wish I'd had the chance to live & work in another country in my earlier days. Maybe it could still happen for me later.)

Lincoln & Nikki use some of that spiffy video equipment BGG purchased for annual Essen coverage, and they're putting it to good use during the rest of the year. It sounds like Lincoln saw the opportunity to kill two birds with one stone: put up some video content on BGG and regain his own game group night. How? By recording the game session, simple as that!


Ok, it's not that simple. Lincoln has to set up all of the video recording equipment, play the game with friends on-camera, and then edit the multi-camera footage into a file that can be uploaded to YouTube. Nikki also plays the games with friends and she does graphics & other editing. It sounds like a lot of work to me (of course it does--I don't do much podcast editing!), but Lincoln assures me that he's getting this down to a routine.

In the inaugural episode, Lincoln & Nikki have Dave Arnott (who you've heard on this podcast) and Aaron over to play Richard Garfield's King of Tokyo. I think this is a good one to start with, because it's short & fun, crossing over different boardgamer interests. (For my part, I think it combines refined/elegant push-your-luck dice mechanics with an exciting/funny theme about giant movie monsters destroying Tokyo).

There are a lot of videocasts out there about boardgames, and the obvious one to bring up in comparison is TableTop, the professional webshow hosted by writer/actor Wil Wheaton on one of YouTube's new professional channels, Geek & Sundry. (It was also professionally funded. Check out this Forbes article where G&S is one of the channels that split $100 million to get started. Wow! Good for them!) The comparisons between GameNight! and TableTop are unavoidable. Both feature friends playing these games we love. However, TableTop uses more video production (titling, acceleration) and semi-gamer guests to focus on introducing & describing games to potential new gamers. I really like how Scott said he wants GameNight! to demonstrate a game night with your friends even more than the game itself. I can't remember if I left it in the edited podcast or not, but Scott said he thought TableTop has done a ton of good for our hobby, and he can see the effects directly on BGG. Besides TableTop, we talk a little bit about some of the other videocasts like Undead Viking's videos and the amazing WatchItPlayed show.

-Mark


Links
BoardgameGeek TV channel on YouTube
GameNight
All Things Geek
TableTop
Geek & Sundry
UndeadViking's videos
WatchItPlayed
And no blog entry about videocasts feels right without a link to Boardgames With Scott.
 
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2. Board Game: Wildlife Adventure [Average Rating:6.88 Overall Rank:2187]
Mark Johnson
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100 Great Games
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 |
Part 7 | Top Ten | Epilogue


Feb 6, 2013

Stephen Glenn
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Mark Jackson
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Stephen Glenn and Mark Jackson rejoin me (Mark JOHNson) to continue this series. In 2012, the two guys polled a number of experienced gamers (a few designers, many reviewers, all enthusiasts) for their top games, consolidated the results, and asked to come on my podcast to count down the results. I was pleased to be part of the poll, and doubly pleased to have them on Boardgames To Go. I really like how Stephen describes this:

"a fun list to discuss over coffee & pie."

The poll was for our favorite games, not necessarily the best games. We even got to submit a top fifteen, which took the usual tough request for a top ten and gave us more breathing room for five more titles. I know in my case, it made it easier to add some very recent games to my longstanding favorites. On each podcast we're counting down 15 titles until we get to a final show with the Top Ten. I'll be interspersing 100 Great Games countdown episodes with my other podcast episodes.


Here are #71-85 on the list, counted down in reverse order as we discuss them on the podcast.

-Mark




 
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3. Board Game: Hanabi [Average Rating:7.19 Overall Rank:257]
Mark Johnson
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Feb 25, 2013




Every year I like to look back over the previous one in boardgaming, and reflect on what happened. At the most basic level, this means reviewing my statistics, the number of distinct titles played, as well as the overall total of games played. For me that's typically about 100 titles, 300 total plays, but you'll hear how 2012 was a bit higher than normal. I'm not entirely sure why that was, though I have some ideas. I also talk through my "nickels & dimes" list of games played at least five or ten times.

However, those sort of stats aren't as meaningful for self-reflection as it is to remember some particularly notable games or individual plays. Some games just stand out, regardless of the number of times they were played. My games of Olympia 2000 (v. Chr.) and Reiner Knizia's Decathlon, played during this summer's real Olympics in London are an example. So is my partnership game of Mr. President, played during the last US Presidential campaign season is another.

I often play games online, though Play-By-Web sites like Yucata.de, Michael Schacht's Boardgames Online, or Brass Online. Not everyone agrees that these plays "count," but I do. More important, they let me keep playing games with friends I don't see during the week, or even friends that are in distant places like Houston or Afghanistan. (For what it's worth, I don't log iOS plays, even if they're against a friend. As the games on that platform get better & better, that could change in the future.)

Around the discussions about specific games are other observations about the recovery of my local gaming group, my rekindled interest in wargames, the undeniable impact of Kickstarter (not necessarily on me), solo boardgaming, and why I'm sometimes reverting to the term German Games instead of euros. It has to do with my preference for a style of shorter, elegant game that's more at home in 2000 among Carcassonne, Africa, or Bohnanza rather than 2012's overburdened euros with their resource economies and player status boards. The criticism of my favorite style of boardgame is that they're "superfillers" that are just chasing the Spiel des Jahres for wide, family appeal. Even with a group of gamers over on Friday night, those are the sort of games I like.

-Mark





 
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4. Board Game: Walnut Grove [Average Rating:7.01 Overall Rank:887]
Mark Johnson
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California
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Mar 13, 2013




Have you ever gone a boardgaming road trip? I expect quite a few people might drive a few hundred miles to go to a game convention, but I've never done that. Games Days on Saturdays are local for me, about the same hour's drive I do on my daily commute. Recently, though, my buddy Dave Arnott drove the two of us halfway up California to spend a weekend of games, food, and conversation with other gamer friends. That was different, and a complete blast!

This is sort of like a session report show--remember when I did those? The podcast goes a little long, but that's because we were having fun talking about games on the drive back. That's right, we recorded the podcast about the road trip while we were still on the road trip. Vroom!
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We got to play a whole lot of great games: a few new ones and several more old favorites. Jeff Myers is working his way through Spiel des Jahres winners on his blog, Gameguythinks, so we made sure to play a couple more of those classic titles, Mississippi Queen and Tikal. Other old faves we played were Africa, Show Manager, Olympia 2000 (v. Chr.) (1994!), and Harry's Grand Slam Baseball Game (1962!). The newer ones were Suburbia and Walnut Grove. I'll cheat a little and include Excape, too, since there was a recent reprint. In between is Valdora, which seems to have slipped past people but is really pretty great. Has EnderWiggin does one of his awesome photo-reviews of Valdora? Seems right up his alley.

Besides the boardgames, we get to tell a couple side stories. We stopped at a thrift store where I grabbed a few bargains (or not--you tell me). Another of Dave's hobbies is Letterboxing, which is described as "an intriguing pastime combining navigational skills and rubber stamp artistry in a charming 'treasure hunt' style outdoor quest." Perfect for a road trip! We did that, and we also got to stop at the warehouse for wargame publisher Decision Games. I picked up a couple items in-person, but also had the fun of seeing what goes on at the publisher of Strategy & Tactics, as well as many good wargames.

-Mark





Links
Gameguythinks
Letterboxing
Decision Games
Webcams for SoCal's Grapevine Pass (no snow most of the time!)
 
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5. Board Game: Notre Dame [Average Rating:7.39 Overall Rank:191]
Mark Johnson
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100 Great Games
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 |
Part 7 | Top Ten | Epilogue

May 24, 2013

Stephen Glenn
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Virginia Beach
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Mark Jackson
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Stephen Glenn and Mark Jackson rejoin me (Mark JOHNson) to continue this series. In 2012, the two guys polled a number of experienced gamers (a few designers, many reviewers, all enthusiasts) for their top games, consolidated the results, and asked to come on my podcast to count down the results. I was pleased to be part of the poll, and doubly pleased to have them on Boardgames To Go. I really like how Stephen describes this:

"a fun list to discuss over coffee & pie."

The poll was for our favorite games, not necessarily the best games. We even got to submit a top fifteen, which took the usual tough request for a top ten and gave us more breathing room for five more titles. I know in my case, it made it easier to add some very recent games to my longstanding favorites. On each podcast we're counting down 15 titles until we get to a final show with the Top Ten. I'll be interspersing 100 Great Games countdown episodes with my other podcast episodes.


Here are #56-60 on the list, counted down in reverse order as we discuss them on the podcast. The curmudgeon in me is on display as I take some delight in referring to Brian Bankler's criticism of some overburdened euros as "8 Layers of Crap"!

-Mark




 
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6. Board Game: Eclipse [Average Rating:8.00 Overall Rank:25]
Mark Johnson
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May 31, 2013

I've been doing this podcast now for more than eight years! I can't quite believe it myself. In the beginning, more than a handful of shows were audio session reports, which I then combined with feedback that I read "on-air." These are simple episodes, inevitably solo shows, and I often used them to go between episodes with a guest about a particular subject. Especially as those shows are getting more and more meta about the hobby itself, a simple "session report & feedback" episode is kind of a relief. I hope you like them, also. I particularly like reading feedback on the podcast, as it reminds me of the Letters section in Sumo, Counter, or other boardgame zines. Those were always the best part.

Naturally I've been playing all sorts of games since my last SR & Feedback episode many months ago. Even some relatively new stuff like Tzolk'in: The Mayan Calendar and Terra Mystica, two recommended games on the Kennerspiel list this year. But I'm not talking about those yet. They're not really my kind of game, being more "2010's euro" than "1990's German," if you know what I mean. Instead, I talk about Vinci II, TransAmerica (with Vexation), and Eclipse on iOS.




Vinci II are a set of variants or expansions to my beloved, original Vinci that are available online at Yucata.de, the website that has established itself as the premier play-by-web site for boardgames. (There are others, and I like them, too, but Yucata is now the king.) I'd probably be drawn to any Vinci site or good variant, but this is even better because original designer Philippe Keyaerts is involved. You can hear how he takes some of the ideas (improvements?) from Small World, but still keeps this game grounded in the history of real civilizations and where they come from. I enjoy it, and hope these ideas are someday issued as a new edition of the boardgame.

TransAmerica has been a good pick for our lunch group, something I bet is true of others' lunch hour game groups, too. Have you tried the micro-expansion, Vexation? I've had it for years, but didn't try it until last week. It adds another layer--including the opportunity for some confrontation that my work buddies enjoy. Recommended.

As I type this, I'm losing a 2-player game of Eclipse, which I'm playing against BGTG listener Chris Ross on the iPad. He's in my same time zone, but that's as close as it gets. We're a few hundred miles apart. That's one of the beauties of a digital version that supports multiplayer: the chance to play with someone far away. Not only that, but I get to play the game far more often than I would otherwise. I've played the physical copy of the game twice, but don't own it myself. On the other hand, several of my friends & I each own the iPad version, and I've played many games against the AI and a few online multiplayer. The implementation of the game is pretty great. What about the game itself? As I said on the previous podcast, I like it, but don't love it. Still, there are good reasons to keep playing games like that.

The feedback section includes some good suggestions to help me rationalize the screwy economics of train games. Remember how I'm bugged about earning more for "inefficient" networks that transport colored cubes further than necessary? Also some good ideas for future episodes

Oh, and though I don't really say too much about this yet, here's a hint at something else I'm working on...


-Mark
 
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7. Board Game: Nemo's War [Average Rating:7.12 Overall Rank:2687]
Mark Johnson
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Jul 14, 2013

Do you know the term, Experience Game? I thought everyone did, but in prepping for this episode I found that it's used a lot less often than I thought. Not only that, but I learned it's a term that was used more often in the early days of hobby boardgames, by which I mean the 1990s. Well, let's bring it up to 2013. (Actually, it IS still used sometimes.)



What I'm talking about are titles where the experience is more important than the gameplay. This is easiest to think about in terms of roleplaying or party games. There I think most people understand that the group experience is the objective, more than the mechanics--certainly more than points and winning. This can be true of boardgames, too. For some, that's an obvious concept, and it's in some of the games they love the most. If you're a diehard eurosnoot, however, this may make no sense! Why would the point of a game be anything other than the gameplay?! There's an aesthetic and even kind of a "story" to Tigris & Euphrates or Settlers, but the point is playing a friendly competition against your friends, right? Take an abstract like GIPF and that's all it's about, I'd say.

When I thought about some of the games I've enjoyed quite a bit, I found they were ones that focused on the story quite a bit more than the mechanics of playing the game, or even winning it. You know me, though--I'm turned off by the many games with stories about orcs, spaceships, or zombies. Are there games that take "serious" or historic subject (like Brass does with the Industrial Revolution in Lancashire) but then are happy to downplay the gameplay in service of the story and the shared experience the players have together? Yes!

In this discussion, I drew upon my personal history with roleplaying games more than I thought I would. Although I don't play RPGs anymore, I did for a long time during high school and college. (It even led to a few projects for Steve Jackson Games' GURPS, which is why I've got that spiffy Game Designer geekbadge under my name.) When they're working well for the player, I think experience boardgames can give some of the shared story payoff of a roleplaying game with your friends.

Believe it or not, I'm not trying to make an objective analysis and come up with a crisp definition in this episode. I'm really not! It may be unsatisfying for me to retreat to the subjective experience games are in the eye of the 'experiencer' nonsense statement, but that's basically where I ended up on this topic. Some titles like Tale of the Arabian Nights are unequivocally experience games, while others like Medici are clearly not, but Greg and I had different ideas about other titles such as Arkham Horror or Galaxy Trucker.

By the way, a game I completely forgot to bring up is Source of the Nile. Or maybe I subconsciously wanted to wait until I actually finished a game, and I'm not there yet. Right now I'm using Vassal to slowly work through a play-by-email version of this 1970s classic. Being from Avalon Hill in the 70s (though originally published by someone else), it's got rules up the wazoo. Nonetheless, it very much feels like the point of the game is the experience, rather than winning or losing. One of these days I'll finish the sucker and talk about it on the podcast. Pax Porfiriana is kind of the same--I mentioned it briefly on the episode, but will talk about it more after I've got more experience with it.

Oh, and do check out the BGG Glossary. I don't think enough gamers know about it.


-Mark




P.S. Here are the different graphic presentations for Nemo's War


Nemo's War published graphics | Tracy Baker's new graphics | Tim Allen's steampunk version


P.P.S. For those curious about WGTG, my first episode talking about Gettysburg is coming along...
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8. Board Game: Mauna Kea [Average Rating:5.63 Overall Rank:10518]
Mark Johnson
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Sep 27, 2013





[Warning: At 2+ hours, this is a really long episode. There are just too many interesting games to discuss and speculate about!]

After years of doing these podcasts where I pore over Eric Martin's Spiel preview list, taking note of the games that spark my interest, I quit doing them last year. Remember that? I wanted to, I even got started, but then gave up and let the tidal wave of titles wash over me. I just couldn't keep up anymore. Besides, I didn't have any special insight or information about the games before anyone else. All I was doing was sharing my own "window shopping" excitement.

And yet...people said they liked these episodes. Maybe it's just fun to share in the excitement. At times I tried to get a little analytical, looking over previous years' anticipation lists and checking my own powers of prediction. Never mind about picking the top titles--could I at least figure out my own personal favorites based on preview/marketing information and a couple photos? Maybe. I also tried to psychoanalyze myself. WHY did those particular games catch my eye, and not others? Often it was the publisher, sometimes the designer, occasionally the "look" of the game, and--too often--a theme or setting I knew probably wouldn't come through in the gameplay. But I'm a sucker for those anyway.

Even though I cried uncle in 2012, skipping that year's Essen Anticipation podcast, here I am trying again in 2013. I don't know what the difference is except that I got an earlier start. In fact, I recorded the podcast an entire month before Spiel begins in Essen. The only downside of that is the fact that the podcast won't know about the titles which are announced in that interval. Oh well.

For the first time, I've got a guest for this particular episode. It's Dave Gullett, who you've heard on the show before. You'll hear how he doesn't normally even look at the preview list, being content to wait until well after the show for the news about notable titles to percolate up through BGG discussions and local gaming friends. I got him to look over the list and take some notes this year, but it still makes for a slightly different perspective.

Similar to other years, I made a Geeklist for Dave & I to refer to during our recording. You may like to look at it as well, either to follow along during our discussion or just comment on individual titles. We even had one person comment on the Geeklist, hoping for a podcast while we recording the episode! Spooky...

What games are on your watchlist, or even your preorder list. Why those? Will you place an order from Germany, wait to try them somewhere first (perhaps at BGG.con?), or get around to buying these games six months from now after everything has shaken out?

You know, something I didn't touch on much are the videos that are now pretty common for new games. Either Eric Martin himself has a preview video, someone has an advance copy with review, or even one of those silly unboxing videos. (Though since I often use a game's setup photo as a useful barometer for whether I'll like it, I shouldn't turn up my nose at those unboxing videos. I guess.) My problem with videos is that I never watch them. I listen to podcasts while my eyes are doing other things, like watching the road. However, I'm a 47 year old dinosaur. Perhaps you get more out of the videos than I do.

-Mark


Links
W. Eric Martin's Spiel 2013 Preview list
My Geeklist containing game titles & notes for this episode

If you're curious, here are also my podcast and geeklist from the last time I did this Essen Anticipation topic, back in 2011. How right was I?
 
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9. Board Game: Clubs [Average Rating:6.60 Overall Rank:2273]
Mark Johnson
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Oct 14, 2013

During the summer I hurried to play all of the Spiel des Jahres nominated games as quickly as I could, then record a podcast about them. I already knew & enjoyed Hanabi, the eventual winner, but hadn't played Qwixx or Rise of Augustus. Though I didn't move fast enough to get a SdJ-prediction episode out there, it was still fun to familiarize myself with the nominees. The only one in the big box, I supposed like many that Augustus would win. My favorite of the three is Hanabi...though I have to admit I've played Qwixx the most of all. (I've still only played one of the Kennerspiel nominees--my preferences run more to the SdJ titles.)

Although my SdJ plans for the podcast didn't work out, it freed me up to talk about other games, such as Clubs. I don't accept review copies very often--usually only for a game I'm pretty sure I'll like. That means there are a lot of Kickstarter concepts with dragons or spaceships that I turn down, in preference to something like Clubs: a quasi-traditional card game that bears a resemblance to Tichu, a classic euro card game I already enjoy. What Clubs has that so many games don't is a high degree of development, of polish & attention on the little things. Instead of dazzling me with geek themes (which wouldn't work anyway, you know), it wins me over with smooth gameplay, crisp rules, and a physical production that invisibly makes everything easier and more pleasant. THAT is something I like and am happy to crow about on my podcast.


An unusual thing for me in this episode was going to a couple different Meetup groups with strangers. I know people use this service, whether gamers or not, yet I never had. But there I was, in a different city on an extended business trip, and these boardgame get-togethers were beckoning me. Why not check it out? I got to play some fun games (Settlers, Qwixx, Castles of Burgundy, and Via Appia), as well as meet some interesting people. It's not the same as my own local groups with established friends, but it was worthwhile in its own way. The triple-play of boardgames, brewpub, and Indian food at Yak & Yeti was something special, that's for sure.

-Mark


Links:
You Don't Know Theme, by San Il Defanso
Games Mech-Somethings, by Alfred ???
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10. Board Game: Le Havre [Average Rating:7.92 Overall Rank:31]
Mark Johnson
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100 Great Games
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Top Ten | Epilogue



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Mark Jackson
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Stephen Glenn and Mark Jackson rejoin me (Mark JOHNson) to continue this series. In 2012, these two guys polled a number of experienced gamers (a few designers, many reviewers, all enthusiasts) for their top games, consolidated their answers, and asked to come on my podcast to count down the results. I was pleased to be part of the poll, and doubly pleased to have them on Boardgames To Go. I really like how Stephen describes this:

"a fun list to discuss over coffee & pie."

The poll was for our favorite games, not necessarily the best games. We even got to submit a top fifteen, which took the usual tough request for a top ten and gave us more breathing room for five more titles. I know in my case, it made it easier to add some very recent games to my longstanding favorites. On each podcast we're counting down 15 titles until we get to a final show with the Top Ten. I'll be interspersing 100 Great Games countdown episodes with my other podcast episodes.


Here are #41-55 on the list, counted down in reverse order as we discuss them on the podcast.

Now we're really getting into some notable titles with firm reputations of being great games. And yet, one or more of us keep finding games that we take issue with. There's nothing wrong with that, of course--these are the compiled results of many gamers, not just us. You should understand that we can respect a game, and its place on this list, even if we don't like it personally. In fact, I hope that sort of different opinion makes for a good listen, and will spark some feedback in the blog comments, below.

-Mark



 
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11. Board Game: Lewis & Clark [Average Rating:7.57 Overall Rank:120]
Mark Johnson
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Santa Clarita
California
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Dec 10, 2013








Although I've only made it to one BGG.con so far (the first one, I think), my buddy and frequent BGTG guest Greg Pettit is a regular attendee. For the past several years he's joined me on the podcast after the event to tell us all about it, especially the new Essen games he was able to play. I love hearing about them.

Something else that fascinates me is the slippery topic of figuring out which new games are the best ones. Not to get too highfalutin, but this is really the timeless matter of judging art. Why are some artistic works better than others, and do those opinions hold over time? In our little way, I like to explore this topic by prompting Greg for a "star rating" for these games (adding my own where I can)...and then revisiting those ratings a year later. It's only one year, but that's enough for the bloom to be off the rose for some new titles. Even some that we honestly love struggle to make it back to the table. Most interesting of all, a select few appear to be new classics--or at least personal keepers. Gosh, I love this topic, as subjective as it is.
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Want to follow along, and even add your own star ratings? You can do it on the companion geeklist I've posted for this show. You can also go back to the lists we did in 2012 & 2011 to do the same, or measure our prognostication skills.

Greg played so many games this year (and I added some of my own), that the podcast got to be quite long. For that reason I've split it into two halves. I'll post the first half now, and the second half at the end of the week.

-Mark


Links
2013 Geeklist
2012 Geeklist
2011 Geeklist
 
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12. Board Game: Machi Koro [Average Rating:6.73 Overall Rank:686]
Mark Johnson
United States
Santa Clarita
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Dec 11, 2013
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Who really believed me when I said I'd get Part 2 of the podcast out this week? I realize my credibility for prompt podcast publication isn't great. And yet--here it is!

As I said in the first part, this is my now-traditional interview with my friend & BGG.con regular, Greg Pettit. He goes to the convention every year and plays a ton of new Essen releases. I'm quite jealous, and hope to finally make it back there myself in 2014.

We pick up the podcast halfway through our discussion about these games. Towards the end I get to offer my opinions about some new ones Greg didn't get to. The conversation also meanders a bit sometimes about keeping versus selling/trading games that don't make it to the table anymore, etc.

-Mark




Links
2013 Geeklist
2012 Geeklist
2011 Geeklist
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