24 hour contest - May 2015
Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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May's 24 hour game design contest (details see here 24 hour contest and here 24 hour contest - May 2015) has been a tough challenge for the pariticipants.

Below you will find their games.
Please do take a look at each of them and thumb the one you liked best.

The games are sorted by their appearance in the month's corresponding thread.
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Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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Microknights: Dragon Siege

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Matt Wilson
United States
Edenton
NC
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Introducing Microknights: Dragon Siege, a 30-45 minute solo tower defense game. In Microknights, you'll use a mancala mechanic to move your knights up and down the Wizard's Tower to defend it against dragons.

Components:
18 cards
40-50 generic tokens*
1 6-sided die*

*to be provided by player

https://drive.google.com/file/d/0BzIe39sJZXXRMVkyVmNDdUt3Y1k...
Black and white low ink cards - PDF
https://drive.google.com/file/d/0BzIe39sJZXXRa1kyMjUtbXhNWTg...
Rules - PDF
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Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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Hunting Knights.

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Abdul Rahman Ibrahim
Malaysia
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A trick taking game for 2-4 players.

The Knights of Halgard Keep are known for their bravery and skill when it comes to ridding the land of foul beasts that threaten the safety of its people. They are also known to brag among themselves on who is the best. Play as one of the four knights and try to hunt down the best combination of quarry by the end of the season.

Objective: The goal of this game is to get the highest meld in your hand by the end of the 4th turn.

Components: 24 cards.

Rules: https://drive.google.com/file/d/0ByChjbgLU5LVVkNBbmhuZmFGN3M...

Cards: https://drive.google.com/file/d/0ByChjbgLU5LVbHBQa2x1MXEzQmM...

To print the pdf, change the page settings to print 9 pages in a single page. Cut along the cut marks.
 
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Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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Knight Duel

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mAnIk Farmer
New Zealand
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A 2-Player Arena Based Knight Duel,
Featuring 4 Different Classes and Play Styles,
BALANCED: STANDARD
AGGRESSOR: THE ANGRY ATTACKER
CAUTIOUS: THE CAUTIOUS UNBREAKABLE ONE
SNEAKY: THE SLIPPERY CHEAP-SHOT ARTIST



RULES:
https://drive.google.com/open?id=17wvoN2TJ18Yx0LHA2DDU1xnLrm...

COMPONENTS:

Board and Tokens ect

https://drive.google.com/open?id=0B8aEL2by6-k7c0hjX05mVFhWSj...
 
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Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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Boogie Knights

by

Rob Harper
United Kingdom
Wantage
Oxfordshire
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A game of combat and disco dancing for 3 to 4 players (2 is possible, but not as good!)



The Kingdom of Groovalot is renowned for its Knights of the Oval Table (they don't like things to be square), who are both expert warriors and superb disco dancers. They keep ready for anything by constant training in both dance and combat, but unfortunately it can be tricky to be prepared with the right equipment at the right time.

In Boogie Knights, players are knights of Groovalot, and have to manage their equipment in order to prepare for challenges that allow them to prove themselves worthy champions for the King. They do this by playing cards representing the clothing and equipment they have with them, and challenge each other to contests to win prestige.

The player with the most prestige will become the King's champion.

Boogie Knights Rules on DropBox
Boogie Knights Cards on DropBox
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Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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FLIP MMCG JOUSTING

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Charles Ward
Japan
Matsumoto
Nagano
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MMCG stands for Massive Multiplayer Card Game, think 'conventions'.

1+ minutes
2+ players
age 8+

Rules Summary

1 Attach the RULE card to yourself (use a bulldog clip).
2 Find and challenge a player also wearing the RULE card.
3 That player must place a FLIP card face down on their palm.
4 The challenger flips the card over without hesitation.
5 The player on the blue side wins and gains a card.
Gain as many cards as possible before time runs out.

This is a FLIP card.

 
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Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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A Knight At The Opera

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Christian Heckmann
Germany
Mainz
Rheinland Pfalz
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Basically a... well, what exactly are the mechanics of the game? It turned out quite abstract, yet thematic as well. A bit of tile placement, a bit of area control, a bit of wacky, snobbish "Well I'm not gonna sit in front of this ruffian".

"A Knight At The Opera" is a game of tile-laying where you try to place couples of male and female opera-attendees next to each other while disrupting other player's trysts with the tactical placement of loud, obnoxious and smelly members of the Holy Order of Bulky Knights. Enjoy

Rules of the game
Components of the game
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Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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Knight-mare Chess

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Daniel Fernandez
Argentina
Buenos Aires
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"An abstract boardgame for 2 to 4 players".

RULES

BOARD EXAMPLE

Note: I'm not english native speaker. Isn't easy for me write in english, so I've some problems with the rules... If someone want to correct me .

Note 2: The Board is just an example, don't print'n'play this file.

Note 3: The both tokens are in the RULES-file. There are some example, I do it in Paint .
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Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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Knight's journey

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Damjan Miladinovic
Serbia
Belgrade
Serbia
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Rules https://drive.google.com/file/d/0B4QxYST-JiLRZHJoTE1PbkxQeGs...

Print (which is not needed if you have chess and some sort of tokens)
https://drive.google.com/file/d/0B4QxYST-JiLRUUhwOFo4ZnFIM3M...

Knight's journey is a game about Knights going on quest for honor and glory. During their quest they collect gold and knowleges, and bring gold to orphans, church and women they love.
This is pickup and delivery game that is played on the chess board using chess pieces and tokens. There are two type of tokens gold and information. Players play with knights, and pawns, queens and bishops are the pieces they are trying to collect. information is used to move pieces toward opponent to block him or make him lose points. you can also attack opponent to get his gold. The game is for 2 players, but there's a variant for 3 or 4.
 
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Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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Friends and Influence

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Charles Ward
Japan
Matsumoto
Nagano
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Friends and Influence

5+ minutes 3+ Players Ages 12+

FILES: http://ex1st.com/games/#friendsandinfluence

Banners rose. Heroes were forged. Sacrifices made. But in the end... The War was won! And thus, as our Kingdom grows, a new job vacancy has arisen. In the spirit of democracy, debate, and deceit, His Royal Highness has decided to bestow the title of Lord to one of the Royal Knights. “The most influential Knight shall become Lord of New Lands. As for who... decide amongst yourselves. It's nap time for me.” A meeting has been called and the Knights gather at the round table. You all decide to wear a tie, to impress the others.

Friends and Influence is a competitive card game, in which players are trying to gain influence. Players will offer influence in order to gain influence while trying to deduce who is winning and avoid helping them further. Gaining too much influence too early, or withholding influence too long, might cost you the game. Optional hidden roles definitely spice up the game with a take that flavour. We recommend starting without them.

Here is a link to my website hosting the files.
http://ex1st.com/games/#friendsandinfluence
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Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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Knight at the Inn

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Rat Tooth
United Kingdom
Chesterfield
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For the PnP and the rules, check my blog Here
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Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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"Tilt"

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Vincent B
Australia
Victoria
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The game is "Tilt". A 2 player Jousting game which plays in about 10-15 minutes.

Rules:
https://www.dropbox.com/s/7qhcv7agjlqanqh/TILT%20Rules.pdf?d...

Components:
https://www.dropbox.com/s/zcasszxu9m1pa4o/TILT%20Components....
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Kai Bettzieche
Germany
Ladenburg
Baden Württemberg
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The Nights of the Round Table

by

Odd Hackwelder
Taiwan
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2-5 Players
20 minutes
Age 10+

Components
70 cards (10 of each night of the week)
20 shield tokens



In the time of King Artur and Camelot lived many brave knights. The Kingdom of Sevenia was an unusual and beautiful place. There was no King, it was ruled equally by seven brave knights who also sat at a round table. Each knight was in charge for one night of the week.

Things got a bit mixed up in the meeting hall and it is your job to put all the knights back in their proper seats.

Goal: Be the first player to put the knights in order by the night of the week. They must sit in clockwise order starting at any spot.

Setup: Choose a dealer, whoever is the bravest.
The dealer will deal 11 cards to each player.
Each player will keep 4 cards and pass the 7 worst cards to the person your left.
*Please note that you want to give the player to your left the cards that make it hardest for them to put the cards in order from Monday to Sunday.

Once each player gets the 7 cards they will place them in a circular pattern in front of them. (like the petals of a daisy.)
Arrange the cards in the best possible way to complete the nights of the week in proper order.
-Do note mix the cards in your hand with the 7 cards given to you

Place the remaining cards in a pile in the center of the table.
These cards will be your draw pile.

Play:
The person to the left of the dealer starts.
The starting player will choose one card from their hand and place it next to the draw pile. Each player will do the same thing in order. Till there is a row equal to the number of players.
This will be a reward to the winner of the next phase.

The next phase is the fight. The starting player will choose one card and place it face up in the center on the table. You can create an area on the table for battles. If another player wants to win the fight they need to place the same card down next. If the next player can't or does not wish to play, they can pass. This continues around till there is a winner. The last player to play that card wins. The winner gets choice of the cards next to the draw pile. The rest of the cards are placed in the discard pile.

PREDICTION - Before the caller announces the night he is fighting on, Each player holds a card in their palm, if it is right they automatically win. This keeps the dealer from collecting all the same number and winning every time they call. Plus it's fun!

The winner also get to switch 2 cards at the table of the player's choice. This includes the player.

At this point the player who participated in the fight but did not win may place or remove a shield on any knight at the table. Shields are used to protect a knight from being moved.

The turn is over. The play continues with the next player in clockwise order. If the cards run out from the draw pile at any point, reshuffle and continue.

Conclusion:
Once a player completes the circle with the 7 days of the week in order, they win the game.

https://www.dropbox.com/s/49u4d6tmm7lo0ds/the%20nights%20of%...



Congratulations, Hack, your game has been awarded the "Best 24 Hour Design" badge:

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