Yucata-Proposed simultanious turn games
Henning D.
Germany
Heidelberg
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This list shall contain a subset of Proposed yucata.de games with those games that are played with simultaneous player moves.

Currently simultaneous player moves are not supported by Yucata. However it could be implemented. This list shall help to find a game that could be the first implementation at Yucata.de with simultaneous player turns. It shall help to see how many and which such games exist, whether licence is available, find a developer and check user interest.

Simultaneous player turns are very suitable for asynchronous play because it makes the game progress fast. Less waiting time between your moves.

I've added the games that I know. Please feel free to add more!
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1. Board Game: RoboRally [Average Rating:7.12 Overall Rank:343]
Henning D.
Germany
Heidelberg
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2. Board Game: El Grande [Average Rating:7.79 Overall Rank:57]
Henning D.
Germany
Heidelberg
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3. Board Game: BattleCON: Fate of Indines [Average Rating:8.20 Overall Rank:1209] [Average Rating:8.20 Unranked]
Henning D.
Germany
Heidelberg
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This stands for the complete family of this game. This is the latest release.
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4. Board Game: Evolution [Average Rating:7.23 Overall Rank:335]
Henning D.
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Heidelberg
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Simultaneous actions in this game:

- players decide which card they put into the middle of the table as food for all
- players decide what to do with their hand of cards: create new creatures or enhance existing creatures.

Not suitable for async play: the distribution of the available food among the players. A player take 1 food, then the next player takes 1 food and so on around the table. Normally this would lead to a lot of player turns.
Possible implementation solution for this: The players only once decide how to distribute the food they get among their creatures. They do this in advance. After they've done so the program can map the available food to the creatures without additional player moves needed. Does this make sense? I'm still unsure whether this would work with meat eating creatures. This needs some thorough design thinking.
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5. Board Game: Fairy Tale [Average Rating:6.76 Overall Rank:754]
Henning D.
Germany
Heidelberg
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6. Board Game: K2 [Average Rating:7.12 Overall Rank:457]
Henning D.
Germany
Heidelberg
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7. Board Game: Qwixx [Average Rating:6.90 Overall Rank:678]
Henning D.
Germany
Heidelberg
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8. Board Game: Dark Empire: Revolution [Average Rating:6.64 Overall Rank:4836]
Roland Alkemper
Germany
Erfurt
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9. Board Game: Titan [Average Rating:6.96 Overall Rank:807]
Henning D.
Germany
Heidelberg
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The tactical battles could be fought out simultaneously. It would add a second tier to player sequence. The strategic moves with the tile stacks on the main board would be in sequential player order. When it's time for the several battles between stacks on the main board, these would be executed in parallel: player A and player B switch turns fighting a battle between their two stacks while at the same time player C and player D are fighting the battle between their two stacks. The tactical battles themselves would be in sequential order: player A, then B, then A, and so on. It would even be possible that at the same time player B is executing a battle with player A and another battle with player C. When all battles have ended then the game would continue on the main board with the movement of the creature stacks, again in sequential player order.
 
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10. Board Game: Clockwork Wars [Average Rating:7.71 Overall Rank:1767]
Henning D.
Germany
Heidelberg
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11. Board Game: Tides of Time [Average Rating:6.75 Overall Rank:853]
Henning D.
Germany
Heidelberg
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12. Board Game: WW I Aerial Combat (1914-1918 AD) [Average Rating:7.00 Unranked]
Henning D.
Germany
Heidelberg
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This is a tactical plane shooting game with 2 to n players. The plane orders are given secretly using cards. Each player selects 3 cards from his deck and places them hidden in pile before him. When all players are done, all orders are executed simultaneously. With his orders a player controls his plane, like moving forward, turning right and so on. Shooting at other planes is done with dice.
Check the Url at this game's geek page. It contains the rules.
 
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13. Board Game: Flamme Rouge [Average Rating:7.58 Overall Rank:286]
Hardy
Germany
Münster
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Nice bike racing game for 2-4 from Lautapeli.
After the first setup move, all moves (about 16 per game) can be made 100% simultaneously.
Would be nice in the new framework and its animations of past turns.
 
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14. Board Game: La Isla [Average Rating:6.94 Overall Rank:731]
Dennis L
Canada
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This game already exists on Yucata, but without the simultaneous card role assignment.
 
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15. Board Game: Sushi Go! [Average Rating:7.11 Overall Rank:347]
Henning D.
Germany
Heidelberg
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This should be easy to implement and according to BGG it's played a lot.
 
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16. Board Game: Sagrada [Average Rating:7.65 Overall Rank:136]
Henning D.
Germany
Heidelberg
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I haven't played it yet but saw it's good ratings and that it uses a draft mechanism to distibute the dice among the players. New game of 2017.
 
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