Games I disliked or hated my first play that I may actually enjoy now
Ian Noble
United States
El Dorado Hills
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Recommend
12 
 Thumb up
 tip
 Hide
These are games that either had a terrible first play or the circumstances were not great when we played, that I may like now. This happened with Cosmic Encounter, Evolution and Blood Rage.

I'll try to keep this list updated as I play more games that just don't work for me after the first play.
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Clash of Cultures [Average Rating:7.66 Overall Rank:214]
Ian Noble
United States
El Dorado Hills
California
flag msg tools
badge
Avatar
mbmbmbmbmb
First play scenario:

3 players, using the variant where each player starts with some technologies and some other "quick start" type rule.

Why it didn't work:

We all felt that there was just too much to keep track of the tech track. You could perform a single action but there would be like 3 different techs that modify that. Sometimes you would forget to apply one of them and that would suck. The random events were a bit of a pain. It also felt a little too long for what we were doing.

Why it might work now:

From what I've heard, the expansion actually opens the game up quite a bit. It's less about building up and conquering. Each player now has a different starting civilization which changes the types of technologies available. There are multiple types of units now, where you either go land with your army dude or try to figure out how to sneak around in ships. Will also not play with the quick start rules. Too many techs too early is just overwhelming and doesn't allow enough flexibility to change plans.

Chance I will actually play again:

25%
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Merchants & Marauders [Average Rating:7.44 Overall Rank:201]
Ian Noble
United States
El Dorado Hills
California
flag msg tools
badge
Avatar
mbmbmbmbmb
First play scenario:

It seemed like the rules explanation took longer than the actual game. We all started out doing our own then and then 1 player went heavy pirate and ambushed a merchant holding a ton of booty. That was pretty much game over.

We did have a BIG rules mistake that I discovered later. The NPC ships were not moving very much at all because they would get to the East/West most part of the board and just stop. Waiting for something to move them back. Well, we should not have waited. They should always move and never stay in the same location. This made them almost a zero threat to us.

Why it didn't work:

We seem to favor games with threaded actions. This game, much like Clash of Cultures, has the issue of just sitting and watching the other players do a bunch of stuff. During the first game we were all learning the system so what they were doing didn't really matter. In hindsight maybe it should have for the player who got destroyed by the pirate.

Also like Clash of Cultures, the expansion is supposed to allow for many more paths to glory (see what I did there...look up the expansion name). It's a lot to ask from a game to have to buy the base and expansion to truly enjoy the full experience, though.

Why it might work now:

Now that we know the downside to traveling with a lot of booty and the danger of lurking pirates, I think we would approach the game very differently. The downtime might still be an issue but I think that is something that plagues a lot of games we play and love. Also, I won't screw up the rule about NPC ships.

Chance I will actually play again:
25%
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Patchistory [Average Rating:7.26 Overall Rank:810]
Ian Noble
United States
El Dorado Hills
California
flag msg tools
badge
Avatar
mbmbmbmbmb
First play scenario:

I was the only first time player (I think). The game had a lot of cool concepts and I don't think we missed any rules. It did seem to go on a long time for what we were doing.

Why it didn't work:

The auctioning for tiles seemed almost tacked on to me. It's like the designers couldn't figure out a better way to distribute the tiles to the players so they just said "FIGHT!" and left it at that. Not having money is pretty much game losing. You're left with tiles that may or may not fit in your area and things can spiral pretty quickly if you can't ever get a tile that allows you to generate more income. Also, each round felt very, very similar to the previous round. Sure our tableau grew but since we were always covering up icons, what we got each round didn't jump all that much.

Why it might work now:

Since we've all played it, the game shouldn't take as long. Also, I think we'll all know how important money is. Hopefully with more plays we'll also be more aware of what other players are doing and be able to negotiate or attack more. It's definitely an intriguing system (except for that damn auction part).

Chance I will actually play again:
40%
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Tigris & Euphrates [Average Rating:7.72 Overall Rank:69]
Ian Noble
United States
El Dorado Hills
California
flag msg tools
badge
Avatar
mbmbmbmbmb
First play scenario:

Played with 3 other players who have experience with the game already. I really felt like every move was just setting someone else up for a big turn. The tile draw felt oddly random for an abstract game. All in all I was just kind of bored.

Why it didn't work:

The decisions were not all that interesting to me. I realized part way through the game that I didn't fully understand all the details with internal and external conflicts, so I basically just made the safe play every time. Sure, I got some temples and scoring cubes, but I always felt like I just fell into those opportunities.

Why it might work now:

This just seems like a game that needs to be played a few times to really get it. It's beloved by so many people (included a few in my game group), so I keep wondering what I'm missing. Hopefully I can have a better approach when I play it again. Also, maybe the new artwork will help me stay engaged throughout the entire game.

Chance I will actually play again:
90%
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Wok Star [Average Rating:6.79 Overall Rank:1737]
Ian Noble
United States
El Dorado Hills
California
flag msg tools
badge
Avatar
mbmbmbmbmb
First play scenario:

Honestly I don't remember much about the first play. Everything felt very chaotic and very, very fiddly.

Why it didn't work:

The chaos was too much for my wife. So we were basically helping her along the whole time. The entire game felt half baked. Some ideas were really cool, while others were just mashed in to make the theme work.

Why it might work now:

New version and new group will substantially change how the games is received, I think. I don't even know what changes they made, but I'm sure it will be a more enjoyable experience.

Chance I will actually play again:
5%
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Navegador [Average Rating:7.57 Overall Rank:169]
Ian Noble
United States
El Dorado Hills
California
flag msg tools
badge
Avatar
mbmbmbmbmb
First play scenario:

Hefty rules explanation, but I think everyone got it down pretty quick. I was really enjoying the way the market works and the tightness of the map. Then came the end. It was...weird.

Why it didn't work:

The game just kind of stalled toward the final rounds. No one wanted to trigger game end. Can't remember why, but I definitely think it was because we were all playing our first game and didn't quite understand the game end dynamic.

Why it might work now:

I remember really liking all the mechanisms, especially the rondel. I think with less players and a better understanding how the game ends, this could be a really great game.

Chance I will actually play again:
10%
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Assyria [Average Rating:6.90 Overall Rank:1311]
Kirk Thomas
United States
North Kansas City
MO
flag msg tools
Avatar
mbmbmbmbmb
First play scenario:

Convention. Played with 3p, one friend and one stranger. All 3 new to the game, so there was rule reading. Played choppy and disconnected.

Why it didn't work:

May have been my first experience of playing a Euro and thinking, "This is just an arbitrary set of mechanics thrown together!" My recollection is that camels were currency, which seemed weird. Nothing about it clicked, and everything about it seemed contrived. Maybe I was in the wrong frame of mind.

Why it might work now:

It seems to be well regarded enough, and I love Euros - even the arbitrary ones. It's now on BGA so there is absolutely no reason not to try again. I don't know that I'll like it, but a few plays might give me a stronger case to like it or not.

Chance I will actually play again:
Near 100%
1 
 Thumb up
0.01
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.