The Joy that was BGG*FAM
John Mellby
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BGG*FAM was my favorite con in years.
I'm finally getting around to commenting. Everyone has already said it was fun and relaxed this year. I'll also say I was successful in getting into games with more new people than at the last two BGGCons.

Admittedly I had issues external to the Con that interferred with both 2013 and 2014, but even with that I had difficulty gaming with anyone new (except for when I was teaching at the Hot Games room.) I love my local gaming friends but its nice to find new friends.

I gamed with a lot of great new people. Sadly I didn't get everyone's names so if you gamed with me please let me know your name so I can friend you (and remember you).

Also great thanks to the Spiel des Jahres members who presented those games. We had 18 copies, two each of the 9 SdJ games, and teachers for all of these!

Best games of the Con:
Broom Service
Orleans
Brew Crafters
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1. Board Game: The Staufer Dynasty [Average Rating:7.20 Overall Rank:879]
John Mellby
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We had long been wondering about Staufer Dynasty. I wanted to play it in the fall BGGCon and had read the rules but time was against me. Luckily Steven reviewed the rules and we played this as our first game.

On the 6-sided board (changing every game for replayability) you pay more to place your workers further from the King. And with the ability to see what two (usually) regions score next turn there was room to plan ahead. I think I managed to better plan ahead. Plus I cornered the Purple treasure chests. This let me get the first two Priviledge cards, that gave me discounts on the costs for placing workers.


Since this was our first play it was only near the end that we started to plan for our end-game Contract cards.
In the end it was:
John - 95
Jeff - 74
Steven - 73

Several years ago I would have bought this game but my shelves are full.
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2. Board Game: Progress: Evolution of Technology [Average Rating:6.62 Overall Rank:1647]
John Mellby
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Next, Brad Venable was free and we wanted to teach him Progress: Evolution of Technology. I learned this by a demo by NSKN (or maybe Passport) at the BGG Hot Games room, and I have taught it several times since. I'm still waiting for it to be released in retail for me to purchase.


I managed to get ahead in the Actions and Drawing Cards technology tracks. At the same time Steven did extremely well in getting cards down that let him place other cards for free. As midgame approached, I kept the lead in Actions, Drawing Cards, and then Hand Size. Someone was hoarding the cards that move you up on the Actions track, and Steven took forever to get more actions, and never did get higher on the Card Drawing track.

In the end I largely controlled when the game ended, getting perhaps my best score as Steven's initial lead failed.
John - 45
Brad - 32 (his first game)
Steven - 25
Jeff - 26
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3. Board Game: Medieval Academy [Average Rating:7.02 Overall Rank:784]
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Now to another game I wanted to try at BGGCon. This is out from Iello but I haven't seen it in retail in the USA yet. It looks like it will be at Origins. It was a little simpler game, and got a little buzz at Essen, but nothing at BGGCon even though it was in the library.

For each of 6 rounds you draft a hand of 5 cards and play 4. Each helps you on one of the Seven tiles/tracks in the game.


Some give you points each round, some only points +/- at the end of the game. So do you play balanced, or do you go for immediate points, risking getting big negatives at the end of the game?

Someone claimed that if this had released last year in Germany it would have been nominated for SdJ. Sadly its just too random and chaotic for that. It was a fun little light game but too chaotic to be really good. Everyone was close in score except Steven, who probably shouldn't really be a knight anyway.
Eddie - 30
Danny - 29
Steven - 16
Quinn - 32
John - 31

Dinner:
We ran over to Grapevine to try out an upscale place featuring both Mexican and New Mexican food, Mi Dia. A bright, modern restaurant, and a nice server, and too much food.
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4. Board Game: Royals [Average Rating:7.21 Overall Rank:848]
John Mellby
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We had heard good things about Royals from Mark so as he was returning it to the library I snagged the copy and got him to teach us. Ifs from Peter Hawes (but I haven't played his games - Francis Drake, Wars of the Roses). Everyone said it was a better version of Heads of State, but I thought it more like Web of Power or China, which are not my favorite games.

 

The game was pretty good and the components were pretty. You draw three cards, either face up ones or from the deck (like Ticket to Ride). Then you play sets of like cards to put control markers down in cities in the 4 regions (Spain, France, Germany, or England). During the scoring in the end of the rounds you get bonus points for controlling each country.

But given the randomness of the cards I didn't feel I had much control. I started out strong in Englang and Germany but soon was kicked out of both (by Steven). At one point I decided I wanted to get to King of England and I worked for this for at least 2/3 of the game and was never able to get the cards to succeed in this.

Danny led in France and Spain most of the game, and looked like he was in good position to win. But in the end I won on a tiebreaker.
John - 119
Steven - 115
Danny - 119

Very close for a first game for the three of us. However I am astounded that Tom Vasel rated this one of is "Essentials" line of games. Its pretty, but its all tactical planning with nothing long-range. Plus the mechanics are not at all new.
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5. Board Game: Broom Service [Average Rating:7.25 Overall Rank:407]
John Mellby
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Saturday
We initially thought Broom Service would be a light game, but we then heard good things so we found another two players, and got Chris Mewes to teach us.


You are trying to get points by placing Potions (of 3 colors) in Towers and controlling Clouds (using Wands). You play cards that let you
(1) get ingredients
(2) move
(3) place potions
(4) grab clouds.
But with each card you play you can either say you are Brave ("I'm a Brave Forest Witch) or Cowardly. Cowardly gets you less benefits, but if you claim Brave, anyone after you in turn order can also say "I'm a Brave Forest Witch" and then you don't get anything.

You also want to move away from the starting location because the biggest scoring towers are in the far corners of the board. The game is a little silly but I also think it was the Most Fun of any game at the convention. Everyone I saw playing was laughing and having a good time.

In the end, Steven only thought he was Brave, and I was the best Broomer.
John - 86
Kathy Eggers - 75
"Little Dude" eggers - 79
Steven - 69
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6. Board Game: The Game [Average Rating:6.73 Overall Rank:903]
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We moved to the next table, which was finally free, to try The Game: Spiel.
It feels like a cross between 6 Nimmt and Hanabi.

You have cards 2-99, and start with 4 piles. Two starting with "1" that you have to put higher cards on, and Two with "100" where you count down. On your turn you play two or more cards with the cooperative goal of getting rid of all the cards. And you are not allowed to tell others what cards you have so they can accidentally foul up your next play. The only thing that saves you is you can reverse by 10. If an incrementing pile has a 35 on it, you can play a card, 25, that is exactly 10 less. (Or 10 higher in the decrementing pile.)

After some discussion of how much non-information we could share, like "please don't play on that pile!", but stumbled ahead, and ended with a score of 6 for not too bad a game.

Its nice to have a cooperative game without full information. Too many times one strong player takes over and orchestrates everyone's moves. But this was too simple a cooperative game.
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7. Board Game: Orléans [Average Rating:8.08 Overall Rank:25]
 
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Next we played one of our favorites, Orleans. Brad hadn't played this before. Its too complex to explain much, but its a bag-building game, with multiple routes to score victory points.


Sadly for me, both Brad and Katie had almost the same strategy and we matched each other move for move in the Trading Posts. I made a couple of boneheaded moves and lost to Katie. Still, this is one of my favorite games of the year. Its on pre-order and should be out shortly.
John - 131
Brad - 129
Katie - 135
Steven - 85
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8. Board Game: Shipwrights of the North Sea [Average Rating:6.53 Overall Rank:2380] [Average Rating:6.53 Unranked]
John Mellby
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Dinner:
After a run to Grapevine to have too much food at Tolberts (where the server couldn't get Brad's order right to save himself) we returned.

I had seen a Kickstarter for Raiders of the North Sea (the sequel to this game), but hadn't bought it because Kickstarter is evil. However the art in that game and this one looked very nice, and I like a Viking theme, and so wanted to try this game.


Sadly this is a typical Kickstarter game. It feels like this is a Beta-test of the real game, and maybe version 2.0 will be good. The idea of building ships was nice but you really had to work too hard and get really lucky to get the right characters to build your ship. Plus the raiders/barbarians that let you attack & steal from another player were too annoying and let someone, through luck or chance, kill your plans.

The way the card-play (drafts) work sounds like it will balance things out, but it really doesn't. It just makes the game frustrating and boring.
John - 9
Dwayne (Hendrickson) - 18
Jeff - 10
Steven - wouldn't say
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9. Board Game: Vikings [Average Rating:7.28 Overall Rank:315]
John Mellby
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Despite the disappointment, we like each other and the vikings enough that Dwayne stayed and we played an old Viking favorite, Vikings. We all hadn't played in so long that we all had to remember the rules.


Each round (of six) Vikings (in 6 colors) and Island pieces are placed around a wheel. In turn you buy a set (1 viking, one island piece). The starting location costs 0, and it goes up from there. (As pieces are bought, the wheel moves so the starting piece is always 0.)

This is a marvelous control on getting the pieces you want. You can pay more for a better piece or hope to get lucky and another player won't buy it first.

You want Gold Vikings for money, Black to block the raiding ships, Blue (fishermen) to feed your Vikings at the end of the game, and Red/Green for points.

This was my lucky game and I've never done better on this game than today. Dwayne and Steven just didn't have the Viking blood today, but we
had fun.
John - 75
Dwayne - 49
Steven - 45
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10. Board Game: Elysium [Average Rating:7.31 Overall Rank:316]
John Mellby
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Sunday:
On Saturday a lot of people had been saying good things about Elysium, and the table was free as the SdJ area opened. Chris Mewes again taught the game to Steven and I. We were then joined by Bruce Shackleford, who had played the game before.

Its worthwhile to say the artwork is beautiful. You play with 4-5 of the God decks active out of about 10 in the box (I forget the real numbers.) This gives you a lot of variety in play.


You get and play cards the give you minor powers or can be claimed for scoring purposes. Like, the first player to get a set of 4 "Zeus" cards gets ~5 points, the second player ~2 points.

There are many different card combinations, both for play and for scoring, and timing is everything.

Despite some AP on my part (sorry) it played faster than I thought. We thought Bruce was killing us, but we all turned out to be close, and Steven was the best God-player by a tie-breaker
John - 55
Bruce - 53
Steven - 55 (win)
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11. Board Game: Dark Moon [Average Rating:7.10 Overall Rank:749]
John Mellby
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Now Mark convinced us to try the Battlestar Galactica-lite game, Dark Moon, at the Stronghold booth. (Why its listed as 2011 I don't know.) Two Stronghold demonstrators taught the game, and played with us for a full 7-person game. It might have been nice to demo this with fewer players, but I'm not sure you would have gotten the full feeling of the game.

And now a word about our friend, Mark. There are many legends about Mark. Its true that we has Jedi-like mind powers, which we typically uses for evil. But the important thing to note is that in BSG, we is always a Cylon, and as a Cylon never loses. Its typically not even close for the humans. So we were apprehensive with Mark in this game. It turns out - with good reason.

This game uses dice to take actions and pass tests. And the dice are biased negative - 4/6 of the dice sides are -1. Lots of your time is spent using, and then struggling to recover, dice.

Three of the Seven people will be Infected (aka Cylons). On the first turn Mark revealed to by Infected. On turn two The Captain (he doesn't go by any other name) was so blatently evil that I had him thrown in quarantine and he also revealed. The third was a Stronghold demonstrator, who held back for awhile so we could see a longer game, but it really wasn't a contest.

I don't know what to think about this. Everyone else seemed to like it better than I did. We will see if anyone buys the game so we can play it again.
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12. Board Game: Temporum [Average Rating:6.46 Overall Rank:2494]
John Mellby
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The first set of rules I read for BGGCon 2014 was Temporum, by Donald Vaccarino. Sadly we didn't have time to play then, so I refreshed myself on the rules. We picked up Ashley Rains and Richard, who were wandering around without a game, I taught, and we played a rather quick game. It was less then an hour and I quite enjoyed it.

There is a board with a tree of possible time paths. One single option at the top, and four possibilities on the bottom. You move yourself to a node and take the action there. You can move up and down the timeline to any active node. You can also move down the line to change the subnode, making it the active line.

Its worthwhile noting that in a game there a 10 total node cards in 4 eras.
One at the top era
Two at era 2
Three at era 3
Four at the bottom era.


This changes every game and the nodes you pick make for very different games. (Sort of like picking Dominion cards.)

You start with 10 Markers at the Top time period, and win by moving all 10 to the bottom time period. This eventually takes a total of 10 move actions.

As you move yourself to the nodes they allow you to
(1) get cards
(2) play cards
(3) get money
(4) move markers
The node actions and card play can be influenced by who is has the most markers (i.e. in control) of the era. Card combinations and powers abound.

Playing cards that move your markers typically costs money.
At the start I barely moved markers, with the other players getting more money, and Steven maximizing card draw and card play. Somehow I ended up getting a lot of money, I don't remember how, and came from behind to win.

This is another game on my almost-must-buy list, even though Steven wasn't thrilled.
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13. Board Game: Roll for the Galaxy [Average Rating:7.77 Overall Rank:60]
John Mellby
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We decided to teach another quick game so we could get out for dinner before the Saturday prize drawing. I must have been getting tired because me notes were getting cloudier but I think we had
Cindy Jacinda, Scan, Azel, Steven, and I.

This is still our favorite game since December. Without new players it goes very fast, but everyone was getting tired and this game, with interruptions, took almost 2 hours. I think I got over of my best scores every, which Steven beat by shipping the world.
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14. Board Game: To Court the King [Average Rating:6.47 Overall Rank:1423]
John Mellby
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It was now too late to got for dinner so we got out the old dice game To Court the King. I don't even have a record of who played or who won. But during the game I won a package of two games and a shirt.
My first real win since the first year of the con.

Dinner:
Afterwards, starved, we went out to Seven Salsas where I guessed the hottest salsa had some ghost peppers and was hot enough to stop even me. (Actually I kept eating, it was just painful.)
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15. Board Game: Brew Crafters [Average Rating:7.60 Overall Rank:467]
John Mellby
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Monday:
I had heard for months about Brew Crafters, as a Kickstarter game about beer. I like beer and the art was interesting so I wanted to take an opportunity to try it. Sunday I ran into Ryan Blake who just finished playing the game and he said good things.

First thing Monday I got the game and started to find a place to setup. I ran into Mark and Bob, also beer lovers, and they volunteered to help. Then The Captain asked to join. Finally Steven wandered up. He wanted to bow out of our planned game because he thought 5 players might have been too many but we talked him into staying.

It took awhile to setup because there are many, many pieces. Its too complex to explain but it is basically very much like Agricola with a beer theme.


Mark started by getting a brewpub, and was basically brewing two matches
of cheap beer as fast as he could. Our initial feeling was that Mark would run away with the game, but we were mistaken.
The Captain got a Malt specialist and the Malthouse and used that to get more points.
Steven and Bob took different routes.
Then, starting the second year, I got a second shift worker. Everyone else thought it was too expensive, but I used him to research in the lab, and got more resources to make expensive beer.

We all pursued different paths, but basically I beat everyone else in research and got a lot of points from expensive beers. Later I tried making a brewpub, but could never get enough resources to really make it pay off. I still won by a pretty good margin.

Everyone liked the game and Mark and I immediately swore to purchase it. This was my favorite game of the con.

The game, since this was our first playing, took long enough that the only thing we had time for now was helping to pack up the SdJ games and say goodbye to everyone.
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16. Board Game: Crokinole [Average Rating:7.79 Overall Rank:75]
John Mellby
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And yes, we did get in at least one game on this great Crokinole board!
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