SPIEL 2016 Preview
W. Eric Martin
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SPIEL, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the International Toy Fair in Nürnberg each February. While Spielwarenmesse is a business-only trade show, SPIEL is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at SPIEL 2016, which takes place October 13-16. This preview covers games that publishers plan to release at SPIEL or in the months leading up to it; listings for some smaller publishers show all titles released since SPIEL 2015.

Details about the SPIEL 2016 Preview:

-----• This Preview is organized alphabetically by publisher, with games ordered alphabetically under a publisher's heading. In most cases, if a game appears in multiple versions, typically due to it being released in multiple languages, each version will appear under its own publisher.

-----• If you subscribe to this Preview, you'll receive update notices whenever an item is added or edited.

-----• If you don't care to read about a game and are logged in, click the red X to hide the game listing for both now and future visits. Choose "Personal" for the reason when doing so. You cannot hide a publisher due to this Preview's special set-up.

-----Please refrain from posting "Which booth?", "What's the price?" type of comments since they trigger subscription notices. Publisher booth numbers, preorder information, game designer and artist signings, and more will be added as that info comes available.

Note that this information has been cobbled together from dozens, nay, hundreds of sources, so inaccuracies may have crept in despite my best efforts. I will update game pages as I receive additional information, and your fellow BGG users will undoubtedly do the same, thereby keeping this Preview as up-to-date as the BGG database itself.

If you're a designer or publisher with information to share – or if you have details about an upcoming SPIEL 2016 release – please send me email (wericmartin @ gmail.com). I'll respond as best as I can given the tidal wave of data flowing through the game world in anticipation of the most exciting game convention in the world: SPIEL!
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Board Game Publisher: ABACUSSPIELE
• Booth 3-E114

• In addition to what's listed below, at SPIEL 2016 ABACUSSPIELE will have the German edition of BANG! The Duel (€20), which hit the German market in June 2016.
26. Board Game: Anno Domini: Essen & Trinken [Average Rating:7.09 Unranked]
Designed by:
Published by:
Number of players: 2 − 8
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

Each Anno Domini game consists of 340 cards, with a description of a historical event on one side of the card and the year (and sometimes specific date) in which it happened on the other. Anno Domini: Essen & Trinken contains historical events related to food, beverages, etc. Like all Anno Domini sets, this game can be played as a standalone or mixed with some or even all editions.

In Anno Domini: Essen & Trinken, each player receives nine cards (or fewer, if you want the game to be shorter) and may look only at the descriptions. In turn, players place a card on the table, trying to place their card in chronological order to those already present. Instead of adding a card, a player may claim that the order in which the cards have been placed is incorrect. In this case all cards are turned over and the correct years revealed.

If the order is correct, then the doubting player receives two cards and skips a turn. If the order is incorrect, then the previous player – who accepted the order as correct or made it incorrect through her own placement – receives three cards. The first player with no cards remaining in hand wins.

Note that Anno Domini: Gesundheit & Ernährung was discontinued and split into Anno Domini: Gesundheit and Anno Domini: Essen & Trinken. About half of the events in each of these new editions were previously part of Anno Domini: Gesundheit & Ernährung and half of the events are new.

Other Information: • MSRP €14
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27. Board Game: Anno Domini: Gesundheit [Average Rating:7.36 Unranked]
Designed by:
Published by:
Number of players: 2 − 8
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

Each Anno Domini game consists of 340 cards, with a description of a historical event on one side of the card and the year (and sometimes specific date) in which it happened on the other. Anno Domini: Gesundheit contains historical events related to health, medicine, etc. Like all Anno Domini sets, this game can be played as a standalone or mixed with some or even all editions.

In Anno Domini: Gesundheit, each player receives nine cards (or fewer, if you want the game to be shorter) and may look only at the descriptions. In turn, players place a card on the table, trying to place their card in chronological order to those already present. Instead of adding a card, a player may claim that the order in which the cards have been placed is incorrect. In this case all cards are turned over and the correct years revealed.

If the order is correct, then the doubting player receives two cards and skips a turn. If the order is incorrect, then the previous player – who accepted the order as correct or made it incorrect through her own placement – receives three cards. The first player with no cards remaining in hand wins.

Note that Anno Domini: Gesundheit & Ernährung was discontinued and split into Anno Domini: Gesundheit and Anno Domini: Essen & Trinken. About half of the events in each of these new editions were previously part of Anno Domini: Gesundheit & Ernährung and half of the events are new.

Other Information: • MSRP €14
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28. Board Game: Arboretum [Average Rating:7.42 Overall Rank:269]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Arboretum is a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors.

The deck has 80 cards in ten different colors, with each color featuring a different species of tree; each color has cards numbered 1 through 8, and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn, a player draws two cards (from the deck or one or more of the discard piles), lays a card on the table as part of her arboretum, then discards a card to her personal discard pile.

When the deck is exhausted, players compare the cards that remain in their hands to determine who can score each color. For each color, the player with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores, the player earns one point; if the path consists solely of trees of the color being scored, the player scores two points per card. If a player doesn't have the most value for a color, she scores zero points for a path that begins and ends with that color. Whoever has the most points wins.

Other Information: • Designer Dan Cassar wrote about the origins of Arboretum for BGG News in March 2015.

• MSRP €13

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29. Board Game: Black Spy [Average Rating:6.29 Overall Rank:3746]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 45 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
German
Description:

The trick-taking game Black Spy is a film noir take on Hearts as you want to enlist the best spies you can while avoiding the black spies, who will always turn against you.

Black Spy lasts a number of rounds, with players scoring points each round. The game is played using mostly standard trick-taking rules: Each turn, someone plays a card to the center of the table, then in turn each player lays down (if possible) a card matching the suit or rank of the card led, throwing out any other card otherwise. The highest card in the color led wins the trick, and that player leads the next trick. Points come only from the black cards, with the black spies (yes, "spies", with six black #7 cards) being worth ten points each and all other black cards worth 1-5 points. When someone reaches 200 or more points at the end of a round, the game ends and the player with the lowest score wins.

Other Information: • MSRP €13
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30. Board Game: Cacao: Big Market & Golden Temple [Average Rating:7.02 Unranked] [Average Rating:7.02 Unranked] [Average Rating:7.02 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Expands:
Language:
English
German
Description:

Cacao: Big Market & Golden Temple, which was contained in day 17 of the Brettspiel Adventskalender 2015, is a set of two jungle tiles that replace two specific tiles in the base game (one 3 value market and one regular 6/3 temple).

Other Information: • ABACUSSPIELE notes that these tiles will be available separately as promos at SPIEL 2016. They now have individual listings in the BGG database, but this listing has a pic to let you know what these things look like.
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31. Board Game: Cacao: Chocolatl – New Storage Spaces [Average Rating:7.21 Unranked] [Average Rating:7.21 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Expands:
Language:
English
German
Description:

Cacao: Chocolatl – New Storage Spaces contains two new tiles to store more cacao fruits. The tiles count as huts and give you three additional storage spaces during the game (cost: 6 gold).

Other Information: • Price: Free!
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32. Board Game: Jolly & Roger [Average Rating:6.82 Overall Rank:4213]
Designed by:
Published by:
Number of players: 2
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
German
Description:

Description from the publisher:

Captain "Red Beard", the infamous Pirate King, is lost without a trace after an unfortunate rendezvous with a mermaid. The power-hungry Pirate Lords have waited for this chance for a long time and seek to seize his throne. After following the old pirate code mentioning a rum cask, the reckless Julienne "Jolly" Garçon and the eccentric Jack "Roger" Hummingbird were the only ones who could still stand up. The so-called "Double-Boarding" contest shall now determine the winner between the two of them – and thus the new Pirate King. Prepare to be boarded, you landlubbers!

Jolly & Roger is a card game for two players featuring the well-known "I split, you choose" mechanism. On their turn, a player draws five pirate cards and splits them into two sets. The other player then chooses one of the sets, and the player who split the cards takes the leftover set.

With their pirate cards, players try to board the four merchant ships by adding their matching-colored crew members on their side of the ship. The player who has the most powerful crew on a ship puts one of his captains on the ship (possibly removing the opponent's captain) and may then use further pirate cards of that color to steal gold from the ship. After eight rounds, the game ends. Each player's captain on a ship at the end of the game captures this ship as a bonus. The player with the most gold wins.

Jolly & Roger includes three types of special cards – the Kraken, the Skeleton Pirate, and Tortuga – for use in the expert variant to spice up the game.

Other Information: • MSRP €16; purchase of the Jolly & Roger base game at SPIEL 2016 comes with the Jolly & Roger: Cannonball! that adds two cannonballs to the game for your amusement.



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33. Board Game: Leo: The Mirror [Average Rating:6.72 Unranked] [Average Rating:6.72 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Expands:
Leo
Language:
English
German
Description:

With Leo: The Mirror, once per game one player may use the function of the mirror. Immediately after turning over the path tile onto which Leo moves, the player also turns over the tile that is located one step closer to the starting bed. Then the player chooses on which of the two tiles they want to place Leo and checks whether the clock hand needs to be moved. After using this function, the mirror is turned face down and cannot be used again in this game.

Other Information: • Price: Free!
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34. Board Game: Tichu Booster [Average Rating:6.25 Unranked] [Average Rating:6.25 Unranked]
Designed by:
Published by:
Number of players: 4
Playing time: 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Expands:
Language:
German
Description:

Description from the publisher:

Tichu Booster is an expansion to celebrate the 25th anniversay of Tichu. The new booster cards add a lot of variety to the game, with each card being a one-time boost, hopefully giving you an advantage or preventing harm.

During set-up, shuffle the 57 booster cards and place them in the middle of the table as a face-down draw pile, then reveal the four topmost booster cards and place them near the draw pile as a face-up display. Every time a player calls a Tichu, the booster cards on display are distributed among the players, with the player who called "Tichu" having the first pick.

Other Information: • MSRP €7
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Board Game Publisher: ABBA Games
• Booth 7-B108

• In addition to what's listed below, at SPIEL 2016 ABBA Games will demo Justice League: The Board Game, details of which will be added to the BGG database at a later date.
35. Board Game: Feudalia [Average Rating:7.24 Overall Rank:3258]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 90 minutes
Suggested ages: 14 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Spanish
Description:

After an everlasting period of wars, it’s finally time to collect the spoils. The King has named the feudal lords who will bring glory and prosperity to the conquered lands. To that end, the nobles will have to hire workers and master craftsmen to make their feuds grow as well as helping in the construction of a glorious cathedral, a symbol of the King’s proximity to God.

Feudalia is a deck-building and resource management game for 1-4 players, who will take the roles of the feudal lords of the new lands. Each player will rule three feuds, and all the vassals living in them, who will work those lands to improve their territories, all of it while trumping your opponent’s progress with military incursions into their territories. But the King wants his share too, and the tax collector will appear frequently, taking part of the resources stored by the players.

The goal of the game is to be the first player to earn 10 points. Players earn points by building, either developing their own feuds or helping in the different phases of the construction of the cathedral. During a turn, each player plays their vassals from their hand to gather money and resources, to further invest in new workers or new buildings. Resources can be saved, but be careful! the tax collector will show at your door when you least expect him, and he’ll take half your resources from each feud.

Manage your vassals wisely, hire the best master craftsmen, spend your resources in the cathedral before the tax collector arrives, and become the most prosperous feudal lord in Feudalia!

Other Information: • Available for demo games at SPIEL 2016 with a Kickstarter funding project taking place sometime in 2016.
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36. Board Game: Justice League: Dawn of Heroes [Average Rating:6.53 Overall Rank:8922]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 − 90 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Spanish
Description:

Play your favorite stories from the amazing world of DC Comics in Justice League: Dawn of Heroes, a combat-based adventure game for 2-6 players. The game is divided into missions, each with several chapters. Players are divided into two teams and will battle each other to achieve their respective goals in each chapter. The winning team earns bonuses for the final battle, a face-off between the two teams to decide the fate of the world!

With many beloved characters from the DC Universe, every mission is heavily inspired by well-known stories from our favorite team of superheroes! Take control of Batman, Wonder Woman and the rest of the Justice League to fight against Darkseid, Lex Luthor and many other villains with the Hero team. Or use your many resources to achieve your evil plan with the Villain team, with the help of Joker, Black Manta, Cheetah and many others. The player controlling Batman, for example, needs to manage their hand of cards that represents the gadgets in his utility belt, while the player using Superman will unleash his incredible, almost uncontrollable powers, by rolling dice. Other heroes like the Flash have to manage their action points each turn to perform the best action combination that will lead their team to victory.

The characters have their own set of skills that give them the edge needed to complete their goals, with customized mechanisms to control characters, giving a unique feel to each hero during gameplay to better show off their incredible powers.

Each mission can be played as a full campaign, tackling each chapter and the final battle in one session, but by using the "save system" included in the game, you can play each chapter separately and easily save your progress.

description from the publisher

Other Information: • Available for demo games at SPIEL 2016.
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37. Board Game: Oilfield [Average Rating:6.88 Overall Rank:4824]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Spanish
Description:

Texas, 1933 — a new day dawns for the brave pioneers of the American West, like yourself. Under the burning sand, the black gold awaits for your arrival, so what are you waiting for? Get a government lease in one of the richest oil reservoirs, build towers, drill the resources, trade and invest wisely! Only the most audacious amongst you, using a smart strategy, will be able to surpass your competitors and become a true oil tycoon.

In Oilfield, you take the role of an American businessman striving for wealth in the early 1930s, who will try to exploit the rich reservoirs in Texas, trading with natural gas and oil in the most profitable markets. Naturally, you will not be alone as other risky entrepreneurs like yourself will try to obtain riches and wealth with their own investments.

The goal of the game is to be the player with the largest number of investments (victory points) at the end of the game. You can perform two actions each round of the game: a public action and a secret action. The number of VP you acquire during the game depends on how wisely you manage these actions.

•••

Texas, 1933, un nuevo día amanece para los intrépidos pioneros del oeste americano como tú.
Bajo las ardientes arenas del desierto, el oro negro espera pacientemente tu llegada... ¿a qué esperas?
¡Consigue una concesión del gobierno en alguna de las zonas de extracción más ricas, construye torres, extrae el petróleo, comercia e invierte con cabeza!
Sólo siendo el más audaz en los negocios y con una inteligente estrategia conseguirás superar a tus competidores y convertirte en un auténtico magnate del petróleo en Oilfield.
RESUMEN:

En Oilfield, te meterás en la piel de un hombre de negocios de la América de los años 30 que, ávido de riquezas, tratará de explotar los ricos yacimientos de Texas y comercializar el gas y el petróleo de la forma más rentable posible.
Por supuesto, no estás solo, otros arriesgados emprendedores tratarán de obtener a la vez que tú, la mayor rentabilidad de sus inversiones.
El objetivo es ser el jugador con el mayor número de inversiones (PV) al final de la partida.
Tendrás la oportunidad de realizar 2 acciones en cada ronda de juego, una pública y otra privada.
Estas acciones incluyen la obtención de concesiones sobre terrenos para explotarlos, la construcción de torres para extraer petróleo y gas, así como ampliaciones de refinerías y almacenes, la venta de los productos a los mercados local y nacional, inversión en el mercado de inversiones, etc.
De cómo gestiones estas acciones dependerá la cantidad de inversiones (puntos de victoria) que consigas.

Other Information: • MSRP €40
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38. Board Game: Portal of Morth [Average Rating:6.79 Overall Rank:7115]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 90 − 180 minutes
Suggested ages: 12 and up
Categories:
Mechanics: Show More »
Language:
English
Spanish
Description:

Portal of Morth is a competitive board game inspired by tower defense video games. During the game, the players have a team of heroes with which they will fight against an ever increasing amount of powerful enemies. As a general rule, the game has a duration of five rounds, with one wave per player each round. Each wave is divided in four phases:

1. Lord Morth's phase: The starting player rolls the enemy dice into the portal board to determine in which path the enemies enter the boards. To do this, the player rolls as many enemy dice as indicated on the turn track, and a 12-sided die to determine the exact position of the portal. Also, the players receive cards to trump their opponent's strategies.

2. Portal phase: The players may pay gold to turn the portal, modifying the initial enemy distribution. In turn order, each player may pay as much gold as they want to move the portal in any direction. Once all players have moved the portal or have passed their turn, they take the enemy dice that ended the phase in their zones of the portal board, placing them in the corresponding paths.

3. Heroes' phase: Players move and attack with their team of characters, trying to eliminate all threats from their boards.

4. Assault phase: Enemies advance, trying to exit the player's boards. The starting player rolls a three-sided die, and each player has to add the resulting number to the initial movement value of each enemy. If an enemy escapes a player's board, the player takes damage.

Once all rounds are finished, the game ends and the player who has the fewest damage points wins!

Other Information: • MSRP €50, discounted to €45 for sales at SPIEL 2016.
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39. Board Game: Ray Master [Average Rating:6.68 Overall Rank:8429]
Designed by:
Published by:
Number of players: 1 − 2
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Spanish
Description:

ENG

From one of the most hidden laboratories in the Atomic Biochemistry Brave Academy (ABBA), a shout rises to the skies: “¡Eureka!”. After years of research, Professor Röntgen has invented a new thingamajig that apparently is capable of modifying the atomic composition of objects, to the point it can make them shrink and grow at will. But the underworld of science is horrifying and his “colleague”, archrival and former student, Professor Stern, wants to steal his idea. In the next few days, the Academy is going to decide which department will get funds to continue their research, so lab safety has become a secondary concern. Both professors must use their scientists and students wisely, to get the most astonishing test results, while discretely trying to sabotage your rival.

To get the best experimental samples, you must use the ray to manipulate the value and size of your dice, while you sabotage your opponent, by modifying his. The higher the visible value on the die, and the smaller the die is, the more points you will get. To win the game (and get the funds!), you will have to get the most points with this method.

During your turn, you can perform one or more actions (without repeating any). The available actions are represented on the control panel board, and you will use scientists and students to trigger them. Each turn is played in three consecutive steps. Once you're finished, it’s your opponent's turn, and so on until the end of the game. These are the three steps:

Action Selection: Choose the actions you want to perform this turn. First, pick a student from your hand and place in in the control panel, covering the action it’s going to perform. Then, use your available scientists to select one or more actions, as explained below. Note: you can’t repeat the action on a student card.
Action resolution: In whatever order you choose, perform your selected actions, taking back the corresponding scientists and students as you do. Student cards go straight to the discard pile, but you get your scientist team back for next turn. If you haven’t shot the ray this turn, take the extra scientist, aside from your two regular ones. This additional scientist will help you during your next turn. If it is already in your possession, and you have shot the ray this turn, put it back, next to the testing room board.
Hiring a new student: Once you have solved all the actions, draw a new student card from the deck. You will continue drawing cards every turn until the deck is over. Once the deck is depleted, keep playing your cards from your hand normally. Once all students have been used (players don’t have available student cards in their hands), shuffle the student cards deck to form a new face down pile on the table. Both players draw two new student cards and continue playing normally.

SPA

De uno de los laboratorios más perdidos de la Atomic Biochemistry Brave Academy (ABBA), surge un grito que clama al cielo: “¡Eureka!”. Tras años de investigación, el profesor Röntgen ha inventado un nuevo cachivache que parece ser capaz de modificar la composición atómica de los objetos, hasta el punto de poder reducirlos y aumentarlos a su antojo. Pero los bajos fondos del mundo científico son repugnantes y su "colega", archienemigo y antiguo alumno suyo, el profesor Stern, está decidido a robarle la idea. Y es que en los próximos días se determina qué departamento obtiene la subvención de la academia para continuar con su trabajo, así que la seguridad de los experimentos se ha convertido en algo secundario. Ambos profesores deben emplear a sus estudiantes eficientemente para tratar de obtener los resultados más espectaculares posibles, mientras tratan de sabotear discretamente a su rival.

Para conseguir las mejores muestras experimentales, debes utilizar el rayo para manipular el valor y el tamaño de los dados de tu color, a la vez que saboteas a tu oponente modificando los suyos. Contra mayor sea el valor de un dado y menor sea su tamaño, más puntos otorga al jugador de ese color. Para ganar la partida (¡y hacerte con la subvención!), tendrás que ser tú el que consiga más puntos de este modo.

Durante tu turno puedes realizar una o más acciones (sin repetir ninguna). Las acciones disponibles están representadas en el tablero a modo de cuadro de mandos, y para realizarlas necesitas emplear científicos y estudiantes. Los turnos se juegan en tres pasos consecutivos. Cuando los termines, le toca jugar a tu oponente y os iréis turnando así hasta que acabe la partida. Los pasos son los siguientes:

1. Selección de acciones: Selecciona las acciones a realizar. Elige un estudiante de tu mano y ponlo en el cuadro de mandos, de forma que tape la acción correspondiente. A continuación, emplea a tus científicos para seleccionar una o más acciones, según el caso, como se explica más abajo. Nota: no puedes repetir la acción de la carta de estudiante.
2. Resolución de acciones: En el orden que desees, resuelve cada una de las acciones seleccionadas, retirando al hacerlo al estudiante o científicos correspondientes. Las cartas de estudiante retiradas van a al mazo de descarte, pero los científicos los recuperas para tu siguiente turno. Si no has disparado en este turno, además de tus 2 científicos, coge también al científico extra, que te ayudará durante el turno siguiente. Si ya lo tenías y en este turno has disparado, devuélvelo.
3. Reclutar un nuevo estudiante: Una vez resueltas las acciones, roba una nueva carta. Deberás seguir robando al final de cada turno hasta que se acabe el mazo de robo. Una vez se acabe el mazo de robo, seguirás jugando con las cartas que te queden en la mano. Cuando se haya empleado a todos los estudiantes (no tengas cartas en la mano), vuelve a barajar los estudiantes para formar un nuevo mazo de robo y robad dos cartas cada uno, para continuar normalmente.

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Board Game Publisher: Act in games
• Booth 3-O104/O111 in space shared with the publisher's French distributor, Blackrock Games.
40. Board Game: AYA [Average Rating:6.00 Overall Rank:8224]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 30 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics:
Language:
Dutch
French
German
Description:

Welcome to the world of Aya, the goddess of water. You will embark on a journey up the river to seek out nature's treasures and marvel at the variety of landscapes and animals that emerge as you glide along. Be clever and cooperate for the best photos so that you can share your incredible journey! Create and discover a new world each time you play with family and friends.

In Aya, you have to cooperate to connect as many landscape tiles and animal photo tokens as possible to arrange a chain of dominoes placed upright one after another. At the end of the game, they will fall onto each other, each one toppling the next – in a cascade effect – to reveal the ultimate number of landscapes and animals and bring back the greatest photos. Working as a team, the players try to score as many points as possible.

Other Information: AYA was stuck on a train heading in the wrong direction and missed out on SPIEL 2015, so here it is again.

• MSRP €32
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Board Game Publisher: ADC Blackfire Entertainment GmbH
• Booth 2-D139
41. Board Game: La Granja: No Siesta – Das Würfelspiel [Average Rating:6.94 Overall Rank:1308]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 30 − 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

La Granja: No Siesta is a standalone dice game following up the boardgame La Granja.

The players need to collect resources to cross them off on their scoring sheet in order to get the most victory points. They can hire helpers to use their special effects. They build a barn to store goods and sometimes they need to have a little time off and have a Siesta!

The dice game singles out the dice mechanism from the boardgame and transfers it into a much lighter game. Every round the players roll the dice and draft them until everybody has at least three dice to score.

Once a player completes the siesta track the game comes to an end. Whoever collected resources in the most effective way will win the game!

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42. Board Game: West of Africa [Average Rating:6.31 Overall Rank:5721]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 60 − 90 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
German
Description:

In the late Middle Ages, the Canary Islands had faded into obscurity from a European point of view. There was neither gold nor silver, and the islands did not play a role as a trading post because the north-south trade of that time went through the Sahara.

In 1312, the Genoese merchant and seafarer Lancelotto Malocello effectively "rediscovered" the Canary Islands. During the 15th century, the archipelago was conquered by the Spanish. Spanish masters pushed agriculture, cultivating sugar cane, wine and grain, which quickly gave the islands a certain economic value and importance.

In West of Africa, the players cultivate goods, try to sell them profitably, and build settlements. Each player has their own deck of cards. Each turn the players select cards from their decks to conduct successful actions, always keeping the actions of the other players in mind.

Other Information: • In addition to the base game, the West of Africa Extra mini-expansion will be available.

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Board Game Publisher: Adlung-Spiele
• Booth 3-E115
43. Board Game: Arrass [Average Rating:5.30 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 5 − 10 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
English
French
German
Italian
Show More »
Description:

In Arrass, players quickly count how many parts of the parrot are the same on two revealed cards, then lay the appropriate number card down on the table as quickly as possible. The quickest player to lay down the right number card is awarded points, and the player with the most points wins.

Arrass includes rule variants allowing for players as young as four to compete.

Other Information: • Price ~€7
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44. Board Game: Manimals: Zoo Leipzig [Average Rating:5.80 Unranked] [Average Rating:5.80 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 10 − 20 minutes
Suggested ages: 6 and up
Categories: Show More »
Mechanics:
Language:
English
French
German
Description:

In Manimals: Zoo Leipzig, which features animals found in that particular zoo, players compete to find as many animals as possible with a certain characteristic. To start play, shuffle the animal cards, then spread forty of them on the table so that everyone can see them. Flip over one card, see the characteristic identified on this card, then race to pick up all animals that feature this characteristic. Once everyone has finished picking up cards, check all the cards collected to see whether anyone made a mistake; if so, that player must return the mistaken card and one correctly collected card.

Players repeat this process six more times, first laying out three more cards from the deck each time, then they see who has collected the most cards and won!

Manimals: Zoo Leipzig includes rule variants that allow for play with children as young as four, and for each copy of Manimals sold, Adlung-Spiele will donate fifty cents to "für den Freundes- und Förderverein des Zoo Leipzig e. V." for animal protection.

Other Information: • Price ~€7
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45. Board Game: NextPress [Average Rating:5.50 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 10 − 15 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

In NextPress, all players reveal cards simultaneously each round, with the cards having letters on them. As soon as a player discovers a word, they call out and claim it on their victory pile — but because all visible letters are allowed to be used by all players in future rounds, the topmost card on each victory pile is not safe from being stolen!

Other Information: • Price ~€7
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46. Board Game: Speemo [Average Rating:6.50 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 10 − 15 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

Find all the necessary ingredients as quickly as you can in the speedy memory game Speemo, and hurry! The guests are hungry! Whoever prepares the most meals wins!

Other Information: • Price ~€7
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47. Board Game: Turn A-Round [Average Rating:4.80 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 5 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
Dutch
English
French
German
Show More »
Description:

In Turn A-Round, players lay their cards simultaneously in such a way as to have more of their own colored cards showing than those of their neighbors. But watch out! You are not allowed to lay cards on your own colored cards!

Other Information: • Price ~€7
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Board Game Publisher: Against the Odds
• Booth 7-G116, which is the location of retailer Brave New World, which distributes titles from Clash of Arms Games in Germany.
48. Board Game: No Middle Ground: The Golan Heights 1973 [Average Rating:7.37 Unranked]
Designed by:
Published by:
Number of players: 1 − 2
Playing time: 60 − 240 minutes
Categories:
Mechanics:
Language:
English
Description:

Description from the publisher:

No Middle Ground, by Paul Rohrbaugh, covers the most decisive actions on the northern front of the 1973 Arab-Israeli Conflict.

There are three scenarios, from the opening Syrian attack to retake Golan, to the daring Israeli counter-offensive that drove into the heart of Syria and took the war to the doorsteps of Damascus. Plus a Grand Campaign game that covers the entire campaign for the Golan.

Each copy of No Middle Ground includes a 22” by 34” map and two sheets of full color, die cut counters that represent brigades from the Syrian and Arab Allies’ armed forces and the battalions of the Israeli Defense Force. Air units on both sides are potent weapons but must dodge the enemy’s AAA and SAMs. Map hexes are 4 kilometers across and each turn represents 8 hours. Plus a well illustrated rulebook and charts, complete with designer’s notes and historical commentary.

Rules for No Middle Ground include, among others, Time-on-Target artillery barrages, Combined-Arms tactics, Improved Positions, Minefields, Airborne and Commando assaults, as well as optional units that could have been deployed by both sides. The interactive, chit-pull formation activation recreates the chaos of battle while still allowing players to deploy and fight their armies.

Other Information: • MSRP $40
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49. Board Game: Red Dragon, Blue Dragon: The Huaihai, 1948-1949 [Average Rating:6.79 Unranked]
Designed by:
Published by:
Number of players: 1 − 2
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

Red Dragon, Blue Dragon: The Huaihai 1948-49 is an operational-level game about the largest and most decisive battle of the Chinese Civil War: the Battle of the Huai-Hai. This showdown determined that the Nationalist forces of Jiang Jieshi (Chiang Kai-Shek) would be driven from the mainland into exile on Taiwan. It was the culmination of 20 years of on-again-off-again civil war between the Nationalists and the Communists.

In 1946, the eight-year-long truce between Nationalists and Communists that had held together during the War of Resistance against Japan finally broke down. Both sides raced to seize cities and rail lines in China formerly held by the Japanese. By November, 1948, the Nationalists had suffered severe reverses in Manchuria and the north. The Communist leadership decided the time had come to move into central China, so they targeted the area around the strategically crucial city of Xuzhou, about halfway between Beijing (Peking) and Nanjing (Nanking). The result was an enormous battle of annihilation that involved over half a million fighters on each side. The Communists also mobilized as many as five million peasants to help move supplies.

This is very much an Against The Odds! situation: The Nationalists are well-armed with air support, artillery, road mobility, and tanks. And yet it is the Nationalists who are going up "against the odds"! Despite their material superiority, most Nationalist units have morale so low that "defectors" from their army are the main source of replacements for the Communists! The Communists are light, lean, and very well-motivated. The battle develops asymmetrically between the powerful but ponderous Nationalists and the mobile Communists.

Designed by Earl Dixon, Red Dragon, Blue Dragon: The Huaihai 1948-49 features a map drawn to 20 kilometers per hex, with one week turns. There are over 150 unit counters and markers. Units are mostly Nationalist "Corps" and Communist "Columns" of about 20,000-30,000 soldiers. There are also artillery regiments and tank battalions: the Communists have a few; the Nationalists have a lot more. Both sides are subdivided (as they were historically) into "sub-commands." The rules cover unique aspects of this struggle: Nationalist Defections, Communist Guerrillas, the Propaganda Offensive, Communist "Short Attacks", Communist Re-Education, Red Militia, Nationalist Final Defense Positions, and more. Players may discern the early origins of the ferocious Red Chinese attack against UN forces in Korea a mere two years after this battle, as well as elements of guerrilla warfare that later became familiar in Vietnam.

Virtually unknown in the West, this battle is quite familiar to mainland Chinese and to those on Taiwan as well. It's a fair description to call it the "Gettysburg" of the Chinese Civil War.

Other Information: • MSRP $40
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Board Game Publisher: Aldebaran Games
• Booth 7-G119
50. Board Game: Mi Tierra: New Era [Average Rating:6.79 Overall Rank:4096]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 60 − 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Spanish
Description:

Mi Tierra: New Era (My Land: New Era) is a worker placement game in which the players represent farmers that try to labor their land in the best way possible. They will have to sow and work the land and take care of their animals so they can produce goods and sell them in the different available markets.

In this second edition, players will have all the fun included in the original Mi Tierra plus more, since the second edition includes many more features like use of water for plantations, horses, new products and more. Also, instead of four players you will be able to play up to six-player games. Finally, the rules of the game have been revised to make sure that Mi Tierra gets even better.

Other Information: • Price €50; for all titles from Aldebaran Games and GDM Games (which share a booth), if you buy three games, the least expensive one is free.
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