Solo RPGs on Your Table - August 2015
Simon Hunt
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Welcome to
Solo RPGs on Your Table - August 2015


This is the first (and therefore highly experimental) version of this GeekList. I am hoping to emulate, in some small way, the success of Solitaire Games On Your Table over on BGG in building and encouraging a thriving community. Yes, I know that August has only about a week to run, but I thought I'd just get the ball rolling anyway.

TL;DR Rules
1. Play an RPG solo.
2. Post an entry/entries on this geeklist and tell us about it.
3. Be nice, but most of all have fun.

Optional: Likely you'll love the games you post, so a thumbsup or thumbsdown micro-review can balance this - RPGs are expensive, even in electronic form.

Long Rules
1. Play an RPG solo.
It might be a paragraph chooser or some other bespoke solo roleplaying experience, or you may be emulating the GM somehow. Alternatively you might be emulating characters or even players and you are the GM. It could be physically on paper, or on a tablet, phone or a computer. If you consider it to be a solo RPG then it really is. If your mind is constructing a narrative and or characters around your play experience, however abstract, then it counts. There is no wrong way to play and if you think it belongs here, it totally does. There is a time and place for discussing what might or might not constitute an RPG, but this is not it. I will be very grateful to anyone who feels they'd like to contribute to this list and I'm not about excluding anyone.

2. Post an entry/entries on this geeklist and tell us about it.
The RPGG database is a thing of beauty, especially given the relative complexity of RPGs. My best hope for this geeklist (and its future siblings) is that it both builds community and improves the database.

There are a number of ways we can help. Firstly, each user should add an item to this list for each RPG item they are using in their gaming. Multiple entries of the same RPG gauges popularity. Multiple entries from a user is not boastful, it gives a little bit of data-love to each of the RPG items you use; the database automatically links the geeklist item on the item's page, possibly alerting authors, publishers and fans of the item. A lot of solo RPG games will need multiple entries anyway and this is desirable too for exactly the same reasons. For instance, I might use Mythic as a GM emulator to run a RISUS game and I would add both to the geeklist. I'm thinking you probably want to be adding RPGs to this list rather than RPG items, but it's ultimately your call.

What you say about each item is entirely up to you. Feel free to summarise what happened, or even just what you enjoyed/what worked and what didn't, link out to a "script" in a blog (BGG or external) or post the script in-situ (for now at least and the list becoming unwieldy would be a lovely problem to have).

Lastly, if the RPG you are using is not on the database, please consider adding it. As I've already said, the database is complex and adding things can require a bit more effort than on BGG. Modern RPGs can use tens of artists and/or a large production team. Before you can do anything, these people need to be added first. Then you need to create the RPG as a system before you can add an actual item like a rule book. It took me the best part of a morning to add the recently released Cypher System Core Rulebook. However, mention that you added something in your description and you'll get a gg tip.

If you really can't face/don't have the time to go adding the item yourself, mention it at the bottom of the post and I (or some else) will endeavour to add it for you.

3. Be kind, but most of all have fun.
Every person fights a hard battle you know nothing about and life is short. For some reason, "You're wrong. In fact [body of opinion]" causes way more upset than "I disagree. I think [body of opinion]". Although they're functionally interchangeable, the latter owns the subjectivity of the opinion and does not invite an endless exchange of defence and counter attack. If a person opines that Fate is better than Savage Worlds (whatever that might mean), feel free to add a counter opinion to the contrary for the benefit of the audience; just don't expect to change the OP's mind. As for Ad Hominem attacks, I always feel a bit embarrassed on behalf of the attacker. Name calling? Really? I know it's never pleasant being the target, but perhaps this frame will help let it slide past; there is a very real sense in which the less someone knows you, the less weight of veracity their opinion has. If my close family think I'm a fool it might be time for a long, hard look in the mirror. On the other hand, if someone I don't know thinks I'm an idiot, why should I care about their opinion? If you see something that annoys you, click that [X] and stay on the moral high ground. Apologies if that was a bit preachy.

Tips to this header will be distributed to the entries in whatever way I think might best encourage participation and contribution. I'll do my best to be fair about it. The amount more reflects the level wealth of the poster than the merit of any particular post (if you have more than around 170GG = Avatar (30) + GeekBadge (50) + UberGeekBadgeUpgrade (50) + 5 Microbadges (5*8) then you'll generally get 1gg, otherwise I'll try to give 5gg, especially if you have any of those things missing).

SROYT Resources
Solo Roleplaying Guild
SROYT Monthly Geeklist Subscription Thread - The Meta-List

Future Hosts
September 2015 - h3rne
October 2015 - Step Right Up!
November 2015 - No, I don't really have any idea what I'm doing either...
December 2015 - Feel free to volunteer!
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1. Board Game: Dungeon Solitaire: Tomb of the Four Kings [Average Rating:6.98 Overall Rank:7915]
Simon Hunt
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Manchester
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Having been on holiday recently, I tried this one out as all I needed was a deck of cards and the rules.

It's a good example of how abstract an RPG can really be, as anyone watching me play will see me playing a "patience" game with a deck of cards. However, internally an unbidden narrative seems to build itself around the cards as they play.

I'll try to post a descriptive play-through including what goes on in my head!
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2. RPG Item: Scarlet Heroes [Average Rating:7.70 Overall Rank:2948]
Dave B
United States
Tigard
Oregon
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A solo dungeon delve, using Scarlet Heroes by Kevin Crawford, published by Sine Nomine Publishing, and The Location Crafter by Tana Pigeon of Wordmill Games (who also do Mythic Game Master Emulator).

(this is the full report - I'm no writer, by any means, so it's not well-written fiction, just a game session report)

My character is Durik Borgrimson. A dwarven scout, who apprenticed as a toymaker. This adventure takes place while Durik was scouting around the rough edges between civilized country and wilderlands. His first scouting assignment.

Durik came across the trail of a number of goblins. The trail was very easy to follow as the goblins had made no attempt to hide their passage. Much trampling of grasses, brush and other vegetation, the occasional bit of rubbish, wanton damage, and other signs marked the goblins' trail.

The trail led Durik to a cave entrance in a hidden ravine. By that time the night was turning into the wee hours of the morning.

He cautiously approaches the cave entrance, trying to remain undercover as much as possible. As he gets near enough he finds the entrance guarded by 3 goblins in assorted ragged clothing and bits of armor, armed with various hand weapons. The goblins are fairly alert and perk up as they notice something approaching the cave. They ready their weapons as Durik gets off a shot with his bow. One goblin is taken down with an arrow. The other two goblins dart back inside the cave.

Durik cautiously enters the cave and finds himself in a chamber occupied by three additional goblins who are arguing with the two goblins who had run back inside. Durik decides to rush in and try to ambush the goblins, but does no damage in his haste. The goblins try to fight back, but get in each others' way and also fail to inflict any damage.

The fight becomes more deadly as Durik kills one goblin with his ax, and then dispatches 2 more goblins on the return stroke. The remaining 2 goblins stand and fight back, but their attacks don't get through Durik's defenses. With some deft ax work he kills the last 2 goblins. His search finds 6 gold pieces and a belly chain worth 90 gold pieces.

Moving on, Durik comes to a second chamber, with another passage the heads back to the first chamber. The second chamber is empty.

He exits into a long passage. The sounds of quarreling come from the far end of the passage, around a bend. One of the voices has a creepy quality.

Durik makes his way down the passage. Peering around the bend he can see a large alert hobgoblin on guard duty at a second exit from the cave complex. The hobgoblin's attention is focused towards the outside.

Durik pulls back and finds a side tunnel off of the long passageway. He explores the side passage, but finds it ends shortly in a dead end. It looks like it's used as a sort of rubbish tip, among other things.

So he returns to the second chamber, and with a quick search he finds another passage behind a rock. Following the passage he comes to an open area occupied by a goblin shaman and 7 goblin minions. There is an argument going on as some of the minions are wounded and arguing with the shaman to heal their wounds.

Durik charges in to attack the shaman, but the minions are in the way. He kills 2 of the minions in his initial attack. Meanwhile, the goblin shaman casts a spell that heals any wounds on the remaining minions. This improves their morale. Three of the 5 remaining minions land hits on Durik. In return he kills 2 more of them.

Next, the shaman casts another spell, this time aimed at Durik. Durik feels something like an attack inside his head. He resists this attack. The minions, down to only three now, attack Durik, with one landing just a glancing blow. Durik kills one more minion. At this point the shaman escapes by means of a magic portal. The last 2 minions fight it out with Durik. He manages to kill them without taking any further damage in return. He finds 20 gold pieces, a bracelet worth about 90 gold pieces, a toe ring worth 100 gold pieces, and an amulet worth about 400 gold pieces.

He binds his wounds and moves on to the far end of the open area.

Durik comes to a ramp leading down. At the bottom of the ramp he comes upon the goblin leader and 6 of his minions. The space is restricted, so only 2 goblins can attack at any given time. The leader stays in the back and tries to direct the minions (give them +1 to hit).

Durik attacks and strikes down 2 of the minions. Two others close in and one gets a hit on Durik. Durik strikes back and kills another. The remaining 3 minions turn and run. The goblin leader steps up and attacks Durik, causing 2 hits. Durik gets one hit on the leader. The leader hits back for one more hit, bringing Durik to zero hit points. Durik manages to kill the leader and then passes out.

Sometime later...
Durik revives enough to bind his wounds. After a brief rest he searches the bodies and the chamber and finds a healing potion, 20 gold pieces, 2 anklets worth about 150 gold pieces all told, and a toe ring worth 500 gold pieces! He drinks the healing potion and heals 1 more hit point, bringing his total hit points up to 4 (maximum is 5).

Feeling much better he continues on, but soon encounters a collapsed passage. So he turns around and searches the chamber where he defeated the goblin leader. Does he find a side passage or other exit? No.

He backtracks further to the chamber where he encountered the goblin shaman. Are there other exits here? Yes, north and south. He tries the north passage, but it's not long before he finds a pit blocking any further progress. As far as he can tell the pit is bottomless. Turning around once more Durik heads back through the chamber and on to the southern exit. As he enters the last chamber it quickly becomes extremely cold. He reckons, by the speed at which the cold comes on that it's some sort of magic at work. Not seeing anything in the chamber from his vantage point at the entrance and not finding any other passageways, chambers or other parts to the cave system he decides it's time to depart. So he heads back to his base to count up his treasure, deliver recovered items, and rest up for his next adventure.

_____________________________________________________________________

As far as the game materials go, Scarlet Heroes has some great rules for running a solitary hero and can be used with other rpgs such as D&D or with the included background/fluff/rules and details for monsters and races and such.

The Location Crafter has some simple mechanisms for creating custom locations of all sorts, with enough randomness thrown in so you won't always know what's coming.

Both systems are flexible, but also require some imagination and creativity to get the most out of them, but that shouldn't be a problem for most role-play gamers. When it comes to imagination and creativity we're full of it. (um, wait, that didn't come out right! Ah, well, you know what I mean!)
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3. RPG Item: Tunnels & Trolls Rulebook (5th Edition) [Average Rating:6.77 Overall Rank:1838]
John Di Ponio
United States
Lake Orion
MI
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Funny you should mention this because I pulled out T&T and prepared for solo adventures tomorrow!!!
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4. RPG Item: Star Wars: Age of Rebellion Core Rulebook [Average Rating:8.16 Overall Rank:86]
Michele Esmanech
Italy
Milano
Milano
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Being on vacation at my mountain house i couldn't bring lots of games so i brought a few small boxed games like Tiny Epic Defenders and Space Hulk: Death Angel – The Card Game plus i decided to proceed with my solo campaign of SW agree of rebellion using the Mythic system.
I have all the adventure books, rule books and charts on my iPad, plus i have the FFG DICE dice app

You can follow my progress On my blog
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5. RPG Item: The Location Crafter [Average Rating:7.79 Overall Rank:4861]
Dave B
United States
Tigard
Oregon
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In my game session using Scarlet Heroes as described above I also used The Location Crafter for creating the goblin caves as I explored. In addition to using it for the location I also used the word lists to drive the spells cast by the goblin shaman and the effect of traps. The word lists are comprised of 100 verbs and 100 adjectives. Just as you might do for describing something such as an impression from a newly entered room, I roll for one of each and figure out what kind of spell or trap that might describe. For example, without using any formal spell rules or lists of spells, I determined from the verb and adjective that in once case the shaman cast a healing spell on his minions and in another case he cast some sort of mental attack on Durik. Then I let Durik get a saving throw in that case.
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6. Board Game: Doctor Who: Solitaire Story Game [Average Rating:7.99 Overall Rank:3209]
Al Hagan
United Kingdom
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Dug all my printouts to spread about all over the table . . . but soon ended up switching to the wiki version. It's a lot easier !

Haven't played this for a long time. Still had my character sheet, so off I trotted on an adventure. Fault in the tardis sent me wildly off course.

Forgotten how enjoyable this is especially if you're a Who fan.

If you are a fan, like story / paragraph games and fancy giving it ago I do recommend the online wiki version a lot easier to navigate, and saves the planet . . . apparently.
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7. RPG: Starships & Spacemen 2E [Average Rating:6.00 Unranked]
MoonSylver
United States
Columbus
Ohio
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Working on a solo Star Trek thing using Starships & Spacemen 2E + Where No Man Has Gone Before + the kitchen sink of d20 retroclones for material (including Labyrinth Lord, Mutant Future, White Star, and more)

You can read more about it here: http://blargedyblarg.blogspot.com/2015/08/what-im-getting-re...
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8. RPG: Only War [Average Rating:7.34 Overall Rank:177]
David Ainsworth
United Kingdom
Manchester
Lancashire
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Over the last couple of weeks I've been putting together a solo Only War campaign with five player characters. I'm quite busy with work and the kids, and I tend to write up my sessions narratively so that can take some time, but I'm making steady progress. I've got the first three characters down, and hope to have finished the last two by Tuesday so I can get in an actual play session during my days off this week.

You can follow my progress on my blog, which lives over here: https://boardgamegeek.com/blog/4535/daves-gaming-blog

Good idea, this. The BGG geeklist cost me an awful lot of money.

Edit: 25th August

So, this geeklist has also galvanised me to continue! I've finished my player characters now, and am pretty much ready to begin play. I even hit my Tuesday deadline! Check me.
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Kat Tastrophy
United States
Alexandria
VA
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System: Fighting Fantasy
Adventure: Rogue Mage
Type/Size: 200 reference solo adventure

Trying to complete this Fighting Fantasy adventure found in Warlock (Issue 10 - Jun/Jul 1986), ROGUE MAGE, through my own solo adventures goals for this year ([listitem=3596211]Play Five Solo RPGs from My Adventuring Geeklist[/listitem]).

Decided to try a solo via PbF format ("A Fate Worse Than Death - Taking on the Rogue Mage! (IC)") to better time manage RPG solo play with other gaming things I do. I like using the GeekRoller (though it hates me profusely!) and having my adventure out there for anyone to enjoy in casual reading (or all out mocking me for the decisions I make along the way... ha ha ha!).

I am going to catch that Mage one of these days (before the end of August) and he is going to be sad that my character did (or my character will die a painful death!).

{Blatant, shameless plug - Katastrophy’s RPG Solo Adventuring Experience – Most Excellent Endeavors!}
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10. Board Game: Myth [Average Rating:6.66 Overall Rank:2255]
Judy Krauss
United States
Pittsburgh
Pennsylvania
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Myth isn't really an RPG game. It's a combination dungeon-crawler, tactical skirmish game, card game, and miniatures game, mixed with a lot of other stuff. But when I play, it FEELS an awful lot like an RPG (and I always played RPGs with a lot of in-depth tactical battle, anyway).



I have been writing my own stories for my Myth adventures and enjoying playing them out (and no, they don't always go as expected, which is part of the fun ).

Here is a link to my latest plays:
http://www.boardgamegeek.com/geeklist/182184/item/3805551#it...


I still need to write up two of the reports that I played this month, and I was going to wait to do so before I posted here, but the month is nearly over... I will get to it, soon!

EDIT: Caught up writing my reports. Need one more game of Myth for it to count towards my 10 x 10 Challenge.

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11. Series: Sorcery!
He went overloading on testing and coding and his name was
United Kingdom
Redhill
Surrey
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Support comes in many forms: community involvement, forum posts, submitting data, running PbF games, word-of-mouth advertising, financial donations... All these are vital to this site, and you have my sincere thanks for participating in any of them.
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Earlier this month I thought I'd get at least one of the many gamebooks on my reading list actually into my hands.

thumbsup On the one hand, Sorcery! is a classic of the genre that is widely cited as one of the best examples of gamebooks.

thumbsdown On the other hand, it is still Fighting Fantasy, a franchise that is marred by a harsh combat system (if your Skill is low, you're doomed to failure) and forced replay to find plot-specific items.

My fear, before starting, was that this would simply be a four-book Fighting Fantasy leviathan that perpetuated the same flaws as its brethren. And that the nostalgia it has built up is mainly due to its campaign-play style with the four books telling a single overarching story; but that this is better achieved by the epic Lone Wolf series.

So far I've made a single playthrough that has completed Sorcery! Book 1: The Shamutanti Hills and explored Sorcery! Book 2: Kharé - Cityport of Traps up to the Mantis Man.

I'm still undecided.

I declined the option to play a wizard. The spell system seems interesting, but (if played by the book) is an exercise in rote-learning of spell details, and in item management. So lots of extra work, with a host of unknowns given I've not read the books before, and a reduced Skill score to boot. Unappealing.

Book 1 clearly had various branching routes that appear to recombine, allowing you to gain/lose in different ways (and picking up some useful stuff along the way). It is unclear yet whether anything found in this book is required in a later book. I dread having missed something here that becomes crucial later on, and having to start all over again.

Book 1 felt quite short. I suppose that means that there are a lot of branches that I haven't explored.

Book 2 seems quite unfocused: I've got to do some stuff, so I'm going to wander around the city. But due to the nature of FF gamebooks, I can't retrace my steps and try a different direction. And choices of direction seem utterly arbitrary (left or right, how do I make my uninformed choice?). I'm very much reminded of City of Thieves (my review is here).

Obviously there's more for me to go through yet in Book 2 before making a strong conclusion. However you can see that I'm going into this with a negative mindset and so I'm picking up on deficiencies more than I would if approaching a new title with an open mind.

Perhaps I'll find more time to continue my exploration in due course.
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12. RPG: Dungeon Crawl Classics Role Playing Game [Average Rating:8.18 Overall Rank:11]
Silver Bowen
United States
Austin
Texas
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I'm soloing the 0-level funnel at the end of the book. I generated 6 4-page sheets of characters at the Purple Sorcerer utilities website and chose 3 of those as my party. Not using any special rules to run the dungeon, just not reading ahead and making judgment calls about who can do what and/or rolling checks as they occur to me. So far the party has made it to the 2nd room and 5 PCs have bitten it I'm only expecting three to survive to the end (and am prepared to allow some leeway to ensure that this happens). The survivors will go on to face the 2nd starter dungeon (with possible reinforcement from a second wave through the funnel).
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13. RPG Item: Book 1: The Legion of Shadow [Average Rating:7.67 Overall Rank:2927]
Mike Waleke
United States
Portland
OR
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I have recently started this little gem almost solo. (I am going through it with my 7 yo). So it is more him soloing it, and I just reading it and along for the adventure. It is quite an impressive gamebook with maps and some good decisions. My son is interesting because he will not do some quests if he thinks they are wrong but he will always ask if there is a reward for any quest that he wants to do.
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14. RPG: Dungeons & Dragons (4th Edition) [Average Rating:6.44 Overall Rank:372]
Eagle Farm
New Zealand
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I have started playing D&D 4e solo. I know after reading that you will need a good laugh, so let's take a break and you can come back when you have recovered ...

... OK, so you are back?

I tried the D&D Wrath of Ashardalon boardgame but found it too simple. I read it was based on D&D 4e. Reviews seemed to conclude that 4e was too combat focused, did not provide enough roleplaying, adventures were railroady, and it was a bit boardgamey. Which all looked like positives to me!

I downloaded the (free) 4e intro rules, the (free) Keep on the Shadowfell adventure, and found a party of 5 pre-gen characters. Looked interesting. I bought a cheap whiteboard and gridded it with 1" squares and pulled out some old Paizo pawns I had.

I started playing and found it worked surprisingly well solo. In many ways 4e is a boardgame.

So I grabbed a few more 4e books to try the full rules. One of the pre-gen characters died early, so I made a new character (which is also fun to do). There are heaps of tools online to help.

I think playing a RPG solo you need to think of yourself as the movie director. You have been given the actors, the script and the sets. You now have to make an action movie. That means not always playing the monsters optimally - but doing things that create a great 'scene'. So if there is a well, have a monster stand beside it so a player can try to bull rush them into the well.

I played the entire Keep on the Shadowfell adventure. There were lots of memorable scenes (like the first time the Monk used a power to kick all the 4 Kobolds who had surrounded her).

While only one character died, there were many times I had given up on the party. But they always managed to use their powers to win through. Only once was the entire party 'killed', but that was against the Hobgoblin Warchief, who luckily in the adventure wanted to capture the PCs not kill them. So I extemporised a prison escape encounter and continued.

The final battle against the Big Bad (Kalarel) was extremely close. Two PCs lay dying, the others were near death, and the PCs had used all their Encounter and Daily powers. I had given up. But some outrageous dice rolls from the Cleric and Ranger took Kalarel down. The world was saved.

I only wish the D&D boardgame could give me 1/10th of the fun this 4e adventure did!

I have now started my party of the follow up adventure, Thunderspire Labyrinth.
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15. RPG Item: Come Inside My Body [Average Rating:7.00 Unranked]
He went overloading on testing and coding and his name was
United Kingdom
Redhill
Surrey
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Support comes in many forms: community involvement, forum posts, submitting data, running PbF games, word-of-mouth advertising, financial donations... All these are vital to this site, and you have my sincere thanks for participating in any of them.
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Yes, really. Interesting title, isn't it?

I was tired of seeing this entry with no images in the Gamebooks and Earn GeekGold! Missing images for RPGs GeekLists, so I went ahead and bought the PDF for the 1 AUD (+VAT) that it costs.

This is a 24-page 24-hour comic that uses the gamebook format. It's a fun little romp through some delightful artwork and I thought the style was excellent. I'd have loved it to have been bigger.

Here's a full review:
Come Inside My Body: Alice's Adventures in Unlikely Anatomy in a 24-hour comic gamebook
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16. RPG Item: Book 3: The Eye of Winter's Fury [Average Rating:6.00 Unranked]
Eric Dodd
New Zealand
Martinborough
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Speaking of DestinyQuest, I finished the third book in the series and reviewed it here:

More story and character in the Frozen North

In summary, I think this has the best story of the 3 books, and offers the most combat options. The general system is very similar in each book.

I've reviewed 27 other sologame books here:

Solo Gamebook Master Review list

I do need to get back to finish Book 2 which I got half way through.

For those wishing to try some of the Basic RPG games, there are solo adventures for RuneQuest and Call of Cthulhu which give a good flavour of the full RPGs.
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17. RPG: Golden Dragon Fantasy Gamebooks [Average Rating:9.00 Unranked]
James Boardgame
United Kingdom
Penrith
Cumbria
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Ok, so this is a bit of a cheat, as I am submitting on behalf of my son (age 7).

Since this list has been posted I'd got a couple adventure game books down from my shelf, and my son, who is a keen reader and game player (Talisman is his favourite board game) asked about playing one. He's never read any before, but was really excited about giving it ago - I've got a shelf of about a hundred game books, so there's a lot to choose from. In the end I settled on the first Golden Dragon book - Crypt of the Vampire - as a recommendation, because I think the system is about the most accessible of all the books I have.

He's really been enjoying it, asking for advice now and then, and sharing his triumphs and untimely demises. It's doing wonders for his vocabulary too - woke up his mum at six thirty this morning to ask what "imbibe" means.
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18. RPG Item: Reiter der schwarzen Sonne (Special Edition) [Average Rating:7.00 Unranked]
Jonas (he/him)
Germany
Bovenden
Niedersachsen
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I started this German gamebook during my holiday. Haven't got that far yet, but like it so far. It's set in a fantasy world, somewhat dark so far as I can tell.

The book is split into several (nine, I think) chapters; I've played the prologue twice and the first chapter 1.5 times. Between chapters, the author (Swen Harder) asks whether you've found certain "bonus" sections, teasing you into a replay.

Now that I'm home again I've printed a copy of the character sheet and will probably start anew - I believe I have seen only half of the second chapter yet (found one of three bonus sections IIRC).

I certainly won't be able to finish it this month (part of my reading time currently is devoted to The Tenant of Wildfell Hall, which I'm co-reading with my wife, and enjoying it very much), but I hope posting it again when I've made sufficient progress is alright.
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19. RPG Item: Lugg & Trug [Average Rating:6.50 Unranked]
Jason Doyle
United Kingdom
Hertfordshire
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I got the English printing of this "Draconian Rhapsody" in a free goody bag at the UKGamesExpo a few years ago and I just found it hidden in my cupbaord.

Seems more like a linear gamebook than an RPG with the players mostly overcoming various obstacle checks and having encounters so I reckon it'll be easy enough to play through solo.

Will update again when I've got a little played.
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20. Board Game: Dungeons & Dragons: Castle Ravenloft Board Game [Average Rating:6.98 Overall Rank:694] [Average Rating:6.98 Unranked]
Joe McIntyre
United States
Grand Rapids
Minnesota
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I've had this about a month now and I just got the Legend of Drizzt and Dungeon Command Curse of Undeath a couple weeks ago.
I mixed all the treasures and Monsters together but that is about all you can mix though. Definitely going to get Wrath of Ashardalon asap for the villagers, which would go great with CR.
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21. RPG: ERA - Epic Storytelling Game [Average Rating:0.00 Unranked]
(((100% real name)))
Israel
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I'm setup to play a game in a shared setting created by Lowell for Virtuacon using ERA rules. I like ERA because it's simple, very quick, story-centered and very easy to solo.

My story starts with a young man seeking for ways to join the mysterious order called "The Pales". Once, while running an errand for his merchant father, he gets caught up in a violent sand storm near the infamous Bent Towers. The storm, however, is not a natural one...

Update 29/08:

Done. It was a cool game, ending on a cliffhanger. The session report is here: Love and Necromancy, Part One: The Necrowitch of the Bent Spires
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22. RPG: Traveller (Classic) [Average Rating:7.37 Overall Rank:53]
James Boardgame
United Kingdom
Penrith
Cumbria
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Dug out all my old Traveller material and have begun the precarious business of rolling up a bunch of characters and putting them through their careers. So far, all three Scouts have died before reaching retirement (and the hoped for Scout Ship). A promising Merchant was forced into retirement before reaching the rank of Captain (and getting title to a Free Trader). Two ex-Marines are ready with muscle, blades and firepower keen to join the crew once I finally manage to create a character with a starship. This may yet take a while...
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23. RPG Item: Grey Star Book 2: The Forbidden City [Average Rating:7.56 Overall Rank:3287]
Joe McIntyre
United States
Grand Rapids
Minnesota
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I picked up a few Grey Star books a few years ago at the used book store down the street. Then a few months ago I found a couple of Lone Wolf books at Salvation Army for 50 cents a piece, so I had to snatch them up.
I had all the Grey Star books when I was a kid. I think my mom sold them in a garage sale (I forgave her ). Loved 'em then and I still do.
Going through this list last night and seeing other adventure books got me thinking about all those times when I was kid, way past bedtime, hiding under the blanket with a flashlight and pencil, on an epic quest to retrieve the Moonstone and save the land! Lol. Had to read em again.
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24. RPG Item: Alone Against the Flames [Average Rating:6.97 Overall Rank:2543]
Oliver S
United States
Stafford Springs
Connecticut
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I picked up the softcover version of this recently, and used some spare time this afternoon to run through it. It's a nice little gamebook, with what feels like a bit of replayability (though I suppose another play-through or two is necessary to see!). It also does a nice job of walking you through the basics of the Call of Cthulhu system, so it's not actually a bad introduction for new players.

I survived my playthrough (though it was a near-run thing). The story isn't particularly novel (it's basically The Wicker Man, and I'm not spoiling anything anyone who's seen that movie wouldn't figure out by about quarter-way mark), but it's well done, and even though I had an idea where things were going, I wanted to see how it played out, and said "oh no!" a few times when the dice didn't come up in my favor. Definitely a worthwhile purchase for an afternoon's entertainment.
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