The origins of my games (Andrea Meyer)
Just like Marcel and Friedemann (thanks for the idea) I thought I'd share the background of the games I made so far.Recommend
Many of my games demand overview and an ability to set priorities. I rather offer players a wide variety of choices and ask them to orientate within this variety themselves. This often gives players the feeling that they "are played" by my games which I believe is not true. My game systems are just not as hierarchical as those by other designers. I rather prefer complex game systems that in a way reflect reality.
Personally, I sometimes think what makes the difference is that I approach games with a "female" style, stressing the importance of networks and multiple levels to consider at the same time, whereas a lot of male authors prefer a hierarchic style of "if - then - else".
Looking forward to your comments.
- [+] Dice rolls