Solitaire Games on your Table -- October 2015
Ron A
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California
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Welcome to the October Edition

of Solitaire Games on your Table!


It's the most wonderful time of the year-- October!

HALLOWEEN is my favorite holiday and the reason I asked for this month.

The first rule is, there aren't any rules. For guidelines, it is very simple, play a game by yourself and create a Geeklist entry here. Tell us as much or as little as you desire, there is no minimum or standard format to any of the posts here.

Following in the tradition set by my many worthy predecessors, all GG donated to the list header will be sent back out. I will be sending GG to those that post up any spooky, scary games-- think anything with monsters (sci fi or fantasy), medical or political disasters, whatever.

A few links to other BGG pages that you may find interesting:

Solitaire Games on Your Table Monthly Geeklist SUBSCRIPTION THREAD

2015 SGOYT Challenges SUBSCRIPTION

let's not forget my favorite, remember to toss any of your fellow SGoyT buds under the bus here:

SGOYT made me buy this!


Future GeekHosts are

November -
Jason Leidich
United States
Harrisburg
Pennsylvania
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December -
Mikolaj Laczynski
Poland
Warsaw
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January -
Suzy Vitale
United States
Silver Spring
Maryland
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When empty, please refill with tea.
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February -
Kyle
United States
Up Nort' Der
Wisconsin
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VAST:                The Crystal Caverns The Fearsome Foes The Mysterious Manor
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DV: Anakin Skywalker was weak. I destroyed him.                 AT: Then I will avenge his death.             DV: Revenge is not the Jedi way.         AT: I am no Jedi.
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March -
Jack Bennett
United States
Rougemont
North Carolina
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Play. Always.
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1. Board Game: Ottoman Sunset: The Great War in the Near East 1914-1918 [Average Rating:7.36 Overall Rank:1975] [Average Rating:7.36 Unranked]
Dave Daffin
United Kingdom
Ledbury
Herefordshire
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This is set up on my hotel desk and has been all week. Last night I played my 50th game of OS, and I'm playing more games in my 'Gallipoli 100' challenge, and I'm now up to 33 completed in that challenge. Tonight I'm playing my 51st game, which will make 50 complete games (1 game was void - I thought I'd won but I didn't play through all the cards because two were missing that night!).

Played two more games this evening - 1st October.
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2. Board Game: Robinson Crusoe: Adventures on the Cursed Island [Average Rating:7.91 Overall Rank:41]
Mike Lockerbie
Australia
Perth
WA
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I just got this game and have played two, 2 player games and one solo game just yesterday. I very much like the fact that you get some extra actions in the form of Friday and the dog, without making it feel like you are just playing two characters.

I really enjoyed this solo, where every turn is a fight just to survive. Its brutally hard but doesn't ever feel unfair. Super glad I picked this up.
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3. Board Game: Shadowrun: Crossfire [Average Rating:7.20 Overall Rank:704]
Boomerang Phenomenon
United Kingdom
Gateshead
Tyne and Wear
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I couldn't think of anything better to start October with.

Mildred (Troll Street Samurai) and Spudman Aparooni (Dwarf Decker) had to get the client to safety.

After doing pretty well for 4 rounds (you need to survive 6 to win), including defeating the hard obstacle that stops you playing cards things got a bit hairy for the last two rounds. Tough obstacles came out and a crossfire event made the runners discard and redraw their hands.

Mildred became staggered but her 'Got Your Backs' special ability allows her to heal a staggered runner once per game and that got her back in to the mix so she could assist Spudman.

Between them they were able to defeat just enough obstacles to keep the client alive. They got him to the car and made a quick exit.

A successful extraction!

My 21st play and my 9th win. Both my runners have 27 karma now and two special abilities each.

I've stuck the ability stickers on cardboard to turn them in to tokens. If I remember correctly it was suggested by
Kevin Eastwood
United States
Windham
New Hampshire
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So thanks for the idea.

This is definitely my surprise hit of the year. It went from totally ignored by me to 21 plays in such a short time and I want to play it again right now.

I had been missing out on something excellent.

thumbsup A quick thematic brain burner. Just a couple of hundred cards and a few tokens do so much and deliver great fun.

thumbsdown Calls itself a 'deck builder' but in my eyes it's not like that at all and that has affected it's success.
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Kristopher
United States
Allentown
Pennsylvania
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I jotted it down in my Risk campaign book. I always used to do that so I could replay my moments of glory over a glass of brandy in the sleeping quarters. --Arnold J. Rimmer--
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This.

As I had a really crappy time trying to play Tokyo Express last month, I decided to play something I actually enjoy playing for a bit. I think I might actually look at The Legend of Drizz't game, as I've played both Ravenloft and Ashardalon.

The last couple of plays, I had a hard time surviving any adventure solo. (Unless I was playing the cleric.) I've played with two characters as well. Also tough. Three seems a sweet spot but is almost unmanageable to me, controlling all three.

We'll see.


Play 1: Legend of Drizzt

Adventure #1: (with Drizzt himself)

Wow, I can see why this seems the favorite of the three. The variety of the tiles alone makes it so much more interesting. Where the other two are just endless hallways (with a title stating what type of room it is, without much more than that to distinguish it from another) differences in these tiles are much more apparent. Narrow hallways that give -4 to AC, Underground Rivers, Volcanic Vents, Secret Caves, etc. and so much more color! The variety of toughness of the monsters also make a difference, as well as some of the different skills. My first attempt at escaping the Underdark with Drizzt was narrowly won without a single death. (Ihough I was close towards the end, but being an experienced player helped me - I pulled the Secret Cave which gave shelter to the player in the form of no encounter cards being drawn, so pulled back to there once I found the exit, and simply fought the monsters as they came to me.

I've never read any of the Underdark books, so think that Ravenloft captures the theme JUST a hair better than LoD, but this is a close second.
thumbsupthumbsup


Play 2 & 3: LoD

Adventure #2: with Bruenor Battlehammer and Regis

Well, I got HAMMERED this time through. Bruenor goes to look for the Mithral Hall and brings Regis the (annoying, is there any other kind?) halfling with him, only to be tracked by Artemis Entreri. Sadly, Bruenor and his friend scare up a Feral Troll on their first encounter which pulverizes them, flinging BB two tiles away. While checking on his friend, Regis springs a Force trap and some vermin, which poisons them both and keeps pushing them back towards the Feral Troll. Hilarity ensues as they get made into mince meat, as neither could hit the broad side of a barn (or Troll in this case.)

Second attempt through, they get a little farther into the Underdark, until BB keeps getting nailed by Goblin Archers, who shoot right past his shield stance, and then he scares up a Drider, who make mince meat out of them. By a lucky swing, Regis takes it out, only to be revealed as a Monster (Drow Duelist) in Disguise, spawns yet another Duelist.... and the inevitable Feral Troll. While Regis is way back at the Start tile again, BB bites the dust by becoming trapped in a narrow passageway, and not fight his way out of a wet paperbag. Hilarity ensues as the Feral Troll discovered homemade Dwarf Butter.

Sheesh! Those were both fast games. (Though I'll admit, both characters died the first game, but I still had two Healing Surges. I had mistakenly thought once they were both dead, the game was over. They must have changed that from the other two games.)


Play 4: LoD
Adventure #2: with Cattie-Brie and Wulfgar

While Bruennor and Regis were being pathetic and basically getting their behinds beaten, I decided Cattie-Brie and Wulfgar would follow up on THEIR lead in the Search for Mithral Hall in another section of the Underdark. It was hairy going for a while, with the barbarian and his pathetic AC playing Tank for the Archer - while she sat back and shot things, he got walloped. They discovered a Feral Troll right off the bat, but was able to beat him down rather quickly. Though a Drow Wizard teleported in and burned Cattie-Brie to a crisp, she was able to Surge back with a healing potion and kill him. Wulfgar went down next, close to where they thought the Mithral Hall might be, but he too surged back. Finally they discovered the Hall, while they were both bleeding and bruised. With the use of well-played Magic Items, they were able to beat Artemis Entreri and his Drow Duelist friend, but at the last moment Wulfgar was bitten their hunting drake, and was killed, with no means of healing, and the crown within their sights.

I was able to get much further into the dungeon this time, finding the hall. Still not sure what is a good strategy - killing all the monsters before exploring another tile (and consequently getting hit with Encounters) or uncovering MORE of the tiles, and spawning more monsters, but hopefully finding the goal much faster. With the use of the experience from some easy monsters, I was able to forgo some encounters, but then of course, didn't have enough to go up in level when I really needed it.

(Didnt get to play this as much as I wanted the last week - I was paying too much attention to trying to get some card sets together for that AWESOME Cowcow deal they had!)

Play 5: LoD
Adventure #7 (closing the fissures): with Artemis and Athrogate

I'm going to be running this system this Friday at a game night, so wanted to run through alternative characters and adventures. (So far, I have only played the first two adventures of all the D&D games. I don't know - I think I want to play them with all the characters before moving onto the next one, that sort of thing, you know?) Anyway I decided to try out a different adventure, with a pre-made dungeon. I cheated a bit after the build, as two fissures appeared at the same end of the hall. So I moved one to a different hallway, so it would give me reason to go down that way.

I at first thought it would be a little easy. Artemis and Athrogate seem a bit powerful, and I was able to close two fissures and kill a couple of monsters relatively easy. However, more and more monsters started appearing down one hallway, and Yvonnel showed up (which cuts down on your encounter card drawing - however, if shes' two tiles away, which she was, she sends encounter cads your way anyway.) So I ended up
pulling the hunting party card, which brought even more monster down on me. A freak draw of "Hero Sacrifice" (allowing you to bring down the tunnel on top of you) was able to clear out a few more, but a dang Feral Troll showed up and kept rehealing. Knocking both the heroes down, surging back up but knocking them both down again. (Some bad rolls didn't help either.)

I enjoyed the difference in the adventure. I think I might bring out Ashardalon or Ravenloft next time, just to familiarize myself with some of the later adventures in those games, as well.

I'd like to find some good multiplayer adventures, so I know I'll probably have 4 players on Friday.

Play 6, 7 & 8: RL
Adventure #2 (find the Icon): With Fighter, Cleric, Ranger(Then Rogue)

Had fun introducing this game to my gaming group. Since technically we had 3 players, I guess it doesn't count as the Solitaire Game for the Month play. After losing horribly twice, (even WITH the Cleric) we were wondering how in the world do people play this game as campaigns or need to make rules to able to go up in multiple levels.

First game, we spread out and spawned multiple monsters that hosed us.
Second game, we stuck together and killed the monsters as they came, but got hosed by encounter cards.
The third game we seemed to figure out the balance between pushing forward and exploring a new tile almost every turn, while sticking together and metagaming kills to the monsters that would be moving the next Hero controlled, and ignoring the ones that won't be moving. We were able to find the Chapel and kill the guardians to get the Icon and win.

Maybe that's what needs to happen - making sure you burn through the exploration tiles (and the off chance you will get a white triangle,) since the Encounters are most likely going to cause damage.

I'll have to try that with my solo plays.


Play 9 & 10: RL (sort of)
Adventure #3 (WoA - Find Roghar's Gear): With Kat the Rogue and Immeril the Wizard

Ok. First, I can't believe I've actually played this ten times this month! And stuck with it! (It DOES help when the game isn't 4 hours long.)

I decided to come back to Ravenloft, after playing Drizzt, just to see if it was actually easier. The monsters definitely ARE easier to kill. Even the tougher ones (Wraith, Ghoul, Blazing Skelly) have only two hit points, and the characters usually have something that does dual damage, even if it's just a turn-over power card.

I made the mistake of putting the wrong tiles into the box to take with me, so I ended up playing the WoA adventures with the RL characters/monsters, etc. Which, the only difference being the Long Hallway and it's keep turning over new tiles. And as I write this, I realize I STILL am doing the Long Hallway wrong. According to the rules, if drawing the LH, I turn over AN EXTRA TILE, and place it. For some reason I keep making it hard on myself, and keep turning over tiles IF THEY ARE HALLWAYS. So I could lay down three or four extra tiles, instead of just the one. I'm a dummy. Anyway..... I couldn't play the RL adventures so went with WoA.

I think I finally figured out the sweet spot of playing the game. Always make sure a Hero turns over a new tile every turn, yet keep them generally together to gang up on the monsters. Then, kill the monsters that will go that turn, ignore the ones that won't, and hopefully get yourself one or two tiles away from the others, so you have at least a turn to range attack them in peace.

In order to test this, I chose the Rogue and the Wizard to play - both rather weak in AC and HP. However, both have powerful ranged attacks (and nice AoE spells for the wizard.)

I didn't do too well the first game - and I think it was because I turned over too many tiles for the Long Hallway tile, and due to a nasty encounter of teleporting to the farthest tile away with two monsters, the Rogue got slowed and wasn't able to get away. The second time I was able to keep the monsters at bay long enough to discover the vault where Roghar lost his pack (And these guys don't even KNOW Roghar! Phat l00t for them anyway!)

I'm going to have to try the harder adventures (my initial hope anyway) to see if this strategy actually continues to work.

Play 11 &12: RL
Adventure #8 (Howling Hag) with Ranger and Wizard (chosen randomly)

I wanted to play this adventure because of the cool tile setup, to see if my proposed strategy would work outside of a straight forward "explore and find the baddie" adventure. Well, my strategy of every Hero always trying to explore a new tile every Exploration phase kind of falls to the ground in this adventure scenario. Mostly due to the heroes being separated and not being about to bring enough fire power to bear to multiple monsters. (This adventure you are pulling 0-2 monsters per exploration, as well as having the potential to summon the Howling Hag from whatever depths she is in.)

This playthrough The Ranger managed to pull the Howling Hag right off the bat - not too bad, as there were no other monsters around. However, the Wizard kept pulling the 2-Monster Token, and even managed to pull an "add an extra monster" Encounter Card, so he was in heated battle right from the start as well. (and a lucky Level Up Treasure Card appeared, without the experience to use it.) A chance teleportation encounter transported him to the Ranger's tile, away from the yet another 2-monster token, but with two heroes within arms reach of the Hag, she's a little more dangerous. I kept having to decide whether I wanted to attack the Hag, since she was so near, or the Spider, which kept slowing me. I chose the Hag, and from constant slows, wasn't able to move anywhere.

I used the two Healing Surges pretty quickly.

Second time, Same Heroes
I did a little better the second time thru. Was able to explore more of the dungeon, and by nature of white triangles on the Explored tiles, I missed out on some damaging Encounter cards. However, I pulled the "Spirit of Doom" environment card (where each Hero takes 1 damage every time he discards a treasure card!) That was painful, considering the majority of the Treasure cards are "use this now" Fortunes or Blessings! So, even though I might have benefited from the treasure, healing or otherwise, as soon as I discarded it, I'd lose the benefit. The Ranger got immobilized on a Fire Trap, which gave her 4 damage in two turns. A welcome encounter that teleported my Ranger away (doing three attacks, two of which MISSED) randomly placed me back with the Wizard, so the party was able to handle more monsters (and the Hag who showed her ugly face.) But the Spirit of Doom environment was to much for my band, and they both perished. The only group to be able to claim "They Died from Too Much Treasure."



Play 13: RL
Adventure #3: Klak's Artifact (with Rogue and Cleric)

So, today I played the game with a friend of mine (introducing him to the system.) So, again, I guess it doesn't really count as the Solitaire play of the month. However, it was my first time playing Klak's Artifact. We managed to win on the first try. We were able to find the Laboratory pretty quickly, and was able to kill Klak rather fast as well, before he could keep calling for help. Then, as we had killed all the monsters, we sat in the lab, wailing away at the Artifact. Most of the Encounter cards ended up being Environment cards that really didn't affect us as we weren't really moving anywhere.

thumbsupthumbsupthumbsup


So, overall I've gotten a LOT of plays out of this system.

Today I got my cowcow order (with a couple of PnP games like Pocket Civ, Delve the Card Game, Crazy Cat Ladyand Airborne in my Pocket - so I'll probably put the D&D games away for a bit and play those. I also just got Thunderstone and an expansion (a surprise win from an auction) So It looks like I'll have plenty of stuff to play coming up.

DNDblankRULEZ
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5. Board Game: Paths of Glory [Average Rating:8.03 Overall Rank:120]
Phil McDonald
England
Staffordshire
UK
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Family... all point to point CDG's... I love them to death.

Just started a new game of PoG.... mmmmmm....donuts !
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6. Board Game: Hoplomachus: The Lost Cities [Average Rating:7.98 Overall Rank:2187] [Average Rating:7.98 Unranked]
Koinsky
France
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As every KS pledger, I received my survey for Hoplomachus: Origins

Sure, I'm excited !
Although, I know that, by the time I will receive it from USA, you will already have posted many pictures and comments, while I will be waiting for my parcel to reach this side of the Atlantic...


I used to have Hoplomachus: The Lost Cities in my collection and was a fool to lend it. Never got it back, for some trivial reasons.
My new copy will be in the same parcel with - probably - severe custom taxes gulp

Meanwhile, I was missing the game. Very accessible, one of the favorite familial PvP and pleasant solo, although not very deep strategy.
I did an abridged prototype of TLC with two cities (Xanadu and Atlantis) and the roman Arena of Nîmes - south of France - in the background.


I can't wait to receive the original. The components make it the ULTIMATE PERFECT OUTDOOR game!


--------------


To celebrate the KS survey, the big cats have been released again. Pacing up and down. Roaring in the Arena.

Final round. The sand is covered with blood. One can smell fear and death in the air. The audience is like inflamed. Holding its breath.
Dekarn, the giant Lion, bleeding from the flanks, fixes its remaining strengths to leap on my weaken champion, Gurak of Xanadu.
Gurak is exhausted. He wants to get it done. Now. One ultimate hand-to-hand fight.

I've got Gurak's fate in my hand.... A bunch of dice....

...ALEA JACTA EST...


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7. Board Game: Time of Soccer [Average Rating:7.67 Overall Rank:1775]
Paul Dodds
United Kingdom
Reading
Berkshire
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A couple of posts for this game in last month's SGOYT made me realise that I hadn't played this for a while and it was time for a game!

I've gradually been increasing the AI difficulty and this game was on 5/5 for the neutrals. I managed second place with 34 points with the winning team on 43 points. Not bad. Interestingly both of us got knocked out of the cup in the first round. I struggled in the mid game with money. I picked up an early decent TV contract but quite a few of the advertising tiles were in the 7 removed from each pile at the start of the game, and they few that did come up were quickly removed by the neutral teams. The friendly games that paid money also seemed to be snaffled before I claim them. This meant that my team growth stalled in the mid game. I managed to stay in the League running with a couple of very lucky match results but without an advertising contract the money most definitely wasn't rolling in. This resulted in a couple of late season draws where wins would have given me a crack at winning the League.

I will try a game at 6/6 but it seems to me that you'd need an inordinate amount of luck to win. I'm thinking that 4/4 provides a good challenge for me without requiring too much luck for a win. 5/5 is definitely fun but does appear to require a goodly dose of luck to stay competitive. 4/5 might be the way for me to go.

Nothing really scary happens during this game. I did eat the last biscuit in the house while playing it, and being in a house without biscuits always spooks me a little bit. Not sure if that counts...
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8. Board Game: Labyrinth: The War on Terror, 2001 – ? [Average Rating:7.59 Overall Rank:324]
Ben Bosmans
Belgium
Mechelen
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I really wanted to put this game aside for a month ... and what did I play on the very first day ?

Right.

Awesome experience every time. My 10th SOLO session and my second win in a 2 deck game (which is really the only way to see its full potential).



The picture shows the very last turn in which I succeeded to have a good government in Sudan with friendly aid of Egypt. With an extra "Aid" marker I needed a 4-6 to push it through.

Actually it was almost an all or nothing as I used the US Election card to do it. (that card is one of the most dangerous and back firing cards of the deck !).

All these western countries kept rolling for a soft attitude, but I really really needed to have a hard stance for the US to push every cell out of Indonesia on a constant basis.

So I took the risk, played 2x3 cards to push the US to "soft" and made these attempts at converting Sudan ...

----

If that went wrong, I could have been in dire straits as the soft attitude of the US policy would surely stimulate a growing number of cells and almost certain Major Jihad in Indonesia. With 12 Muslim countries on the bad side of things, it would have been a terrible and long fight in that second deck.

That being said:



These 2 cards are one of the most important cards in the game for the US. I wonder how many times Benazir Bhutto saved my butt by preventing a Jihad in Pakistan. I don't think it is even wise to try to convert Pakistan to a good status before you can get to this card.

As to the NATO support: 2 more support troops is worthwhile in every game.

As stated: my only 10/10 rated game on BGG, followed by Eldritch Horror (9.9). Another fantastic solo game coming next. HP Lovecraft for those not liking historical themes.
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9. Board Game: Robinson Crusoe: Adventures on the Cursed Island – Voyage of the Beagle (Vol. 1) [Average Rating:8.28 Unranked] [Average Rating:8.28 Unranked]
Jesus Berjano
United Kingdom
Oxfordshire
England
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A couple of weeks back I decided to start the Voyage of the Beagle expansion for Robinson Crusoe with a friend, the first scenario went quite well considering that it was the first time my friend was playing this game, we ended up with 39KP.

Yesterday I decided to take a break from my moving, since from tomorrow I'll not be able to play any of my boardgames for a month at least, until all my things arrive to my new place (I hope I have no time to get bored cry). So I decided to pick up where we left with the second scenario.

"The adventure left us after the end of scenario 1 with a horrible storm, we lost our palisade, half of the roof and some items. Hopefully, with the new day the Beagle docked near the beach of the island and the crew brought us food and blankets, everything looked good as we stared the sun rising in the sky.

We knew we had a few days to repair the Beagle and leave this island for good. It didn't stop raining but we had enough roof to survive. Everything looked good to be on our way before the terrible storm hit us again. But our missionary, who wasn't educated in the fine arts of craftsmanship, cut herself in the head quite badly in the second day doing some repairs at the boat, and from that point all went to hell. We were attacked by a savage animal during the night and the next day we lost part of our food resources. Then the fourth day, the missionary got lost in the jungle, and had to sleep without a roof, with heavy raining. The morale fell for the whole group, as we couldn't find our friend anywhere.

By the start of the fifth day, we thought it would be possible to leave the island, we had enough water four our animals and plants, and just two more repairs were needed, but with the sunrise we started looking four our dear friend, unfortunately we found she had died over night of an infection and cold.

All hope was lost since that morning and the crew never returned home from this expedition."

I know I'm a bad writer , but I had fun writing this down. I love this game, I've had a lot of fun both solo and with a couple of friends since I got this. It's the first time I'm writing here, although I've been following this group for months. I finally decided to participate, and even losing the game I had such a good time. It looked like a tight win, but a bad luck streak finished me in that round. Next time I will pick it up fom the beginning again and I hope the crew makes it to the next scenario
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10. Board Game: Infection: Humanity's Last Gasp [Average Rating:7.35 Overall Rank:2128]
Boomerang Phenomenon
United Kingdom
Gateshead
Tyne and Wear
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"Just when I thought I was out, they pull me back in."

I had been considering purging this game from my collection but managed a tough fought win on my lunch break with 1 space left on the death toll track that reminded me why it's going to stay around.


On what would be the last turn I needed just one green protein to destroy molecule K (there were 2 in the incubator) but it would depend on the status report card I drew and if the virus mutated.

I drew this:


I drew the 3 molecules. E, F and J. I had already created antibodies for these so they were destroyed.

I grabbed the green protein and saved humanity. That was scarily close.

I'm not keeping this because I won but it was how I won. My short term and longer term planning, the decisions it forced on me, the tension and I even like some of the randomness from the dice and the cards.

It still feels like you are trapped in a lab working against the clock to save the world. It does exactly what it says on the tin, well box I suppose, well actually it's a sleeve that goes around a box but you know what I mean.

I've now completed the 5 plays I need to rank it in my Top 20.

thumbsup All the reasons I mention above.

thumbsdown Marvin the Rat has always been key to my victories. Not sure if this is a thumbs down for the game or my gaming ability.
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11. Board Game: Fortress Europa [Average Rating:6.61 Overall Rank:3408]
Judd Vance
United States
Wichita
Kansas
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This is the month I finish playing all of my unplayed games. Big plans!

I was playing this last month and realized I had messed up the German set-up as well as key parts to the allied invasion, so I set it back up to re-do.

I'm going to work through this one pretty quickly, because I've got Sword of Rome all ready to go.
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12. Board Game: Agricola [Average Rating:7.99 Overall Rank:25]
Kevin Eastwood
United States
Windham
New Hampshire
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So my goal for this month is to play a bunch of Harvest games and also some with a more Halloween-ish theme to them. So I'm starting with Agricola tonight which is already setup on my table with the Farmers of the Moor expansion.

Life on the farm is hard, but last night I scored a 75 with the expansion. I was really in the swing of the game last night and had a blast playing it. If not for my 10x10 this year I would have purged the game, but now it may be Uwe's top game for me - let's see how others fare this month. On to Loyang!
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13. Board Game: Comanchería: The Rise and Fall of the Comanche Empire [Average Rating:8.05 Overall Rank:1768]
Gordon J
United States
Eagan
Minnesota
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I've been playtesting Joel Toppen's latest masterpiece. Much like Navajo Wars, Comancheria is an epic struggle to survive. While many of the rules for the two games are the same, so there won't be a lot to relearn between gam But it plays differently, has a different feel, and I think is more streamlined. In this one, you are the Comanche, expanding across the land, raiding and ravaging your enemy, taking captives, fighting, trading, and hunting. Great game.





If you liked Navajo Wars you will love Comancheria.
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14. Board Game: Enemy Action: Ardennes [Average Rating:8.69 Overall Rank:1952]
Kurt R
United States
Philadelphia
Pennsylvania
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All life is only a set of pictures in the brain, among which there is no difference betwixt those born of real things and those born of inward dreamings, and no cause to value the one above the other.
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As some of you know, I'm making my way through a video play of the GS: German Breakthrough scenario. Currently on December 17 turn. Some disconnected thoughts:

-- I quite enjoy this game except for the reserve, roadblock, and bridge checks. The reserve checks in particular slow me down, and my heart sinks whenever I draw an AI card for that instruction. I would've thought I'd be over it by now, but I'm not.

-- On a more positive note, I remind myself that there are other turns where I don't do much for the AI. Unlike for example, D-Day at Tarawa, sometimes the AI doesn't do much or even anything and I get a turn "off" from managing the AI. I like that quite a bit.

-- I'm still fumbling through as to what to do. Is it reasonable to get units off the map in this shorter scenario or should I just jump on cities? Fun question to investigate.

-- I love the way formations activate with the cards, and I especially love the way the Primary and Supplemental cards give you a different hand of cards each day-turn. I really think it's brilliant and would love to see this used in other games, war or euro.

-- I'm not a computer techie dude, so I've been getting through the learning process of making videos for, oh about the past year now, through sheer force of will and patience. I realized that I would burn out if I didn't improve things so I bought a newused iMac that's arriving tomorrow (squeee!). I'm very excited to see how that facilitates the editing experience for me.

-- I usually post to this geeklist, but figured I'd start posting to the WGoYT GL to contribute to the wargame community (in light of Judd's recent thread), and I'm not sure how to manage this list and that one. For now, I'll double post.
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15. Board Game: Space Hulk: Death Angel – The Card Game [Average Rating:6.99 Overall Rank:567]
Pedro Correia
Portugal
Nazaré
Leiria
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Description: A win by very close call, if it wasn't for the right event, I would have loss. 1 soldier alive in the end.

Plays 2015: 3
Total Game: 13

Total Solo Plays in 2015 of all games: 559
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16. Board Game: Sylvion [Average Rating:7.19 Overall Rank:883]
Pedro Correia
Portugal
Nazaré
Leiria
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Description: One of my few losses, level 4 with the 3 expansions included.

Plays 2015: 36
Plays Game: 36

Total Solo Plays in 2015 of all games: 560
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17. Board Game: Don't Tread On Me: The American Revolution Solitaire Board Game [Average Rating:7.82 Overall Rank:5241]
Tim
United States
Frederick
Maryland
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I also posted this on the "Wargames on your Table" geeklist but since it is designed for solitaire play, had to include it here as well. Very excited to play this one based upon the reviews and AARs. The components are also excellent!

Cheers,
Tim
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18. Board Game: Shadows of Malice [Average Rating:7.35 Overall Rank:3235]
United Kingdom
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Set up on the table with the Seekers of a Hidden Light expansion. Largest map size to make it a long learning game. Also got the Fan Set and Promo 2015 cards to throw into the mix.
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19. Board Game: D-Day Dice [Average Rating:6.85 Overall Rank:996]
Stefan Schneider
Germany
Stockstadt
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This kept catching my eye on last months' list. And when I was looking at trade offers, I actually saw someone from germany was willing to trade this away, nice! A few days later, I could pick it up at the post office.

I only played the first three learning scenarios on map 1: excerise tiger.
So far, I'm really liking this! The dice rolling is nice, the rules are fairly simple and easy to explain. Lots of information on the map itself and even though its dice based, you can plan ahead, since you can keep resources between rounds.

The first missions were easy, the third one took me a few tries, I realised I forgot the sharpshooter the first time. And after making sure I didn't forget anything again, I made it in my last try today.



I have three different dice rolling games now that play solo. Nations: The Dice Game, Run, Fight, or Die! and this one.

I love Run, fight or die when playing with friends. It can take a bit longer than expected at times, but its a lot of fun. It's also nice to play solo, will try to get the coop expansion and play with more characters, should add some more fun. But there's no planning at all, you can't keep anything and it might take longer than you're comfortable with when playing a mindless, fun dice rolling game.

Nations is great and also a lot of fun. Solo and multiplayer, also very easy to explain and only takes a few minutes. My scores vary greatly, I blame the random solo AI, but I don't mind so much. Nice, quick building game.
With this one, you need more planning, the specialists, which way to go, how many turns to stay in one spot, etc. So far, I'm liking this a lot. But I'm sure I won't need any other dice rolling filler games now anymore, these three cover about everything I could be in the mood for.

Plus, with this one you get so many different maps, it should take me a while to play through all of them. Very happy to have found this in a trade! I Need more trade partners from germany....
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20. Board Game: Galaxy Defenders [Average Rating:7.46 Overall Rank:997]
Jonathan Arnold
United States
Medford
Massachusetts
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Giving this one a whirl after picking it up recently via a BGG auction. Only a few turns in, but I have to admit to finding it a bit dry. I know one reviewer (Drive Thru?) said that it would replace Castle Ravenloft et al as far as tactical shooters, but I don't see it happening here.

Of course, it's still plenty early. Playing with 3 agents (marine, infiltrator and sniper) on the first scenario. Still bungling rules of course (yes, aliens have a turn after each agent)...
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21. Board Game: Ghost Stories [Average Rating:7.35 Overall Rank:222]
Chad D
United States
Owasso
Oklahoma
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Obligatory Halloween Gamezombie


I prefer this one solo. Playing with others usually leads to one person trying to take everyone's turn for them.
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22. Board Game: Thunderstone Advance: Towers of Ruin [Average Rating:7.41 Overall Rank:390] [Average Rating:7.41 Unranked]
Michael Drog
United States
Jacksonville Beach
Florida
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Soloed this one with a >30 point spread loss to monsters. Those Djinn and the Void Apocalypse were too much plus a Guardian of Virulence that popped out at the wrong time.
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23. Board Game: Serpent's Tongue [Average Rating:6.53 Overall Rank:6134]
Adam Gastonguay
United States
Pottstown
Pennsylvania
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This finally arrived after a long wait (I know, I know, that was last month), and I couldn't wait to get it to the table. To really put it to the test, I just grabbed a bunch of random cards that I thought would be fun and took on the Lesser Shadow during my lunch break. Let's see how I did.
----------------------------

The random pages of Codex were collected in my fist. I barely had time to read them before Something knew that I was accessing power that I shouldn't have. It didn't care that I could barely collect my own thoughts, let alone sort through all the spells I could possibly cast if I put my mind to it. It merely floated there, a grin spreading along its unface. I felt the power resonating over the area, I tried to think of amazing words to say as clearly this would be the opening to an action scene if my life were a movie.

"Uh oh."

What can I say? I'm new at this.

It immediately lashed out at me with a shadowed tentacle that passed through me as though I weren't even there. However, its effect was felt immediately in the core of my being. I felt...wrong, as if I suddenly shouldn't be there. Oh sure, standing alone in that abandoned warehouse fighting a being of pure shadow wasn't exactly where I thought I should be, but I all of a sudden felt I shouldn't in this world anymore. My stomach twisted and felt torn up. You know how when a girlfriend breaks up with you, you feel torn up inside? Well this tore me up inside and I felt like I was going to throw up before I could sling my first spell.

I needed something, so I dropped to my knees and closed my eyes, fixating on the words I needed to defend myself. Finally my own cells were infused with power and I felt like I could I could move them around if I needed to. I felt better, Mystique wouldn't give up, and that's who I felt like. I looked up and the Shadow was now moving, lashing small tentacles all around. I began dodging, but each time one struck me, I felt worse about my place in the world. When I could concentrate again, I focused on the words to create a field around my body that could rebuild it. Call me vain, but I should at least look good if I was going to die.

The shadow kept up with its slashes, continuing to make me feel...wrong. The more he hit me, the more I saw that the outside world was greying to me. It looked ominous, as if reality itself was getting angry at me, it's angles sharpening, becoming malevolent. I wasn't supposed to be here.

I began remembering words of Harmony, that should reverse the damage the Shadow was doing to me, even summoning a large pillar into the warehouse that held reality at bay in my favor, vibrating to the proper Symphony of reality. Yeah, that's another way it felt, as if this reality was a huge Symphony, and the Shadow as turning me to some guy in the back with a foam finger on screaming "Freebird!"

After crying out, nay, demanding more Harmony, the Shadow would simply take it away, with interest.

At this point, I was feeling my body weaken. The Shadow itself was doing nothing to me, but reality was finally asking me to leave. Its time for subtlety was over. The Shadow laughed. I said "Screw it, I'm taking you with me." With a word, I used my vibrating cells and turned my entire body into electricity. I began blasting away at the shadow, making it wish it was part of a world that DIDN'T have the law of physics that says something can NOT absorb that amount of energy. It screamed in anger, but watched as I became more Discordant, as I shouted not only for Freebird, but shouted obscenities and political discussions found only on Twitter. While I was able to use a few spells in between to mitigate some of the Discord, reality finally took me by my Lynyrd Skynyrd tour T-shirt and threw me out of the auditorium.

I slumped to the ground, lifeless. The shadow, almost out of life itself, floated away, happy that another mage did not enter this world to make its life more difficult.
----------------
So pretty! This is the first time I ever got a new game that my wife ran over to it and went "Ooooo, what's that?"
Overwhelming with 98 cards to play with, and only 27 used per game (54 if playing 2 player)
As complex as MTG
Other solo encounters may not be supported anymore by company
Shouldn't be too hard for fan based encounters to be created
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24. Board Game: Camp Grizzly [Average Rating:7.38 Overall Rank:2337]
Jason Parham
United States
Vacaville
California
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I've played this solo several times and still can't keep Otis from slaughtering my camp counselors prior to their escape (he's slaughtered a lot of campers and cameos too). I truly love this game and can't wait for more of it.
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25. Board Game: The 7th Continent [Average Rating:8.44 Overall Rank:17]
Phil McDonald
England
Staffordshire
UK
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Noooooooooooooooooooooooooo..... I had to back another KS game. I am so weak... well that's the last 2 anyway.

Watch Rahdo's run through and try to resist... I dares ya shake
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