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18 Card MicroGame Contest Geeklist [2015]
Odd Hackwelder
Taiwan
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18 Card Microgame Contest 2015 link:
https://boardgamegeek.com/thread/1431026/18-card-microgame-c...
18 Cards Facebook Group link:
https://www.facebook.com/groups/1015024325229788/

18 Cards!
This contest is going to be incredible!
I am also excited about the other contests happening right now.
Together, we are making MicroGames more and more popular.
I couldn't wait to start this one.

This one has very specific limitations.
You need to design a game using 18 cards exactly.

Last year the game rules needed to be included into the cards.
This year that is also allowed, but you can use all 18 cards for the game. You can use an extra rule sheet 3.5 x 5 (the size of 2 cards side by side , front and back).
If you use the rules on the cards, maybe use the rules sheet for a diagram or something. The rulesheet is not to be used for gameplay.

Also, and this might scare people. No components.
Paper and pencil could be used for scoring, hard to avoid in some cases.
Next year we will allow 18 small components. This will be the 3rd round of the cycle. The following year will go back to 18 cards and nothing else.

Geeklist Entry Guildlines
Please follow the basic set up of entry number 1 (I'm Faster)
1. Include a logo for your game
2. Put the title in bold size 18 header
3. tagline in size 11 italic
4. List the player count, age and time
5. Write a brief summary
6. Post images 2x2 front pages side by side or front back, front back - size medium
7. Post image of rule sheet spread top bottom - size medium
8. Include rest of rules
9. game status
10. download pnp link

Deadline
Contest starts - August 31, 2015
Geeklist opens - Oct 1, 2015
Submission Deadline - Dec. 30th, 2015 (extended from Dec. 3rd)
Final 18 selected - Jan. 3, 2016
Voting ends - Jan. 31st, 2016


Games


1. I'm Faster - Odd Hackwelder - (2-3p)
2. Iconoclasm - Nicholas Hjelmberg - (1-4p)
3. Haunted Dungeon - Jessey - (2-4p)
4. Thug Wars! - Donald Brown - (2p)
5. Snowball Fight - George Jaros - (2p)
6. 18 Cards and No Name - George Jaros - (2-4p)
7. Explore the Galaxy - Tim Davidson - (1p)
8. CAMPING MANAGER - Lucrezia - (2, 4, 6p)
9. Pulp Detective - Todd Sanders - (1p)
10. Tiny Token Toss - Joseph Propati - (2p)
11. Ladybug - Maciej Kozlowski - (1p)
12. Voyages - Maciej Kozlowski - (1p)
13. Castle under Siege! - Joseph Propati - (2p)
14. Autumn - 7isprime - (1-3p)
15. Pain Dance (Working title) - Douglas Rees - (2p)
16. The Great micro Game: Conflicts of Central Asia - Gary Boyd - (1-2p)
17. Carrier Combat - Jeremy White - (2p)
18. The Wizard of Wookey Hole - BLIND PEW - (2-4p)
19. Prince of Pies - Caroline Berg - (1p)
20. Dragon at the Party - Cornixt - (2-6p)
21. 4th Grade Confidential - George Jaros - (3-5p)
22. Overbooked Tour Bus - Joseph Miragliuolo - (2p)
23. Find the EXIT - Eric Miller - (1p)
24. Harold Rex Interfectus - Chris Hansen - (1p)
25. Cross Promotion - Chris Hansen - (1p)
26. Shuangxi - Koen Hendrix - (?p)
27. Odin Quest - todd sanders - (1p)
28. SixTeen - gaid whitenan - (2-4p)
29. First Strike - Jun Hu - (4-10p)
30. L-squad - Maciej Kozlowski - (1p)
31. Townlife - Gordon Pace Flores - (2-4p)
32. Diametric - Brian Lelas - (2-3p)
33. Plan Ahead - Eric Miller - (2p)
34. IRONCLADS OF SATURN - mike heim - (2p)
35. This Blessed Plot - voynitsky - (2p)
36. Interceptors Over Saturn - mike heim - (1-3p)
37. The Rainbow Arena - felix bernat - (3p)
38. Wu Xing Master - Micah Fuller - (2p)
39. Politburro - Nicholas Hjeimberg - (5-10p)
40. Haze City - Charles Ward - (2p)
41. Action Point Tennis - M. Vincent Broom - (2p)
42. Scratch - Mark Tuck - (1-5p)
43. Minicipality - Rich Dodgin - (1p)
44. 8 Arms to Hold You - Gustavo Herodier - (?p)
45. Sploosh! - Graham Allen - (2p)
46. Fresh Big Time - 80's commodity - Tim Davidson - (1-4p)
47. The Last War - Omar Mariotti - (2p)
48. Intergalactic School Conqueror - David Santoso - (2-4p)
49. Liamacorn Ranger - Marc DiStefano - (1-2p)
50. The Architect - Charles Ward - (1p)
51. Narrations - Hendrianto Kusuma - (2p)
52. In-Flu-ence - Romuald Chapeau - (3-4p)
53. Subway Courier - Douglas Rees - (1-2p)
54. SEN (Save the Queen) - Ang Martin - (2p)
55. Small Area Plan - Payden McRoberts - (1p)
56. Monkey Climber - Wikan Prabowo - (3-4p)
57. Jurus - Iqbai Aifurqon - (2p)
58. Fool of the Feast - Niklas Hook - (2-4p)
59. Fight or Fleece - Pavel Mitov - (2p)
60. Law of the Land - Siddharth M - (1p)
61. Marooned - Mark Tuck - (1p)
62. Rouger - Steven Tu - (1p)
63. Inside Trader - Jeroen paardekooper - (1p)
64. Glass Angel - Charles Ward - (1-4p)
65. Epic Fights: Kung-Fu Masters - Tamas Csepregi - (2p)
66. Combo Robo - Adhitya W Purnama - (2-4p)
67. Quantum Capture - Nyles Breecher - (1-2p)
68. Guess the Number - Kamal Ikamal - (2-4p)

Rules
1. Games must have exactly 18 cards and a rule sheet(3.5x5).
2. The game needs to be a "Print and Play" file
3. Each game needs a logo (this will also be your game title pic)
4. Each game needs a pic of the cards (2 pages across, 9 cards per page)
5. You can't use components such as dice, meeples, and chips.
6. Rules can be printed on one sheet for PNP purposes.
7. You may get one artist to help with the artwork if needed.
8. You must have permission to use all artwork.
9. You will retain all rights to your game.
10. Enter as many as you want.
11. No restrictions on theme.
12. You must play and comment on 3 games per 1 game you enter.
13. You are allowed to require players to alter cards (cut, fold, punch) but do it at your own risk. As long as it starts with 18 cards and a folded rule sheet.


Prizes
Tips given here and on the geeklist will be combined and given to the winners. I will also donate gg into the pot.
Please throw some money in there to make it juicy.

I am also going to publish a minimum of 2 games for this contest.
With the possibility of publishing many more.
(This will take some time, but it will happen)

There will be 2 phases of judging.
The first phase will use thumbs on the geeklist and selection by judges to get it down to a final 18. Then There will be a judging poll to select the winners.

A poll will be created for each category.
1. Best Game. (1st, 2nd, 3rd)(40%, 20%, 10%)
2. Best Art. 10%
3. Best theme 10%
4. Most original 10%

All the money donated will be divided between the category winners.


Current Prize Pot: 715 gg

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Odd Hackwelder
Taiwan
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I'm Faster
A simple game of speed and memory

2-3 Players
Age: 8+
5-10 Minutes


Summary
You are racing to complete a task on any of the cards flipped.
They are point based. Each answer must be different than the last, so you need to be fast and have a good memory.
Player with the most points wins.





Filler Rules - new rules coming soon


Set Up
Choose a dealer anyway you want.
Separate the animal cards from the weapons.
Give one weapon card to each player
shuffle the animal cards and make a draw pile in the center.

Play
Flip over 3 animal cards from the draw pile in a row

Each player places one weapon card in front of them
at the same time they determine which target they are going after
then each player rolls 3 die at the same time, hidden behind their hand
follow the instructions on the card. if you win an animal card, you keep it

there will be rounds equal to the number of weapons cards

Score
1 point each animal
+1 if 3 same color
+2 if 3 same color and all different

Player with the most points wins

*Sorry, ran out of time to finish rules, you get the idea.
I can't wait to work on this more, it needs it.

Game Status
cards ready for printing
rules are not

Cards
https://www.dropbox.com/
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Nicholas Hjelmberg
Sweden
Saltsjö-Boo
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Turn of Time (Withdrawn)
A Game of the Struggle between the Seasons

1-4 Players
Age: 8+
15 minutes

Summary
The players take turns to play season cards to the table. They represent one season each and start with cards of their own season. However, the back of each card belongs to another season and they may flip back and forth during the game.

Each season flips its previous one - Spring flips Winter and so on. (Opposite seasons like Spring and Fall flip each other.) A season must be played adjacent to at least one other season, after which the flips are resolved one at the time. A player may choose which season side to play face up.

When all seasons have been played, the player with the most seasons face up wins. In case of a tie, the player with the largest group of adjacent seasons wins.



Rules

Object
The object of the game is to flip other seasons by playing season cards adjacent to other cards and flip them. The winner is the player with the most seasons face up.

Setup
* 4 players: Draw 1 single season and take 3 double seasons with your season on one side and different seasons on the other side (total 4 each).
* 3 players: Draw 1 single season and take 4 double seasons with your season on one side (total 5 each).
* 2 players: As 4 players but play with 2 season sets each.

Flipping Seasons
Seasons flip in seasonal order; Spring is flipped by Summer, Summer by Fall etc. Opposite seasons flip each other.

Gameplay
In turn order, place 1 season card on the table with the face of your choice up. (3 players: place the undrawn single season on the table first.)
* Cards must be placed adjacent to at least 1 other card (except the 1st card).
* Cards may not be placed in a way that would exceed a 4x4 card grid.

Resolve season flips against 1 adjacent season at the time in the order of your choice. Check which of the 2 seasons that flip and flip the cards accordingly. For double seasons, this puts a new season face up.
If your season is flipped, resolve any remaining flips with the new season side. If the other season is flipped, it does not trigger new flips (i.e. no chain reactions).

End of Game
When all 16 cards have been played, the most seasons on the board awards 4 points to its player, the 2nd most 3 points etc. Ties are resolved by first checking who has the largest group of adjacent seasons and then by checking who was first in turn order.

Solo Rules
Draw and play elements from a shuffled deck.
* Dominance: End the game with at least 7 connected of 1 season.
* Balance: End the game with 4 of each season.

Edition story:
* 11 Oct: Solo Rules and video link added
* 2 Dec: Theme changed from elements to seasons

Game Status
Ready for test

Cards
Rules (with illustrated examples, also included in the cards): http://novasuecia.se/time/files/Time%20Card%20Rules.pdf
A4 color format: http://novasuecia.se/time/files/Time_Card_PnP_A4.pdf
US letter color format: http://novasuecia.se/time/files/Time_Card_PnP_US.pdf
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Donald Brown
United States
Desert Hot Springs
California
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Thug Wars!
The Chicago Way writ small

2 Players
Age 13 and up
5-10 minute playtime

Summary:

It's the Adams family (no relation) against the Mosty Family. Each boss recruits four thugs, then briefly tries to improve their gang while hurting their opponent. The boss with more power wins, the loser sleeps with the fishes.





Rules
Take the two boss cards, randomly give one player Boss Adams while the other has Boss Mosty. Shuffle the remaining cards and put the deck face down.

Deal 8 cards, face up, in an area accessible to both players. Starting with Boss Mosty, the players alternate picking one of the thugs to join their gang. Continue until all cards are selected and each gang has four thugs.

Starting with Boss Adams, the players alternate turns that involve drawing one card, optionally adding that card to the gang replacing another, and discarding the unused thug. Many cards have Discard Rules to be applied when discarded. Continue until the deck is empty.

Note: If applying a card's Discard Rule would involve drawing a card but the deck is empty, ignore that Discard Rule. No Boss ever goes below four thugs, it would be too embarassing.

Once all cards are played, each Boss adds the powers of their thugs (applying any Scoring Rules that the cards have). The higher power wins.

Status:
CONTEST READY!

Downloads:
http://gadgetdon.com/thugwars/ThugWarsFrontContestReady.pdf
http://gadgetdon.com/thugwars/ThugWarsBackContestReady.pdf
http://gadgetdon.com/thugwars/ThugWarsRules.pdf
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George Jaros
United States
DeKalb
Illinois
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Snowball Fight
An 18 Card Deckbuilder for 2
2 Players
15 minutes
Age 8+

Development Period: September-November 2015
Status: Contest Ready
Now Listed on BGG: Snowball Fight

Summary:
Snowball Fight
is a micro deckbuilding and deduction game for two players that only contains 18 cards. In the game players go head-to-head with their arsenal of snowballs in an attempt to be the ruler of the Blizzard Realm!

In Snowball Fight each card has two possible actions, one on each half of the card (top and bottom). The action a player takes each turn depends on the direction they play the card. The game is played in two phases, a quick Drafting phase where players build their initial arsenal and then the Snow Assault phase where there is all out war! Play is simultaneous and players try to attack each other with an arsenal of snowballs, slushballs, and the dreaded iceballs and snow covered rocks while also trying to dodge attacks and build up their weaponry!

PnP files are available here:

Snowball Fight Full Size Rules - http://georgejaros.com/Files/Snowball_Fight_Rules_New.pdf
Snowball Fight Low Art Cards w/ 3.5"x5" Rules - http://georgejaros.com/Files/Snowball_Fight_Components_New.p...
Snowball Fight Full Art Cards w/ 3.5"x5" Rules - http://georgejaros.com/Files/Snowball_Fight_Components_Full_...

Updates:
10/1/2015 - Changed the Sneak Attack card and clarified a few bits in the rules.
10/13/2015 - Changed Barrage and Offensive Dodge so that getting hit with the snowball results in the opponent drawing only one card next turn.
10/13/2015 - Added Full Art cards.
10/22/2015 - Updated rules to include some diagrams, terms definitions, and updated some text to match what ended up in the full art cards. Added three Alternate Extreme cards to the Full Art PDF file. These can be used to replace the standard Extreme cards in the game if desired (let me know if you prefer any of these over the standard cards).
11/11/2015 - New Artwork! I've updated the artwork on the cards to make them easier to read. I've also made the text on the cards less wordy and easier to see effects quickly. I also updated the rules to reflect some new wording on the cards.
11/12/2015 - Changed the "1" on the points so it looks less like a "7" (my wife's suggestion). Also fixed an alignment issue on one card. And added nicer instruction cards. Also added a few diagrams and additional clarifications to the full rules doc. All done now.
12/1/2015 - Made some very minor clarifications to the rules. Just clarifications, no rules changes. And no changes to cards.

Card fronts and backs:
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George Jaros
United States
DeKalb
Illinois
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Heroes and Rogues, Out for Gold
(Formerly: 18 Cards and No Name)
2-4 Players - 15 minutes
Development Period: September-November 2015
Status: Contest Ready

Heroes and Rogues, Out for Gold is a micro action-selection and set-collection game with a bit of deduction thrown in for good measure. The game consists of only 18 cards and a set of rules. It's for 2-4 players and one round takes 10-15 minutes. It can be played for one round or several and scores tallied.

In this game 2-4 players compete to create a team of adventurers by choosing actions from character cards that are available on the table. Selecting a character from the face-up choices in the center of a table is done by exchanging one card from your hand with one on the table. Then the action of the character that was selected is taken and the character removed from the player’s hand is placed face-down on the table. The object is to build a team of character cards with the same Elemental Affinity (color) and/or Race (symbol or suit) in your hand.

PnP Files:
Rules: http://georgejaros.com/Files/Heroes-and-Rogues-Out-for-Gold-...
Cards (including brief rules on 2 additional cards and alternate Thief and Mage cards): http://georgejaros.com/Files/Heroes-and-Rogues-Out-for-Gold-...

Updates:
10/29/2015 - After playing the game at Madison Protospiel, where it was well liked, I got some ideas for a theme and reworked all the cards to work within the theme. A few tweaks have been made to the rules also. And, we now have a real name!
11/10/2015 - Fixed a typo in the full rules doc. Also added some clarification about receiving a scoring hand due to someone else's actions and about receiving a scoring hand before your first turn. No updates to any of the cards and all are minor updates to the main rules doc that don't affect gameplay. No reprinting necessary if you don't want to.
12/1/2015 - Changed the Action for the Mage cards (old action is an alternate card). Also updated the card graphics so that the suit icons aren't just black and white, but match the card colors (and swapped the background areas of the cards so the icons stand out enough). Rules have been updated to reflect these changes.
12/10/2015 - Updated the card PDF file. I noticed that some of the symbols got corrupted the last time I created the file. It's all fixed now.
12/22/2015 - Marked Contest Ready. Didn't get custom artwork for this one though, oh well.

Card fronts and backs:
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Tim Davidson
Canada
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Assemble the galaxies most powerful device!

1 Player
~10 Minutes
Status: Version 0.6 - Contest Ready!






The blue and red faction cards are balanced so they can potentially be separated into two 9 card decks for a 2 player game. For this contest the game is just solitaire.

And there's an easy to print low-ink option:


DOWNLOADS
US Letter - Full Color Cards PDF - Full color paper prints.
US Letter - Low Ink Cards PDF - Great for home printers, including b&w laser printers.
Solitaire Rules PDF - Rules document, sized for 5x3.5 inch back and front on one page.
A4 - Full Color Cards PDF - Full color paper prints. Uncheck 'Shrink to Fit.'
A4 - Low Ink Cards PDF - Great for home printers. Uncheck 'Shrink to Fit.'


I also have 18x12 inch full bleed sheets for the printer shop if anybody requests.
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Campari Marco
Italy
Milano
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CAMPING MANAGER
A nice Holiday management game!!!

Players: 2 (or 4 or 6)
Age: 8+
10-15 minutes
Artist and Designer: Lucrezia





Camping Manager is a fast paced card game; each player is an Holiday Camping owner, dedicated to one kind of lodgment: TENT or BUNGALOW.

Each player gets two cards and in each turn may:

- play a card and score 1 if holding its own badge or, if the badge is different may score 1 point or if foe has at least 5 points, may reduce foe'points -1.
- discard one card and take a new one from the deck;
- resolve a Problem as per indications (e.g. decrease)
- play a Problem card against the other player;
- play a Solution card and discard with solved Problem;
- play the Jolly as soon as a Problem is played against him and play the second card as well.

At the end of its turn, each player must hold two cards.

Reshuffle the deck when necessary with played cards.

The first player reaching 15 points (places) wins!

Game Status:
Contest Ready in Italian (original Language of the game!!!)
Contest Ready in English !!!

File:
Available at Lumaca Games
at http://www.lumacagames.altervista.org/hotel-manager.html?cb=...
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todd sanders
United States
pittsburgh
Pennsylvania
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Pulp Detective
The Case of the Death's Door Damsel

1 Player, 20 minutes, age 10 and up

It is your toughest case yet and time is running out! According to the ransom note, you have less than a day to find missing heiress Mathilde Lancour before she is murdered. Grab your gun and get going!

Players choose one of 4 detectives and must use dice rolls to investigate Informants, Leads and Cliffhangers to gain clues, stamina and items useful in the finding the kidnappers before time runs out.





Withdrawn from the contest. Time to let others step into spotlight Best of luck all
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Joseph Propati
United States
San Diego
California
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Tiny Token Toss



A simple game of Dexterity and Accuracy

2 Players
Age: 10+
10-15 Minutes


Summary

Just like the Bag toss game you played at the beach, yet now you use a card to toss your colored counter toward multiple scoring cards to gain victory points.






Game Status
cards ready for printing
rules are complete and ready for printing

Cards and Rules
https://www.dropbox.com/sh/7h93qqwfbxzoxjg/AADyKMhS9YWnkqheM...


Withdrawn from the contest.
I'm just not going to make it this month! sorry!
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Maciej Kozlowski
Poland
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Ladybug
version 0.4

by Maciej Kozlowski

Players: 1
Time:~15 minutes
Age: 10+

You are Remington Smythe, captain of Ladybug and your all-purpose scruffy-looking scoundrel for hire. Your goal is to increase your rating from harmless to fearsome, thus becoming the best unscrupulous mercenary in the galaxy, and not to go bankrupt in the process.

Changes in version 0.4
- dice removed completely, events now resolved with event resolution tables on card backs

- ship rating is now shown on the marker card, no notoriety anymore

- money goes from 0 to 16

- no job will point you to the planet you are on anymore

- rules fit on cards now. Hopefully they are more clear.

- you now have an option to cut the ship counter off the card and mark your position this way. Not required, but possible.

- system borders are now marked with thicker lines

Download game


All feedback welcome!



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Maciej Kozlowski
Poland
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Voyages
A solitaire game of boldly going and trekking among stars

Players: 1
Time: ~15 minutes
Components: 18 cards, rule sheet

The great sci-fi TV show ‘Voyages’ is fumbling through its seventh season. There are still five episodes to go, and the viewers aren’t happy. It’s up to you, the captain, to guide the starship Explorer through these last episodes, achieve some spectacular victories and who knows, maybe even extend the show for an eighth season!
Voyages is a solitaire game in which you manage the crew of the Explorer through five separate stories (‘episodes’) in order to resolve the conflicts and dilemmas which arise as you explore the galaxy. You gradually reveal story elements and assign crew with appropriate skills to deal with the given situation. You win if by the end of the fifth episode you manage to resolve at least three of them positively. You lose if you win less than three episodes, if two of the episodes end up a disaster, if the captain is incapacitated or you can’t send any of the crew to a mission because they are recovering in sick bay.

Cards ver. 0.2

Rules in 2.5 x 3.5 format, ver. 0.2

Rules in double-sided A4 sheet, ver. 0.2

Status: WIP, needs some serious tweaking
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Joseph Propati
United States
San Diego
California
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Castle under Siege!

A game of siege warfare, dexterity and accuracy.

2 Players
Age: 12+
20 Minutes


Summary
The attacking player sieges a castle with boulders, fire, and disease shot trying to destroy it and those inside.
The defending player sets up his/her castle and reinforces it with soldiers and crew trying to keep it and it's occupancies from being destroyed.





Game Status
Cards ready to print
Rules ready to print

Cards and rules here:
https://www.dropbox.com/sh/wl3cannp8b37s4e/AAA1wACcEgx-KJqw8...


Withdrawn from the contest.
I'm just not going to make it this month! sorry!
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Spain
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Seven
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Autumn
a game of paths and falling leaves

1-3 Players
Age: 8+
18 minutes


Summary
In Autumn each player takes turns placing a card on other previously played cards. Each card shows four groups of leaves and, in order to play it, you should place it overlaping other cards in play, covering one or two groups. The goal is being the player with the largest path of connected leaves at the end of the game.







Game status: Contest ready
Rules: Contest rules
Cards: Front (2 player game) - Back (3 player game)
Game page: Autumn
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Douglas Rees
South Korea
Daegu
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Pain Dance (working title)
A two-player fighting game

2 Players
Age: ???
Roughly 10 Minutes


Summary
Pain dance (this is a terrible name) is a fighting game for two players. It features simultaneous actions (you can go to block your head, but perhaps your opponent will go for your legs), and localised damage (3 regions: head, torso, legs). Take a few hits to any single area, and you're down.

Cards



Rules



Game Status


Components ready

The game is playable and cards are unlikely to change (unless I find some good graphics to use on the health cards). There may be a few minor tweaks to the rules.

All feedback is very welcome!

Files

Cards - Full ink
Cards - Low ink

Rules - Full ink
Rules - Low ink

Updates

Updated 2015/10/14: new backs
Updated 2015/11/11: updated rules
Updated 2015/12/04: rules card, new logo, new cards files, low ink version.
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Billy Board Game
United States
Evansville
Indiana
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The Great micro Game
Conflicts of Central Asia

1-2 Players
Age: 8+
15-20 Minutes


Summary
Throughout the 19th century The Russian Empire and the United Kingdom engaged in a series of strategic conflicts in Central Asia known collectively as The Great Game. Players take on the role of one of these two European powers. The player who gains the most influence in the region wins The Great micro Game.



Rules
This is a brief synopsis of the rules, for more information see the rules document below.
Each round players are dealt 6 cards. At the beginning of the round both will place 1 card facedown and flip them over at the same time. These will be the Battlegrounds for that round.

Players take turns performing the following actions:
Play An Event: A player may play a friendly or neutral card for the Event text. The card is kept in front of the player and is considered in play. It is not placed on a Battleground
Military Ops: Place a card in front of one of the Battlegrounds. If the card brings the total Military Ops up past the Strategic Value of the Battleground, the Battleground is scored.
Diplomatic Ops: Place a card on a Battleground sideways. Diplomatic Ops are only scored at the end of the round if a Battleground isn't won Militarily.
Intelligence Ops: Intelligence OPs can boost other values and score nominally at the end of the round.

The round ends when both Battlegrounds have been scored or when neither player has any cards left.

The important thing to keep in mind is that you will often have cards in your hand that have Events that are positive for your opponent. Whenever you play an enemy card (a card with the flag of your opponent) the Event automatically triggers. So bad stuff will happen and being able to mitigate the damage should be a big part of the game.

The game ends at the end of the round in which the fifth Battleground has been scored or if the Russian player ever scores the India card.

Files
Rules Document
Cards


Status: Contest Ready

EDIT 10/5 - Added Rules, Files, and Updated the Cards Image.
EDIT 10/6 - Updated the Files to include Rules revisions.
EDIT 10/6 - Updated Rules with clean formatting, also include a separate "contest ready" rules document. If you have bad eyesight you might want to get your magnifying lens for that one.
EDIT 10/25 - Updated with Contest Ready Files
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Jeremy White
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https://boardgamegeek.com/article/20537217#20537217
Carrier Combat
A simple dexterity based card game

2 Player game
8 and up
5-10 minutes


Summary:
Be the first player to destroy your opponents aircraft carrier.






files
https://drive.google.com/drive/folders/0B5B0VdqabWRZcVp4d2M5...
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17. Board Game: The Wizard of Wookey Hole [Average Rating:7.00 Unranked]
BLIND PEW
Wales
BRECON
Powys
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The Wizard of Wookey Hole
A game of acquisition and trickery

2-4 players
Age 5+
15-30 minutes

Principles
The Wizard holds the key to Wookey Hole and winning the game. Each card has an object of magic and a face value relevant to its power - good or evil! The objective is to score the most points by outwitting the other players and getting the best cards.





Cards
https://www.dropbox.com/sh/cnde2zvzagiilx0/AACmpwS223i93XaNb...
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Caroline Berg
United States
Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Withdrawn

Prince of Pies
A solo game of stealing pies.

1 Player
Age: TBD
Time: TBD

Summary
This game is a quick microgame based on the old poem "The Queen of Hearts". The point is to steal as many pies as you can before the Kings band together to stop you!

[images go here]

Set Up
1) Pick a starting Jack, based on which special ability you want to use.
2) Shuffle the other 17 cards.
3) Hold your chosen Jack in such a way that the Jack is on the top of the cards.
4) Place all the other shuffled cards behind the Jack, so that none of them are showing.

How to Play
1) Draw a card from the bottom of the deck, flipping it over to cover part of your Jack.
2) Continue to draw until you have four cards face-up in your hand.
3) Compare your chosen Jack to the fourth card.
-- a) If it is a Jack, remove any pie cards that appear between the two Jacks.
-- b) If it is a King, read the special ability text on the King card to see what happens.
-- c) If it is a Pie, nothing happens.
-- d) If you do not like any of those options, you may activate your Jack's special ability.
-- e) If two Kings are ever in a row, the game ends, and the Jack goes to jail for pie theft.
4) Shift the remaining cards over and draw back up to 4 cards in your hand. If no cards were removed during Step 3, the second card in hand is placed under your Jack, the remaining cards shift over, and one new card is drawn.
5) Repeat Step 3 until there are no more pies to steal, or until two Kings in a row signal the end of the game.

Notes about the Jack's special ability:
You may only use your special ability once per game.

Once it is used, the next Jack you draw becomes your Jack, and moves to that place of honor.

The Jack you just used is rotated, flipped, and placed directly behind the new Jack, becoming the last cards in the deck to be drawn.

Other Notes:
Four cards in hand includes your Jack as one of the four cards. So it is your Jack, plus three drawn cards.

Game Status
Design/art in progress.

Cards
Not yet ready. [Link will go here in the future]
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Cornixt
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Dragon at the Party
Be the player to hold the dragon card at the end of the round, but don't get caught holding the mushroom.

2-6 Players
Age: From when able to read.
Game length: 20 minutes
Status: Finished. All playtesting over. Final version.



Backstory
Everyone knows that dragons make the coolest friends, and they always stay until the end of a party. You’ve been invited to a series of elf parties that has a dragon guest. As the party guests start to leave (cards are played), swap partners and groups with other guests to ensure you are paired up with the fiery beast (you have the dragon card) at the end of each night, getting the best ride home. But don't end up with the mushroom!

Rules Overview
Deal all cards out so that everyone has an equal number of cards in their hand. On their turn, a player discards one card from their hand and follows the action on the card.

The player with the Dragon card at the end of the round gets three nods. The player with the Mushroom card loses a nod. First player to get seven nods is the winner of the game.

Downloads
Full-art pdf available here:
https://drive.google.com/file/d/0B09VxLbl1fT7TEtEdENZYXFDRnM...
Updated to much higher quality art. Other slight changes to appearance, but rules are the same.

Low ink versions of the cards and copies of the new cards are available here:
https://drive.google.com/file/d/0B09VxLbl1fT7alM2Z3had1FyYkU...
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George Jaros
United States
DeKalb
Illinois
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4th Grade Confidential
Little Kids. Big Mysteries.
3-5 Players
15+ minutes
Ages 10+

Status: Contest Ready
Designed for: 18 Card MicroGame Contest [2015] - Results
Now listed on BGG: Fourth Grade Confidential

Danger lurks in the halls of Northfield Elementary. The school yard is no place for the meek. Only one man can protect the innocent children from bullies, cheaters, and thieves. But unfortunately Principal Jones is usually too tied up with PTA meetings, in-service days, and keeping his office chair warm. That leaves Adin Simon, private eye, gumshoe, and sleuth to clean up after the fact. Fourth grade may not be safe, but with a bit of grit and determination he'll solve your case and bring your culprit to justice... Or get wedgied trying.

4th Grade Confidential is a microgame of deduction, bluffing, and cunning. The idea is based on my friend Neal Simon's comic book project called 4th Grade Confidential, starring his kids and their friends (including my kids). The premise is that a 4th grader named Adin is a private eye at his school, working to solve the great mysteries of elementary school, like who stole his sister's stuffed pink bunny.

In 4th Grade Confidential one player is the Sleuth while 2-4 other players are the Characters. Each round the Sleuth is trying to solve a different mystery. The Sleuth has six Sleuth Cards and the other 12 cards are dealt evenly to the Characters. The Sleuth has six turns to try to figure out which Character has the Target Item for that round by calling out various attributes and seeing who has items with matching attributes. Through careful deduction and use of actions the Sleuth and Characters all try to be the player to end up with the Target Item.

The game can be played in a single quick round, or in a longer game with each player taking the role of the Sleuth.

PnP Files:
Full Art Cards with 2 Rule Cards: http://georgejaros.com/Files/4th-Grade-Confidential-Game-Car...
Low Art Cards with 2 Rule Cards: http://georgejaros.com/Files/4th-Grade-Confidential-Game-Car...
Full Rules: http://georgejaros.com/Files/4th-Grade-Confidential-Game-Rul...

Updates:
10/7/2015 - Made a few adjustments to the rules. No card changes.
10/15/2015 - Added Full Art PDF files. Also updated the Low Art cards so they all have images now. No rule changes.
10/27/2015 - Made a few very minor adjustments to the rules (the Sleuth now can take up to 6 turns and scoring was adjusted a tiny bit). I also added three alternate item cards that can be swapped out for their counterparts. These have a new action that needs to be tested.
11/3/2015 - Added nicer rules to the Full Art cards to match the card designs, fixed a couple of typos in the main rules file, and added links to be able to purchase 4th Grade Confidential via Drive Thru Cards! http://www.drivethrucards.com/product/165272/4th-Grade-Confi...
11/10/2015 - Found a typo in the charts that show the distribution of attributes. Super Soaker should be 'Unbroken'. It's an easy fix and doesn't require printing cards, just rules and the reference card if you want, but the files have been updated. Also, 4th Grade Confidential is officially a game on BGG: Fourth Grade Confidential

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Joseph Miragliuolo
United States
New York
New York
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(withdrawn) Overbooked Tour Bus
One bus with competing tour guides?!

players: 2
age: TBD
time: TBD, but its fairly quick


Summary:
There's a bus shortage, so two bus tour companies have to share a bus! As tour guides, you'll be picking up random passengers and trying to fit them into your bus. You want to keep the passengers who like your tour and get rid of the ones who like your rival guide.

This game uses 18 cards, 2 of which make up the bus while the remaining 16 are double-sided passenger cards.

[card images to come]

[rules images to come]


Rules:

Set Up:
Place the two bus cards in between the two players, with the cards next to each other so they form 10 seats. This will be the field onto which the passenger cards are played. Shuffle both passenger decks separately and assign one deck to each player. Choose a player to go first.

How To Play:
The first player takes the top card from their passenger deck and chooses somewhere to place it on the bus. You may play either side of the card. When you play a passenger card:
- The passengers on the card must fit into the ten spots indicated by the bus cards.
- The side of the bus on the passenger card must line up with the side of the bus on the card underneath it.
- The passengers must face the front of the bus.
- The passenger card may overlap other passenger cards that have already been played (adding, removing, or replacing passengers as a result), so long as the previous conditions still hold.

The next player draws their top card and does similar. Play continues like this until both decks have been exhausted.

Notes:
I'm open to suggestions/criticism! I have a very small game testing circle, so I'd love to get feedback and ideas from a broader audience.

Game Status:
Sorry folks... Didn't end up having any time to get this done, so it's withdrawn. (Can an entry still be withdrawn if it was never even finished? Oh well.)

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Eric Miller
United States
College Station
Texas
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Find the EXIT
A quick game of concentration and memory

1 Player
Age: 5+
5-10 Minutes
(or longer, if you get distracted...)

Summary
A 4x4 grid of cards. Matching pairs form an "escape the room" kind of idea. How fast can you find them? Keep in mind, the board moves around too- you'll have to concentrate to keep track of those cards!

Link to the files: https://www.dropbox.com/s/017u7xl2ta5u94h/FindTheExit_vC.pdf...



The card backs still need some work, but they aren't really needed...

New image:


I'd like to do this as a mini-card game, but the score/turn tracker and pointer will need some help.

Rules:
Quote:
Remove the Score card and Key card. Shuffle and deal the other 16 cards face-down into a 4 x 4 grid. Flip over two cards. If they match according to the Key card, keep them flipped over and go again. Increase the score/turn marker by 1. If they don’t match, turn them over and flip over two other cards. Increase the score/turn marker by 1.
If you get a Slide card, do what it says. Then turn it back over. If you get two, do them both- your choice of order. Just be sure to turn them face-down after you slide the cards. (NOTE: You will “wrap” the cards around. A card that slides off the edge of the row/column will wrap around to fill in the empty space.)
Use the arrow on the back to track your progress- increase it for each pair of cards. The lower your score, the better! (You can’t get less than 4!)
Basic Game: As described above. The game ends when you match all 8 cards that get you to the exit. Use the Key card as your reference.
Advanced Game: Once you have found the matches, then continue turning over pairs of cards. You are now looking to SLIDE the cards into the correct order at the top of the grid. Use the Key card for the correct order. (See an Optional Rule to make this easier.)


New version (ver C): https://www.dropbox.com/s/017u7xl2ta5u94h/FindTheExit_vC.pdf...

UPDATE 10-23-15: Should be contest ready. Updated card backs and rules.
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23. Board Game: Unpublished Prototype [Average Rating:7.11 Overall Rank:1810]
Chris Hansen
United States
Riverton
UT
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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Harold Rex Interfectus Est

The Battle of Hastings in 18 Cards

1 Player
Age: 12+
10-20 Minutes

In this game, you control the Norman forces who are facing off against Harold's Shield Wall at Senlac Hill. You must use feigned retreats to draw Harold's forces off the hill and where they can be defeated on the low ground below. The units and terrain are all composed of cards. The remaining cards serve as dice and event cards that drive the action.

Card Images: Coming Soon
Rules: Coming Soon
Game Status: Hand drawn - actual components coming soon
Download PNP Link: Coming Soon

WIP Thread

WITHDRAWN
I am moving this game to the 2015-16 Wargame Contest. There's more details on the game's WIP Thread.
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24. Board Game: Unpublished Prototype [Average Rating:7.11 Overall Rank:1810]
Chris Hansen
United States
Riverton
UT
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The Battle of Agincourt and the Death of Chivalry
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Tastes of Siege is my new game for the Children's Game Design Contest
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Cross Promotion

Companies work together to extract your dollars

1 Player
Age: 8+
5-10 Minutes

In this game you are an advertising executive who must place ads that benefit different companies. Each company is willing to work with certain other types of businesses but wants to avoid others. You must place the ads so that each company's needs are met.

Card Images: Coming Soon
Rules: Coming Soon
Game Status: Hand drawn - actual components coming soon
Download PNP Link: Coming Soon

WIP Thread

WITHDRAWN
Depending on how this game's development shakes out, I will be moving it to either the 2016 Solitaire or Two-Player Contest. There's more details on the game's WIP Thread.
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Koen Hendrix
United Kingdom
Liverpool
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I'm trying to come up with a 2-player coop card game, loosely inspired by "...and then, we held hands." and the Chinese 'shuangxi'/'double happiness' symbol.

Mechanically it's about placing cards symmetrically and creating colour areas, but without communication.

Current phase: PnP created, doing more playtesting.

Download the PnP (low ink, A4 size)

Download the PnP (low ink, Letter size)


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