18 Card MicroGame Contest Geeklist [2015]
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18 Card Microgame Contest 2015 link:
https://boardgamegeek.com/thread/1431026/18-card-microgame-c...
18 Cards Facebook Group link:
https://www.facebook.com/groups/1015024325229788/

18 Cards!
This contest is going to be incredible!
I am also excited about the other contests happening right now.
Together, we are making MicroGames more and more popular.
I couldn't wait to start this one.

This one has very specific limitations.
You need to design a game using 18 cards exactly.

Last year the game rules needed to be included into the cards.
This year that is also allowed, but you can use all 18 cards for the game. You can use an extra rule sheet 3.5 x 5 (the size of 2 cards side by side , front and back).
If you use the rules on the cards, maybe use the rules sheet for a diagram or something. The rulesheet is not to be used for gameplay.

Also, and this might scare people. No components.
Paper and pencil could be used for scoring, hard to avoid in some cases.
Next year we will allow 18 small components. This will be the 3rd round of the cycle. The following year will go back to 18 cards and nothing else.

Geeklist Entry Guildlines
Please follow the basic set up of entry number 1 (I'm Faster)
1. Include a logo for your game
2. Put the title in bold size 18 header
3. tagline in size 11 italic
4. List the player count, age and time
5. Write a brief summary
6. Post images 2x2 front pages side by side or front back, front back - size medium
7. Post image of rule sheet spread top bottom - size medium
8. Include rest of rules
9. game status
10. download pnp link

Deadline
Contest starts - August 31, 2015
Geeklist opens - Oct 1, 2015
Submission Deadline - Dec. 30th, 2015 (extended from Dec. 3rd)
Final 18 selected - Jan. 3, 2016
Voting ends - Jan. 31st, 2016


Games


1. I'm Faster - Odd Hackwelder - (2-3p)
2. Iconoclasm - Nicholas Hjelmberg - (1-4p)
3. Haunted Dungeon - Jessey - (2-4p)
4. Thug Wars! - Donald Brown - (2p)
5. Snowball Fight - George Jaros - (2p)
6. 18 Cards and No Name - George Jaros - (2-4p)
7. Explore the Galaxy - Tim Davidson - (1p)
8. CAMPING MANAGER - Lucrezia - (2, 4, 6p)
9. Pulp Detective - Todd Sanders - (1p)
10. Tiny Token Toss - Joseph Propati - (2p)
11. Ladybug - Maciej Kozlowski - (1p)
12. Voyages - Maciej Kozlowski - (1p)
13. Castle under Siege! - Joseph Propati - (2p)
14. Autumn - 7isprime - (1-3p)
15. Pain Dance (Working title) - Douglas Rees - (2p)
16. The Great micro Game: Conflicts of Central Asia - Gary Boyd - (1-2p)
17. Carrier Combat - Jeremy White - (2p)
18. The Wizard of Wookey Hole - BLIND PEW - (2-4p)
19. Prince of Pies - Caroline Berg - (1p)
20. Dragon at the Party - Cornixt - (2-6p)
21. 4th Grade Confidential - George Jaros - (3-5p)
22. Overbooked Tour Bus - Joseph Miragliuolo - (2p)
23. Find the EXIT - Eric Miller - (1p)
24. Harold Rex Interfectus - Chris Hansen - (1p)
25. Cross Promotion - Chris Hansen - (1p)
26. Shuangxi - Koen Hendrix - (?p)
27. Odin Quest - todd sanders - (1p)
28. SixTeen - gaid whitenan - (2-4p)
29. First Strike - Jun Hu - (4-10p)
30. L-squad - Maciej Kozlowski - (1p)
31. Townlife - Gordon Pace Flores - (2-4p)
32. Diametric - Brian Lelas - (2-3p)
33. Plan Ahead - Eric Miller - (2p)
34. IRONCLADS OF SATURN - mike heim - (2p)
35. This Blessed Plot - voynitsky - (2p)
36. Interceptors Over Saturn - mike heim - (1-3p)
37. The Rainbow Arena - felix bernat - (3p)
38. Wu Xing Master - Micah Fuller - (2p)
39. Politburro - Nicholas Hjeimberg - (5-10p)
40. Haze City - Charles Ward - (2p)
41. Action Point Tennis - M. Vincent Broom - (2p)
42. Scratch - Mark Tuck - (1-5p)
43. Minicipality - Rich Dodgin - (1p)
44. 8 Arms to Hold You - Gustavo Herodier - (?p)
45. Sploosh! - Graham Allen - (2p)
46. Fresh Big Time - 80's commodity - Tim Davidson - (1-4p)
47. The Last War - Omar Mariotti - (2p)
48. Intergalactic School Conqueror - David Santoso - (2-4p)
49. Liamacorn Ranger - Marc DiStefano - (1-2p)
50. The Architect - Charles Ward - (1p)
51. Narrations - Hendrianto Kusuma - (2p)
52. In-Flu-ence - Romuald Chapeau - (3-4p)
53. Subway Courier - Douglas Rees - (1-2p)
54. SEN (Save the Queen) - Ang Martin - (2p)
55. Small Area Plan - Payden McRoberts - (1p)
56. Monkey Climber - Wikan Prabowo - (3-4p)
57. Jurus - Iqbai Aifurqon - (2p)
58. Fool of the Feast - Niklas Hook - (2-4p)
59. Fight or Fleece - Pavel Mitov - (2p)
60. Law of the Land - Siddharth M - (1p)
61. Marooned - Mark Tuck - (1p)
62. Rouger - Steven Tu - (1p)
63. Inside Trader - Jeroen paardekooper - (1p)
64. Glass Angel - Charles Ward - (1-4p)
65. Epic Fights: Kung-Fu Masters - Tamas Csepregi - (2p)
66. Combo Robo - Adhitya W Purnama - (2-4p)
67. Quantum Capture - Nyles Breecher - (1-2p)
68. Guess the Number - Kamal Ikamal - (2-4p)

Rules
1. Games must have exactly 18 cards and a rule sheet(3.5x5).
2. The game needs to be a "Print and Play" file
3. Each game needs a logo (this will also be your game title pic)
4. Each game needs a pic of the cards (2 pages across, 9 cards per page)
5. You can't use components such as dice, meeples, and chips.
6. Rules can be printed on one sheet for PNP purposes.
7. You may get one artist to help with the artwork if needed.
8. You must have permission to use all artwork.
9. You will retain all rights to your game.
10. Enter as many as you want.
11. No restrictions on theme.
12. You must play and comment on 3 games per 1 game you enter.
13. You are allowed to require players to alter cards (cut, fold, punch) but do it at your own risk. As long as it starts with 18 cards and a folded rule sheet.


Prizes
Tips given here and on the geeklist will be combined and given to the winners. I will also donate gg into the pot.
Please throw some money in there to make it juicy.

I am also going to publish a minimum of 2 games for this contest.
With the possibility of publishing many more.
(This will take some time, but it will happen)

There will be 2 phases of judging.
The first phase will use thumbs on the geeklist and selection by judges to get it down to a final 18. Then There will be a judging poll to select the winners.

A poll will be created for each category.
1. Best Game. (1st, 2nd, 3rd)(40%, 20%, 10%)
2. Best Art. 10%
3. Best theme 10%
4. Most original 10%

All the money donated will be divided between the category winners.


Current Prize Pot: 715 gg

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From gallery of hendrikk1
Hendrianto Kusuma
Indonesia
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From gallery of hendrikk1

Players : 2
Time : 5-10 Min
Age : 10+
Designer : Hendrianto Kusuma
Writer : Rhoma Cahyanti

SUMMARY
Narrations Narrations is a simple deduction 2 players card game about guessing 3 narrations cards which hidden by another player on hand. There are 3 type of cards of 18 cards.
- 6 clue cards
- 6 narration cards for player 1
- And another same 6 narration card player 2

Inside the clue cards, there are two choice of narration card number. So does the naraction cards, there are also have a two choice of clue card which is marked by small logo. See the image explanation below.

From gallery of hendrikk1


PREVIEW
From gallery of hendrikk1

From gallery of hendrikk1

From gallery of hendrikk1


DOWNLOAD
https://www.dropbox.com/s/j5chhedowu1ctqm/Narrations%20-%20C...

NOTE
The rules will be arrived soon.
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From gallery of Romuald_c35
romuald chapeau
France
Flers en Escrebieux
NORD
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Microbadge: Myrmes fanMicrobadge: 2015 Children's Game Print and Play Design Contest participant
IN-FLU-ENCE


For 3-4 players, from 8 years old, in 10 minutes.

You want to become the next King... Don't kill him!!! just marry his daughter!

Players try to influence several characters at court. Their goal : be the first to have the confidence of the King and Queen. Need for speed, Cunning in playing.

A Main Character, face A
From gallery of Romuald_c35


A Main Character, face B
From gallery of Romuald_c35


A Minor Character
From gallery of Romuald_c35


Rules (need to rework the size...)
From gallery of Romuald_c35


Download the PNP
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From gallery of vialick
Douglas Rees
South Korea
Daegu
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designer
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Microbadge: Noise fanMicrobadge: SculptorMicrobadge: Industrial Music fanMicrobadge: LinguistMicrobadge: Goth
Subway courier
A delivery game for one or more players set on the Daegu city metro

Player count: 1 ~ 2 *
Age: 8(ish)+
Time: ???


* Possibly also okay with 3 players.

Summary
You're a courier who has to use the metro (subway and monorail) system in Daegu, Korea. You'll have to travel to various stations to pickup and deliver packages, earning precious points that could possibly end whatever predicament caused you to be stuck doing deliveries via public transport (not that there's anything wrong with public transport, but it's not the most practical way to courier some things).

Cards


From gallery of vialick
From gallery of vialick


Rules

From gallery of vialick


Game status


CONTEST READY

Downloads


Cards and rules (rules available in both card (p 5) and booklet (p 6)):
https://drive.google.com/open?id=0B7CaUkid9CW1MjBQaktlQS1BcG...

Low ink:
https://drive.google.com/open?id=0B7CaUkid9CW1RmNvRXNzZnZBSF...

Updated
19 December - Updated cards and rules
21 December - Fixed low ink backs
23 December - Updated status: finalised cards, rules unlikely to change (perhaps some minor clarifications, etc)
27 December - Fixed issues with solitaire scoring, and rules layout
30 December - Logo and marked as contest ready
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From gallery of aeng
ang martin
Indonesia
Surabaya
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Microbadge: Nations fan - Nikola TeslaMicrobadge: Czech Games Edition "MORE Spiel 2015" ContestMicrobadge: VGG: Strategy genre fanMicrobadge: 5 Year Geek Veteran
SEN (Save the Queen)
War between two Queens to control Holy Land


Player count: 2
Age: 13+
Time: 5-30 mnt
Genre : Movement Strategy, Card Drafting

Summary
This is a war between two Queens to control Holy land. Each player will become the Queen that will command three guards to fight and defeat other Queen. But the Holy land isn’t an empty land, there is a Priest who doesn’t like war. With the Queen fighting each other and the Priest in the middle of war, who will conquer the Holy land?
LOW INK FORMAT FILE
FULL COLOR FORMAT FILE
RULEBOOK in A4 sheet

Card :
From gallery of aeng

From gallery of aeng

From gallery of aeng

From gallery of aeng

Rule :
From gallery of aeng

From gallery of aeng


STATUS : READY FOR CONTEST!
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Payden McRoberts
United States
Clearfield
Utah
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Microbadge: Latter-day SaintMicrobadge: Pokémon fanMicrobadge: Bibliophile - because books are meant to be enjoyed not read
From gallery of InverseInsomniac

You are the Head Strategic Planner for the rapidly expanding town of Brinksville, Kansas. Your job is to ensure that by the time the town reaches its maximum capacity, all of the zoning requirements are met.
As Brinksville grows, you will be in charge of determining where the new land uses will go and what zone will be enacted there. You will have help along the way from the Planning Commission and Concerned Citizens, but beware of Unexpected Developments and Cranky Neighbors that may foul up your plans for the town!


Status: Playable but not playtested. Both regular and low-ink versions are available here.

Players: 1
Ages: 10+
Play Time: 10 Minutes?


This is my very first game design, so I thought entering the 2015 Microgame Contest would be a good idea. I love the constraint of just 18 cards. Any and all feedback is heartily appreciated. Here's how the game is set up:

Components:
18 Double-sided Zoning Block Cards
1 Rules Sheet

Each card has one Zoning Block on each face. Each Zoning Block has regulations for which other zones can be adjacent to it.
From gallery of InverseInsomniac
From gallery of InverseInsomniac
From gallery of InverseInsomniac
From gallery of InverseInsomniac

Some cards have additional events printed on them that will force or allow you to affect the game area in different ways.

Gameplay

1. Begin the game by finding and placing the starting card with its R1 face up. (The starting card is indicated by a symbol)

2. Shuffle the remaining cards. It doesn't matter which face is "up" until the cards are placed on the game area.

3. Each turn, you draw the top card and place it adjacent to another card that is already placed. You can play either face, but once it's played, it stays with that face up until an event allows or forces you to flip it. You can place a card either facing you or away from you, but not sideways (i.e. long sides must line up with long sides, and short sides must line up with short sides).

Cards CAN be placed in such a way that their regulations are not met.

4. If there is an event on the face of the card that you placed, do what the event tells you to do. (Events will have you do things like flip a card over to its other face, search for cards in the deck to play, or move cards.)

Winning the Game
After the last card is placed and its event is finished (if there is one), the game ends. You win the game if all of the cards' regulations are met. You lose if even one of them is not.
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From gallery of simon007
wikan prabowo
msg tools
designer
Monkey Climber

Banana Run!

Players : 3-4
Age : 8+
Time : 5 mins

Players play as monkeys, who race to the top of the Great Maja Tree to grab the most honorable item among all, “The Legendary Golden Banana”.

In collaboration with : https://boardgamegeek.com/user/Carbalite%20Dragon

Artist : Froitz.deviantart.com, fb: sedhayu ardian

From gallery of simon007
From gallery of simon007

From gallery of simon007
From gallery of simon007


From gallery of simon007


Rules on a box :

From gallery of simon007
From gallery of simon007


current phase : Contest Ready!

pnp link : https://www.dropbox.com/sh/1wiqkvenqn26flw/AAAp7sv6I3O3gPWQw...




Rulesheet
Monkey Climber:

Banana Run!


A 3-4 player party game of mayhem & (s)laughter


Overview and object of the game
Players plays as monkeys, who race to the top of the Great Maja Tree to grab the most honorable item among all, “The Legendary Golden Banana”.

Components
1 Maja Tree Card
1 Monkeys Card
These 2 cards need to be cut before use
16 action cards

Set up
Cut the Maja Tree and the Monkeys cards. Arrange the Maja Tree bits with the Golden Banana on top and the trunks below it randomly to form the full Maja Tree, used as the race track. Place the monkeys just below the lowest trunk.

From gallery of simon007


Deals the 16 action cards to the players. In a 4-player game each player gets 4 cards, in a 3-player game each player gets 5 cards, the excess 1 card is put aside until the next shuffle.
You can also do a 2-player game by doing a 3-player game with a dummy monkey. Just beware being beaten by that dummy.

Play the game!
Each round each player choose 1 card from their hand and put it face down in front of them, then, open them face up simultaneously.
If you run out of cards before anyone is winning, simply reshuffle all cards and deals them to everyone again.

Action cards composed of two parts:
1. The symbol 2.The effect

1. The symbol
The symbol check resolves first, there are 3 basic symbols: Banana, Coconut, and the Maja Fruits. Player(s) with no matching symbol with other player passes the check, and move 1 step forward. Player(s) whose symbol matches with at least 1 other player fails the check thus stays on their current position.
There is 1 Star symbol who behaves a bit differently. It passes the check if at least two other players have matching symbol. It fails the check if no other players have matching symbols.
2. The effect
The written effect resolves after the symbol check. They go in sequence according to their sequence number located on the top left area of the card.They go from smallest to highest number.
The effect details is written on each action cards.
Cards with ‘0’ as their sequence number resolves on symbol check. There are only two effects with '0' as their sequence number:
1. Power Banana 2. Banana Block

Power Banana makes you move 2 steps instead of 1 step if you pass the symbol check, and hitting all blocking monkey(s) in the 3 rows of your path. If the blocking monkeys pass the symbol check they still move 1 forward afterwards, resulting they end up in the same spot.

Necessary effect explanation
Event – Shake the tree:
Remember how many monkeys there are on each tree trunks, take all monkeys, shuffle them, place them face down equal to previous number on each trunks, open them face up.

Game end
The game ends when there is monkey(s) who reach the Golden Banana, and still there even after all the effects resolves.
If 2 or more monkeys grab the Golden Banana, check your last played cards for their card number on the bottom right area of the card. The highest number gets the Golden Banana, the others can bite their own tails in remorse.

- wikanp -
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From gallery of Alfurqon
iqbal alfurqon
Indonesia
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Microbadge: Game DesignerMicrobadge: Islamic Art fan
Jurus

Designer & Artist: Iqbal Alfurqon
Player: 2
Age: 7+
Time: 5-10min


A duel of elements and martial arts begins! Can you be the best fighter with the sharpest techniques?

(Jurus is Indonesian word for jutsu, technique)

COMPONENTS
4 fighter cards
6 element cards
8 attack cards

Front
From gallery of Alfurqon

From gallery of Alfurqon


Back
From gallery of Alfurqon

From gallery of Alfurqon


Rules
From gallery of Alfurqon

From gallery of Alfurqon


Is the rules clear enough?

DOWNLOAD PNP HERE A4 Format
Please print page 1,2, and 5 first, then 3,4, and 6 as back.
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From gallery of hoek
Niklas Hook
Denmark
Coppenhagen
Denmark
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Hook says :"I can paint for you if you need artistic help with you game"
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Microbadge: Monkey Island fanMicrobadge: 5 Year Geek VeteranMicrobadge: 24 Hour Contest participantMicrobadge: Graphic DesignerMicrobadge: 2015 Children's Game Print and Play Design Contest participant
From gallery of hoek


A submission for the 18 card contest

The King is holding a great banquet and demands the kingdom’s best entertainment possible. Therefore he has invited all Troubadours and Fools around to audition their best show. The winner will become Fool of the Feast and well rewarded.

players: 2-4
time: 10 min
age: 10+

STATUS: CONTEST READY!


Summary
With only three played cards in a game round - this game is easy. But with split cards and effects there is a more complex strategy to explore. The goal is to become the king’s fool - so basically everyone wins. The second time a players show gets the king’s favour - that player is the winner. A show consist of three rounds. The entertainer presentation, a fist act and a second act. The show with the most points total wins the king’s favor that round. The crown icons on a card is points you will score for act. So more crowns means a better act. This will be modified by what themes the king like and don't like. So if the king laughs at your rivals "juggling monk" - you might need to mess that show up.

The Cards
From gallery of hoek
From gallery of hoek

From gallery of hoek
From gallery of hoek

The Rules
From gallery of hoek
From gallery of hoek




FILES FOR PLAY

Full size cards A4.
https://goo.gl/dgbiYn
Full size rules A4.
https://goo.gl/FWxCG2

Full size cards (for US letter and A4)
https://goo.gl/xsmJi9

I will reward the first playtester with my last 5 geekgold
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Pavel MItov
United States
Indiana
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I'm a little bit late to the party, but this WIP is also my entry into 18-card Microgame contest

From gallery of Ninevah


Fight or Fleece
A game of desheept


As the afternoon approaches, the young shepherd picks up his bag, whistles to the trusty dog and gathers the flock. It is time to lead the sheep home. Without a sound the wolf stalks in the nearby bushes.


Age: 5+
Players: 2
Set-up time: <1 minute
Game time: 4-8 minutes

Game components:

One 10-card Shepherd deck with these cards:
o 2 Shepherd
o 5 Sheep
o 1 Dog
o 1 Chicken
o 1 Cow
One 8-card Wolf deck with these cards:
o 1 Wolf
o 1 Fox
o 2 Donkey
o 2 Cat
o 2 Rabbit

Full Rules also available here:
https://drive.google.com/file/d/0B7MblUvDBuEeNE0wNnVwM2x0NlE...

Full High-Resolution PnP of all 18 cards also available here:
https://drive.google.com/file/d/0B7MblUvDBuEeeV9LMlU5MmlWX0U...

THE RULES

Goals:
Both players will try to score as many points as they can in four rounds, called days. The Shepherd must lead as many sheep as he can from the pasture (the hand) to the pen, while trying to avoid the Wolf. The Wolf must capture as many sheep as he or she can before the Shepherd ends for the day.

The Day

The day starts with one player taking the Wolf deck, while the other plays the Shepherd deck. Both players start with the cards of their decks in their hands.
Each turn of the day both players put a card from their hand face down across from one another. When both cards are on the table, reveal them.

After the cards are revealed, the day ends and scoring begins if either:
1) The Wolf is revealed OR
2) The Shepherd player chooses to end the day if he or she has at least 3 Sheep symbols revealed.
If none of these happened, the current turn ends and another begins.

Scoring
If the Shepherd player ended the day, count the sheep symbols of the revealed Sheep cards. That player gains that many points.

Most animals also earn a point if they were revealed simultaneously with certain other cards (see Fig. 1).

From gallery of Ninevah

Fig. 1: Here William gets 1 point if he played the Donkey and Samantha revealed the Dog in the same turn.

Notable exceptions are
1) the Shepherd card, which awards 4 points if it was revealed with the Wolf card, and
2) the Wolf card, which grants 1 point for each sheep symbol on the revealed Sheep cards as long as the Shepherd was not revealed that turn.

Note the total number of points each player scored. Then, if you haven’t finished four rounds start another round. The Wolf player now becomes the Shepherd deck and vice versa.

The End of the Game
If you played four days, compare the total number of points each player earned. The player with the most points wins.

THE CARDS
From gallery of Ninevah

From gallery of Ninevah


Thank you!

Any comments, feedback or further playtest will be welcomed!
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From gallery of ooba
Sidd
Singapore
Chennai
Tamil Nadu
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Law of the Land
Finally a game where you can play solo and still be a rules lawyer!

1 Player
10-15 min


Overview
'Law of the Land' is a single player game where you grow your Kingdom with various Characters while passing the laws of the land.

The core mechanic is simple. Your hand consists of two cards. You chose one card to play every turn. Each card has a character on the top and a law at the bottom of the card. You can play this card either as a character to the 'Kingdom' section or a law to your 'Passed Laws' section.

Law cards give you endgame points. But each Law has to be followed in your Kingdom! Breaking any law loses you the game. And while you're making sure your kingdom is following all the laws, you will also have to watch out for the event cards. Its never fun to be unprepared for invaders!

Preview
From gallery of ooba
From gallery of ooba


Please visit the WIP thread for rules, high res version of the cards as well as a 'What you need to know before your first play through' checklist.

Edit:
Just editing to say that the game is contest ready. A big thank you to those who downloaded, played and commented on the game!

Download the game in color here if you haven't already:
https://www.dropbox.com/s/8za7ben8ckebwm3/DeckBigCards.pdf?d...

WIP Thread contains a low ink version too.
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From gallery of tucky60
Mark Tuck
United Kingdom
Shoreham-by-Sea
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Microbadge: Raging Bulls fanMicrobadge: 2020 Solitaire Print and Play Contest participantMicrobadge: Orchard: A 9 card solitaire game fanMicrobadge: Citizenship Recognition - Level V - My God! It's Full of Stars!Microbadge: 2021 9 Card Nanogame PnP Design Contest participant
Marooned!
A solo game of survival

1 Player
Age: 8+
1-5 Minutes

Summary

The year is 1743. The sole survivor of a shipwreck, you find yourself washed up on the sands of a small island (a 4 x 4 grid of cards).
You set off to explore, hoping to find whatever you need to survive and give yourself the best chance of being rescued should a ship pass by.

From gallery of tucky60
From gallery of tucky60


From gallery of tucky60
From gallery of tucky60



Rules (also appear on the backs of 2 of the cards)

From gallery of tucky60


From gallery of tucky60


Game Status
Contest Ready

Download
Full colour or low ink versions as both pdf and jpgs
(A4 or US letter format) available here:
Marooned! PNP files

For more info on the rules and some of the cards:
Marooned!WIP


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v0.3 Full Print & Play:
https://dl.orangedox.com/G35s4Hrsi8yxvGxv16

WIP thread:
https://boardgamegeek.com/article/21249877#21249877

External image


Roguer
A solo roguelike dungeon delving game of risks, loot, and poker
1 Player
Age 10+
10 minutes

Face monsters in the dungeon, use powers that may shift odds in your favour. Then in one glorious showdown, see who comes out victorious. If you win, you get to loot and change the odds in your favour. If you don't, try again.

Or measure your odds and escape at the opportune moment. Ready for another fight, with just that little bit more knowledge.

External image


External image


External image


Game status:
Contest Ready!

WIP thread:
https://boardgamegeek.com/article/21249877#21249877
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From gallery of namrevo
Jeroen Paardekooper
Netherlands
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Just before the deadline...

Inside Trader
Influence the price of your stocks to earn the highest profit while deducing your opponent's portfolio and stabbing each other in the back!

Player count: 2
Age: 10-12 and up
Time: 10-15 min

Summary:
Players take turns to get information from the market about possible future stock prices. On their turn, a player will acquire stocks and can choose to manipulate the market, sell one kind of their stocks at the current market price or buildup their portfolio. But beware! Your opponent may deduce which stocks are in your portfolio and influence the market, thereby reducing the price of your stocks.

From gallery of namrevo
From gallery of namrevo
From gallery of namrevo
From gallery of namrevo


Rules sheet coming soon..

Rules v1.1:
Inside Trader 18 card microgame
Rules v1.0
Edit: v1.1
Components:
18 stock cards:
6 Finance/Tech stocks
6 Energy stocks
6 Commodities stocks

Each stock card depicts one stock in each industry. Each card also depicts a modifier for one industry.

Objective:
Get the most money by buying the right stocks; manipulate the market and selling your stocks for the current market price.
Setup:
Each player draws 2 cards and takes one. Shuffle the other two cards back in the deck. Place the deck rotated 90 degrees of both players. Draw the top three cards and place face down without looking. These three cards are the market. See example:
Play:
The first player peeks at two of the three cards on the Market and takes one in his/her hand. The player may then choose to play one of his/her cards to manipulate the market price of all for stocks as depicted by the modifier on the card. This is the Profit timeline.

Then the market is refilled with one face down card from the draw deck.
Now it is the next player's turn to peek at any two market cards and take one in its hand. The second player may choose to manipulate the market or sell one or more of one type of stock at the current market price (Cash-in).


On your turn, do step 1 and one of the 2-4 of the following:
1) Gossip/Buy: Peek at two cards and take one.
Then choose one of three actions:
2) Market manipulation: place one of your cards in the center row to influence market prices one of the stocks. The default profit is 0.
3) Cash-in: place one or more of one type of stock in front of you adjacent to the last card placed in the center row. Your profit is the current market value times the number of stock sold. Only one type of stock can be placed adjacent to the last card of the center row on your side.
4) Pass: keep the card in your hand to build up your portfolio. Max hand size: 5

Maintenance phase:
5) Refill the market with one card.

Repeat until the draw deck and market are empty. When they are empty, each player has the opportunity to do one more action, then the profits are counted.


Game status: Playtesting the rules...
Download pnp link: link

Withdrawn
Not enough time to work on it before the deadline unfortunately.. Will finish it after that, though.

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From gallery of ex1st
Charles Ward
Japan
Matsumoto
Nagano
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Microbadge: Ex1st Games fanMicrobadge: PnP / DIY fan Microbadge: Tokyo/Osaka Game Market attendeeMicrobadge: Kickstarter fanMicrobadge: I edit my posts incessantly
 
GLASS ANGEL


From gallery of ex1st


COMPONENTS READY

1-4 player card laying game by Charles Ward


From gallery of ex1st
From gallery of ex1st
From gallery of ex1st


COMPONENTS
1 rulebook, 2 starting cards, 4 sets of score cards, and 24 cards.

GOAL
Earn points by forming a stain glass window placing glass next to matching colours.

PREPARATION
Cut the glass cards so there are two different colour glass parts to each card. Cut the score cards in half and along the dotted lines.

SETUP
Place the starting cards together on the table. For a short game, separate all the cards into 2 sets of 12 cards, and use only 1 set. Shuffle and deal out the cards. Cards are kept in hand and hidden from other players. The owner of the game starts.

ON YOUR TURN
You must PLAY 1 of your cards or PASS, and SCORE.

PLAY
Place 1 of your cards face up on the table. The card may be played next to an existing card OR played 1 card away from an existing card ( see EXAMPLE. Also, placing a card diagonally adjacent is the same as placing "1 card away" ). Keep the orientation of the cards the same ( e.g. the long glass part edges must be next to other long edges.

PASS ( OPTIONAL RULE )
You may pass up to 3 times. If you pass, place 1 of your cards face down in front of you. You may keep the cards separate or stacked. These cards remain face down until all your cards have been played. Then, choose and play 1 face down card at a time, until all cards have been played.

SCORE
After each turn, Score 1 point for every matching glass next to each glass on the card played AND score 1 point for each glass on the card played that is next to at least 1 matching glass.

A glass played not next to a matching glass scores 0 points.

A glass played next to 1 matching glass scores 1 + 1 point.

A glass played next to 2 matching glass parts scores 2 + 1 point.

And so on.

Since each card has 4 sides, it is possible to score 4 for the 4 glass parts next to the card played if they match, and 2 for the glass parts on the card played.

EXTRA POINT ( OPTIONAL RULE )
Score an extra point for completing a diamond of the same colour on your turn.

SOLO
For a solo game, draw and play 1 card at a time from a face down draw deck. Score 1 point for every complete diamond shape made of 4 glass parts of the same colour.

EXAMPLE
The game has just begun.
1 Ann plays a red next to a red, scores 2.
2 Bob plays a red next to a red, scores 2.
3 Ann plays a card 1 card away, scores 0.
4 Bob plays a red and green next to matching parts, and scores 4.
5 Ann will play a matching card, and score 4.

From gallery of ex1st


GLASS ANGEL

LIVING RULES
https://docs.google.com/document/d/1yfOeXe26Vr-xKhlKR_CnW1YG...
open for comments

CARDS AND RULES A4 PDF
https://drive.google.com/file/d/0B1AnChpnVVBqTXVIOTBaSGY0M0E...

BLACK CARDS AND RULES A4 PDF
https://drive.google.com/file/d/0B1AnChpnVVBqdU5ERzYtYVJFRGc...

Thank you for trying out my game. If you know a game like this, please let me know.
 
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From gallery of w_mute
Tamas Csepregi
Hungary
Budapest
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Epic Fights: Kung-Fu Masters
A two-player confrontational microgame of epic fights

Design: Tamás Csepregi
Graphic design: Balázs Gracza

Number of Players: 2
Age: 6-124
Time: 5 minutes

An epic fight of two kung-fu masters from the same school. Attack your opponent, defend against his moves and make your combo at the right moment.

From gallery of w_mute
From gallery of w_mute
From gallery of w_mute
From gallery of w_mute

From gallery of w_mute


Rules:

Preparation
Take one of the identical 9-cards deck, shuffle and draw 3 cards.

Gameplay
In each turn, play a card face up on the table (simultaneously with your opponent) in a way that your cards touch at the tops. Both players attack and defend at the same time in each turn.
Compare your attack color and number (big colored stripe and number on the left side of your card) with your opponents defense color and number (big colored stripe and number on the right side of his card):
- If your opponents defense color matches your attack color, your attack is countered. If the attack value is greater than his defense value, he suffers damage equal to the difference. If the attack value is equal or less than his defense, no damage is done.
- If your opponents defense color does not match your attack color, your attack was successsful and your opponent suffers damage equal to your attack value.
Now compare your defense color and number (big number on the right side of your card) with your opponents attack color and number. Follow the process described before.
Both players record the suffered damage, if any (use tokens or pen and paper).
Draw a new card. A new turn begins. Play your card on top of the previously played cards or perform a combo and cover only partially your previously played card (see Combo move later).

End of Game

The game lasts 9 turns. The player who suffered less damage wins the game.

Combo move

Beginning with the second round, it is possible to perform a combo attack or a combo defense. If the card from the previous round has the same attack (or defense) bonus color (small colored area and number) as the currently played cards attack (or defense) color, the card can be played in a way, that the bonus part of the previously played card remains uncovered and the colored areas match. In that case the bonus value (small number) is added to the current cards value. This option is also indicated by the horizontal alignment of the matching colored stripes.

Game Status: Contest ready

Download cards and rules: https://www.dropbox.com/s/ir48lzc8twi57i7/EPIC_kungfu_pnp.pd...
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From gallery of adhitwp
Adhitya W Purnama
Indonesia
Surakarta
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Microbadge: 5 Year Geek Veteran
ROBO COMBO


A game about a squad of fighter plane which can transform into a Giant Robot that battle Giant Monster to save the city


2 to 4 player
V.0.1

18 Card MicroGame Contest [2015] - Combo Robo

From gallery of adhitwp

From gallery of adhitwp

From gallery of adhitwp

From gallery of adhitwp

From gallery of adhitwp



Game Status
cards ready for printing

rules is Ready for printing

Contest Ready

link for pdf file:
https://www.dropbox.com/s/kvndorrpfjz7ash/RoboCombo%20v001.p...

update (30/12/15): Logo and Rule format change

All feedbacks are most welcome
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From gallery of nbreecher
Nyles Breecher
United States
Milwaukee
WI
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Microbadge: 2015 Secret Santa participantMicrobadge: Think SmallMicrobadge: Level 01 BGG poster
Quantum Capture
From gallery of nbreecher


Choose to work with or against a friend in a quick matching game.

Players: 1-2+ players
Ages: 10+
Time: 5-10 minutes
Summary: Place the square cards so that adjacent cards match, but the catch is cards much also match with the cards on the opposite side of its row and column.
PNP file (US Letter): https://drive.google.com/file/d/0BxspowzRZBSFa2x3ekRCWGRLOTA...
PNP file (A4): https://drive.google.com/file/d/0BxspowzRZBSFUXl4cW9ITlVqUk0...

From gallery of nbreecher
From gallery of nbreecher


From gallery of nbreecher
From gallery of nbreecher

Note: Quantum Capture features 18 square double sided cards of size 2.5in x 2.5in, so the sections to cut off have been labeled.

Rulesheet:
From gallery of nbreecher

From gallery of nbreecher


Rules

Overview
The following four terms describe the all the basic mechanics of Quantum Capture. After these four terms are two modes of play, cooperative and competitive, the specifics for these game modes is described there.
Traits: Card quarters have three traits: color, symbol type, number of symbols.
Matching: Adjacent sides match if one of their traits is the same between sides.
Adjacency: Adjacent sides of cards must match each other.
Wrapping: Cards on the opposite side of rows and columns are considered adjacent.

An example of good (green checkmarks) and bad matches (red crosses). Letters show opposite sides which also must match.
From gallery of nbreecher


Cooperative
Goal: Form a 4x4 grid where adjacent cards all match.
Setup: Place one card on the play space, three cards to the side, and the rest into a deck also on the side.
Play: Players may take one of the three card sides and place it next to a card on the play space, as long as after placing all cards sides match. (The top of the deck is visible, but may not be played.)
End: Once a 4x4 grid is complete, the players win; if they get stuck, they lose.

Competitive
Goal: Form 3x3 grid that fits where adjacent sides match, before your opponent.
Setup: Cards are shuffled and placed in the center of the table.
Play: Players take cards from the middle to form their 3x3 grid (only the final configuration matters for matching).
End: Once a player is complete, they say “captured!” and the other opponent verifies their grid. If the player’s grid is correct, they win; otherwise, the other player wins.

Variants
(Cooperative) Between each card placement, one card must be rotated and still have all valid matches. The same card may not be rotated twice in a row.
(Competitive) Play to set number of points. Instead of immediately winning, that player gets a point. They take their cards, flip them over, and put them back in the center. Play continues until a player reaches the point total.
(Either) Take away a trait for matching.
(Either) Require two traits to be the same for matches to be valid.

Status: Contest Ready, but will be doing small revisions until deadline

PNP file (US Letter): https://drive.google.com/file/d/0BxspowzRZBSFa2x3ekRCWGRLOTA...
PNP file (A4): https://drive.google.com/file/d/0BxspowzRZBSFUXl4cW9ITlVqUk0...
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kamal ikmal
Indonesia
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Guess the Number

Player count: 2~4
Age: 8+
Time: 10 minutes

Summary
Each player have to guess the number of another players' by finding a clue from card in hand. If a player can guess the number, that player gets a point, else the guessed player gets the point. The game end if there are no hand card (clue) left in each players' hand. The goal of the game is being the player with the highest point.

Card
From gallery of kamalikmal


Rulebook
From gallery of kamalikmal


Rules

Set Up:
1. Deal 4 cards to each player
2. Each player choose a card with single number and put it facing down to be guessed by other player(s)
3. choose the player to play first

Gameplay:

1. A Player find a clue by playing a card in hand to the player who will be guessed
2. Player who is being guessed answer the question in the card played honestly
3. The player who found a clue, may guess the number or not
4. If the guess is correct the player who guess the number get a score
5. If the guess is wrong the player who is being guessed get a score
6. The guessed player (correct or not) have to draw a card from the deck and choose a single number card and replace
7. The game played in clock-wise turn
8. If a player dont have any card in hand, that player have to guess the number

The game ends if all hand cards have been played
Player with highest score win the game


Game Status: Contest Ready

Card
Rules

PDF File
Guess the Number
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kamal ikmal
Indonesia
flag msg tools
Rocket Racket

Player count: 2
Age: 8+
Time: 15 minutes

Summary
The heat of badminton start. Each player face the opponet by their own side view of the field. Put out the corresponding card of your player position to the shuttle cock position and return it to opponent's field. If your opponent cant return the shuttle cock by playing the corresponding card you get a point. Win the game by getting the game point of the game.

Card
From gallery of kamalikmal


Rulebook
From gallery of kamalikmal



Rules

Set Up:
1. Deal 3 cards to each player
2. Put the deck where every player can reach
3. Choose the player to play first

Gameplay :
1. First player serve with any cards except special cards, put a card facing player's direction and opposing another player
2. Another player put a card with same direction of athlete and the shuttle cock by facing his/her direction and opposing another player
3. The game continues as step 2
4. When a player can't put a card according to the required direction, that player lose, the opponent get a point
5. The game ends when a player get 5 points
note:
every time a player put a card, draw a card from the deck
if the deck empty, shuffle again from used cards

special cards:
Quick Step->can return the shuttle cock from any direction
Time Out->discards all cards in hand and draw 3 cards from the deck
Switch->exchange all cards with another player
Out->Automatically get a point except the opponent put a Challenge card
Challenge->Automatically get a point when the opponent put an "Out" card and the player put this card

Card
Rules

Status : Contest Ready

PnP File
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From gallery of kang_emji
kang emji
Indonesia
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Microbadge: 5 Year Geek Veteran
SENOPATI MATARAM


2 Player


My Entry for 18 Card Contest

In this game you are a SENOPATI, a troop commander of Wirobrojo and Ketanggungan Brigade in Mataram, kingdom in Java Indonesia. You facing off against a rival, another SENOPATI for control of the WYUHA, a simulation battlefield formation. The SENOPATI’s winner will be appointed as a PATIH, a general in Mataram Kingdom.

The battlefield features three strategic locations, which are represented by PATAKA, a heirloom weapons.

From gallery of kang_emji

From gallery of kang_emji

From gallery of kang_emji

From gallery of kang_emji

From gallery of kang_emji

From gallery of kang_emji



Download Link
[url]https://www.dropbox.com/s/hna229otjme4z8e/senopati%20mataram...
[/url]
Status:
Contest Ready

Ready for Print
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Aditya Pradana
Indonesia
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Microbadge: Gloomhaven fanMicrobadge: Legendary fanMicrobadge: Magic Set Editor fanMicrobadge: 5 Year Geek VeteranMicrobadge: Dire Wolf "Dune: Imperium" Contest Participant
FARTING GOAT

From gallery of ubur


By - Aditya Pradana (me)
Artist - Pratama Wirya ( http://wirya.deviantart.com/ )
Card Design - Xiong

PNP Files
From gallery of ubur

From gallery of ubur

From gallery of ubur


OVERVIEW
A silly strive has broken out in the plains. Goats roams free, tigers hides among the bushes, while humans fight among themselves. Which side will win this stupid battle? You decide!

A quick silly themed game played for laughs, perfect for quick plays at parties and the like.

COMPONENTS
1) 18 cards: 6 Goat, 3 Hunter, 3 Tiger, 2 Peddler, and 2 farts, and 2 Farmers.
2) Rule sheet.

RULES
No of Players: 3-5
Time: 5-15 minutes

GAMEPLAY SET UP

1) Each players begin with a number of cards in their hand:
-3 players: 4 cards
-4/5 players: 3 cards
2) Pile the remaining card in the middle of the table

GAME FLOW
1. Starting from the first player, place a card into the field/(or place fart into the grave/discard). If that card has an effect resolve it.
2. Repeat step 1 until each player has 1 card remaining.
3. If during a player's turn he has 1 card remaining while other players have more than 1 card, he must pass the turn (skip).
4. Once everyone has 1 card remaining (the trump card), players begin declaring trump effects to try to win the game.
5. The first person with a valid trump card declaration wins the game.

Thank you
Comments and feedback will be appreciated

Status : Contest Ready
PnP Files :
https://drive.google.com/file/d/0Bw7IHEBYrYlGalAxTU43UFdmVE0...
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From gallery of T hardy
Tom Hardy
India
Pune
Maharashtra
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Microbadge: The Dice Tower fanMicrobadge: Fan of the Solitaire Print & Play ContestMicrobadge: Mage Knight Board Game fanMicrobadge: The Lord of the Rings fanMicrobadge: 2016 Solitaire Print and Play Contest participant
Triusen is a story driven horror card game for 1 player to face his fears. Plays in about 20-30 minutes.

Satus: Contest Ready

Series Setting:
Thousands of years ago when an asteroid collided with earth, an entire land mass got pushed underneath creating an ocean above it.

In the late 17th century, due to the movement of tectonic plates, this land mass rose again above the ocean to form an entirely new continent in the Pacific Ocean. This continent consisted of 3 gigantic islands together. The continent was later named as The Perilayas. The three island were called as Cravier, Penton and Triusen.

As the continent had risen above the ocean, there were no species on it. But as time went by, the fossils of the species that had earlier existed on this landmass somehow began to take life. The continent soon had a more than a few different species existing that were completely unknown to mankind.

Game Setting:
Human kind has established settlements in Penton as it was one of the safest of the islands. Cravier was called as the Land Of The Gods because of its natural beauty but it was too full of dangerous wild wandering around that prevented us from settling there.

Triusen however was the smallest of the islands that many of the Kings of the world thought was fit to establish domain over. 3 fleets of ship were sent to explore and build settlements on Tuisen a few decades ago. We had lost contact with them within few days. None of the people that left have come back till now. None dared to go there and search for them. Fishermen that have sailed close to the shores of Triusen tell stories that the entire island is haunted and it plays tricks with your mind. Forcing you to believe you are seeing things that don't exist.

You were sailing in a ship towards Penton but because of a sudden shipwreck almost all in the ship died. You held on to to plank till you reached the shores. But something there seemed unusual. It was dark there and the shores had black sand. This was not Penton. You had reached Triusen. The only way to survive is to get to the other side of the island that links to Cravier. You must step into the darkness and confront your fears because the island has already seen you...

Files:


PnP pdf
(sequence - page 1, page 1 back, page 2, page 2 back.)

Rules pdf

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From gallery of T hardy

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From gallery of T hardy
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