Wibbell++ game ideas/competition entry list
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Edit: This competition is now closed. Both AR and DB are winners.

Wibbell++ is a game system, to be released in June/July 2016.

48 cards, each with a pair of letters, one of six borders and 1 to 5 dots.

Learn more about it (and this competition) here.

8 games have already been designed

I have started a competition as a way to solicit ideas and encourage others to design games for the system.

To enter the competition, add a geeklist entry below, with a rules overview/summary of your idea. You don't need to actually playtest your ideas/finish the design, although you are welcome to.

As long as I can read your idea and then play a game of it, just to test whether the core concept is potentially fun.

Everyone is limited to 5 entries maximum.

The deadline is 31st December 2015 (the end of this year).


Any games submitted that are near-identical to a previous entry/existing game will be discounted. All other games submitted will be playtested.

As a thank you for entering this competition, 1/2 a card in the published deck will be devoted to listing all the entrants.

Game ideas that I like will be further designed and developed and included as an official game. Anyone submitting such ideas will also get 4 copies of the deck as a thankyou.

By submitting any game ideas here you are giving me permission to use them (with credit).
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1. Board Game: Prolix [Average Rating:6.45 Overall Rank:4932]
The original game:

Each turn, a player flips over a card. The first player to shout a word featuring either letter collects the card and places it in front of them. (Scrabble rules apply.)

If you have collected cards already, you need to use one letter from each card. Each letter counts for one card. (i.e. if you have R/K and R/B when M/N is flipped over, you could say 'born' or 'morbid' or 'murder' but not 'room'.)

When you collect your 5th card, you win.

https://boardgamegeek.com/thread/1474729/discussion-upcoming...
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2. Board Game: Jungle Speed [Average Rating:6.53 Overall Rank:1221]
Grabbell - collect cards that match the top card of your stack. One of the letters or the border must match. (Dots are not used.)

A real-time game. Whomever collects the most cards wins!
 
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3. Board Game: Outside the Scope of BGG [Average Rating:6.72 Overall Rank:2997]
Faybell, A storytelling ACTIVITY (not game) -
Start by using some of the cards to create 'story elements'. E.g. AP could be 'Angry President' or 'American Penguins' or 'Accidental Pushing'.

After some story elements have been made, players take turns to draw a card and say one sentence, telling the story one sentence at a time. Use the 2 letters as initials for words in the sentence.
 
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4. Board Game Designer: Andrew Dennison
Alphabeticell, invented by Andrew Dennison at UKGE 2015.

Cards are flipped. The first player to slap takes the card.

Cards taken must be places at the start or end of a line.

The line of cards must be in alphabetical sequence whilst considering only one letter from each card.

The person with the longest line wins.
 
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5. Board Game: Patience [Average Rating:4.80 Overall Rank:17644]
Puzzell, a solitaire game/puzzle.
You have 4 stacks of cards. Each turn, draw a card, take one card from a stack, then play 2.

These 2 cards must be placed on one stack. Whilst considering only one letter from each card place and the one below, they must form a 3-letter fragment of the alphabet.

I could place 'OJ' and 'AP' on top of 'NQ' to form 'NOP'. Next turn, I could place 'OB' and 'SC' on top to form 'ABC'.

If you cannot place, you lose. If you run out of cards, you win.
 
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6. Board Game: ...and then, we held hands. [Average Rating:6.13 Overall Rank:3028]
Coupell, 2p co-operation -

Each player has a hand of cards (5ish).

You cannot change the order of cards in your hand, Bohnanza-style.

On your turn, you are forced to draw 3 cards. Then, you do 2 or 3 actions - move a card IN YOUR PARTNER's HAND, - give a card to your partner (place it anywhere in their sequence of cards, - claim a word of 4+ letters in YOUR hand.

Words claimed must use a contiguous sequence of cards, one letter from each card, and you're not allowed to 'insert extra letters' (as you can in Prolix/Wibbell).

Fundamentally, you're changing your partner's hand so they can claim words that you set up.

For added difficulty, play in silence.

If you have more than ?8? cards in your hand, you lose.
 
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7. Board Game: Knee Jerk [Average Rating:6.06 Overall Rank:14856]
Phrasal:

2 cards are flipped over. Players rush to say a 4-word phrase using those 4 letters as initials.

A judge chooses their favourite.

The winner becomes the new judge.
 
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8. Board Game: Duell [Average Rating:6.35 Overall Rank:3680]
Duell, 2p competitive -

On your turn, EITHER add a card to a growing list OR call it.

If you call it, the other player must say a word that contains a letter from each card, in that order. (You can add letters.)

If they can, they take a cards as a point. If they cannot, you take a card as a point.

When future rounds are 'called', you must insert one of the letters from each card in front of you into the sequence of letters.

If you win 3 times, you win the game.
 
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9. Board Game: Jungle Speed: Rabbids [Average Rating:6.53 Overall Rank:4856]
unnamed idea (reverse Grabbell)

Realtime game.

Try to collect sets of 4 cards. Each set of cards must match NONE of their qualities - i.e. they must have 8 different letters, 4 different borders and 4 different numbers of dots.

When the cards run out, the player to collect the most sets wins.
 
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10. Board Game: Tapple [Average Rating:6.38 Overall Rank:3168]
unnamed (use letters without being detected)

Draw cards until you see 2 different letters on the top. (Those are the 'common' letters.)

Start a 60s timer.

Say as many words as you can that contain these 2 letters. (No derivatives.)

Each other play may, once, during this minute guess your 2 letters.

If anyone guesses correctly or the 60s runs out, you stop.

You score 1pt per word used.

each player does this 2-3 times and then the game ends.
 
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11. Board Game Designer: David Brain
David Brain
United Kingdom
London, UK
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Auction

Players start with the same basic hand of cards. These are valued according to the number of "dots" on them, probably one of each number meaning that players have five cards and 15 dots in hand at the start of the game. [Note: yes, it may be hard to construct balanced opening hands for this game!] A Start Player is determined and they should discard their 1 dot card.

A number of cards are turned over in a line equal to the number of players plus two. Beginning with the winner of the previous auction (or the Start Player in the first round), and proceeding clockwise, a player may either bid or pass. If they bid, they must bid at least one higher than the current high bid by putting cards showing their bid in dots face up in front of themselves. The first player to pass takes their bid cards back into hand and gets nothing. Each subsequent player to pass discards their highest single "dot" card bid and chooses one of the cards in the row. They then take their remaining bid cards (if any) and the chosen card into their hand. The last player to pass discards all of their bid cards and takes three cards into their hand. Any remaining cards should be discarded.
Note: cards can only be taken if the bid was positive. A pass at a bid of zero does not take any cards; this may result in all of the cards being discarded at the end of a round.

There are X rounds of cards being auctioned (possibly reshuffling discards.) At the end, players use all the cards left in their hand to make the best single word they can. Words are valued according to the total number of dots in the word, but any top letters used are only counted as one dot, regardless of the actual number of dots on the card itself.
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12. Board Game Designer: David Brain
David Brain
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Hunted

This is a many-against-one game. The Prey attempts to escape by having the draw deck run out of cards. The Hunters play words to return cards to the draw deck.
To begin the game, some cards are turned up to form a "draft" line and each player is dealt some cards.
On their turn, a player either takes a card or plays a word.
The Prey may take a card from the top of the deck or from the draft line. The Hunters can only take cards from the draft line; if there are no cards to take, they must play a word (or pass their turn.)
There would probably need to be a hand limit of X cards.

When the Prey plays a word, a number of cards are turned up from the top of the draw deck and added to the draft line equal to the number of letters in that word.
When a Hunter plays a word, then (up to two?) word(s) previously played which contain fewer letters than the newly played word (whether from the Hunters or the Prey) may be picked up and those cards shuffled back into the draw deck.

The Prey wins if, when they attempt to add cards to the draft line, there are insufficient cards in the draw deck.
I have no idea what the win condition for the Hunters would be.

(The basic idea is that by playing longer words to exhaust the draw deck, the Prey creates more card options for the Hunters, who need to co-operate to play words that can "eat" each other to prevent the Prey from getting too easy a ride. I can already see some problems with this proposed system, but that's what testing and development is all about! It's currently also a bit dull in that it doesn't take proper advantage of the Wibbell cards.)
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13. Board Game Designer: Aaron Reading
Apollo God
Australia
Brisbane
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My first idea is to get 4 cards with the same style of border in a cross layout in the centre of the table. Players get 1-2 mins to write down as many words as they can using those letters.

A variation on this is to have 1 of those with a different border and all words must have 1 letter from this card. Bonus points if the word as both.
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14. Board Game Designer: Aaron Reading
Apollo God
Australia
Brisbane
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A co-op game where all players are dealt some number of cards (depends on number of players, say 4 for a 4 player game) and have to put down the alphabet from A-Z. if can't play a card then they have to "pass" and draw a card. players lose when all players pass in a single round without completing the alphabet.

1 player plays an A, 2nd player passes, 3rd player passes, 4th player plays B, 1st player passes, 2nd player plays C, ...

A variation on this is to go the other way, Z-A this could be more difficult though depending on the number of Z and X's in the deck.
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15. Board Game Designer: Aaron Reading
Apollo God
Australia
Brisbane
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hanabi style, players have a hand of say 4 cards facing away from them. players take turns to either look at a player and say a word that contains some/all of their letters or, guesses all the cards in their hand. first to guess correctly wins.

After initially writting this I remembered there are 2 letters per card, may have to just use the top letters, or use fewer cards per player.
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