Hidden Movement Games List
Janet Welch
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This list includes games where at least one player has hidden movement throughout the game. Expansions are not listed, unless the expansion turns the game into a hidden movement game (I'm looking at you pandemic for making this complicated).

My primary goal is to make a list of games for myself, as I like hidden movement games, but I also hope this list is comprehensive, so people seeking a hidden movement game won't have to search multiple lists. The list is sorted by BGG rank, rather than alphabetically.

If you have suggestions for this list (additions, deletions, corrections), please send me a geekmail. While I get list going I am not allowing comments or additions by others, so the list can remain as accurate as I can make it. I hope this list will be a valuable resource, for myself and other, rather than a forum for discussion.

I am not going to add any games that have not yet been released to this list. I will consider self published or print and play games (if it is impossible to get a physical copy of the game it won't be on this list, it may be difficult to get some games as they are out of print). As soon as I become aware of pre-release hidden movement games I will subscribe to them so I can know when they are out, feel free to geekmail me if you see any I should be watching. I will try to reply to all geekmails even if it is to tell you I am already aware of it.

Here are some of the games which were excluded from the list (Note that lists of excluded games are not comprehensive):

Movement is open but strength of units is hidden:
Kings & Things, Grunt, Search & Destroy

Hidden location games: The hidden players location is secret but they do not move.
The Phantom Society

Hidden identity game: All the pieces are on the board but the exact identity of the hidden player is unknown
Mr. Jack and all variations of, Buffy the Vampire Slayer: The Board Game, Stratego, Inkognito, Mutton, Le Fantôme de l'Opéra, Aether Captains: The Search, NOIR: Deductive Mystery Game, The Hunt for Red October

Programme games: movement is open but programmed in advance, changes are not made once a programme is set.
RoboRally, Space Alert, Eketorp, Great War at Sea: U.S. Navy Plan Red, Himalaya, Duel in the Dark

Other geeklists and blogs which helped in assembling this list:
Hide 'n Seek: A definitive list
Sons of Scotland Yard: The Many Descendants of a Classic Game
One versus all
Clever mechanics for hidden movement
Hidden Movement Games: So You Want To Be a Sneak?

Game mechanics
Secret Unit Deployment
Point to Point Movement
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1. Board Game: War of the Ring (Second Edition) [Average Rating:8.43 Overall Rank:11]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2 to 4
Year Published: 2012
Suggested Age: 13+
Estimated Playing Time: 120 minutes

I am not sure this game fits perfectly in this list but it is worth mentioning.

This is basically a war game with a hidden movement aspect.

I wrote a description for this game and and then read a very good description by BGG user

Andrés Santiago Pérez-Bergquist
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Mountain View
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I have blatantly ripped off and re-hassled his words to provide the following much better description for this game.

The fellowship of the ring can move one space per turn, but you don't have to decide where they are until their position is "revealed". That is, the hidden movement is in fact not determined until detected, so they exist in an expanding state of quantum superposition. The fellowship can move up to its maximum known moved distance but can stop short if the fellowship player wishes to, in generally you don't want to reveal in hostile territory.

As far as I know the second edition is basically identical to War of the Ring (First Edition) with just a few rules changes.
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2. Board Game: Captain Sonar [Average Rating:7.63 Overall Rank:119]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2 to 8
Estimated Playing Time: 45 to 60 minutes

Having now played this game a few times I feel I should write something. The game is a communication and miscommunication game. The teams are in a submarine trying to find the opponents submarine and destroy it before they are destroyed. The navigator in each team controls the hidden movement element telling the opposing teams sonar officer what move they made. The sonar office then has to try to figure out where on the map the other submarine is. While this is going on the captain and navigated are breaking various submarine systems while the engineer is hopefully fixing the systems. Each move damaged the submarine a little bit but if the engineer can collect 'sets' of damage the sub can be fixed for free. If he can't collect the sets the sub stops working properly and one team can suddenly find themselves having to surface to fix the systems because they can no longer turn left (or right).

I have only ever played this as a turn based game and it works really well. I am not sure how well the real time game will work as if the navigator isn't clear about the move they are making both the engineer and the opponents sonar officer might miss it and the game will start to break down very quickly.
 
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3. Board Game: Fury of Dracula (Third/Fourth Edition) [Average Rating:7.56 Overall Rank:197]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2 to 5
Year Published: 2015
Suggested Age: 14+
Estimated Playing Time: 120 to 180 minutes

In this game one person plays Dracula, who moves secretly throughout the game, and the rest play the hunters who have to kill Dracula before his influence spreads so far. See second edition description for game overview.

This third edition of Fury of Dracula is slightly different from the second edition in a number of ways. We own the second edition (Fury of Dracula (Second Edition)) and a friend own the third so I have been able to play both. Since I own the second edition I will not be running out to buy the third edition, they are no so different to justify buying the other, but if I see it at a good price I will pick it up as an alternative game.

On the whole we found that if you have learnt one edition then the rules changes for the other can be picked up fairly quickly. In particular I like the ticket tokens as an alternative to the rail dice and the new combat cards instead of the dice rolls again. I am not so keen on the hunters turns being split into dawn, day, dusk and night I found that unnecessarily complicated but I suspect when I have played this edition more and got my head round that fact that although the two games have the same name they are not the same game I will get used to this alternative turn structure.
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4. Board Game: Letters from Whitechapel [Average Rating:7.43 Overall Rank:214]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2 to 6
Year Published: 2011
Suggested Age: 13+
Estimated Playing Time: 120 minutes

In this game one person plays Jack the Ripper, who moves secretly throughout the game, and the rest play the coppers who are trying to find Jack's hideout and arrest him.

The game is played over four nights, each night Jack commits a murder (or two) and then has to return to his hideout before dawn. If Jack manages to return to his hideout on the last night he wins. If the police can block Jack from getting to his hideout in time or arrest him on any of the four nights the police win.

Playing Jack well is very difficult, the game is very tense for the Jack player and they have to try to keep a neutral face throughout.

Playing the police requires a good memory and is essentially a psychological logic puzzle. The police play cooperatively and therefore can be played by one person so the game could suffer from the coop issue of the alpha player.

A two player game is very different from a multi player game. Where there is only one person controlling the police the game comes down to the styles and nerve of the two players, who can predict the others moves the best and who can play their role the most efficient. With more that two players there is a group of police who will have open discussions before each move, while these discussions can be vital for the Jack player to find out what the polices thoughts are, the police can try to use the discussions to convince Jack to go in a specific direction to trap him later. The social and psychological aspect of the game when played well is wonderful and while many people prefer to play the game only as a two player game they are missing key parts of the psychological aspect of the game by doing this.
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5. Board Game: Specter Ops [Average Rating:7.28 Overall Rank:459] [Average Rating:7.28 Unranked]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2 to 5
Year Published: 2015
Suggested Age: 13+
Estimated Playing Time: 60 to 90 minutes

In this game one person pays the agent, who moves secretly throughout the game, and the rest play the Raxxon hunters who are trying to stop the agent from sabotaging Raxxon.

Depending on the number of players the game plays slightly differently.

The game is set in a research base where there are a number of objectives for the agent to complete before the escape, they have a limited time in which to complete these objectives and escape. The hunters are trying to kill or delay the agent so they do not succeed.

Playing the agent is very tense. Keeping a good record of your moves is vital because there will be times when the hunters will think they have you but they don't and the after game discussion is often heated.

Playing the hunters can be frustrating in a good way. Due to the agents special abilities or other aspects of the game you can think you have the agent trapped and be sure of their location only to find that you haven't found them.

In the two and three player game there are always one agent and two hunters, the agents objectives are on the board and clear for all to see.
In the four player game there is one agent and three hunters but the agents objectives are secret until they are complete, making it slightly harder for the hunters.
In the five player game there is one agent and four hunters but one of the hunter is a traitor and is actually working with the agent. If the traitor is revealed they become another agent so there can be two agents moving secretly. The agent objectives are secret until they are completed as with the four player game.

I'm not sure I like the tractor mechanic in this game, I have never played with it so I might change my mind when I do (in general I do like hidden traitor games). I think the traitor could make the game unfairly biased toward the agents, I'm also not entirely convinced you would bother playing as a traitor at all and just reveal yourself so you can move secretly.

If you have played 5 players I would be interested to hear your views.
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6. Board Game: Fury of Dracula (Second Edition) [Average Rating:7.15 Overall Rank:458]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2 to 5
Year Published: 2005
Suggested Age: 10+
Estimated Playing Time: 180 minutes

In this game one person plays Dracula, who moves secretly throughout the game, and the rest play the hunters who have to kill Dracula before time runs out to win.

During the game the hunters are trying to find Dracula's trail and to stop his plans. Each hunter must be played in order and has a different power, those that go early in the turn are the most powerful (when you have the least information that turn) while those that go later are weaker but more supportive in nature. You might have all the information you need by the last hunters go but you probably don't want her going into the fight as she has the least hits and can be killed on a lucky dice roll!

Playing Dracula well is a challenge, the easiest way to win is to simply survive for six days but there are other ways of scoring the six points needed to win. Dracula is not a big bad vampire who can take anyone in a fight, he is actually quite weak and avoiding fights with the hunters is normally the best idea.

Playing the hunters is quite tense, out of all the hidden movement games I would say this one is as tense for the non-hidden characters as it is for the hidden character. The hunters keep their items and events secret from each other and Dracula, if they want to tell each other anything they have to say it in front of Dracula as he has spies everywhere, this means that while the hunters are cooperating the game never really suffers from the alpha player problem as no one person knows what the others have in hand.

Playing this game with one hunter is very different to playing it with multiple people playing the hunters. I think this works best with more players as the hunters discussions, the the lack of knowledge of exactly what items each other has, are as key to the game play for both sides as anything else.

Edit: removing reference to house rule when I realised it is a house rule and not part of the actual game.
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7. Board Game: Whitehall Mystery [Average Rating:7.71 Overall Rank:786]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2 to 4
Year Published: 2016
Suggested Age: 13+
Estimated Playing Time: 60 to 90 minutes

To be released during 2016.

From the basic description I believe this is going to be a light version of letters from Whitechapel. The game is played over 1 night instead of 4 and Jack has to visit certain areas of the map during that night.

I'm looking forward to seeing this one.
 
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8. Board Game: Escape from the Aliens in Outer Space [Average Rating:6.94 Overall Rank:956]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2 to 8
Year Published: 2010
Suggested Age: 13+
Estimated Playing Time: 30 to 45 minutes

In this game all the players move secretly throughout the game. There are two sides, the human scientists and the aliens. The humans have to escape the space station while the aliens have to stop them.

Due to the fact that there are already many maps available for this game and it is easy to create your own maps if you want to the game has lots of replay-ability. It is a short filler game but it not a game you would want to play too often in one night or continually with the same people. The game play tends to involve very little talking beyond what is required so it can be a very quiet and intense game. The game itself is not very pritty to look at, a few black cards and some pieces of paper but it is a good game.

As a quick filler it works really well and I have heard it described as a cross between Scotland Yard and the Resistance I would have to agree with that but I would add Panic Station to that description.
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9. Board Game: Scotland Yard [Average Rating:6.50 Overall Rank:1168]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 3 to 6
Year Published: 1983
Suggested Age: 10+
Estimated Playing Time: 45 minutes

In this game one person plays Mister X, who moves secretly throughout the game, and the rest play the detectives who are trying to catch him.

The game is based in London (variations of this game also in this list are based in other locations). Mister X must move around London trying to complete his travel log. If the detectives run out of movement tokens then Mister X wins, if Mister X completes his travel log he also wins.

Playing as Mister X mean you get to wear the Mister X baseball cap! It is fun to play Mister X but you have to think carefully about your moves as there are certain turns in which your location is announced so you want to be in places where there are lots of possible options for your onward moves.

Playing the detectives can be frustrating as you may not have the movement option open to you that you want. You must be careful not to waste movement too early on. There is a small issue with the alpha player syndrome as someone can try to take over the detectives. We tend to find if someone wants to control the group to that extent they tend to lose the game. Each individual needs to keep track of their movement tokens and the alpha player doesn't take this into account when demanding people make certain moves.

This game really does work better with as many people as possible playing. I would always try to get six people if possible.

There are a huge number of games that reimplement or are unofficial variations of Scotland Yard, originally they all had their own item on this list. Some still are separate but I intend to bring them all under this one list item unless there is a significant change to the game that needs to be mentioned separately.


Police 07
Scotland Yard set in Budapest


Akce X
Scotland Yard set in Praha, only available in Czechoslovakian


Fantom Staré Prahy
Reimplements set Akce X, only available in Czechoslovakian


Seoul Police
Scotland Yard set in Seoul, only available in Korean


Secret Service
Variation of Scotland Yard
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10. Board Game: Pyramid of Pengqueen [Average Rating:6.91 Overall Rank:1434]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2 to 5
Year Published: 2008
Suggested Age: 8+
Estimated Playing Time: 30 to 45 minutes

In this game one person plays the mummy who is trying to stop the tomb raiders from stealing artefacts and the rest are playing tomb raiders, Ho move secretly throughout the game.

The game is played using magnets on a vertical board. The mummy plays on one side of the board where they can only see their piece which is linked by a magnet to a matching piece on the other side of the board. The tomb raiders can see their pieces and the mummy on the other side of the board. The tomb raiders are dealt cards that depict artefacts they have to collect that are pictured on both sides of the game board (while the board doesn't move this is reminiscent of Labyrinth). The artefacts are split into five colours and each tomb raider gets one of each colour (reminiscent of TransAmerica or Trans Europa). The mummy knows when a player stops on their artefact as they have to reveal it. The mummy piece is magnetically opposite to the tomb raiders so when it lands on the same square at the tomb raider they are captured and sent to the mummy's tomb.

Unlike most hidden movement games this is not a one v's many game . Everyone is playing for themselves and one person wins the game.

Playing the mummy is a memory game. The mummy knows how far the tomb raiders have moved and when they land on an artefact so they can use this to track the raiders down. When the mummy caputres a raider they take a life point and each raider has three life points, as the game goes along the mummy has to focus their attention on the tomb raider doing the best.

Playing the tomb raiders is fun and tense as you spookily watch the mummy move around the board. There is an element of player elimination but you have to be very unlucky to be eliminated and it is likely the mummy is at the point of winning if you are eliminated.
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11. Board Game: Nuns on the Run [Average Rating:6.53 Overall Rank:1458]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2 to 8
Year Published: 2010
Suggested Age: 10+
Estimated Playing Time: 45 minutes

In this game one (or two) person(s) plays the nuns who are patrolling the priory looking for naughty novice nuns who are trying to fulfil their secret wish and the rest are playing the novice nuns, who move secretly throughout the game.

The game is set in a priory and during the game the novice nuns must move from their cells to collect a specific key which opens the door to the location where their secret wish is. Once they have their secret wish they must get back to their cell without being caught by the patrolling nuns. The patrolling nuns follow set paths until something happens that allows them to deviate from that path. Unlike most hidden movement games this is not a one v's many game. Everyone is playing for themselves and one person wins the game (the novices may draw but if one wins not all of them win).

Playing the nuns is fun but can also be frustrating when you have no reason to deviate from your path. The monk expansion does add a level of complexity and gives useful information to the nuns, we always play with the expansion now.

Playing the novices is more fun! The more novices there are the more fun it is (for everyone) because you never know when someone else is going to give you away to the nuns by mistake.

This game does not work properly with fewer players, you want as many players as you can get to make this fun for everyone.
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12. Board Game: Flat Top [Average Rating:7.31 Overall Rank:1713]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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13. Board Game: Stop Thief! [Average Rating:7.07 Overall Rank:1680]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 1 to 4
Playing Time: 30 to 60 min

A re-working of the 1979 version already on this list, looking forward to playing this!

From the BGG description

An alert pops up on your smartphone: A crime has just been committed! Grab your investigator's license and your keen powers of deduction and hunt down the suspect. But watch out because you're not the only private eye on the hunt, and only one of you can slap the cuffs on the suspect and claim the reward. Get enough reward money, and you can finally leave this rat race behind and retire to a sunny tropical beach in the Caribbean.

Stop Thief is a family game of logical deduction for 2-4 players. An invisible suspect commits a crime. Only the sounds they make give them away. Listen to the clues and figure out where they are hiding. Play cards from your unique deck to move around the board, sneak through a window, or even get a private tip. Once you have the suspect pinned down, swoop in and make the arrest.

The obvious first step in this restoration was taking the electronic device and turning it into an app. Doing that allows for better sound quality and a more dynamic platform for different modes of play. Next step was ditching the roll-and-move mechanism and, in general, stripping out some of the luck and adding in a healthy dose of strategy. By replacing the dice with decks of movement cards, it also allows asymmetrical decks, which increases the fun and replayability. Game effects were also added to the suspect cards to further spice things up.
 
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14. Board Game: The Fury of Dracula [Average Rating:6.93 Overall Rank:1759]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2 to 4
Year Published: 1987
Suggested Age: 12+
Estimated Playing Time: 180 minutes

I have not played this game and can't get hold of a copy of the rules at this time so I don't know how different this is to the second edition.

What I do know, there are three hunters not four. Mins was available as an unofficial expansion at some stage.

Dracula was much weaker in this version than in Fury of Dracula (Second Edition), which I have played. He appears to have been limited in combat to only being able to fight st night and really not being that good when he did, the aim of this game was to avoid the hunters all together.

If anyone has a better description please contact me.
 
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15. Board Game: Hunt for the Ring [Average Rating:7.33 Overall Rank:1701]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of players: 2 to 5
Playing Time: 90 to 180 min

New this year, for BGG description

In The Hunt for the Ring, one player takes the role of Frodo and his companions, who are journeying from the Shire to Rivendell, while up to four other players represent the Nazgûl who are trying to hunt down the hobbits. While traveling, Frodo and others must resist being corrupted by the Ring that he wears.

The Hunt for the Ring is a hidden movement game played in two chapters, with each chapter being played on a different game board. In the first chapter, the Frodo player attempts to move from the Shire to Bree, gaining corruption points if they fail to do so after sixteen turns. If the Frodo player succeeds, they can either record their exit point (and other game details) to play the second chapter at a later time, or they can continue immediately, with the second chapter having the Frodo player move from Bree to Rivendell. In this chapter, the Frodo player doesn't control the hobbits directly, but instead draws cards from a journey deck, with each card showing one of many paths to Rivendell.
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16. Board Game: Clue: The Great Museum Caper [Average Rating:6.74 Overall Rank:1815]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2 to 4
Year Published: 1991
Suggested Age: 10+
Estimated Playing Time: 30 minutes

In this game one person plays the thief, who moves secretly throughout the game, and the other players are the clue characters trying to catch the thief.

The 3D board is simple but effective and adds a lot to the game. The clue characters set up the board and then the thief decides where she will start. The thief has to steal three paintings and escape the museum without getting caught. The clue characters have to capture the thief, if they manage to see the thief she becomes visible for the rest of the game making escape harder. The clue characters have cameras and motion sensors to help them but the thief can deactivate them.

The thief has a difficult game to play but with a bit of luck they have a chance.

The clue characters have a slightly easier job as the game is slightly biased in their favour.
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17. Board Game: Mousquetaires du Roy [Average Rating:6.90 Overall Rank:2153]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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of Players: 1 to 5
Year Published: 2010
Suggested Age: 12+
Estimated Playing Time: 75 minutes

In this game one person plays Milady, who moves secretly throughout the game, and the other players are the Musketeers trying to find the queens pendant before Milady does.

Milady plans her movement secretly, she has a number of plans that she is pushing, these plots are diestractions that the Musketeers must also deal with.

I have played this once a couple of years ago but I can't remember much about it. I was not enthused to buy the game myself but I don't remember thinking it was a bad game. From rereading the rules it does appear to be a game where the hidden movement is not the key of the game, there are so few locations stumbling upon Milady can happen very often.
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18. Board Game: Starship Troopers [Average Rating:6.48 Overall Rank:2568]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 1 to 2
Year Published: 1976
Suggested Age: 12+
Estimated Playing Time: 120 minutes

I have not played this game. Reviews of this game mention that there is a hidden movement aspect. I am currently looking for more information so I can give a better explanation.
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19. Board Game: Midway [Average Rating:6.59 Overall Rank:2903]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2
Year Published: 1964
Suggested Age: 12+
Estimated Playing Time: 120 minutes

This is a double blind game, both players movement is hidden.

Each played board shows the locations of their ships. They send scouting planes to try to find their opponents ships, very much like battle ships but these ships can move. Once a ship has been located the player can send bombers out to destroy the ship, combat is played on an open board.

The basic game is nice and easy to play, the game has a number of scenarios which add rules to the game a few at a time until the whole complex game is used. It is a nice way of adding in rules as the basic game is accessible to all and you can add complexity play that a few times before moving on meaning the whole game which I have been told can be very confusing with all the rules to start with is accessible eventually.
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20. Board Game: Last Friday [Average Rating:6.48 Overall Rank:2956]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2 to 6
Estimated Playing Time: 30 to 120 minutes

The BGG description, I have not played it... yet... I hope to very soon

Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular "slasher" horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer's goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed.

The game is played over four chapters — Arrival at the Camp, The Chase, The Massacre, and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey, then comes back from the dead looking for revenge.
 
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21. Board Game: Ninja: Legend of the Scorpion Clan [Average Rating:6.52 Overall Rank:3294]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2 to 4
Year Published: 2011
Suggested Age: 12+
Estimated Playing Time: 45 minutes

In this game one, or two, person(s) plays the ninja and the traitor guard, who moves secretly throughout the game, and the rest guard who must stop the hidden characters from achieving their goals.

The game is set in a Japanese castle. The hidden players move around making noise and the guards have to listen carefully to try to find the ninja. If the guards find and kill the ninja they win.
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22. Board Game: Black Sonata [Average Rating:7.63 Overall Rank:1864]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Bay of Plenty
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For this suggestion

Yet another games that is making me rethink my version of hidden movement.

This is a subtle hidden movement game. If has an extensive back story which I don’t want to spoil so go and read it as I can’t do it justice in this short section.

It is a solitaire game where you stack a deck and then cut the deck so you don’t know what the start space is. You can stack the deck in 8 different ways, 4 standard and 4 advanced. Each location has several pictures associated with it, the picture on the back of the card tells you where the hidden lady is. She moves from place to place and you see that as movement from picture to picture. The board is well laid out and normally she has to take several steps before you can be sure of where she is, or think you are sure, then you have to get there and head her off. When you are in the same location you can receive information on her identity and at some point you hope to get enough information to guess her identity.

I was sceptical about this game as I didn’t see how it worked from the description, I thought it was a hidden information game. The game really feels like you are tracking someone around the map and when you find them you get information about their hidden identity. It was more challenging than I thought it would be, the designer is very talented. I normally don’t have high expectations from a print and play game, I have a few nice ones and many have gone into the bin after one play. I almost missed a really good game because the rules were so simple I thought it was going to be a simple game.

This is a game which has been designed so well the complexity is in the card design not in the rules. Simple to play because of the elegant design not because it is a simple game.
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23. Board Game: Stop Thief [Average Rating:6.33 Overall Rank:3493]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 2 to 4
Year Published: 1979
Suggested Age: 10+
Estimated Playing Time: 30 minutes

I do not own this game and I am in two minds about including it as the hidden player is an electronic device but having come across this game during my search for hidden movement games I didn't previously know about I am really interested in this game! I wish I know someone with a copy!

If anyone who owns this is going to the UK games expo '16 and would like to play this after hours at a hotel please give me a shout and we can discuss meeting up! I have extra players if we need them, just don't tell them I called them extra players!
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24. Board Game: N.Y. Chase [Average Rating:6.44 Overall Rank:3779]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Number of Players: 3 to 6
Year Published: 1999
Suggested Age: 10+
Estimated Playing Time: 45 minutes

In this game one person plays Mister X, who moves secretly throughout the game, and the rest play the detectives who are trying to catch him.

The game is based in Manhattan, New York (variations of this game also in this list are based in other locations). Mister X must move around Manhattan trying to complete his travel log.

I have never played this version of the original game Scotland Yard but apparently it introduces two new ways of helping the detectives such as road blocks and helicopters. In addition the detectives can share movement tokens meaning they do not get stuck at vital points in the game.
 
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25. Board Game: Garibaldi: The Escape [Average Rating:6.58 Overall Rank:3881]
Janet Welch
United Kingdom
Bradford
West Yorkshire
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Players: 2 to 6
Published: 2007
Suggested Age: 10+
Estimated Playing Time: 60 minutes

In this game one person plays Garibaldi, who moves secretly throughout the game, and the other players are the Austrian patrols trying to capture Garibaldi.

The game is set in 1849 Romagna, Garibaldi has up to thirty turns to move from one side of the map to the other while the other players are trying to intercept him and stop him by either capturing him or blocking his escape route so he runs out of time. Movement is card driven so can be restrictive but knowing what movement was used helps the Austrians to track Garibaldi down. When Garibaldi checks to see if his flight has been discovered he covers all but the last 4 rounds worth of movement so the Austrians are forced to keep moving across the board as well rather than finding the trail and giving chase.

Playing Garibaldi is tense as you have such limited time and are automatically captured if the Austrians end their movement on you.

Playing the Austrians can be frustrating at the start but unlike others similar hidden movement games where you can get information from anywhere along the trail you know you have to keep moving to stay close to Garibaldi. The strategies in this game are not clear to start with and people find it hard to play the Austrians as they feel they have to track Garibaldi down and know exactly where he is when they don't.

There is a luck element in this game due to the movement and event cards but the luck can go either way and does not necessarily win either side the game if the other side has played the better tactical game or has bluffed more convincingly throughout.
 
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