Clean, 2-column Rules for Pyramid Games
M Weberg
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In honor of the successful “Pyramid Arcade” Kickstarter, I am finally getting around to uploading some cleanly formatted and easy to read rule sheets I made a couple years ago. Each rule sheet is in a nice, 2-column format similar to the old “IceSheets” made by Looney Labs and most are only 2 pages long. I tried to keep the text as close to the original rules as possible with only minor (sometimes moderate) edits for clarity and proper page flow. Now I just need to find the time to finally play all of these great looking games!


Some notes for those newer to the "Looney Pyramid" system:

- Many of the older games refer to the pyramids as “Icehouse” pieces.

- A “Stash” is a set of 5 small, 5, mediums, and 5 large pyramids either all in the same color (“monochrome stash”) or 5 different colors (“rainbow” or “Treehouse” stash).

- The most common extra component is a chessboard (8x8 grid). Often a game will require squares large enough for a large pyramids to lie on its side (i.e. ~1.5” squares). I recommend making one yourself by drawing a grid on a white cloth napkin. This make it portable and allows you to fold the board to make smaller grids without extra squares distracting you.

- You may also want some assorted tokens. The most you would ever need is 45 - 60 tokens (15 - 20 in 3 different colors) for playing Zendo. For most other games you could get away with using extra colors of pyramids as counting tokens.


Let me know in the comments (or via Geekmail) if there are any additional pyramid games you would like me to reformat and add to the list. Enjoy!
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M Weberg
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A very fun inductive logic game. Similar to the classic game of "Mastermind" but with far more possible combinations and playable with more than 2 people. Perhaps the most popular and widely known pyramid game outside of the one made by Andy Looney himself.

Note: This set of rule have been recast in a more generic "science" theme by performing simple word swaps. The rest of the text remains the same as those on the website of Kory Heath (the designer)
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M Weberg
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A superb programing game by Kory Heath (designer of Zendo). Race to be the first player to tag all the beacons in your personal order. Hope no-one disrupts your carefully-laid plans and then laugh (sometimes manically) when you accidentally drive your robot into a corner. Good times. Shares many similarities to RoboRally (which I have not played) but is not derived from it in any way.

Note: these rules are up-to-date and include the new "slide" power for red beams. The original "damage" power is listed on the last page as an alternative.
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Simple Go-like placement game
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M Weberg
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Fairly light yet interesting timed coop game.
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M Weberg
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I have yet to play this one but it looks unique. Includes reference diagrams for how the pieces move.
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M Weberg
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Plays like a trick-taking card game where players compete to take turns building up a communal "Ice Palace". A lot of the strategy is in knowing when to pass or play.
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M Weberg
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2 player euro-style worker placement game. The ability to upgrade your workers adds a nice twist. There needs to be more pyramid games like this.
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M Weberg
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Quick path-finding puzzle game inspired by “Ricochet Robots”.
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M Weberg
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Network building and transport game supposedly with a feel similar to the "Steam" train game. I have played neither so cannot personally comment.

Note: this is one of the games that will receive a "Arcade card" if the Pyramid Arcade Kickstarter reaches its last stretch goal
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M Weberg
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Tower control game which, in some respect, is like a slower, turn-based Ice Towers. The first half of the game can seem rather random but it is important for setting up for the late game (and eventual scoring).
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M Weberg
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Very clever auction game in which you are trying to avoid triggering scoring sets by bidding (and most importantly, getting rid of) pyramids to buy stacks of new pyramids in the right combination of colors and sizes that *hopefully* doesn't trigger a different scoring set.
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M Weberg
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Placement game in which you are trying to get all of your pyramids in the board in as few groups as possible. Have yet to play it but I imagine it would have hints of a "Blokus" flavor. I could be wrong though.
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M Weberg
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A tower construction / battle game. Have not played it but it looks interesting.
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M Weberg
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Set collection game with no hidden information.
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M Weberg
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2-player abstract where pieces captured on the "movement" board are then placed on a separate "scoring" board to build bigger and better groups than your opponent.
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M Weberg
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Either place pyramids on one of four 3x3 "Martian Coaster" boards (now called "Looney Ludo" boards) or rotate one of the boards in an effort to capture more of your opponents pieces.
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M Weberg
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Solitaire / cooperative game in which you place cards to move pyramids and try to build towers before the deck or number of valid moves runs out.
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M Weberg
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Placement / group building game played on a hexagonal board (print-and-play files are available here on BGG).
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M Weberg
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The classic card game of "War" mixed with card drafting and dexterity elements. Looks like a great game to play with kids.
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M Weberg
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Evidentaly a fairly popular, quick little 2 player game. Has an interesting mechanic where there is a third set of pyramids controlled by both players.
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Quick 2 player stacking game. Similar to "Stack Control" but tighter for just 2 players and has a extra setup phase.
 
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M Weberg
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2 player game in which you decide where your opponent MUST play
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M Weberg
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Cool looking combination of Looney Pyramids and an Aquarius deck.
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M Weberg
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Very simple but still fun placement and shoving game.
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