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Pyramid Arcade - The Extra Games
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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A listing of the games in the "22 more games" section of Pyramid Arcade's rulebook. Also includes the Kickstarter exclusives.
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1. Board Game: Pyramid Arcade [Average Rating:7.98 Unranked] [Average Rating:7.98 Unranked] [Average Rating:7.98 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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All games can be played using Pyramid arcade plus some extra pieces.
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2. Board Game: Apophis [Average Rating:6.06 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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A high-speed cooperative game of launching missiles at the Apophis asteroid before it hits the Earth on April 13, 2036!

Designed by Erik Dresner

Number of Players: 1-4

Equipment: 5 trios of different colors, 6-sided die, deck of playing cards, 5 counters, timer
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3. Board Game: Pyramid Arcade [Average Rating:7.98 Unranked] [Average Rating:7.98 Unranked] [Average Rating:7.98 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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Placeholder for Egyptian Solitaire

A solitaire puzzle game that can also be played cooperatively or competitively. Imagine a combination of Peg Solitaire and a Rubik's Cube.


Designed by Dallan Duggar

Number of Players: 1+

Equipment: 3 trios each of 5 different colors, 3x4 grid

 
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4. Board Game: Freeze Tag [Average Rating:6.88 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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Pyramids race to the other side, trying not to get frozen along the way, which happens when another piece is on top of the one you want to move.


Designed by Jeanne Rink Kramer-Smyth

Number of Players: 2-4

Equipment: 2 trios of a single color per player, pyramid die, Volcano board

Note: Kickstarter exclusive arcade card produced for this game
 
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5. Board Game: Gleebs and Grues [Average Rating:6.60 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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Absorb the enemy Gleebs while trying not to be eaten by a Grue. Each player has two colors of pyramids, plus a fifth color is used for the Grue, who can immobilize or remove pyramids from the game.


Designed by Robert Dudley

Number of Players: 2

Equipment: 5 trios of different colors, 4x4 grid

 
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6. Board Game: Logger [Average Rating:6.29 Overall Rank:10883]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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LOGGER
Four rival lumberjacks are competing to chop down the most trees for their business. However, standing in their way are tree-hugging hippies
protesting the deforestation!


Designed by Erik Dresner

Number of Players: 2-4

Equipment: 25 trios of any transparent colors (the trees), 5 small opaque pyramids (the protesters), Volcano board, a unique marker for each player (meeples or other such pawns)

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7. Board Game: Timelock [Average Rating:6.43 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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Overview: You’re an agent of the Time Repair Agency, racing to create a Timelock to stop an alternate reality version of yourself from taking your place in this continuum. A semi-abstract strategy game of matching stacks of pyramids before the Goal changes again.


Designed by Jason Darrah

Number of Players: 2

Equipment: 1 trio each of all 10 different colors, two 6-sided dice, Treehouse die, Volcano board
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8. Board Game: Penguin Soccer [Average Rating:5.70 Overall Rank:12906]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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The pyramids become cute families of penguins playing soccer and sliding around on the ice!

Designer: Avri Klemer

Number of Players: 2

Equipment: 2 trios of different colors, a chessboard, a token to represent the soccer ball

Notes: Penguin Soccer was published by Nestor Games as a commercial game with penguin-shaped game pieces in February 2010.

Kick Starter exclusive arcade card produced for this game
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9. Board Game: Icehouse [Average Rating:6.65 Overall Rank:2858]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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This is the game that started it all. No turns, no board. Upright pyramids are defenders, flat pieces are attackers. Requires a sharp wit and a steady hand.


Designed by John Cooper and Andrew Looney

Number of Players: 3-5

Equipment: 5 trios of a single color per player, area markers called stash pads for each player, a timer

Notes: US Patent #4,936,585 (now expired) was
awarded to this game in 1990.

Kickstarter exclusive arcade card produced for this game
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10. Board Game: Quicksand [Average Rating:7.04 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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Overview: A brain-burning abstract. Place a pyramid onto the board, or use a placed pyramid to capture others by jumping over them. Next, rotate one of the boards – this can greatly alter the balance of power.

Designed by Erik Oosterwal

Number of Players: 2

Equipment: 5 trios of one color per player, 4 Looney Ludo boards


 
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11. Board Game: Torpedo [Average Rating:5.88 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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Players rush to deploy a fleet of naval vessels (flat pyramids) on the table in real-time. After all of a player's pyramids have been placed, they fire their torpedoes, and some ships will sink!

Designed by Jacob Davenport

Number of Players: 2-5

Equipment: 5 trios of one color per player

Notes: This game was inspired by Light Speed, designed by Tom Jolly & James Ernest. In 2005, Torpedo won the Fourth Icehouse Game Design Contest.
 
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12. Board Game: Undercut [Average Rating:6.25 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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An auction game where the players score points based on sets of similar pieces, but the twist is that the player with the lowest score wins.

Designed by Joseph Kisenwether

Number of Players: 3-5

Equipment: 5 trios each of 5 different colors, bag

Notes: In 2004, Undercut won the Second Icehouse Game Design Contest. In 2013, this game was published as a standalone game by Eagle-Gryphon Games, with a Zen Rock Garden theme, called Karesansui.
 
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13. Board Game: Alien City [Average Rating:7.17 Overall Rank:6264]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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Four powerful guilds are constructing a city of towers and domes on a newly colonized world in the far future.

Designed by Michael Schoessow

Number of Players: 2

Equipment: a Piecepack set (a public domain game system consisting of tiles, coins, and dice), 20 Pyramids (14 Larges and 6 Smalls, of 3 colors)
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14. Board Game: Blam! [Average Rating:6.43 Overall Rank:9716]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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Placing pieces onto the board causes others to get shoved around. Push high-scoring pieces off the board to add them to your treasure chest.

Designed by Jon Eargle

Number of Players: 2-4

Equipment: 5 trios of one color per player, chessboard

Kickstarter exclusive arcade card produced for this game

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15. Board Game: Builders of R'lyeh [Average Rating:7.42 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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A stacking and dexterity game about constructing the alien city of R'lyeh. Try to get your pyramid atop the tallest crazy spire in the city of Cthulhu before it sinks into the sea.

Designed by Matthew Rogers

Number of Players: 1-5

Equipment: 5 trios of one color per player, plus one extra set of 5 trios, playing cards, Cthulhu die from Steve Jackson Games (or two regular dice)
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16. Board Game: Gnostica [Average Rating:7.05 Overall Rank:5614]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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A territory-based war game. Tarot cards make up the often-changing board; players use pyramids to control those territories for points. Every tarot card has a special power.

Designed by John Cooper with Jacob Davenport, Kory Heath, and Kristin Matherly

Number of Players: 2-6

Equipment: 5 trios of a single color per player, a tarot deck (any style will work as long as it has classic 4 suits and 22 traditional major arcana cards)

Notes: Gnostica, like Zark City, was based on Zarcana, one of the earliest games for the pyramids. Gnostica was published in Playing with Pyramids in 2002.

Kickstarter exclusive arcade card produced for this game
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17. Board Game: Pikemen [Average Rating:6.96 Overall Rank:6662]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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Your pyramids are Pikemen, warriors with long spears. Each turn, a Pikeman may charge in the direction they are pointing and then orient their pike in any direction, including straight up for defense.

Designed by Jacob Davenport

Number of Players: 2-4

Equipment: 5 trios of one color per player, chessboard

Notes: Only 9 pieces of each color are needed for a 4 player game, which means you can play the 4-player version of Pikemen with the pyramids in this set. Pikemen was included in Playing with Pyramids in 2002. In 2010, this game was rethemed and published by Nestor Games as Star Fleet Scramble.
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18. Board Game: Pylon [Average Rating:6.94 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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Overview: An abstract strategy game of placement and stacking. A placement phase, in which all the pyramids are placed onto the board, is followed by a stacking phase, in which pyramids are collected into stacks.

Designed by Doug Orleans

Number of Players: 2

Equipment: 5 trios of a single color per player, 5x6 grid

Notes: In 2007, Pylon won the Sixth Icehouse Game Design Contest.
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19. Board Game: RAMbots [Average Rating:6.60 Overall Rank:8608]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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You are programmer, instructing a RAMbot to tag four beacons on the grid, by ramming them after shooting them with lasers which activate their flags. Everyone sets up a sequence of 5 commands behind their privacy screens; then, all the RAMbots execute their instruction sets at the same time, ramming each other and shooting anything in their way.

Designed by Kory Heath

Number of Players: 2-4

Equipment: 5 trios of 4 different colors, plus an extra set of 4 Large pyramids, a chessboard, a screen for each player wide enough to hide a row of five pyramids

Notes: RAMbots was published in Playing with Pyramids in 2002.

Kick Starter exclusive Arcade Card produced for this game.
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20. Board Game: Stack Control [Average Rating:6.50 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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A game of stacking shared pieces. Each player is assigned a color, and there is at least one neutral color in play as well. On your turn, you can stack pyramids of any color, either helping score potential points for yourself or to eliminate rival pyramids. If all your pyramids leave play, you lose!


Designed by Robert Dudley

Number of Players: 2-4

Equipment: 5 trios of each of 5 different colors, chessboard, drawstring bag
 
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21. Board Game: Subdivision [Average Rating:6.23 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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Overview: You are a real estate developer competing with others to strategically develop a new subdivision. Where you build is somewhat restricted and what gets built next to you affects your value. Bring down your competitor's value while maximizing your own.

Designed by Carlton Noles

Number of Players: 2-4

Equipment: 5 trios of one color per player, chessboard, nine markers

Notes: Variant rules allow for a shorter game with three trios per player
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22. Board Game: Synapse-Ice [Average Rating:6.50 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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Overview: Players alternate placing flat pyramids on any square on the board, pointing to an empty space. Larges point to the square 3 steps away, Mediums point 2 steps away, and Smalls point to the adjacent space. The next player must place their piece in the square just pointed to. This piece must also point to an empty space. The first player unable to make a move loses.

Designed by Joseph Kisenwether

Number of Players: 2

Equipment: 5 trios of one color per player, 5x6 grid

 
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23. Board Game: Zendo [Average Rating:7.29 Overall Rank:704]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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A game of inductive logic in which one player thinks of a secret rule, then the others attempt to discover that rule by building and studying small arrangements of pyramids. Each such cluster gets marked with a white stone if it follows the secret rule, and a black stone if it does not. The first player to state the rule correctly wins.

Designed by Kory Heath

Number of Players: 3-5

Equipment: 60 Pyramids (5 trios of 4 different colors), 20 White Stones, 20 Black Stones, 20 Green Stones

Notes: Zendo was published in Playing with Pyramids in 2002. In 2003, this game was published in a standalone set, which received the Origins award for Best Abstract Board Game, as well as the Mensa Select award.

Kickstarter exclusive arcade card produced for this game
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24. Board Game: Skurðir [Average Rating:6.07 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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Kick Starter exclusive arcade card produced for this game. Not included in the rule book.

This Icehouse game of Martian transportation is inspired by the railroad board game genre. Players compete to build networks of canals connecting several transport stations, and earn points by transporting passengers from station to station along the canals they build. The player with the most points after all twenty passengers have been transported is the winner.

Designed by Glenn Overby

Number of Players: 2-4

Equipment: 4 stashes (60 Pyramids in 4 colours)




 
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25. Board Game: Pyramid Arcade [Average Rating:7.98 Unranked] [Average Rating:7.98 Unranked] [Average Rating:7.98 Unranked]
Bob Morgan
United Kingdom
Sheffield
South Yorkshire
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Billy and Mandy want to set up a garden in their backyard. The problem is Billy wants a garden of carrots and Mandy wants a garden of Broccoli. The only way a garden can grow is if all of the plants group together. Otherwise, the weather, animals, and other gardeners can destroy the garden. In this war over the backyard, there is no compromise, no surrender. You either win or become rabbit food.

Designed by Shane Tilton

Number of Players: 2 or 4

Equipment: Timer (optional), 8x8 board, a rainbow stash per player (up to four), a Pyramid die and a Color die
 
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