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Recent gaming: Star Wars game day! Plus wargaming and other boardgames
Mark Johnson
United States
Santa Clarita
California
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May 9-15, 2016

Another great week of gaming. When my buddy Dave suggested this was happening because I'm now an empty nester, I didn't think that was quite right. What was I thinking? Of course that's the reason. Even when you've got high schoolers around who have their own busy lives, I'd find myself turning down some gaming in order to be at home just in case those kids I love wanted to watch a movie with dad, get dinner together, or other things like that. That was fine, and (truth be told), I'd rather still have kids around and forego some boardgaming. But, they have their own lives to live, and I'm happy for that. A nice silver lining for this empty nest is more opportunity to connect with my friends and get in more games. Especially when my wife also has something of her own to go off & do, I'm liable to rustle up some boardgaming. This was one of those weeks. While she was at a painting class I played a wargame, and when she met her high school girlfriends to celebrate the year we're all turning 50, I had two full days of gaming.

The centerpiece of that was a day focused on Star Wars games. I knew I wanted to try Rebellion, which is normally too long for my tastes. But this was a special occasion, made more special by filling out the day with other Star Wars boardgames.

-Mark


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1. Board Game: Risk: Star Wars Edition [Average Rating:7.23 Overall Rank:623]
Mark Johnson
United States
Santa Clarita
California
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Even though Rebellion (next) was the reason for the day, this Queen's Gambit-lite game was the biggest hit for me. I'd heard pretty good things about it, and already own & love Queen's Gambit. This should really be called the Return of the Jedi game, because that's what's happening. Forget about Risk. It has nothing to do with Risk. We played as a 2vs2 partnership, but it would play just as well 1v1.

This was a total "stand up die roll" kind of game. We had the most cheering of the entire day happening when critical rolls were made or lost. In our game, my Empire side put immediate pressure on Luke, killing him rapidly with Vader & Emperor cards to score the big stack of bonus cards. On the other hand, the Rebels were making an all-out push against the shield generator. Though they were held up a little at the end, they got it down fairly quickly.

After Luke was dispatched, the Empire shifted to using the Death Star to destroy the Rebel fleet, taking squadrons of not-yet-deployed fighters out at the same time. The Falcon went down! Finally it was down to a handful of snub fighters to make their attack runs. Of course, these are all just single die rolls, but they were exciting! All misses! Now the TIE Fighters starting engaging in dogfights, taking out opposing squadrons to score another bonus card. Eventually, though, a single fighter made it through, destroyed the Death Star (and Vader & Emperor, presumably), winning the game.

I've already ordered my own copy, and some micro machines on ebay to replace the cardboard Falcon and Executor.
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2. Board Game: Star Wars: Rebellion [Average Rating:8.55 Overall Rank:5]
Mark Johnson
United States
Santa Clarita
California
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Big, multi-hour Fantasy Flight productions on geeky topics are their bread & butter. Normally I stay far away, because that's not my kind of game. In this case, though, I made an exception. I've still got a little bit of my 5th grade Star Wars freak (as we called it then) still in me, I guess, and I wanted to see what this game was like. I've never played Freedom in the Galaxy, but was always curious. This sounded like an even better game.

I had a good time. Myself and another newbie split responsibilities for the Empire, while our opponent played the Rebels by himself (he owns the game and had played once before). In our game, the Empire got a military steamroller going, and pushed the Rebels to the brink of extinction. Yet we couldn't find the Rebel base. Even though it felt like we had the situation under control, and DID ultimately win the game, by that ending we saw just how close the Rebels were to scoring a surprise win through objective cards...combined with the many turns it was taking us to completely squash them. The named hero & villain standups add some nice flavor, and combined with the mission cards it delivered a narrative to help enhance the otherwise straightforward space empire game underneath. In our game the final stroke was when a captured Princess Leia was tracked back to the Rebel base via a homing beacon...well, that just made us all smile.
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3. Board Game: Star Wars: Episode 1 – Clash of the Lightsabers [Average Rating:6.29 Overall Rank:3018]
Mark Johnson
United States
Santa Clarita
California
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'

For old times' sake. This was such a surprise & delight when it came out. Nowadays we're spoiled by the output of Craig van Ness and Rob Daviau, and we see good hobby games produced by big ol', corporate Hasbro with titles like Heroscape, Magic Arena of the Planeswalkers, and Risk Legacy. Craig ushered in that era with this little card game from 1999. When it arrived we saw a light euro coming from the corporation, which meant a combination of good gameplay with great production (pewter figures!). Hurray! Now it may be a little bit dated, but it's still a wonderful, little game.
 
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4. Board Game: Carcassonne: Star Wars [Average Rating:6.87 Overall Rank:1560]
Mark Johnson
United States
Santa Clarita
California
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Darn, I had some guarded hopes for this one. In fact, I think I read somewhere that it was pretty good, adding just enough Star Wars feel to the existing greatness that is Carcassonne. Nope, that's not how it felt to me. It felt like a bad match. The Star Wars bits didn't feel Star Wars-y enough (some, like "trade routes" felt completely artificial), while the modifications to the Carcassonne system (dice based "combat") were another step in the wrong direction. There's a Light vs Dark partnership option that may offer something...but I doubt it. Bummer.

(My friends also tried Star Wars Ubongo while I went to grab dinner for us. They said it was even worse, as a tie-in game.)
 
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5. Board Game: Star Wars: Angriff der Klonkrieger [Average Rating:6.48 Overall Rank:4568]
Mark Johnson
United States
Santa Clarita
California
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My friend Lincoln has enjoyed this one for years already, and you can watch his Game Night! video to see it in action. it's a dice-based co-op showing the battle of the Jedi knights at the end of Episode 2 in the arena on Geonosis, against the droid army. The name of the game is in German (the name matches the name of the second film, Attack of the Clones) because an English language edition was never produced! That doesn't happen much these days, especially not for big box games from the likes of Kosmos.

It's a pretty straightforward dice co-op, nicely produced, with some differences between the various Jedi player characters regarding their special powers. In game terms, that might mean I can do something cool on the roll of a 3 that you can't, and so on. This was fun, and everyone else enjoyed it even more than I did.
 
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6. Board Game: Star Wars: Epic Duels [Average Rating:6.97 Overall Rank:802]
Mark Johnson
United States
Santa Clarita
California
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More greatness from Van Ness and Daviau at Hasbro. I'm really starting to think it was a mistake to sell my copy, but luckily Greg still has his. This is a miniatures skirmish wargame, actually, just a very light one. The fact that it's card-driven, with very different, character-specific decks of cards is what's so great about it. Yoda fights very differently than Darth Maul, or Chewie, or Leia. The clever addition of minor/supporting figures (e.g. Stormtroopers) keeps the attention on the heroes while adding tactical options that are important. I know this will be too light for many, but honestly this is a brilliant bit of game design that knows its focus is on heroic battles.

This was the end of our Star Wars day. It was so fun! Hopefully you'll be hearing about it on a podcast someday...
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7. Board Game: Wing Leader: Victories 1940-1942 [Average Rating:8.01 Overall Rank:2121] [Average Rating:8.01 Unranked]
Mark Johnson
United States
Santa Clarita
California
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That's a Palm Pilot on the left, and a pink iPod mini on the right. Yes, I've been doing BGTG that long!
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Wargame designer Lee Brimmicombe-Wood is probably the hobby's foremost authority on the Battle of Britain, so I knew I should play one of this games for my wargame podcast on the same topic. The only trouble is that most of Lee's games are longer, and more complex than I like to play. With Wing Leader, though, I could play a single raid. That was enough to showcase the very deliberate design/modeling decisions he has made, based on his extensive research about the history. I'm not sure how much I'd want to play the game over & over, but as a topic of study I thought it was amazing. I haven't played another game that put such emphasis on the vertical space (energy) and location/identification (tallying) issues of the conflict. It's given me a whole lot to think about.
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8. Board Game: FAB: The Bulge [Average Rating:7.45 Overall Rank:1223]
Mark Johnson
United States
Santa Clarita
California
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That's a Palm Pilot on the left, and a pink iPod mini on the right. Yes, I've been doing BGTG that long!
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Wing Leader was short enough that we managed to get in two wargames at a single face-to-face session. Brian had played FAB Bulge at least once before (he also owns FAB Sicily for another time), and suggested we play it. I didn't know the system, but have played a couple Bulge games before, so know the general idea. I was the Germans, and knew I had to press the attack.

At least, I THOUGHT I knew that. In practice, with the fog of war that a block game provides, I turned out to be too cautious for what the situation demanded. The American defenses might have been paper-thin, but the few places I did attack seemed tough enough, and it made me spend time assembling more units for a bigger push later. Well, there was no later, because I ended up losing the scenario early, having not made enough forward progress after four turns. Even though we discovered later that we weren't counting VPs for contested areas correctly, that would only have prolonged the inevitable. Though I should've continued a few more turns, I see now that my push wasn't nearly aggressive enough. Next time!
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9. Board Game: Jaipur [Average Rating:7.54 Overall Rank:98]
Mark Johnson
United States
Santa Clarita
California
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That's a Palm Pilot on the left, and a pink iPod mini on the right. Yes, I've been doing BGTG that long!
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I think this is one of the greatest 2-player euro card games in a long while, right up there with the famous ones from Knizia. Pauchon is no slouch, and I think just as highly of his Animalia, Metropolys, and Yspahan. There's a great tension between grabbing quick & early points, versus saving up for a big bonus. The camel card mechanism cleverly works "trading" (sort of) into a 2-player game. Outstanding.
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10. Board Game: Harry's Grand Slam Baseball Game [Average Rating:6.32 Overall Rank:3366]
Mark Johnson
United States
Santa Clarita
California
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That's a Palm Pilot on the left, and a pink iPod mini on the right. Yes, I've been doing BGTG that long!
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Dave is back on the path to becoming the world's #1 fan of this game, so watch out! I always enjoy it, and continue to look for sports games this light & fun, but for other sports.
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11. Board Game: Quadropolis [Average Rating:7.49 Overall Rank:213]
Mark Johnson
United States
Santa Clarita
California
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That's a Palm Pilot on the left, and a pink iPod mini on the right. Yes, I've been doing BGTG that long!
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It's interesting. At this point, city-building feels like a familiar type of game, in itself. When you're taught the rules, you barely need to hear that parks & neighborhoods score most when next to each other, and factories produce both money/jobs and waste. It makes sense, and any good city-building game works this way. The differences are in the boardgame mechanisms that deliver this setting/theme/metaphor. Lots of people like Suburbia, but I find it just one notch too involved for its own good. I love Big City, but admit there's some gamey tactics to card management and laying down new districts. It's part of the game, sure, but others may not love it like I do.

Now here comes Quadropolis, which adds a spatial tile-drafting system that reminds me most of Maori. Though this part of the game doesn't have much to do with the theme, it's a decent way of injecting some game strategy & tactics into the subject. Not too difficult, but not obvious, either. I wouldn't want to play with anyone suffering from AP, because there's much to think about. That's my only qualm about it. It's a spatial and think-ahead puzzle as much as it is anything else.
 
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12. Board Game: Port Royal: Ein Auftrag geht noch... [Average Rating:7.59 Unranked] [Average Rating:7.59 Unranked]
Mark Johnson
United States
Santa Clarita
California
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That's a Palm Pilot on the left, and a pink iPod mini on the right. Yes, I've been doing BGTG that long!
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Another play with the expansion, which has quickly become my preferred way to play this one. I love going for the Contracts, and am very happy that they're balanced. They're neither overpowering, nor are they a game-losing distraction. They could be, because they make you take more turns and make unusual decisions on your turn. That's why I like them.
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13. Board Game: Thebes [Average Rating:7.18 Overall Rank:334]
Mark Johnson
United States
Santa Clarita
California
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That's a Palm Pilot on the left, and a pink iPod mini on the right. Yes, I've been doing BGTG that long!
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I've managed to play this old favorite twice in 2016 already...and I'd be happy to play more. The variable-turn card drafting is nice & simple, and the bag-drawing is both fun & thematic. Be warned that there's a fair amount of luck in this game that clocks in over an hour, but that doesn't bother me. I keep wanting to try a game where I play the "professor" strategy, never digging, instead accumulating the most knowledge (for those bonus points) and lecture points. I doubt it can win, though.
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14. Board Game: Dominion [Average Rating:7.70 Overall Rank:54] [Average Rating:7.70 Unranked]
Mark Johnson
United States
Santa Clarita
California
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I never burned out on Dominion, having missed much of that wave in face-to-face play. I played with Dave and his grown son Jacob, who I first met when he was a little kid playing Heroscape. Now he's going to Chicago for college in a few months. Wow! They have almost all of the expansions, and used an app to come up with a random+balanced set of kingdom cards, including some I'd never seen.
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15. Board Game: Fading Glory [Average Rating:7.55 Unranked] [Average Rating:7.55 Unranked]
Mark Johnson
United States
Santa Clarita
California
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My newest wargame buddy/convert and I played another scenario over Skype. This time it was Borodino, which I previously knew nothing about. I read up on it, solo'd the short game twice to become familiar with the situation, and then we had our REAL game. My French won, but by a very slim margin. I told myself I was not going to spend morale points so freely this time, but then my opponent did anyway...and I had to match, just to survive! That's a neat abstraction of the level & style of battle the generals must consider. Good stuff. I think we're trying Smolensk next.
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Mark Johnson
United States
Santa Clarita
California
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robotrobotrobot Online boardgaming robotrobotrobot


Maori More 2-player games using the Pro rules.

Carcassonne: Hunters & Gatherers Most folks' favorite version of Carc. I like it, but prefer Inns & Cathedrals.

El Grande Even back in the old days (ESPECIALLY back then), I didn't love this one as much as everyone else. I appreciate the chance to play online, though.

Port Royal Original version, without the expansion

R-Eco I still play it to pass the time, but the randomness kind of bugs me.




 
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