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Nürnberg/NYC/Cannes 2017 Preview
W. Eric Martin
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As in years past, I'm previewing games being shown at the 2017 Nürnberg and New York toy fairs in a single GeekList, but this year I'm also covering games being shown or released at the Festival International des Jeux. The game market is an international market — with publishers selling around the world and players buying from wherever they need to in order to get games they want — so combining these previews makes sense.

Some background about the three conventions: The 68th Spielwarenmesse – the International Toy Fair in Nürnberg, Germany – takes place February 1-7, 2017, while the 114th annual American International Toy Fair in New York is held Feb. 18-21, 2016 and Festival International des Jeux will run Feb. 24-26 in Cannes, France.

Note that unlike at the Spiel game convention in October, many games previewed in Nürnberg, New York and Cannes won't be available for purchase immediately, instead appearing in stores over the next few months. Think of this list as a preview of what you might see appear in stores throughout the first half of 2017 (although some games won't appear until Q3/Q4 2017).

I'll be visiting Nürnberg, New York and Cannes to record game demos of the titles on display at those shows. Feel free to suggest other games to add to this Preview via email (wericmartin AT gmail.com) or in the comments section!
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Board Game Publisher: ABACUSSPIELE
1. Board Game: BANG! The Dice Game – Old Saloon [Average Rating:7.77 Unranked] [Average Rating:7.77 Unranked]
Designed by:
Published by:
Number of players: 3 − 8
Playing time: 15 − 20 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics:
Expands:
Language:
German
Description:

BANG! The Dice Game – Old Saloon consists of five modules that can be used individually or in any combination with BANG! The Dice Game. The expansion features lethal new characters, extra roles, new tokens, and two Saloon dice: the Loudmouth and the Coward.

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2. Board Game: Blindes Huhn extrem [Average Rating:6.60 Unranked]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
German
Description:

In the card game Blindes Huhn extrem, players must do their best to avoid taking the blind chickens home with them. Who wants a blind chicken, after all? They just peck at things randomly, making a mess of the house.

The game consists of fifty number cards (0-49), seven penalty cards, and three reward cards. Adjust the number deck based on the player count, then deal cards evenly to all players. After receiving their cards, players order the cards in their hand however they wish, but then cannot change the order during play. Each round starts with the active player playing the leftmost or rightmost card in their hand, then everyone else does the same in clockwise order, again playing only their leftmost or rightmost card. Whoever plays the highest valued card takes the trick, then leads to the next trick. If you take a trick with more than one chicken in it, you take a penalty card equal to the number of chickens you took; if you take a trick with exactly one pig in it, then you receive a reward card that gives you a bonus in the next round, such as playing your card face down or playing from any spot in your hand.

Once all the cards have been played, players tally their scores: each chicken claimed in -1 point, penalty cards are -3 to -15 points, and reward cards are +3 points. Whoever took the last trick can choose to ignore all chickens they took or all penalty cards they took other than those taken on the last trick. If someone uses the 0 to beat the 49 in the last trick, then they can alternatively erase the entire score from a previous game.

Play as many games as the number of players, then whoever has the highest score wins!

Other Information: • MSRP €8.50

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3. Board Game: Das Vermächtnis des Maharaja [Average Rating:5.83 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 30 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
German
Description:

You need to collect antiques in Das Vermächtnis Des Maharaja, a.k.a. Maharaja, but more than that you need proof that those antiques form a collection and aren't merely a hodgepodge of old trinkets.

To set up the game, shuffle the 36 antique cards (six types in six colors), lay out four on the table, give each player 4-5 rupees (depending on turn order), and lay out the fifteen collection cards. Place the trade cards — numbered 4-3-3-2-2 in a four-player game — on the table in a row, then place a gold coin worth 3 rupees on each trade card.

On a turn, a player either takes the leftmost gold coin from a trade card or pays the cost shown on the leftmost trade card bearing a coin to purchase one of the antique cards on display. After doing either of these, the player can claim a collection card as long as they own the antiques depicted on that card; many collection cards force you to discard one of the antiques depicted, which then sets you back toward claiming other collection cards. To end your turn, pay taxes so that you have at most 8 rupees. As soon as all the gold coins are claimed or the antique cards purchased, the round ends, after which you refill the trade cards and lay out four new antique cards.

Once the antique cards run out, the game ends and players discard any antique cards they hold if they have only one card of that color. Then they tally their scores based on their collection and antique cards and the money they still hold. Whoever has the most points wins.

Other Information: • MSRP 8.50

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4. Board Game: NMBR 9 [Average Rating:6.88 Overall Rank:6555]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
German
Description:

Numbers aren't worth anything in NMBR 9 unless they're off the ground floor and looking down from above.

The game includes twenty cards numbered 0-9 twice and eighty tiles numbered 0-9; each number tile is composed of squares in some arrangement. After shuffling the deck of cards, draw and reveal the first card. Each player takes a number tile matching the card and places it on the table. With each new card drawn after that, each player takes the appropriate number tile, then adds it to the tiles that they already have in play, with each player building their own arrangement of tiles.

The new tile must touch at least one other tile on the same level along one side of a square. A tile can also be placed on top of two or more other tiles as long as no part of the new tile overhangs the tiles below it; new tiles placed on this same level must touch at least one other tile, while also covering parts of at least two tiles and not overhanging.

Once all the cards have been drawn and the tiles placed, players take turns calculating their score. A tile on the bottom level — the 0th level, if you will — scores 0 points; a tile on the 1st level above this is worth as many points as the number on the tile; a tile on the 2nd level is worth twice the number on the tile; etc. Whoever scores the most points wins!

Other Information: • MSRP €20

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Board Game Publisher: ADC Blackfire Entertainment GmbH
5. Board Game: The King's Will [Average Rating:8.50 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 50 − 90 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
German
Description:

In The King's Will, players must discover the victory point conditions over the course of the game, while also deciding on their own individual scoring.

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Board Game Publisher: alea
6. Board Game: In the Year of the Dragon: 10th Anniversary [Average Rating:7.82 Unranked] [Average Rating:7.82 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 75 − 100 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

In the Year of the Dragon: 10th Anniversary consists of the In the Year of the Dragon: 10th Anniversary base game and the The Great Wall of China & The Super Events expansions that first appeared in the alea Treasure Chest.

In In the Year of the Dragon, players take on the role of Chinese rulers around the year 1000. The game plays out in twelve rounds, with each round representing one month in a year that seems to go from bad to worse. Disease, drought, and attacks from the Mongols may claim lives, but make sure you have enough money to offer a tribute to the Emperor.

The game play is easier than it may appear. Every player has a set of "person" cards. Each round, you choose one action (most of which call on your workers' abilities) to help you prepare for the months ahead. Then you play one person card, recruiting that person and placing them into one of your palaces. Each person brings different skills and abilities to help you ride out the year. (Farmers help you gain rice to survive a drought month, tax collectors raise money, etc.) At the end of each round, that month's event is triggered, which may cost you some of your workers, some money, or give you points.

Careful planning is the key to surviving "the year of the dragon", but survival alone may not win you the game.

When you add The Great Wall of China expansion to the game, every player takes the six Great Wall tiles in their color. When a player choose the new action "build Great Wall", they choose one of their remaining Great Wall tiles, receive from the supply the symbol shown on the tile, then place this tile under the first event tile. The tiles give 1 rice, 1 rocket, 2 yuan, 1 palace level, 3 VP, and 3 spaces on the order track.

For The Super Events, shuffle the ten super event tiles face down, then randomly draw one of them and place it face up on the seventh event tile. It will be resolved after this event.

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7. Board Game: Notre Dame: 10th Anniversary [Average Rating:8.00 Unranked] [Average Rating:8.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 − 75 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
French
German
Description:

Notre Dame: 10th Anniversary contains the Notre Dame base game, the New Persons expansion that first appeared in the 2009 alea Treasure Chest, and a new "New Persons" set of nine characters.

In Notre Dame, players take on the roles of the heads of influential families in Paris at the end of the 14th century. In the shadow of the Notre Dame cathedral, the players compete for prosperity and reputation. Each family controls one of the 3–5 boroughs that surround the site of Notre Dame. As head of their family, each player tries — through clever use of their action cards — to advance the power and prestige of their family, but penalties are assessed on those who do not take care of the health of the people who live in their borough. The player with the most prestige at the end wins.

The "New Person" expansions allow for more variety during gameplay since these characters make different actions available to the players.

Notre Dame: 10th Anniversary also includes a small expansion for The Castles of Burgundy titled Trade Routes.

The new "New Persons" expansion contains the following characters :

A period cards :

- Priest : When hiring the priest, players take one influence marker from the general supply and place it onto the central Notre Dame sector. Nothing else happens.

- Procurator: When hiring the procurator, players execute the action of any one of their seven sectors according to the influence markers (incl. the trusted friend) in it.

- Bell-ringer: When hiring the bell-ringer take 3 prestige points for each influence marker of their color on the central Notre Dame sector.

B period cards :

- Trader : When hiring the trader, players take 1 gold coin from the supply for each of their marketplaces that don't have message tokens on it.

- Benefactor : When hiring the benefactor, players may return any number of gold coins to the supply. For each returned coin they may move their rat marker one place backwards (but never below 0)

- Butcher : When hiring the butcher, players place one influence marker from the general supply into each empty sector in their borough. The corresponding actions are not executed

C period cards :

- Gravedigger : When hiring the gravedigger, players take prestige points from the supply, the number of points corresponding to the current plague value.

- Actress : When hiring the actress, players move all influence markers (incl. their trusted friend) from a sector (not Notre Dame) to any other sector in their borough (not Notre Dame!) and execute the corresponding action.

- Mistress : When hiring the mistress, players take one influence marker from the general supply, place it in the sector with their trusted friend, and execute the corresponding action. (If the trusted friend is not yet in the borough the mistress evokes no action)

Other Information:

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Board Game Publisher: AMIGO Spiel + Freizeit GmbH
8. Board Game: Bohnanza: 20 Jahre [Average Rating:7.00 Unranked]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
German
Description:

To celebrate the twentieth anniversary of Bohnanza, designer Uwe Rosenberg and publisher AMIGO Spiel have released a special edition of the game appropriately titled Bohnanza: 20 Jahre.

The rules for play are the same as those of Bohnanza: Players start with a hand of bean cards, and they cannot change the order of cards in their hand! Each bean card has a number that indicates how many cards of that type are in the deck, as well as a "beanometer" on the bottom of the card that tells you how many Talers you earn when you harvest those beans from your field. The more beans of a type that you have, the more Talers you earn.

On a turn, a player must plant the first card in hand into one of their fields, and they may plant the second card. All cards in a field must be of the same type. The player then reveals two cards from the deck and optionally trades those cards and cards in their hand with cards in the hands of other players; all traded cards must be planted, not returned to hand. Players can trade cards from anywhere in their hand, and doing so lets you set up good plays in future turns. To end a turn, a player draws cards and places them at the back of their hand. You can harvest a field at any time to collect Talers, keeping some cards to represent these coins and returning others to the discard pile to be recycled when the deck is shuffled.

Bohnanza: 20 Jahre adds one new type of bean to the game: the spring bean. Whenever a player harvests two spring beans, they draw cards from the deck equal to one more than the number of players. They plant one of these cards for themselves, then pass the cards around the table so that each other player can do the same. The final card is returned to the active player, who keeps it for a Taler.

Other Information: • MSRP €10

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9. Board Game: Caramba [Average Rating:6.73 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 20 minutes
Suggested ages: 7 and up
Categories:
Mechanics:
Language:
German
Description:

You want to grab the game figures in Caramba, but they can be grabbed away from you again if you're not quick enough to end the round.

Each player has five special dice that show black on three sides, blue on two, and red on one. At the start of each round, black, blue and red tokens are placed in the middle of the playing area, then everyone starts rolling their dice, rerolling whenever and whichever dice they desire. When they've met the goal — presumably having all of the dice the same color — they can grab that token from the center of the table or from whoever currently holds it. The rounds ends only after all tokens have been claimed and when someone knocks three times on the table. Whoever holds the black token advances their cube one space on the scoring track, while the blue and red tokens advance a cube two and three spaces respectively.

Whoever circles the scoring track first wins!

Other Information: • MSRP €14

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10. Board Game: DEJA-VU [Average Rating:6.83 Overall Rank:7913]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Forgetting something you saw only seconds earlier is one thing; remembering something that has never happened is the opposite experience. Both of these feelings come together in DEJA-VU, with players reacting to cards as they pass to grab repeated objects.

In more detail, the 36 object tiles are spread out around the deck of cards. These objects are each pictured on cards in the deck exactly twice. The cards in the deck are revealed one by one, and if you think that an object on a card has appeared previously, then you can grab the corresponding object tile and place it in front of you. Are you sure of what you saw? You better hope so because if a newly revealed card matches an object tile lying in front of you — and an opponent spots that tile in time and identifies your false memory — then you're out of the rest of the round.

Once you finish going through the deck, players score points for the items they collected. A total of three rounds are played, and with each subsequent round players might find it harder to remember exactly what they've seen. Was the object shown before, or am I thinking of the previous round? Whoever collects the most points after three rounds wins!

Other Information: • MSRP €14

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11. Board Game: Halli Galli Party [Average Rating:7.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Halli Galli Party features gameplay similar to Halli Galli, which celebrates its 25th anniversary in 2017, but now the fruit is hosting a party and playing the instruments to keep things lively. Can you tell when there's a match on stage and react faster than anyone else?

To set up, deal the deck evenly among all players, with the cards showing musical strawberries, bananas and limes in different colors: yellow, green or red, with the fruits playing guitar, saxophone or drums. Taking turns, players flip one card from their deck face up in front of themselves. Whenever two face-up cards match in two properties, e.g., a yellow lime and a yellow strawberry both playing guitar, players race to ring the bell. Players also need to ring in quickly when the star of the Halli Galli band — the singing plum — takes the stage. Whoever rings in quickest takes all the face-up cards and places them under their deck; if someone rings at the wrong time, they must give one card from their deck to each other player.

As soon as only two players remain, the game ends after the next ringing of the bell, and whoever has the most cards wins!

Other Information: • MSRP €14

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12. Board Game: Krabbel-Trabbel [Average Rating:6.31 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 15 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
German
Description:

Your monstrous self has been infected by creepy-crawlies, and you want to rid yourself of them to make yourself calm again, but to make them leave, you need to put in some effort...

In Krabbel-Trabbel, first released as Fleckenmonster, each player starts with up to ten crawler tokens on their monster card, while thirteen action chips are placed face down in a circle. On a turn, the active player reveals one of these action chips, then carries out the order depicted there. Perhaps you need to memorize, then reveal certain actions chips, but often you need to participate in "monster games". You might have a task like making faces, naming ingredients in a soup, or imitating animal sounds, and on your turn you must first imitate in order everything done by the other players, then complete the task in your own way. Complete the task or win the game, and you can remove one of the crawlers on your body. Eliminate all of your crawlers to win!

Other Information: • MSRP €8

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13. Board Game: Lecker Mammut! [Average Rating:5.67 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 15 minutes
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
German
Description:

It's time to hunt lots of delicious mammoth to prove which primeval genes still reside in us. Are we descendants of a legendary chieftain, or were our ancestors simply common members of the tribe? Whenever prey appears, you need to tighten your grip on the club because morality is known only after eating, and a catch is never fully safe from the greedy fingers of the other tribes.

All the cards in Lecker Mammut! are distributed evenly among the players, who stack them face down before them. The starting player of the round begins revealing cards from their stack one by one face up in the middle of the table. As soon as three of the same animals are revealed or three animals of any type in front of the same background, players must race to hit them, with the fastest hunter collecting all cards that match and placing them face up in front of them. As the round proceeds, players accumulate several piles of prey in front of themselves, scoring one point for each prey card when the round ends. After as many rounds as players, whoever has the most points wins!

Other Information: • MSRP €8
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14. Board Game: Saboteur: Das Duell [Average Rating:6.44 Overall Rank:3637] [Average Rating:6.44 Unranked]
Designed by:
Published by:
Number of players: 1 − 2
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Saboteur: Duel is a standalone version of the famous card game Saboteur for one and two players. When playing alone, you want to collect as much gold as possible by digging new tunnels in the mine; when playing with an opponent, you'll just want to collect more than that player, but naturally your opponent will try to block your progression by all means.

In this card game, you play path or action cards. The path cards form a maze in the direction of the six goal cards, which contain a variable number of gold stones. The action cards are used to hinder your opponent or to help you to repair broken equipment. A greedy troll also lurks in the mine, and you will have to pay him to progress and he doesn't give back any change!

Other Information: • MSRP €8

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15. Board Game: Schwarz Rot Gelb Extreme [Average Rating:6.21 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 20 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
German
Description:

Schwarz Rot Gelb Extreme is a quick-playing pattern-building game — well, anti-pattern-building really. The game includes 80 symbol cards and 30 point cards; each symbol card features some number of symbols on it, with multiple types of symbols and multiple colors of symbols.

Shuffle the symbol cards, then spread them out on the table. Reveal as many points cards as the number of players. Each player takes a starting card and places it at the beginning of a row. Simultaneously, players start flipping over cards to find one that fits next to their rightmost card, with "fits" meaning that neither the number of symbols on the card nor the number of types of symbols nor the number of colors are repeated on the new card. If you draw a card that meets this description, add it to your row and draw again; if not, place it face-up on the table.

Once a player has seven cards in their row, they call "Stop!" All players check their card rows for errors, discarding any mistaken card and all cards played after it. The player with the longest row of cards claims the highest point card on display; the player with the second-longest row the next highest point card; and so on.

Shuffle the color cards for a new round of play. After five rounds, the player with the highest point total wins the game.

Other Information: • MSRP €10
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Board Game Publisher: Ankama
16. Board Game: Boufbowl [Average Rating:0.00 Unranked]
Designed by:
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Number of players: 2
Suggested ages: 10 and up
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Mechanics:
Language:
English
French
Description:

Description from the publisher:

Boufbowl is a new game with Krosmaster-like figures. It’s a fast-paced sport games played with cards. Each player controls five figures and has three movements to use as they want during their turn, and one action to do: Pass or tackle. They have additional actions to play with the cards.

 
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17. Board Game: Dinoparty [Average Rating:0.00 Unranked]
Designed by:
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Number of players: 2 − 6
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
English
French
Description:

Description from the publisher:

In Dinoparty, players fight for the survival of their dinosaurs by throwing meeples on earth and trying to avoid natural catastrophes. It's a party game for kids, one in which players at the bottom give drawbacks to the other players through restrictions on their throwing.

 
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18. Board Game: Gang Rush Breakout [Average Rating:7.02 Unranked]
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Categories:
Mechanics:
Language:
English
Description:

Description from the publisher:

When the members of the underworld start to cross the bridge that leads to their headquarters, nobody knows who will reach the other side. Dash, crash, and cash in Gang Rush Breakout — whoever meets the Godfather with the most loot wins!

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19. Board Game: Monster Slaughter [Average Rating:0.00 Unranked]
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Categories:
Mechanics:
Language:
English
French
Description:

Description from the publisher:

Monster Slaughter is a horror movie parody. The board is an house, represented by the game box itself. Five teenagers are hidden inside, and players play a family of monsters (vampires, werewolves, etc.). Each player chooses a death order for the teenagers, then they try to make it happen as they planned. They have to search for the teenagers inside the house, possibly defending them if a premature death isn't what they planned...

 
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20. Board Game: Stellium [Average Rating:0.00 Unranked]
Designed by:
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Number of players: 2 − 4
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
French
Description:

Description from the publisher:

Stellium is a game in which players are architects of the universe just after its creation. They have to draw celestial bodies from a bag (represented by marbles with different textures, so they can try to pick the one they are looking for) and place them on the universe to complete contracts. Each type of celestial body has an effect on the universe, e.g., the comet takes the place of another one and "pushes them in line".

 
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Board Game Publisher: Asmodee
21. Board Game: Tara Wolf [Average Rating:6.90 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 30 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
German
Description:

A magical medallion from the last Egyptian excavation has attracted the attention of two famous adventurers — Tara Wolf and Montana Smith — who then decide to explore the Valley of the Kings in search of hidden treasures.

While playing La Vallée des Rois, they will be surrounded by good companions who might help them avoid deadly traps and withstand the wrath of the gods of Egypt, but in this quest, only one adventurer can reap fame and wealth...

Other Information:
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Board Game Publisher: ASYNCRON games
22. Board Game: L'Arbre [Average Rating:7.50 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 45 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
French
Description:

Description from the publisher:

Every spring, it's time for the magical tree to be reborn. As one of the tree's spirit guardians, you are trying to grow the tree based on your preferences, but you aren't the only sylvan spirit out there and everyone seeks to promote their own charming fruit. Will you be clever enough to place all your items before your competitors do? Enter this magical place and return the tree to the splendor it deserves.

Each turn in L'Arbre, a player either draws cards from the deck or places their tiles on the tree by playing cards from their hand. Each tile represents a tree element (branches, leaves, buds or fruits) with distinct rules for placement. The first player to have exhaust their tiles wins.

 
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Board Game Publisher: Bananagrams
23. Board Game: Cobra Paw [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Suggested ages: 5 and up
Categories:
Mechanics:
Language:
English
Description:

In Cobra Paw, players take turns rolling the dice — which feature six unique symbols — then race to grab the tile with the matching pattern before anyone else. Whoever grabs six tiles first wins!

Other Information: • MSRP $15
 
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24. Board Game: Qwordie [Average Rating:6.49 Unranked]
Designed by:
Published by:
Number of players: 2
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Quiz + Word Game = Qwordie

Once upon a time a cheeky little quiz from across the tracks met a beautiful word game from the posh house on the hill. Nine months later - out popped Qwordie!

Qwordie isn't like normal quizzes. You don't win by just knowing the answers, but by spelling them out with the letters you collect and steal. Keep your eye on your opponents, block them when you can, gamble on the next letter and race to the winning line.

Other Information: • MSRP $20
 
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25. Board Game: Word-a-Melon [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Suggested ages: 6 and up
Categories:
Mechanics:
Language:
English
Description:

In the word search game Word-a-Melon, players take turns rolling the die, flipping letter chips, and creating words with the revealed letters. Unused letters are flipped face down again, so players need to use their melon to recall which letters are where. In the end, the player with the most chips wins!

Other Information: • MSRP $20
 
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